59067 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+0" "#E[SD_FRUSTRATED]The Devil is grasping, brothers and sisters!" |
59068 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+1" "#E[SD_FRUSTRATED]Abstention and atonement are a true Christian's most sacred duties!" |
59069 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+2" "#E[SD_FRUSTRATED]Sodom and Gomorrah - this place has become a true sink of iniquity!" |
59070 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+3" "#E[SD_FRUSTRATED]God's judgement will be visited upon us all! Already do I hear the trumpets..." |
59071 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+0" "#E[SD_FRUSTRATED]And I say unto you truly, %1SN has sinned against God most mightily!" |
59032 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+0" "#E[NT_PRAYING]Our Lord in Heaven, please protect this building from all that is evil." |
60905 "_CREDITS_+0" "The Guild 2$N$Nproduced by 4HEAD Studios$N" |
61695 "_CREDITS_+15" "$[German Voice Recordings$]$N$NTon In Ton$Nwww.toninton.de$N$N$NProduced by$N$NWolfgang Zarges$N$[German Voice Actors$]$N$NNarrator$N$NArt Veder$N$N$NIsabella Bartdorf$NMonika Heusch$NThomas Friebe$NDana Geissler$NDieter Gring$NJulius Gröber$NKarl-Jürgen Sihler$NJulian Steiner$NSebastian Walch$N" |
61696 "_CREDITS_+16" "$[Office Management$]$N$NTanja Hänjes$N$N$N$[Disciplinary Measures$]$N$NDiplom Barbar Grom Hellscream$N" |
61697 "_CREDITS_+17" "$[Music and Sound FX$]$N$NOriginal Score written by$N$NPierre Langer$NMarkus Schmidt$NTilman Sillescu$NAlexander Röder$N$Nexcept for >Thief of the Night< (40A) by Proud Music$N" |
61698 "_CREDITS_+18" "Original Sound Design by$N$NPierre Langer$N$N$NProduced by$N$NDynamedion - www.dynamedion.de$N" |
61699 "_CREDITS_+19" "Score Layout by$N$NMarco Jovic$N$N$NOrchestra$N$NThüringen Philharmonie Gotha - Suhl$N$N$NConductor$N$NBernd Ruf$N" |
61700 "_CREDITS_+20" "Orchestra recorded, edited and mixed by$N$NGENUIN Musikproduktion$NLeipzig, Germany$N$N$NRecording Engineer / Producer$N$NHolger Busse$N" |
61701 "_CREDITS_+21" "JoWooD Productions Software AG$N" |
61702 "_CREDITS_+22" "$[Producer$]$N$NRalf Adam$NSascha Pieroth$N$N$N$[Associate Producer$]$N$NMichael Kairat$N" |
61703 "_CREDITS_+23" "$[Brand Management$]$N$NStefan Berger$NArnold Pötsch$NPatrick Weilch$N$N$N$[Marketing$]$N$NGerald Kossaer$NNicole Mühlbacher$NJohannes Natterer$N" |
61704 "_CREDITS_+24" "$[Public Relations$]$N$NTamara Berger$N$N$N$[Localisation$]$N$NGennaro Giani$N" |
61705 "_CREDITS_+25" "$[Art Direction$]$N$NBernhard Döller$NSabine Schmid$N$N$N$[Internal Quality Assurance$]$N$NAndreas Gudz$NAnton Seicarescu$N" |
61706 "_CREDITS_+26" "$[Copy Protection & Mastering$]$N$NRudolf Doringer$NFlorian Kernler$N$N$N$[Web$]$N$NMartin Langbrugger$NErnst Satzinger$N" |
61707 "_CREDITS_+27" "$[Community$]$N$NJohann Ertl$N$N$N$[External QA$]$N$NAspyr Media$NQuantic Lab$N" |
61708 "_CREDITS_+28" "Deep Silver$N" |
61709 "_CREDITS_+29" "$[Product Management$]$N$NSteffen Schamberger$N$N$N$[Public Relations$]$N$NMartin Metzler$N$N$N" |
61681 "_CREDITS_+1" "$[Project Lead$]$N$NTobias Severin$N" |
61682 "_CREDITS_+2" "$[Lead Design$]$N$NLars Martensen$N" |
61683 "_CREDITS_+3" "$[Original Concept and Gamedesign$]$N$NLars Martensen$NTobias Severin$N$Nand the 4HEAD Studios Team$N" |
61684 "_CREDITS_+4" "$[Technical Director$]$N$NUlrich Haar$N$N$N$[Lead Programmer$]$N$NCarsten Stolpmann$N" |
61685 "_CREDITS_+5" "$[Programmers$]$N$NStefan Dilger$NLukas Henschke$NUwe Hoepner$NMatthias Meyer$N" |
61686 "_CREDITS_+6" "$[Additional Programming$]$N$NWolfgang H. Alwin Fandrych$NRené Janovsky$NPaul Kamma$NAlexander Köhn$NMartin Wahnschaffe$N" |
61687 "_CREDITS_+7" "$[Creative Director$]$N$NMatti Jäger$N$N$N$[Technical Lead Artist$]$N$NMatthias Kästner$N" |
61688 "_CREDITS_+8" "$[Artists$]$N$NMatthias André$NSimon Fuchs$NChristopher Haack$NKathleen Kunze$NKatrin Sachse$NDaniel Schindler$NJörg Tobergte$NManuel Virks$NMartin Emes$NAlexander Asmus$N" |
61689 "_CREDITS_+9" "$[Additional Art$]$N$NAndreas Adamek$NBjörn Allenstein$NDanny Freitag$NLisa Heschl$NThomas Hess$NRuben Hohndorf$NTill Maginot$NOliver Smit$NJarek Travnicek$N" |
61690 "_CREDITS_+10" "$[Scripting$]$N$NThomas Fischer$NPaul Kamma$NHeinrich Meyer$N$N$N$[Authors$]$N$NLars Martensen$NHeinrich Meyer$N" |
61691 "_CREDITS_+11" "$[Map Design$]$N$NMichael Holzapfel$NManuel Virks$N" |
61692 "_CREDITS_+12" "$[Historical Research$]$N$NHeinrich Meyer$NJerry Sutton$N" |
61693 "_CREDITS_+13" "$[Quality Assurance Manager$]$N$NMichael Kairat$N$N$N$[Quality Assurance$]$N$NSven Abend$NTobias Horn$NAlexander Just$NSebastian Krätzig$NNicole Martini$NTorsten Weinstein$N" |
61694 "_CREDITS_+14" "$[Manual$]$N$NHeinrich Meyer$N$N$N$[Public Relations$]$N$NKathleen Kunze$N" |
61710 "_CREDITS_+30" "$[Marketing$]$N$NMario Gerhold$NGeorg Larch$N$N$N$[Head of Production$]$N$NChristian Moriz$N" |
61711 "_CREDITS_+31" "Aspyr Media, Inc.$N" |
61712 "_CREDITS_+32" "$[Executive Producer$]$N$NBlaine Christine$N$N$N$[Production Coordinator$]$N$NAndrew Cook$N" |
61713 "_CREDITS_+33" "$[Senior Project Manager$]$N$NKelly Bates$N$N$N$[Project Coordinator$]$N$NPatrick Rogers$N" |
61714 "_CREDITS_+34" "$[Quality Assurance Leads$]$N$NCory Gere$NRyan Stocks$N" |
61715 "_CREDITS_+35" "$[Quality Assurance Testers$]$N$NSam Alberts$NTodd Abels$NRyan Beberwyck$NRichard Cambier$NThomas Cate$NPhilip Dhingra$NBrittney Henry$NAaron Kelly$NMorgan Mendez$NTrung Nguyen$NRusty Parks$NJonathan Restrepo$NMical Stankiewicz$NCrystal Todar$N" |
61716 "_CREDITS_+36" "$[Compatibility Lab Technicians$]$N$NJessie Boyer$NAndrew Horwitz$NPete Knaus$N$N$N$[Technical Support$]$N$NJason McClure$NJennifer Becker$NHaley Lumpkin$NJoe Rinaldi$NTom Rees$NClint Parker$N" |
61717 "_CREDITS_+37" "$[Director of Marketing$]$N$NLeah Heck$N$N$N$[Marketing Manager$]$N$NEric Duncan$N$N$N$[Creative Marketing Director$]$N$NZach Rener$N$N$N$[Designer$]$N$NDevin Cox$N$N$N$[Technical Marketing Assistant$]$N$NJack Pattillo$N" |
61718 "_CREDITS_+38" "$[Director of Quality Assurance and Technical Support$]$N$NTim Attuquayefio$N$N$N$[Quality Assurance Supervisors$]$N$NSteve Amacker$NBard Alexander$N$N$N$[Technical Support/Compatibility Lab Manager$]$N$NAndy Brazell$N" |
61719 "_CREDITS_+39" "$[Special Thanks 4HEAD Studios$]" |
61720 "_CREDITS_+40" "$[Lampoons$]$N$NStefan Bollmann$NFabian Hackhofer$NStefan Kubisch$NChristian Mielke$NDaniel Oldenburg$NJohannes Ott$NMarcus Reichel$NLisa P. Reitz$NMichael Rohl$NMarkus Schwinn$NAdrian Sieß$NIrene Wesely$N" |
61721 "_CREDITS_+41" "...also thanks to$N$NDon Edello$NHungriger Hugo$NKrakau$NLunarius$NPuppel$N" |
61722 "_CREDITS_+42" "Thanks to$N$Nour families, partners, friends and to all$Nwho went the long way with us!$N" |
61723 "_CREDITS_+43" "Last not least: Thanks to$N$NBürger Arne Peters$N" |
61724 "_CREDITS_+44" "$[Special Thanks Aspyr$]$N$NChance Copeland$NDavid Hasselhoff$NEva Gauthier" |
61725 "_CREDITS_+45" "Bye!$N" |
61872 "_CREDITS_+46" "So long!$N" |
61873 "_CREDITS_+47" "Yes, the credits are over.$N" |
62653 "_CREDITS_+77" "Lukas: >How do I get the dynasty from the Sim?<$NCarsten: >SimGetDynasty()<$NLukas: >How do I get the owner of a building?<$NCarsten: >BuildingGetOwner()<$NLukas: >How do I get the dynasty from the local player?<$NCarsten: >LocalPlayerGetDynasty()<$NLukas: >I thought as much.<$N" |
61874 "_CREDITS_+48" "The credits are over, really.$N" |
61875 "_CREDITS_+49" "My goodness, who would still bother with this?$N" |
61876 "_CREDITS_+50" "All right, here we go...$N" |
61877 "_CREDITS_+51" "$[Quotes from the Developers' Dungeon$]" |
61878 "_CREDITS_+52" "Carsten (programmer): The problem is, the problem is...$Nnaaah, there isn't really a problem.<$N" |
61879 "_CREDITS_+53" "René (from Dresden): >Dresden is very beautiful.$N$NSure, Hanover is pretty green,$Nbut it's much better in Dresden.<$N" |
61880 "_CREDITS_+54" "Heinrich: >Are we going to deliver a good version on the 24th?<$N$NMatthias: >One of the best so far!<$N" |
61881 "_CREDITS_+55" "Ralf (our producer), after Lars stole the$Nball from him while playing football:$N$N>That does it - no Master approval!<$N" |
61882 "_CREDITS_+56" "Uwe: >Lukas has done another Lukas!<$N(after Lukas didn't just spill halfN$Nof his drink, as usual, but also$Nupset everything else on the table).$N" |
61883 "_CREDITS_+57" "Stefan: >Are the characters required to find their target$Nvia the Pathfinder always, under any circumstances?<$N$NLars: >Nothing is required, anything goes.<$N" |
61884 "_CREDITS_+58" "Uwe (programmer): >That is irrelevant here.$NAlso, I didn't change it one bit.$NAnd it isn't even my responsibility.$N$NWhy? What is it?<$N" |
61885 "_CREDITS_+59" "Matti appears in the door frame, singing:$N$N>2D panel! Dadibdadeeeda!<. Pirouette, exit.$N$NUlrich: >Just what is going on in that brain of his?<$N" |
61886 "_CREDITS_+60" "Christopher: >Is any of the gentlemen obliged to dine out today?<$N" |
61887 "_CREDITS_+61" "Stefan: >So what if I'm 5 points ahead of everone else$Nin the World Cup betting pool? The fact that I'm both the host$Nand the system administrator has nothing to do with this...<$N" |
61888 "_CREDITS_+62" "It's 32°C in the shade, summer of 2006.$NLars enters the lift with a McDonalds bag.$NChristopher is already there, carrying a$Nlarge package of vanilla ice-cream.$N$NChristopher: >Wanna trade?<$N$NLars: >No, not even in this weather!<$N" |
61889 "_CREDITS_+63" "Ralf (our producer), after Ulrich sent him$Ncrashing to the ground in a football game:$N$N>The milestone is NOT approved!<$N" |
61890 "_CREDITS_+64" "Lars: >But I insist on keeping this feature!<$NTobias, laconically: >Let me have a look at the timetable...<$N" |
61891 "_CREDITS_+65" "Stefan (long hair, chin-beard), asked$Nto accomplish the impossible - again:$N$N>I may look like Jesus, but that's not who I am.<$N" |
61892 "_CREDITS_+66" "Matthias: >The judge's wife is constanly after him.<$NCarsten: >So where's the problem?<$NMatthias: >It messes up the entire court session...$N$NThere, I killed her, that should shut her up...$N[Matthias seems annoyed]$NOh bother, now he's leaving the courtroom...$NWhat's he up to?<$N$NCarsten: >Obviously, he's looking for a new wife!<$N" |
61893 "_CREDITS_+67" "Uwe: >Today will be a rotten day... I have this hunch...<$N" |
61894 "_CREDITS_+68" "Tobias: >Can I have an ice-cream bar?<$NThomas: >Sure, just take one.<$NTobias: >Really? There's only one left.<$NThomas: >I already had twenty.<$N" |
61895 "_CREDITS_+69" "Michael: >This chili is QA approved.<$N" |
61896 "_CREDITS_+70" "Stefan: >The fact that, in our World Cup betting pool, I currently have 20$Nmore points than the possible maximum is due to a glitch in the software!<$N" |
61897 "_CREDITS_+71" "A Guild fan in the forum: >This is going to be a great year:$NGermany wins the World Cup, and The Guild 2 is released.$N$NMatthias, after Germany lost the semifinals to Italy:$N>Run that by me again? Germany wins the World Cup, and The Guild 2 is released?...<$N" |
61898 "_CREDITS_+72" "Matthias and Michael are involved in a controversial debate,$Nstanding by Michael's PC and watching the monitor.$N$NMatthias accidentally kicks the power switch.$N$NHeinrich: >Matthias, your arguments were better.$NRight until you switched off Michael's computer.<$N" |
61904 "_CREDITS_+73" "A sudden exclamation, one week before the Guild master release.$N$NAlwin: >Oh nooo... Ulrich's been fired!!!<$N$NAwkward silence, followed by dismayed questions...$N$N(He was referring to the cyclist Jan Ulrich from$Nthe Telekom team, not our technical director.)$N" |
61905 "_CREDITS_+74" "Playing football in the hallway:$N$NMatthiasM: >You broke my rib!<$NMatthiasK: >Just couldn't resist; you$Nwere right between me and the ball. Also,$Nyou still owe me for that broken toe.<$N" |
62158 "_CREDITS_+75" "Lukas: >...you better ask Bullrich about that.<$N(meaning Ulrich, our technical director)" |
62652 "_CREDITS_+76" "Ulrich: >Lukarse?<$NLukas: >Yes, Ulrica?<$N" |
62654 "_CREDITS_+78" "Lars, in a moment of self-knowledge:$N$N>It is a distinguishing feature of the people within$Nour team that they have no concept of certain things.<$N" |
62655 "_CREDITS_+79" "Stefan (system administrator) to one of the designers:$N>The server still had three bytes free.$NYou just hogged them. Thank you so much!<$N" |
62656 "_CREDITS_+80" "Ulrich, to Matti: >Have you integrated the armour model?<$NMatti: >Yes, but Lars insisted on doing the lighting.<$NTobias: >Ah yes, just like in Guild 1 - heavy contrast, and too dark.<$N" |
62657 "_CREDITS_+81" "Carsten: >Have we actually downloaded that version yet?<$N$NUwe, Ulrich, Lukas, and Matthias: >Uploaded, Carsten, uploaded!<$N" |
62658 "_CREDITS_+82" "That's it now. Really!$N" |
62659 "_CREDITS_+83" "$N" |
50358 "_LAWS_BRIBERY_NAME_+0" "Bribery" |
50359 "_LAWS_BRIBERY_TOOLTIP_+0" "Whosoever gives another person money in order to thereby secure an advantage shall be subject to a heavy fine for their deed." |
50360 "_LAWS_CALUMNY_NAME_+0" "Slander" |
50361 "_LAWS_CALUMNY_TOOLTIP_+0" "Whosoever bears false witness against another shall have their slanderous tongue stilled by the law." |
50362 "_LAWS_POISON_NAME_+0" "Poison and evil concoctions" |
50363 "_LAWS_POISON_TOOLTIP_+0" "Whosoever harms another through use of poison or other evil concoction shall receive their just punishment here upon Earth through office of the right honourable magistrate." |
50364 "_LAWS_SLUGGING_NAME_+0" "Battery" |
50365 "_LAWS_SLUGGING_TOOLTIP_+0" "Whosoever attacks and harms a citizen of good standing outside of an affair of honour shall be sentenced most heavily for their scandalous deed." |
50366 "_LAWS_THEFT_NAME_+0" "Theft" |
50367 "_LAWS_THEFT_TOOLTIP_+0" ">Thou shalt not steal!< sayeth the Lord, whose commands are our highest law. Whosoever shall break this holy law shall be punished most severely." |
50368 "_LAWS_RAIDING_NAME_+0" "Burglary" |
50369 "_LAWS_RAIDING_TOOLTIP_+0" "Each and every man's or woman's personal possessions stand under the special protection of the law. Burglars shall therefore be subject to disgrace, dishonour and punishment most severe." |
50370 "_LAWS_REVOLT_NAME_+0" "Rebelling against the Authorities" |
50371 "_LAWS_REVOLT_TOOLTIP_+0" "Whosoever resists or rebels against City Council decisions, fails to appear at a trial, or continues to stay illegally in a city forbidden to them under the law shall be punished to the full extent of the law.." |
50372 "_LAWS_SABOTAGE_NAME_+0" "Sabotage" |
50373 "_LAWS_SABOTAGE_TOOLTIP_+0" "Whosoever damages or destroys a competitor's building through use of an explosive mixture, or even contaminates or causes sickness unto its inhabitants through use of any other disgraceful elixir, shall be punished with more than just a few strokes of the whip for their abominable deed." |
50374 "_LAWS_MARAUDING_NAME_+0" "Marauding" |
50375 "_LAWS_MARAUDING_TOOLTIP_+0" "Whosoever attacks, plunders or does commit arson upon other people's buildings is to be punished most severely for his actions in full view of the public." |
50376 "_LAWS_ABDUCTION_NAME_+0" "Kidnapping" |
50377 "_LAWS_ABDUCTION_TOOLTIP_+0" "Whosoever kidnaps any citizen of good standing for the purpose of extorting horrendous sums of money in ransom from their family shall be sentenced to the harshest of punishments, for the only crime more heinous than kidnapping is that of murder." |
50378 "_LAWS_MURDER_NAME_+0" "Murder" |
50379 "_LAWS_MURDER_TOOLTIP_+0" "Whosoever dare commit the foulest and most heinous of all crimes is to be brought before a magistrate. This magistrate shall be empowered to sentence the miscreant to an immediate death, without let or tell or sign of mercy, as was the victim's fate." |
50380 "_LAWS_SHARED_NAME_+0" "Various Crimes" |
50381 "_LAWS_SHARED_TOOLTIP_+0" "Should an offender have committed too many crimes, all those lesser crimes committed are to be consolidated under this title." |
50382 "_LAWS_ATTACKCIVILIAN_NAME_+0" "Attacking a Civilian" |
50383 "_LAWS_ATTACKCIVILIAN_TOOLTIP_+0" "Attacking a respectable citizen is a crime most serious. The perpetrator shall therefore be left but small chance of a mild sentence." |
50384 "_PENALTY_FREE_HEAD_+0" "#E[NT_SEVERE]You have served your sentence." |
50385 "_PENALTY_PRISON_ARRIVED_HEAD_+0" "#E[NT_NEUTRAL]You have been thrown into the dungeon" |
50386 "_PENALTY_PRISON_ARRIVED_BODY_+0" "%1SA %1SN has been thrown into the dungeon and now has enough time to reconsider foul deeds done..." |
50387 "_PENALTY_PRISON_RELEASED_BODY_+0" "%1SN has been released from the dungeon." |
50388 "_PENALTY_PILLORY_START_HEAD_+0" "#E[NT_SEVERE]You have been put in the pillory." |
50389 "_PENALTY_PILLORY_START_BODY_+0" "%1SN has just been pilloried. Laughed at by the general public and pelted with rotten fruit, %1SV finally has enough time to reflect upon the meaning of justice and injustice..." |
50390 "_PENALTY_PILLORY_END_HEAD_+0" "#E[NT_SEVERE]Your sentence in the pillory is ended." |
50391 "_PENALTY_PILLORY_END_BODY_+0" "%1SN has been released from the pillory and may at long last wash..." |
62530 "_LAWS_attackcart_NAME_+0" "Attack cart" |
62531 "_LAWS_attackcart_TOOLTIP_+0" "Hold up and rob carts is not acceptable. Therefore highwayman will be punished." |
62533 "_LAWS_blackmail_NAME_+0" "Blackmail" |
62534 "_LAWS_blackmail_TOOLTIP_+0" "Blackmailing other people by using evidences of their criminal behaviour against them is adisgraceful and evil misdoing." |
60875 "JUMP_+0" "Go there directly" |
60876 "DiarySheet_Page_+0" "Page %1i" |
62056 "_NETWORK_ERROR_DPLAY1_+0" "Internal error" |
62057 "_NETWORK_ERROR_DPLAY2_+0" "Connection failed" |
62058 "_NETWORK_ERROR_DPLAY3_+0" "Connection failed (JoinInfo)" |
62059 "_NETWORK_ERROR_DPLAY6_+0" "Connection failed (Wrong parameter)" |
62060 "_NETWORK_ERROR_DPLAY7_+0" "Internal error" |
59365 "_DUELL_6_TIMEPLANNERENTRY_REMEMBER_+0" "#E[NT_SEVERE]Your duel will begin shortly!" |
59366 "_DUELL_6_TIMEPLANNERENTRY_REMEMBER_+1" "%1ST %1SV, you have arranged to duel!" |
59367 "_DUELL_6_TIMEPLANNERENTRY_DATEBOOK_+0" "Duel!$N%1SN against %2SN" |
59363 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST2_+0" "#E[NT_SEVERE]You demand satisfaction!" |
59364 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST2_+1" "%2SA %2SV, you have been insulted by %1SA %1SN and have demanded satisfaction through a duel." |
59359 "_DUELL_5_OUTRO_END_+3" "#E[NT_NEUTRAL]So people - now be about your business - the duel is over!" |
59360 "_DUELL_5_OUTRO_END_+4" "#E[NT_NEUTRAL]Let us hope that this duel has put an end to the conflict between these two. Farewell, people..." |
59361 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST1_+0" "#E[NT_SEVERE]You have been challenged to a duel!" |
59362 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST1_+1" "%1SA %1SV, you have insulted %2SA %2SN and are challenged to a duel for your impertinence." |
59356 "_DUELL_5_OUTRO_END_+0" "#E[NT_NEUTRAL]The duel is over - now everyone go home!" |
59357 "_DUELL_5_OUTRO_END_+1" "#E[NT_NEUTRAL]The conflict has been settled by an affair of honour - may these two families henceforth live in peace with one another." |
59358 "_DUELL_5_OUTRO_END_+2" "#E[NT_NEUTRAL]I hereby declare this affair of honour to be ended. Now stop gawking, you lot. Be on your way!" |
59351 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+0" "#E[NT_AMAZED]Oops, I didn't even notice that any help which could come would already be too late for you..." |
59352 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+1" "#E[AG_ENRAGED]Did you hear that? #E[NT_AMAZED]Oh, I hadn't even noticed #E[AG_CYNICAL]that you're already dead!" |
59353 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+2" "#E[NT_AMAZED]But - yes, I can even see that from here - #E[AG_ENRAGED]you've already breathed your last!" |
59355 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+4" "#E[NT_AMAZED]But looking at the way you're lying in that pool of blood - that's no longer necessary..." |
59354 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+3" "#E[SD_FRUSTRATED]Hey, answer me! #E[NT_AMAZED]Oh, you can't... oh well, sorry about that!" |
59345 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_ARM_+0" "#E[SD_WORRIED]You'll never become a good shot. At least, not with this arm." |
59346 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+0" "#E[AG_CYNICAL]Fine, and I'll not be helping YOU over there - you cheated!" |
59347 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+1" "#E[AG_CYNICAL]As for you, you cheat - don't even begin to think that I might tend your wounds." |
59350 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+4" "#E[AG_CYNICAL]You there! You are a cheat! You will not receive any help from me, that I swear." |
59349 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+3" "#E[AG_CYNICAL]You dishonourable worm! I refuse to help such as you!" |
59348 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+2" "#E[AG_CYNICAL]And as far as you over there are concerned: I hope you bleed heavily - I certainly won't help you!" |
59338 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_1_+0" "#E[SD_WORRIED]That doesn't look too good..." |
59339 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_2_+0" "#E[SD_WORRIED]Oh, now what have we here..." |
59340 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_EYE_+0" "#E[SD_WORRIED]That is not what is meant by keeping a sharp eye out. Luckily you have two of them." |
59341 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_KNEE_+0" "#E[SD_WORRIED]You'll have a limp on this knee from now on." |
59342 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_HANDS_+0" "#E[SD_WORRIED]One, two, three, four... there is a finger missing." |
59343 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_STOMACH_+0" "#E[SD_WORRIED]Does this hurt? You had better get used to it, for the pain will last quite a while." |
59344 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_EAR_+0" "#E[SD_WORRIED]It would be best if you were to buy a hat immediately. This shredded ear looks terrible." |
59327 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+4" "#E[SD_WORRIED]Don't move, we have to stop the bleeding." |
59328 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+0" "#E[NT_FRIENDLY]You see? You're already doing much better." |
59329 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+1" "#E[NT_FRIENDLY]So, you're wounds have been tended. Try to be more careful next time." |
59330 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+2" "#E[NT_FRIENDLY]And one more bandage here and... voila - done!" |
59331 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+3" "#E[NT_FRIENDLY]Should I get my saw? Wait - the wound is only to your little finger... sooo, there we are!" |
59337 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+4" "#E[SD_DEPRESSED]Ah, you're alive... hey, say something! - Oh no, that was just a last reflex..." |
59336 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+3" "#E[SD_DEPRESSED]And another dead one. Hello - wake up!!! - Criminy, there's no money to be earned here today - again..." |
59335 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+2" "#E[SD_DEPRESSED]I'd say that was your last duel. Tough luck!" |
59333 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+0" "#E[SD_DEPRESSED]Hmm, nothing more to be done for you..." |
59334 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+1" "#E[SD_DEPRESSED]Oh no, there's no money to be earned here today!" |
59332 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+4" "#E[NT_FRIENDLY]There! I have the bullet! Now you'll soon be on the mend..." |
59326 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+3" "#E[SD_WORRIED]Wait, I'll tend to your wounds." |
59325 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+2" "#E[SD_WORRIED]Easy, easy... let me help you..." |
59324 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+1" "#E[SD_WORRIED]Careful! Open your shirt." |
59320 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+2" "#E[NT_AMAZED]Obviously you have no need of my services." |
59321 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+3" "#E[NT_AMAZED]It's a miracle! It didn't touch you!" |
59322 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+4" "#E[NT_AMAZED]You don't even have a bullet wound - pity, that..." |
59323 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+0" "#E[SD_WORRIED]Let me see what I can do." |
59317 "_DUELL_4_FIGHT_TURN_EVADE_FAILED_+1" "#E[NT_NEUTRAL]Your opponent doesn't manage to position himself defensively." |
59318 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+0" "#E[NT_AMAZED]Incredible - not even a scratch." |
59319 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+1" "#E[NT_AMAZED]Amazing - you're in perfect health!" |
59315 "_DUELL_4_FIGHT_TURN_EVADE_SUCCESS_+1" "#E[NT_NEUTRAL]Your opponent assumes a position which gives him a very good chance of avoiding your shot." |
59316 "_DUELL_4_FIGHT_TURN_EVADE_FAILED_+0" "#E[NT_NEUTRAL]You don't manage to position yourself defensively." |
59313 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+5" "#E[AG_CYNICAL]You think you're pretty funny, don't you?" |
59314 "_DUELL_4_FIGHT_TURN_EVADE_SUCCESS_+0" "#E[NT_NEUTRAL]You manage to assume a very good defensive position." |
59310 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+2" "#E[AG_CYNICAL]Hah, what a joke..." |
59311 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+3" "#E[AG_CYNICAL]Ha - ha - ha!" |
59312 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+4" "#E[AG_CYNICAL]Aren't you the funny one..." |
59309 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+1" "#E[AG_CYNICAL]Pitiful!" |
59305 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+2" "#E[AG_ENRAGED]You'll pay for that..." |
59306 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+3" "#E[AG_ENRAGED]Grrr..." |
59307 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+4" "#E[AG_ENRAGED]Arghhh..." |
59308 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+0" "#E[AG_CYNICAL]Haha, nice try!" |
59300 "_DUELL_4_FIGHT_TURN_SLANDER_+7" "#E[AG_CYNICAL]Hey, get a move on - or can't you find the trigger?" |
59301 "_DUELL_4_FIGHT_TURN_SLANDER_+8" "#E[AG_CYNICAL]The way you aim, it looks like I'll be eating roast pigeon for dinner..." |
59302 "_DUELL_4_FIGHT_TURN_SLANDER_+9" "#E[AG_CYNICAL]Hey, I'm over HERE! You don't want to shoot the seconds, do you?" |
59303 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+0" "#E[AG_ENRAGED]Just you wait..." |
59304 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+1" "#E[AG_ENRAGED]You deformed abomination! I'm going to shoot your entire family - Rarghhh!" |
59291 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+3" "#E[AG_ENRAGED]Ahhh, miserable dolt!" |
59292 "_DUELL_4_FIGHT_TURN_SHOT_OVERHEAD_MISSED_+0" "Missed!" |
59293 "_DUELL_4_FIGHT_TURN_SLANDER_+0" "#E[AG_CYNICAL]You hold that pistol like a slipper!" |
59294 "_DUELL_4_FIGHT_TURN_SLANDER_+1" "#E[AG_CYNICAL]Hehe, going weak in the knees, aren't you?!" |
59295 "_DUELL_4_FIGHT_TURN_SLANDER_+2" "#E[AG_CYNICAL]You marksmanship will soon see you before the magistrate - for murdering the doctor, haha!" |
59296 "_DUELL_4_FIGHT_TURN_SLANDER_+3" "#E[AG_CYNICAL]Hey, the other way round... you have to hold the pistol the other way round..." |
59297 "_DUELL_4_FIGHT_TURN_SLANDER_+4" "#E[AG_CYNICAL]Do you really want to make a fool of yourself, you amateur?!" |
59298 "_DUELL_4_FIGHT_TURN_SLANDER_+5" "#E[AG_CYNICAL]Give up now - this isn't a game of tramps and guards!" |
59299 "_DUELL_4_FIGHT_TURN_SLANDER_+6" "#E[AG_CYNICAL]A bedpan in the hand would suit you better!" |
59281 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+7" "#E[AG_CYNICAL]Hehe - so much for THAT..." |
59282 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+8" "#E[AG_CYNICAL]Are you always this... accurate... at home?" |
59283 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+9" "#E[AG_CYNICAL]Pathetic amateur!" |
59284 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+0" "#E[DF_APPALLED]...argh, dash it. Who made this pistol?" |
59285 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+1" "#E[DF_APPALLED]How in the world is one to win a duel with a misbegotten piece of engineering like this?" |
59286 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+2" "#E[DF_APPALLED]What's this? Which useless twit built this pistol?" |
59287 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+3" "#E[DF_APPALLED]...today just isn't my day..." |
59288 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+0" "#E[AG_ENRAGED]Arrrgh! Who taught you how to shoot?" |
59289 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+1" "#E[AG_ENRAGED]Hmph... am I surrounded by beginners here?" |
59290 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+2" "#E[AG_ENRAGED]Ouch! Watch what you're doing, will you!" |
59277 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+3" "#E[AG_CYNICAL]Hoho..." |
59278 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+4" "#E[AG_CYNICAL]Close doesn't count." |
59279 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+5" "#E[AG_CYNICAL]Nice try!" |
59280 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+6" "#E[AG_CYNICAL]Hey, Doctor - better take cover!" |
59274 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+0" "#E[AG_CYNICAL]Missed!" |
59275 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+1" "#E[AG_CYNICAL]Haha..." |
59276 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+2" "#E[AG_CYNICAL]Practice!" |
59272 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+6" "#E[DF_FRIGHTENED]Uhg, that hurts..." |
59273 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+7" "#E[DF_FRIGHTENED]Ahhh - you got me!" |
59266 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+0" "#E[DF_FRIGHTENED]Arrrgh!" |
59267 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+1" "#E[DF_FRIGHTENED]Hmph..." |
59268 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+2" "#E[DF_FRIGHTENED]Ouch!" |
59269 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+3" "#E[DF_FRIGHTENED]Help..." |
59270 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+4" "#E[DF_FRIGHTENED]Grrrr..." |
59271 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+5" "#E[DF_FRIGHTENED]Argh - is that blood?!?" |
59265 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+7" "#E[NT_SEVERE]You really don't want to know where I'm aiming..." |
59262 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+4" "#E[NT_SEVERE]And now - say goodbye..." |
59263 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+5" "#E[NT_SEVERE]Your time has come." |
59264 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+6" "#E[NT_SEVERE]Any last words?" |
59256 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+6" "#E[AG_CYNICAL]Rest in peace!" |
59257 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+7" "#E[AG_CYNICAL]Adios!" |
59258 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+0" "#E[NT_SEVERE]I have your eye dead in my sights..." |
59259 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+1" "#E[NT_SEVERE]Soooooooooo..." |
59260 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+2" "#E[NT_SEVERE]And now... your ears are gone!" |
59261 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+3" "#E[NT_SEVERE]Hmmm... now I have that bulbous nose of yours dead in my sights!" |
59254 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+4" "#E[AG_CYNICAL]Goodbye!" |
59255 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+5" "#E[AG_CYNICAL]Toodle-oo!" |
59253 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+3" "#E[AG_CYNICAL]Make your will!" |
59249 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+9" "#E[SD_FRUSTRATED]Come on - I need some fresh organs for my... experiments, mwahaha." |
59250 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+0" "#E[AG_CYNICAL]That's torn it!" |
59251 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+1" "#E[AG_CYNICAL]Harrr!" |
59252 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+2" "#E[AG_CYNICAL]Take that!" |
59243 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+3" "#E[SD_FRUSTRATED]How boring!" |
59244 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+4" "#E[SD_FRUSTRATED]Did you come here to talk?!" |
59245 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+5" "#E[SD_FRUSTRATED]I want to see some BLOOD!" |
59246 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+6" "#E[SD_FRUSTRATED]What is this - morning callisthenics?!" |
59247 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+7" "#E[SD_FRUSTRATED]I thought this was a duel..." |
59248 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+8" "#E[SD_FRUSTRATED]Come on, your shirts should be BLOOD red by now!" |
59236 "_DUELL_4_FIGHT_TURN_MENU_+2" "Quick shot (martial arts)" |
59237 "_DUELL_4_FIGHT_TURN_MENU_+3" "Aimed shot (martial arts)" |
59238 "_DUELL_4_FIGHT_TURN_MENU_+4" "Taunt in order to distract your opponent (Rhetoric)" |
59239 "_DUELL_4_FIGHT_TURN_MENU_+5" "Attempt to dodge the shot (Dexterity)" |
59240 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+0" "#E[SD_FRUSTRATED]Bah, how exciting!" |
59241 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+1" "#E[SD_FRUSTRATED]Why did I even bother getting up sooo early?" |
59242 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+2" "#E[SD_FRUSTRATED]Yawn..." |
59234 "_DUELL_4_FIGHT_TURN_MENU_+0" "Round %1n of 3" |
59235 "_DUELL_4_FIGHT_TURN_MENU_+1" "%2SV, what do you wish to do in this round of the duel?" |
59233 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+7" "#E[AG_RANTING]Cheat! You were supposed to take 10 paces..." |
59232 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+6" "#E[AG_RANTING]That is the only way you can win, isn't it?!" |
59231 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+5" "#E[AG_RANTING]Cheat! That was only 9 paces!" |
59230 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+4" "#E[AG_RANTING]You cheat - that won't help you either!" |
59229 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+3" "#E[AG_RANTING]That is unfair! Only 9 paces..." |
59227 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+1" "#E[AG_RANTING]8, 9... hey, that was only 9 paces!" |
59228 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+2" "#E[AG_RANTING]You cheat, I saw exactly what you did!" |
59224 "_DUELL_4_FIGHT_BETRAY_MENU_+2" "Yes, hehe... (Dark art)" |
59225 "_DUELL_4_FIGHT_BETRAY_MENU_+3" "I don't need to do that" |
59226 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+0" "#E[AG_RANTING]Buhhh!" |
59222 "_DUELL_4_FIGHT_BETRAY_MENU_+0" "Cheat!" |
59223 "_DUELL_4_FIGHT_BETRAY_MENU_+1" "%1SV, do you wish to try to gain a >small advantage< by only going 9 paces, giving you an accuracy bonus on your first shot?" |
59221 "_DUELL_3_INTRO_2_+2" "#E[NT_SEVERE]Take your positions and don't even think about shooting before the time has come!" |
59220 "_DUELL_3_INTRO_2_+1" "#E[NT_SEVERE]Stand back to back - and then each of you takes 10 paces, turns and shoots! Remember: 10 paces, not 9!" |
59219 "_DUELL_3_INTRO_2_+0" "#E[NT_SEVERE]You know the rules - take your positions! The doctor will not help anyone who cheats." |
59218 "_DUELL_3_INTRO_1_SPEECH_+1" "#E[NT_SEVERE]Good morning! And hopefully not a bloody one. You are here to settle your differences in a duel to the death." |
59216 "_DUELL_3_INTRO_1_+1" "#E[NT_SEVERE]Good morning! And hopefully not a bloody one. %1SN, %2SN, you are here to settle your differences in a duel to the death." |
59217 "_DUELL_3_INTRO_1_SPEECH_+0" "#E[NT_SEVERE]Greetings one and all. We have assembled here to see the conflict between these two duellists settled by an affair of honour." |
59215 "_DUELL_3_INTRO_1_+0" "#E[NT_SEVERE]Greetings one and all. We have assembled here to see the conflict between %1SN and %2SN settled by an affair of honour." |
59214 "_DUELL_2_MISSING_END_2_+2" "#E[AG_RANTING]Tsk tsk... and now where shall I find the blood for my - #E[AG_ENRAGED]studies, hm?" |
59212 "_DUELL_2_MISSING_END_2_+0" "#E[SD_SAD]Hmpf, and I had hoped to acquire an organ or two for my studies today..." |
59213 "_DUELL_2_MISSING_END_2_+1" "#E[AG_CYNICAL]Grrr... and after I brought my new saw along - just to treat the injuries..." |
59211 "_DUELL_2_MISSING_END_1_+2" "#E[NT_SEVERE]Hear, hear: everyone go home - the duel has been cancelled." |
59210 "_DUELL_2_MISSING_END_1_+1" "#E[NT_SEVERE]Then I guess we may as well go home, eh? The duel is cancelled!" |
59209 "_DUELL_2_MISSING_END_1_+0" "#E[NT_SEVERE]Everyone go home. The duel is cancelled." |
59207 "_DUELL_2_MISSING_2ND_SPEECH_+1" "#E[HP_HAPPY]You should talk - I don't see your duellist anywhere either. If you ask me I'd say it looks like quite a flop." |
59208 "_DUELL_2_MISSING_2ND_SPEECH_+2" "#E[HP_HAPPY]Hmm, your party doesn't appear to be here yet either. Maybe WE should duel? No, no - it was just a joke!" |
59206 "_DUELL_2_MISSING_2ND_SPEECH_+0" "#E[HP_HAPPY]Ho ho... you should talk. As far as I can see, your charge isn't anywhere to be found either..." |
59205 "_DUELL_2_MISSING_2ND_+2" "#E[HP_HAPPY]Hmm, %1SA %1SN doesn't appear to be here yet either. Maybe WE should duel? No, no - it was just a joke!" |
59204 "_DUELL_2_MISSING_2ND_+1" "#E[HP_HAPPY]You should talk - I don't see %1SA %1SN anywhere either. If you ask me I'd say it looks like quite a flop." |
59203 "_DUELL_2_MISSING_2ND_+0" "#E[HP_HAPPY]Ho ho.. You should talk. As far as I can see, %1SA %1SN isn't anywhere to be found either..." |
59202 "_DUELL_2_MISSING_1ST_SPEECH_+3" "#E[NT_SEVERE]So, the duel cannot proceed as planned, since your side seems to have decided to sleep in this morning. Lazy AND cowardly, I say!" |
59201 "_DUELL_2_MISSING_1ST_SPEECH_+2" "#E[NT_SEVERE]I see that your charge didn't find it necessary to back up his cowardly insult to my duellist - that is what I call cowardly! And I got up so early for this..." |
59200 "_DUELL_2_MISSING_1ST_SPEECH_+1" "#E[NT_SEVERE]It looks like your duellist failed to appear. What a disgrace..." |
59198 "_DUELL_2_MISSING_1ST_+3" "#E[NT_SEVERE]So, the duel cannot proceed as planned, since %1SA %1SN seems to have decided to sleep in this morning. Lazy AND cowardly, I say!" |
59199 "_DUELL_2_MISSING_1ST_SPEECH_+0" "#E[NT_SEVERE]So, it looks like your duellist has something more important to do than appear on the field of honour..." |
59197 "_DUELL_2_MISSING_1ST_+2" "#E[NT_SEVERE]I see that %1SA %1SN didn't find it necessary to back up his cowardly insult to my duellist - that is what I call cowardly! And I got up so early for this..." |
59196 "_DUELL_2_MISSING_1ST_+1" "#E[NT_SEVERE]It looks like your duellist %1SA %1SN failed to appear. What a disgrace..." |
59195 "_DUELL_2_MISSING_1ST_+0" "#E[NT_SEVERE]So, it looks like %1SA %1SN has something more important to do than appear on the field of honour..." |
59194 "_DUELL_1_DIALOGMSG_TOOLATE_+1" "$L%1SV, you failed to appear at the appointed time for your duel with %2SA %2SN. The people will not forget this act of abject cowardice soon." |
59192 "_DUELL_1_DIALOGMSG_INSULTS_+12" "#E[AG_CYNICAL]Listen carefully: You are a pathetic good-for-nothing, child of a veritable dynasty of criminals, frauds and cheats!" |
59193 "_DUELL_1_DIALOGMSG_TOOLATE_+0" "#E[NT_SEVERE]You missed a duel!" |
59190 "_DUELL_1_DIALOGMSG_INSULTS_+10" "#E[AG_CYNICAL]Why are you standing around like that? Do you have a wooden leg? Or is it just gas?!" |
59191 "_DUELL_1_DIALOGMSG_INSULTS_+11" "#E[AG_CYNICAL]You there! Always one step ahead of fashion, aren't you?! Why else would you wear pants so soiled they can stand up without help?" |
59189 "_DUELL_1_DIALOGMSG_INSULTS_+9" "#E[AG_CYNICAL]Lord, help me! I can't recall having seen anyone dressed more revoltingly than you in a very, very long time..." |
59188 "_DUELL_1_DIALOGMSG_INSULTS_+8" "#E[AG_CYNICAL]You there! Is that a plague-spot on your face, or just your nose?" |
59187 "_DUELL_1_DIALOGMSG_INSULTS_+7" "#E[AG_CYNICAL]Hehe, you look so stupid it's almost enough to frighten a grown man, haha..." |
59186 "_DUELL_1_DIALOGMSG_INSULTS_+6" "#E[AG_CYNICAL]He, you there! Here's a riddle for you: who looks stupider than a post and stinks like an open latrine? Well?..." |
59185 "_DUELL_1_DIALOGMSG_INSULTS_+5" "#E[AG_CYNICAL]Out of my way, scum! Or are you looking for trouble!?" |
59184 "_DUELL_1_DIALOGMSG_INSULTS_+4" "#E[AG_CYNICAL]Who dressed you this morning? Your mother? Hehehe..." |
59182 "_DUELL_1_DIALOGMSG_INSULTS_+2" "#E[AG_CYNICAL]One look at you and I realize exactly why your dynasty will never amount to anything!" |
59183 "_DUELL_1_DIALOGMSG_INSULTS_+3" "#E[AG_CYNICAL]Hey there! Aren't you a member of that good-for-nothing family of cutthroats?!" |
59181 "_DUELL_1_DIALOGMSG_INSULTS_+1" "#E[AG_CYNICAL]Your eyes shine with pure stupidity!" |
59180 "_DUELL_1_DIALOGMSG_INSULTS_+0" "#E[AG_CYNICAL]You really are the prince of idiots!" |
59179 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+4" "#E[HP_TRIUMPHANT]Cowardly wretch! Next time I'll insult your entire family... ah... dynasty!" |
59178 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+3" "#E[HP_TRIUMPHANT]Then get out of my sight. Criminy, someone's almost soiling their pants..." |
59177 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+2" "#E[HP_TRIUMPHANT]What? Cowardly, too? HA! I knew it..." |
59175 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+0" "#E[HP_TRIUMPHANT]Ha ha, now we know what your family is made of." |
59176 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+1" "#E[HP_TRIUMPHANT]You whining little worm! Get out of here! Go on..." |
59173 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+3" "#E[DF_SCARED]You... insulted me... hmph, with good cause... I guess..." |
59174 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+4" "#E[DF_SCARED]I - um, yes, of course, absolutely, whatever you say..." |
59171 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+1" "#E[DF_FRIGHTENED]That, well, yes, it's true..." |
59172 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+2" "#E[DF_FRIGHTENED]Oh excuse me if I've upset you. I most certainly did not mean to do so..." |
59168 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+3" "#E[AG_THREATENING]You worm! For that I will shoot both of your ears off tomorrow morning - in a duel!" |
59169 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+4" "#E[DF_DISGUSTED]SATISFACTION! I challenge you to a duel! Tomorrow morning the ravens will feast well indeed - on your dead innards." |
59170 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+0" "#E[DF_FRIGHTENED]Yes, um... you're quite right..." |
59167 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+2" "#E[AG_THREATENING]Just you wait! This impertinence will cost you your head. We shall meet tomorrow to duel on the field of honour!" |
59166 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+1" "#E[AG_ENRAGED]Really? We shall clarify the matter in a duel tomorrow at the crack of dawn." |
59163 "_DUELL_1_DIALOGMSG_INSULTEDONE_+2" ">I demand satisfaction for that!<" |
59164 "_DUELL_1_DIALOGMSG_INSULTEDONE_+3" "Better to back down..." |
59165 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+0" "#E[DF_DISGUSTED]I demand satisfaction! Meet me tomorrow morning on the field of honour - to duel, scum!" |
59162 "_DUELL_1_DIALOGMSG_INSULTEDONE_+1" "$L%1SZ: $N >%2l< $N %3SV, how do you wish to react to this impertinent insult?$N" |
59160 "_DUELL_1_DIALOGMSG_INSULTER_NO_+0" "$L%1SV, you insulted %2SZ with the following words: >%3l<$NSubdued, %2SV swallows your insult and loses respect in the eyes of all those present..." |
59161 "_DUELL_1_DIALOGMSG_INSULTEDONE_+0" "#E[NT_SEVERE]Someone has insulted you!" |
59158 "_DUELL_1_DIALOGMSG_INSULTER_+0" "#E[NT_SEVERE]You have insulted someone!" |
59159 "_DUELL_1_DIALOGMSG_INSULTER_YES_+0" "$L%1SV, you insulted %2SZ with the following words: >%3l<$NFurious, %2SV demands satisfaction from you - prepare yourself for a duel!" |
60893 "Found:%1l_+0" "%1l found" |
61040 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_DATEBOOK_ENTRY_+0" "A funeral is coming up" |
60130 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+0" "#E[AG_CYNICAL]About time!" |
60126 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+4" "#E[SD_WAILING]Please take this poor soul to your breast, oh Lord." |
60127 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+5" "#E[SD_WAILING]It's so sad..." |
59930 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+0" "#E[HP_SMILING]It would be my pleasure." |
59931 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+1" "#E[HP_SMILING]I would be so happy... come!" |
59932 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+2" "#E[HP_SMILING]Yes, my dear - gladly." |
59933 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+0" "#E[LV_ALLAYING]No, not today." |
59934 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+1" "#E[LV_ALLAYING]No, I have a headache." |
59935 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+2" "#E[LV_ALLAYING]My head is aching. I don't want to today." |
59936 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+0" "#E[LV_ALLAYING]I'm afraid not, I do not wish to do so." |
59937 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+1" "#E[LV_ALLAYING]Not today, dear - I must work..." |
59938 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+2" "#E[LV_ALLAYING]I would rather not today. Please understand." |
59939 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+0" "#E[LV_ALLAYING]Could we please put that off until tomorrow?" |
59940 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+1" "#E[LV_ALLAYING]A tempting offer indeed, but not today." |
59941 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+2" "#E[LV_ALLAYING]I don't really want to do that today. Please understand." |
59942 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+0" "#E[NT_NO]No, now get out of here!" |
59943 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+1" "#E[NT_NO]Who do you think you are?! You should treat me better..." |
59944 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+2" "#E[NT_NO]No - now, leave!" |
59945 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+0" "#E[NT_NO]How dare you?!" |
59946 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+1" "#E[NT_NO]How impertinent!" |
59947 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+2" "#E[NT_NO]Who do you think you are?!" |
59948 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+0" "#E[NT_NO]You're behaving like an animal! No!" |
59949 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+1" "#E[NT_NO]By God, no! You're no longer worthy of my love." |
59950 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+2" "#E[NT_NO]Stop this unseemly behaviour at once!" |
59951 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+0" "#E[HP_SMILING]We are going to have a baby, my love." |
59952 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+1" "#E[HP_SMILING]I am pregnant, my husband." |
59953 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+2" "#E[HP_SMILING]Darling, I am going to have your baby." |
59954 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+0" "#E[HP_SMILING]I have the feeling you are pregnant, my love." |
59955 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+1" "#E[HP_SMILING]I do believe you are with child, my wife." |
59956 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+2" "#E[HP_SMILING]It would seem you will soon bear a child, dear heart." |
59957 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+0" "#E[SD_DEPRESSED]Alas, I am not pregnant." |
59958 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+1" "#E[SD_DEPRESSED]I am sorry to have to tell you that I am not pregnant." |
59959 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+2" "#E[SD_DEPRESSED]I am sorry to have to say this, but I am not with child." |
59960 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+0" "#E[SD_DEPRESSED]I see you have not become pregnant." |
59961 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+1" "#E[SD_DEPRESSED]It would seem you are not pregnant." |
59962 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+2" "#E[SD_DEPRESSED]You are not pregnant. How sad... perhaps we could try again?!" |
59963 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_HEAD_SON_+0" "#E[HP_HAPPY]You now have a son" |
59964 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_BODY_SON_+0" "Today %1SN delivered a healthy baby boy. Congratulations.$N%2l" |
59965 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_HEAD_DAUGHTER_+0" "#E[HP_HAPPY]You now have a daughter" |
59966 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_BODY_DAUGHTER_+0" "Today %1SN delivered a healthy baby girl. Congratulations.$N%2l" |
59967 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_SON_+0" "What do you want to name your son?" |
59968 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_DAUGHTER_+0" "What do you want to name your daughter?" |
59969 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_BTN_+0" "Random" |
59970 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_BTN_+1" "Accept" |
59971 "_FAMILY_149_ATTENDSCHOOL_FAILURES_+0" "Unable to enter school - you are unable to pay the %2t in tuition fees for %1SV" |
59972 "_FAMILY_149_ATTENDSCHOOL_INTRO_HEAD_+0" "#E[NT_NEUTRAL]One of your children is now eligible for school" |
59973 "_FAMILY_149_ATTENDSCHOOL_INTRO_BODY_+0" "Your child %1SN is now old enough to enter school. Tuition will cost %2t." |
59974 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_DOCUMENT_+0" "$Z$[School Certificate$]$N$NIn the name of the Board of Directors this Certificate confirms that$N$N%1SN$N$Ndid study at the %2NAME school and has there completed their course of studies most successfully and with all due honour.$N$N%3l %4l$N$NMay you learn an honest profession and become an upstanding citizen and a credit to our community.$N$Nsgd. the School Director$N%2NAME in %5j" |
59975 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has successfully completed school. You can now arrange an apprenticeship for them in someone else's business." |
59976 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+0" "%1SV has incredible stamina." |
59977 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+1" "%1SV is very strong and possesses great endurance." |
59978 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+2" "%1SV is seldom out of breath - at least, not from physical exertion." |
59979 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+0" "It should also be noted that %1SV possesses great strength and endurance." |
59980 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+1" "Furthermore, it is seldom indeed that %1SV has endurance problems." |
59981 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+2" "It should also be mentioned that %1SV does not tire, even during the most strenuous physical activities." |
59982 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+0" "Agility is one of %1SV's most highly-developed attributes." |
59983 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+1" "%1SV has demonstrated excellent agility." |
59984 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+2" "%1SV is already possessed of excellent agility." |
59985 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+0" "It should also be noted that %1SV is very agile." |
59986 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+1" "Furthermore, physical agility is one of %1SV's most highly developed attributes." |
59987 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+2" "%1SV's great physical agility should also be noted." |
59988 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+0" "%1SV is always most charming and courteous." |
59989 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+1" "%1SV integrates well into groups." |
59990 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+2" "Others are often happy when %1SV stops for a word with them." |
59991 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+0" "It must also be mentioned that others often have problems tearing their gaze from %1SV." |
59992 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+1" "We would also like to mention that %1SV is most charismatic." |
59993 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+2" "In addition, %1SV enjoys great popularity as a conversationalist with the opposite sex." |
59994 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+0" "%1SV is most skilled at prevailing during confrontations." |
59995 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+1" "%1SV is already quite skilled in the use of swords and other weapons." |
59996 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+2" "%1SV always manages to retain the upper hand in physical disputes." |
59997 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+0" "It should also be mentioned that %1SV is very assertive." |
59998 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+1" "Furthermore, %1SV refuses to be pushed around - a thoroughly positive trait." |
59999 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+2" "Additionally, %1SV does not give in to opponents and is usually very assertive." |
60000 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+0" "%1SV works steadily and conscientiously." |
60001 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+1" "%1SV is a very talented craftsperson." |
60002 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+2" "%1SV is certain to be a highly respected craftsperson one day ." |
60003 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+0" "Furthermore, %1SV is very talented at handwork." |
60128 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+6" "#E[SD_WAILING]I don't know what to say..." |
60129 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+7" "#E[SD_WAILING]That's not possible..." |
60137 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+7" "#E[AG_CYNICAL]That's one problem finally solved..." |
60136 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+6" "#E[AG_CYNICAL]May the worms take you!" |
60134 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+4" "#E[AG_CYNICAL]Today is a beautiful day." |
60135 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+5" "#E[AG_CYNICAL]The weather is fine, an enemy died - I feel great." |
60131 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+1" "#E[AG_CYNICAL]About time!" |
60132 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+2" "#E[AG_CYNICAL]I have absolutely no sympathy!" |
60133 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+3" "#E[AG_CYNICAL]Hell is already waiting, hear me?!" |
60125 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+3" "#E[SD_WAILING]I can't believe it." |
60122 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+0" "#E[SD_WAILING]We'll miss you..." |
60123 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+1" "#E[SD_WAILING]It's so terrible..." |
60124 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+2" "#E[SD_WAILING]That's not possible..." |
60121 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+3" "#E[NT_PREACHING]We thank you for a life well and bravely lived. May you rest in peace." |
60118 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+0" "#E[NT_PREACHING]May the Lord take you to his side and grant you eternal peace and happiness." |
60119 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+1" "#E[NT_PREACHING]May the Lord receive you with the same love with which you left this world." |
60120 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+2" "#E[NT_PREACHING]This soul has finally found peace, free of pain and sorrow." |
60115 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+1" "#E[NT_PREACHING]%1SV, may the Lord receive you with the same love with which you left this world." |
60116 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+2" "#E[NT_PREACHING]%1SV's soul has finally found peace, free of pain and sorrow." |
60117 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+3" "#E[NT_PREACHING]We thank you, %1SV, for a life well and bravely lived." |
60112 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+2" "#E[NT_PREACHING]Of the soil are we born, to the soil we return." |
60113 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+3" "#E[NT_PREACHING]Death is a part of God's greater plan, for in death is the soul free of all trials." |
60114 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+0" "#E[NT_PREACHING]May the Lord take you, %1SV, to his side and grant you eternal peace and happiness." |
60109 "_FAMILY_6_DEATH_ANOINTING_+1" "#E[NT_PRAYING]May the Lord who frees you from sin save you and raise you up." |
60110 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+0" "#E[NT_PREACHING]To each and every thing there is a beginning, and an end." |
60111 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+1" "#E[NT_PREACHING]Dirt to dirt, ashes to ashes, dust to dust." |
60107 "_FAMILY_6_DEATH_MSG_DEAD_END_OTHER_DYNASTIES_BODY_+0" "The death of %1SN today marks the passing of the last member of the %1DN dynasty." |
60108 "_FAMILY_6_DEATH_ANOINTING_+0" "#E[NT_PRAYING]Through this holy anointing, may the Lord in his love and mercy help you with the grace of the Holy Spirit." |
60104 "_FAMILY_6_DEATH_MSG_DEAD_END_OWNER_HEAD_+0" "#E[SD_SAD]Your dynasty has come to an end" |
60105 "_FAMILY_6_DEATH_MSG_DEAD_END_OWNER_BODY_+0" "The death of %1SN today marks the passing of the last member of your dynasty." |
60106 "_FAMILY_6_DEATH_MSG_DEAD_END_OTHER_DYNASTIES_HEAD_+0" "#E[NT_NEUTRAL]A dynasty has come to an end" |
60102 "_FAMILY_6_DEATH_MSG_DEAD_OTHER_DYNASTIES_HEAD_+0" "#E[NT_NEUTRAL]A dynasty mourns" |
60103 "_FAMILY_6_DEATH_MSG_DEAD_OTHER_DYNASTIES_BODY_+0" "%1SN of the %1DN dynasty died today." |
60101 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_SUCCESSOR_+0" "$N$NIt is time to name %1SV's successor." |
60099 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_BODY_MALE_+0" "It is with great sadness I must announce the death of %1SN. He spent %2n years here upon God's wonderful Earth. %1SV will be laid to rest in the family grave in %3NAME." |
60100 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_BODY_FEMALE_+0" "It is with great sadness I must announce the death of %1SN. She spent %2n years here upon God's wonderful Earth. %1SV will be laid to rest in the family grave in %3NAME." |
60098 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_HEAD_+0" "#E[SD_SAD]A family member has died" |
60075 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your family members may from this day forth bear the title of Doctor." |
60076 "_FAMILY_151_ATTENDUNIVERSITY_2ND_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]You have interrupted your studies" |
60077 "_FAMILY_151_ATTENDUNIVERSITY_2ND_NOTFINISHED_BODY_+0" "%1SN has interrupted their studies.$N%1SN must study another %2n hours to complete their course of studies." |
60097 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_BODY_FEMALE_+0" "%1SN's time is coming - she can feel it. One last time her steps take her along the path to the house where she was born, where she can spend her few remaining hours with the ones she loves..." |
60096 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_BODY_MALE_+0" "%1SN's time is coming - he can feel it. One last time his steps take him along the path to the house where he was born, where he can spend his few remaining hours with the ones he loves..." |
60094 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_BODY_FEMALE_+0" "%1SN's time is coming - she can feel it. One last time her steps take her along the path to the house where she was born, where she can spend her few remaining hours with the ones she loves..." |
60095 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_HEAD_+0" "#E[SD_SAD]An employee is close to death" |
60091 "_FAMILY_5_DIVORCE_TALK_3_+2" "#E[AG_ENRAGED]No argument!" |
60092 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_HEAD_+0" "#E[SD_SAD]A family member is dying" |
60093 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_BODY_MALE_+0" "%1SN's time is coming - he can feel it. One last time his steps take him along the path to the house where he was born, where he can spend his few remaining hours with the ones he loves..." |
60089 "_FAMILY_5_DIVORCE_TALK_3_+0" "#E[AG_ENRAGED]Get out!" |
60090 "_FAMILY_5_DIVORCE_TALK_3_+1" "#E[AG_ENRAGED]Get out of my sight - and stay out!" |
60088 "_FAMILY_5_DIVORCE_TALK_2_+2" "#E[SD_WAILING]NOOOOOOO, please - don't." |
60087 "_FAMILY_5_DIVORCE_TALK_2_+1" "#E[SD_WAILING]What have I done to make you so angry?" |
60086 "_FAMILY_5_DIVORCE_TALK_2_+0" "#E[SD_WAILING]NOOOOOO, please don't leave me..." |
60080 "_FAMILY_5_DIVORCE_TALK_1_+0" "#E[AG_RANTING]%1SV, from this day on we will each go our separate way." |
59856 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_WIFE_+0" "#E[NT_FRIENDLY]And you, %1ST %1SN, do you wish to take %2ST %2SN to be your lawfully wedded husband, to love and honour, til death do you part? If so, answer with: yes." |
59857 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_WIFE_SPEECH_+0" "#E[NT_FRIENDLY]And you, do you wish to take this man to be your lawfully wedded husband, to love and honour, til death do you part? If so, answer with: yes." |
60085 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+2" "#E[AG_RANTING]I have decided to leave you." |
60084 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+1" "#E[AG_RANTING]I don't feel anything for you anymore." |
60083 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+0" "#E[AG_RANTING]From this day on we will each go our separate way." |
60082 "_FAMILY_5_DIVORCE_TALK_1_+2" "#E[AG_RANTING]%1SV, I have decided to leave you." |
60081 "_FAMILY_5_DIVORCE_TALK_1_+1" "#E[AG_RANTING]%1SV, I don't feel anything for you anymore." |
60078 "_FAMILY_CHILD_TO_GROWNUP_HEAD_+0" "#E[NT_NEUTRAL]Old enough" |
60079 "_FAMILY_CHILD_TO_GROWNUP_BODY_+0" "%1SN is now old enough.$N%1DN." |
60074 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Promotion$]$N$NIn the name of the Board of Directors this diploma confirms that$N$Nbaccalarius dispositi %1SN$N$Nhas through continuing study at the University of %2NAME won the right to carry the title of Doctor.$N$Nsgd. the Dean$N%2NAME in %3j" |
60072 "_FAMILY_151_ATTENDUNIVERSITY_2ND_INTRO_HEAD_+0" "#E[NT_NEUTRAL]You may now begin studying for your doctorate" |
60073 "_FAMILY_151_ATTENDUNIVERSITY_2ND_INTRO_BODY_+0" "%1SN can now study for their doctorate. Tuition will be %2t." |
60071 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! A family member has completed their studies successfully and earned their diploma." |
60070 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Diploma$]$N$NIn the name of the Board of Directors this diploma confirms that$N$N%1SN$N$Nstudied at the University of %2NAME, where they fulfilled the requirements for graduation from the seminar through the preparation of an original thesis, thereby earning their baccalarius dispositi.$N$NThis title allows them to continue their studies towards their doctorate at a university.$N$Nsgd. the Dean$N%2NAME in %3j" |
60068 "_FAMILY_151_ATTENDUNIVERSITY_1ST_INTRO_HEAD_+0" "#E[NT_NEUTRAL]You may now continue your studies" |
60069 "_FAMILY_151_ATTENDUNIVERSITY_1ST_INTRO_BODY_+0" "%1SN can begin their studies effective immediately. Tuition will cost %2t." |
60066 "_FAMILY_151_ATTENDUNIVERSITY_FAILURES_+0" "Unable to begin studies - you are unable to pay the %2t in tuition fees for %1SV" |
60067 "_FAMILY_151_ATTENDUNIVERSITY_FAILURES_+1" "Unable to begin doctoral studies - you are unable to pay the %2t in tuition fees for %1SV" |
60064 "_FAMILY_151_ATTENDUNIVERSITY_MISSING_EDUCATION_HEAD_+0" "#E[NT_NEUTRAL]You don't have the educational prerequisites." |
60065 "_FAMILY_151_ATTENDUNIVERSITY_MISSING_EDUCATION_BODY_+0" "Normally %1SN would now be able to begin their studies, studies which %1SN cannot begin due to a lack of sufficient education." |
60063 "_FAMILY_150_ATTENDAPPRENTICESHIP_NOTFINISHED_BODY_+0" "Your child %1SN has interrupted their apprenticeship.$N%1SN will have to spend another %2n hours learning the business %3GG in order to complete their apprenticeship." |
61120 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_HEADER_+0" "School Certificate" |
60062 "_FAMILY_150_ATTENDAPPRENTICESHIP_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]Your child has interrupted their apprenticeship" |
60050 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_CHISELER_+0" "Honourable Guild of Rogues" |
60051 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_CHISELER_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Honourable Guild of Rogues." |
60048 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_SCHOLAR_+0" "Guild of Respected Scholars" |
60049 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_SCHOLAR_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Guild of Respected Scholars." |
60047 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_ARTISAN_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Guild of Honest Craftsmen." |
60046 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_ARTISAN_+0" "Guild of Honest Craftsmen" |
60044 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_PATRON_+0" "Guild of Tradition-Conscious Patrons" |
60045 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_PATRON_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Guild of Tradition-Conscious Patrons." |
61121 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_HEADER_+0" "Certificate of Apprenticeship" |
61122 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_HEADER_+0" "Diploma" |
61123 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_HEADER_+0" "Doctorate" |
60043 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Certificate of Apprenticeship$]$N$NI hereby certify that $N$N%1SN$N$Ndid successfully complete the apprenticeship to %2SB in my %3GG firm in %4j.$N$NFurthermore, let it be recorded that %1SV has passed the Master's Certificate examination and is now an accepted member of the %5l.$N$Nsgd. %6SN$N%7NAME in %4j" |
60041 "_FAMILY_150_ATTENDAPPRENTICESHIP_MISSED_HEAD_+0" "#E[NT_NEUTRAL]Your child has missed their apprenticeship" |
60042 "_FAMILY_150_ATTENDAPPRENTICESHIP_MISSED_BODY_+0" "You failed to find an apprenticeship for your child %1SN. Now they are too old for that. They are therefore limited to the profession of >%2l< forevermore." |
60040 "_FAMILY_150_ATTENDAPPRENTICESHIP_INTRO_BODY_+0" "Your child %1SN is now old enough to enter an apprenticeship. The apprenticeship fee will cost %2t." |
60038 "_FAMILY_150_ATTENDAPPRENTICESHIP_FAILURES_+0" "Apprenticeship no longer possible - you are unable to pay the apprenticeship fee of %2t for %1SV" |
60039 "_FAMILY_150_ATTENDAPPRENTICESHIP_INTRO_HEAD_+0" "#E[NT_NEUTRAL]Your child can begin an apprenticeship" |
60037 "_FAMILY_149_ATTENDSCHOOL_NOTFINISHED_BODY_+0" "%1SN has interrupted their schooling.$NThey will have to study another %2n hours to complete school." |
60034 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+1" "In addition %1SV is very well-read and has an answer for many things." |
60035 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+2" "And it should also be noted that %1SV has a rich store of knowledge at their disposal." |
60036 "_FAMILY_149_ATTENDSCHOOL_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]Your child has interrupted their schooling" |
60031 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+1" "%1SV has a rich store of knowledge and a firm grasp of theory." |
60032 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+2" "%1SV is seldom caught without an answer to questions pertaining to natural science." |
60033 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+0" "%1SV also knows a great deal about many ancient artefacts and texts and their meanings." |
60029 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+2" "In addition, %1SV can bargain like there was no tomorrow." |
60030 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+0" "%1SV appears to have some knowledge of the world's mysteries." |
60028 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+1" "It should also be mentioned that %1SV is a very talented negotiator." |
60010 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+1" "Furthermore, there seems to be more to %1SV than meets the eye." |
60011 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+2" "%1SV also seems to have a talent for moving almost unnoticeably." |
60012 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+0" "%1SV is well versed in the use of the spoken word." |
60013 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+1" "Much to the chagrin of many a partner in conversation %1SV always seems to find the right arguments." |
60014 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+2" "%1SV can talk any partner in conversation into the floor with ease." |
60015 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+0" "Another fact worthy of mention is that %1SV always chooses their words most carefully." |
60016 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+1" "It is also to be noted that %1SV always seems to have the fitting argument at hand." |
60017 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+2" "Furthermore, %1SV always gets the last word in - an unmistakeable sign of great rhetorical talent." |
60018 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+0" "%1SV is quick to spot a lie and sees through other people's intentions with ease." |
60019 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+1" "No secret is safe from %1SV." |
60020 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+2" "%1SV is a good judge of character and has a talent for discerning others' intentions." |
60021 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+0" "It should also be mentioned that %1SV has a good sense of when someone is lying." |
60022 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+1" "%1SV also seems to be able to size others up with ease." |
60023 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+2" "It is also noted that it is seldom indeed that someone successfully pull the wool over %1SV's eye's." |
60024 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+0" "%1SV could sell a miller his own flour." |
60025 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+1" "%1SV almost always comes out on top in financial dealings." |
60026 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+2" "%1SV is certain to one day head up a flourishing commercial venture from which they will turn a very good profit." |
60027 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+0" "Furthermore, %1SV could easily sell a baker his own bread." |
60005 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+2" "It should also be noted that %1SV is very skilled at handwork." |
60006 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+0" "There seems to be more to %1SV than meets the eye." |
60007 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+1" "One never knows what %1SV will be up to next." |
60008 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+2" "%1SV always seems to be up to something." |
60009 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+0" "It should also be noted that it is seldom that anyone really knows what %1SV is planning to do." |
60004 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+1" "It should also be noted that %1SV is certain to one day head up an honest craftsman's business." |