500 "_UPGRADE_InnardsBarrel_TOOLTIP_+0" "The guts of the fish you process are stored in this barrel. Every evening, it is emptied far away from your business." |
501 "_UPGRADE_SmokeShed_NAME_+0" "Smoke shed" |
502 "_UPGRADE_SmokeShed_NAME_+1" "Smoke sheds" |
503 "_UPGRADE_SmokeShed_TOOLTIP_+0" "Salmon can be smoked in this shed, which makes them tastier and, above all, longer lasting." |
504 "_UPGRADE_BarbedHook_NAME_+0" "Barbed hook" |
505 "_UPGRADE_BarbedHook_NAME_+1" "Barbed hooks" |
506 "_UPGRADE_BarbedHook_TOOLTIP_+0" "If you fix these barbed hooks on your lines, you will have a considerably bigger catch." |
507 "_UPGRADE_LargeSails_NAME_+0" "Large sail" |
508 "_UPGRADE_LargeSails_NAME_+1" "Large sails" |
509 "_UPGRADE_LargeSails_TOOLTIP_+0" "If you equip your fishing boat with a large sail, it will catch more wind, letting the boat shoot across the water like an arrow. All right, maybe not like an arrow, but much faster than with small sails..." |
510 "_UPGRADE_Poncho_NAME_+0" "Slicker" |
511 "_UPGRADE_Poncho_NAME_+1" "Slickers" |
512 "_UPGRADE_Poncho_TOOLTIP_+0" "With slickers, your fishers can still work well in even the worst weather, because they will be protected from getting their clothes soaked." |
513 "_UPGRADE_SecondBoot_NAME_+0" "Additional fishing boat" |
514 "_UPGRADE_SecondBoot_NAME_+1" "Additional fishing boats" |
515 "_UPGRADE_SecondBoot_TOOLTIP_+0" "With an additional fishing boat, you can bring in a lot more fish, and thus advance your production." |
516 "_ITEM_Shellchain_NAME_+0" "Mussel necklace" |
517 "_ITEM_Shellchain_NAME_+1" "Mussel necklaces" |
518 "_ITEM_Shellchain_TOOLTIP_+0" "A necklace of polished mussel shells is a fine piece of jewellery for common people." |
519 "_ITEM_Herring_NAME_+0" "Herring" |
520 "_ITEM_Herring_NAME_+1" "Herring" |
521 "_ITEM_Herring_TOOLTIP_+0" "About an ell long, the silvery green, shining herring is the favourite food fish of our time. It appears in large schools and is easy to catch using nets." |
522 "_ITEM_Salmon_NAME_+0" "Salmon" |
523 "_ITEM_Salmon_NAME_+1" "Salmon" |
524 "_ITEM_Salmon_TOOLTIP_+0" "Salmon can reach more than a pace in length and live almost half a human lifetime. They feed on crustaceans and smaller fish. Their meat is reddish in colour and very healthy." |
525 "_ITEM_FriedHerring_NAME_+0" "Fried herring" |
526 "_ITEM_FriedHerring_NAME_+1" "Fried herring" |
527 "_ITEM_FriedHerring_TOOLTIP_+0" "A well-fried herring is tasty and will keep for a few days. It stills the hunger of common people." |
528 "_ITEM_Shell_NAME_+0" "Mussel" |
529 "_ITEM_Shell_NAME_+1" "Mussels" |
530 "_ITEM_Shell_TOOLTIP_+0" "The flesh of mussels is a tasty ingredient in soups. Besides that, polished mussel shells can be made into handsome jewellery. And sometimes, with a little luck, a shimmering pearl can be found in a mussel..." |
531 "_ITEM_Shellsoup_NAME_+0" "Mussel soup" |
532 "_ITEM_Shellsoup_NAME_+1" "Mussel soups" |
533 "_ITEM_Shellsoup_TOOLTIP_+0" "Tasty and nutritious, mussel soup is the appropriate soup for upright citizens." |
534 "_ITEM_SmokedSalmon_NAME_+0" "Smoked salmon" |
535 "_ITEM_SmokedSalmon_NAME_+1" "Smoked salmon" |
536 "_ITEM_SmokedSalmon_TOOLTIP_+0" "The healthy meat of the salmon loses its taste after just a short period of storage, ultimately becoming foul and inedible. This is prevented by smoking." |
537 "_ITEM_StinkBomb_NAME_+0" "Stink bomb" |
538 "_ITEM_StinkBomb_NAME_+1" "Stink bombs" |
539 "_ITEM_StinkBomb_TOOLTIP_+0" "Foul-smelling fish offal mixed with the odour-enhancing essences of a perfume.$NIf you throw a stink bomb at the feet of your enemies, they will flee in droves. Only a very few can withstand the stink." |
540 "_ONSCREENHELP_4_UPGRADES_IMPACT_FisherbootCount_+0" "$LYou can own more fishing boats" |
541 "_MEASURE_Fishing_TARGET_+0" "Where should your fishing boat cast its nets?" |
542 "_MEASURE_Fishing_TOOLTIP_+0" "With this, you can send out your fishing boat to fish." |
543 "_MEASURE_Fishing_NAME_+0" "Fishing" |
544 "_ITEM_SalmonFilet_NAME_+1" "Salmon fillets" |
545 "_ITEM_SalmonFilet_TOOLTIP_+0" "This fillet is the best and tenderest meat of the salmon. It is cleanly deboned and lightly salted - a delicacy of the highest quality, affordable even for common people." |
546 "_ITEM_SalmonFilet_NAME_+0" "Salmon fillet" |
547 "_ITEM_Pearlchain_TOOLTIP_+0" "The pearls of many mussels are needed to make beautiful and rather costly pearl necklaces. That is why they are purchased and worn exclusively by rich citizens." |
548 "_ITEM_Pearlchain_NAME_+1" "Pearl necklaces" |
549 "_ITEM_Pearlchain_NAME_+0" "Pearl necklace" |
550 "_UPGRADE_LowerNet_TOOLTIP_+0" "With a dip net, your employees can catch fish at much greater depths." |
551 "_UPGRADE_LowerNet_NAME_+0" "Dip net" |
552 "_UPGRADE_LowerNet_NAME_+1" "Dip nets" |
553 "_UPGRADE_Salmon_NAME_+1" "Salmon" |
554 "_UPGRADE_Salmon_NAME_+0" "Salmon" |
555 "_UPGRADE_Herring_TOOLTIP_+0" "You have a well-grounded understanding of the methods of catching and processing herring." |
556 "_UPGRADE_Herring_NAME_+1" "Herring" |
557 "_UPGRADE_Herring_NAME_+0" "Herring" |
558 "_BUILDING_Shell_POOL_+11" "" |
559 "_BUILDING_Shell_POOL_+10" "" |
560 "_BUILDING_Shell_POOL_+7" "" |
561 "_BUILDING_Shell_POOL_+6" "" |
562 "_BUILDING_Shell_POOL_+3" "" |
563 "_BUILDING_Shell_POOL_+2" "" |
564 "_BUILDING_Shell_POOL_+1" "" |
565 "_BUILDING_Shell_POOL_+0" "" |
566 "_BUILDING_Shell_REQUIREMENTS_+0" "" |
567 "_BUILDING_Shell_TOOLTIP_+0" "Harvest mussels here" |
568 "_BUILDING_Shell_NAME_+1" "Mussel beds" |
569 "_BUILDING_Shell_NAME_+0" "Mussel bed" |
570 "_BUILDING_Salmon_POOL_+11" "" |
571 "_BUILDING_Salmon_POOL_+10" "" |
572 "_BUILDING_Salmon_POOL_+9" "" |
573 "_BUILDING_Salmon_POOL_+8" "" |
574 "_BUILDING_Salmon_POOL_+7" "" |
575 "_BUILDING_Salmon_POOL_+6" "" |
576 "_BUILDING_Salmon_POOL_+5" "" |
577 "_BUILDING_Salmon_POOL_+4" "" |
578 "_BUILDING_Salmon_POOL_+3" "" |
579 "_BUILDING_Salmon_POOL_+2" "" |
580 "_BUILDING_Salmon_POOL_+1" "" |
581 "_BUILDING_Salmon_POOL_+0" "" |
582 "_BUILDING_Salmon_REQUIREMENTS_+0" "" |
583 "_BUILDING_Salmon_TOOLTIP_+0" "Catch salmon here" |
584 "_BUILDING_Salmon_NAME_+1" "Schools of salmon" |
585 "_BUILDING_Salmon_NAME_+0" "School of salmon" |
586 "_BUILDING_Herring_POOL_+11" "" |
587 "_BUILDING_Herring_POOL_+10" "" |
588 "_BUILDING_Herring_POOL_+9" "" |
589 "_BUILDING_Herring_POOL_+8" "" |
590 "_BUILDING_Herring_POOL_+7" "" |
591 "_BUILDING_Herring_POOL_+6" "" |
592 "_BUILDING_Herring_POOL_+5" "" |
593 "_BUILDING_Herring_POOL_+4" "" |
594 "_BUILDING_Herring_POOL_+3" "" |
595 "_BUILDING_Herring_POOL_+2" "" |
596 "_BUILDING_Herring_POOL_+1" "" |
597 "_BUILDING_Herring_POOL_+0" "" |
598 "_BUILDING_Herring_REQUIREMENTS_+0" "" |
599 "_BUILDING_Herring_TOOLTIP_+0" "Catch herring here" |
600 "_BUILDING_Herring_NAME_+1" "Schools of herring" |
601 "_BUILDING_Herring_NAME_+0" "School of herring" |
602 "_BUILDING_Fishinghut3_POOL_+11" "Weird Weirs" |
603 "_BUILDING_Fishinghut3_POOL_+10" "Angler's Abode" |
604 "_BUILDING_Fishinghut3_POOL_+9" "The Salted Herring" |
605 "_BUILDING_Fishinghut3_POOL_+8" "The Boning Knife" |
606 "_BUILDING_Fishinghut3_POOL_+7" "Polished Pearls" |
607 "_BUILDING_Fishinghut3_POOL_+6" "Deep-Sea Delights" |
608 "_BUILDING_Fishinghut3_POOL_+5" "The Pearl Diver" |
609 "_BUILDING_Fishinghut3_POOL_+4" "Eels and Reels" |
610 "_BUILDING_Fishinghut1_POOL_+10" "Frisky Fish" |
611 "_BUILDING_Fishinghut1_POOL_+7" "The Fish Hook" |
612 "_BUILDING_Fishinghut1_POOL_+8" "Heavenly Herring" |
613 "_BUILDING_Fishinghut1_POOL_+9" "Scandalous Salmon" |
614 "_BUILDING_Fishinghut1_POOL_+6" "Eat More Fish!" |
615 "_BUILDING_Fishinghut1_POOL_+0" "Happy Hooks" |
616 "_BUILDING_Fishinghut1_POOL_+1" "Nasty Nets" |
617 "_BUILDING_Fishinghut1_POOL_+2" "Mussel Men" |
618 "_BUILDING_Fishinghut1_POOL_+3" "We Sell Seashells" |
619 "_BUILDING_Fishinghut1_POOL_+4" "Better Bait" |
620 "_BUILDING_Fishinghut1_POOL_+5" "Peter's Fish Shack" |
621 "_BUILDING_Fishinghut1_REQUIREMENTS_+0" "Requirements: Patron, level 1" |
622 "_BUILDING_Fishinghut1_TOOLTIP_+0" "Fishers store their hooks and nets in these humble shacks." |
623 "_BUILDING_Fishinghut1_NAME_+1" "Fisher shacks" |
624 "_BUILDING_Fishinghut1_NAME_+0" "Fisher shack" |
625 "_UPGRADE_Salmon_TOOLTIP_+0" "You have a well-grounded understanding of the methods of catching and processing salmon." |
626 "_BUILDING_Shell_POOL_+9" "" |
627 "_BUILDING_Shell_POOL_+8" "" |
628 "_BUILDING_Shell_POOL_+5" "" |
629 "_BUILDING_Shell_POOL_+4" "" |
630 "_PamphletSheet_+0" "The Notice Board" |
631 "_BUILDING_BlackBoard_POOL_+9" "" |
632 "_BUILDING_BlackBoard_POOL_+8" "" |
633 "_BUILDING_BlackBoard_POOL_+6" "" |
634 "_BUILDING_BlackBoard_POOL_+5" "" |
635 "_BUILDING_BlackBoard_POOL_+4" "" |
636 "_BUILDING_BlackBoard_POOL_+2" "" |
637 "_BUILDING_BlackBoard_POOL_+1" "" |
638 "_BUILDING_BlackBoard_POOL_+0" "" |
639 "_BUILDING_BlackBoard_REQUIREMENTS_+0" "" |
640 "_BUILDING_BlackBoard_TOOLTIP_+0" "Here, for everyone to see, you can hang pamphlets against fellow citizens who annoy you." |
641 "_BUILDING_BlackBoard_NAME_+1" "Notice boards" |
642 "_BUILDING_BlackBoard_NAME_+0" "Notice board" |
643 "_GENERAL_OVERHEADSYMBOL_MENCNT_DEC_+0" "$C[255,222,0]$S[2056] %1i" |
644 "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+2" "Plunder ship failed - your crew was crushingly defeated." |
645 "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+1" "Plunder ship not possible - you need a crew to be able to board a ship." |
646 "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+0" "Plunder ship failed - this ship has already been plundered." |
647 "_GENERAL_MEASURES_SENDCART_MSG_+1" "Your vehicle has reached its goal." |
648 "_GENERAL_MEASURES_SENDCART_MSG_+0" "Your vehicle has reached its goal. The warehouse is full, goods not unloaded." |
649 "_GENERAL_MEASURES_SENDCART_TEXT_+0" "Send only." |
650 "_MEASURE_ShowBlackBoard_TOOLTIP_+0" "Check the notice board regularly." |
651 "_MEASURE_ShowBlackBoard_NAME_+0" "View notice board" |
652 "_MEASURE_RPGItemTrade_TARGET_+0" "To whom do you want to give something?" |
653 "_MEASURE_RPGItemTrade_TOOLTIP_+0" "With this, you can give an object from your inventory to the member of another dynasty." |
654 "_MEASURE_RPGItemTrade_NAME_+0" "Give item" |
655 "_MEASURE_RPGSitAround_NAME_+0" "Sit" |
656 "_MEASURE_MultiplayerSay_TOOLTIP_+0" "With this, you can have your character say something." |
657 "_MEASURE_MultiplayerSay_NAME_+0" "Speak" |
658 "_MEASURE_Slander_TARGET_+0" "Whose reputation do you want tarnished?" |
659 "_MEASURE_CancelSellBuilding_NAME_+0" "Cancel building sale" |
660 "_MESSAGES_SLANDER_SPEECH_ATTACKCIVILIAN_SPEECH_+0" "#E[AG_THREATENING]Wear a helmet if you go walking in the alleys; this person has taken to thrashing innocent citizens." |
661 "_MESSAGES_SLANDER_SPEECH_ATTACKCIVILIAN_+0" "Wear a helmet if you go walking in the alleys; %1ST %1SA %1SV has taken to thrashing innocent citizens." |
662 "_MESSAGES_SLANDER_SPEECH_MURDER_SPEECH_+0" "#E[AG_THREATENING]Keep a sharp lookout when you go walking through dark alleys. This person struck again tonight and murdered one of our fellow citizens!" |
663 "_MESSAGES_SLANDER_SPEECH_MURDER_+0" "Keep a sharp lookout when you go walking through dark alleys. %1ST %1SA %1SV struck again tonight and murdered one of our fellow citizens!" |
664 "_MESSAGES_SLANDER_SPEECH_ABDUCTION_SPEECH_+0" "#E[AG_THREATENING]Lock your doors and windows when you sleep. You don't want to be kidnapped by this person." |
665 "_MESSAGES_SLANDER_SPEECH_ABDUCTION_+0" "Lock your doors and windows when you sleep. You don't want to be kidnapped by %1ST %1SA %1SV." |
666 "_MESSAGES_SLANDER_SPEECH_THEFT_SPEECH_+0" "#E[AG_THREATENING]Keep an eye on your belongings; this person is out stealing again." |
667 "_MESSAGES_SLANDER_SPEECH_THEFT_+0" "Keep an eye on your belongings; %1ST %1SA %1SV is out stealing again." |
668 "_MESSAGES_SLANDER_SPEECH_ATTACKCART_+0" "Did you know that %1ST %1SA %1SV ambushed and robbed your carts? It happened outside the city." |
669 "_MESSAGES_SLANDER_SPEECH_MARAUDING_+0" "Did you know that %1ST %1SA %1SV is marauding across the land with a mob?" |
670 "_MESSAGES_SLANDER_SPEECH_POISON_SPEECH_+0" "#E[AG_THREATENING]This person secretly mixes poisons and other potions in the cellar. Stay away from this person if you value your life." |
671 "_MESSAGES_SLANDER_SPEECH_POISON_+0" "%1ST %1SA %1SV secretly mixes poisons and other potions in the cellar. Stay away from this person if you value your life." |
672 "_MESSAGES_SLANDER_SPEECH_SLUGGING_+0" "%1ST %1SA %1SV enjoys beating up defenceless citizens of this city. Watch out, or you may be next." |
673 "_MESSAGES_SLANDER_SPEECH_RAIDING_SPEECH_+0" "#E[AG_THREATENING]This person breaks into your houses by night and steals everything that isn't nailed down." |
674 "_MESSAGES_SLANDER_SPEECH_RAIDING_+0" "%1ST %1SA %1SV breaks into your houses by night and steals everything that isn't nailed down." |
675 "_MESSAGES_SLANDER_SPEECH_CALUMNY_SPEECH_+0" "#E[AG_THREATENING]This person scandalously defames innocent citizens. I have that from a reliable source." |
676 "_MESSAGES_SLANDER_SPEECH_BLACKMAIL_SPEECH_+0" "#E[AG_THREATENING]I have heard that this person enjoys threatening innocent citizens of our city." |
677 "_MESSAGES_SLANDER_SPEECH_INTRO_+0" "#E[AG_SCREAM]Hear ye, hear ye!" |
678 "_MESSAGES_SLANDER_MSG_BUTTONS_+2" "With a vengeance. %3t" |
679 "_MESSAGES_SLANDER_MSG_BUTTONS_+1" "Quite a bit. %2t" |
680 "_INTERFACE_UPGRADESHIP_WAGE_+0" "Wages:" |
681 "_MESSAGES_KING_DEAD_HEADER_+0" "#E[NT_NEUTRAL]The king is dead!" |
682 "_MESSAGES_KING_DEAD_HEADER_+1" "#E[NT_NEUTRAL]The queen is dead!" |
683 "_MESSAGES_KING_DEAD_BODY_+0" "%1SN is dead. Long live our new king %2SN!" |
684 "_MESSAGES_KING_DEAD_BODY_+1" "%1SN is dead. Long live our new queen %2SN!" |
685 "_MEASURE_RemovePamphlet_TARGET_+0" "Which pamphlet do you want to tear down?" |
686 "_MEASURE_DoCourting_NAME_+0" "Is courting" |
687 "_MEASURE_DoCourting_TOOLTIP_+0" "This character has the task of courting a spouse in the name of his master or mistress." |
688 "_GENERAL_SENDAPPLICANT_FAILURES_HEAD_+0" "Courtship unsuccessful" |
689 "_GENERAL_SENDAPPLICANT_FAILURES_BODY_+0" "The courtship was unsuccessful. The person you chose has just died." |
690 "_GENERAL_SENDAPPLICANT_FAILURES_BODY_+1" "The courtship was unsuccessful. Someone has married the person you chose right from under your nose." |
691 "_INTERFACE_TRANSPORTSHEET_BUYCART_+0" "Purchase cart$N%1n of %2n" |
692 "_INTERFACE_TRANSPORTSHEET_BUYCART_+1" "Purchase ship$N%1n of %2n" |
693 "_INTERFACE_TRANSPORTSHEET_SELLCART_+0" "Sell cart" |
694 "_INTERFACE_TRANSPORTSHEET_SELLCART_+1" "Sell ship" |
695 "_MEASURE_RPGSitAround_TOOLTIP_+0" "With this, your character will look for a place to sit. If you do this in a tavern, he or she will start drinking. But don't overdo it..." |
696 "_MEASURE_Slander_TOOLTIP_+0" "Do you have an adversary and can't prove anything? No problem. For a small fee, the town crier will see to it that a few, maybe not entirely true, rumours will be started." |
697 "_MEASURE_Slander_NAME_+0" "Character assassination" |
698 "_MEASURE_CancelSellBuilding_TARGET_+0" "" |
699 "_MEASURE_CancelSellBuilding_TOOLTIP_+0" "With this, you can cancel your intention to sell your building." |
700 "_BUILDING_BlackBoard_POOL_+11" "" |
701 "_BUILDING_BlackBoard_POOL_+10" "" |
702 "_BUILDING_BlackBoard_POOL_+7" "" |
703 "_BUILDING_BlackBoard_POOL_+3" "" |
704 "_MESSAGES_SLANDER_SPEECH_ATTACKCART_SPEECH_+0" "#E[AG_THREATENING]Did you know that this person ambushed and robbed your carts? It happened outside the city." |
705 "_MESSAGES_SLANDER_SPEECH_MARAUDING_SPEECH_+0" "#E[AG_THREATENING]Did you know that this person is marauding across the land with a mob?" |
706 "_MESSAGES_SLANDER_SPEECH_REVOLT_SPEECH_+0" "#E[AG_THREATENING]This person is frequently involved with the city guard. Is there something going on?" |
707 "_MESSAGES_SLANDER_SPEECH_REVOLT_+0" "%1ST %1SA %1SV is frequently involved with the city guard. Is there something going on?" |
708 "_MESSAGES_SLANDER_SPEECH_SLUGGING_SPEECH_+0" "#E[AG_THREATENING]This person enjoys beating up defenseless citizens of this city. Watch out, or you may be next." |
709 "_MESSAGES_SLANDER_SPEECH_CALUMNY_+0" "%1ST %1SA %1SV scandalously defames innocent citizens. I have that from a reliable source." |
710 "_MESSAGES_SLANDER_SPEECH_BLACKMAIL_+0" "I have heard that %1ST %1SA %1SV enjoys threatening innocent citizens of our city." |
711 "_MESSAGES_SLANDER_SPEECH_SABOTAGE_SPEECH_+0" "#E[AG_THREATENING]Do you know what this person does at night? Sabotage houses and buildings. I saw it myself." |
712 "_MESSAGES_SLANDER_SPEECH_SABOTAGE_+0" "Do you know what %1ST %1SA %1SV does at night? Sabotage houses and buildings. I saw it myself." |
713 "_MESSAGES_SLANDER_SPEECH_NOMONEY_+0" "#E[NT_NO]Ha, no money, eh? We can't do business that way." |
714 "_MESSAGES_SLANDER_MSG_BUTTONS_+0" "Don't overdo it. %1t" |
715 "_MESSAGES_SLANDER_MSG_BODY_+0" "How far should the character assassination go?" |
716 "_MESSAGES_SLANDER_MSG_HEAD_+0" "Character assassination" |
717 "_MESSAGES_KING_DEAD_BODY_+2" "%1SN has departed from us this year. The nobles of the land are summoned to contend for the throne" |
718 "_INTERFACE_TRANSPORTSHEET_REPAIRCART_+1" "Repair ship" |
719 "_INTERFACE_TRANSPORTSHEET_REPAIRCART_+0" "Repair cart" |
720 "_INTERFACE_IMPORTANT_+1" "Important units" |
721 "_INTERFACE_OVERVIEWBUILDINGS_VALUE_+0" "Value" |
722 "_INTERFACE_OVERVIEWBUILDINGS_TYPE_+0" "Type" |
723 "_INTERFACE_OVERVIEWBUILDINGS_OWNER_+0" "Owner" |
724 "_INTERFACE_OVERVIEWBUILDINGS_BUILDING_VALUE_+0" "$C[0,0,0]Value:$C[255,255,255] %1t" |
725 "_INTERFACE_NPCPANEL_RESIDENCE_+0" "Residences" |
726 "_INTERFACE_OVERVIEWBUILDINGS_HEAD_+0" "Building overview" |
727 "_INTERFACE_NPCPANEL_PUBLIC_+0" "Public buildings" |
728 "_MESSAGES_RPGItemTrade_TEXT_+0" "What do you want to give?" |
729 "_INTERFACE_NPCPANEL_BUSINESS_+0" "Business buildings" |
730 "_INTERFACE_TEARDOWN_FAILURES_+2" "Building demolition failed - an inhabitant has applied for an office" |
731 "_INTERFACE_TEARDOWN_FAILURES_+1" "Building demolition failed - a family member with an office still lives here" |
732 "_INTERFACE_TEARDOWN_FAILURES_+0" "Building demolition failed - you cannot tear down your last residence" |
733 "_INTERFACE_IMPORTANT_+0" "Important units" |
734 "_INTERFACE_TEARDOWN_MSG_BODY_+0" "Do you really want to tear down the building %1GG?" |
735 "_INTERFACE_TEARDOWN_MSG_HEAD_+0" "Tear down building" |
736 "_INTERFACE_MAIN_MENU_CAMPAIGN_+0" "Campaign" |
737 "_GENERAL_BUILDING_NEED_WORKSHOP_+0" "This building can only be built near your own buildings" |
738 "_GENERAL_BUILDING_NEED_TITLE_+0" "You need a higher title in order to be able to own more watchtowers" |
739 "_GENERAL_BUILDING_TONEAR_CITY_+0" "The building is too close to the city centre" |
740 "_MEASURE_RemovePamphlet_TOOLTIP_+0" "Has someone put up a nasty pamphlet about you? Then act quickly, and tear it down, before the whole world starts to believe the rumours about you." |
741 "_MEASURE_RemovePamphlet_NAME_+0" "Tear down pamphlet" |
742 "_MEASURE_AddPamphlet_TARGET_+0" "About whom do you want to put up a pamphlet?" |
743 "_MEASURE_AddPamphlet_TOOLTIP_+0" "Is there someone you absolutely cannot stand? Then put up a scandalous pamphlet about that person." |
744 "_MEASURE_AddPamphlet_NAME_+0" "Put up pamphlet" |
745 "_GENERAL_BUILDING_MAX_TOWER_+0" "The maximum number of watchtowers has been reached" |
746 "_BuildCart_+0" "Will be built" |
747 "_GENERAL_BUILDING_NEED_WATER_+0" "This building must be built near the sea" |
748 "_GENERAL_TOOLTIPS_BUILDING_KONTOR_+0" "Counting house of %1NAME" |
749 "_GENERAL_MOVESPEED_VEHICLE_+0" "Go to destination" |
750 "_GENERAL_MOVESPEED_VEHICLE_+1" "Go to destination" |
751 "_VOTERS_+0" "Electors:" |
752 "_MESSAGES_RPGItemTrade_FAILURES_+0" "The inventory of %1SN is full." |
753 "_MESSAGES_RPGItemTrade_FAILURES_+1" "%1SN does not want your gift." |
754 "_MESSAGES_RPGItemTrade_HEAD_+0" "A gift" |
755 "_MESSAGES_RPGItemTrade_BODY_+0" "%1SN would like to give you %2l. Will you accept?" |
756 "_ONSCREENHELP_5_SHIPS_DESCRIPTION_Corsair_+0" "Compared to the cog, the carrack has a shallower draught, which makes it faster and more agile. It is the ideal privateer vessel." |
757 "_ONSCREENHELP_5_SHIPS_DESCRIPTION_Warship_+0" "The holk is a heavy warship with little room for cargo. But it has a fortified superstructure and fortified hull, which gives it a considerable advantage in sea battles." |
758 "_ONSCREENHELP_5_SHIPS_DESCRIPTION_MerchantmanBig_+0" "The cog is the ideal trading ship of our day. It has a large cargo hold and enough room for expansions in order to fend off pirates successfully." |
759 "_ONSCREENHELP_5_SHIPS_DESCRIPTION_MerchantmanSmall_+0" "For its size and the spread of its sails, the caravel is remarkably fast. However, its hull is relatively narrow and unable to hold much cargo." |
760 "_ONSCREENHELP_5_SHIPS_DESCRIPTION_FisherBoat_+0" "The fishing boat is nothing more than a rowboat with sails. It is just large enough to hold fishermen and their catch." |
761 "_ONSCREENHELP_5_SHIPS_TYPES_+4" "Carrack" |
762 "_ONSCREENHELP_5_SHIPS_TYPES_+3" "Holk" |
763 "_ONSCREENHELP_5_SHIPS_TYPES_+2" "Cog" |
764 "_ONSCREENHELP_5_SHIPS_TYPES_+1" "Caravel" |
765 "_ONSCREENHELP_5_SHIPS_TYPES_+0" "Fishing boat" |
766 "_BUILDING_Watchtower3_POOL_+11" "" |
767 "_BUILDING_Watchtower3_POOL_+10" "" |
768 "_BUILDING_Watchtower3_POOL_+8" "" |
769 "_BUILDING_Watchtower3_POOL_+9" "" |
770 "_BUILDING_Watchtower3_POOL_+7" "" |
771 "_BUILDING_Watchtower3_POOL_+5" "" |
772 "_BUILDING_Watchtower3_POOL_+6" "" |
773 "_BUILDING_Watchtower3_POOL_+4" "" |
774 "_BUILDING_Watchtower3_POOL_+3" "" |
775 "_BUILDING_Watchtower3_POOL_+2" "" |
776 "_BUILDING_Watchtower3_POOL_+0" "" |
777 "_BUILDING_Watchtower3_POOL_+1" "" |
778 "_BUILDING_Watchtower3_REQUIREMENTS_+0" "" |
779 "_BUILDING_Watchtower3_TOOLTIP_+0" "The cannon tower lives up to its name. Not only does it have immense firepower; it is built from solid masonry and can even withstand attacks from large warships for a time." |
780 "_BUILDING_Watchtower3_NAME_+1" "Cannon towers" |
781 "_BUILDING_Watchtower3_NAME_+0" "Cannon tower" |
782 "_BUILDING_Watchtower2_POOL_+11" "" |
783 "_BUILDING_Watchtower2_POOL_+9" "" |
784 "_BUILDING_Watchtower2_POOL_+10" "" |
785 "_BUILDING_Watchtower2_POOL_+8" "" |
786 "_BUILDING_Watchtower2_POOL_+6" "" |
787 "_BUILDING_Watchtower2_POOL_+7" "" |
788 "_BUILDING_Watchtower2_POOL_+4" "" |
789 "_BUILDING_Watchtower2_POOL_+5" "" |
790 "_BUILDING_Watchtower2_REQUIREMENTS_+0" "" |
791 "_BUILDING_Watchtower2_POOL_+0" "" |
792 "_BUILDING_Watchtower2_POOL_+1" "" |
793 "_BUILDING_Watchtower2_POOL_+2" "" |
794 "_BUILDING_Watchtower2_POOL_+3" "" |
795 "_BUILDING_Watchtower2_TOOLTIP_+0" "A watchtower is a good defensive position against small and medium-sized ships. However, it can hardly withstand fire from a warship." |
796 "_BUILDING_Watchtower2_NAME_+0" "Watchtower" |
797 "_BUILDING_Watchtower2_NAME_+1" "Watchtowers" |
798 "_BUILDING_Watchtower1_POOL_+10" "" |
799 "_BUILDING_Watchtower1_POOL_+11" "" |
800 "_BUILDING_Watchtower1_POOL_+1" "" |
801 "_BUILDING_Watchtower1_POOL_+2" "" |
802 "_BUILDING_Watchtower1_POOL_+3" "" |
803 "_BUILDING_Watchtower1_POOL_+4" "" |
804 "_BUILDING_Watchtower1_POOL_+5" "" |
805 "_BUILDING_Watchtower1_POOL_+6" "" |
806 "_BUILDING_Watchtower1_POOL_+7" "" |
807 "_BUILDING_Watchtower1_POOL_+8" "" |
808 "_BUILDING_Watchtower1_POOL_+9" "" |
809 "_BUILDING_Watchtower1_REQUIREMENTS_+0" "" |
810 "_BUILDING_Watchtower1_POOL_+0" "" |
811 "_BUILDING_Market_Harbour_POOL_+3" "" |
812 "_BUILDING_Market_Harbour_POOL_+4" "" |
813 "_BUILDING_Market_Harbour_POOL_+5" "" |
814 "_BUILDING_Market_Harbour_POOL_+6" "" |
815 "_BUILDING_Market_Harbour_POOL_+7" "" |
816 "_BUILDING_Market_Harbour_POOL_+8" "" |
817 "_BUILDING_Market_Harbour_POOL_+9" "" |
818 "_BUILDING_Market_Harbour_POOL_+10" "" |
819 "_BUILDING_Market_Harbour_POOL_+11" "" |
820 "_BUILDING_Watchtower1_NAME_+0" "Look-out tower" |
821 "_BUILDING_Watchtower1_NAME_+1" "Look-out towers" |
822 "_BUILDING_Watchtower1_TOOLTIP_+0" "The look-out tower is equipped with only limited firepower, but can be quite dangerous for a small ship" |
823 "_BUILDING_Kontor_REQUIREMENTS_+0" "" |
824 "_BUILDING_Kontor_TOOLTIP_+0" "A ship can dock at a counting house to buy the goods offered there, and sell them in its home city with a respectable profit margin.$NBesides the usual goods, counting houses also offer luxury goods: exotic spices, fine silks, precious tableware, fine wines, and valuable amber." |
825 "_BUILDING_Kontor_NAME_+1" "Counting houses" |
826 "_BUILDING_Kontor_NAME_+0" "Counting house" |
827 "_BuyShipSheet_+0" "Purchase ship" |
828 "_BUILDING_Market_Harbour_POOL_+2" "" |
829 "_BUILDING_Market_Harbour_POOL_+0" "" |
830 "_BUILDING_Market_Harbour_POOL_+1" "" |
831 "_MEASURE_UpgradeShip_NAME_+0" "Improve ship" |
832 "_MEASURE_UpgradeShip_TOOLTIP_+0" "Here you can equip your ship with crew, weapons, and everything else that is important for seafaring." |
833 "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_TEXT_+0" "The offer on %2l at the counting house of %1NAME has expired." |
834 "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]The special offer in a counting house has expired" |
835 "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_HEAD_+0" "Offer expired" |
836 "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_TEXT_+0" "At the counting house of %1NAME, %2l is sold out." |
837 "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_HEAD_+0" "Goods sold out" |
838 "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]In a counting house, all the goods on special offer are sold out" |
839 "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+3" "In %1NAME, there is a surplus of %2n %3l, which is why these are now for sale at a good price. The offer will last for %4i hours." |
840 "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+2" "Thanks to a good harvest, %2n %3l is being offered at a low price in the counting house of %1NAME. Hurry, because the offer ends in %4i hours." |
841 "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+1" "The city %1NAME is selling war materials from its arsenal. For a total of %4i hours, %2n %3l are available for purchase in the counting house." |
842 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+3" "#E[NT_NEUTRAL]You can buy raw materials at a good price in a counting house" |
843 "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+0" "The counting house of %1NAME is currently offering %2n %3l at a favourable price. However, the offer will expire in %4i hours." |
844 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+2" "#E[NT_NEUTRAL]Food is being offered at a good price in a counting house" |
845 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+3" "%1NAME is selling raw materials" |
846 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+2" "Food surplus in %1NAME" |
847 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+1" "#E[NT_NEUTRAL]War materials are being offered at favourable prices in a counting house" |
848 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+0" "%1NAME has goods for sale" |
849 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]Goods are for sale at favourable prices in a counting house" |
850 "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+1" "%1NAME is selling war materials" |
851 "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_TEXT_+0" "At the counting house of %1NAME, the demand for %2n %3l has expired." |
852 "_KONTOR_MISSIONS_OFFER_ITEMS_COOLDOWN_+0" "%3l from %1NAME:" |
853 "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]The demand at a counting house has expired" |
854 "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_HEAD_+0" "Demand expired" |
855 "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_TEXT_+0" "The demand at the counting house of %1NAME for %2n %3l has been satisfied." |
856 "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_HEAD_+0" "Demand satisfied" |
857 "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]The demand at a counting house is satisifed" |
858 "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+5" "Due to a lack of raw materials, the counting house of %1NAME will be buying up to %2n %3l at advantageous prices for %4i hours." |
859 "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+1" "For the reconstruction of %1NAME, %2n %3l are desperately needed. The counting house will be buying the goods at a good price for %4i hours." |
860 "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+2" "A terrible famine has broken out in %1NAME. The city's counting house is desperately seeking %2n %3l. Please help, before it is too late in %4i hours!" |
861 "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+3" "Hear ye, hear ye! The council of %1NAME calls its citizens to arms. Hurry, for within %4i hours, a total of %2n %3l will be needed." |
862 "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+4" "Attention! The council of %1NAME is pleased to announce that all of its citizens are invited to a great celebration in honour of the town elders. For this festival, %2n %3l are still needed within %4i hours." |
863 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+3" "#E[NT_NEUTRAL]A counting house is buying war materials" |
864 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+4" "A great festival in %1NAME" |
865 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+4" "#E[NT_NEUTRAL]A counting house is buying goods for a great celebration" |
866 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+5" "%1NAME needs raw materials" |
867 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+5" "#E[NT_NEUTRAL]A counting house is buying raw materials" |
868 "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+0" "The counting house of %1NAME desperately needs %2n %3l. This demand will last for %4i hours." |
869 "_ITEM_Porcelain_NAME_+1" "Tableware" |
870 "_ITEM_Porcelain_TOOLTIP_+0" "Golden plates, ivory cups, crystal goblets. Costly tableware like this is highly coveted by high-ranking citizens." |
871 "_ITEM_Wine_NAME_+0" "Wine" |
872 "_ITEM_Wine_NAME_+1" "Wines" |
873 "_ITEM_Wine_TOOLTIP_+0" "Wine imported from distant lands is a real delicacy. However, it is so expensive that only the most prosperous can afford it." |
874 "_ITEM_Amber_NAME_+0" "Amber" |
875 "_ITEM_Amber_NAME_+1" "Amber" |
876 "_ITEM_Amber_TOOLTIP_+0" "Amber is probably the oldest gemstone in the world. Even the ancient empires were familiar with it and crafted it. Even today, >yellow amber< is as popular and desired as ever. But only prosperous citizens can afford it now." |
877 "_KONTOR_MISSIONS_NEED_ITEMS_COOLDOWN_+0" "%3l for %1NAME:" |
878 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+0" "Goods are needed in %1NAME" |
879 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A counting house is buying certain goods" |
880 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+1" "Fire! %1NAME is ablaze!" |
881 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+1" "#E[NT_NEUTRAL]A counting house is buying materials for building construction" |
882 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+2" "Heaven help us! %1NAME is starving!" |
883 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+2" "#E[NT_NEUTRAL]A counting house is buying food" |
884 "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+3" "%1NAME needs war materials" |
885 "_ITEM_Porcelain_NAME_+0" "Tableware" |
886 "_ITEM_Silk_NAME_+0" "Silk" |
887 "_ITEM_Silk_NAME_+1" "Silks" |
888 "_ITEM_Silk_TOOLTIP_+0" "Silk is a very expensive material, common only in prosperous circles. Fine to look at and delicate to the touch, silk clothing caresses the body like a second skin." |
889 "_ITEM_Spicery_TOOLTIP_+0" "While the rabble can rarely add more than salt and wild herbs to their food, the wealthy enhance their meals with all manner of expensive spices, all of which are merely called >pepper< by the ignorant." |
890 "_ITEM_Spicery_NAME_+0" "Spice" |
891 "_ITEM_Spicery_NAME_+1" "Spices" |
892 "_UPGRADE_MoveSpeed_TOOLTIP_+0" "More than anything else, the masts and sails determine the speed of a sailing ship." |
893 "_UPGRADE_MoveSpeed_NAME_+0" "Rigging" |
894 "_UPGRADE_MoveSpeed_NAME_+1" "Riggings" |
895 "_UPGRADE_RotSpeed_NAME_+0" "Navigation" |
896 "_UPGRADE_RotSpeed_NAME_+1" "Navigation" |
897 "_UPGRADE_RotSpeed_TOOLTIP_+0" "An experienced helmsman and the right equipment allow your ship to make tighter turns." |
898 "_UPGRADE_ShipHitpointMod_TOOLTIP_+0" "The better your ship is armoured, the more damage it can absorb in combat." |
899 "_UpgradeShipSheet_+0" "Ship improvements" |
900 "_UPGRADE_ShipMenCnt_NAME_+0" "Boarding party" |
901 "_UPGRADE_ShipMenCnt_NAME_+1" "Boarding parties" |
902 "_UPGRADE_ShipMenCnt_TOOLTIP_+0" "Your boarding party does the dirty work if you run into problems at sea. One can never have enough hard-bitten men, but they must be paid well, or they may turn their wrath against you!" |
903 "_UPGRADE_ShipMenMod_NAME_+0" "Armament" |
904 "_UPGRADE_ShipMenMod_NAME_+1" "Armaments" |
905 "_UPGRADE_ShipMenMod_TOOLTIP_+0" "With this, you can give the crew of your ship better weapons." |
906 "_UPGRADE_ShipCannonMod_NAME_+0" "Gunport" |
907 "_UPGRADE_ShipCannonMod_NAME_+1" "Gunports" |
908 "_UPGRADE_ShipCannonMod_TOOLTIP_+0" "The more gunports a ship has, the more damage it can do in combat." |
909 "_UPGRADE_ShipHitpointMod_NAME_+0" "Armour" |
910 "_UPGRADE_ShipHitpointMod_NAME_+1" "Armour" |
911 "_BUILDING_Market_Harbour_REQUIREMENTS_+0" "" |
912 "_BUILDING_Market_Harbour_TOOLTIP_+0" "At the harbour, ships can land and conduct trade with the city." |
913 "_BUILDING_Market_Harbour_NAME_+1" "Harbours" |
914 "_BUILDING_Market_Harbour_NAME_+0" "Harbour" |
915 "_BUILDING_Kontor_POOL_+10" "" |
916 "_BUILDING_Kontor_POOL_+11" "" |
917 "_BUILDING_Kontor_POOL_+9" "" |
918 "_BUILDING_Kontor_POOL_+8" "" |
919 "_BUILDING_Kontor_POOL_+6" "" |
920 "_BUILDING_Kontor_POOL_+7" "" |
921 "_BUILDING_Kontor_POOL_+5" "" |
922 "_BUILDING_Kontor_POOL_+3" "" |
923 "_BUILDING_Kontor_POOL_+4" "" |
924 "_BUILDING_Kontor_POOL_+2" "" |
925 "_BUILDING_Kontor_POOL_+0" "" |
926 "_BUILDING_Kontor_POOL_+1" "" |
927 "_MEDICUS_FAILURES_+0" "Action not possible - you are sick!" |
928 "_MEDICUS_TREATMENT_MSG_NOMATS_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]Your healers cannot treat their patients" |
929 "_MEDICUS_TREATMENT_MSG_NOMATS_HEAD_+0" "Treatment interrupted" |
930 "_MEDICUS_TREATMENT_DOC_NOMATS_SPEECH_+0" "#E[NT_NEUTRAL]Alas and alack. We do not have the right kind of medicine to treat you." |
931 "_MEDICUS_TREATMENT_DOC_NOMONEY_+1" "#E[DF_DISGUSTED]No money? Well, have fun with your ailment, then." |
932 "_MEDICUS_TREATMENT_DOC_NOMONEY_+0" "#E[NT_SEVERE]No pay, no treatment. Have I made myself clear?" |
933 "_MEDICUS_TREATMENT_DOC_NOTHING_+0" "#E[NT_NEUTRAL]There is nothing wrong with you." |
934 "_MEDICUS_TREATMENT_DOC_CARIES_+1" "#E[DF_DISGUSTED]You should have come sooner. This tooth needs to be pulled." |
935 "_MEDICUS_TREATMENT_DOC_FRACTURE_+1" "#E[DF_DISGUSTED]You have broken a bone. Cease your lamenting. It will heal." |
936 "_MEDICUS_TREATMENT_DOC_FRACTURE_+0" "#E[NT_NEUTRAL]Does this hurt? Hm. Looks like the bone is broken." |
937 "_MEDICUS_TREATMENT_DOC_PNEUMONIA_+0" "#E[NT_NEUTRAL]This looks bad. But you came just in time. A bad case of influenza is not to be trifled with." |
938 "_MEDICUS_TREATMENT_DOC_BURNWOUND_+1" "#E[DF_DISGUSTED]Did you stand too close to the fire? Here, take this and stop complaining..." |
939 "_MEDICUS_TREATMENT_DOC_BURNWOUND_+0" "#E[NT_NEUTRAL]You have sustained a bad burn. Take this, and make sure that the wound is kept clean." |
940 "_MEDICUS_TREATMENT_DOC_POX_+1" "#E[DF_DISGUSTED]You have contracted leprosy. Here, take this, and pull yourself together!" |
941 "_MEDICUS_TREATMENT_DOC_INFLUENZA_+1" "#E[DF_DISGUSTED]A full-blown case of influenza. It is all your own fault. Take this, and stay abed." |
942 "_MEDICUS_TREATMENT_DOC_INFLUENZA_+0" "#E[NT_NEUTRAL]Influenza, most definitely. Take two spoonfuls of this, and take to your bed." |
943 "_MEDICUS_TREATMENT_DOC_HPLOSS_+1" "#E[DF_DISGUSTED]What?! You are wasting my precious time on account of this minor bruise?" |
944 "_MEDICUS_TREATMENT_DOC_COLD_+0" "#E[NT_NEUTRAL]You appear to have caught a cold. Nothing to worry about." |
945 "_MEDICUS_TREATMENT_DOC_COLD_+1" "#E[DF_DISGUSTED]A simple cold. Stop making such a fuss." |
946 "_MEDICUS_TREATMENT_DOC_SPRAIN_+1" "#E[DF_DISGUSTED]A sprain? You are wasting my valuable time for this?" |
947 "_MEDICUS_TREATMENT_DOC_HPLOSS_+0" "#E[NT_NEUTRAL]Just a few minor bruises. Give me a moment..." |
948 "_MEDICUS_TREATMENT_DOC_INTRO_+1" "#E[NT_FRIENDLY]Let me have a look..." |
949 "_MEDICUS_TREATMENT_DOC_INTRO_+2" "#E[NT_FRIENDLY]Let me examine this..." |
950 "_MEDICUS_TREATMENT_DOC_SPRAIN_+0" "#E[NT_NEUTRAL]It is but a simple sprain. Let me bandage it for you." |
951 "_MEDICUS_TREATMENT_DOC_INTRO_+3" "#E[NT_NEUTRAL]Let me see, then..." |
952 "_MEDICUS_TREATMENT_PATIENT_+4" "#E[SD_DEPRESSED]I am in pain. Can you cure me?" |
953 "_MEDICUS_TREATMENT_PATIENT_+0" "#E[SD_DEPRESSED]Greetings. I think I have contracted an illness..." |
954 "_MEASURE_MedicalTreatment_TOOLTIP_+0" "This allows you to assign one of your healers to treating the patients." |
955 "_MEASURE_MedicalTreatment_NAME_+0" "Administer medical treatment" |
956 "_UPGRADE_WhiteCoat_TOOLTIP_+0" "When they see your employees wearing these gowns, made of waxed white linen, your patients may easily get the impression that they are saints, and infallible. Also, the gowns are naturally stain-resistant. Patients who have beheld your >demigods in white< are guaranteed to come back." |
957 "_UPGRADE_WhiteCoat_NAME_+1" "White gowns" |
958 "_UPGRADE_WhiteCoat_NAME_+0" "White gown" |
959 "_UPGRADE_DiagnosisGlass_NAME_+1" "Diagnostic vials" |
960 "_UPGRADE_DiagnosisGlass_NAME_+0" "Diagnostic vial" |
961 "_UPGRADE_MedicineLocker_TOOLTIP_+0" "Lock your precious drugs in this cabinet to protect them from the greedy claws of thieving rabble." |
962 "_UPGRADE_MedicineLocker_NAME_+1" "Medicine cabinets" |
963 "_UPGRADE_MedicineLocker_NAME_+0" "Medicine cabinet" |
964 "_UPGRADE_MedicalBed_TOOLTIP_+0" "Patients lie down on this table so that your employees can treat them." |
965 "_UPGRADE_MedicalBed_NAME_+0" "Treatment table" |
966 "_UPGRADE_WaitBank_TOOLTIP_+0" "A waiting bench allows all those sick, weakened people to sit comfortably while they are awaiting treatment. This is bound to considerably increase the number of patients who seek your help." |
967 "_UPGRADE_WaitBank_NAME_+1" "Waiting Benches" |
968 "_UPGRADE_WaitBank_NAME_+0" "Waiting Bench" |
969 "_UPGRADE_Waterspray_TOOLTIP_+0" "This spray flacon saturates the air with water vapour which has healing properties and eliminates many sickening odours and gases. This makes it so much easier for your employees to manufacture your curative products." |
970 "_UPGRADE_Waterspray_NAME_+1" "Healing water sprayers" |
971 "_UPGRADE_Waterspray_NAME_+0" "Healing water sprayer" |
972 "_BUILDING_Hospital3_POOL_+11" "The Lusty Leech" |
973 "_BUILDING_Hospital3_POOL_+10" "Purgative Procedures" |
974 "_BUILDING_Hospital3_POOL_+9" "St. Hypochondrus" |
975 "_BUILDING_Hospital3_POOL_+8" "Rapid Recovery" |
976 "_BUILDING_Hospital3_POOL_+7" "Your Personal Physician" |
977 "_BUILDING_Hospital3_POOL_+6" "Happy Hippocrates" |
978 "_BUILDING_Hospital3_POOL_+5" "Saintly Surgeons" |
979 "_BUILDING_Hospital3_POOL_+4" "Chance of Survival" |
980 "_BUILDING_Hospital3_POOL_+3" "Holy Healers" |
981 "_BUILDING_Hospital3_POOL_+1" "Gods in White" |
982 "_BUILDING_Hospital3_POOL_+0" "Luxurious Laxatives" |
983 "_BUILDING_Hospital3_TOOLTIP_+0" "The hospital boasts the most modern equipment of our time. This is also where you find the most skilled physicians. While seeking treatment in a hospital is certainly not cheap, it ensures that you receive the best care that is possible in our day." |
984 "_BUILDING_Hospital3_NAME_+1" "Hospitals" |
985 "_BUILDING_Hospital3_NAME_+0" "Hospital" |
986 "_BUILDING_Hospital2_POOL_+11" "Inventive Care" |
987 "_BUILDING_Hospital2_POOL_+10" "St. Exitus" |
988 "_BUILDING_Hospital2_POOL_+9" "Scarred for Life" |
989 "_BUILDING_Hospital2_POOL_+8" "The Bone Saw" |
990 "_BUILDING_Hospital2_POOL_+7" "St. Moneta" |
991 "_BUILDING_Hospital2_POOL_+6" "Minor Malpractice" |
992 "_BUILDING_Hospital2_POOL_+4" "Artful Amputations" |
993 "_BUILDING_Hospital2_POOL_+3" "Enigmatic Enemas" |
994 "_BUILDING_Hospital2_POOL_+2" "Barely Used Bandages" |
995 "_BUILDING_Hospital2_POOL_+1" "Fly in the Ointment" |
996 "_BUILDING_Hospital2_POOL_+0" "Salve and Salvation" |
997 "_BUILDING_Hospital2_REQUIREMENTS_+0" "Requirements: Scholar, level 3" |
998 "_BUILDING_Hospital2_TOOLTIP_+0" "The infirmary is somewhat better equipped than a pesthouse, rat excrement is less abundant, and the refuse bins are emptied at regular intervals. The main problem you face here is that the methods of treatment are a bit antiquated. The healers in this house are still ignoring medical insights from the Orient. Perhaps you had better not get sick in the first place." |
999 "_BUILDING_Hospital2_NAME_+1" "Infirmaries" |