03000-5999 のバックアップ(No.2)

3000 "_BUILDING_Soldierplace_POOL_+1" "" |
3001 "_BUILDING_Soldierplace_POOL_+2" "" |
3002 "_BUILDING_Soldierplace_POOL_+3" "" |
3003 "_BUILDING_Soldierplace_POOL_+4" "" |
3004 "_BUILDING_Soldierplace_POOL_+5" "" |
3005 "_BUILDING_Soldierplace_POOL_+6" "" |
3006 "_BUILDING_Soldierplace_POOL_+7" "" |
3007 "_BUILDING_Soldierplace_POOL_+8" "" |
3008 "_BUILDING_Soldierplace_POOL_+9" "" |
3009 "_BUILDING_Soldierplace_POOL_+10" "" |
3010 "_BUILDING_Soldierplace_POOL_+11" "" |
3011 "_BUYTITLE_IMPERIALFAME_NO_TALK_+0" "#E[NT_FRIENDLY]For the title >%1l< the reputation of your family has to be at >%2l< (%3n). Come back with your request once you have raised your reputation." |
3012 "_BUYTITLE_IMPERIALFAME_NO_BUTTON_+0" "Pity..." |
3013 "_ATTEND_SCHOOL_NEW_HEAD_+0" "Choose School" |
3014 "_ATTEND_SCHOOL_NEW_BODY_+0" "Which school do you want your child %1SN to attend?$N$NAt the monastery school your child receives a basic education and religious training. At a guild school, they will acquire additional guild reputation, and additional imperial reputation at a nobleman's mansion.$NThe quality and cost of their schooling at a guild house or mansion depends on the reputation of your family." |
3015 "_ATTEND_SCHOOL_NEW_OPTION1_+0" "The monastery school (%2t)" |
3016 "_ATTEND_SCHOOL_NEW_OPTION2_+0" "The school of the guild house (%3t)" |
3017 "_ATTEND_SCHOOL_NEW_OPTION3_+0" "The school of the nobleman's mansion (%4t)" |
3018 "_ATTEND_SCHOOL_NEW_FAILURE_+0" "Can't attend the monastery school - %1NAME does not have a monastery" |
3019 "_ATTEND_SCHOOL_NEW_FAILURE_+1" "Can't attend the guild school - %1NAME does not have a guild house" |
3020 "_SAILOR_NAME_MALE_+0" "Harbour worker" |
3021 "_SAILOR_NAME_FEMALE_+0" "Female harbour worker" |
3022 "_DOG_NAME_+0" "Dog" |
3023 "_CAT_NAME_+0" "Cat" |
3024 "_WOLF_NAME_+0" "Wolf" |
3025 "_DUCK_NAME_+0" "Duck" |
3026 "_GOOSE_NAME_+0" "Goose" |
3027 "_CHICKEN_NAME_+0" "Chicken" |
3028 "_COCK_NAME_+0" "Rooster" |
3029 "_DEER_NAME_+0" "Doe" |
3030 "_STAG_NAME_+0" "Stag" |
3031 "_EMPTY_NAME_+0" "" |
3032 "_UPGRADE_Fruit_NAME_+0" "Fruit" |
3033 "_UPGRADE_Fruit_NAME_+1" "Fruit" |
3034 "_UPGRADE_Fruit_TOOLTIP_+0" "You can harvest fruit." |
3035 "_ITEM_Fruit_NAME_+0" "Fruit" |
3036 "_ITEM_Fruit_NAME_+1" "Fruit" |
3037 "_ITEM_Fruit_TOOLTIP_+0" "Fruit can serve as an ingredient for delicious pastries, but can also be fermented into spirits." |
3038 "_UPGRADE_Honey_NAME_+0" "Honey" |
3039 "_UPGRADE_Honey_NAME_+1" "Honey" |
3040 "_UPGRADE_Honey_TOOLTIP_+0" "You can harvest honey." |
3041 "_ITEM_Honey_NAME_+0" "Honey" |
3042 "_ITEM_Honey_NAME_+1" "Honey" |
3043 "_ITEM_Honey_TOOLTIP_+0" "Honey is used for a variety of sweet dishes." |
3044 "_UPGRADE_Wheatflour_NAME_+0" "Wheat flour" |
3045 "_UPGRADE_Wheatflour_NAME_+1" "Wheat flour" |
3046 "_UPGRADE_Wheatflour_TOOLTIP_+0" "You can turn wheat into wheat flour." |
3047 "_ITEM_Wheatflour_NAME_+0" "Wheat flour" |
3048 "_ITEM_Wheatflour_NAME_+1" "Wheat flour" |
3049 "_ITEM_Wheatflour_TOOLTIP_+0" "Without wheat flour as a basic ingredient, most bakers would be out of work." |
3050 "_UPGRADE_Barleyflour_NAME_+0" "Barley flour" |
3051 "_UPGRADE_Barleyflour_NAME_+1" "Barley flour" |
3052 "_UPGRADE_Barleyflour_TOOLTIP_+0" "You can turn barley into barley flour." |
3053 "_ITEM_Barleyflour_NAME_+0" "Barley flour" |
3054 "_ITEM_Barleyflour_NAME_+1" "Barley flour" |
3055 "_ITEM_Barleyflour_TOOLTIP_+0" "Without barley flour as a basic ingredient, most bakers would be out of work." |
3056 "_BUILDING_Orchard1_NAME_+0" "Orchard" |
3057 "_BUILDING_Orchard1_NAME_+1" "Orchards" |
3058 "_BUILDING_Orchard1_TOOLTIP_+0" "Orchards enable the production and harvesting of fruit." |
3059 "_BUILDING_Orchard1_REQUIREMENTS_+0" "" |
3060 "_BUILDING_Orchard1_POOL_+0" "" |
3061 "_BUILDING_Orchard1_POOL_+1" "" |
3062 "_BUILDING_Orchard1_POOL_+2" "" |
3063 "_BUILDING_Orchard1_POOL_+3" "" |
3064 "_BUILDING_Orchard1_POOL_+4" "" |
3065 "_BUILDING_Orchard1_POOL_+5" "" |
3066 "_BUILDING_Orchard1_POOL_+6" "" |
3067 "_BUILDING_Orchard1_POOL_+7" "" |
3068 "_BUILDING_Orchard1_POOL_+8" "" |
3069 "_BUILDING_Orchard1_POOL_+9" "" |
3070 "_BUILDING_Orchard1_POOL_+10" "" |
3071 "_BUILDING_Orchard1_POOL_+11" "" |
3072 "_BUILDING_Beeyard1_NAME_+0" "" |
3073 "_BUILDING_Beeyard1_NAME_+1" "" |
3074 "_BUILDING_Beeyard1_TOOLTIP_+0" "" |
3075 "_BUILDING_Beeyard1_REQUIREMENTS_+0" "" |
3076 "_BUILDING_Beeyard1_POOL_+0" "" |
3077 "_BUILDING_Beeyard1_POOL_+1" "" |
3078 "_BUILDING_Beeyard1_POOL_+2" "" |
3079 "_BUILDING_Beeyard1_POOL_+3" "" |
3080 "_BUILDING_Beeyard1_POOL_+4" "" |
3081 "_BUILDING_Beeyard1_POOL_+5" "" |
3082 "_BUILDING_Beeyard1_POOL_+6" "" |
3083 "_BUILDING_Beeyard1_POOL_+7" "" |
3084 "_BUILDING_Beeyard1_POOL_+8" "" |
3085 "_BUILDING_Beeyard1_POOL_+9" "" |
3086 "_BUILDING_Beeyard1_POOL_+10" "" |
3087 "_BUILDING_Beeyard1_POOL_+11" "" |
3088 "_BUILDING_Fruitfarm_NAME_+0" "Orchardist" |
3089 "_BUILDING_Fruitfarm_NAME_+1" "Orchardists" |
3090 "_BUILDING_Fruitfarm_TOOLTIP_+0" "The orchardist not only harvests fruit from his own fruit trees, he also keeps beehives." |
3091 "_BUILDING_Fruitfarm_REQUIREMENTS_+0" "Requirements: Patron, level 1" |
3092 "_BUILDING_Fruitfarm_POOL_+0" "Apple Garden" |
3093 "_BUILDING_Fruitfarm_POOL_+1" "Thanksgiving" |
3094 "_BUILDING_Fruitfarm_POOL_+2" "Garden Eden" |
3095 "_BUILDING_Fruitfarm_POOL_+3" "Farmer's Pride" |
3096 "_BUILDING_Fruitfarm_POOL_+4" "Sweet Fruit" |
3097 "_BUILDING_Fruitfarm_POOL_+5" "Unpoisoned apple" |
3098 "_BUILDING_Fruitfarm_POOL_+6" "Mother earth" |
3099 "_BUILDING_Fruitfarm_POOL_+7" "Father goose" |
3100 "_BUILDING_Fruitfarm_POOL_+8" "Biological cultivation" |
3101 "_BUILDING_Fruitfarm_POOL_+9" "My own dung" |
3102 "_BUILDING_Fruitfarm_POOL_+10" "Green peace" |
3103 "_BUILDING_Fruitfarm_POOL_+11" "Farmer's effort" |
3104 "_FAILURE_BUILD_PIRATESHIP_+0" "Building of pirate ship failed - %1GG already has a ship" |
3105 "_MEASURE_SHOWWARFACTORS_HEAD_+0" "War and Peace" |
3106 "_MEASURE_SHOWWARFACTORS_BODY_+0" "Currently, there is the >%1l<, that %2l will campaign with against one of his enemies.$N$N%3l %4l$N$N%5l %6l$N$N%7l %8l$N$N%9l %10l" |
3107 "_MEASURE_SHOWWARFACTORS_BODY_+1" "Currently, there is war between %1l and %2l!" |
3108 "_MEASURE_SHOWWARFACTORS_DANGER_+0" "very little danger" |
3109 "_MEASURE_SHOWWARFACTORS_DANGER_+1" "little danger" |
3110 "_MEASURE_SHOWWARFACTORS_DANGER_+2" "possibility" |
3111 "_MEASURE_SHOWWARFACTORS_DANGER_+3" "alarming danger" |
3112 "_MEASURE_SHOWWARFACTORS_DANGER_+4" "direct danger" |
3113 "_MEASURE_SHOWWARFACTORS_ENEMY_MOOD_+0" "on cordial terms" |
3114 "_MEASURE_SHOWWARFACTORS_ENEMY_MOOD_+1" "seems calm" |
3115 "_MEASURE_SHOWWARFACTORS_ENEMY_MOOD_+2" "keeping his cards close to his chest" |
3116 "_MEASURE_SHOWWARFACTORS_ENEMY_MOOD_+3" "already hiring lansquenets" |
3117 "_MEASURE_SHOWWARFACTORS_ENEMY_MOOD_+4" "already sharpening their swords!" |
3118 "_MEASURE_ShowWarFactors_NAME_+0" "War and Peace" |
3119 "_MEASURE_ShowWarFactors_TOOLTIP_+0" "Here you can see the possibilities for war, and against whom your sovereign could campaign." |
3120 "_MEASURE_ShowWarFactors_TARGET_+0" "" |
3121 "_NETWORK_MAP_NAME_NETHERLANDS_+0" "The Free Republic of the Netherlands" |
3122 "_NETWORK_MAP_DESC_NETHERLANDS_+0" "The lower Rhineland used to belong to the German Empire, but by succession they eventually fell to the Spanish crown. However, the protestant Netherlands didn't put up with their oppressors for very long. They declared themselves independent and founded their own republic. Spain and Belgium, which had stayed under Spanish control, soon called for war against the heretics...$NMake your fortune in the war-torn Netherlands!" |
3123 "_CITY_NAME_AMSTERDAM_+0" "Amsterdam" |
3124 "_CITY_NAME_ARNHEM_+0" "Arnhem" |
3125 "_CITY_NAME_BRUGES_+0" "Bruges" |
3126 "_CITY_NAME_BRUSSELS_+0" "Brussels" |
3127 "_CITY_NAME_COLOGNE_+0" "Cologne" |
3128 "_CITY_NAME_EMDEN_+0" "Emden" |
3129 "_CITY_NAME_GRAVENHAGE_+0" "'s Gravenhage" |
3130 "_CITY_NAME_GRONINGEN_+0" "Groningen" |
3131 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_GODM_+0" "The council is debating whether or not you are worthy of a higher title. Impatience is frowned upon." |
3132 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_GODM_+1" "You've already acquired the highest title. Congratulations you have reached the pinnacle of nobility." |
3133 "_MEASURE_ForceMarriage_TARGET_+0" "Who do you want to force into marriage?" |
3134 "_MEASURE_ForceMarriage_TOOLTIP_+0" "If your favourite candidate isn't willing to commit to marriage, you may need to take measures into your own hands. In most cases a few bags of gold delivered to another dynasty is all that's needed to instantly secure an appropriate partner." |
3135 "_MEASURE_ForceMarriage_NAME_+0" "Force someone into marriage" |
3136 "_MEASURE_ForceMarriage_Proposal_HEAD_+0" "Marriage money" |
3137 "_MEASURE_ForceMarriage_Proposal_BODY_+0" "%2SN's family demands an allotment of %1t. Do you still wish to follow through with this marriage?" |
3138 "_SCENARIO_OPTIONS_MESSAGES_+0" "If random events and poetry readings annoy you, you can switch them off." |
3139 "_SCENARIO_OPTIONS_MESSAGES_DESC_+0" "no random events" |
3140 "_MEASURE_SquadDanegeldMember_NAME_+0" "Collect toll" |
3141 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForLowestOffice_NAME_+0" "Application for a lowest level post" |
3142 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForLowestOffice_DESCRIPTION_+0" "This character can apply for posts at the lowest office level. The higher office levels are not yet accessible to him" |
3143 "_BUILDING_TownHall0_NAME_+0" "Main House" |
3144 "_BUILDING_TownHall0_NAME_+1" "Main Houses" |
3145 "_BUILDING_TownHall0_TOOLTIP_+0" "The officers gather in the main house and confer about the fortunes of the village." |
3146 "_BUILDING_TownHall0_REQUIREMENTS_+0" "" |
3147 "_BUILDING_TownHall0_POOL_+0" "" |
3148 "_BUILDING_TownHall0_POOL_+1" "" |
3149 "_BUILDING_TownHall0_POOL_+2" "" |
3150 "_BUILDING_TownHall0_POOL_+3" "" |
3151 "_BUILDING_TownHall0_POOL_+4" "" |
3152 "_BUILDING_TownHall0_POOL_+5" "" |
3153 "_BUILDING_TownHall0_POOL_+6" "" |
3154 "_BUILDING_TownHall0_POOL_+7" "" |
3155 "_BUILDING_TownHall0_POOL_+8" "" |
3156 "_BUILDING_TownHall0_POOL_+9" "" |
3157 "_BUILDING_TownHall0_POOL_+10" "" |
3158 "_BUILDING_TownHall0_POOL_+11" "" |
3159 "_ITEM_Granite_NAME_+0" "Stone Block" |
3160 "_ITEM_Granite_NAME_+1" "Stone Blocks" |
3161 "_ITEM_Grante_TOOLTIP_+0" "Stonemasons can process stone blocks." |
3162 "_BUILDING_quarry_NAME_+0" "Quarry" |
3163 "_BUILDING_quarry_NAME_+1" "Quarries" |
3164 "_BUILDING_quarry_TOOLTIP_+0" "Here stone blocks can be cut." |
3165 "_BUILDING_quarry_REQUIREMENTS_+0" "" |
3166 "_BUILDING_quarry_POOL_+0" "" |
3167 "_BUILDING_quarry_POOL_+1" "" |
3168 "_BUILDING_quarry_POOL_+2" "" |
3169 "_BUILDING_quarry_POOL_+3" "" |
3170 "_BUILDING_quarry_POOL_+4" "" |
3171 "_BUILDING_quarry_POOL_+5" "" |
3172 "_BUILDING_quarry_POOL_+6" "" |
3173 "_BUILDING_quarry_POOL_+7" "" |
3174 "_BUILDING_quarry_POOL_+8" "" |
3175 "_BUILDING_quarry_POOL_+9" "" |
3176 "_BUILDING_quarry_POOL_+10" "" |
3177 "_BUILDING_quarry_POOL_+11" "" |
3178 "_BUILDING_stonemason1_NAME_+0" "Brickery" |
3179 "_BUILDING_stonemason1_NAME_+1" "Brickeries" |
3180 "_BUILDING_stonemason1_TOOLTIP_+0" "Brickeries produce pottery and simple tools." |
3181 "_BUILDING_stonemason1_REQUIREMENTS_+0" "Requirements: Tradesman, level 1." |
3182 "_BUILDING_stonemason1_POOL_+0" "Stone on Stone" |
3183 "_BUILDING_stonemason1_POOL_+1" "Stone Art" |
3184 "_BUILDING_stonemason1_POOL_+2" "Custom Bricks" |
3185 "_BUILDING_stonemason1_POOL_+3" "Sandstone and Granite" |
3186 "_BUILDING_stonemason1_POOL_+4" "Gravel and Grit" |
3187 "_BUILDING_stonemason1_POOL_+5" "Free Menhirs" |
3188 "_BUILDING_stonemason1_POOL_+6" "Pick-Axe" |
3189 "_BUILDING_stonemason1_POOL_+7" "Scurrile Sculptures" |
3190 "_BUILDING_stonemason1_POOL_+8" "The Stone Worker" |
3191 "_BUILDING_stonemason1_POOL_+9" "Cutting & Grinding" |
3192 "_BUILDING_stonemason1_POOL_+10" "Clay Pots" |
3193 "_BUILDING_stonemason1_POOL_+11" "Mason's Trowel" |
3194 "_BUILDING_stonemason2_NAME_+0" "Stonecuttery" |
3195 "_BUILDING_stonemason2_NAME_+1" "Stonecutteries" |
3196 "_BUILDING_stonemason2_TOOLTIP_+0" "Stonecutteries deliver important resources for construction. They also produce little stone soldiers and toy tops children like to play with." |
3197 "_BUILDING_stonemason2_REQUIREMENTS_+0" "Requirements: Tradesman, level 3." |
3198 "_BUILDING_stonemason2_POOL_+0" "Stone on Stone" |
3199 "_BUILDING_stonemason2_POOL_+1" "Stone Art" |
3200 "_BUILDING_stonemason2_POOL_+2" "Custom Bricks" |
3201 "_BUILDING_stonemason2_POOL_+3" "Sandstone and Granite" |
3202 "_BUILDING_stonemason2_POOL_+4" "Gravel and Grit" |
3203 "_BUILDING_stonemason2_POOL_+5" "Free Menhirs" |
3204 "_BUILDING_stonemason2_POOL_+6" "Pick-Axe" |
3205 "_BUILDING_stonemason2_POOL_+7" "Whimsical Sculptures" |
3206 "_BUILDING_stonemason2_POOL_+8" "The Stone Worker" |
3207 "_BUILDING_stonemason2_POOL_+9" "Cutting & Grinding" |
3208 "_BUILDING_stonemason2_POOL_+10" "Clay Pots" |
3209 "_BUILDING_stonemason2_POOL_+11" "Mason's Trowel" |
3210 "_BUILDING_stonemason3_NAME_+0" "Stonemason Hut" |
3211 "_BUILDING_stonemason3_NAME_+1" "Stonemason Huts" |
3212 "_BUILDING_stonemason3_TOOLTIP_+0" "Many a person wonders how a heavily built stonemason can cut such delicate diamonds." |
3213 "_BUILDING_stonemason3_REQUIREMENTS_+0" "Requirements: Tradesman, level 5." |
3214 "_BUILDING_stonemason3_POOL_+0" "Stone on Stone" |
3215 "_BUILDING_stonemason3_POOL_+1" "Stone Art" |
3216 "_BUILDING_stonemason3_POOL_+2" "Custom Bricks" |
3217 "_BUILDING_stonemason3_POOL_+3" "Sandstone and Granite" |
3218 "_BUILDING_stonemason3_POOL_+4" "Gravel and Grit" |
3219 "_BUILDING_stonemason3_POOL_+5" "Free Menhirs" |
3220 "_BUILDING_stonemason3_POOL_+6" "Pick-Axe" |
3221 "_BUILDING_stonemason3_POOL_+7" "Whimsical Sculptures" |
3222 "_BUILDING_stonemason3_POOL_+8" "The Stone Worker" |
3223 "_BUILDING_stonemason3_POOL_+9" "Cutting & Grinding" |
3224 "_BUILDING_stonemason3_POOL_+10" "Clay Pots" |
3225 "_BUILDING_stonemason3_POOL_+11" "Mason's Trowel" |
3226 "_ITEM_GrindingBrick_NAME_+0" "Grindstone" |
3227 "_ITEM_GrindingBrick_NAME_+1" "Grindstones" |
3228 "_ITEM_GrindingBrick_TOOLTIP_+0" "Usually grindstones are used to de-burr workpieces, but also for sharpening blades." |
3229 "_ITEM_Drinkingcup_NAME_+0" "Clay Beaker" |
3230 "_ITEM_Drinkingcup_NAME_+1" "Clay Beakers" |
3231 "_ITEM_Drinkingcup_TOOLTIP_+0" "A simple clay pot for drinking." |
3232 "_UPGRADE_GrindingBrick_NAME_+0" "Grindstone" |
3233 "_UPGRADE_GrindingBrick_NAME_+1" "Grindstones" |
3234 "_UPGRADE_GrindingBrick_TOOLTIP_+0" "You can produce grindstones." |
3235 "_UPGRADE_Claycutter_NAME_+0" "Clay Cutter" |
3236 "_UPGRADE_Claycutter_NAME_+1" "Clay Cutters" |
3237 "_UPGRADE_Claycutter_TOOLTIP_+0" "This special cutting tool can be used to cut clay lumps in handy pieces and to apply delicate ornaments on clay objects." |
3238 "_UPGRADE_SherdTun_NAME_+0" "Shard Ton" |
3239 "_UPGRADE_SherdTun_NAME_+1" "Shard Tons" |
3240 "_UPGRADE_SherdTun_TOOLTIP_+0" "As you work, now and then a workpiece breaks. Annoying as it is, it can still serve a purpose - put the shards underneath the windows, and if anyone tries to break in, they'll get a 'bloody' shock...." |
3241 "_UPGRADE_ScoopAndBucket_NAME_+0" "Bucket and Shovel" |
3242 "_UPGRADE_ScoopAndBucket_NAME_+1" "Bucket and Shovel" |
3243 "_UPGRADE_ScoopAndBucket_TOOLTIP_+0" "With a bucket and shovel you are ready to procure fresh clay supplies." |
3244 "_UPGRADE_Clay_NAME_+0" "Clay" |
3245 "_UPGRADE_Clay_NAME_+1" "Clay" |
3246 "_UPGRADE_Clay_TOOLTIP_+0" "You can process clay." |
3247 "_UPGRADE_Granite_NAME_+0" "Stone Block" |
3248 "_UPGRADE_Granite_NAME_+1" "Stone Blocks" |
3249 "_UPGRADE_Granite_TOOLTIP_+0" "You can process stone blocks." |
3250 "_ITEM_Stonerotary_NAME_+0" "Stone Top" |
3251 "_ITEM_Stonerotary_NAME_+1" "Stone Tops" |
3252 "_ITEM_Stonerotary_TOOLTIP_+0" "If you give your child a stone top, it will gain precious experience points from playing with it." |
3253 "_UPGRADE_Stonerotary_NAME_+0" "Stone Top" |
3254 "_UPGRADE_Stonerotary_NAME_+1" "Stone Tops" |
3255 "_UPGRADE_Stonerotary_TOOLTIP_+0" "You can produce stone tops." |
3256 "_ITEM_Stonesoldier_NAME_+0" "Stone Soldier" |
3257 "_ITEM_Stonesoldier_NAME_+1" "Stone Soldiers" |
3258 "_ITEM_Stonesoldier_TOOLTIP_+0" "If you give your child a stone soldier, it will gain precious experience points from playing with it." |
3259 "_UPGRADE_Stonesoldier_NAME_+0" "Stone Soldier" |
3260 "_UPGRADE_Stonesoldier_NAME_+1" "Stone Soldiers" |
3261 "_UPGRADE_Stonesoldier_TOOLTIP_+0" "You can produce stone toy soldiers." |
3262 "_ITEM_Diamond_NAME_+0" "Diamond" |
3263 "_ITEM_Diamond_NAME_+1" "Diamonds" |
3264 "_ITEM_Diamond_TOOLTIP_+0" "Oh how it sparkles..." |
3265 "_UPGRADE_Diamond_NAME_+0" "Diamond" |
3266 "_UPGRADE_Diamond_NAME_+1" "Diamonds" |
3267 "_UPGRADE_Diamond_TOOLTIP_+0" "You can cut gems into diamonds." |
3268 "_ITEM_Blissstone_NAME_+0" "Lucky Stone" |
3269 "_ITEM_Blissstone_NAME_+1" "Lucky Stones" |
3270 "_ITEM_Blissstone_TOOLTIP_+0" "As the name implies, a lucky stone brings good luck - if you believe in that, of course." |
3271 "_UPGRADE_Blissstone_NAME_+0" "Lucky Stone" |
3272 "_UPGRADE_Blissstone_NAME_+1" "Lucky Stones" |
3273 "_UPGRADE_Blissstone_TOOLTIP_+0" "You can refine simple stones to make them lucky stones." |
3274 "_UPGRADE_InstabilerSteinhaufen_NAME_+0" "Instable Stone Heap" |
3275 "_UPGRADE_InstabilerSteinhaufen_NAME_+1" "Instable Stone Heaps" |
3276 "_UPGRADE_InstabilerSteinhaufen_TOOLTIP_+0" "Imagine burglars trying to break into your building at night. To get in, they have to climb a huge stone heap that suddenly collapses. Whoever isn't buried underneath the rubble, will at least limp away with a few injuries." |
3277 "_CITY_NAME_BERGDORF_+0" "Hall" |
3278 "_CITY_NAME_WALDDORF_+0" "Kufstein" |
3279 "_CITY_NAME_FLUSSDORF_+0" "Innsbruck" |
3280 "_CITY_NAME_WEIWEGKONTOR_+0" "Prague" |
3281 "_CITY_NAME_BERGKONTOR_+0" "Augsburg" |
3282 "_CITY_NAME_WALDKONTOR_+0" "Milan" |
3283 "_NETWORK_MAP_NAME_Mountainmap_+0" "The Archduke of Tirol" |
3284 "_NETWORK_MAP_DESC_Mountainmap_+0" "The archduchy of Tirol is the treasury of the Habsburg sovereignty. Its rich silver resources guarantee the Habsburg full treasure chests. But the Tirol also has other important aspects. The Tirol master casters make the best culverins and Tirol's location is irreplaceable when it comes to controlling the most important passes of the Alps." |
3285 "_SCENARIO_LORD_austria_+0" "at the court of the Archduke of Tirol" |
3286 "_SCENARIO_LORD_austria_+1" "the Archduke of Austria" |
3287 "_SCENARIO_WAR_austria_+0" "The Archduchy of Austria" |
3288 "_SCENARIO_WAR_austria_+1" "to the Archduchy of Austria" |
3289 "_MEASURE_BuyCannon_NAME_+0" "buy war materials" |
3290 "_MEASURE_BuyCannon_TOOLTIP_+0" "Here you can buy war supplies from the arsenal of your town, as long as you have a certain reputation beyond the town's boundaries." |
3291 "_MEASURE_BuyCannon_TARGET_+0" "" |
3292 "_MEASURE_BuyCannon_HEAD_+0" "buy war materials" |
3293 "_MEASURE_BuyCannon_BODY_+0" "Later on you can buy cannons, bombshells and pistols here. To do that, you need a lot of money and a high imperial reputation." |
3294 "_NETWORK_MAP_NAME_Novaesium_+0" "Castrum Novaesium" |
3295 "_NETWORK_MAP_DESC_Novaesium_+0" "Amidst an idyllic county in the Electoral Rhenis area of Coellen, many journeymen from all over the world used to gather to offer their goods. Few other counties than Coellen could call that many trading towns their own. This was down to the Rhine, the largest river in the empire. Irreplaceable as a sea trading route, and also as a food source. The largest town is Castrum Novaesia, a city already centuries old..." |
3296 "_ITEM_Amulet_NAME_+0" "Amulet" |
3297 "_ITEM_Amulet_NAME_+1" "Amulets" |
3298 "_ITEM_Amulet_TOOLTIP_+0" "A beautiful amulet. Put it on and enjoy the envious looks you will undoubtedly get." |
3299 "_GENERAL_BUILDING_CASTLE_FAILURE_+0" "You must have at least reached the title of >nobleman< to be allowed to build a country estate." |
3300 "_GENERAL_BUILDING_CASTLE_FAILURE_+1" "You already own one country estate. You can not have more." |
3301 "_BUILDING_estate1_NAME_+0" "Country Estate" |
3302 "_BUILDING_estate1_NAME_+1" "Country Estates" |
3303 "_BUILDING_estate1_TOOLTIP_+0" "Who wouldn't enjoy owning a beautiful estate outside of town you could retire to?" |
3304 "_BUILDING_estate1_POOL_+0" "Noblesse oblige" |
3305 "_BUILDING_estate1_POOL_+1" "Plebs not wanted" |
3306 "_BUILDING_estate1_POOL_+2" "Something is better than nothing" |
3307 "_BUILDING_estate1_POOL_+3" "Summer Resort" |
3308 "_BUILDING_estate1_POOL_+4" "Peaceful Forest" |
3309 "_BUILDING_estate1_POOL_+5" "Pomp and Splendour" |
3310 "_BUILDING_estate1_POOL_+6" "The Golden Tower" |
3311 "_BUILDING_estate1_POOL_+7" "Truly on guard" |
3312 "_BUILDING_estate1_POOL_+8" "Lust for Pomp" |
3313 "_BUILDING_estate1_POOL_+9" "My kingdom!" |
3314 "_BUILDING_estate1_POOL_+10" "Roses are red" |
3315 "_BUILDING_estate1_POOL_+11" "The Round Table" |
3316 "_BUILDING_estate1_REQUIREMENTS_+0" "Requirements: The title >Nobleman<" |
3317 "_BUILDING_estate2_NAME_+0" "Country Estate" |
3318 "_BUILDING_estate2_NAME_+1" "Country Estates" |
3319 "_BUILDING_estate2_TOOLTIP_+0" "The country estate is your family's place of residence. If you can call such a building your own, you have truly made your fortune." |
3320 "_BUILDING_estate2_POOL_+0" "Noblesse oblige" |
3321 "_BUILDING_estate2_POOL_+1" "Plebs not wanted" |
3322 "_BUILDING_estate2_POOL_+2" "Something is better than nothing" |
3323 "_BUILDING_estate2_POOL_+3" "Summer Resort" |
3324 "_BUILDING_estate2_POOL_+4" "Peaceful Forest" |
3325 "_BUILDING_estate2_POOL_+5" "Pomp and Splendour" |
3326 "_BUILDING_estate2_POOL_+6" "The Golden Tower" |
3327 "_BUILDING_estate2_POOL_+7" "Truly on guard" |
3328 "_BUILDING_estate2_POOL_+8" "Lust for Pomp" |
3329 "_BUILDING_estate2_POOL_+9" "My kingdom!" |
3330 "_BUILDING_estate2_POOL_+10" "Roses are red" |
3331 "_BUILDING_estate2_POOL_+11" "The Round Table" |
3332 "_BUILDING_estate2_REQUIREMENTS_+0" "Requirements: The title >Baron<" |
3333 "_BUILDING_estate3_NAME_+0" "Pleasure Palace" |
3334 "_BUILDING_estate3_NAME_+1" "Pleasure Palaces" |
3335 "_BUILDING_estate3_TOOLTIP_+0" "The palace proudly towers over the other buildings nearby. It is the most pompous building of all, for far and wide.$NLife on such an estate might be luxurious, but of course there are also enviers who grudge you this luxury. There are also ways of dealing with that..." |
3336 "_BUILDING_estate3_POOL_+0" "Noblesse oblige" |
3337 "_BUILDING_estate3_POOL_+1" "Plebs not wanted" |
3338 "_BUILDING_estate3_POOL_+2" "Something is better than nothing" |
3339 "_BUILDING_estate3_POOL_+3" "Summer Resort" |
3340 "_BUILDING_estate3_POOL_+4" "Peaceful Forest" |
3341 "_BUILDING_estate3_POOL_+5" "Pomp and Splendour" |
3342 "_BUILDING_estate3_POOL_+6" "The Golden Tower" |
3343 "_BUILDING_estate3_POOL_+7" "Truly on guard" |
3344 "_BUILDING_estate3_POOL_+8" "Lust for Pomp" |
3345 "_BUILDING_estate3_POOL_+9" "My kingdom!" |
3346 "_BUILDING_estate3_POOL_+10" "Roses are red" |
3347 "_BUILDING_estate3_POOL_+11" "The Round Table" |
3348 "_BUILDING_estate3_REQUIREMENTS_+0" "Requirements: The title >Allodial Baron<" |
3349 "_BUILDING_Guildhall1_REQUIREMENTS_+0" "" |
3350 "_BUILDING_Guildhall2_REQUIREMENTS_+0" "" |
3351 "_NPC_MARKETEER_NAME_+0" "Overseas Trader" |
3352 "_NPC_BARD_NAME_+0" "Bard" |
3353 "_NPC_PEON_NAME_+0" "Day Labourer" |
3354 "_NPC_PEON_NAME_+1" "Construction Assistant" |
3355 "_NPC_PEON_NAME_+2" "Construction Master" |
3356 "_NPC_PEON_NAME_+3" "Construction Supervisor" |
3357 "_ONSCREENHELP_1_CHARACTER_OTHER_+7" "Guild Reputation:" |
3358 "_ONSCREENHELP_1_CHARACTER_OTHER_+8" "Guild Office:" |
3359 "_ITEM_Cannonball_NAME_+0" "Cannon Ball" |
3360 "_ITEM_Cannonball_NAME_+1" "Cannon Balls" |
3361 "_ITEM_Cannonball_TOOLTIP_+0" "Cannon balls cause enormous damage to buildings, but you need a cannon to fire them...." |
3362 "_ITEM_Sparkingsteel_NAME_+0" "Fire Steel" |
3363 "_ITEM_Sparkingsteel_NAME_+1" "Fire Steels" |
3364 "_ITEM_Sparkingsteel_TOOLTIP_+0" "A fire steel looks like a small horseshoe, only it's flexible. If you press it together the coarse steel ends rub on each other and produce sparks. This makes the fire steel ideal for lighting pot bombs." |
3365 "_ITEM_Round_NAME_+0" "Cartridge" |
3366 "_ITEM_Round_NAME_+1" "Cartridges" |
3367 "_ITEM_Round_TOOLTIP_+0" "The cartridges of our time are cylindrical wooden containers filled with a lead bullet, powder charge and paper. If you want to load your pistol, take one from your belt, pull the stopper from the cartridge and tip the powder and bullet down the barrel of the gun, then stop it up with the paper." |
3368 "_ITEM_BarleyBox1_NAME_+0" "Barley delivery" |
3369 "_ITEM_BarleyBox1_NAME_+1" "Barley deliveries" |
3370 "_ITEM_BarleyBox1_TOOLTIP_+0" "This crate contains a delivery of barley.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3371 "_MEASURE_UseBarleyBox1_NAME_+0" "Unpack barley delivery" |
3372 "_MEASURE_UseBarleyBox1_TOOLTIP_+0" "Use this to unpack a delivery of barley in the warehouse of the building." |
3373 "_MEASURE_UseBarleyBox1_TARGET_+0" "" |
3374 "_ITEM_BarleyBox2_NAME_+0" "Barley delivery" |
3375 "_ITEM_BarleyBox2_NAME_+1" "Barley deliveries" |
3376 "_ITEM_BarleyBox2_TOOLTIP_+0" "This crate contains a delivery of barley.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3377 "_MEASURE_UseBarleyBox2_NAME_+0" "Unpack barley delivery" |
3378 "_MEASURE_UseBarleyBox2_TOOLTIP_+0" "Use this to unpack a delivery of barley in the warehouse of the building." |
3379 "_MEASURE_UseBarleyBox2_TARGET_+0" "" |
3380 "_ITEM_BarleyBox3_NAME_+0" "Barley delivery" |
3381 "_ITEM_BarleyBox3_NAME_+1" "Barley deliveries" |
3382 "_ITEM_BarleyBox3_TOOLTIP_+0" "This crate contains a delivery of barley.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3383 "_MEASURE_UseBarleyBox3_NAME_+0" "Unpack barley delivery" |
3384 "_MEASURE_UseBarleyBox3_TOOLTIP_+0" "Use this to unpack a delivery of barley in the warehouse of the building." |
3385 "_MEASURE_UseBarleyBox3_TARGET_+0" "" |
3386 "_ITEM_HoneyBox1_NAME_+0" "Honey delivery" |
3387 "_ITEM_HoneyBox1_NAME_+1" "Honey deliveries" |
3388 "_ITEM_HoneyBox1_TOOLTIP_+0" "This crate contains a delivery of honey.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3389 "_MEASURE_UseHoneyBox1_NAME_+0" "Unpack honey delivery" |
3390 "_MEASURE_UseHoneyBox1_TOOLTIP_+0" "Use this to unpack a delivery of honey in the warehouse of the building." |
3391 "_MEASURE_UseHoneyBox1_TARGET_+0" "" |
3392 "_ITEM_HoneyBox2_NAME_+0" "Honey delivery" |
3393 "_ITEM_HoneyBox2_NAME_+1" "Honey deliveries" |
3394 "_ITEM_HoneyBox2_TOOLTIP_+0" "This crate contains a delivery of honey.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3395 "_MEASURE_UseHoneyBox2_NAME_+0" "Unpack honey delivery" |
3396 "_MEASURE_UseHoneyBox2_TOOLTIP_+0" "Use this to unpack a delivery of honey in the warehouse of the building." |
3397 "_MEASURE_UseHoneyBox2_TARGET_+0" "" |
3398 "_ITEM_HoneyBox3_NAME_+0" "Honey delivery" |
3399 "_ITEM_HoneyBox3_NAME_+1" "Honey deliveries" |
3400 "_ITEM_HoneyBox3_TOOLTIP_+0" "This crate contains a delivery of honey.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3401 "_MEASURE_UseHoneyBox3_NAME_+0" "Unpack honey delivery" |
3402 "_MEASURE_UseHoneyBox3_TOOLTIP_+0" "Use this to unpack a delivery of honey in the warehouse of the building." |
3403 "_MEASURE_UseHoneyBox3_TARGET_+0" "" |
3404 "_ITEM_FruitBox1_NAME_+0" "Fruit delivery" |
3405 "_ITEM_FruitBox1_NAME_+1" "Fruit deliveries" |
3406 "_ITEM_FruitBox1_TOOLTIP_+0" "This crate contains a delivery of fruit.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3407 "_MEASURE_UseFruitBox1_NAME_+0" "Unpack fruit delivery" |
3408 "_MEASURE_UseFruitBox1_TOOLTIP_+0" "Use this to unpack a delivery of fruit in the warehouse of the building." |
3409 "_MEASURE_UseFruitBox1_TARGET_+0" "" |
3410 "_ITEM_FruitBox2_NAME_+0" "Fruit delivery" |
3411 "_ITEM_FruitBox2_NAME_+1" "Fruit deliveries" |
3412 "_ITEM_FruitBox2_TOOLTIP_+0" "This crate contains a delivery of fruit.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3413 "_MEASURE_UseFruitBox2_NAME_+0" "Unpack fruit delivery" |
3414 "_MEASURE_UseFruitBox2_TOOLTIP_+0" "Use this to unpack a delivery of fruit in the warehouse of the building." |
3415 "_MEASURE_UseFruitBox2_TARGET_+0" "" |
3416 "_ITEM_FruitBox3_NAME_+0" "Fruit delivery" |
3417 "_ITEM_FruitBox3_NAME_+1" "Fruit deliveries" |
3418 "_ITEM_FruitBox3_TOOLTIP_+0" "This crate contains a delivery of fruit.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate." |
3419 "_MEASURE_UseFruitBox3_NAME_+0" "Unpack fruit delivery" |
3420 "_MEASURE_UseFruitBox3_TOOLTIP_+0" "Use this to unpack a delivery of fruit in the warehouse of the building." |
3421 "_MEASURE_UseFruitBox3_TARGET_+0" "" |
3422 "_UPGRADE_MAINROOMS_townhall_NAME_+0" "Entrance Hall" |
3423 "_UPGRADE_Judge_NAME_+0" "Assembly Hall" |
3424 "_MEASURE_AssignToOfferMassage_NAME_+0" "Entertain guests" |
3425 "_MEASURE_AssignToOfferMassage_TOOLTIP_+0" "With this, order your ladies to entertain your house guests." |
3426 "_MEASURE_AssignToOfferMassage_TARGET_+0" "Choose guests" |
3427 "_MEASURE_BUYCANNON_FAILURE_+0" "Buying war material failed - Your imperial reputation of %1SN is too low!" |
3428 "_MEASURE_BUYCANNON_HEAD_+0" "Buying war material" |
3429 "_MEASURE_BUYCANNON_QUESTION_+0" "#E[NT_FRIENDLY]What are you interested in?" |
3430 "_MEASURE_BUYCANNON_QUESTION_+1" "#E[NT_FRIENDLY]Anything else?" |
3431 "_MEASURE_BUYCANNON_OPTION_+0" "#E[NT_SEVERE]I would like to buy a pistol." |
3432 "_MEASURE_BUYCANNON_OPTION_+1" "#E[NT_SEVERE]You have cartridges, don't you?" |
3433 "_MEASURE_BUYCANNON_OPTION_+2" "#E[NT_SEVERE]I'd be interested in a fire steel." |
3434 "_MEASURE_BUYCANNON_OPTION_+3" "#E[NT_SEVERE]Do you have pot bombs?" |
3435 "_MEASURE_BUYCANNON_OPTION_+4" "#E[NT_SEVERE]I want a cannon!" |
3436 "_MEASURE_BUYCANNON_OPTION_+5" "#E[NT_SEVERE]I need a cannon ball!" |
3437 "_MEASURE_BUYCANNON_ANSWER_+0" "#E[NT_SEVERE]Yes, I need some more..." |
3438 "_MEASURE_BUYCANNON_ANSWER_+1" "#E[NT_SEVERE]No, that is all." |
3439 "_MEASURE_upgradeResidence_NAME_+0" "Upgrade building" |
3440 "_MEASURE_upgradeResidence_TOOLTIP_+0" "With this measure, the required title and necessary money, you can upgrade your home by one building level." |
3441 "_MEASURE_upgradeResidence_TARGET_+0" "" |
3442 "_MEASURE_UseStonerotary_NAME_+0" "A stone top for your child!" |
3443 "_MEASURE_UseStonerotary_TOOLTIP_+0" "Give one of your dynasty's children a stone top. They'll not only be happy and more attached to you, but also gain precious experience for later life.$NBy playing with the stone top, the child receives experience points!" |
3444 "_MEASURE_UseStonerotary_TARGET_+0" "To which one of your own children would you like to offer a stone top?" |
3445 "_MEASURE_UseStonesoldier_NAME_+0" "A stone soldier for your child!" |
3446 "_MEASURE_UseStonesoldier_TOOLTIP_+0" "Give one of your dynasty's children a stone soldier. They'll not only be happy and more attached to you, but also gain precious experience for later life.$NBy playing with the stone soldier, the child receives experience points!" |
3447 "_MEASURE_UseStonesoldier_TARGET_+0" "To which one of your own children would you like to offer a stone soldier?" |
3448 "_ITEM_Bridle_NAME_+0" "Harness" |
3449 "_ITEM_Bridle_NAME_+1" "Harness" |
3450 "_ITEM_Bridle_TOOLTIP_+0" "This is the harness for one of your riding horses. As long as you have the harness with you, are not inside a building, and own a country estate with stables, you can ride the horse." |
3451 "_MEASURE_UseHorse_NAME_+0" "Set out on a journey" |
3452 "_MEASURE_UseHorse_TOOLTIP_+0" "This is the harness for one of your riding horses. As long as you have the harness with you, are not inside a building, and own a country estate with stables, you can ride the horse." |
3453 "_MEASURE_BuyHorse_NAME_+0" "Buy a riding horse" |
3454 "_MEASURE_BuyHorse_TOOLTIP_+0" "As the owner of a stable, you can buy riding horses." |
3455 "_MEASURE_BuyHorse_TARGET_+0" "" |
3456 "_USE_HORSE_FAILURE_+0" "Your horse shies and runs away with the harness - You have to buy a stable!" |
3457 "_BUY_HORSE_FAILURE_+0" "Buying a riding horse failed - You do not have enough money!" |
3458 "_BUY_HORSE_FAILURE_+1" "Buying a riding horse failed - You have no space in your inventory!" |
3459 "_BUY_HORSE_HEAD_+0" "Buying a riding horse" |
3460 "_BUY_HORSE_BODY_+0" "Would you like to buy a riding horse for %1t?" |
3461 "_PRIVILEGES_115_IMPOSEASALESFREEZE_MSG_HEAD_+0" "#E[NT_NEUTRAL]A market stall has been closed" |
3462 "_PRIVILEGES_115_IMPOSEASALESFREEZE_MSG_BODY_+0" "%1SA %1SN today closed the %>%2GG%< market stall in %3NAME. This market stall's products may not be traded in the marketplace at the moment." |
3463 "_PRIVILEGES_115_IMPOSEASALESFREEZE_MSG_BODY_+1" "%1l %2SN today closed the %>%3GG%< market stall in %4NAME. This market stall's products may not be traded in the marketplace at the moment." |
3464 "_IMPOSEASALESFREEZE_FAILURE_+0" "This market has already been closed for trade!" |
3465 "_IMPOSEASALESFREEZE_FAILURE_+1" "This market does not belong to your city!" |
3466 "_IMPOSEASALESFREEZE_FAILURE_+2" "This market is too far away!" |
3467 "_IMPOSEASALESFREEZE_COOLDOWN_+0" "%1SA %1SN closed the %>%2GG%< market stall in %3NAME for " |
3468 "_IMPOSEASALESFREEZE_COOLDOWN_+1" "%2l %1SN closed the %>%3GG%< market stall in %4NAME for " |
3469 "_MEASURE_ImposeASalesFreezeAlderman_NAME_+0" "Order sales ban" |
3470 "_MEASURE_ImposeASalesFreezeAlderman_TOOLTIP_+0" "With this, you can forbid the sale of goods from the market stall of your choice for a certain time. With that, you can cause significant problems for your competitors' business, but you will lose some of your fame points, too." |
3471 "_MEASURE_ImposeASalesFreezeAlderman_TARGET_+0" "Which market stall should be closed?" |
3472 "_IMPERIALOFFICER_LOOSE_+0" "The office of the >counsellor of the sovereign> will now be reassigned!" |
3473 "_AUTOROUTE_INITIATE_HEAD_+0" "Choose procedure" |
3474 "_AUTOROUTE_INITIATE_HEAD_+1" "Please choose" |
3475 "_AUTOROUTE_INITIATE_HEAD_+2" "Please choose the desired amount" |
3476 "_AUTOROUTE_INITIATE_OPTION_+0" "Load" |
3477 "_AUTOROUTE_INITIATE_OPTION_+1" "Unload" |
3478 "_AUTOROUTE_INITIATE_OPTION_+2" "next building" |
3479 "_AUTOROUTE_INITIATE_OPTION_+3" "Send out" |
3480 "_AUTOROUTE_INITIATE_OPTION_+4" "Quit" |
3481 "_AUTOROUTE_INITIATE_INTERVAL_+0" "...rarely" |
3482 "_AUTOROUTE_INITIATE_INTERVAL_+1" "...often" |
3483 "_AUTOROUTE_INITIATE_INTERVAL_+2" "...constantly" |
3484 "_AUTOROUTE_NEXT_BUILDING_+0" "Choose next building!" |
3485 "_AUTOROUTE_STOPED_HEAD_+0" "A trade route is given up" |
3486 "_AUTOROUTE_STOPED_BODY_+0" "Unfortunately, you don't have the necessary coinage to maintain the trade route." |
3487 "_NETWORK_MAP_NAME_Goldhain_+0" "Goldhain and environment" |
3488 "_NETWORK_MAP_DESC_Goldhain_+0" "The country around the town of Goldhain lies deep in the west European coastal area. Only a few people know about this idyllic area, which means you can live there in peace and quiet." |
3489 "_TAROTCARDS_FATE_NEGATIV_+0" "The cards predict your bad reputation in the empire!" |
3490 "_TAROTCARDS_FATE_NEGATIV_+1" "The cards predict your loss of reputation in your guild!" |
3491 "_TAROTCARDS_FATE_NEGATIV_+2" "The cards predict you >bad luck in gambling!<. And it doesn't take long until you realize that you lack %1t..." |
3492 "_TAROTCARDS_FATE_POSITIV_+0" "The cards predict your better reputation in the empire!" |
3493 "_TAROTCARDS_FATE_POSITIV_+1" "The cards predict your increased reputation in your guild!" |
3494 "_TAROTCARDS_FATE_POSITIV_+2" "The cards predict you >a glorious future!<. Thus encouraged, the experience of %1SN rises!" |
3495 "_MEASURE_RauchWerfen_NAME_+0" "Drop smoke" |
3496 "_MEASURE_RauchWerfen_TOOLTIP_+0" "With this, you can drop a small smoke bomb in front of your feet, and thus make it easier to get away." |
3497 "_MEASURE_RauchWerfen_TARGET_+0" "" |
3498 "_MEASURE_SichTarnen_NAME_+0" "Disguise" |
3499 "_MEASURE_SichTarnen_TOOLTIP_+0" "Disguise yourself and avoid unwanted attention." |
3500 "_MEASURE_SichTarnen_TARGET_+0" "" |
3501 "_MEASURE_AdministrateWar_NAME_+0" "The stage of Imperial Politics" |
3502 "_MEASURE_AdministrateWar_TOOLTIP_+0" "It is your duty as the highest sovereign to decide about war and peace in your empire." |
3503 "_MEASURE_AdministrateWar_TARGET_+0" "" |
3504 "_AdministrateWar_Peace_+0" "I would like to keep peace!" |
3505 "_AdministrateWar_Normal_+0" "I don't care about all that..." |
3506 "_AdministrateWar_War_+0" "I'm in favour of war!" |
3507 "_CHARACTERS_3_OFFICES_NAME_Koenig_germany_+0" "Emperor" |
3508 "_CHARACTERS_3_OFFICES_NAME_Koenig_germany_+1" "Empress" |
3509 "_CHARACTERS_3_OFFICES_NAME_Koenig_austria_+0" "Archduke" |
3510 "_CHARACTERS_3_OFFICES_NAME_Koenig_austria_+1" "Archduchess" |
3511 "_CHARACTERS_3_OFFICES_NAME_Koenig_netherlands_+0" "Governor" |
3512 "_CHARACTERS_3_OFFICES_NAME_Koenig_netherlands_+1" "Governess" |
3513 "_NETWORK_MAP_NAME_Mountainmap_2c_+0" "The Kufstein Area" |
3514 "_NETWORK_MAP_DESC_Mountainmap_2c_+0" "The fortress town of Kufstein has always been an apple of discord between the different powers. Thanks to its position close to important trade routes, Kufstein is a rich town that can comfortably live on tolls." |
3515 "_NETWORK_MAP_NAME_Mountainmap_1c_+0" "Innsbruck" |
3516 "_NETWORK_MAP_DESC_Mountainmap_1c_+0" "Innsbruck has long been a residential town of the Tirol line of the Habsburg, which has provided the city with wealth and accoutrements. Situated on the Inn, it is also a hub for important trade routes and the Tirol silver trade." |
3517 "_FAMILY_ATTENDSCHOOL_CHURCH_END_CERTIFICATE_DOCUMENT_+0" "$Z$[School Certificate$]$N$NIn the name of the monastery we hereby confirm that $N$N%1SN$N$Nattended the monastery school of %2NAME successfully and honourably.$N$NMay you learn an honourable trade and enrich our community as an honourable citizen.$N$NSigned, the Abbott of the Monastery of %2NAME in %3j" |
3518 "_FAMILY_ATTENDSCHOOL_GUILD_END_CERTIFICATE_DOCUMENT_+0" "$Z$[School Certificate$]$N$NIn the name of the guild in %2NAMEwe confirm with this certificate that $N$N%1SN$N$Nvisited the guild hall of %2NAME regularly and with great zeal, and that they learned all relevant arts from the guild representatives.$N$NMay you use your knowledge to do credit to the guild even beyond the boundaries of the town of %2NAME.$N$NSigned, Guild Master of the town of %2NAME in %3j" |
3519 "_FAMILY_ATTENDSCHOOL_LORD_END_CERTIFICATE_DOCUMENT_+0" "$Z$[School Certificate$]$N$NWith this certificate we confirm that$N$N%1SN$N$Nhas been taught the fine art of diplomacy, as well as riding and fencing.$N$NMay you make our court proud of your achievements.$N$Nsigned Baron Reinhold of Bavaria in %3j" |
3520 "_ATTEND_APPRENTICE_NEW_OPTION_+0" "The child shall have its knowledge from me!" |
3521 "_ATTEND_APPRENTICE_NEW_OPTION_+1" "To the guild of tradesmen (%2t)" |
3522 "_ATTEND_APPRENTICE_NEW_OPTION_+2" "To the guild of patrons (%2t)" |
3523 "_ATTEND_APPRENTICE_NEW_OPTION_+3" "To the church (%3t)" |
3524 "_ATTEND_APPRENTICE_NEW_OPTION_+4" "To the Guard captain (%4t)" |
3525 "_ATTEND_APPRENTICE_NEW_OPTION_+5" "To the Duke's court purveyor (%3t)" |
3526 "_ATTEND_APPRENTICE_NEW_OPTION_+6" "To the Duke's court baker (%3t)" |
3527 "_ATTEND_APPRENTICE_NEW_OPTION_+7" "To the Duke's counsellor (%4t)" |
3528 "_ATTEND_APPRENTICE_NEW_OPTION_+8" "Into the imperial army (%4t)" |
3529 "_ATTEND_APPRENTICESHIP_NEW_HEAD_+0" "Your child is old enough to start an apprenticeship." |
3530 "_ATTEND_APPRENTICESHIP_NEW_BODY_+0" "You can now enter your child %1SN into an apprenticeship. You can choose whether you want to entrust your child %1SN to the guild of tradesmen, the guild of patrons, the local monastery or the town guard captain.$NAt the monastery your offspring will learn how to read and write and will be taught the art of herbalism.$NThe guard captain will teach your child manners and solid self-confidence, which could be an advantage when using a sword.$NIf you send your child into one of the guilds, it will be taught the according knowledge of the guild master.$NIf you would like to decide yourself what your child is to learn, then you can teach it everything you know yourself.$NWho do you want to entrust your child to?" |
3531 "_ATTEND_APPRENTICESHIP_NEW_BODY_+1" "You can now enter your child %1SN into an apprenticeship. Your rank demands you make a careful and wise choice, or do you want your offspring to be taught by simple plebs?$NAt the court of the Baron Reinhold of Bavaria, your child would be in good hands. You've been offered the care of either the court baker, the court purveyor, or the Duke's counsellor.$NAlternatively you can make your child serve as an officer in the army for some time .$NWhere do you want to send your child?" |
3532 "_BUILDING_Orchard2_NAME_+0" "Orchard" |
3533 "_BUILDING_Orchard2_NAME_+1" "Orchards" |
3534 "_BUILDING_Orchard2_TOOLTIP_+0" "Orchards enable the production and harvesting of fruit." |
3535 "_BUILDING_Orchard2_REQUIREMENTS_+0" "Patron" |
3536 "_BUILDING_Orchard3_NAME_+0" "Orchard" |
3537 "_BUILDING_Orchard3_NAME_+1" "Orchards" |
3538 "_BUILDING_Orchard3_TOOLTIP_+0" "Orchards enable the production and harvesting of fruit." |
3539 "_BUILDING_Orchard3_REQUIREMENTS_+0" "Patron" |
3540 "_UPGRADE_ProtectionOfBurglary_NAME_+0" "Theft insurance" |
3541 "_UPGRADE_ProtectionOfBurglary_TOOLTIP_+0" "With theft insurance, you can make life difficult for burglars." |
3542 "_CITY_NAME_Bonn_+0" "Bonn" |
3543 "_CITY_NAME_Colonia_+0" "Cologne" |
3544 "_CITY_NAME_Novaesium_+0" "Novaesium" |
3545 "_CITY_NAME_Fichtental_+0" "Fichtental" |
3546 "_ITEM_TarotCards_NAME_+0" "Tarot cards" |
3547 "_ITEM_TarotCards_TOOLTIP_+0" "They say some people can predict the future with Tarot cards." |
3548 "_UPGRADE_WarBanner_NAME_+0" "War Banner" |
3549 "_UPGRADE_WarBanner_TOOLTIP_+0" "The war banner is more than just a colourful piece of cloth - it inspires your soldiers during battle and thus contributes to victory." |
3550 "_UPGRADE_WaterPump_NAME_+0" "Water Pump" |
3551 "_UPGRADE_WaterPump_TOOLTIP_+0" "A manual water pump plays an important role in fires." |
3552 "_UPGRADE_Well_NAME_+0" "Well" |
3553 "_UPGRADE_Well_TOOLTIP_+0" "In case of a fire, your employees can get much more water to the source of the fire. This means that most fires can be quickly nipped in the bud." |
3554 "_UPGRADE_WeaponRack_NAME_+0" "Weapon Rack" |
3555 "_UPGRADE_WeaponRack_TOOLTIP_+0" "In case of trouble, your men can prepare much faster with the weapon rack. This means that most attackers will not only think twice, but may totally refrain from attacking your fortress." |
3556 "_UPGRADE_Pig_NAME_+0" "Pig" |
3557 "_UPGRADE_Pig_NAME_+1" "Pigs" |
3558 "_UPGRADE_Pig_TOOLTIP_+0" "Although denounced by nobles and the clergy as an unclean animal, the pig is nevertheless the most popular meat animal in Europe. It is cheap to maintain, has few demands, and provides an enormous amount of meat for its size." |
3559 "_UPGRADE_Sheep_NAME_+0" "Sheep" |
3560 "_UPGRADE_Sheep_NAME_+1" "Sheep" |
3561 "_UPGRADE_Sheep_TOOLTIP_+0" "Sheep can be sheared, and their wool can be processed into thread." |
3562 "_UPGRADE_Cattle_NAME_+0" "Cattle" |
3563 "_UPGRADE_Cattle_NAME_+1" "Cattle" |
3564 "_UPGRADE_Cattle_TOOLTIP_+0" "In contrast to pigs, cattle provide leaner meat, but require more room and have fewer offspring. " |
3565 "_UPGRADE_DONKEY_NAME_+0" "Mule" |
3566 "_WORLDAMBIENT_DONKEYCHEF_NAME_+0" "Mule driver" |
3567 "_WORLDAMBIENT_DONKEYCHEF_NAME_+1" "Gustav" |
3568 "_WORLDAMBIENT_DONKEYCHEF_TEXT_+0" "Hey, what's wrong with you? Why are you shambling after me? Do you want to fool me?" |
3569 "_WORLDAMBIENT_DONKEYCHEF_TEXT_+1" "Move, you lame donkey!" |
3570 "_WORLDAMBIENT_DONKEYCHEF_TEXT_+2" "Can't you move even more slow, you stupid mule?!" |
3571 "_WORLDAMBIENT_DONKEYCHEF_TEXT_+3" "Come on, I want to arrive this very day!" |
3572 "_WORLDAMBIENT_DONKEYCHEF_TEXT_+4" "I will make you move...! 4head!" |
3573 "_WORLDAMBIENT_DONKEYCHEF_TEXT_+5" "Even the guys at the townhall are faster than you!" |
3574 "_WORLDAMBIENT_DONKEYCHEF_TEXT_+6" "Move! Or I will send you to the knacker!" |
3575 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+6" "You lost %1t due to a miserably failed smuggling business." |
3576 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+10" "Due to a lucky coincidence you could defeat an assault on a building of %1SN.$N$N%1SV is very grateful!" |
3577 "_UPGRADE_brennofen_TOOLTIP_+0" "With a furnace you are able to harden your gathered clay much faster than waiting untill it has dried out in the sun." |
3578 "_UPGRADE_brennofen_NAME_+1" "Furnaces" |
3579 "_UPGRADE_brennofen_NAME_+0" "Furnace" |
3580 "_UPGRADE_seilzug_TOOLTIP_+0" "Tackles make the mason's work much easier since they make it possible to move heavy stone chippings with little effort very quickly. Also your employees will complain about backaches less often." |
3581 "_UPGRADE_seilzug_NAME_+1" "Tackles" |
3582 "_UPGRADE_seilzug_NAME_+0" "Tackle" |
3583 "_UPGRADE_werkzeug_TOOLTIP_+0" "Many new tools for you and your employees. Working with stones wears your tools very fast, so it is important to replace them at regular intervals in order to avoid delays." |
3584 "_UPGRADE_werkzeug_NAME_+1" "Tools" |
3585 "_UPGRADE_werkzeug_NAME_+0" "Tool" |
3586 "_UPGRADE_plaene_TOOLTIP_+0" "The use of construction plans let you avoid mistakes already when you design your products which will save you time and frustration." |
3587 "_UPGRADE_plaene_NAME_+1" "Construction plans" |
3588 "_UPGRADE_plaene_NAME_+0" "Construction plan" |
3589 "_NETWORK_MAP_NAME_Fichtental_+0" "Fichtental area" |
3590 "_NETWORK_MAP_DESC_Fichtental_+0" "The city Fichtental is the most northern city in the area of Cologne and it's the perfect city for your family! Due to it's wide farmlands and the rich fishing areas you and your family will always have enough to eat." |
3591 "_NETWORK_MAP_NAME_IslaNubla_+0" "Isla Nubla" |
3592 "_NETWORK_MAP_DESC_IslaNubla_+0" "Isla Nubla is a small volcanic island and is located in the mediterranean sea of the known Europe. It is very isolated and the ground is very fertile." |
3593 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+0" "$Z$[Certificate of Apprenticeship$]$N$NCongratulations, you have passed your knowledge on to your offspring$N$N%1SN.$N%1SN now is an accepted member of the %2l.$N$N%3NAME in %4j" |
3594 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+1" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas succeded in the master's certificate examination after hard studies of craftmanship.$N%1SN is now a fully accepted member of the %2l.$N$Nsgd. Alexander Felsmeister for Mason's Guild" |
3595 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+2" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas succeded in the master's certificate examination after hard studies of craftmanship.$N%1SN is now a fully accepted member of the %2l.$N$Nsgd. The Patron's Guild of %3NAME in %4j" |
3596 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+3" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas succeded in his studies of the holy scripture at the monastery of %3NAME.$N%1SN is now an accepted member of the church of %3NAME.$N$Nsgd. The abbot of the monastery of %3NAME in %4j" |
3597 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+4" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas learned the handling of a sword as well as the laws of %3SN.$N%1SN is now a fully accepted member of the %2l.$N$Nsgd. Fritz, captain of the gard$N$N%3NAME in %4j" |
3598 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+5" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas succeded in the master's certificate examination after hard studies of craftmanship at the court of Baron Reinhold of Bavaria.$N%1SN is now a fully accepted member of the $2l.$N$Nsgd. Alois Meckerer, purveyor to the court of Baron Reinhold of Bavaria in %4j" |
3599 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+6" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas succeded in the master's certificate examination after hard studies at the court of Baron Reinhold of Bavaria.$N%1SN is now a fully accepted member of the $2l.$N$Nsgd. Horst Metzelschleck, baker at the court of Baron Reinhold of Bavaria in %4j" |
3600 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+7" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas succeded in the master's certificate examination after hard studies at the court of Baron Reinhold of Bavaria.$N%1SN is now a fully accepted member of the $2l.$N$Nsgd. Alexander Merlin, adviser at the court of Baron Reinhold of Bavaria in %4j" |
3601 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_NEW_+8" "$Z$[Certificate of Apprenticeship$]$N$NHereby shall be certified that$N$N%1SN$N$Nhas served the crown well in hard times.$N%1SN has proven to be a great fighter with sword and rapier and has been accepted as member of the %2l.$N$Nsgd. Marshal Franz of Darthmoor in %4j" |
3602 "_NETWORK_MAP_DESC_NOTTINGHAMSHIRE_+0" "The county of Nottinghamshire" |
3603 "_NETWORK_MAP_DESC_CARSTEN2_+0" "Debug map for testing" |
3604 "_NETWORK_MAP_DESC_SOUTH_GERMANY_+0" "For generations, Augsburg and Heidelberg have maintained profitable, but rather informal trade relations. But more and more outlaws have appeared in the deep woods and rugged hills...$NAlready, the trade routes are risky and only barely profitable because of the necessary escorts. But what if the footpads join forces into large robber bands?$NWill trade between the cities be disrupted, or will you find a way to use the situation for your own ends?" |
3605 "_NETWORK_MAP_DESC_NEWARK_+0" "Not far from the towns of Newark and Mansfield, in the county of Nottinghamshire, lies the legendary Sherwood Forest. Here, some two hundred years ago, Robin Hood and his men were said to have stolen money from the rich and given it to the poor. Alas, today there is no more redistribution of wealth. But see for yourself..." |
3606 "_NETWORK_MAP_DESC_NOTTINGHAM_CAPITAL_+0" "Founded by the Anglo-Saxons over five hundred years ago as a fortified chieftain's residence, modern Nottingham - splendid and prosperous - rules over the county of Nottinghamshire. From Nottingham Castle, the sovereign governs the county with a more or less just hand as the sheriff.$NWhat sort of sheriff would you be if you came to power through skilled political manoeuvres?" |
3607 "_NETWORK_MAP_DESC_NOTTINGHAM_+0" "Today, Nottingham seems small and unimpressive. Yet, the fame of this city was great in the days of the Anglo-Saxon chieftains. But those days seem to have fallen into oblivion.$NWill you help Nottingham to a new glory, make it a powerful city whose name is spoken by everyone with awe and admiration? Or will your hometown be completely forgotten, and with it your family dynasty?" |
3608 "_NETWORK_MAP_NAME_NOTTINGHAMSHIRE_+0" "The forests of Nottingham" |
3609 "_NETWORK_MAP_NAME_SOUTH_GERMANY_+0" "Southern Germany" |
3610 "_NETWORK_MAP_NAME_NEWARK_+0" "Sherwood Forest" |
3611 "_NETWORK_MAP_NAME_NOTTINGHAM_CAPITAL_+0" "The Sheriff of Nottingham" |
3612 "_NETWORK_MAP_NAME_NOTTINGHAM_+0" "Nottinghamshire" |
3613 "_NETWORK_MAP_NAME_FRANCE_3s_+0" "Lyon, Macon and Belley" |
3614 "_NETWORK_MAP_DESC_FRANCE_3s_+0" "At the confluence of the Rhône and Saone lies beautiful and powerful Lyon. Built and expanded by the Romans, the city long ruled Roman-occupied Gaul.$NThen, as now, Lyon was a mighty metropolis, which benefits from its favourable position at a junction of five of the most important western trade routes.$NProve your skills as a businessman, and make your family the most powerful in all of Lyon." |
3615 "_NETWORK_MAP_NAME_FRANCE_+0" "The Hills of Lyon" |
3616 "_NETWORK_MAP_DESC_FRANCE_+0" "At the confluence of the Rhône and Saone lies beautiful and powerful Lyon. Built and expanded by the Romans, the city long ruled Roman-occupied Gaul.$NThen, as now, Lyon was a mighty metropolis, which benefits from its favourable position at a junction of five of the most important western trade routes.$NProve your skills as a businessman, and make your family the most powerful in all of Lyon." |
3617 "_NETWORK_MAP_NAME_SOUTH_GERMANY_3s_+0" "Alamannia" |
3618 "_NETWORK_MAP_DESC_SOUTH_GERMANY_3s_+0" "For generations, Augsburg, Heidelberg and Zurich have maintained profitable, but rather informal trade relations. But more and more outlaws have appeared in the deep woods and rugged hills...$NAlready, the trade routes are risky and only barely profitable because of the necessary escorts. But what if the footpads join forces into large robber bands?$NWill trade between the cities be disrupted, or will you find a way to use the situation for your own ends?" |
3619 "_NETWORK_MAP_NAME_NEWARK_SMALL_+0" "Newark" |
3620 "_NETWORK_MAP_DESC_NEWARK_SMALL_+0" "Not far from the towns of Newark and Mansfield, in the county of Nottinghamshire, lies the legendary Sherwood Forest. Here, some two hundred years ago, Robin Hood and his men were said to have stolen money from the rich and given it to the poor. Today there is no more redistribution of wealth. But see for yourself..." |
3621 "_NETWORK_MAP_NAME_HANSE_+0" "The Hansa" |
3622 "_NETWORK_MAP_NAME_DANZIG_+0" "Pomerania" |
3623 "_NETWORK_MAP_DESC_HANSE_+0" "The Hansa is the most powerful trading alliance in northern Europe. From Hamburg, the Hansa dominates trade throughout the North Sea and the Baltic. It has a mighty merchant fleet, consisting mostly of cogs, and has opened trading posts, so-called counting houses, everywhere.$NThe Hansa has been battling with the royal house of Denmark and the pirates of the North Sea for ages. Not only Hamburg suffers the effects, but the other cities with close trade relations as well." |
3624 "_NETWORK_MAP_DESC_DANZIG_+0" "Gothiscandza - >Coast of the Goths< - what the Goths once called today's Danzig. A few generations later, the city was conquered by the Baltic tribe of the Prussians, after whom the later principality of Prussia would be named. Even then, Danzig was a major trans-shipment centre for amber and furs.$NDanzig lies in Pomerania and belongs to the monastic state of Prussia, which was established by the Teutonic Knights. With entry into the Hansa in 1361, the city flourished and ultimately became the leading Hanseatic city in Prussia.$NCan you stand up to the tough competition in the struggle for supremacy in Pomerania? Or will you be swept away like a withered leaf?" |
3625 "_NETWORK_MAP_NAME_NORTHSEA_+0" "North Sea" |
3626 "_NETWORK_MAP_NAME_BRITAIN_+0" "Britain" |
3627 "_NETWORK_MAP_DESC_NORTHSEA_+0" "The North Sea is a marginal sea of the Atlantic Ocean, stretching between the British Isles, Scandanavia, and central Europe. Called >Mare Germanicum< - the German Sea - by the Romans, it was the Hansa which gave the North Sea its modern common name. Seen from Hamburg, it lies to the north, and the Baltic Sea lies to the east.$NThere are dozens of important shipping lanes in the North Sea, but also countless pirate lairs. It was the Victual Brothers - the most legendary pirate association in Europe - who terrorised the North Sea after the Teutonic Knights drove them bloodily from the Baltic." |
3628 "_NETWORK_MAP_DESC_BRITAIN_+0" "The original inhabitants of Britain, the Celtic people of the Picts, once called their island >Albion<. However, with the conquest by the Roman Empire after the birth of Christ, the name >Britannia< prevailed. Following the withdrawal of the Romans, the Scoti from Ireland - the ancestors of the Scots - and the Saxons and Angles invaded Britain and ultimately formed the modern countries of England, Scotland, and Wales.$NLondon, the most magnificent city on the island as well as the capital and royal seat of England, was founded in AD 47 by the Romans as >Londinium<. It was destroyed and rebuilt repeatedly. Today the city is not only an important trading centre, but also the arena for a constant struggle for supremacy in Britain." |
3629 "_NETWORK_MAP_NAME_CALENBERG_+0" "Duchy of Calenberg" |
3630 "_NETWORK_MAP_DESC_CALENBERG_+0" "The trade route between Hanover and Hamelin leads through a pass over the Deister, a forested chain of hills in the heart of the Calenberg lands. Many travelling merchants have brought frightening stories from the small town of Danquardessen, which lies directly on the trade route in the middle of the forest. But the greatest fear is of the highwaymen who have their hideouts deep in the underbrush and lie in wait for wealthy prey..." |
3631 "_NETWORK_MAP_NAME_HANNOVER_+0" "Hannover" |
3632 "_NETWORK_MAP_DESC_HANNOVER_+0" "Once a small trading post, the village >to den hogen overen< soon grew to a fortified city that was henceforth known as Hanover. The city is the seat of the dukes of Calenberg, although Hanover itself has purchased its freedom and joined the Hansa." |
3633 "_CITY_NAME_DANQUARDESSEN_+0" "Danquardessen" |
3634 "_CITY_NAME_HAMELN_+0" "Hameln" |
3635 "_CITY_NAME_HANNOVER_+0" "Hannover" |
3636 "_NETWORK_MAP_NAME_DUEL_+0" "Shadow over Rabenstein" |
3637 "_NETWORK_MAP_DESC_DUEL_+0" "(Duel map)$NOnce, the Count of Rabenstein ruled his fiefdom with an iron fist. But then the oppressed people rose up and stormed the castle of the count after a hard battle.$NTwo honourable commoners led the rebels. But when it was time to distribute the booty, they began to quarrel. Their descendants continue the feud today.$NTake over one of the feuding dynasties and lead them to victory so that peace and quiet can once again return to Rabenstein..." |
3638 "_CITY_NAME_RABENSTEIN_+0" "Rabenstein" |
3639 "_NETWORK_MAP_NAME_VIENNA_+0" "Vienna" |
3640 "_NETWORK_MAP_DESC_VIENNA_+0" "Back in the days of the Roman emperors, a fort once stood where Vienna, known as the Gate to the East, now stands. Now, it has been transformed into a proud city, St. Stephen's Cathedral towering majestically in its centre. Vienna is located at a crossroads of several important trade routes and this position has enabled the city to gather an abundance of wealth. Now, however, the nearby cities of Pressburg and Linz are competing with Vienna for influence and power." |
3641 "_CITY_NAME_VIENNA_+0" "Vienna" |
3642 "_CITY_NAME_BRATISLAVA_+0" "Pressburg" |
3643 "_CITY_NAME_LINZ_+0" "Linz" |
3644 "_CITY_NAME_BERGEN_+0" "Bergen" |
3645 "_CITY_NAME_BRUGGE_+0" "Bruges" |
3646 "_CITY_NAME_DANZIG_+0" "Danzig" |
3647 "_CITY_NAME_EDINBURGH_+0" "Edinburgh" |
3648 "_CITY_NAME_HAMBURG_+0" "Hamburg" |
3649 "_CITY_NAME_LONDON_+0" "London" |
3650 "_CITY_NAME_NOWGORODO_+0" "Novgorod" |
3651 "_CITY_NAME_SKANOR_+0" "Skanör" |
3652 "_CITY_NAME_WISBY_+0" "Wisby" |
3653 "_CITY_NAME_LYON_+0" "Lyon" |
3654 "_CITY_NAME_AUGSBURG_+0" "Augsburg" |
3655 "_CITY_NAME_MANSFIELD_+0" "Mansfield" |
3656 "_CITY_NAME_HUCKNALL_+0" "Hucknall" |
3657 "_CITY_NAME_MACON_+0" "Mácon" |
3658 "_CITY_NAME_HEIDELBERG_+0" "Heidelberg" |
3659 "_CITY_NAME_NEWARK_+0" "Newark" |
3660 "_CITY_NAME_NOTTINGHAM_+0" "Nottingham" |
3661 "_CITY_NAME_BELLEY_+0" "Belley" |
3662 "_CITY_NAME_ZUERICH_+0" "Zurich" |
3663 "_USE_HORSE_FAILURE_+1" "You don't have enough money for such a long journey!" |
3664 "_USE_HORSE_DECISION_BUTTON_+0" "Yes, let's move!" |
3665 "_USE_HORSE_DECISION_BUTTON_+1" "That's much too expensive!" |
3666 "_USE_HORSE_DECISION_BUTTON_+2" "A pity really – I can't afford that." |
3667 "_USE_HORSE_DECISION_HEAD_+0" "Set forth on a journey" |
3668 "_USE_HORSE_DECISION_BODY_+0" "%1SN, this journey would cost you %2t. Do you really want to do this?" |
3669 "_MEASURE_UseHorse_TARGET_+0" "Select the target of your journey" |
3670 "_MERCENARY_RAZZIA_SPEECH_BEGIN_+0" "#E[AG_THREATENING]We know this building houses some of the most dangerous criminals. Surrender or bear the consequences!" |
3671 "_MERCENARY_RAZZIA_SPEECH_ATTACK_+0" "#E[AG_THREATENING]You want a fight? Fine then. I will make mincemeat out of you!" |
3672 "_MERCENARY_RAZZIA_SPEECH_ATTACK_+1" "#E[AG_THREATENING]ATTAAAACK!!!" |
3673 "_MERCENARY_RAZZIA_SPEECH_SURRENDER_+0" "#E[HP_HAPPY]Very well, you know whats good for you! Now I will check this building for some evidences of your horrible crimes, hehe." |
3674 "_MERCENARY_RAZZIA_SPEECH_ATTACK_NOENEMY_+0" "#E[HP_HAPPY]Where are your henchmen now, huh? You don't have any? Oh, I'm so sorry, hehe!" |
3675 "_MERCENARY_RAZZIA_SPEECH_ATTACK_END_+0" "#E[HP_HAPPY]Well, well, what have we here? Gold! No objections if I take it, right? Oh, I forgot! You can't stop me anyway!" |
3676 "_MERCENARY_RAZZIA_SPEECH_SURRENDER_END+0" "#E[HP_HAPPY]What's that? ...a pocket book? Nobody will miss it, hehe!" |
3677 "_MERCENARY_RAZZIA_FILTER_NOEVIDENCES_+0" "You don't have enough evidence against the owner of the building! You need evidences with at least a total of 35 or more authenticity." |
3678 "_MERCENARY_RAZZIA_FILTER_NOOWNER_+0" "This building has no owner!" |
3679 "_MERCENARY_RAZZIA_SPEECH_RESPONDNO_+0" "BACK OFF! Before someone gets hurt!" |
3680 "_MERCENARY_RAZZIA_SPEECH_RESPONDNO_+1" "No, please no! We surrender!" |
3681 "_MERCENARY_RAZZIA_MSG_BEGIN_BODY_+0" "An armed mercenary of the %1DN family threatens your building %2GG! Will you answer back?" |
3682 "_MERCENARY_RAZZIA_MSG_BEGIN_BUTTON_+0" "Yes! Down with these two-faced guys!" |
3683 "_MERCENARY_RAZZIA_MSG_BEGIN_BUTTON_+1" "No! I don't want to die!" |
3684 "_MERCENARY_RAZZIA_MSG_END_HEAD_+0" "Defense failed!" |
3685 "_MERCENARY_RAZZIA_MSG_END_HEAD_+1" "Razzia successfull!" |
3686 "_MERCENARY_RAZZIA_MSG_END_BODY_+0" "The ridiculous attempt of %1SN to defend his building %2GG failed. For this inconvenience you took %3t from him. Let's see if we can find some 'evidences', hehe." |
3687 "_MERCENARY_RAZZIA_MSG_END_BODY_+1" "The defense of your building %1GG went terrible wrong! The mercenaries of %2SN took %3t for your attempt to defend your building and now they are rummaging in your building!" |
3688 "_MERCENARY_RAZZIA_MSG_END_BODY_+2" "Thanks to your fearless intervention you were able to intimidate %1SN and get some important 'evidence' from his building %2GG. The city guards want to thank you for your help with %3t" |
3689 "_MERCENARY_RAZZIA_MSG_END_BODY_+3" "Because of the lies of the family %2SN and their 'evidences' you had to let those mercenaries enter your building %1GG. After causing a mess in your building they found a bag 'evidence' and left. That will have consequences!" |
3690 "_MEASURE_Razzia_NAME_+0" "Start a razzia" |
3691 "_MEASURE_Razzia_TARGET_+0" "On which building do you want to start a razzia?" |
3692 "_MEASURE_Razzia_TOOLTIP_+0" "You have lots of evidence and you are convinced about the incompetence of the legal system? Then make your own justice. If you have enough evidences the city guards will not interfere when you go to a house to search. But choose your target carfully. If your target is not convinced about your fighting strength, it will come to fight and the city guards will not tolerate that. A razzia should be well prepared, so be sure to have enough bodyguards nearby when starting this measure." |
3693 "_ONSCREENHELP_9_ACTION_IMPACT_luckyguy_DESCRIPTION_+0" "With a talisman in your pocket fortune smiles upon you. Your enemies will not attack you and you may experience lucky coincidences." |
3694 "_ONSCREENHELP_9_ACTION_IMPACT_luckyguy_NAME_+0" "Lucky guy" |
3695 "_ONSCREENHELP_9_ACTION_IMPACT_luckyguy_TOOLTIP_+0" "Is lucky" |
3696 "_UPGRADE_trommel_NAME_+0" "Drum" |
3697 "_UPGRADE_trommel_NAME_+1" "Drums" |
3698 "_UPGRADE_trommel_TOOLTIP_+0" "Equiped with drums your beggars are more likely to attract attention." |
3699 "_ONSCREENHELP_4_UPGRADES_IMPACT_begBonus" "$LRaised income while -begging-" |
3700 "_MEASURE_JugglerBeg_NAME_+0" "Go begging" |
3701 "_MEASURE_JugglerBeg_TOOLTIP_+0" "The easiest way of getting money is still begging. Send your jugglers out to ask the townsfolk for alms, but don't rely on the benevolence of the citizens alone. Offer the people some entertainment and music to elicit bigger donations from them. But note that the citizens are less inclined to give away some of their wealth during wars and epidemics." |
3702 "_MEASURE_JugglerBeg_TARGET_+0" "Where do you want to beg?" |
3703 "_REN_MEASURE_BEG_SPRUCH_+0" "Please good Sir, may we ask for alms?" |
3704 "_REN_MEASURE_BEG_SPRUCH_+1" "A small dole for some simple jugglers?" |
3705 "_REN_MEASURE_BEG_SPRUCH_+2" "Please, could you spare some of your money for us?" |
3706 "_MEASURE_LayTarot_NAME_+0" "Tell a fortune" |
3707 "_MEASURE_LayTarot_TOOLTIP_+0" "Use the curiosity and superstition of the common people to woo coins out of their purses and offer to read tarot cards for the townsfolk. Not many of them will be able to resist a game of fate and they're only too willing to disregard an unlucky card.$NA generally popular game with moderate income." |
3708 "_MEASURE_LayTarot_TARGET_+0" "Where do you want to tell the fortune??" |
3709 "_REN_MEASURE_LAYTAROT_SPRUCH_+0" "Dare fate and let me read the cards for you!" |
3710 "_REN_MEASURE_LAYTAROT_SPRUCH_+1" "Come closer, peasant and citizen, nobleman and knight, you're all equal to fate!" |
3711 "_REN_MEASURE_LAYTAROT_SPRUCH_+2" "Hey, you there! A game against fate?" |
3712 "_REN_BEHAVIOUR_GETTAROT_SPRUCH_+0" "Ok, let's try my luck." |
3713 "_REN_BEHAVIOUR_GETTAROT_SPRUCH_+1" "Oh, what's that supposed to mean?" |
3714 "_REN_BEHAVIOUR_GETTAROT_SPRUCH_+2" "What nonsense, someone must have foisted this card on me!" |
3715 "_REN_BEHAVIOUR_GETTAROT_SPRUCH_+3" "Wonderful, fate is on my side." |
3716 "_REN_BEHAVIOUR_GETTAROT_SPRUCH_+4" "I'm not afraid of fate." |
3717 "_REN_MEASURE_PLAYTAROT_+0" "You can't afford to play the game!" |
3718 "_REN_MEASURE_PLAYTAROT_+1" "Fine, show me my fate." |
3719 "_REN_MEASURE_PLAYTAROT_+2" "Better not, I'm afraid of fate." |
3720 "_REN_MEASURE_PLAYTAROT_+3" "The game with fate." |
3721 "_REN_MEASURE_PLAYTAROT_+4" "Come closer, come closer! Now, do you dare to seek the advice of fate, do you want to enlighten dark paths without fear of possible consequences?$N$Nfor only %1t!" |
3722 "_REN_MEASURE_PLAYTAROT_HEAD_+0" "The Fool" |
3723 "_REN_MEASURE_PLAYTAROT_BODY_+0" "Don't be so careless,$Nmany a coin slipped through your fingers and your enemies may exploit your recklessness." |
3724 "_REN_MEASURE_PLAYTAROT_HEAD_+1" "The Magician" |
3725 "_REN_MEASURE_PLAYTAROT_BODY_+1" "You possess a strong and creative force and you are full of ideas.$NYour wisdom exceeds the wisdom of most people although some of them are smiling at you." |
3726 "_REN_MEASURE_PLAYTAROT_HEAD_+2" "The Priestess" |
3727 "_REN_MEASURE_PLAYTAROT_BODY_+2" "You should train your empathy skills.$NBe ahead of your enemies, be immune against their dark measures and act wise and carefully." |
3728 "_REN_MEASURE_PLAYTAROT_HEAD_+3" "The Empress" |
3729 "_REN_MEASURE_PLAYTAROT_BODY_+3" "Don't let your enemies get you down.$NMultiply and increase your wealth so that your dynasty can gain more power." |
3730 "_REN_MEASURE_PLAYTAROT_HEAD_+4" "The Emperor" |
3731 "_REN_MEASURE_PLAYTAROT_BODY_+4" "You can't win all alone.$NFind allies, train soldiers and keep an eye on your enemies." |
3732 "_REN_MEASURE_PLAYTAROT_HEAD_+5" "The Hierophant" |
3733 "_REN_MEASURE_PLAYTAROT_BODY_+5" "Alone the love to God will bring salvation.$NBe moderate, Godly, love your neighbor and shake hands with your enemies." |
3734 "_REN_MEASURE_PLAYTAROT_HEAD_+6" "The Lovers" |
3735 "_REN_MEASURE_PLAYTAROT_BODY_+6" "Love is everywhere, open your eyes and spot it.$NWhen did you make a gift to a beloved one the last time, even if it was only your attention and aid?" |
3736 "_REN_MEASURE_PLAYTAROT_HEAD_+7" "The Chariot" |
3737 "_REN_MEASURE_PLAYTAROT_BODY_+7" "Times are hard and life is not easy.$NBut you stay on course, you don't yield, you don't accept any compromise and success is certain." |
3738 "_REN_MEASURE_PLAYTAROT_HEAD_+8" "Adjustment" |
3739 "_REN_MEASURE_PLAYTAROT_BODY_+8" "It's fair to >give< and to >get<.$NAnd now it's you who will experience justice and you shall >get<." |
3740 "_REN_MEASURE_PLAYTAROT_HEAD_+9" "The Hermit" |
3741 "_REN_MEASURE_PLAYTAROT_BODY_+9" "The citiy is too turbulent for you?$NLook for some tranquility and peace far away in the forest and meadows outside of the cities. Maybe a small country house would do it?" |
3742 "_REN_MEASURE_PLAYTAROT_HEAD_+10" "Wheel of Fortune" |
3743 "_REN_MEASURE_PLAYTAROT_BODY_+10" "Yes yes, fortune.$NDo you want to know what it has in store for you? Play another tarot game!" |
3744 "_REN_MEASURE_PLAYTAROT_HEAD_+11" "Power" |
3745 "_REN_MEASURE_PLAYTAROT_BODY_+11" "Keep your strength, train your body.$NTrain your constitution and defy the attacks of your weaker enemies - you can't count on your weapons and bodyguards every time." |
3746 "_REN_MEASURE_PLAYTAROT_HEAD_+12" "The Hanged Man" |
3747 "_REN_MEASURE_PLAYTAROT_BODY_+12" "You've overreached yourself and now you need a break.$NYour officiousness costs you valuable skills, no you can't do anything but think about your situation." |
3748 "_REN_MEASURE_PLAYTAROT_HEAD_+13" "Death" |
3749 "_REN_MEASURE_PLAYTAROT_BODY_+13" "You may now think -Death.. Not a bad card at all..-$NMaybe not for you, but ask some of your rivals and beware of the justice..." |
3750 "_REN_MEASURE_PLAYTAROT_HEAD_+14" "Temperance" |
3751 "_REN_MEASURE_PLAYTAROT_BODY_+14" "Think about moderating yourself, you've also started from scratch.$NHave mercy with the poor, the weak and sick and do what is possible to make their lives better. Give them a crust of your toast with cheese." |
3752 "_REN_MEASURE_PLAYTAROT_HEAD_+15" "The Devil" |
3753 "_REN_MEASURE_PLAYTAROT_BODY_+15" "The devil perambulates!$NHe will take care of your rivals, but you should ask yourself: Is this the right way? And what will it cost you in the end?" |
3754 "_REN_MEASURE_PLAYTAROT_HEAD_+16" "The Tower" |
3755 "_REN_MEASURE_PLAYTAROT_BODY_+16" "All that's yours will vanish.$NFate isn't on your side, be careful and secure your possessions - and don't forget about your life and the lives of your loved ones..." |
3756 "_REN_MEASURE_PLAYTAROT_HEAD_+17" "The Star" |
3757 "_REN_MEASURE_PLAYTAROT_BODY_+17" "Look at the stars and gain perception.$NThe world is big, don't close your mind to it but experience all of its facets." |
3758 "_REN_MEASURE_PLAYTAROT_HEAD_+18" "The Moon" |
3759 "_REN_MEASURE_PLAYTAROT_BODY_+18" "Do you feel how you're going to get stuck?$NYou should try walking on new paths, now the time has come to take a new way and to use all the new oportunities that will come out." |
3760 "_REN_MEASURE_PLAYTAROT_HEAD_+19" "The Sun" |
3761 "_REN_MEASURE_PLAYTAROT_BODY_+19" "So you don't care about the others that much? But you care about yourself a bit.$NDrink some herbal tea, take a hot bath or let yourself getting drunk at the local bar. Simply take some time for yourself." |
3762 "_REN_MEASURE_PLAYTAROT_HEAD_+20" "The Judgement" |
3763 "_REN_MEASURE_PLAYTAROT_BODY_+20" "Did you think you could get away with this?$NEveryone gets what he deserves and you and your family are no exception to this. Await the judgement." |
3764 "_REN_MEASURE_PLAYTAROT_HEAD_+21" "The World" |
3765 "_REN_MEASURE_PLAYTAROT_BODY_+21" "You are born for higher deeds.$NFate has chosen you to be the most powerful and wealthiest person of all. But you will have to work for it, power and money won't come on a silver tray." |
3766 "_MEASURE_PlayTarot_NAME_+0" "Draw a card" |
3767 "_MEASURE_PlayTarot_TOOLTIP_+0" "Play with destiny and let someone tell your fortune, if you dare.." |
3768 "_REN_MEASURE_TELLFORTUNE_SPRUCH_+0" "Come! Let me show you the future!" |
3769 "_REN_MEASURE_TELLFORTUNE_SPRUCH_+1" ">The crystal ball< knows everything and sees everything!" |
3770 "_REN_MEASURE_TELLFORTUNE_SPRUCH_+2" "Who wants to take a look? " |
3771 "_REN_MEASURE_TELLFORTUNE_SPRUCH_+3" "All answers, all findings from one orb!" |
3772 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+0" "I will risk it, let me see into the crystal ball." |
3773 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+1" "I'm curious, I must know..." |
3774 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+2" "Let me see what your >crystal ball< can show." |
3775 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+3" "What's that? My neighbor and MY WIFE?!" |
3776 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+4" "Oh, this year the crop will be large. Would please me ... If I were farmer." |
3777 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+5" "Earth goes round the sun...?! Your orb is blasphemous!" |
3778 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+6" "I should eat more toast? I hate toast!" |
3779 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+7" "Wonderful, the weather will be fine!" |
3780 "_REN_BEHAVIOUR_GETFORTUNE_SPRUCH_+8" "I see myself looking into this ball... Do you want to fool me?" |
3781 "_MEASURE_TELLFORTUNE_NAME_+0" "Crystal ball " |
3782 "_MEASURE_TELLFORTUNE_TOOLTIP_+0" "In these dismal times, where one wrong step can easily spell hunger and misery, everyone is looking for advice and assurance. Some seek solace in the arms of Mother Church. Others, however, you may be able to give good advice through the prophetic abilities of your workers – it will fill your pockets at least, and your people will have long since flown by the time the gullible finally realise that their futures aren’t quite what they’d expected…" |
3783 "_MEASURE_TELLFORTUNE_TARGET_+0" "Where do you want your people to look into the >crystal ball<?" |
3784 "_UPGRADE_kapitanwillibald_NAME_+0" "Captain Willibald" |
3785 "_UPGRADE_kapitanwillibald_NAME_+1" "Captain Willibald" |
3786 "_UPGRADE_grimbergen_NAME_+0" "Grim~bergen" |
3787 "_UPGRADE_grimbergen_NAME_+1" "Grim~bergen" |
3788 "_UPGRADE_grimbergen_TOOLTIP_+0" "Good old Grimbergen is well known by adepts and it's an insider's tip for all wallowers. It was first imported into these lands by a smart merchant named Julian of Grimbergen in 1302." |
3789 "_UPGRADE_gemaelde_NAME_+0" "Paintings" |
3790 "_UPGRADE_gemaelde_NAME_+1" "Paintings" |
3791 "_UPGRADE_gemaelde_TOOLTIP_+0" "With these lascivious paintings you will create a comfortable and memorable ambience so that you can bind your customers to this place ... Those miserable voluptuaries." |
3792 "_UPGRADE_loveseat_NAME_+0" "Cuddle~corner" |
3793 "_UPGRADE_loveseat_NAME_+1" "Cuddle~corners" |
3794 "_UPGRADE_loveseat_TOOLTIP_+0" "Close togetherness can be found at the cuddle corner - it doesn't have to be with your own spouse. Has a very positive effect on your drive!" |
3795 "_ITEM_vase_NAME_+0" "Clay vase" |
3796 "_ITEM_vase_NAME_+1" "Clay vases" |
3797 "_ITEM_vase_TOOLTIP_+0" "A simple vase made of clay. To put flowers in it." |
3798 "_ITEM_bust_NAME_+0" "Bust" |
3799 "_ITEM_bust_NAME_+1" "Busts" |
3800 "_ITEM_bust_TOOLTIP_+0" "Who thinks about himself as an important person has to have a bust standing in his house." |
3801 "_UPGRADE_bust_NAME_+0" "Bust" |
3802 "_UPGRADE_bust_NAME_+1" "Busts" |
3803 "_UPGRADE_bust_TOOLTIP_+0" "You can make busts made of stone." |
3804 "_ITEM_statue_NAME_+0" "Statue" |
3805 "_ITEM_statue_NAME_+1" "Statues" |
3806 "_ITEM_statue_TOOLTIP_+0" "Nothing represents the era of Renaissance as imposing as having a statue standing in the garden. The noble birth of its owner can't be overlooked." |
3807 "_UPGRADE_statue_NAME_+0" "Statue" |
3808 "_UPGRADE_statue_NAME_+1" "Statues" |
3809 "_UPGRADE_statue_TOOLTIP_+0" "You can build statues." |
3810 "_BUILDING_Wiese_NAME_+0" "Meadow" |
3811 "_BUILDING_Wiese_NAME_+1" "Meadows" |
3812 "_BUILDING_Wiese_TOOLTIP_+0" "The meadow is a fertile soil which should get enough attention and care, because then it's suited to breed bees or to plant fruit trees." |
3813 "_BUILDING_Wiese_REQUIREMENTS_+0" "Requirements: Patron, level 1" |
3814 "_BUILDING_Wiese_POOL_+0" "Fertile soil" |
3815 "_BUILDING_Wiese_POOL_+1" "Bosk of the nymph" |
3816 "_BUILDING_Wiese_POOL_+2" "Druid's place" |
3817 "_BUILDING_Wiese_POOL_+3" "The cunning badger" |
3818 "_NETWORK_MAP_NAME_dracula_+0" "Transylvania" |
3819 "_NETWORK_MAP_DESC_dracula_+0" "Dark legends and rumors exist about the wooded area in the Carpathians, also known as >Siebenbürgen<. Word has it that dark creatures of the night haunt this lands, but we should not be frightened by this blabber. $NDue to the closeness to the Ottoman Empire Bran is the ideal place for an enterprising merchantman to make some money." |
3820 "_CITY_NAME_TOERZBURG_+0" "Bran" |
3821 "_CITY_NAME_DÜSSELDORP_+0" "Dusseldorf" |
3822 "_CITY_NAME_LEVERKUSEN_+0" "Leverkusen" |
3823 "_USE_HORSE_CANCEL_+0" "%1SN has cancelled his journey. You get a refund of %2t." |
3824 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_3_+3" "Summoner" |
3825 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_3_+2" "Summoner" |
3826 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_3_+1" "Bone artist" |
3827 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_3_+0" "Bone artist" |
3828 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_2_+3" "Dark hand" |
3829 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_2_+2" "Dark hand" |
3830 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_2_+1" "Bone carver" |
3831 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_2_+0" "Bone carver" |
3832 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_1_+3" "Bone collector" |
3833 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_1_+2" "Bone collector" |
3834 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_1_+1" "Corpse seeker" |
3835 "_CHARACTERS_2_PROFESSIONS_necro_LEVEL_1_+0" "Corpse seeker" |
3836 "_CHARACTERS_2_PROFESSIONS_necro_NAME_+1" "Gravedigger" |
3837 "_CHARACTERS_2_PROFESSIONS_necro_NAME_+0" "Gravedigger" |
3838 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_3_+3" "Patron" |
3839 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_3_+2" "Patron" |
3840 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_3_+1" "Banker" |
3841 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_3_+0" "Banker" |
3842 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_2_+3" "Financer" |
3843 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_2_+2" "Financer" |
3844 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_2_+1" "Money lender" |
3845 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_2_+0" "Money lender" |
3846 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_1_+3" "Moneychanger" |
3847 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_1_+2" "Moneychanger" |
3848 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_1_+1" "Money counter" |
3849 "_CHARACTERS_2_PROFESSIONS_bankier_LEVEL_1_+0" "Money counter" |
3850 "_CHARACTERS_2_PROFESSIONS_bankier_NAME_+1" "Banker" |
3851 "_CHARACTERS_2_PROFESSIONS_bankier_NAME_+0" "Banker" |
3852 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_3_+3" "Illusionist" |
3853 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_3_+2" "Illusionist" |
3854 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_3_+1" "Carney" |
3855 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_3_+0" "Carney" |
3856 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_2_+3" "Juggler" |
3857 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_2_+2" "Juggler" |
3858 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_2_+1" "Rover" |
3859 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_2_+0" "Rover" |
3860 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_1_+3" "Thimblerig" |
3861 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_1_+2" "Thimblerig" |
3862 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_1_+1" "Vagabond" |
3863 "_CHARACTERS_2_PROFESSIONS_juggler_LEVEL_1_+0" "Vagabond" |
3864 "_CHARACTERS_2_PROFESSIONS_juggler_NAME_+1" "Juggler" |
3865 "_CHARACTERS_2_PROFESSIONS_juggler_NAME_+0" "Juggler" |
3866 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_3_+3" "Master builder" |
3867 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_3_+2" "Master builder" |
3868 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_3_+1" "Stonemason" |
3869 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_3_+0" "Stonemason" |
3870 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_2_+3" "Stonecutter" |
3871 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_2_+2" "Stonecutter" |
3872 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_2_+1" "Forewoman" |
3873 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_2_+0" "Foreman" |
3874 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_1_+3" "Mason" |
3875 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_1_+2" "Mason" |
3876 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_1_+1" "Brick layer" |
3877 "_CHARACTERS_2_PROFESSIONS_stonemason_LEVEL_1_+0" "Brick layer" |
3878 "_CHARACTERS_2_PROFESSIONS_stonemason_NAME_+1" "Stonemason" |
3879 "_CHARACTERS_2_PROFESSIONS_stonemason_NAME_+0" "Stonemason" |
3880 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_3_+3" "Master miller" |
3881 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_3_+2" "Master miller" |
3882 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_3_+1" "Miller" |
3883 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_3_+0" "Miller" |
3884 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_2_+3" "Assistant miller" |
3885 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_2_+2" "Assistant miller" |
3886 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_2_+1" "Grain delivery woman" |
3887 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_2_+0" "Grain delivery man" |
3888 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_1_+3" "Miller's apprentice" |
3889 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_1_+2" "Miller's apprentice" |
3890 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_1_+1" "Millstone grinder" |
3891 "_CHARACTERS_2_PROFESSIONS_miller_LEVEL_1_+0" "Millstone grinder" |
3892 "_CHARACTERS_2_PROFESSIONS_miller_NAME_+1" "Miller" |
3893 "_CHARACTERS_2_PROFESSIONS_miller_NAME_+0" "Miller" |
3894 "_SCENARIO_LORD_LITHUANIA_+0" "at the court of the Lithuanian Grand Duke" |
3895 "_SCENARIO_LORD_LITHUANIA_+1" "the Grand Duke of Lithuania" |
3896 "_SCENARIO_WAR_LITHUANIA_+0" "The Grand Duchy of Lithuania" |
3897 "_SCENARIO_WAR_LITHUANIA_+1" "to the Grand Duchy of Lithuania" |
3898 "_SCENARIO_LORD_HUNGARY_+0" "at the court of the King of Hungary" |
3899 "_SCENARIO_LORD_HUNGARY_+1" "the King of Hungary" |
3900 "_SCENARIO_WAR_HUNGARY_+0" "The Kingdom of Hungary" |
3901 "_SCENARIO_WAR_HUNGARY_+1" "to the Kingdom of Hungary" |
3902 "_SCENARIO_LORD_POLAND_+0" "at the court of the King of Poland" |
3903 "_SCENARIO_LORD_POLAND_+1" "the King of Poland" |
3904 "_SCENARIO_WAR_POLAND_+0" "The Kingdom of Poland" |
3905 "_SCENARIO_WAR_POLAND_+1" "to the Kingdom of Poland" |
3906 "_SCENARIO_LORD_MOLDAVIA_+0" "at the court of the Prince of Moldavia" |
3907 "_SCENARIO_LORD_MOLDAVIA_+1" "the Prince of Moldavia" |
3908 "_SCENARIO_WAR_MOLDAVIA_+0" "The Moldavian Principality" |
3909 "_SCENARIO_WAR_MOLDAVIA_+1" "to the Moldavian Principality" |
3910 "_DIVEHOUSE_CHAMPIONLIST_HEAD_+0" ">>%1NAME<< - Champion of the game" |
3911 "_DIVEHOUSE_CHAMPIONLIST_BODY_+0" "There was no champion chosen yet" |
3912 "_DIVEHOUSE_CHAMPIONLIST_BODY_+1" ">Champion of dice< $N %3l %5l $N With a total prize of: %4t" |
3913 "_DIVEHOUSE_CHAMPIONLIST_BODY_+2" ">Jinx of the dice< $N %7l %9l $N With a total loss of: %8t" |
3914 "_MEASURE_POISONENEMY_SPRUCH_+0" "How about a great, cool, >sun-ripened< beer?" |
3915 "_MEASURE_POISONENEMY_SPRUCH_+1" "Your job sure is very exhausting. Come, take a sip." |
3916 "_MEASURE_POISONENEMY_SPRUCH_+2" "All day, hard at work. Why don't you take a sip of cold beer." |
3917 "_MEASURE_POISONENEMY_TEXT_+0" "Why not? I've earned this." |
3918 "_MEASURE_POISONENEMY_TEXT_+1" "But I have to ... Ok, one sip won't hurt." |
3919 "_MEASURE_POISONENEMY_TEXT_+2" "Ha! I was just thinking about a sip of cold beer!" |
3920 "_MEASURES_DIVEGETALC_FAIL_+0" "You can use this measure only in the early morning!" |
3921 "_MEASURES_DIVEGETALC_FAIL_+1" "You don't have enough money!" |
3922 "_MEASURES_DIVEGETALC_HEAD_+0" "Smuggling alcohol" |
3923 "_MEASURES_DIVEGETALC_BODY_+0" "You have agreed with the local smuggler upon a price of %1t for one charge of >Pirate's Grog<" |
3924 "_MEASURES_DIVEGETALC_BODY_+1" "No thanks..." |
3925 "_MEASURES_DIVEGETALC_BODY_+2" "Pirate's Grog" |
3926 "_MEASURES_DIVEGETALC_BODY_+3" "Rum" |
3927 "_MEASURES_DIVEGETALC_BODY_+4" "You have agreed with the local smuggler upon a price of %1t for one charge of >Pirate's Grog<. For a charge of >Rum< he wants %2t." |
3928 "_MEASURES_DIVEGETALC_BODY_+5" "Always a pleasue, hehe." |
3929 "_MEASURE_SHOWDIVEHOUSECHAMPIONS_NAME_+0" "Look into the list of champions" |
3930 "_MEASURE_SHOWDIVEHOUSECHAMPIONS_TOOLTIP_+0" "Here you can see the actual list of champions of this house. Try a game in order to get on this list, too." |
3931 "_MEASURE_ASSIGNTOTHIEFOFLOVE_NAME_+0" "Assign to >thief's service<" |
3932 "_MEASURE_ASSIGNTOTHIEFOFLOVE_TOOLTIP_+0" "You can assign your ladies to pick pocket during their >service< without letting the >customers< notice it. ... But beware, the guards won't tolerate this." |
3933 "_MEASURE_ASSIGNTOTHIEFOFLOVE_TARGET_+0" "Where do you want to assign your ladies to?" |
3934 "_MEASURE_ASSIGNTODANCEDIVEHOUSE_NAME_+0" "Assign to dance" |
3935 "_MEASURE_ASSIGNTODANCEDIVEHOUSE_TOOLTIP_+0" "You can assign your ladies to dance for the guests and raise their morale a bit. The more charismatic your girls, the higher the tips." |
3936 "_MEASURE_ASSIGNTOPOISONENEMY_NAME_+0" "Poison enemies" |
3937 "_MEASURE_ASSIGNTOPOISONENEMY_TOOLTIP_+0" "For 1000 coins the local smuggler will get you a barrel with dangerous contents. Beer mixed with secret ingredients which can make the strongest sailor drunk in no time. Why don't you offer your enemies some of it?" |
3938 "_MEASURE_ASSIGNTOPOISONENEMY_TARGET_+0" "Where should your lady lure your enemies?" |
3939 "_MEASURE_DIVEGETALC_NAME_+0" "Smuggling alcohol" |
3940 "_MEASURE_DIVEGETALC_TOOLTIP_+0" "You can order >special drinks< for some extra money from the local smuggler. These drinks are not available at the market and they cannot be sold there, because thei're declared illegal. Pirate's grog because of the >Pirate< in it's name and Rum because of the fact that during production of this sometimes whole towns burn down. But your customers will pay good for a glass of one of these forbidden drinks." |
3941 "_MEASURES_DIVEGETALC_NAME_+0" "Smuggler" |
3942 "_MEASURE_DICEGAME_NAME_+0" "Playing dice" |
3943 "_MEASURE_DICEGAME_TOOLTIP_+0" "Try a dice game, risk your heritage or gamble with the roof over your head - nothing ventured, nothing gained. The winner will be eternalized on the >Champion's list<, at least as long as there's no one better." |
3944 "_MEASURE_DRUNKGAME_NAME_+0" "Play a drinking game" |
3945 "_MEASURE_DRUNKGAME_TOOLTIP_+0" "Harr! That's a game for real villains and cutthroats. Show everyone how much you can handle and drink others under the table. The best may get the >Champion's title<!" |
3946 "_DIVEHOUSE_CHAMPIONLIST_BODY_+3" ">Drinking champion< $N %11l %12l" |
3947 "_DIVEHOUSE_CHAMPIONLIST_BODY_+4" ">Can't handle anything< $N %14l %15l" |
3948 "_MEASURE_DRUNKGAME_HEAD_+0" "The drinking game >Bearded Fabian<" |
3949 "_MEASURE_DRUNKGAME_BODY_+0" "Are you man (or woman) enough to manage this challange and to ignore the doctor's warnings? $Nif you fail you'll be the laughingstock of this house." |
3950 "_MEASURE_DRUNKGAME_STUFF_+0" "Give me the tankard!" |
3951 "_MEASURE_DRUNKGAME_STUFF_+1" "Please, explain the rules" |
3952 "_MEASURE_DRUNKGAME_STUFF_+2" "No, better not" |
3953 "_MEASURE_DRUNKGAME_STUFF_+3" "The rules are rather simple:$Ndrink as much as you can. If you drink more than you can handle you loose the game and in addition you are completely drunk. How much you can drink befor crossing this line depends on what you drink and how much you drink. Also your skills in >Constition< and >Secret Knowledge< have an influence.$NWeak beer has about 3-6% of alcohol, Wheat beer about 5-10%, Pirate's grog 10-20% and rum 20-40%. The more you can drink the more points you get, stronger drinks give more points than weaker.$NYou need some luck to win this game in addition to a good sense about when to stop without having the others surpassing you." |
3954 "_MEASURE_DRUNKGAME_STUFF_+4" "Cheers!" |
3955 "_MEASURE_DRUNKGAME_STUFF_+5" "Oh, I'm done..." |
3956 "_MEASURE_DRUNKGAME_STUFF_+6" "So, what shall I bring? $N Weak beer for %1t, wheat beer for %2t, Pirate's grog for %3t or rum for %4t?$N$N %5l" |
3957 "_MEASURE_DRUNKGAME_STUFF_+7" ">Until now you seem alright<" |
3958 "_MEASURE_DRUNKGAME_STUFF_+8" ">You are bit tipsy<" |
3959 "_MEASURE_DRUNKGAME_STUFF_+9" ">... You tumble and you're a bit drunk ...<" |
3960 "_MEASURE_DRUNKGAME_SPRUCHA_+0" "Get me another tankard, I've just begun." |
3961 "_MEASURE_DRUNKGAME_SPRUCHA_+1" "Do you water your drinks down?" |
3962 "_MEASURE_DRUNKGAME_SPRUCHA_+2" "I could carry on forever." |
3963 "_MEASURE_DRUNKGAME_SPRUCHB_+0" "It's a bit warm in here..." |
3964 "_MEASURE_DRUNKGAME_SPRUCHB_+1" "This is a good day to drink!" |
3965 "_MEASURE_DRUNKGAME_SPRUCHB_+2" "I'm still on my feet!" |
3966 "_MEASURE_DRUNKGAME_SPRUCHC_+0" "... I'm a bit dizzy ..." |
3967 "_MEASURE_DRUNKGAME_SPRUCHC_+1" "Hey, whadda you lookin at, haa?" |
3968 "_MEASURE_DRUNKGAME_SPRUCHC_+2" "DIRTY SONGS I LIKE TO SING, SHA-LA-LA!" |
3969 "_MEASURE_DRUNKGAME_FAIL_+0" "Hey, bilk! money talks, bullshit walks!" |
3970 "_ITEM_PiratenGrog_NAME_+1" "Pirate's ~Grog" |
3971 "_ITEM_PiratenGrog_NAME_+0" "Pirate's ~Grog" |
3972 "_ITEM_PiratenGrog_TOOLTIP_+0" "Pirate's Grog is a forbidden good. That's because of it's illegal origin, the pirates, at least that's what the name suggests. You can only sell this drink at your bar, you won't get a single coin for it on the regular market." |
3973 "_ITEM_Schadelbrand_NAME_+1" "Rum" |
3974 "_ITEM_Schadelbrand_NAME_+0" "Rum" |
3975 "_ITEM_Schadelbrand_TOOLTIP_+0" "Rum is a forbidden good, mainly because of the dangerous production process. It's also very rare since many poor souls trying to produce it blew themselves up. But your customers will pay good for it." |
3976 "_DIVEHOUSE_CHAMPIONLIST_BODY_+5" "%2l $N$N %6l $N$N %10l $N$N %13l" |
3977 "_MEASURE_DRUNKGAME_FAIL_HEAD_+0" "You're a laughingstock!" |
3978 "_MEASURE_DRUNKGAME_FAIL_BODY_+0" "Oh dear, you have drunk too much and now you're not full of your faculties anymore. Also you have vomitted on the floor and now the innkeeper is angry with you. And all the other customers are laughing at you..." |
3979 "_ONSCREENHELP_9_ACTION_IMPACT_littledrunk_NAME_+0" "Drunk" |
3980 "_ONSCREENHELP_9_ACTION_IMPACT_littledrunk_TOOLTIP_+0" "Is a bit drunk" |
3981 "_ONSCREENHELP_9_ACTION_IMPACT_littledrunk_DESCRIPTION_+0" "Although you seem like you're still in your right mind, your hands and feet don't want to do what you want them to do... Don't even think about driving a cart in this state!" |
3982 "_UPGRADE_PiratenGrog_NAME_+0" "Pirate's ~Grog" |
3983 "_UPGRADE_PiratenGrog_NAME_+1" "Pirate's ~Grog" |
3984 "_UPGRADE_PiratenGrog_TOOLTIP_+0" "You can hire the smuggler to get some Pirate's Grog for you." |
3985 "_UPGRADE_Schadelbrand_NAME_+0" "Rum" |
3986 "_UPGRADE_Schadelbrand_NAME_+1" "Rum" |
3987 "_UPGRADE_Schadelbrand_TOOLTIP_+0" "You can hire the smuggler to get some rum for you." |
3988 "_UPGRADE_kaiserdark_NAME_+0" "KaiserDark" |
3989 "_UPGRADE_kaiserdark_NAME_+1" "KaiserDark" |
3990 "_UPGRADE_werkhilfe_NAME_+0" "Toolbox" |
3991 "_UPGRADE_werkhilfe_NAME_+1" "Toolboxes" |
3992 "_UPGRADE_werkhilfe_TOOLTIP_+0" "This nice toolbox is not only what every necromancer dreams of it also has a positive effect on your productivity ... And look at the bone saw, how it shines, lovely." |
3993 "_UPGRADE_anatomie_NAME_+0" "Anatomic planes" |
3994 "_UPGRADE_anatomie_NAME_+1" "Anatomic planes" |
3995 "_UPGRADE_anatomie_TOOLTIP_+0" "Well founded notations about human anatomy help your employees find more 'components' inside dead bodies." |
3996 "_UPGRADE_zutaten_NAME_+0" "Ingredients" |
3997 "_UPGRADE_zutaten_NAME_+1" "Ingredients" |
3998 "_UPGRADE_zutaten_TOOLTIP_+0" "Improve your production and products with additional ingredients ... And don't nibble!" |
3999 "_MEASURE_DoGelage_NAME_+0" "Arrange a binge" |
4000 "_MEASURE_DoGelage_TOOLTIP_+0" "Morale of your employees is low? Do they think about mutiny, desertion and treachery already? Then you should arrange a small binge for them and work will again be much easier for them - if they don't drink too much.$N$NFor this measure you get experience points." |
4001 "_MEASURE_ASSIGNTOSERVICEDIVEHOUSE_TOOLTIP_+0" "If you let your ladies attend to your guests you can expect a much higher tip." |
4002 "_MEASURE_SowWiese_NAME_+0" "Sow a meadow" |
4003 "_MEASURE_SowWiese_TOOLTIP_+0" "The meadow is a fertile soil which should get enough attention and care, because then it's suited to breed bees or to plant fruit trees." |
4004 "_MEASURE_OrderCredit_NAME_+0" "Control credit business" |
4005 "_MEASURE_OrderCredit_TOOLTIP_+0" "You can reserve a certain sum of your money for credits and setup a credit account. From this account credits will be provided for your customers until they (hopefully) pay them back with interest." |
4006 "_MEASURE_OfferCredit_NAME_+0" "Provide credits" |
4007 "_MEASURE_OfferCredit_TOOLTIP_+0" "You can provide credits to citizens, assuming that you have a credit account in your bankhouse. It depends on your abilities in bargaining and the secret knowledge of how much interest you can get from your recipients.$NPlease note that dead recipients don't pay back anything." |
4008 "_MEASURE_ORDERCREDIT_FAIL_+0" "You don't have enough money!" |
4009 "_MEASURE_ORDERCREDIT_HEAD_+0" "Your credit business" |
4010 "_MEASURE_ORDERCREDIT_BODY_+0" "How much money do you want to invest in credits?" |
4011 "_MEASURE_ORDERCREDIT_BODY_+1" "How much money do you want to invest in credits?$N$NAccount status %4t" |
4012 "_MEASURE_ORDERCREDIT_STUFF_+0" "%1t" |
4013 "_MEASURE_ORDERCREDIT_STUFF_+1" "%2t" |
4014 "_MEASURE_ORDERCREDIT_STUFF_+2" "%3t" |
4015 "_MEASURE_ORDERCREDIT_STUFF_+3" "Pay out your credit account" |
4016 "_MEASURE_OFFERCREDIT_FAIL_+0" "Providing credits failed!" |
4017 "_MEASURE_IDLE_TAKECREDIT_SPRUCH_+0" "Hello Sir, I would like to 'borrow' a bit of your money." |
4018 "_MEASURE_IDLE_TAKECREDIT_SPRUCH_+1" "I want to take out a loan. Don't worry, I can pay it back." |
4019 "_MEASURE_IDLE_TAKECREDIT_SPRUCH_+2" "... my poor wife ... my hungry children ... my wet dog ... my holey socks ..." |
4020 "_MEASURE_IDLE_RETURNCREDIT_SPRUCH_+0" "Take your dirty money back!" |
4021 "_MEASURE_IDLE_RETURNCREDIT_SPRUCH_+1" "I'm here to pay back my debts." |
4022 "_MEASURE_IDLE_RETURNCREDIT_SPRUCH_+2" "You can count it, it's all there. Oh, wait, there's also something in my bag, my fault..." |
4023 "_MEASURE_ORDERCREDIT_STUFF_+4" "Better not..." |
4024 "_BETTLER_NAME_MALE_+0" "Beggar" |
4025 "_BETTLER_NAME_FEMALE_+0" "Beggar" |
4026 "_MEASURE_ORDERCREDIT_STUFF_+5" "Close credit account" |
4027 "_BUY_CANNON_AMMU_AMOUNT_+0" "1 Piece" |
4028 "_BUY_CANNON_AMMU_AMOUNT_+1" "5 Piece" |
4029 "_BUY_CANNON_AMMU_AMOUNT_+2" "20 Piece" |
4030 "_BUY_CANNON_AMMU_AMOUNT_HEAD+0" "Buy war gear" |
4031 "_BUY_CANNON_AMMU_AMOUNT_BODY+0" "How much ammunition do you want to buy?" |
4032 "_ONSCREENHELP_1_CHARACTER_OTHER_+9" "Imperial Fame" |
4033 "_INTERFACE_GENERAL_SAVEGAME_FAIL_+0" "Saving game failed, no savegame created!" |
4034 "_SCENARIO_WAR_NETHERLANDS_+2" "Netherlands" |
4035 "_SCENARIO_WAR_spain_+2" "Spain" |
4036 "_SCENARIO_WAR_france_+2" "France" |
4037 "_SCENARIO_WAR_germany_+2" "Germany" |
4038 "_SCENARIO_WAR_england_+2" "England" |
4039 "_SCENARIO_WAR_hansa_+2" "Northern Germany" |
4040 "_SCENARIO_WAR_denmark_+2" "Denmark" |
4041 "_SCENARIO_WAR_sweden_+2" "Sweden" |
4042 "_SCENARIO_WAR_norway_+2" "Norway" |
4043 "_SCENARIO_WAR_italy_+2" "Italy" |
4044 "_SCENARIO_WAR_austria_+2" "Austria" |
4045 "_SCENARIO_WAR_hungary_+2" "Hungary" |
4046 "_SCENARIO_WAR_poland_+2" "Poland" |
4047 "_SCENARIO_WAR_lithuania_+2" "Lithuania" |
4048 "_SCENARIO_WAR_moldavia_+2" "Moldavia" |
4049 "_SCENARIO_WAR_RANDOMTALK_+0" "Where's %1l exactly?" |
4050 "_SCENARIO_WAR_RANDOMTALK_+1" "I wonder if they have good beer in %1l..." |
4051 "_SCENARIO_WAR_RANDOMTALK_+2" "It's cold, I want to go home..." |
4052 "_SCENARIO_WAR_RANDOMTALK_+3" "How far is it to %1l?" |
4053 "_SCENARIO_WAR_RANDOMTALK_+4" "I wonder how big the army is we'll be facing..." |
4054 "_SCENARIO_WAR_RANDOMTALK_+5" "Whoever said live as mercenary is good had no idea...." |
4055 "_SCENARIO_WAR_RANDOMTALK_+6" "Hmm, if anyone will notice if I ran off..?" |
4056 "_SCENARIO_WAR_RANDOMTALK_+7" "I don't want to go to %1l..." |
4057 "_CHARACTERS_2_PROFESSIONS_liveguard_NAME_+1" "Liveguard" |
4058 "_CHARACTERS_2_PROFESSIONS_liveguard_NAME_+0" "Liveguard" |
4059 "_UPGRADE_schlossfalle_NAME_+0" "Lock Trap" |
4060 "_UPGRADE_schlossfalle_NAME_+1" "Lock Traps" |
4061 "_UPGRADE_schlossfalle_TOOLTIP_+0" "With this elaborate device fitted to the door lock of every important room in your house, you have of an extremely effective weapon against burglary: A poisoned metal thorn shoots out of the lock in case the wrong key is used...." |
4062 "_MEASURE_AssignToServiceDivehouse_NAME_+0" "Serve Guests" |
4063 "_MEASURE_StrongBox_NAME_+0" "Steel Money Box" |
4064 "_MEASURE_StrongBox_NAME_+1" "Steel Money Boxes" |
4065 "_MEASURE_StrongBox_TOOLTIP_+0" "You can store your money in this money box with an easy mind - burglars and plunderers will not be able to open it or take it with them." |
4066 "_UPGRADE_weaponrack2_NAME_+1" "Weapons racks" |
4067 "_UPGRADE_weaponrack2_TOOLTIP_+0" "A weapons rack prevents your simpleton employees from injuring themselves in their clumsiness on weapons lying around. In addition, the dangerous and versatile longswords can be stored here." |
4068 "_UPGRADE_weaponrack2_NAME_+0" "Weapons rack" |
4069 "_UPGRADE_flote_NAME_+0" "Flute" |
4070 "_UPGRADE_flote_NAME_+1" "Flutes" |
4071 "_UPGRADE_flote_TOOLTIP_+0" "The flute is a very popular instrument, with commoners and those at court." |
4072 "_UPGRADE_kapitanwillibald_TOOLTIP_+0" "Captain Willibald, also known as horror of the new world, blood red butcher and cruel barbar. His remains will teach thiefs fear. ARRR!$N$NVery few people know that captain Willibald was known as 'Yannick the Sweet' before his nautical career. He was minstrel at the court of the landlord of Bavaria but unfortunately hew wasn't able to strike the right note which caused the despaired landlord to send Yannick as ambassador into the new world..." |
4073 "_UPGRADE_kaiserdark_TOOLTIP_+0" "KaiserDark was once a knight like a textbook example, adored by the women and feared by his enemies. He was also known as 'Jakob the beautyful', 'Jakob the manful' and 'Jakob the wonderful'.$N$NBut after some time he was only known as 'Jakob the belated', which reached it's apex when he missed his own battle because he polished his shiny armor too long. When travelling back he fell of his horse and broke his neck. His remains now serve as horror for thiefes and burglars because word has it that his bones are cursed." |
4074 "_CITY_NAME_KARAWANE_+0" "Caravan camp" |
4075 "_CITY_NAME_HANDELSPOSTEN_+0" "Trading post" |
4076 "_NETWORK_MAP_NAME_VIENNA_3c_+0" "Vienna" |
4077 "_NETWORK_MAP_DESC_VIENNA_3c_+0" "Back in the days of the Roman emperors, a fort once stood where Vienna, known as the Gate to the East, now stands. Now, it has been transformed into a proud city, St. Stephen's Cathedral towering majestically in its centre. Vienna is located at a crossroads of several important trade routes and this position has enabled the city to gather an abundance of wealth. Now, however, the nearby cities of Pressburg and Linz are competing with Vienna for influence and power." |
4078 "_NETWORK_MAP_NAME_HERZOGENFURT_+0" "Herzogenfurt (4pl. Duelling map)" |
4079 "_NETWORK_MAP_DESC_HERZOGENFURT_+0" "Herzogenfurt is an important trading center because it's positioned at a river and trading route. But the duke of Dragenthal is old and sick and it's up to the citizens to get the city back to glory.$N$NThis map is designed for up to four players. The difficulty level decides the starting wealth, title and residence as well as the experience level of all players." |
4080 "_NETWORK_MAP_NAME_DRAGENTHAL_+0" "Duchy of Dragenthal" |
4081 "_NETWORK_MAP_DESC_DRAGENTHAL_+0" "The duchy of Dragenthal is characterized by it's big forrests, mountains and the river, which flows through the heart of the area. The region's capital is Herzogenfurt and it's situated at an important trading rout. Herzogenfurt has four settlements in its radius each dominated by one civil dynasty." |
4082 "_SCENARIO_LORD_DRAGENTHAL_+0" "at the court of the duke of Dragenthal" |
4083 "_SCENARIO_LORD_DRAGENTHAL_+1" "the the duke of Dragenthal" |
4084 "_SCENARIO_WAR_DRAGENTHAL_+0" "The Duchy of Dragenthal" |
4085 "_SCENARIO_WAR_DRAGENTHAL_+1" "to the Duchy of Dragenthal" |
4086 "_SCENARIO_LORD_DUESTERBACH_+0" "at the city council of Darkriver" |
4087 "_SCENARIO_LORD_DUESTERBACH_+1" "to the city council of Darkriver" |
4088 "_SCENARIO_WAR_DUESTERBACH_+0" "The free city of Darkriver" |
4089 "_SCENARIO_WAR_DUESTERBACH_+1" "to the free city of Darkriver" |
4090 "_SCENARIO_LORD_FERNWALDE_+0" "at the court of the baron of Farforest" |
4091 "_SCENARIO_LORD_FERNWALDE_+1" "the baron of Farforest" |
4092 "_SCENARIO_WAR_FERNWALDE_+0" "The barony Farforest" |
4093 "_SCENARIO_WAR_FERNWALDE_+1" "to the barony Farforest" |
4094 "_SCENARIO_LORD_AUENHEIM_+0" "at the court of the count of Meadowvalley" |
4095 "_SCENARIO_LORD_AUENHEIM_+1" "the count of Meadowvalley" |
4096 "_SCENARIO_WAR_AUENHEIM_+0" "The county of Meadowvalley" |
4097 "_SCENARIO_WAR_AUENHEIM_+1" "to the county of Meadowvalley" |
4098 "_SCENARIO_LORD_DRAGENWALD_+0" "at the court of the count of Dragenforest" |
4099 "_SCENARIO_LORD_DRAGENWALD_+1" "the count of Dragenforest" |
4100 "_SCENARIO_WAR_DRAGENWALD_+0" "The county of Dragenforest" |
4101 "_SCENARIO_WAR_DRAGENWALD_+1" "to the county of Dragenforest" |
4102 "_CITY_NAME_HERZOGENFURT_+0" "Herzogenfurt" |
4103 "_CITY_NAME_HOHNQUELL_+0" "Mockspring" |
4104 "_CITY_NAME_BRUNINGEN_+0" "Bruning" |
4105 "_CITY_NAME_STEINTAL_+0" "Stonedale" |
4106 "_CITY_NAME_STROMFURT_+0" "Riverford" |
4107 "_SCENARIO_WAR_DRAGENTHAL_+2" "Dragenthal" |
4108 "_SCENARIO_WAR_DUESTERBACH_+2" "Darkriver" |
4109 "_SCENARIO_WAR_FERNWALDE_+2" "Farforest" |
4110 "_SCENARIO_WAR_AUENHEIM_+2" "Meadowvalley" |
4111 "_SCENARIO_WAR_DRAGENWALD_+2" "Dragenforest" |
4112 "_MEASURE_SowWiese_TARGET_+0" "Choose a meadow" |
4113 "_UPGRADE_ImperialSignet_NAME_+0" "Imperial Seal" |
4114 "_UPGRADE_ImperialSignet_NAME_+1" "Imperial Seals" |
4115 "_UPGRADE_ImperialSignet_TOOLTIP_+0" "You were entitled to use this seal by the ruler himself. This seal shows your status at the court and you will gain fame much faster when using it.$N$NThe seal also allows you to represent your nation to dignitaries of other countries." |
4116 "_ABILITIES_FriedensstifterEv_NAME_+0" "Peacemaker (Prot.)" |
4117 "_ABILITIES_FriedensstifterEv_DESCRIPTION_+0" "A breath of inviolability and holiness surrounds all of your Protestant churches. No one dares to blow them up or set fire to them with bombs, pillage them, or rob them. How handy!" |
4118 "_CITY_NAME_Hall_+0" "Hall" |
4119 "_CITY_NAME_Kufstein_+0" "Kufstein" |
4120 "_CITY_NAME_Innsbruck_+0" "Innsbruck" |
4121 "_ONSCREENHELP_MOUNT_+0" "Carriage" |
4122 "_CHARACTERS_3_OFFICES_NAME_Koenig_hungary_+0" "King" |
4123 "_CHARACTERS_3_OFFICES_NAME_Koenig_hungary_+1" "Queen" |
4124 "_CHARACTERS_3_OFFICES_NAME_Koenig_hansa_+0" "Chairman of the Hanseatic League" |
4125 "_CHARACTERS_3_OFFICES_NAME_Koenig_hansa_+1" "Chairwoman of the Hanseatic League" |
4126 "_CHARACTERS_3_OFFICES_NAME_Koenig_dragenthal_+0" "Duke" |
4127 "_CHARACTERS_3_OFFICES_NAME_Koenig_dragenthal_+1" "Duchess" |
4128 "_OFFICES_REQUIREMENTS_LOWER_LEVEL_+0" "Requirements: The title >Citizen<" |
4129 "_OFFICES_REQUIREMENTS_HIGHER_LEVEL_+0" "Requirements: The title >Nobleman<" |
4130 "_OFFICES_REQUIREMENTS_LOWEST_LEVEL_+0" "Requirements: The title >Citizen without full civil rights<" |
4131 "_MEASURE_DICEGAME_NOMONEY_+0" "You don't have enough money to play dice" |
4132 "_ITEM_VOODO_TARGET_+0" "Choose your target" |
4133 "_MEASURE_WUERDENTRAGEREMPFANGEN_HEAD_+0" "Welcome a dignitary" |
4134 "_MEASURE_WUERDENTRAGEREMPFANGEN_BODY_+0" "Which diplomat do you want to receive? $N$NIf there's a war going on with another country then the country's diplomat will not be listed until the war is over." |
4135 "_MEASURE_WUERDENTRAGEREMPFANGEN_NONE_+0" "Noone!" |
4136 "_DIPLOMAT_NAME_NORM_MALE_+0" "Diplomat from " |
4137 "_DIPLOMAT_NAME_NETHERLANDS_+0" "the Netherlands" |
4138 "_DIPLOMAT_NAME_SPAIN_+0" "Spain" |
4139 "_DIPLOMAT_NAME_FRANCE_+0" "France" |
4140 "_DIPLOMAT_NAME_GERMANY_+0" "the German Empire" |
4141 "_DIPLOMAT_NAME_ENGLAND_+0" "England" |
4142 "_DIPLOMAT_NAME_HANSA_+0" "the Hanseatic League" |
4143 "_DIPLOMAT_NAME_DENMARK_+0" "Denmark" |
4144 "_DIPLOMAT_NAME_SWEDEN_+0" "Sweden" |
4145 "_DIPLOMAT_NAME_NORWAY_+0" "Norway" |
4146 "_DIPLOMAT_NAME_AUSTRIA_+0" "Austria" |
4147 "_DIPLOMAT_NAME_ITALY_+0" "Italy" |
4148 "_DIPLOMAT_NAME_HUNGARY_+0" "Hungary" |
4149 "_DIPLOMAT_NAME_POLAND_+0" "Poland" |
4150 "_DIPLOMAT_NAME_LITHUANIA_+0" "Lithuania" |
4151 "_DIPLOMAT_NAME_MOLDAVIA_+0" "Moldavia" |
4152 "_DIPLOMAT_NAME_DRAGENTHAL_+0" "Dragenthal" |
4153 "_DIPLOMAT_NAME_DUESTERBACH_+0" "Darkriver" |
4154 "_DIPLOMAT_NAME_FERNWALDE_+0" "Farforest" |
4155 "_DIPLOMAT_NAME_AUENHEIM_+0" "Meadowvalley" |
4156 "_DIPLOMAT_NAME_DRAGENWALD_+0" "Dragenforest" |
4157 "_MEASURE_WUERDENTRAGEREMPFANGEN_DIPLOHY_+0" "It's always a pleasure visitting you, let me hear your concern." |
4158 "_MEASURE_WUERDENTRAGEREMPFANGEN_DIPLOHY_+1" "I present my country's compliments, how can I help you?" |
4159 "_MEASURE_WUERDENTRAGEREMPFANGEN_DIPLOHY_+2" "What's your desire? Please hurry, I also have another appointment!" |
4160 "_MEASURE_WUERDENTRAGEREMPFANGEN_DIPLOHY_+3" "I don't like to talk to you, so speak quickly!" |
4161 "_MEASURE_WUERDENTRAGEREMPFANGEN_BODY_+1" "How do you want to treat the diplomat? Bear in mind that: $N$N%1l" |
4162 "_MEASURE_WUERDENTRAGEREMPFANGEN_BODY_+2" "The diplomat from %2l is impressed." |
4163 "_MEASURE_WUERDENTRAGEREMPFANGEN_BODY_+3" "The diplomat from %2l is very kind to you." |
4164 "_MEASURE_WUERDENTRAGEREMPFANGEN_BODY_+4" "The diplomat from %2l doesn't care about you." |
4165 "_MEASURE_WUERDENTRAGEREMPFANGEN_BODY_+5" "The diplomat from %2l doesn't like you." |
4166 "_MEASURE_WUERDENTRAGEREMPFANGEN_ASK_+0" "Warm welcome" |
4167 "_MEASURE_WUERDENTRAGEREMPFANGEN_ASK_+1" "Unfriendly welcome" |
4168 "_MEASURE_WUERDENTRAGEREMPFANGEN_ASK_+2" "Order him away" |
4169 "_MEASURE_WUERDENTRAGEREMPFANGEN_FRIENDLY_+0" "Relations between our countries are very friendly, may they keep as good!" |
4170 "_MEASURE_WUERDENTRAGEREMPFANGEN_FRIENDLY_+1" "Be welcome and deliver my best greetings and regards to your court!" |
4171 "_MEASURE_WUERDENTRAGEREMPFANGEN_FRIENDLY_+2" "Be welcome, may always be friendship between me and you!" |
4172 "_MEASURE_WUERDENTRAGEREMPFANGEN_UNFRIENDLY_+0" "You and your country are the scum on the map, stains that should be washed away! " |
4173 "_MEASURE_WUERDENTRAGEREMPFANGEN_UNFRIENDLY_+1" "Your ruler is a rascal, weak and foolish, just pathetic!" |
4174 "_MEASURE_WUERDENTRAGEREMPFANGEN_UNFRIENDLY_+2" "Go and tell your so-called ruler he should keep his hands off our lands!" |
4175 "_MEASURE_WUERDENTRAGEREMPFANGEN_JUSTGO_+0" "Forgive me, I'm confused. Please just go..." |
4176 "_MEASURE_WUERDENTRAGEREMPFANGEN_JUSTGO_ANS_+0" "Why did you order me here then? I don't understand your behaviour..." |
4177 "_MEASURE_WUERDENTRAGEREMPFANGEN_FRIENDLY_ANS_+0" "It's an honour to receive your message, I will pass it to my ruler." |
4178 "_MEASURE_WUERDENTRAGEREMPFANGEN_UNFRIENDLY_ANS_+0" "How dare you to insult my country in that way? That will have consequences!" |
4179 "_MEASURE_EmpfangeWuerden_NAME_+0" "Receive a dignitary" |
4180 "_MEASURE_EmpfangeWuerden_TOOLTIP_+0" "As a nobleman you're entitled to receive dignitaries from all over the world and to speak to them in the name of your dynasty and your country." |
4181 "_UPGRADE_waffenstand_NAME_+0" "Guardian's armor" |
4182 "_UPGRADE_waffenstand_TOOLTIP_+0" "A good investion in the armor of your guards which gives them a better constitution." |
4183 "_CITY_NAME_WEITWEGKONTOR_+0" "Prague" |
4184 "_ITEM_stonerotary_TARGET_+0" "To which one of your own children would you like to offer a stone top?" |
4185 "_CHARACTERS_3_OFFICES_NAME_Koenig_france_+0" "King" |
4186 "_CHARACTERS_3_OFFICES_NAME_Koenig_france_+1" "Queen" |
4187 "_BUILDING_Market_NewMarket_NAME_+0" "Ironmongery" |
4188 "_BUILDING_Market_NewMarkety_NAME_+1" "" |
4189 "_BUILDING_Market_NewMarket_TOOLTIP_+0" "" |
4190 "_BUILDING_Market_NewMarket_POOL_+0" "" |
4191 "_MEASURE_OFFERBUILDINGPROTECTION_FAIL_+0" "No enemies" |
4192 "_MEASURE_OFFERBUILDINGPROTECTION_FAIL_+1" "Is already protected" |
4193 "_MEASURE_OFFERBUILDINGPROTECTION_FAIL_+2" "The owner can't afford your protection" |
4194 "_MEASURE_OFFERBUILDINGPROTECTION_HEAD_+0" "Someone offers you to protect one of your buildings" |
4195 "_MEASURE_OFFERBUILDINGPROTECTION_HEAD_+1" "You get paid for building protection" |
4196 "_MEASURE_OFFERBUILDINGPROTECTION_HEAD_+2" "Your protection has been declined" |
4197 "_MEASURE_OFFERBUILDINGPROTECTION_BODY_+0" "A tough mercenary of the dynasty %1DN offers you to protect a building.$NFor only %3t your building %2GG would be guarded by this mercenary for 6 hours." |
4198 "_MEASURE_OFFERBUILDINGPROTECTION_BODY_+1" "The building %1GG is now guarded by your mercenary for 6 hours. You get %2t." |
4199 "_MEASURE_OFFERBUILDINGPROTECTION_BODY_+2" "The family %1DN declines your offer for protection of the building %2GG." |
4200 "_MEASURE_OFFERBUILDINGPROTECTION_SAY_+0" "Yes, the building needs protection" |
4201 "_MEASURE_OFFERBUILDINGPROTECTION_SAY_+1" "No, never!" |
4202 "_MEASURE_OFFERBUILDINGPROTECTION_TARGET_+0" "Whom do you want to offer protection?" |
4203 "_MEASURE_OFFERBUILDINGPROTECTION_TOOLTIP_+0" "" |
4204 "_MEASURE_OFFERBUILDINGPROTECTION_NAME_+0" "Offer building protection" |
4205 "_FILTER_COMPARE_HP_RELATIVE_GREATER_+0" "too badly hurt" |
4206 "_HPFZ_GELAGE_BADTIME_+0" "Only possible during working hours" |
4207 "_MEASURE_DIVEGETALC_SUCCESS_HEAD_+0" "Smuggling succeeded" |
4208 "_MEASURE_DIVEGETALC_SUCCESS_BODY_+0" "The smuggler has arrived at your building %1GG and has brought some of the wanted wares." |
4209 "_MEASURE_AttendDoctor_NODOC_+0" "There is no suitable hospital in range where %1SV could be treated." |
4210 "_INTERFACE_OVERVIEWBUILDINGSFORSALE_BUILDING_VALUE_+0" "Price: %1t" |
4211 "OverviewBuildingsForSaleSheet" "$[Buildings for sale$]" |
4212 "_MEASURE_ShowBuildingsForSale_NAME_+0" "Show buildings for sale" |
4213 "_MEASURE_ShowBuildingsForSale_TOOLTIP_+0" "Here you can see all buildings for sale in this town." |
4214 "_MEASURE_ChangeBuildingName_NAME_+0" "Change building name" |
4215 "_MEASURE_ChangeBuildingName_TOOLTIP_+0" "With this button you can change the name of your building." |
4216 "_MEASURE_ChangeBuildingName_HEAD_+0" "Change building name" |
4217 "_MEASURE_ChangeBuildingName_BODY_+0" "How do you want to name your building %1GG from now on?" |
4218 "_MEASURE_AdministrateDiplomacy_FAILURE_TEAM_+0" "You can't change the alliance with your team member!" |
4219 "_ALCHEMIST_006_HAVEVISION_FAILURES_+1" "Not possible to have a vision - no tools in the inventory" |
4220 "_ALCHEMIST_006_HAVEVISION_FAILURES_+2" "Not possible to have a vision - not enough room in the inventory" |
4221 "_ALCHEMIST_006_HAVEVISION_FAILURES_+3" "Action not possible - can only be used outside" |
4222 "_ALCHEMIST_006_HAVEVISION_FAILURES_+0" "Not possible to have a vision - no building materials in the inventory" |
4223 "_ALCHEMIST_NEW_RESSOURCE_+0" "A new source of raw materials has been found" |
4224 "_ALCHEMIST_NEW_RESSOURCE_SPEECH_+0" "#E[NT_NEUTRAL]You have discovered a new source of raw materials." |
4225 "_ALCHEMIST_NEW_RESSOURCE_+1" "One of your employees has found a new source of raw materials: %1s" |
4226 "_ALCHEMIST_001_MAKEEVOCATION_FAILURES_+0" "The dark summoning failed – no suitable object in the inventory" |
4227 "_ALCHEMIST_001_MAKEEVOCATION_GOLDSUCCESS_HEAD_+0" "#E[NT_NEUTRAL]Your summoning was successful" |
4228 "_ALCHEMIST_001_MAKEEVOCATION_GOLDSUCCESS_BODY_+0" "Using all of your arcane powers, you managed to convert >%1l< into >%2t<." |
4229 "_ALCHEMIST_001_MAKEEVOCATION_FAILED_HEAD_+0" "#E[NT_NEUTRAL]Your summoning failed." |
4230 "_ALCHEMIST_001_MAKEEVOCATION_FAILED_BODY_+0" "A small explosion, a cloud of green smoke, and nothing but ash on the ground before you . Perhaps you will have more luck the next time." |
4231 "_ALCHEMIST_006_HAVEVISION_START_HEAD_+0" "#E[NT_NEUTRAL]You are having a vision" |
4232 "_ALCHEMIST_006_HAVEVISION_START_BODY_+0" "You are a genius. Any mechanic would be green with envy to see your masterpiece of mechanical engineering: $N%1l" |
4233 "_ALCHEMIST_006_HAVEVISION_END_HEAD_+0" "#E[NT_NEUTRAL]Your vision is over" |
4234 "_ALCHEMIST_006_HAVEVISION_END_BODY_+0" "Unfortunately, your vision failed. Maybe it just wasn't dark enough? Or perhaps you simply lack talent..." |
4235 "_ALCHEMIST_006_HAVEVISION_PROCESS_+0" "Vision (%1i%%)" |
4236 "_ARTEFACTS_OVERHEAD_+0" "%1l %2l $C[50,255,50]+%3n" |
4237 "_ARTEFACTS_OVERHEAD_+1" "%1l %2l $C[255,50,50]-%3n" |
4238 "_ARTEFACTS_OVERHEAD_+2" "No effect" |
4239 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_SUCCES_HEAD_+0" "#E[HP_TRIUMPHANT]The elixir works" |
4240 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_SUCCES_BODY_+0" "You feel reborn. Dr. Faust's elixir has obviously worked." |
4241 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_FAILED_HEAD_+0" "#E[SD_WORRIED]You feel nauseous" |
4242 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_FAILED_BODY_+0" "It would seem Dr. Faust's elixir did not have the expected effect. It would be wise to remain in the vicinity of a latrine for the next few hours." |
4243 "_ARTEFACTS_173_USEGHOSTLYFOG_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You feel... strange..." |
4244 "_ARTEFACTS_173_USEGHOSTLYFOG_MSG_VICTIM_BODY_+0" "Ohhhhhh... the last thing %1SV notices is %2SN uncorking a liquid that smells strongly of spirits - then %1SV's vision blurs, eyelids are becoming as heavy as lead..." |
4245 "_ARTEFACTS_175_USELETTERFROMROME_MSG_LISTENER_HEAD_+0" "#E[NT_SEVERE]We have a heretic amongst us!" |
4246 "_ARTEFACTS_175_USELETTERFROMROME_MSG_LISTENER_BODY_+0" "%1SN has betrayed the faith! So it is stated in black and white in the letter from Rome that %2SN read in %3SV 's presence. What infamy!" |
4247 "_ARTEFACTS_175_USELETTERFROMROME_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been slandered!" |
4248 "_ARTEFACTS_175_USELETTERFROMROME_MSG_VICTIM_BODY_+0" "%1SN has used a forged letter from Rome to accuse %2SV of having betrayed the faith. Will you let them get away with it?" |
4249 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_WORKER_HEAD_+0" "#E[NT_SEVERE]An employee is sick" |
4250 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_WORKER_BODY_+0" "%1SN has managed to pick up a disease somewhere and must go home for now." |
4251 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_DYNSIM_HEAD_+0" "#E[NT_SEVERE]You have become ill" |
4252 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_DYNSIM_BODY_+0" "%1SN has managed to pick up a disease somewhere." |
4253 "_ARTEFACTS_178_USETOADSLIME_MSG_ACTOR_HEAD_+0" "#E[NT_NEUTRAL]Your attack succeeded" |
4254 "_ARTEFACTS_178_USETOADSLIME_MSG_ACTOR_BODY_+0" "%1SN managed to smear some toad slime on %2GG 's door handle without being seen. You should avoid the area for the next few hours. After all, you don't want to become infected yourself..." |
4255 "_ARTEFACTS_182_USECAKE_MSG_VICTIM_HEAD_+0" "#E[NT_FRIENDLY]Someone has sent you a cake." |
4256 "_ARTEFACTS_182_USECAKE_MSG_VICTIM_BODY_+0" "%1SV received a delicious cake from %2SN. Isn't that nice?" |
4257 "_ARTEFACTS_184_USEFLOWEROFDISCORD_TARGET2_+0" "Who shall be the second victim?" |
4258 "_ARTEFACTS_184_USEFLOWEROFDISCORD_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]Someone has offended your delicate nose!" |
4259 "_ARTEFACTS_184_USEFLOWEROFDISCORD_MSG_VICTIM_BODY_+0" "The cheek of some people! %1SN is wearing a scent so abhorrent that %2SN 's nose and eyes sting. %2SV can barely stand to be anywhere in the vicinity of %1SV..." |
4260 "_ARTEFACTS_190_USEMEAD_OVERHEAD_+0" "$S[2001] Health +%1n" |
4261 "_ARTEFACTS_191_USEPERFUME_MSG_VICTIM_HEAD_+0" "#E[NT_FRIENDLY]You notice a lovely fragrance." |
4262 "_ARTEFACTS_191_USEPERFUME_MSG_VICTIM_BODY_+0" "%1SV notices that %2SN is wearing a lovely fragrance. Ah – if only more people smelled so nice..." |
4263 "_ARTEFACTS_192_USEPOEM_MSG_VICTIM_HEAD_+0" "#E[NT_FRIENDLY]Someone has dedicated a poem to you." |
4264 "_ARTEFACTS_192_USEPOEM_MSG_VICTIM_BODY_+0" "%2SN recited %1SV a wonderfully composed poem. %1SV is very flattered." |
4265 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_ACTOR_HEAD_+0" "#E[NT_NEUTRAL]Your attack succeeded." |
4266 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_ACTOR_BODY_+0" "The abhorrent smell leads %1GG 's employees to stop working and leave the building for a few hours." |
4267 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been sabotaged." |
4268 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_VICTIM_BODY_+0" "What effrontery! Some scoundrel actually had the audacity to throw a stinkbomb at your %1GG facility! Your employees will be unable to work for the next few hours..." |
4269 "_ATTENDOFFICE_TEXT1_QUESTION_+0" "#E[NT_SEVERE]I heard you are to be voted out?" |
4270 "_ATTENDOFFICE_TEXT1_QUESTION_+1" "#E[NT_SEVERE]Are the rumours about your being voted out true?" |
4271 "_ATTENDOFFICE_TEXT1_QUESTION_+2" "#E[NT_SEVERE]Psst, you do know why you've been summoned, don't you?" |
4272 "_ATTENDOFFICE_TEXT1_ANSWER_+0" "#E[SD_WORRIED]Yes, unfortunately it's true." |
4273 "_ATTENDOFFICE_TEXT1_ANSWER_+1" "#E[AG_ENRAGED]Yes, and whoever proposed to have me voted out is going to regret it!" |
4274 "_ATTENDOFFICE_TEXT1_ANSWER_+2" "#E[AG_CYNICAL]Could well be, but it's nothing I'm particularly worried about!" |
4275 "_ATTENDOFFICE_TEXT2_QUESTION_+0" "#E[NT_BORED]Oh my, another election!" |
4276 "_ATTENDOFFICE_TEXT2_QUESTION_+1" "#E[NT_BORED]Why are we even bothering to assemble when the decision is a foregone conclusion!" |
4277 "_ATTENDOFFICE_TEXT2_QUESTION_+2" "#E[NT_FRIENDLY]No matter how often I go through this, I always find it incredibly exciting!" |
4278 "_ATTENDOFFICE_TEXT2_QUESTION_+3" "#E[NT_FRIENDLY]It will be interesting to see just what happens today!" |
4279 "_ATTENDOFFICE_TEXT2_ANSWER_+0" "#E[NT_NEUTRAL]Well, I'm afraid I'm of a somewhat different opinion!" |
4280 "_ATTENDOFFICE_TEXT2_ANSWER_+1" "#E[NT_NEUTRAL]How true, how true!" |
4281 "_ATTENDOFFICE_TEXT2_ANSWER_+2" "#E[NT_BORED]Hopefully this won't take too long!" |
4282 "_ATTENDOFFICE_TEXT3_QUESTION_+0" "#E[NT_SEVERE]Will %1SN win the election, or not?" |
4283 "_ATTENDOFFICE_TEXT3_QUESTION_SPEECH_+0" "#E[NT_SEVERE]Will the candidate be elected?" |
4284 "_ATTENDOFFICE_TEXT3_QUESTION_+1" "#E[NT_SEVERE]Have you heard that %1SN has applied for a public position?" |
4285 "_ATTENDOFFICE_TEXT3_QUESTION_SPEECH_+1" "#E[NT_SEVERE]Have you heard? Someone has applied for a public position!" |
4286 "_ATTENDOFFICE_TEXT3_ANSWER_+0" "#E[NT_NEUTRAL]No idea!" |
4287 "_ATTENDOFFICE_TEXT3_ANSWER_+1" "#E[NT_NEUTRAL]If you say so..." |
4288 "_ATTENDOFFICE_TEXT3_ANSWER_+2" "#E[NT_NEUTRAL]Aha." |
4289 "_ATTENDOFFICE_TEXT3_ANSWER_+3" "#E[NT_FRIENDLY]I think there's a good chance..." |
4290 "_ATTENDOFFICE_TEXT3_ANSWER_+4" "#E[NT_BORED]Ah, it doesn't make any difference to me one way or the other!" |
4291 "_ATTENDTRIAL_JUDGE_TEXT1_QUESTION_+0" "#E[NT_BORED]Honestly said, I have absolutely no desire to try the case in court!" |
4292 "_ATTENDTRIAL_JUDGE_TEXT1_QUESTION_+1" "#E[NT_SEVERE]It never stops – each case is always exciting in itself." |
4293 "_ATTENDTRIAL_JUDGE_TEXT1_QUESTION_+2" "#E[NT_SEVERE]I wonder if this is really necessary." |
4294 "_ATTENDTRIAL_JUDGE_TEXT1_ANSWER_+0" "#E[NT_SEVERE]What must be, must be!" |
4295 "_ATTENDTRIAL_JUDGE_TEXT1_ANSWER_+1" "#E[NT_SEVERE]There I must agree with you." |
4296 "_ATTENDTRIAL_JUDGE_TEXT1_ANSWER_+2" "#E[NT_SEVERE]You're right as always, your Honour." |
4297 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+0" "#E[NT_SEVERE]So. You're the defendant today?" |
4298 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+1" "#E[AG_CYNICAL]Believe me, you won't be getting off lightly with me." |
4299 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+2" "#E[NT_SEVERE]You will soon get your just desserts from me, hm... let us see, perhaps I may even pronounce you innocent." |
4300 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+3" "#E[NT_SEVERE]Do not believe for one second that you will remain unpunished should you be proven guilty." |
4301 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+0" "#E[SD_DEPRESSED]Please, your Honour – have mercy." |
4302 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+1" "#E[SD_WORRIED]I can explain everything: this is all just a big misunderstanding." |
4303 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+2" "#E[SD_DEPRESSED]I'm innocent." |
4304 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+3" "#E[SD_WORRIED]Please – I beg you – have mercy!." |
4305 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+0" "#E[NT_SEVERE]This can't be true – I'm innocent!" |
4306 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+1" "#E[NT_SEVERE]This is all just a big misunderstanding!" |
4307 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+2" "#E[NT_SEVERE]This is nothing more than a huge mistake." |
4308 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+3" "#E[NT_SEVERE]I haven't done anything wrong." |
4309 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_POS_+0" "#E[NT_SEVERE]You're right!" |
4310 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_POS_+1" "#E[NT_SEVERE]I believe you." |
4311 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_POS_+2" "#E[NT_SEVERE]I never claimed anything different." |
4312 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_NEG_+0" "#E[NT_NO]That remains to be seen." |
4313 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_NEG_+1" "#E[NT_NO]Even you don't believe that!" |
4314 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_NEG_+2" "#E[NT_NO]We'll see now, won't we?" |
4315 "_ATTENDTRIAL_ACCUSED_TEXT2_QUESTION_+0" "#E[AG_ENRAGED]You won't get away with this." |
4316 "_ATTENDTRIAL_ACCUSED_TEXT2_QUESTION_+1" "#E[AG_ENRAGED]What the devil has gotten into you? You dare charge me?" |
4317 "_ATTENDTRIAL_ACCUSED_TEXT2_QUESTION_+2" "#E[AG_ENRAGED]Just you wait! You'll regret having brought charges against me here today!" |
4318 "_ATTENDTRIAL_ACCUSED_TEXT2_ANSWER_+0" "#E[NT_SEVERE]Calm yourself! I have my reasons!" |
4319 "_ATTENDTRIAL_ACCUSED_TEXT2_ANSWER_+1" "#E[NT_SEVERE]The judge knows what is legal and what is not." |
4320 "_ATTENDTRIAL_ACCUSED_TEXT2_ANSWER_+2" "#E[NT_SEVERE]I'd be careful about what I said, if I were you." |
4321 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_+0" "#E[NT_SEVERE]Do you think %1SN will receive a fair sentence?" |
4322 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_SPEECH_+0" "#E[NT_SEVERE]Do you think the defendant will receive a fair sentence?" |
4323 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_+1" "#E[NT_SEVERE]About time that %1SN ended up in court, don't you think?" |
4324 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_SPEECH_+1" "#E[NT_SEVERE]About time the miscreant ended up in court, don't you think?" |
4325 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_+2" "#E[NT_SEVERE]Do you think %1SN is innocent?" |
4326 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_SPEECH_+2" "#E[NT_SEVERE]Do you think the defendant is innocent?" |
4327 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+0" "#E[NT_SEVERE]I don't know yet." |
4328 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+1" "#E[NT_SEVERE]Hmmm, a good question." |
4329 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+2" "#E[NT_SEVERE]By no means!" |
4330 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+3" "#E[NT_SEVERE]But of course!" |
4331 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+0" "#E[NT_SEVERE]And? Do you think the judge will spare you?" |
4332 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+1" "#E[AG_CYNICAL]Well, you're certain to be found guilty, now aren't you?" |
4333 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+2" "#E[NT_SEVERE]Do you really believe you have even the slightest chance of being pronounced innocent?" |
4334 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+3" "#E[AG_CYNICAL]And now your time has come!" |
4335 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+0" "#E[AG_ENRAGED]It's all your fault!" |
4336 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+1" "#E[AG_ENRAGED]Get out of my sight, you traitor!" |
4337 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+2" "#E[AG_ENRAGED]Get out! I want nothing more to do with you." |
4338 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+3" "#E[AG_ENRAGED]I have nothing more to say to you!" |
4339 "_ATTENDTRIAL_ASSESSOR_TEXT1_QUESTION_+0" "#E[NT_BORED]Honestly said, at the moment I have absolutely no desire to even go to court..." |
4340 "_ATTENDTRIAL_ASSESSOR_TEXT1_QUESTION_+1" "#E[NT_SEVERE]It never stops – each case is always exciting in itself." |
4341 "_ATTENDTRIAL_ASSESSOR_TEXT1_QUESTION_+2" "#E[NT_SEVERE]I wonder who it is this time..." |
4342 "_ATTENDTRIAL_ASSESSOR_TEXT1_ANSWER_+0" "#E[NT_NEUTRAL]Well, I'm afraid I'm of a somewhat different opinion!" |
4343 "_ATTENDTRIAL_ASSESSOR_TEXT1_ANSWER_+1" "#E[NT_NEUTRAL]How true, how true!" |
4344 "_ATTENDTRIAL_ASSESSOR_TEXT1_ANSWER_+2" "#E[NT_BORED]Hopefully this won't take too long..." |
4345 "_BALANCE_HEADLEFT_+0" "$LProfit & Losses %1j" |
4346 "_BALANCE_HEADRIGHT_+0" "Expenses:" |
4347 "_BALANCE_HEADRIGHT_+1" "Income:" |
4348 "_BALANCE_GOODS_1_+0" "$3TSales of goods:" |
4349 "_BALANCE_GOODS_2_+0" "$3TPurchases of goods:" |
4350 "_BALANCE_GOODS_3_+0" "$3TSales taxes:" |
4351 "_BALANCE_GOODS_4_+0" "$3TSales of goods (sea):" |
4352 "_BALANCE_GOODS_SUB_+0" "%1NAME:" |
4353 "_BALANCE_BUILDINGS_1_+0" "Buildings:" |
4354 "_BALANCE_BUILDINGS_1_SUB1_+0" "$3TBuilding purchases/sales:" |
4355 "_BALANCE_BUILDINGS_1_SUB2_+0" "$3TCart purchases/sales:" |
4356 "_BALANCE_BUILDINGS_2_+0" "BUILDING COSTS:" |
4357 "_BALANCE_BUILDINGS_2_SUB_+0" "$3TNew construction:" |
4358 "_BALANCE_BUILDINGS_2_SUB_+1" "$3TBuildings purchased:" |
4359 "_BALANCE_BUILDINGS_2_SUB_+2" "$3TUpgrades:" |
4360 "_BALANCE_BUILDINGS_2_SUB_+3" "$3TImprovements:" |
4361 "_BALANCE_BUILDINGS_2_SUB_+4" "$3TBuilding renovations:" |
4362 "_BALANCE_BUILDINGS_2_SUB_+5" "$3TCarts purchased:" |
4363 "_BALANCE_BUILDINGS_2_SUB_+6" "$3TRepaired carts:" |
4364 "_BALANCE_WAGES_+0" "Staff costs:" |
4365 "_BALANCE_WAGES_SUB_+0" "$3TSalaries:" |
4366 "_BALANCE_WAGES_SUB_+1" "$3TAdvance bonuses:" |
4367 "_BALANCE_WAGES_SUB_+2" "$3TBonus payments:" |
4368 "_BALANCE_OFFICE_+0" "$3TOffice income:" |
4369 "_BALANCE_OFFICE_SUB_+0" "%1SA:" |
4370 "_BALANCE_CREDITS_1_+0" "$3TTaken loans:" |
4371 "_BALANCE_CREDITS_2_+0" "$3TLoan charges:" |
4372 "_BALANCE_CREDITS_2_SUB_+0" "$3TInterest charges:" |
4373 "_BALANCE_STUFF_1_+0" "Other income:" |
4374 "_BALANCE_STUFF_1_SUB_+0" "$3TBribery:" |
4375 "_BALANCE_STUFF_2_+0" "OTHER EXPENSES:" |
4376 "_BALANCE_STUFF_2_SUB_+0" "$3TPenalties:" |
4377 "_BALANCE_STUFF_2_SUB_+1" "$3TBribery:" |
4378 "_BALANCE_STUFF_2_SUB_+2" "$3TPenalties:" |
4379 "_BALANCE_STUFF_2_SUB_+3" "$3TIndulgences:" |
4380 "_BALANCE_STUFF_2_SUB_+4" "$3TInheritance taxes:" |
4381 "_BALANCE_SALDO_+0" "Result:" |
4382 "_BALANCE_SALDO_+1" "$3TTotal:" |
4383 "_BALANCE_WEALTHCHANGE_+0" "$3TChange in wealth:" |
4384 "_BALANCE_WEALTHCHANGE_MINUS_+0" "- %1n%%" |
4385 "_BALANCE_WEALTHCHANGE_PLUS_+0" "+ %1n%%" |
4386 "_BALANCE_SALDO_+2" "$3TBalance:" |
4387 "_BALANCE_STUFF_1_SUB_+5" "$3TMiscellaneous:" |
4388 "_BALANCE_CREDITS_2_SUB_+1" "$3TPaid credits:" |
4389 "_BALANCE_STUFF_1_SUB_+1" "$3TIndulgences:" |
4390 "_BALANCE_PANELNAMES_+0" "Balance round" |
4391 "_BALANCE_PANELNAMES_+1" "Balance" |
4392 "_BALANCE_CREDITS_+0" "Loans:" |
4393 "_BALANCE_STUFF_1_SUB_+2" "$3TEducation:" |
4394 "_BALANCE_GOODS_+0" "Trade:" |
4395 "_BALANCE_STUFF_1_SUB_+3" "$3TRobbery:" |
4396 "_BALANCE_HEADLEFT_+1" "$LGains & Losses in total" |
4397 "_BALANCE_STUFF_1_SUB_+4" "$3TTheft:" |
4398 "_BALANCE_STUFF_1_SUB_+6" "$3TFees:" |
4399 "_BALANCE_STUFF_1_SUB_+7" "$3TPenalties:" |
4400 "_BALANCE_GOODS_5_+0" "$3TPurchases of goods (sea):" |
4401 "_BANK_007_PAYBACKCREDIT_FAILURES_+0" "Loan repayment is not possible – you do not have any outstanding loans at the moment." |
4402 "_BANK_007_PAYBACKCREDIT_FAILURES_+1" "Loan repayment is not possible – you do not have enough money." |
4403 "_BANK_007_PAYBACKCREDIT_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You have repaid a loan." |
4404 "_BANK_007_PAYBACKCREDIT_SUCCESS_BODY_+0" "You have repaid the bank %1t on your loan." |
4405 "_BANK_008_TAKECREDIT_FAILURES_+0" "Loan application rejected – the chosen loan is no longer available." |
4406 "_BANK_008_TAKECREDIT_FAILURES_+1" "Loan application rejected – you are not creditworthy at the moment." |
4407 "_BANK_008_TAKECREDIT_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You have taken out a loan." |
4408 "_BANK_008_TAKECREDIT_SUCCESS_BODY_+0" "You have been loaned the sum of %1t." |
4409 "_BANK_CREDIT_INFO_+0" "No loans" |
4410 "_BANK_CREDIT_INFO_+1" "No more offers" |
4411 "_BATTLE_DYNASTY_SELF_ATTACKED_MSG_HEAD_+0" "#E[NT_SEVERE]A building is under attack!" |
4412 "_BATTLE_DYNASTY_SELF_ATTACKED_BUILDING_MSG_BODY_+0" "Your building %1GG is under attack by the fighters of %2DN" |
4413 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+0" "Building conquest failed – attacker has no residence" |
4414 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+1" "Building conquest failed – attacker's residence has no owner" |
4415 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+2" "Building conquest failed – unable to raise flag" |
4416 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+3" "Building conquest failed – unable to take over building" |
4417 "_BATTLE_043_CAPTUREBUILDING_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]Your building has been taken!" |
4418 "_BATTLE_043_CAPTUREBUILDING_MSG_VICTIM_BODY_+0" "Fighters from the %1DN family have taken your %2GG building!" |
4419 "_BATTLE_043_CAPTUREBUILDING_MSG_ACTOR_HEAD_+0" "#E[NT_SEVERE]You have taken a building!" |
4420 "_BATTLE_043_CAPTUREBUILDING_MSG_ACTOR_BODY_+0" "Your fighters have taken the %1GG building!" |
4421 "_BATTLE_061_PLUNDERBUILDING_SUCCESS_+0" "Begin plundering the building!" |
4422 "_BATTLE_061_PLUNDERBUILDING_FAILURES_+0" "Plundering failed – building vacated too soon." |
4423 "_BATTLE_061_PLUNDERBUILDING_FAILURES_+1" "Plundering failed – there was nothing to plunder..." |
4424 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_START_HEAD_+0" "#E[NT_SEVERE]Your building is being plundered!" |
4425 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_START_BODY_+0" "Fighters from the %1DN family are plundering your %2GG!" |
4426 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_END_HEAD_+0" "#E[NT_SEVERE]Your building has been plundered!" |
4427 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_END_BODY_+0" "Fighters from the %1DN family have just plundered your %2GG building!" |
4428 "_BATTLE_061_PLUNDERBUILDING_MSG_ACTOR_END_HEAD_+0" "#E[NT_NEUTRAL]The plundering of a building has ended" |
4429 "_BATTLE_061_PLUNDERBUILDING_MSG_ACTOR_END_BODY_+0" "Your fighters have successfully plundered the %1GG building." |
4430 "_BATTLE_FIGHTROB_MSG_SUCCESS_OWNER_HEAD_+0" "#E[NT_SEVERE]You have stolen" |
4431 "_BATTLE_FIGHTROB_MSG_SUCCESS_OWNER_BODY_+0" "You just separated %1SN from his worldly possessions." |
4432 "_BATTLE_FIGHTROB_MSG_SUCCESS_VICTIM_HEAD_+0" "#E[NT_SEVERE]You've been robbed" |
4433 "_BATTLE_FIGHTROB_MSG_SUCCESS_VICTIM_BODY_+0" "%1SN was robbed by %2SN while unconscious." |
4434 "_BATTLE_FIGHTROB_FAILED_+0" "%1SN has nothing of value" |
4435 "_BATTLE_FIGHTKILL_MSG_SUCCESS_OWNER_HEAD_+0" "#E[NT_SEVERE]You have committed a murder" |
4436 "_BATTLE_FIGHTKILL_MSG_SUCCESS_OWNER_BODY_+0" "You are a murderer. You treacherously struck %1SN down." |
4437 "_BATTLE_FIGHTKILL_MSG_SUCCESS_VICTIM_HEAD_+0" "#E[NT_SEVERE]you have been murdered" |
4438 "_BATTLE_FIGHTKILL_MSG_SUCCESS_VICTIM_BODY_+0" "%2SN has just murdered %1SN in cold blood." |
4439 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_OWNER_HEAD_+0" "#E[NT_SEVERE]You are a brutal thug" |
4440 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_OWNER_BODY_+0" "%1SN just broke a few of %2SN 's bones." |
4441 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been beaten" |
4442 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_VICTIM_BODY_+0" "%2SN just broke some, if not dozens, of %1SN 's bones." |
4443 "_BLOODLINE_B_QUESTION_+2" "Absolutely!" |
4444 "_BLOODLINE_B_QUESTION_+3" "No, rather not." |
4445 "_BLOODLINE_B_QUESTION_+1" "Do you really want to add %1SV to your group?" |
4446 "_BLOODLINE_B_5_+0" "Your group is complete" |
4447 "_BLOODLINE_B_5_+1" "You cannot add %1SV to your group, because it already contains three characters." |
4448 "_BLOODLINE_B_QUESTION_+0" "New group member" |
4449 "_BLOODLINE_B_4_+0" "Wait awhile" |
4450 "_BLOODLINE_B_4_+1" "Do you really already want to expose %1SV to the rigours of our dark age? Of course not. In order to add a member of your dynasty to your group, he or she must be at least 16 years old." |
4451 "_BLOODLINE_B_3_+0" "It is too late" |
4452 "_BLOODLINE_B_3_+1" "You should have thought of that sooner! You can only add a member of your dynasty to your group once. Since you have already had the pleasure of guiding %1SV through life, your change of mind is, alas, too late..." |
4453 "_BLOODLINE_A_QUESTION_+3" "No." |
4454 "_BLOODLINE_B_2_+0" "Living dead" |
4455 "_BLOODLINE_B_2_+1" "Tsk, tsk... you cannot go against God-given nature and add someone who is already dead to your group..." |
4456 "_BLOODLINE_A_QUESTION_+2" "Yes!" |
4457 "_BLOODLINE_A_QUESTION_+1" "Are you sure you really want to remove %1SV from your group? Remember, you will not be able to add %1SV to your group again later." |
4458 "_BLOODLINE_A_QUESTION_+0" "Remove group member" |
4459 "_BLOODLINE_BIRTHDAY_+0" "%1j" |
4460 "_BLOODLINE_A_2_+0" "The last member" |
4461 "_BLOODLINE_A_2_+1" "You cannot remove %1SV from your group, because %1SV is the last remaining member of your dynasty." |
4462 "_BLOODLINE_BUTTONS_+1" "Remove from the group" |
4463 "_BLOODLINE_HEADLINE_+0" "Family tree of the dynasty" |
4464 "_BLOODLINE_HEADLINE_+1" "$[Family tree of the dynasty %1SD$]" |
4465 "_BLOODLINE_INFOLINE_+0" "Click on the person you wish to add or remove!" |
4466 "_BLOODLINE_BUTTONS_+0" "Add to group" |
4467 "_BLOODLINE_B_6_+0" "Family member is not available" |
4468 "_BLOODLINE_B_6_+1" "%1SV is currently being courted and can therefore not be added to your group." |
4469 "_BUILDING_Church3b_POOL_+2" "Vati~can Em~bassy" |
4470 "_BUILDING_Church3b_POOL_+3" "The Jolly Bishop" |
4471 "_BUILDING_Church3b_POOL_+4" "Bells and Whist~les" |
4472 "_BUILDING_Church3b_POOL_+5" "Hea~ven~ly Haven" |
4473 "_BUILDING_Church3b_POOL_+6" "Pomp & Piety" |
4474 "_BUILDING_Church3b_POOL_+7" "Glory & Gospel" |
4475 "_BUILDING_Church3b_POOL_+8" "The Roa~ring Organ" |
4476 "_BUILDING_Church3b_POOL_+9" "Holy Spi~rits" |
4477 "_BUILDING_Church3b_POOL_+10" "Aisle & Altar" |
4478 "_BUILDING_Church3b_POOL_+11" "The Bishop's Belly" |
4479 "_BUILDING_Church1a_NAME_+0" "Church (prot.)" |
4480 "_BUILDING_Church1a_NAME_+1" "Churches (prot.)" |
4481 "_BUILDING_Church1a_TOOLTIP_+0" "The church is the House of the Lord. This is where righteous Protestants gather to swallow the consecrated host in collective prayer." |
4482 "_BUILDING_Church1a_POOL_+0" "Tears of the Virgin" |
4483 "_BUILDING_Church1a_POOL_+1" "Mir~acles Galore!" |
4484 "_BUILDING_Church1a_POOL_+2" "Don~ations Wel~come!" |
4485 "_BUILDING_Church1a_POOL_+3" "Faith-for-less!" |
4486 "_BUILDING_Church1a_POOL_+4" "Save Your Soul" |
4487 "_BUILDING_Church1a_POOL_+5" "Airy Ascen~sion" |
4488 "_BUILDING_Church1a_POOL_+6" "Bible Broad~cast" |
4489 "_BUILDING_Church1a_POOL_+7" "Sacred Shrine" |
4490 "_BUILDING_Church1a_POOL_+8" "Our Father" |
4491 "_BUILDING_Church1a_POOL_+9" "Hallowed Be" |
4492 "_BUILDING_Church1a_POOL_+10" "Virgin of Virtue" |
4493 "_BUILDING_Church1a_POOL_+11" "Peace & Pious~ness" |
4494 "_BUILDING_Church2a_NAME_+0" "Dome (prot.)" |
4495 "_BUILDING_Church2a_NAME_+1" "Domes (prot.)" |
4496 "_BUILDING_Church2a_TOOLTIP_+0" "They preach peace and equality here, and the reformed believers stick to that, at least within the walls of this building. The secret of this divine peace seems to be the chanting performed by the pastor and his helpers in between prayers." |
4497 "_BUILDING_Church2a_POOL_+0" "Re~formed Ideas" |
4498 "_BUILDING_Church2a_POOL_+1" "In the Name of Luther" |
4499 "_BUILDING_Church2a_POOL_+2" "God's Own Dome" |
4500 "_BUILDING_Church2a_POOL_+3" "New Scripture" |
4501 "_BUILDING_Church2a_POOL_+4" "The 95 Theses" |
4502 "_BUILDING_Church2a_POOL_+5" "Silent Prayer" |
4503 "_BUILDING_Church2a_POOL_+6" "Saved By the Bell" |
4504 "_BUILDING_Church2a_POOL_+7" "Word and Scripture" |
4505 "_BUILDING_Church2a_POOL_+8" "The Merry Reformer" |
4506 "_BUILDING_Church2a_POOL_+9" "Sudden Salv~ation" |
4507 "_BUILDING_Church2a_POOL_+10" "Pay and Pray" |
4508 "_BUILDING_Church2a_POOL_+11" "Hope for Heaven" |
4509 "_BUILDING_Church3a_NAME_+0" "Cathedral (prot.)" |
4510 "_BUILDING_Church3a_NAME_+1" "Cathedrals (prot.)" |
4511 "_BUILDING_Church3a_TOOLTIP_+0" "In this gigantic haven of faith, followers of the reformed church are closer to their Maker than in any other place. For those who open their hearts to the Gospel will be accepted by God, and protected." |
4512 "_BUILDING_Church3a_POOL_+0" "Dee~per In~sight" |
4513 "_BUILDING_Church3a_POOL_+1" "Ser~ving the Lord" |
4514 "_BUILDING_Church3a_POOL_+2" "The Right Faith" |
4515 "_BUILDING_Church3a_POOL_+3" "The Awe~some Truth" |
4516 "_BUILDING_Church3a_POOL_+4" "The Holy Spigot" |
4517 "_BUILDING_Church3a_POOL_+5" "So Help Us God" |
4518 "_BUILDING_Church3a_POOL_+6" "Gospel Outlet" |
4519 "_BUILDING_Church3a_POOL_+7" "The Thorny Crown" |
4520 "_BUILDING_Church3a_POOL_+8" "Deep De~votion" |
4521 "_BUILDING_Church3a_POOL_+9" "Hearty Hymns" |
4522 "_BUILDING_Church3a_POOL_+10" "Basic Bless~ings" |
4523 "_BUILDING_Church3a_POOL_+11" "Mir~acles Per~formed" |
4524 "_BUILDING_Robber1_NAME_+0" "Robbers' Nest" |
4525 "_BUILDING_Robber1_NAME_+1" "Robbers' Nests" |
4526 "_BUILDING_Robber1_TOOLTIP_+0" "This is where all those gather who have given up honest work and now prefer to kill and plunder for a living. It is a dangerous life, with little resemblance to the romantic notions evoked in certain works of poetry." |
4527 "_BUILDING_Robber1_POOL_+0" "Here We Lurk" |
4528 "_BUILDING_Robber1_POOL_+1" "Foot~sore Foot~pads" |
4529 "_BUILDING_Robber1_POOL_+2" "Out~lawed And Proud Of It" |
4530 "_BUILDING_Robber1_POOL_+3" "Law~less Losers" |
4531 "_BUILDING_Robber1_POOL_+4" "Merry Men of the Forest" |
4532 "_BUILDING_Robber1_POOL_+5" "Cruel Cut~throats" |
4533 "_BUILDING_Robber1_POOL_+6" "Deep Dark Wood" |
4534 "_BUILDING_Robber1_POOL_+7" "Brilli~ant Brig~ands" |
4535 "_BUILDING_Robber1_POOL_+8" "The Saber~teeth" |
4536 "_BUILDING_Robber1_POOL_+9" "Gloomy Hill" |
4537 "_BUILDING_Robber1_POOL_+10" "Black~er Forest" |
4538 "_BUILDING_Robber1_POOL_+11" "Ruin Squatt~ers" |
4539 "_BUILDING_Robber2_NAME_+0" "Robber Camp" |
4540 "_BUILDING_Robber2_NAME_+1" "Robber Camps" |
4541 "_BUILDING_Robber2_TOOLTIP_+0" "Safely hidden in the woods from the eyes of the mercenaries, this is where the robbers have made their home. Here, they hone their blades for the next raid, and safely stash their booty." |
4542 "_BUILDING_Robber2_POOL_+0" "The Quaint Clear~ing" |
4543 "_BUILDING_Robber2_POOL_+1" "My Forest Home" |
4544 "_BUILDING_Robber2_POOL_+2" "Fork It Over!" |
4545 "_BUILDING_Robber2_POOL_+3" "Fetch~ing Felons" |
4546 "_BUILDING_Robber2_POOL_+4" "Camp Squalor" |
4547 "_BUILDING_Robber2_POOL_+5" "High Rock" |
4548 "_BUILDING_Robber2_POOL_+6" "Gold or Virtue" |
4549 "_BUILDING_Robber2_POOL_+7" "Night~mare's Nest" |
4550 "_BUILDING_Robber2_POOL_+8" "Black~est Forest" |
4551 "_BUILDING_Robber2_POOL_+9" "Beware of Robbers!" |
4552 "_BUILDING_Robber2_POOL_+10" "Home of Horror" |
4553 "_BUILDING_Robber2_POOL_+11" "Robbers' Haven" |
4554 "_BUILDING_Robber3_NAME_+0" "Robber Baron's Camp" |
4555 "_BUILDING_Robber3_NAME_+1" "Robber Baron's Camps" |
4556 "_BUILDING_Robber3_TOOLTIP_+0" "The robber baron's camp is the nightmare of all long-distance traders, and the nemesis of all mercenaries. Whenever those robbers set out together, even the walls of mighty fortresses will tremble." |
4557 "_BUILDING_Robber3_POOL_+0" "Reck~less Robbers" |
4558 "_BUILDING_Robber3_POOL_+1" "Reneg~ing Right~eous~ness" |
4559 "_BUILDING_Robber3_POOL_+2" "Evil Knights" |
4560 "_BUILDING_Robber3_POOL_+3" "Castle Razers" |
4561 "_BUILDING_Robber3_POOL_+4" "Frisky Forest Fellows" |
4562 "_BUILDING_Robber3_POOL_+5" "Burrow~ing Borrow~ers" |
4563 "_BUILDING_Robber3_POOL_+6" "We're No Angels" |
4564 "_BUILDING_Robber3_POOL_+7" "You Run, We Hide" |
4565 "_BUILDING_Robber3_POOL_+8" "Rangers of Ill Fame" |
4566 "_BUILDING_Robber3_POOL_+9" "Nothing Am Forest" |
4567 "_BUILDING_Robber3_POOL_+10" "After Dark" |
4568 "_BUILDING_Robber3_POOL_+11" "Maraud~ing Mis~creants" |
4569 "_BUILDING_Thieves1_NAME_+0" "Smugglers' Hole" |
4570 "_BUILDING_Thieves1_NAME_+1" "Smugglers' Holes" |
4571 "_BUILDING_Thieves1_TOOLTIP_+0" "This is where local thieves gather to plan their upcoming burglaries and cut-purse activities." |
4572 "_BUILDING_Thieves1_POOL_+0" "Lillas Pastia" |
4573 "_BUILDING_Thieves1_POOL_+1" "Gotcha!" |
4574 "_BUILDING_Thieves1_POOL_+2" "The One-Handed Man" |
4575 "_BUILDING_Thieves1_POOL_+3" "The Pick~pocket" |
4576 "_BUILDING_Thieves1_POOL_+4" "The Rabble Hang~out" |
4577 "_BUILDING_Thieves1_POOL_+5" "Rob & Be Robbed" |
4578 "_BUILDING_Thieves1_POOL_+6" "Riff~raff Wel~come!" |
4579 "_BUILDING_Thieves1_POOL_+7" "The Scum Bar" |
4580 "_BUILDING_Thieves1_POOL_+8" "City Guards' Bane" |
4581 "_BUILDING_Thieves1_POOL_+9" "The Bloody Dagger" |
4582 "_BUILDING_Thieves1_POOL_+10" "Cut~purse's Par~lour" |
4583 "_BUILDING_Thieves1_POOL_+11" "The Gloomy Vault" |
4584 "_BUILDING_Thieves2_NAME_+0" "Thie~ves' Den" |
4585 "_BUILDING_Thieves2_NAME_+1" "Thie~ves' Dens" |
4586 "_BUILDING_Thieves2_TOOLTIP_+0" "The thieves' den has its own prison where thieves can lock up wealthy citizens after knocking them down and kidnapping them most outrageously." |
4587 "_BUILDING_Thieves2_POOL_+0" "Caught Red-handed" |
4588 "_BUILDING_Thieves2_POOL_+1" "Rob Any~one" |
4589 "_BUILDING_Thieves2_POOL_+2" "The Pur~loined Purse" |
4590 "_BUILDING_Thieves2_POOL_+3" "Nimble Fin~gers" |
4591 "_BUILDING_Thieves2_POOL_+4" "Lost and Found" |
4592 "_BUILDING_Thieves2_POOL_+5" "Easy Money" |
4593 "_BUILDING_Thieves2_POOL_+6" "Break and Enter" |
4594 "_BUILDING_Thieves2_POOL_+7" "Crime Pays" |
4595 "_BUILDING_Thieves2_POOL_+8" "The Broken Lock" |
4596 "_BUILDING_Thieves2_POOL_+9" "The Lusty Looter" |
4597 "_BUILDING_Thieves2_POOL_+10" "Big Fat Booty" |
4598 "_BUILDING_Thieves2_POOL_+11" "The Empty Bag" |
4599 "_BUILDING_Thieves3_NAME_+0" "Thie~ves' Guild" |
4600 "_BUILDING_Thieves3_NAME_+1" "Thie~ves' Guilds" |
4601 "_BUILDING_Thieves3_TOOLTIP_+0" "From the thieves' guild, whole regions can be plundered. But woe betide the hapless gang of thieves, should honest people ever learn the whereabouts of their well- hidden lair..." |
4602 "_BUILDING_Thieves3_POOL_+0" "The Amber Room" |
4603 "_BUILDING_Thieves3_POOL_+1" "Gra~cious God~father" |
4604 "_BUILDING_Thieves3_POOL_+2" "Air of Doom" |
4605 "_BUILDING_Thieves3_POOL_+3" "Can't Refuse This Offer" |
4606 "_BUILDING_Thieves3_POOL_+4" "Boys Will Be Boys" |
4607 "_BUILDING_Thieves3_POOL_+5" "Golden Hoard" |
4608 "_BUILDING_Thieves3_POOL_+6" "The Secret Stash" |
4609 "_BUILDING_Thieves3_POOL_+7" "Treas~ure High~way" |
4610 "_BUILDING_Thieves3_POOL_+8" "Safety For Money" |
4611 "_BUILDING_Thieves3_POOL_+9" "Lucky Lockpicks" |
4612 "_BUILDING_Thieves3_POOL_+10" "Wealth Through Stealth" |
4613 "_BUILDING_Thieves3_POOL_+11" "Thieves United" |
4614 "_BUILDING_WoodcutterHut_NAME_+0" "Woodcutters' Hut" |
4615 "_BUILDING_WoodcutterHut_NAME_+1" "Woodcutters' Huts" |
4616 "_BUILDING_WoodcutterHut_TOOLTIP_+0" "Woodcutters set out from here, cutting down pine and oak trees. But for every tree they fell, they immediately plant a new one, in order to ensure a steady supply." |
4617 "_BUILDING_WoodcutterHut_POOL_+0" "Knock On Wood" |
4618 "_BUILDING_WoodcutterHut_POOL_+1" "Forest Grove" |
4619 "_BUILDING_WoodcutterHut_POOL_+2" "Busy Beavers" |
4620 "_BUILDING_WoodcutterHut_POOL_+3" "Underbrush" |
4621 "_BUILDING_WoodcutterHut_POOL_+4" "Clean-cut Clear~cut" |
4622 "_BUILDING_WoodcutterHut_POOL_+5" "Firs First" |
4623 "_BUILDING_WoodcutterHut_POOL_+6" "Mossy Dell" |
4624 "_BUILDING_WoodcutterHut_POOL_+7" "Mush~rooms Galore" |
4625 "_BUILDING_WoodcutterHut_POOL_+8" "Toppled Treetops" |
4626 "_BUILDING_WoodcutterHut_POOL_+9" "Mean And Green" |
4627 "_BUILDING_WoodcutterHut_POOL_+10" "The Branch Office" |
4628 "_BUILDING_WoodcutterHut_POOL_+11" "Root and Branch" |
4629 "_BUILDING_Mine_NAME_+0" "Mine" |
4630 "_BUILDING_Mine_NAME_+1" "Mines" |
4631 "_BUILDING_Mine_TOOLTIP_+0" "Iron, silver, gold, and precious stones are found in the mine, and brought to light." |
4632 "_BUILDING_Mine_POOL_+0" "Endless Tunnel" |
4633 "_BUILDING_Mine_POOL_+1" "Digging Deep" |
4634 "_BUILDING_Mine_POOL_+2" "Heavy Lumps" |
4635 "_BUILDING_Mine_POOL_+3" "Under~ground Artists" |
4636 "_BUILDING_Mine_POOL_+4" "Deep Down" |
4637 "_BUILDING_Mine_POOL_+5" "Depths of Hell" |
4638 "_BUILDING_Mine_POOL_+6" "Down Under" |
4639 "_BUILDING_Mine_POOL_+7" "Heavy Metal" |
4640 "_BUILDING_Mine_POOL_+8" "A Miner Nuisance" |
4641 "_BUILDING_Mine_POOL_+9" "It's the Pits!" |
4642 "_BUILDING_Mine_POOL_+10" "Silence Is Golden" |
4643 "_BUILDING_Mine_POOL_+11" "We Dig It" |
4644 "_BUILDING_Guildhall1_NAME_+0" "Guild house" |
4645 "_BUILDING_Guildhall1_NAME_+1" "Guild houses" |
4646 "_BUILDING_Guildhall1_TOOLTIP_+0" "The four local guilds and their guild masters meet in this house and deliberate on joint enterprises. From time to time, one of the guild will offer a lucrative trading contract for their members." |
4647 "_BUILDING_Guildhall1_POOL_+0" "" |
4648 "_BUILDING_Guildhall1_POOL_+1" "" |
4649 "_BUILDING_Guildhall1_POOL_+2" "" |
4650 "_BUILDING_Guildhall1_POOL_+3" "" |
4651 "_BUILDING_Guildhall1_POOL_+4" "" |
4652 "_BUILDING_Guildhall1_POOL_+5" "" |
4653 "_BUILDING_Guildhall1_POOL_+6" "" |
4654 "_BUILDING_Guildhall1_POOL_+7" "" |
4655 "_BUILDING_Guildhall1_POOL_+8" "" |
4656 "_BUILDING_Guildhall1_POOL_+9" "" |
4657 "_BUILDING_Guildhall1_POOL_+10" "" |
4658 "_BUILDING_Guildhall1_POOL_+11" "" |
4659 "_BUILDING_Guildhall2_NAME_+0" "Guild hall" |
4660 "_BUILDING_Guildhall2_NAME_+1" "Guild hall" |
4661 "_BUILDING_Guildhall2_TOOLTIP_+0" "The four local guilds and their guild masters meet in the splendid guild hall. From time to time, the guilds will offer not only trading contracts, but also one or two jobs for a distant guild hall." |
4662 "_BUILDING_Guildhall2_POOL_+0" "" |
4663 "_BUILDING_Guildhall2_POOL_+1" "" |
4664 "_BUILDING_Guildhall2_POOL_+2" "" |
4665 "_BUILDING_Guildhall2_POOL_+3" "" |
4666 "_BUILDING_Guildhall2_POOL_+4" "" |
4667 "_BUILDING_Guildhall2_POOL_+5" "" |
4668 "_BUILDING_Guildhall2_POOL_+6" "" |
4669 "_BUILDING_Guildhall2_POOL_+7" "" |
4670 "_BUILDING_Guildhall2_POOL_+8" "" |
4671 "_BUILDING_Guildhall2_POOL_+9" "" |
4672 "_BUILDING_Guildhall2_POOL_+10" "" |
4673 "_BUILDING_Guildhall2_POOL_+11" "" |
4674 "_BUILDING_TownHall1_NAME_+0" "Assembly House" |
4675 "_BUILDING_TownHall1_NAME_+1" "Assembly Houses" |
4676 "_BUILDING_TownHall1_TOOLTIP_+0" "The Assembly House is where the Village Council meets." |
4677 "_BUILDING_TownHall1_POOL_+0" "" |
4678 "_BUILDING_TownHall1_POOL_+1" "" |
4679 "_BUILDING_TownHall1_POOL_+2" "" |
4680 "_BUILDING_TownHall1_POOL_+3" "" |
4681 "_BUILDING_TownHall1_POOL_+4" "" |
4682 "_BUILDING_TownHall1_POOL_+5" "" |
4683 "_BUILDING_TownHall1_POOL_+6" "" |
4684 "_BUILDING_TownHall1_POOL_+7" "" |
4685 "_BUILDING_TownHall1_POOL_+8" "" |
4686 "_BUILDING_TownHall1_POOL_+9" "" |
4687 "_BUILDING_TownHall1_POOL_+10" "" |
4688 "_BUILDING_TownHall1_POOL_+11" "" |
4689 "_BUILDING_TownHall2_NAME_+0" "Town hall" |
4690 "_BUILDING_TownHall2_NAME_+1" "Town Halls" |
4691 "_BUILDING_TownHall2_TOOLTIP_+0" "A town's elected officials rule from the town hall." |
4692 "_BUILDING_TownHall2_POOL_+0" "" |
4693 "_BUILDING_TownHall2_POOL_+1" "" |
4694 "_BUILDING_TownHall2_POOL_+2" "" |
4695 "_BUILDING_TownHall2_POOL_+3" "" |
4696 "_BUILDING_TownHall2_POOL_+4" "" |
4697 "_BUILDING_TownHall2_POOL_+5" "" |
4698 "_BUILDING_TownHall2_POOL_+6" "" |
4699 "_BUILDING_TownHall2_POOL_+7" "" |
4700 "_BUILDING_TownHall2_POOL_+8" "" |
4701 "_BUILDING_TownHall2_POOL_+9" "" |
4702 "_BUILDING_TownHall2_POOL_+10" "" |
4703 "_BUILDING_TownHall2_POOL_+11" "" |
4704 "_BUILDING_TownHall3_NAME_+0" "Council Palace" |
4705 "_BUILDING_TownHall3_NAME_+1" "Council Palaces" |
4706 "_BUILDING_TownHall3_TOOLTIP_+0" "The council palace is a magnificent building, reflecting wealth and power. This is where the council decides the fate of the city." |
4707 "_BUILDING_TownHall3_POOL_+0" "" |
4708 "_BUILDING_TownHall3_POOL_+1" "" |
4709 "_BUILDING_TownHall3_POOL_+2" "" |
4710 "_BUILDING_TownHall3_POOL_+3" "" |
4711 "_BUILDING_TownHall3_POOL_+4" "" |
4712 "_BUILDING_TownHall3_POOL_+5" "" |
4713 "_BUILDING_TownHall3_POOL_+6" "" |
4714 "_BUILDING_TownHall3_POOL_+7" "" |
4715 "_BUILDING_TownHall3_POOL_+8" "" |
4716 "_BUILDING_TownHall3_POOL_+9" "" |
4717 "_BUILDING_TownHall3_POOL_+10" "" |
4718 "_BUILDING_TownHall3_POOL_+11" "" |
4719 "_BUILDING_Market_Ressource_NAME_+0" "Resources" |
4720 "_BUILDING_Market_Ressource_NAME_+1" "" |
4721 "_BUILDING_Market_Ressource_TOOLTIP_+0" "" |
4722 "_BUILDING_Market_Ressource_POOL_+0" "" |
4723 "_BUILDING_Market_Ressource_POOL_+1" "" |
4724 "_BUILDING_Market_Ressource_POOL_+2" "" |
4725 "_BUILDING_Market_Ressource_POOL_+3" "" |
4726 "_BUILDING_Market_Ressource_POOL_+4" "" |
4727 "_BUILDING_Market_Ressource_POOL_+5" "" |
4728 "_BUILDING_Market_Ressource_POOL_+6" "" |
4729 "_BUILDING_Market_Ressource_POOL_+7" "" |
4730 "_BUILDING_Market_Ressource_POOL_+8" "" |
4731 "_BUILDING_Market_Ressource_POOL_+9" "" |
4732 "_BUILDING_Market_Ressource_POOL_+10" "" |
4733 "_BUILDING_Market_Ressource_POOL_+11" "" |
4734 "_BUILDING_Market_Food_NAME_+0" "Foods" |
4735 "_BUILDING_Market_Food_NAME_+1" "" |
4736 "_BUILDING_Market_Food_TOOLTIP_+0" "" |
4737 "_BUILDING_Market_Food_POOL_+0" "" |
4738 "_BUILDING_Market_Food_POOL_+1" "" |
4739 "_BUILDING_Market_Food_POOL_+2" "" |
4740 "_BUILDING_Market_Food_POOL_+3" "" |
4741 "_BUILDING_Market_Food_POOL_+4" "" |
4742 "_BUILDING_Market_Food_POOL_+5" "" |
4743 "_BUILDING_Market_Food_POOL_+6" "" |
4744 "_BUILDING_Market_Food_POOL_+7" "" |
4745 "_BUILDING_Market_Food_POOL_+8" "" |
4746 "_BUILDING_Market_Food_POOL_+9" "" |
4747 "_BUILDING_Market_Food_POOL_+10" "" |
4748 "_BUILDING_Market_Food_POOL_+11" "" |
4749 "_BUILDING_Market_Smithy_NAME_+0" "Handicrafts" |
4750 "_BUILDING_Market_Smithy_NAME_+1" "" |
4751 "_BUILDING_Market_Smithy_TOOLTIP_+0" "" |
4752 "_BUILDING_Market_Smithy_POOL_+0" "" |
4753 "_BUILDING_Market_Smithy_POOL_+1" "" |
4754 "_BUILDING_Market_Smithy_POOL_+2" "" |
4755 "_BUILDING_Market_Smithy_POOL_+3" "" |
4756 "_BUILDING_Market_Smithy_POOL_+4" "" |
4757 "_BUILDING_Market_Smithy_POOL_+5" "" |
4758 "_BUILDING_Market_Smithy_POOL_+6" "" |
4759 "_BUILDING_Market_Smithy_POOL_+7" "" |
4760 "_BUILDING_Market_Smithy_POOL_+8" "" |
4761 "_BUILDING_Market_Smithy_POOL_+9" "" |
4762 "_BUILDING_Market_Smithy_POOL_+10" "" |
4763 "_BUILDING_Market_Smithy_POOL_+11" "" |
4764 "_BUILDING_Market_Textile_NAME_+0" "Bauble" |
4765 "_BUILDING_Market_Textile_NAME_+1" "" |
4766 "_BUILDING_Market_Textile_TOOLTIP_+0" "" |
4767 "_BUILDING_Market_Textile_POOL_+0" "" |
4768 "_BUILDING_Market_Textile_POOL_+1" "" |
4769 "_BUILDING_Market_Textile_POOL_+2" "" |
4770 "_BUILDING_Market_Textile_POOL_+3" "" |
4771 "_BUILDING_Market_Textile_POOL_+4" "" |
4772 "_BUILDING_Market_Textile_POOL_+5" "" |
4773 "_BUILDING_Market_Textile_POOL_+6" "" |
4774 "_BUILDING_Market_Textile_POOL_+7" "" |
4775 "_BUILDING_Market_Textile_POOL_+8" "" |
4776 "_BUILDING_Market_Textile_POOL_+9" "" |
4777 "_BUILDING_Market_Textile_POOL_+10" "" |
4778 "_BUILDING_Market_Textile_POOL_+11" "" |
4779 "_BUILDING_Market_Alchemist_NAME_+0" "Scent&Herbs" |
4780 "_BUILDING_Market_Alchemist_NAME_+1" "" |
4781 "_BUILDING_Market_Alchemist_TOOLTIP_+0" "" |
4782 "_BUILDING_Market_Alchemist_POOL_+0" "" |
4783 "_BUILDING_Market_Alchemist_POOL_+1" "" |
4784 "_BUILDING_Market_Alchemist_POOL_+2" "" |
4785 "_BUILDING_Market_Alchemist_POOL_+3" "" |
4786 "_BUILDING_Market_Alchemist_POOL_+4" "" |
4787 "_BUILDING_Market_Alchemist_POOL_+5" "" |
4788 "_BUILDING_Market_Alchemist_POOL_+6" "" |
4789 "_BUILDING_Market_Alchemist_POOL_+7" "" |
4790 "_BUILDING_Market_Alchemist_POOL_+8" "" |
4791 "_BUILDING_Market_Alchemist_POOL_+9" "" |
4792 "_BUILDING_Market_Alchemist_POOL_+10" "" |
4793 "_BUILDING_Market_Alchemist_POOL_+11" "" |
4794 "_BUILDING_Market_Handicraft_NAME_+0" "Handcraft" |
4795 "_BUILDING_Market_Handicraft_NAME_+1" "" |
4796 "_BUILDING_Market_Handicraft_TOOLTIP_+0" "" |
4797 "_BUILDING_Market_Handicraft_POOL_+0" "" |
4798 "_BUILDING_Market_Handicraft_POOL_+1" "" |
4799 "_BUILDING_Market_Handicraft_POOL_+2" "" |
4800 "_BUILDING_Market_Handicraft_POOL_+3" "" |
4801 "_BUILDING_Market_Handicraft_POOL_+4" "" |
4802 "_BUILDING_Market_Handicraft_POOL_+5" "" |
4803 "_BUILDING_Market_Handicraft_POOL_+6" "" |
4804 "_BUILDING_Market_Handicraft_POOL_+7" "" |
4805 "_BUILDING_Market_Handicraft_POOL_+8" "" |
4806 "_BUILDING_Market_Handicraft_POOL_+9" "" |
4807 "_BUILDING_Market_Handicraft_POOL_+10" "" |
4808 "_BUILDING_Market_Handicraft_POOL_+11" "" |
4809 "_BUILDING_Prison1_NAME_+0" "Debtors' Prison" |
4810 "_BUILDING_Prison1_NAME_+1" "Debtors' Prisons" |
4811 "_BUILDING_Prison1_TOOLTIP_+0" "Those detained here were found guilty by the court of a crime against the applicable laws. The penetrating glances of the guards let you imagine what all they can do to the hapless inmates once they lead them into the chamber, equipped with various instruments of torture..." |
4812 "_BUILDING_Prison1_POOL_+0" "Muffl~ed Screams" |
4813 "_BUILDING_Prison1_POOL_+1" "Tools Avail~able" |
4814 "_BUILDING_Prison1_POOL_+2" "Join the Fun" |
4815 "_BUILDING_Prison1_POOL_+3" "The Jolly Jailer" |
4816 "_BUILDING_Prison1_POOL_+4" "Truth & Fabric~ation" |
4817 "_BUILDING_Prison1_POOL_+5" "Long & long~er" |
4818 "_BUILDING_Prison1_POOL_+6" "Hurt Feelings" |
4819 "_BUILDING_Prison1_POOL_+7" "No Pain, No Gain" |
4820 "_BUILDING_Prison1_POOL_+8" "Pain~staking Work" |
4821 "_BUILDING_Prison1_POOL_+9" "Open Wide" |
4822 "_BUILDING_Prison1_POOL_+10" "Painful Memories" |
4823 "_BUILDING_Prison1_POOL_+11" "Two Thumbs Up" |
4824 "_BUILDING_Prison2_NAME_+0" "Dungeon" |
4825 "_BUILDING_Prison2_NAME_+1" "Dungeons" |
4826 "_BUILDING_Prison2_TOOLTIP_+0" "Somewhat better equipped and with more cells than the debtors' prison, the dungeon has even more tools with which to extract a likeness of the truth. Also, reinforced walls and iron bars withstand any attempt to escape." |
4827 "_BUILDING_Prison2_POOL_+0" "Inquisitive Minds" |
4828 "_BUILDING_Prison2_POOL_+1" "Toys For Boys" |
4829 "_BUILDING_Prison2_POOL_+2" "Intensive Care" |
4830 "_BUILDING_Prison2_POOL_+3" "Racking Your Brain" |
4831 "_BUILDING_Prison2_POOL_+4" "Stretching the Truth" |
4832 "_BUILDING_Prison2_POOL_+5" "The Iron Maiden" |
4833 "_BUILDING_Prison2_POOL_+6" "The Hammer of Witches" |
4834 "_BUILDING_Prison2_POOL_+7" "We're A Scream" |
4835 "_BUILDING_Prison2_POOL_+8" "Stretch~ing Your Imagin~ation" |
4836 "_BUILDING_Prison2_POOL_+9" "Sing~ing Less~ons" |
4837 "_BUILDING_Prison2_POOL_+10" "Body Cult" |
4838 "_BUILDING_Prison2_POOL_+11" "You're Wel~come" |
4839 "_BUILDING_Prison3_NAME_+0" "Jail" |
4840 "_BUILDING_Prison3_NAME_+1" "Jails" |
4841 "_BUILDING_Prison3_TOOLTIP_+0" "Equipped with state-of-the-art instruments of torture, the jail is both admired and feared - quite rightfully so. For whoever is locked up here will never see the light of day again, or so they say..." |
4842 "_BUILDING_Prison3_POOL_+0" "The End" |
4843 "_BUILDING_Prison3_POOL_+1" "Shut Up And Talk!" |
4844 "_BUILDING_Prison3_POOL_+2" "Open House" |
4845 "_BUILDING_Prison3_POOL_+3" "The Long Haul" |
4846 "_BUILDING_Prison3_POOL_+4" "No Returns" |
4847 "_BUILDING_Prison3_POOL_+5" "Confess~ions Daily" |
4848 "_BUILDING_Prison3_POOL_+6" "The Loving Touch" |
4849 "_BUILDING_Prison3_POOL_+7" "Linger Longer" |
4850 "_BUILDING_Prison3_POOL_+8" "Last~ing Impress~ions" |
4851 "_BUILDING_Prison3_POOL_+9" "The Funny Bone" |
4852 "_BUILDING_Prison3_POOL_+10" "Truth Or Conse~quences" |
4853 "_BUILDING_Prison3_POOL_+11" "The Comfy Chair" |
4854 "_BUILDING_Well1_NAME_+0" "Well" |
4855 "_BUILDING_Well1_NAME_+1" "Wells" |
4856 "_BUILDING_Well1_TOOLTIP_+0" "A simple well is not dug all that deep, and therefore provides but a little water." |
4857 "_BUILDING_Well1_POOL_+0" "" |
4858 "_BUILDING_Well1_POOL_+1" "" |
4859 "_BUILDING_Well1_POOL_+2" "" |
4860 "_BUILDING_Well1_POOL_+3" "" |
4861 "_BUILDING_Well1_POOL_+4" "" |
4862 "_BUILDING_Well1_POOL_+5" "" |
4863 "_BUILDING_Well1_POOL_+6" "" |
4864 "_BUILDING_Well1_POOL_+7" "" |
4865 "_BUILDING_Well1_POOL_+8" "" |
4866 "_BUILDING_Well1_POOL_+9" "" |
4867 "_BUILDING_Well1_POOL_+10" "" |
4868 "_BUILDING_Well1_POOL_+11" "" |
4869 "_BUILDING_Well2_NAME_+0" "Draw Well" |
4870 "_BUILDING_Well2_NAME_+1" "Draw Wells" |
4871 "_BUILDING_Well2_TOOLTIP_+0" "A draw-well is dug so deep that it taps into the ground water. Therefore, even in hot summers, this well will supply enough water for several families." |
4872 "_BUILDING_Well2_POOL_+0" "" |
4873 "_BUILDING_Well2_POOL_+1" "" |
4874 "_BUILDING_Well2_POOL_+2" "" |
4875 "_BUILDING_Well2_POOL_+3" "" |
4876 "_BUILDING_Well2_POOL_+4" "" |
4877 "_BUILDING_Well2_POOL_+5" "" |
4878 "_BUILDING_Well2_POOL_+6" "" |
4879 "_BUILDING_Well2_POOL_+7" "" |
4880 "_BUILDING_Well2_POOL_+8" "" |
4881 "_BUILDING_Well2_POOL_+9" "" |
4882 "_BUILDING_Well2_POOL_+10" "" |
4883 "_BUILDING_Well2_POOL_+11" "" |
4884 "_BUILDING_Well3_NAME_+0" "Pumped Well" |
4885 "_BUILDING_Well3_NAME_+1" "Pumped Wells" |
4886 "_BUILDING_Well3_TOOLTIP_+0" "This well is equipped with a pump mechanism and reaches well below the ground water. Its supply of water appears to be limitless." |
4887 "_BUILDING_Well3_POOL_+0" "" |
4888 "_BUILDING_Well3_POOL_+1" "" |
4889 "_BUILDING_Well3_POOL_+2" "" |
4890 "_BUILDING_Well3_POOL_+3" "" |
4891 "_BUILDING_Well3_POOL_+4" "" |
4892 "_BUILDING_Well3_POOL_+5" "" |
4893 "_BUILDING_Well3_POOL_+6" "" |
4894 "_BUILDING_Well3_POOL_+7" "" |
4895 "_BUILDING_Well3_POOL_+8" "" |
4896 "_BUILDING_Well3_POOL_+9" "" |
4897 "_BUILDING_Well3_POOL_+10" "" |
4898 "_BUILDING_Well3_POOL_+11" "" |
4899 "_BUILDING_Graveyard_NAME_+0" "Graveyard" |
4900 "_BUILDING_Graveyard_NAME_+1" "Graveyards" |
4901 "_BUILDING_Graveyard_TOOLTIP_+0" "The graveyard, or bone yard, is where dead people find their last resting place." |
4902 "_BUILDING_Graveyard_POOL_+0" "" |
4903 "_BUILDING_Graveyard_POOL_+1" "" |
4904 "_BUILDING_Graveyard_POOL_+2" "" |
4905 "_BUILDING_Graveyard_POOL_+3" "" |
4906 "_BUILDING_Graveyard_POOL_+4" "" |
4907 "_BUILDING_Graveyard_POOL_+5" "" |
4908 "_BUILDING_Graveyard_POOL_+6" "" |
4909 "_BUILDING_Graveyard_POOL_+7" "" |
4910 "_BUILDING_Graveyard_POOL_+8" "" |
4911 "_BUILDING_Graveyard_POOL_+9" "" |
4912 "_BUILDING_Graveyard_POOL_+10" "" |
4913 "_BUILDING_Graveyard_POOL_+11" "" |
4914 "_BUILDING_Execution1_NAME_+0" "Scene of Execution" |
4915 "_BUILDING_Execution1_NAME_+1" "Scenes of Execution" |
4916 "_BUILDING_Execution1_TOOLTIP_+0" "" |
4917 "_BUILDING_Execution1_POOL_+0" "Where Goest Thou?" |
4918 "_BUILDING_Execution1_POOL_+1" "Toodle-oo!" |
4919 "_BUILDING_Execution1_POOL_+2" "What Next?" |
4920 "_BUILDING_Execution1_POOL_+3" "Fun Fair" |
4921 "_BUILDING_Execution1_POOL_+4" "Last Cur~tain" |
4922 "_BUILDING_Execution1_POOL_+5" "No Way Back" |
4923 "_BUILDING_Execution1_POOL_+6" "The Last Time" |
4924 "_BUILDING_Execution1_POOL_+7" "This Is It" |
4925 "_BUILDING_Execution1_POOL_+8" "Free Of Sins" |
4926 "_BUILDING_Execution1_POOL_+9" "It's the Law" |
4927 "_BUILDING_Execution1_POOL_+10" "The Merry Widow" |
4928 "_BUILDING_Execution1_POOL_+11" "Last Fare~well" |
4929 "_BUILDING_Execution2_NAME_+0" "Site of Execution" |
4930 "_BUILDING_Execution2_NAME_+1" "Sites of Execution" |
4931 "_BUILDING_Execution2_TOOLTIP_+0" "" |
4932 "_BUILDING_Execution2_POOL_+0" "I'll Be Back" |
4933 "_BUILDING_Execution2_POOL_+1" "The Last Outing" |
4934 "_BUILDING_Execution2_POOL_+2" "In the Name of the People!" |
4935 "_BUILDING_Execution2_POOL_+3" "Gallows Galore" |
4936 "_BUILDING_Execution2_POOL_+4" "Death Do Us Part" |
4937 "_BUILDING_Execution2_POOL_+5" "One-Way Jour~ney" |
4938 "_BUILDING_Execution2_POOL_+6" "Short & Pain~less" |
4939 "_BUILDING_Execution2_POOL_+7" "Heads Will Roll" |
4940 "_BUILDING_Execution2_POOL_+8" "Famous Last Words" |
4941 "_BUILDING_Execution2_POOL_+9" "For Whom the Bell Tolls" |
4942 "_BUILDING_Execution2_POOL_+10" "Dust To Dust" |
4943 "_BUILDING_Execution2_POOL_+11" "You Asked For It" |
4944 "_BUILDING_Execution3_NAME_+0" "Place of Execution" |
4945 "_BUILDING_Execution3_NAME_+1" "Places of Execution" |
4946 "_BUILDING_Execution3_TOOLTIP_+0" "" |
4947 "_BUILDING_Execution3_POOL_+0" "I Shall Return" |
4948 "_BUILDING_Execution3_POOL_+1" "Ta-ta For Now" |
4949 "_BUILDING_Execution3_POOL_+2" "The Bright Side of Death" |
4950 "_BUILDING_Execution3_POOL_+3" "Hang In There" |
4951 "_BUILDING_Execution3_POOL_+4" "Last Rites" |
4952 "_BUILDING_Execution3_POOL_+5" "Good Riddance" |
4953 "_BUILDING_Execution3_POOL_+6" "It's Your Lucky Day" |
4954 "_BUILDING_Execution3_POOL_+7" "Off With Their Heads" |
4955 "_BUILDING_Execution3_POOL_+8" "The Terminal Breath" |
4956 "_BUILDING_Execution3_POOL_+9" "The Unkindest Cut" |
4957 "_BUILDING_Execution3_POOL_+10" "Ashes To Ashes" |
4958 "_BUILDING_Execution3_POOL_+11" "No Refunds" |
4959 "_BUILDING_WorkersHut1_NAME_+0" "Workers' Hut" |
4960 "_BUILDING_WorkersHut1_NAME_+1" "Workers' Huts" |
4961 "_BUILDING_WorkersHut1_TOOLTIP_+0" "Those who live in this pathetic shack must share their miserable straw pallets with all kinds of vermin. Cold winds blow through dozens of cracks in the walls, and the roof is leaking in many places..." |
4962 "_BUILDING_WorkersHut1_POOL_+0" "Worker's Rest" |
4963 "_BUILDING_WorkersHut1_POOL_+1" "Cold Com~fort" |
4964 "_BUILDING_WorkersHut1_POOL_+2" "The Barren Bed" |
4965 "_BUILDING_WorkersHut1_POOL_+3" "Poverty" |
4966 "_BUILDING_WorkersHut1_POOL_+4" "The Paltry Pallet" |
4967 "_BUILDING_WorkersHut1_POOL_+5" "Rest Less" |
4968 "_BUILDING_WorkersHut1_POOL_+6" "Bugs And More Bugs" |
4969 "_BUILDING_WorkersHut1_POOL_+7" "Mouldy Straw" |
4970 "_BUILDING_WorkersHut1_POOL_+8" "Windy Nook" |
4971 "_BUILDING_WorkersHut1_POOL_+9" "Mice & Lice" |
4972 "_BUILDING_WorkersHut1_POOL_+10" "Misery" |
4973 "_BUILDING_WorkersHut1_POOL_+11" "Shack of Shame" |
4974 "_BUILDING_WorkersHut2_NAME_+0" "Workers' Cottage" |
4975 "_BUILDING_WorkersHut2_NAME_+1" "Workers' Cottages" |
4976 "_BUILDING_WorkersHut2_TOOLTIP_+0" "This cottage houses a lot more people than a hut, and is therefore a little warmer in the winter. During the summer, however, the air is unbearably stifling in here." |
4977 "_BUILDING_WorkersHut2_POOL_+0" "Worker's Haven" |
4978 "_BUILDING_WorkersHut2_POOL_+1" "The Jolly Tenant" |
4979 "_BUILDING_WorkersHut2_POOL_+2" "The Sleep Shack" |
4980 "_BUILDING_WorkersHut2_POOL_+3" "The Seven-Year-Itch" |
4981 "_BUILDING_WorkersHut2_POOL_+4" "Cough~ing & Wheez~ing" |
4982 "_BUILDING_WorkersHut2_POOL_+5" "The Squeaky Cot" |
4983 "_BUILDING_WorkersHut2_POOL_+6" "The Smell From Hell" |
4984 "_BUILDING_WorkersHut2_POOL_+7" "Snores & More" |
4985 "_BUILDING_WorkersHut2_POOL_+8" "Creak~ing Beams" |
4986 "_BUILDING_WorkersHut2_POOL_+9" "The Walls Have Ears" |
4987 "_BUILDING_WorkersHut2_POOL_+10" "Ram~shackle" |
4988 "_BUILDING_WorkersHut2_POOL_+11" "Home of the Un~lucky" |
4989 "_BUILDING_WorkersHut3_NAME_+0" "Workers' House" |
4990 "_BUILDING_WorkersHut3_NAME_+1" "Workers' Houses" |
4991 "_BUILDING_WorkersHut3_TOOLTIP_+0" "This house is the best dwelling that common people are allowed to use - what would this world be coming to if the plebs got to reside in the kind of stately dwellings that are reserved for the wealthy?" |
4992 "_BUILDING_WorkersHut3_POOL_+0" "Crumbling Plaster" |
4993 "_BUILDING_WorkersHut3_POOL_+1" "Lice Make Great Pets" |
4994 "_BUILDING_WorkersHut3_POOL_+2" "Falling Bricks" |
4995 "_BUILDING_WorkersHut3_POOL_+3" "Bleak House" |
4996 "_BUILDING_WorkersHut3_POOL_+4" "Spaced Out" |
4997 "_BUILDING_WorkersHut3_POOL_+5" "Less Is More" |
4998 "_BUILDING_WorkersHut3_POOL_+6" "Held Up By Hope" |
4999 "_BUILDING_WorkersHut3_POOL_+7" "We Want Windows!" |
5000 "_BUILDING_WorkersHut3_POOL_+8" "There's A Draught!" |
5001 "_BUILDING_WorkersHut3_POOL_+9" "Dances With Rats" |
5002 "_BUILDING_WorkersHut3_POOL_+10" "A Little Cramped" |
5003 "_BUILDING_WorkersHut3_POOL_+11" "We Are the People!" |
5004 "_BUILDING_Residence1_NAME_+0" "Hut" |
5005 "_BUILDING_Residence1_NAME_+1" "Huts" |
5006 "_BUILDING_Residence1_TOOLTIP_+0" "The hut, just good enough for common people, is built and equipped a little better than a Worker's Hut." |
5007 "_BUILDING_Residence1_POOL_+0" "A Little Draughty" |
5008 "_BUILDING_Residence1_POOL_+1" "Ancient Rafters" |
5009 "_BUILDING_Residence1_POOL_+2" "Better Than Nothing" |
5010 "_BUILDING_Residence1_POOL_+3" "Knock On Wood" |
5011 "_BUILDING_Residence1_POOL_+4" "Bugs Don't Bug Us" |
5012 "_BUILDING_Residence1_POOL_+5" "A Waste of Paint" |
5013 "_BUILDING_Residence1_POOL_+6" "Mouldy And Musty" |
5014 "_BUILDING_Residence1_POOL_+7" "At Least It's Paid For" |
5015 "_BUILDING_Residence1_POOL_+8" "Could Be Worse" |
5016 "_BUILDING_Residence1_POOL_+9" "Still Stand~ing" |
5017 "_BUILDING_Residence1_POOL_+10" "Roof Included" |
5018 "_BUILDING_Residence1_POOL_+11" "All We Could Afford" |
5019 "_BUILDING_Residence2_NAME_+0" "House" |
5020 "_BUILDING_Residence2_NAME_+1" "Houses" |
5021 "_BUILDING_Residence2_TOOLTIP_+0" "With solid walls, a roof that doesn't leak, and packed earth floors, a house is a suitable dwelling for an upright citizen. The house can later be equipped with a back room, where its owner can send spies after obnoxious competitors." |
5022 "_BUILDING_Residence2_POOL_+0" "Our Nest" |
5023 "_BUILDING_Residence2_POOL_+1" "Home Sweet Home" |
5024 "_BUILDING_Residence2_POOL_+2" "All Our Own" |
5025 "_BUILDING_Residence2_POOL_+3" "The Fruits of Labour" |
5026 "_BUILDING_Residence2_POOL_+4" "Dun~roamin" |
5027 "_BUILDING_Residence2_POOL_+5" "Four Walls" |
5028 "_BUILDING_Residence2_POOL_+6" "We Call It Home" |
5029 "_BUILDING_Residence2_POOL_+7" "Solid Brick" |
5030 "_BUILDING_Residence2_POOL_+8" "Loving~ly Hand~crafted" |
5031 "_BUILDING_Residence2_POOL_+9" "Serenity" |
5032 "_BUILDING_Residence2_POOL_+10" "Full House" |
5033 "_BUILDING_Residence2_POOL_+11" "Small But Great" |
5034 "_BUILDING_Residence3_NAME_+0" "Gabled House" |
5035 "_BUILDING_Residence3_NAME_+1" "Gabled Houses" |
5036 "_BUILDING_Residence3_TOOLTIP_+0" "Citizens of noted respectability like to live in gabled houses. Here, you walk on polished wooden floors, enjoy sturdy glass windows, and insulated walls. Vermin will rarely bother you here. The back room of the gabled house even allows you to order attacks on disagreeable competitors." |
5037 "_BUILDING_Residence3_POOL_+0" "Better Than Most" |
5038 "_BUILDING_Residence3_POOL_+1" "Nice & Cosy" |
5039 "_BUILDING_Residence3_POOL_+2" "A Decent Home" |
5040 "_BUILDING_Residence3_POOL_+3" "The Social Ladder" |
5041 "_BUILDING_Residence3_POOL_+4" "Hey, Look At Me" |
5042 "_BUILDING_Residence3_POOL_+5" "Nice And Spac~ious" |
5043 "_BUILDING_Residence3_POOL_+6" "Com~fort And Conven~ience" |
5044 "_BUILDING_Residence3_POOL_+7" "Warm In Winter" |
5045 "_BUILDING_Residence3_POOL_+8" "Bread And Wealth" |
5046 "_BUILDING_Residence3_POOL_+9" "Not Half Bad" |
5047 "_BUILDING_Residence3_POOL_+10" "On My Way Up" |
5048 "_BUILDING_Residence3_POOL_+11" "Counting Bricks" |
5049 "_BUILDING_Residence4_NAME_+0" "Patrician House" |
5050 "_BUILDING_Residence4_NAME_+1" "Patrician Houses" |
5051 "_BUILDING_Residence4_TOOLTIP_+0" "This spacious building is a residence that befits a Patrician. This is where he welcomes his business partners, regales them with fine wines, and negotiates favourable conditions for his family business. Through the back room of this house, the Patrician can have his competitors shadowed by his henchmen." |
5052 "_BUILDING_Residence4_POOL_+0" "The Impe~rial" |
5053 "_BUILDING_Residence4_POOL_+1" "Non Olet" |
5054 "_BUILDING_Residence4_POOL_+2" "Rich, And Proud Of It" |
5055 "_BUILDING_Residence4_POOL_+3" "Doing Great" |
5056 "_BUILDING_Residence4_POOL_+4" "Got It Made" |
5057 "_BUILDING_Residence4_POOL_+5" "Lap Of Luxury" |
5058 "_BUILDING_Residence4_POOL_+6" "All the Perks" |
5059 "_BUILDING_Residence4_POOL_+7" "Mine, All Mine" |
5060 "_BUILDING_Residence4_POOL_+8" "Look At Me" |
5061 "_BUILDING_Residence4_POOL_+9" "Prime Proper~ty" |
5062 "_BUILDING_Residence4_POOL_+10" "All In the Family" |
5063 "_BUILDING_Residence4_POOL_+11" "Loca~tion, Loca~tion" |
5064 "_BUILDING_Residence5_NAME_+0" "Mansion" |
5065 "_BUILDING_Residence5_NAME_+1" "Mansions" |
5066 "_BUILDING_Residence5_TOOLTIP_+0" "The sight of this huge and impressive mansion causes jaws to drop left and right and leaves your competitors in envy of its majesty. You walk across precious mosaic floors, sleep in soft feather beds with sheets of the purest linen, and take leisurely strolls through the mansion's large garden. The friends of your dynasty, or those you want to be friends, are invited to lavish feasts in the salon." |
5067 "_BUILDING_Residence5_POOL_+0" "Decad~ence" |
5068 "_BUILDING_Residence5_POOL_+1" "Rich Is As Rich Does" |
5069 "_BUILDING_Residence5_POOL_+2" "My Palace" |
5070 "_BUILDING_Residence5_POOL_+3" "Space Unlimit~ed" |
5071 "_BUILDING_Residence5_POOL_+4" "Pomp And Circum~stance" |
5072 "_BUILDING_Residence5_POOL_+5" "As You Like It" |
5073 "_BUILDING_Residence5_POOL_+6" "Fit For a Bishop" |
5074 "_BUILDING_Residence5_POOL_+7" "Bowl Of Cherries" |
5075 "_BUILDING_Residence5_POOL_+8" "Bed Of Roses" |
5076 "_BUILDING_Residence5_POOL_+9" "Ser~vants Every~where" |
5077 "_BUILDING_Residence5_POOL_+10" "Dream Come True" |
5078 "_BUILDING_Residence5_POOL_+11" "Walls Of Plenty" |
5079 "_BUILDING_Warehouse_NAME_+0" "Storehouse" |
5080 "_BUILDING_Warehouse_NAME_+1" "Storehouses" |
5081 "_BUILDING_Warehouse_TOOLTIP_+0" "All sorts of goods are stored here." |
5082 "_BUILDING_Warehouse_POOL_+0" "Global Goods" |
5083 "_BUILDING_Warehouse_POOL_+1" "Traditional Traders" |
5084 "_BUILDING_Warehouse_POOL_+2" "Gewgaws Galore" |
5085 "_BUILDING_Warehouse_POOL_+3" "Refined Repository" |
5086 "_BUILDING_Warehouse_POOL_+4" "Peppered Prices" |
5087 "_BUILDING_Warehouse_POOL_+5" "Special Spices" |
5088 "_BUILDING_Warehouse_POOL_+6" "Common Commodities" |
5089 "_BUILDING_Warehouse_POOL_+7" "Stacks of Sacks" |
5090 "_BUILDING_Warehouse_POOL_+8" "Wide World Warehouse" |
5091 "_BUILDING_Warehouse_POOL_+9" "Mountains of Merchandise" |
5092 "_BUILDING_Warehouse_POOL_+10" "Merchant's Magazine" |
5093 "_BUILDING_Warehouse_POOL_+11" "Packs and Pallets" |
5094 "_BUILDING_Palisade_NAME_+0" "Palisade" |
5095 "_BUILDING_Palisade_NAME_+1" "Palisades" |
5096 "_BUILDING_Palisade_TOOLTIP_+0" "A wooden palisade protects a settlement from wild beasts and marauding brigands. However, a palisade will not last long when attacked with engines of war." |
5097 "_BUILDING_Palisade_POOL_+0" "" |
5098 "_BUILDING_Palisade_POOL_+1" "" |
5099 "_BUILDING_Palisade_POOL_+2" "" |
5100 "_BUILDING_Palisade_POOL_+3" "" |
5101 "_BUILDING_Palisade_POOL_+4" "" |
5102 "_BUILDING_Palisade_POOL_+5" "" |
5103 "_BUILDING_Palisade_POOL_+6" "" |
5104 "_BUILDING_Palisade_POOL_+7" "" |
5105 "_BUILDING_Palisade_POOL_+8" "" |
5106 "_BUILDING_Palisade_POOL_+9" "" |
5107 "_BUILDING_Palisade_POOL_+10" "" |
5108 "_BUILDING_Palisade_POOL_+11" "" |
5109 "_BUILDING_CityWall_NAME_+0" "City Wall" |
5110 "_BUILDING_CityWall_NAME_+1" "City Walls" |
5111 "_BUILDING_CityWall_TOOLTIP_+0" "A city wall will even hold up when under fire from large engines of war, at least until relief troops arrive." |
5112 "_BUILDING_CityWall_POOL_+0" "" |
5113 "_BUILDING_CityWall_POOL_+1" "" |
5114 "_BUILDING_CityWall_POOL_+2" "" |
5115 "_BUILDING_CityWall_POOL_+3" "" |
5116 "_BUILDING_CityWall_POOL_+4" "" |
5117 "_BUILDING_CityWall_POOL_+5" "" |
5118 "_BUILDING_CityWall_POOL_+6" "" |
5119 "_BUILDING_CityWall_POOL_+7" "" |
5120 "_BUILDING_CityWall_POOL_+8" "" |
5121 "_BUILDING_CityWall_POOL_+9" "" |
5122 "_BUILDING_CityWall_POOL_+10" "" |
5123 "_BUILDING_CityWall_POOL_+11" "" |
5124 "_BUILDING_DuelPlace_NAME_+0" "Duelling Grounds" |
5125 "_BUILDING_DuelPlace_NAME_+1" "Duelling Grounds" |
5126 "_BUILDING_DuelPlace_TOOLTIP_+0" "On the duelling grounds, grim people fight each other in grim duels. Usually at the crack of dawn." |
5127 "_BUILDING_DuelPlace_POOL_+0" "Last Person Standing" |
5128 "_BUILDING_DuelPlace_POOL_+1" "Walk Ten Steps!" |
5129 "_BUILDING_DuelPlace_POOL_+2" "Catching Bullets" |
5130 "_BUILDING_DuelPlace_POOL_+3" "Crack Of Dawn" |
5131 "_BUILDING_DuelPlace_POOL_+4" "Hungry Crows" |
5132 "_BUILDING_DuelPlace_POOL_+5" "Annie Get Your Gun" |
5133 "_BUILDING_DuelPlace_POOL_+6" "A Decision Is Made" |
5134 "_BUILDING_DuelPlace_POOL_+7" "A Crack Shot" |
5135 "_BUILDING_DuelPlace_POOL_+8" "Hit And Run" |
5136 "_BUILDING_DuelPlace_POOL_+9" "" |
5137 "_BUILDING_DuelPlace_POOL_+10" "" |
5138 "_BUILDING_DuelPlace_POOL_+11" "" |
5139 "_BUILDING_lingerplace_01_NAME_+0" "Campfire" |
5140 "_BUILDING_lingerplace_01_NAME_+1" "Campfires" |
5141 "_BUILDING_lingerplace_01_TOOLTIP_+0" "When the weather is fine, unemployed workers and day labourers will gather around this cosy fire to fill their bellies with a hot meal for once." |
5142 "_BUILDING_lingerplace_01_POOL_+0" "" |
5143 "_BUILDING_lingerplace_02_NAME_+0" "Crate" |
5144 "_BUILDING_lingerplace_02_NAME_+1" "Crates" |
5145 "_BUILDING_lingerplace_02_TOOLTIP_+0" "These empty crates seem to magically attract unemployed workers. No wonder, because those crates tend to be more comfortable than some of the stools in their huts." |
5146 "_BUILDING_lingerplace_02_POOL_+0" "" |
5147 "_BUILDING_lingerplace_03_NAME_+0" "Bench" |
5148 "_BUILDING_lingerplace_03_NAME_+1" "Benches" |
5149 "_BUILDING_lingerplace_03_TOOLTIP_+0" "This bench invites everybody to stay around for a while." |
5150 "_BUILDING_lingerplace_04_NAME_+0" "Barrel" |
5151 "_BUILDING_lingerplace_04_NAME_+1" "Barrels" |
5152 "_BUILDING_lingerplace_04_TOOLTIP_+0" "Barrels provide a more or less comfortable place for anyone to sit and rest." |
5153 "_BUILDING_lingerplace_05_NAME_+0" "Statue" |
5154 "_BUILDING_lingerplace_05_NAME_+1" "Statues" |
5155 "_BUILDING_lingerplace_05_TOOLTIP_+0" "People like to assemble near statues, meet their friends, and share the latest gossip." |
5156 "_BUILDING_Treasurechest_NAME_+0" "Treasure Chest" |
5157 "_BUILDING_Treasurechest_NAME_+1" "Treasure Chests" |
5158 "_BUILDING_Treasurechest_TOOLTIP_+0" "Wonder what is in here?" |
5159 "_BUILDING_Treasurechest_POOL_+0" "" |
5160 "_BUILDING_Treasurechest_POOL_+1" "" |
5161 "_BUILDING_Treasurechest_POOL_+2" "" |
5162 "_BUILDING_Treasurechest_POOL_+3" "" |
5163 "_BUILDING_Treasurechest_POOL_+4" "" |
5164 "_BUILDING_Treasurechest_POOL_+5" "" |
5165 "_BUILDING_Treasurechest_POOL_+6" "" |
5166 "_BUILDING_Treasurechest_POOL_+7" "" |
5167 "_BUILDING_Treasurechest_POOL_+8" "" |
5168 "_BUILDING_Treasurechest_POOL_+9" "" |
5169 "_BUILDING_Treasurechest_POOL_+10" "" |
5170 "_BUILDING_Treasurechest_POOL_+11" "" |
5171 "_BUILDING_Lavender_NAME_+0" "Lavender Field" |
5172 "_BUILDING_Lavender_NAME_+1" "Lavender Fields" |
5173 "_BUILDING_Lavender_TOOLTIP_+0" "This is where you go to pick lavender." |
5174 "_BUILDING_Lavender_POOL_+0" "" |
5175 "_BUILDING_Lavender_POOL_+1" "" |
5176 "_BUILDING_Lavender_POOL_+2" "" |
5177 "_BUILDING_Lavender_POOL_+3" "" |
5178 "_BUILDING_Lavender_POOL_+4" "" |
5179 "_BUILDING_Lavender_POOL_+5" "" |
5180 "_BUILDING_Lavender_POOL_+6" "" |
5181 "_BUILDING_Lavender_POOL_+7" "" |
5182 "_BUILDING_Lavender_POOL_+8" "" |
5183 "_BUILDING_Lavender_POOL_+9" "" |
5184 "_BUILDING_Lavender_POOL_+10" "" |
5185 "_BUILDING_Lavender_POOL_+11" "" |
5186 "_BUILDING_Blackberry_NAME_+0" "Blackberry Bush" |
5187 "_BUILDING_Blackberry_NAME_+1" "Blackberry Bushes" |
5188 "_BUILDING_Blackberry_TOOLTIP_+0" "This is where you go to pick blackberries." |
5189 "_BUILDING_Blackberry_POOL_+0" "" |
5190 "_BUILDING_Blackberry_POOL_+1" "" |
5191 "_BUILDING_Blackberry_POOL_+2" "" |
5192 "_BUILDING_Blackberry_POOL_+3" "" |
5193 "_BUILDING_Blackberry_POOL_+4" "" |
5194 "_BUILDING_Blackberry_POOL_+5" "" |
5195 "_BUILDING_Blackberry_POOL_+6" "" |
5196 "_BUILDING_Blackberry_POOL_+7" "" |
5197 "_BUILDING_Blackberry_POOL_+8" "" |
5198 "_BUILDING_Blackberry_POOL_+9" "" |
5199 "_BUILDING_Blackberry_POOL_+10" "" |
5200 "_BUILDING_Blackberry_POOL_+11" "" |
5201 "_BUILDING_Moonflower_NAME_+0" "Moonflower Bush" |
5202 "_BUILDING_Moonflower_NAME_+1" "Moonflower Bushes" |
5203 "_BUILDING_Moonflower_TOOLTIP_+0" "This is where you go to pick moonflowers." |
5204 "_BUILDING_Moonflower_POOL_+0" "" |
5205 "_BUILDING_Moonflower_POOL_+1" "" |
5206 "_BUILDING_Moonflower_POOL_+2" "" |
5207 "_BUILDING_Moonflower_POOL_+3" "" |
5208 "_BUILDING_Moonflower_POOL_+4" "" |
5209 "_BUILDING_Moonflower_POOL_+5" "" |
5210 "_BUILDING_Moonflower_POOL_+6" "" |
5211 "_BUILDING_Moonflower_POOL_+7" "" |
5212 "_BUILDING_Moonflower_POOL_+8" "" |
5213 "_BUILDING_Moonflower_POOL_+9" "" |
5214 "_BUILDING_Moonflower_POOL_+10" "" |
5215 "_BUILDING_Moonflower_POOL_+11" "" |
5216 "_BUILDING_Stonelily_NAME_+0" "Rock Lily Plant" |
5217 "_BUILDING_Stonelily_NAME_+1" "Rock Lily Plants" |
5218 "_BUILDING_Stonelily_TOOLTIP_+0" "This is where you go to pick rock lily blossoms." |
5219 "_BUILDING_Stonelily_POOL_+0" "" |
5220 "_BUILDING_Stonelily_POOL_+1" "" |
5221 "_BUILDING_Stonelily_POOL_+2" "" |
5222 "_BUILDING_Stonelily_POOL_+3" "" |
5223 "_BUILDING_Stonelily_POOL_+4" "" |
5224 "_BUILDING_Stonelily_POOL_+5" "" |
5225 "_BUILDING_Stonelily_POOL_+6" "" |
5226 "_BUILDING_Stonelily_POOL_+7" "" |
5227 "_BUILDING_Stonelily_POOL_+8" "" |
5228 "_BUILDING_Stonelily_POOL_+9" "" |
5229 "_BUILDING_Stonelily_POOL_+10" "" |
5230 "_BUILDING_Stonelily_POOL_+11" "" |
5231 "_BUILDING_Frogeye_NAME_+0" "Toad Spawning Grounds" |
5232 "_BUILDING_Frogeye_NAME_+1" "Toad Spawning Grounds" |
5233 "_BUILDING_Frogeye_TOOLTIP_+0" "Here, you can catch toads to get toad eyes..." |
5234 "_BUILDING_Frogeye_POOL_+0" "" |
5235 "_BUILDING_Frogeye_POOL_+1" "" |
5236 "_BUILDING_Frogeye_POOL_+2" "" |
5237 "_BUILDING_Frogeye_POOL_+3" "" |
5238 "_BUILDING_Frogeye_POOL_+4" "" |
5239 "_BUILDING_Frogeye_POOL_+5" "" |
5240 "_BUILDING_Frogeye_POOL_+6" "" |
5241 "_BUILDING_Frogeye_POOL_+7" "" |
5242 "_BUILDING_Frogeye_POOL_+8" "" |
5243 "_BUILDING_Frogeye_POOL_+9" "" |
5244 "_BUILDING_Frogeye_POOL_+10" "" |
5245 "_BUILDING_Frogeye_POOL_+11" "" |
5246 "_BUILDING_Spiderleg_NAME_+0" "Rotten Tree Stump" |
5247 "_BUILDING_Spiderleg_NAME_+1" "Rotten Tree Stumps" |
5248 "_BUILDING_Spiderleg_TOOLTIP_+0" "Here, you can catch spiders to get spider legs..." |
5249 "_BUILDING_Spiderleg_POOL_+0" "" |
5250 "_BUILDING_Spiderleg_POOL_+1" "" |
5251 "_BUILDING_Spiderleg_POOL_+2" "" |
5252 "_BUILDING_Spiderleg_POOL_+3" "" |
5253 "_BUILDING_Spiderleg_POOL_+4" "" |
5254 "_BUILDING_Spiderleg_POOL_+5" "" |
5255 "_BUILDING_Spiderleg_POOL_+6" "" |
5256 "_BUILDING_Spiderleg_POOL_+7" "" |
5257 "_BUILDING_Spiderleg_POOL_+8" "" |
5258 "_BUILDING_Spiderleg_POOL_+9" "" |
5259 "_BUILDING_Spiderleg_POOL_+10" "" |
5260 "_BUILDING_Spiderleg_POOL_+11" "" |
5261 "_BUILDING_Iron_NAME_+0" "Iron Deposit" |
5262 "_BUILDING_Iron_NAME_+1" "Iron Deposits" |
5263 "_BUILDING_Iron_TOOLTIP_+0" "Iron can be mined here." |
5264 "_BUILDING_Iron_POOL_+0" "" |
5265 "_BUILDING_Iron_POOL_+1" "" |
5266 "_BUILDING_Iron_POOL_+2" "" |
5267 "_BUILDING_Iron_POOL_+3" "" |
5268 "_BUILDING_Iron_POOL_+4" "" |
5269 "_BUILDING_Iron_POOL_+5" "" |
5270 "_BUILDING_Iron_POOL_+6" "" |
5271 "_BUILDING_Iron_POOL_+7" "" |
5272 "_BUILDING_Iron_POOL_+8" "" |
5273 "_BUILDING_Iron_POOL_+9" "" |
5274 "_BUILDING_Iron_POOL_+10" "" |
5275 "_BUILDING_Iron_POOL_+11" "" |
5276 "_BUILDING_Silver_NAME_+0" "Silver Deposit" |
5277 "_BUILDING_Silver_NAME_+1" "Silver Deposits" |
5278 "_BUILDING_Silver_TOOLTIP_+0" "Silver can be mined here." |
5279 "_BUILDING_Silver_POOL_+0" "" |
5280 "_BUILDING_Silver_POOL_+1" "" |
5281 "_BUILDING_Silver_POOL_+2" "" |
5282 "_BUILDING_Silver_POOL_+3" "" |
5283 "_BUILDING_Silver_POOL_+4" "" |
5284 "_BUILDING_Silver_POOL_+5" "" |
5285 "_BUILDING_Silver_POOL_+6" "" |
5286 "_BUILDING_Silver_POOL_+7" "" |
5287 "_BUILDING_Silver_POOL_+8" "" |
5288 "_BUILDING_Silver_POOL_+9" "" |
5289 "_BUILDING_Silver_POOL_+10" "" |
5290 "_BUILDING_Silver_POOL_+11" "" |
5291 "_BUILDING_Gold_NAME_+0" "Gold Deposit" |
5292 "_BUILDING_Gold_NAME_+1" "Gold Deposits" |
5293 "_BUILDING_Gold_TOOLTIP_+0" "Gold can be mined here." |
5294 "_BUILDING_Gold_POOL_+0" "" |
5295 "_BUILDING_Gold_POOL_+1" "" |
5296 "_BUILDING_Gold_POOL_+2" "" |
5297 "_BUILDING_Gold_POOL_+3" "" |
5298 "_BUILDING_Gold_POOL_+4" "" |
5299 "_BUILDING_Gold_POOL_+5" "" |
5300 "_BUILDING_Gold_POOL_+6" "" |
5301 "_BUILDING_Gold_POOL_+7" "" |
5302 "_BUILDING_Gold_POOL_+8" "" |
5303 "_BUILDING_Gold_POOL_+9" "" |
5304 "_BUILDING_Gold_POOL_+10" "" |
5305 "_BUILDING_Gold_POOL_+11" "" |
5306 "_BUILDING_Gemstone_NAME_+0" "Precious Stone Deposit" |
5307 "_BUILDING_Gemstone_NAME_+1" "Precious Stone Deposits" |
5308 "_BUILDING_Gemstone_TOOLTIP_+0" "Precious stones can be mined here." |
5309 "_BUILDING_Gemstone_POOL_+0" "" |
5310 "_BUILDING_Gemstone_POOL_+1" "" |
5311 "_BUILDING_Gemstone_POOL_+2" "" |
5312 "_BUILDING_Gemstone_POOL_+3" "" |
5313 "_BUILDING_Gemstone_POOL_+4" "" |
5314 "_BUILDING_Gemstone_POOL_+5" "" |
5315 "_BUILDING_Gemstone_POOL_+6" "" |
5316 "_BUILDING_Gemstone_POOL_+7" "" |
5317 "_BUILDING_Gemstone_POOL_+8" "" |
5318 "_BUILDING_Gemstone_POOL_+9" "" |
5319 "_BUILDING_Gemstone_POOL_+10" "" |
5320 "_BUILDING_Gemstone_POOL_+11" "" |
5321 "_BUILDING_Barley1_NAME_+0" "Barley Field" |
5322 "_BUILDING_Barley1_NAME_+1" "Barley Fields" |
5323 "_BUILDING_Barley1_TOOLTIP_+0" "Barley can be harvested here." |
5324 "_BUILDING_Barley1_POOL_+0" "" |
5325 "_BUILDING_Barley1_POOL_+1" "" |
5326 "_BUILDING_Barley1_POOL_+2" "" |
5327 "_BUILDING_Barley1_POOL_+3" "" |
5328 "_BUILDING_Barley1_POOL_+4" "" |
5329 "_BUILDING_Barley1_POOL_+5" "" |
5330 "_BUILDING_Barley1_POOL_+6" "" |
5331 "_BUILDING_Barley1_POOL_+7" "" |
5332 "_BUILDING_Barley1_POOL_+8" "" |
5333 "_BUILDING_Barley1_POOL_+9" "" |
5334 "_BUILDING_Barley1_POOL_+10" "" |
5335 "_BUILDING_Barley1_POOL_+11" "" |
5336 "_BUILDING_Wheat1_NAME_+0" "Wheat Field" |
5337 "_BUILDING_Wheat1_NAME_+1" "Wheat Fields" |
5338 "_BUILDING_Wheat1_TOOLTIP_+0" "Wheat can be harvested here." |
5339 "_BUILDING_Wheat1_POOL_+0" "" |
5340 "_BUILDING_Wheat1_POOL_+1" "" |
5341 "_BUILDING_Wheat1_POOL_+2" "" |
5342 "_BUILDING_Wheat1_POOL_+3" "" |
5343 "_BUILDING_Wheat1_POOL_+4" "" |
5344 "_BUILDING_Wheat1_POOL_+5" "" |
5345 "_BUILDING_Wheat1_POOL_+6" "" |
5346 "_BUILDING_Wheat1_POOL_+7" "" |
5347 "_BUILDING_Wheat1_POOL_+8" "" |
5348 "_BUILDING_Wheat1_POOL_+9" "" |
5349 "_BUILDING_Wheat1_POOL_+10" "" |
5350 "_BUILDING_Wheat1_POOL_+11" "" |
5351 "_BUILDING_SugarBeet1_NAME_+0" "Beet Field" |
5352 "_BUILDING_SugarBeet1_NAME_+1" "Beet Fields" |
5353 "_BUILDING_SugarBeet1_TOOLTIP_+0" "Sugar beets can be harvested here." |
5354 "_BUILDING_SugarBeet1_POOL_+0" "" |
5355 "_BUILDING_SugarBeet1_POOL_+1" "" |
5356 "_BUILDING_SugarBeet1_POOL_+2" "" |
5357 "_BUILDING_SugarBeet1_POOL_+3" "" |
5358 "_BUILDING_SugarBeet1_POOL_+4" "" |
5359 "_BUILDING_SugarBeet1_POOL_+5" "" |
5360 "_BUILDING_SugarBeet1_POOL_+6" "" |
5361 "_BUILDING_SugarBeet1_POOL_+7" "" |
5362 "_BUILDING_SugarBeet1_POOL_+8" "" |
5363 "_BUILDING_SugarBeet1_POOL_+9" "" |
5364 "_BUILDING_SugarBeet1_POOL_+10" "" |
5365 "_BUILDING_SugarBeet1_POOL_+11" "" |
5366 "_BUILDING_Oakwood_NAME_+0" "Oak Tree" |
5367 "_BUILDING_Oakwood_NAME_+1" "Oak Trees" |
5368 "_BUILDING_Oakwood_TOOLTIP_+0" "You can cut oak wood here." |
5369 "_BUILDING_Oakwood_POOL_+0" "" |
5370 "_BUILDING_Oakwood_POOL_+1" "" |
5371 "_BUILDING_Oakwood_POOL_+2" "" |
5372 "_BUILDING_Oakwood_POOL_+3" "" |
5373 "_BUILDING_Oakwood_POOL_+4" "" |
5374 "_BUILDING_Oakwood_POOL_+5" "" |
5375 "_BUILDING_Oakwood_POOL_+6" "" |
5376 "_BUILDING_Oakwood_POOL_+7" "" |
5377 "_BUILDING_Oakwood_POOL_+8" "" |
5378 "_BUILDING_Oakwood_POOL_+9" "" |
5379 "_BUILDING_Oakwood_POOL_+10" "" |
5380 "_BUILDING_Oakwood_POOL_+11" "" |
5381 "_BUILDING_Pinewood_NAME_+0" "Pine Tree" |
5382 "_BUILDING_Pinewood_NAME_+1" "Pine Trees" |
5383 "_BUILDING_Pinewood_TOOLTIP_+0" "You can cut pine wood here." |
5384 "_BUILDING_Pinewood_POOL_+0" "" |
5385 "_BUILDING_Pinewood_POOL_+1" "" |
5386 "_BUILDING_Pinewood_POOL_+2" "" |
5387 "_BUILDING_Pinewood_POOL_+3" "" |
5388 "_BUILDING_Pinewood_POOL_+4" "" |
5389 "_BUILDING_Pinewood_POOL_+5" "" |
5390 "_BUILDING_Pinewood_POOL_+6" "" |
5391 "_BUILDING_Pinewood_POOL_+7" "" |
5392 "_BUILDING_Pinewood_POOL_+8" "" |
5393 "_BUILDING_Pinewood_POOL_+9" "" |
5394 "_BUILDING_Pinewood_POOL_+10" "" |
5395 "_BUILDING_Pinewood_POOL_+11" "" |
5396 "_BUILDING_Church3b_POOL_+0" "Praise the Al~mighty" |
5397 "_BUILDING_Church3b_POOL_+1" "The Five Apost~les" |
5398 "_BUILDING_Alchimist2a_POOL_+0" "A Gre~nouille" |
5399 "_BUILDING_Alchimist2a_POOL_+1" "Orgy Glow" |
5400 "_BUILDING_Alchimist2a_POOL_+2" "Casa~nun~da" |
5401 "_BUILDING_Alchimist2a_POOL_+3" "Opium" |
5402 "_BUILDING_Alchimist2a_POOL_+4" "Cui Bono?!" |
5403 "_BUILDING_Alchimist2a_POOL_+5" "That Funky Smell" |
5404 "_BUILDING_Alchimist2a_POOL_+6" "Smell This!" |
5405 "_BUILDING_Alchimist2a_POOL_+7" "Musk Scent" |
5406 "_BUILDING_Alchimist2a_POOL_+8" "Par~fum Par~fait" |
5407 "_BUILDING_Alchimist2a_POOL_+9" "Nose~gay" |
5408 "_BUILDING_Alchimist2a_POOL_+10" "Prem~ium Blend" |
5409 "_BUILDING_Alchimist2a_POOL_+11" "Near Perfec~tion" |
5410 "_BUILDING_Alchimist3a_NAME_+0" "Inven~tor's Work~shop" |
5411 "_BUILDING_Alchimist3a_NAME_+1" "Inven~tor's Work~shops" |
5412 "_BUILDING_Alchimist3a_TOOLTIP_+0" "Besides a sacred scent, the most controversial potion of our time is brewed in this workshop: Faust's elixir." |
5413 "_BUILDING_Alchimist3a_POOL_+0" "Magic Corner" |
5414 "_BUILDING_Alchimist3a_POOL_+1" "Alche~mist's Lair" |
5415 "_BUILDING_Alchimist3a_POOL_+2" "Salves For Salv~ation" |
5416 "_BUILDING_Alchimist3a_POOL_+3" "Get Help Now" |
5417 "_BUILDING_Alchimist3a_POOL_+4" "Fast And Effect~ive" |
5418 "_BUILDING_Alchimist3a_POOL_+5" "Phan~tastic Phials" |
5419 "_BUILDING_Alchimist3a_POOL_+6" "Healer's Choice" |
5420 "_BUILDING_Alchimist3a_POOL_+7" "The Brewer's Vault" |
5421 "_BUILDING_Alchimist3a_POOL_+8" "Experi~mental Ex~cesses" |
5422 "_BUILDING_Alchimist3a_POOL_+9" "Dreamy Drams" |
5423 "_BUILDING_Alchimist3a_POOL_+10" "Panacea" |
5424 "_BUILDING_Alchimist3a_POOL_+11" "Hale & Hearty" |
5425 "_BUILDING_Alchimist2b_NAME_+0" "Magic~ian's Shop" |
5426 "_BUILDING_Alchimist2b_NAME_+1" "Magic~ian's Shops" |
5427 "_BUILDING_Alchimist2b_TOOLTIP_+0" "In this shop, a scent is mixed that causes discord; also there is word of toad secretions that make you sick, and outrageous summonings..." |
5428 "_BUILDING_Alchimist2b_POOL_+0" "Witches' Kitchen" |
5429 "_BUILDING_Alchimist2b_POOL_+1" "Merely Magic" |
5430 "_BUILDING_Alchimist2b_POOL_+2" "As Long As It Helps" |
5431 "_BUILDING_Alchimist2b_POOL_+3" "Power of Potions" |
5432 "_BUILDING_Alchimist2b_POOL_+4" "Herbal Experi~ments" |
5433 "_BUILDING_Alchimist2b_POOL_+5" "Instant Aid" |
5434 "_BUILDING_Alchimist2b_POOL_+6" "Mixing Mages" |
5435 "_BUILDING_Alchimist2b_POOL_+7" "Toad - It's Good For You" |
5436 "_BUILDING_Alchimist2b_POOL_+8" "Sweet Smell of Success" |
5437 "_BUILDING_Alchimist2b_POOL_+9" "Live And Let Die" |
5438 "_BUILDING_Alchimist2b_POOL_+10" "Con~coctions" |
5439 "_BUILDING_Alchimist2b_POOL_+11" "My Dead Body" |
5440 "_BUILDING_Alchimist3b_NAME_+0" "Mages' Guild" |
5441 "_BUILDING_Alchimist3b_NAME_+1" "Mages' Guilds" |
5442 "_BUILDING_Alchimist3b_TOOLTIP_+0" "In the mage's guild, the eyes of toads and the legs of the swamp spider can be used to make a paste-like material that can cause horrible diseases. But worse than that is the firebomb, which can reduce whole sections of a city to rubble." |
5443 "_BUILDING_Alchimist3b_POOL_+0" "The White Rabbit" |
5444 "_BUILDING_Alchimist3b_POOL_+1" "Say No To Heresy" |
5445 "_BUILDING_Alchimist3b_POOL_+2" "For~gotten Form~ulas" |
5446 "_BUILDING_Alchimist3b_POOL_+3" "Eye of the Be~holder" |
5447 "_BUILDING_Alchimist3b_POOL_+4" "Wizard's Haven" |
5448 "_BUILDING_Alchimist3b_POOL_+5" "Trouble Brewing" |
5449 "_BUILDING_Alchimist3b_POOL_+6" "The Five Elements" |
5450 "_BUILDING_Alchimist3b_POOL_+7" "Magic Moments" |
5451 "_BUILDING_Alchimist3b_POOL_+8" "Quint~essence" |
5452 "_BUILDING_Alchimist3b_POOL_+9" "The Cat & Weasel" |
5453 "_BUILDING_Alchimist3b_POOL_+10" "Sator Arepo" |
5454 "_BUILDING_Alchimist3b_POOL_+11" "Abra~cada~bra" |
5455 "_BUILDING_Church1b_NAME_+0" "Church (cath.)" |
5456 "_BUILDING_Church1b_NAME_+1" "Churches (cath.)" |
5457 "_BUILDING_Church1b_TOOLTIP_+0" "The church is the House of the Lord. This is where righteous Catholics gather to swallow the consecrated host in collective prayer." |
5458 "_BUILDING_Church1b_POOL_+0" "Tears of the Virgin" |
5459 "_BUILDING_Church1b_POOL_+1" "Mir~acles Galore!" |
5460 "_BUILDING_Church1b_POOL_+2" "Don~ations Wel~come!" |
5461 "_BUILDING_Church1b_POOL_+3" "Faith-for-less!" |
5462 "_BUILDING_Church1b_POOL_+4" "Save Your Soul" |
5463 "_BUILDING_Church1b_POOL_+5" "Airy Ascen~sion" |
5464 "_BUILDING_Church1b_POOL_+6" "Bible Broad~cast" |
5465 "_BUILDING_Church1b_POOL_+7" "Sacred Shrine" |
5466 "_BUILDING_Church1b_POOL_+8" "Our Father" |
5467 "_BUILDING_Church1b_POOL_+9" "Hallowed Be" |
5468 "_BUILDING_Church1b_POOL_+10" "Virgin of Virtue" |
5469 "_BUILDING_Church1b_POOL_+11" "Peace & Pious~ness" |
5470 "_BUILDING_Church2b_NAME_+0" "Dome (Cath.)" |
5471 "_BUILDING_Church2b_NAME_+1" "Domes (Cath.)" |
5472 "_BUILDING_Church2b_TOOLTIP_+0" "From the pulpit of this dome, you hear the true word of the Lord, as interpreted by the Holy Roman church. For only those who carry the right faith in their hearts can and will have their sins forgiven through confession." |
5473 "_BUILDING_Church2b_POOL_+0" "Home Of the Al~mighty" |
5474 "_BUILDING_Church2b_POOL_+1" "Indulg~ences Sold Here" |
5475 "_BUILDING_Church2b_POOL_+2" "Con~fess & Pray" |
5476 "_BUILDING_Church2b_POOL_+3" "True Believ~ers" |
5477 "_BUILDING_Church2b_POOL_+4" "The Holy Chapter" |
5478 "_BUILDING_Church2b_POOL_+5" "Rock Of Ages" |
5479 "_BUILDING_Church2b_POOL_+6" "Host Of Angels" |
5480 "_BUILDING_Church2b_POOL_+7" "King~dom Come" |
5481 "_BUILDING_Church2b_POOL_+8" "On Your Knees" |
5482 "_BUILDING_Church2b_POOL_+9" "The Prud~ish Priest" |
5483 "_BUILDING_Church2b_POOL_+10" "Relics' Rest" |
5484 "_BUILDING_Church2b_POOL_+11" "Con~ser~va~tive Con~cepts" |
5485 "_BUILDING_Church3b_NAME_+0" "Cathedral (cath.)" |
5486 "_BUILDING_Church3b_NAME_+1" "Cathedrals (cath.)" |
5487 "_BUILDING_Church3b_TOOLTIP_+0" "This magnificent building protects the souls of Catholic believers. For only those who adhere to the only true religion will be able to save their souls from purgatory by purchasing indulgences." |
5488 "_BUILDING_Alchimist2a_TOOLTIP_+0" "The alchemist's shop produces popular perfumes for men and women." |
5489 "_BUILDING_Alchimist1_POOL_+6" "The Tinctury" |
5490 "_BUILDING_Alchimist1_POOL_+7" "Ex~ci~ting Ex~peri~ments" |
5491 "_BUILDING_Alchimist1_POOL_+8" "Herbal Novel~ties" |
5492 "_BUILDING_Alchimist1_POOL_+9" "Brews & Chews" |
5493 "_BUILDING_Alchimist1_POOL_+10" "Peril~ous Potions" |
5494 "_BUILDING_Alchimist1_POOL_+11" "Some Side Effects" |
5495 "_BUILDING_Alchimist2a_NAME_+0" "Alchemist's Shop" |
5496 "_BUILDING_Alchimist2a_NAME_+1" "Alchemist's Shops" |
5497 "_BUILDING_Alchimist1_POOL_+1" "Through Tinct~ures Ex~tinct" |
5498 "_BUILDING_Alchimist1_POOL_+2" "Purple Slime" |
5499 "_BUILDING_Alchimist1_POOL_+3" "Happy Herbs" |
5500 "_BUILDING_Alchimist1_POOL_+4" "Canal No. 5" |
5501 "_BUILDING_Alchimist1_POOL_+5" "Begin~ners Luck" |
5502 "_BUILDING_Alchimist1_POOL_+0" "Herbs & Hoaxes" |
5503 "_BUILDING_Tailor3_POOL_+11" "The Last Drop" |
5504 "_BUILDING_Alchimist1_NAME_+0" "Tinctury" |
5505 "_BUILDING_Alchimist1_NAME_+1" "Tincturies" |
5506 "_BUILDING_Alchimist1_TOOLTIP_+0" "In the tinctury, healing teas are brewed from various herbs. Did anyone mention dangerous bombs?" |
5507 "_BUILDING_Tailor3_POOL_+6" "Home Of Haute Couture" |
5508 "_BUILDING_Tailor3_POOL_+7" "Step Out In Style" |
5509 "_BUILDING_Tailor3_POOL_+8" "The Latest Fashion" |
5510 "_BUILDING_Tailor3_POOL_+9" "Golden Gowns" |
5511 "_BUILDING_Tailor3_POOL_+10" "Wear & Tear" |
5512 "_BUILDING_Joinery3_POOL_+6" "The Oaken Angel" |
5513 "_BUILDING_Joinery3_POOL_+7" "The Prince's Coach" |
5514 "_BUILDING_Joinery3_POOL_+8" "Solid Oak" |
5515 "_BUILDING_Joinery3_POOL_+9" "Elabor~ate Orna~ment~ation" |
5516 "_BUILDING_Joinery3_POOL_+10" "Long Distance Trader" |
5517 "_BUILDING_Joinery3_POOL_+11" "Intric~ate Carv~ings" |
5518 "_BUILDING_Tailor1_NAME_+0" "Weaving Mill" |
5519 "_BUILDING_Tailor1_NAME_+1" "Weaving Mills" |
5520 "_BUILDING_Tailor1_TOOLTIP_+0" "The weaving mill processes wool to make cloth, and manufactures simple garments, among other things." |
5521 "_BUILDING_Tailor1_POOL_+0" "Needle & Thread" |
5522 "_BUILDING_Tailor1_POOL_+1" "Men Of the Cloth" |
5523 "_BUILDING_Tailor1_POOL_+2" "The Spinn~ing Wheel" |
5524 "_BUILDING_Tailor1_POOL_+3" "The Bloody Spindle" |
5525 "_BUILDING_Tailor1_POOL_+4" "Made By Hand" |
5526 "_BUILDING_Tailor1_POOL_+5" "The Fabric Shop" |
5527 "_BUILDING_Tailor1_POOL_+6" "Unique Tunics" |
5528 "_BUILDING_Tailor1_POOL_+7" "The Shrink~ing Shirt" |
5529 "_BUILDING_Tailor1_POOL_+8" "Ye Olde Rag Shoppe" |
5530 "_BUILDING_Tailor1_POOL_+9" "The Dancing Needle" |
5531 "_BUILDING_Tailor1_POOL_+10" "Tattered & Torn" |
5532 "_BUILDING_Tailor1_POOL_+11" "A Fit Of Rags" |
5533 "_BUILDING_Tailor2_NAME_+0" "Tailor's Shop" |
5534 "_BUILDING_Tailor2_NAME_+1" "Tailor's Shops" |
5535 "_BUILDING_Tailor2_TOOLTIP_+0" "The tailor's shop produces clothes for townspeople, and leather armour." |
5536 "_BUILDING_Tailor2_POOL_+0" "The Brave Little Tailor" |
5537 "_BUILDING_Tailor2_POOL_+1" "Seven At One Blow" |
5538 "_BUILDING_Tailor2_POOL_+2" "Nobel Robes" |
5539 "_BUILDING_Tailor2_POOL_+3" "Nothing Seams Im~poss~ible" |
5540 "_BUILDING_Tailor2_POOL_+4" "Patric~ian Fash~ions" |
5541 "_BUILDING_Tailor2_POOL_+5" "Looking Dapper" |
5542 "_BUILDING_Tailor2_POOL_+6" "Frolick~ing Frocks" |
5543 "_BUILDING_Tailor2_POOL_+7" "Rags & Tags" |
5544 "_BUILDING_Tailor2_POOL_+8" "United Under~wear" |
5545 "_BUILDING_Tailor2_POOL_+9" "Hilar~ious Hats" |
5546 "_BUILDING_Tailor2_POOL_+10" "Wear~abouts" |
5547 "_BUILDING_Tailor2_POOL_+11" "Frilly Un~mention~ables" |
5548 "_BUILDING_Tailor3_NAME_+0" "Clothing Shop" |
5549 "_BUILDING_Tailor3_NAME_+1" "Clothing Shops" |
5550 "_BUILDING_Tailor3_TOOLTIP_+0" "In the clothing shop, finest garments are made from premium quality cloth. This is where the upper class get themselves dressed." |
5551 "_BUILDING_Tailor3_POOL_+0" "Glori~ous Gar~ments" |
5552 "_BUILDING_Tailor3_POOL_+1" "Fit For A King" |
5553 "_BUILDING_Tailor3_POOL_+2" "The Golden Needle" |
5554 "_BUILDING_Tailor3_POOL_+3" "Finest Linen" |
5555 "_BUILDING_Tailor3_POOL_+4" "Royal Rags" |
5556 "_BUILDING_Tailor3_POOL_+5" "House Of Hose" |
5557 "_BUILDING_Joinery3_POOL_+5" "Noble~wood" |
5558 "_BUILDING_Joinery3_POOL_+4" "Wooden Orna~ments" |
5559 "_BUILDING_Joinery3_POOL_+2" "Magni~ficent Mill Wheel" |
5560 "_BUILDING_Joinery3_POOL_+3" "The Figur~ine" |
5561 "_BUILDING_Joinery3_POOL_+0" "The Iron Oak" |
5562 "_BUILDING_Joinery3_POOL_+1" "Bold Beams" |
5563 "_BUILDING_Joinery2_POOL_+11" "Wood Is Good" |
5564 "_BUILDING_Joinery3_NAME_+0" "Joinery" |
5565 "_BUILDING_Joinery3_NAME_+1" "Joineries" |
5566 "_BUILDING_Joinery3_TOOLTIP_+0" "In the highest building level of the carpenter's shop, they make the most dangerous war machine after the cannon: the catapult." |
5567 "_BUILDING_Joinery2_POOL_+10" "Join The Fun" |
5568 "_BUILDING_Joinery2_POOL_+9" "Won~der~ful Wood~work" |
5569 "_BUILDING_Joinery2_POOL_+7" "Risky Raft~ers" |
5570 "_BUILDING_Joinery2_POOL_+8" "Good-bye Wood~worm" |
5571 "_BUILDING_Joinery2_POOL_+0" "Plane To See" |
5572 "_BUILDING_Joinery2_POOL_+1" "For Good Meas~ure" |
5573 "_BUILDING_Joinery2_POOL_+2" "The File Cab~inet" |
5574 "_BUILDING_Joinery2_POOL_+3" "The Win~some Wood~pecker" |
5575 "_BUILDING_Joinery2_POOL_+4" "Joint Vent~ures" |
5576 "_BUILDING_Joinery2_POOL_+5" "Pining Away" |
5577 "_BUILDING_Joinery2_POOL_+6" "The Beech Boys" |
5578 "_BUILDING_Joinery2_TOOLTIP_+0" "In addition to protective crosses for peaceful people, the turnery also manufactures wooden weapons for those inclined to be more militant." |
5579 "_BUILDING_Joinery1_POOL_+11" "Beam Me Up" |
5580 "_BUILDING_Joinery2_NAME_+0" "Turnery" |
5581 "_BUILDING_Joinery2_NAME_+1" "Turneries" |
5582 "_BUILDING_Joinery1_POOL_+10" "Rotten Good" |
5583 "_BUILDING_Joinery1_POOL_+7" "Wooden Heads" |
5584 "_BUILDING_Joinery1_POOL_+8" "If I Were A Carp~enter" |
5585 "_BUILDING_Joinery1_POOL_+9" "Cart~wright & Sons" |
5586 "_BUILDING_Joinery1_POOL_+4" "Saw~dust To Saw~dust" |
5587 "_BUILDING_Joinery1_POOL_+5" "The Turn~ing Point" |
5588 "_BUILDING_Joinery1_POOL_+6" "Wooden Ex~press~ion" |
5589 "_BUILDING_Smithy3b_POOL_+10" "The Master Ar~mourer" |
5590 "_BUILDING_Smithy3b_POOL_+11" "In Shin~ing Ar~mour" |
5591 "_BUILDING_Joinery1_NAME_+0" "Carpenter's Shop" |
5592 "_BUILDING_Joinery1_NAME_+1" "Carpenter's Shops" |
5593 "_BUILDING_Joinery1_TOOLTIP_+0" "In the carpenter's shop, various kinds of wood are made into all kinds of handy objects." |
5594 "_BUILDING_Joinery1_POOL_+0" "All A Board" |
5595 "_BUILDING_Joinery1_POOL_+1" "The Knothole" |
5596 "_BUILDING_Joinery1_POOL_+2" "Splend~id Splint~ers" |
5597 "_BUILDING_Joinery1_POOL_+3" "The Board~ing House" |
5598 "_BUILDING_Smithy3b_POOL_+9" "The Hero Smith" |
5599 "_BUILDING_Smithy3b_POOL_+8" "The Model Smithy" |
5600 "_BUILDING_Smithy3b_POOL_+4" "For Wanton Warri~ors" |
5601 "_BUILDING_Smithy3b_POOL_+5" "Heavy Armour" |
5602 "_BUILDING_Smithy3b_POOL_+6" "The Iron Heart" |
5603 "_BUILDING_Smithy3b_POOL_+7" "A Mettle For Metal" |
5604 "_BUILDING_Smithy3b_POOL_+3" "Take A Stab" |
5605 "_BUILDING_Smithy3b_POOL_+2" "Weapons To Go" |
5606 "_BUILDING_Smithy3b_POOL_+1" "Good Greaves!" |
5607 "_BUILDING_Smithy3b_POOL_+0" "Plate & Chain" |
5608 "_BUILDING_Smithy3b_TOOLTIP_+0" "This is where today's heaviest, safest, and certainly also most expensive armour is made." |
5609 "_BUILDING_Smithy3b_NAME_+1" "Armour forges" |
5610 "_BUILDING_Smithy3b_NAME_+0" "Armour forge" |
5611 "_BUILDING_Smithy2b_POOL_+11" "Fear~some Weap~ons" |
5612 "_BUILDING_Smithy2b_POOL_+7" "Swords & Chain Mail" |
5613 "_BUILDING_Smithy2b_POOL_+8" "Cutting A Profit" |
5614 "_BUILDING_Smithy2b_POOL_+9" "The Cutt~ing Edge" |
5615 "_BUILDING_Smithy2b_POOL_+10" "Mail Order" |
5616 "_BUILDING_Smithy2b_POOL_+6" "Save Your Hide" |
5617 "_BUILDING_Smithy2b_POOL_+1" "The Dash~ing Dagger" |
5618 "_BUILDING_Smithy2b_POOL_+2" "The Slash~ing Sabre" |
5619 "_BUILDING_Smithy2b_POOL_+3" "Terr~ible Blades" |
5620 "_BUILDING_Smithy2b_POOL_+4" "Swords R Us" |
5621 "_BUILDING_Smithy2b_POOL_+5" "Not A Bad Sword" |
5622 "_BUILDING_Smithy2b_POOL_+0" "World Of Weapons" |
5623 "_BUILDING_Smithy2b_NAME_+0" "Weapons Forge" |
5624 "_BUILDING_Smithy2b_NAME_+1" "Weapons Forges" |
5625 "_BUILDING_Smithy2b_TOOLTIP_+0" "In the weapons forge, longswords and chain mail are made, besides other items." |
5626 "_BUILDING_Smithy3a_POOL_+9" "The Jewell~ery Outlet" |
5627 "_BUILDING_Smithy3a_POOL_+10" "The Family Jewels" |
5628 "_BUILDING_Smithy3a_POOL_+11" "The Master Smith" |
5629 "_BUILDING_Smithy3a_POOL_+8" "Forg~ing With~out Forge~ry" |
5630 "_BUILDING_Smithy3a_POOL_+7" "Iron~side" |
5631 "_BUILDING_Barley2_NAME_+0" "Barley Field" |
5632 "_BUILDING_Farm1_NAME_+0" "Croft" |
5633 "_BUILDING_Farm1_NAME_+1" "Crofts" |
5634 "_BUILDING_Farm1_TOOLTIP_+0" "The croft is the lowest level of a farm. You can keep pigs and sheep here, and work a few fields. Barley, wheat, beets, and meat are made into delicious food in the bakery and the inn. Wool and leather serve to manufacture clothes and light armour, which can be bought in the tailor's shop." |
5635 "_BUILDING_Farm1_POOL_+0" "Lusty Peas~ants" |
5636 "_BUILDING_Farm1_POOL_+1" "Fresh Air" |
5637 "_BUILDING_Farm1_POOL_+2" "It's Good For You" |
5638 "_BUILDING_Farm1_POOL_+3" "Natural Produce" |
5639 "_BUILDING_Farm1_POOL_+4" "All Home~grown" |
5640 "_BUILDING_Farm1_POOL_+5" "The Well~ness Farm" |
5641 "_BUILDING_Farm1_POOL_+6" "Take A Whiff" |
5642 "_BUILDING_Farm1_POOL_+7" "Farmer In the Dell" |
5643 "_BUILDING_Farm1_POOL_+8" "This Smells Healthy" |
5644 "_BUILDING_Farm1_POOL_+9" "Farm~hands Needed" |
5645 "_BUILDING_Farm1_POOL_+10" "The Golden Grain" |
5646 "_BUILDING_Farm1_POOL_+11" "Grainy Pict~ure" |
5647 "_BUILDING_Farm2_NAME_+0" "Farm" |
5648 "_BUILDING_Farm2_NAME_+1" "Farms" |
5649 "_BUILDING_Farm2_TOOLTIP_+0" "A farm has a pig pen and a cowshed, plus a larger number of fields." |
5650 "_BUILDING_Farm2_POOL_+0" "A Rare Breed" |
5651 "_BUILDING_Farm2_POOL_+1" "Posit~ive Growth" |
5652 "_BUILDING_Farm2_POOL_+2" "Ye Olde Farme" |
5653 "_BUILDING_Farm2_POOL_+3" "The Funny Farm" |
5654 "_BUILDING_Farm2_POOL_+4" "Scary Scarecows" |
5655 "_BUILDING_Farm2_POOL_+5" "The Pithy Pitchfork" |
5656 "_BUILDING_Farm2_POOL_+6" "Ding Dung Dairy" |
5657 "_BUILDING_Farm2_POOL_+7" "Where Dung Is Flung" |
5658 "_BUILDING_Farm2_POOL_+8" "The Happy Cow" |
5659 "_BUILDING_Farm2_POOL_+9" "The Daring Dairy" |
5660 "_BUILDING_Farm2_POOL_+10" "The Happy Farmer" |
5661 "_BUILDING_Farm2_POOL_+11" "Animal Farm" |
5662 "_BUILDING_Farm3_NAME_+0" "Estate Farm" |
5663 "_BUILDING_Farm3_NAME_+1" "Estate Farms" |
5664 "_BUILDING_Farm3_TOOLTIP_+0" "The estate farm is the highest level of the farm. It includes vast stretches of land and a great number of farmhands." |
5665 "_BUILDING_Farm3_POOL_+0" "Stately Estate" |
5666 "_BUILDING_Farm3_POOL_+1" "The Raging Bull" |
5667 "_BUILDING_Farm3_POOL_+2" "Natural Choices" |
5668 "_BUILDING_Farm3_POOL_+3" "Scythe & Flail" |
5669 "_BUILDING_Farm3_POOL_+4" "Greener Past~ures" |
5670 "_BUILDING_Farm3_POOL_+5" "Mead & Meadows" |
5671 "_BUILDING_Farm3_POOL_+6" "Fenced Lot" |
5672 "_BUILDING_Farm3_POOL_+7" "Country Roads" |
5673 "_BUILDING_Farm3_POOL_+8" "Various Vittles" |
5674 "_BUILDING_Farm3_POOL_+9" "The Roving Plough~boy" |
5675 "_BUILDING_Farm3_POOL_+10" "Sow Be It" |
5676 "_BUILDING_Farm3_POOL_+11" "The Fabul~ous Farm" |
5677 "_BUILDING_Bakery1_NAME_+0" "Bake Shop" |
5678 "_BUILDING_Bakery1_NAME_+1" "Bake Shops" |
5679 "_BUILDING_Bakery1_TOOLTIP_+0" "Baked goods of lesser quality can be produced in the bake shop. This is where the poorer part of the population shops. The baker is a very important person, because he supplies the citizens with food. If there is a bottleneck in the food supply, they will become emaciated, or - in the worst case - even die." |
5680 "_BUILDING_Bakery1_POOL_+0" "Solid Loaves" |
5681 "_BUILDING_Bakery1_POOL_+1" "The Whole~some Heel" |
5682 "_BUILDING_Bakery1_POOL_+2" "Grain & Gruel" |
5683 "_BUILDING_Bakery1_POOL_+3" "Flour Power" |
5684 "_BUILDING_Bakery1_POOL_+4" "No Refined Sugar" |
5685 "_BUILDING_Bakery1_POOL_+5" "Light & Healthy" |
5686 "_BUILDING_Bakery1_POOL_+6" "A Flour~ing Busi~ness" |
5687 "_BUILDING_Bakery1_POOL_+7" "Rolls That Rock" |
5688 "_BUILDING_Bakery1_POOL_+8" "Our Daily Bread" |
5689 "_BUILDING_Bakery1_POOL_+9" "The Rolling Scones" |
5690 "_BUILDING_Bakery1_POOL_+10" "Eat Bread In~stead" |
5691 "_BUILDING_Bakery1_POOL_+11" "No Grain, No Gain" |
5692 "_BUILDING_Bakery2_NAME_+0" "Bakery" |
5693 "_BUILDING_Bakery2_NAME_+1" "Bakeries" |
5694 "_BUILDING_Bakery2_TOOLTIP_+0" "Baked goods from the bakery taste good to honourable middle-class citizens." |
5695 "_BUILDING_Bakery2_POOL_+0" "Goody-Goodies" |
5696 "_BUILDING_Bakery2_POOL_+1" "Sweet As Sin" |
5697 "_BUILDING_Bakery2_POOL_+2" "The Flaky Crust" |
5698 "_BUILDING_Bakery2_POOL_+3" "Sweet Nothings" |
5699 "_BUILDING_Bakery2_POOL_+4" "The Sweet Tooth" |
5700 "_BUILDING_Bakery2_POOL_+5" "Wheat & Sweet" |
5701 "_BUILDING_Bakery2_POOL_+6" "The Master Baker" |
5702 "_BUILDING_Bakery2_POOL_+7" "Baker's Best" |
5703 "_BUILDING_Bakery2_POOL_+8" "The Sugar Shop" |
5704 "_BUILDING_Bakery2_POOL_+9" "Scones Or Muffins?" |
5705 "_BUILDING_Bakery2_POOL_+10" "Freshly Baked Goods" |
5706 "_BUILDING_Bakery2_POOL_+11" "The Bread Basket" |
5707 "_BUILDING_Bakery3_NAME_+0" "Pastry Shop" |
5708 "_BUILDING_Bakery3_NAME_+1" "Pastry Shops" |
5709 "_BUILDING_Bakery3_TOOLTIP_+0" "The pastry shop is the highest level a bakery can reach. This is where the most delicious - and, of course, most expensive - baked goods are made. Even the highest dignitaries find it hard to resist the tasty tarts and pies produced by a pastry chef." |
5710 "_BUILDING_Bakery3_POOL_+0" "Sweet For My Sweet" |
5711 "_BUILDING_Bakery3_POOL_+1" "Have an~other" |
5712 "_BUILDING_Bakery3_POOL_+2" "No Sugar - No Good" |
5713 "_BUILDING_Bakery3_POOL_+3" "Sweet Memo~ries" |
5714 "_BUILDING_Bakery3_POOL_+4" "Secret Recipes" |
5715 "_BUILDING_Bakery3_POOL_+5" "The Icing On The Cake" |
5716 "_BUILDING_Bakery3_POOL_+6" "Exquisite Taste" |
5717 "_BUILDING_Bakery3_POOL_+7" "Ye Olde Pie Shoppe" |
5718 "_BUILDING_Bakery3_POOL_+8" "Finest Ingredi~ents" |
5719 "_BUILDING_Bakery3_POOL_+9" "Tarts & Crum~pets" |
5720 "_BUILDING_Bakery3_POOL_+10" "Cream Of the Crop" |
5721 "_BUILDING_Bakery3_POOL_+11" "Sweet Tooth" |
5722 "_BUILDING_Tavern1_NAME_+0" "Public House" |
5723 "_BUILDING_Tavern1_NAME_+1" "Public Houses" |
5724 "_BUILDING_Tavern1_TOOLTIP_+0" "Those who are content with porridge and weak beer after a hard day's work head for the public house." |
5725 "_BUILDING_Tavern1_POOL_+0" "Lumpy & Liquid" |
5726 "_BUILDING_Tavern1_POOL_+1" "The Merry Mug" |
5727 "_BUILDING_Tavern1_POOL_+2" "The Toad & Badger" |
5728 "_BUILDING_Tavern1_POOL_+3" "The Squire's Squirrel" |
5729 "_BUILDING_Tavern1_POOL_+4" "The Laughing Scoundrel" |
5730 "_BUILDING_Tavern1_POOL_+5" "The Crown & Crumpet" |
5731 "_BUILDING_Tavern1_POOL_+6" "The Prancing Pony" |
5732 "_BUILDING_Tavern1_POOL_+7" "Midshipman Benbow" |
5733 "_BUILDING_Tavern1_POOL_+8" "The Dairymaid Deceived" |
5734 "_BUILDING_Tavern1_POOL_+9" "The Leaky Kettle" |
5735 "_BUILDING_Tavern1_POOL_+10" "The Bishop's Head" |
5736 "_BUILDING_Tavern1_POOL_+11" "The Purple Swan" |
5737 "_BUILDING_Tavern2_NAME_+0" "Tavern" |
5738 "_BUILDING_Tavern2_NAME_+1" "Taverns" |
5739 "_BUILDING_Tavern2_TOOLTIP_+0" "In addition to the taproom and brew cellar, the tavern has a bathroom with a tub where you can relax with a partner, and a stage where people dance to keep the clientele amused." |
5740 "_BUILDING_Tavern2_POOL_+0" "The Toby Mug" |
5741 "_BUILDING_Tavern2_POOL_+1" "The Barren Barrel" |
5742 "_BUILDING_Tavern2_POOL_+2" "Roast & Toast" |
5743 "_BUILDING_Tavern2_POOL_+3" "A Drop In the Bucket" |
5744 "_BUILDING_Tavern2_POOL_+4" "Round Table Roast" |
5745 "_BUILDING_Tavern2_POOL_+5" "The Bumpy Goose" |
5746 "_BUILDING_Tavern2_POOL_+6" "The Three Deaf Mice" |
5747 "_BUILDING_Tavern2_POOL_+7" "The Pen~ulti~mate Supper" |
5748 "_BUILDING_Tavern2_POOL_+8" "The Common Inn" |
5749 "_BUILDING_Tavern2_POOL_+9" "Lively Lodg~ings" |
5750 "_BUILDING_Tavern2_POOL_+10" "The Bouncy Bed" |
5751 "_BUILDING_Tavern2_POOL_+11" "The Poultry Parlour" |
5752 "_BUILDING_Tavern3_NAME_+0" "Inn" |
5753 "_BUILDING_Tavern3_NAME_+1" "Inns" |
5754 "_BUILDING_Tavern3_TOOLTIP_+0" "This is where the upper class like to spend the evening among their peers, with a delicious roast and purest beer in front of them." |
5755 "_BUILDING_Tavern3_POOL_+0" "The King's Table" |
5756 "_BUILDING_Tavern3_POOL_+1" "The Three Oaks" |
5757 "_BUILDING_Tavern3_POOL_+2" "The Stutter~ing Stag" |
5758 "_BUILDING_Tavern3_POOL_+3" "Pilgrim's Rest" |
5759 "_BUILDING_Tavern3_POOL_+4" "The Royal Arms" |
5760 "_BUILDING_Tavern3_POOL_+5" "The Hand~some Host" |
5761 "_BUILDING_Tavern3_POOL_+6" "The Emper~or's Nose" |
5762 "_BUILDING_Tavern3_POOL_+7" "The Dark Grey Cauld~ron" |
5763 "_BUILDING_Tavern3_POOL_+8" "The Golden Ham~ster" |
5764 "_BUILDING_Tavern3_POOL_+9" "The Five Stars & Dor~mouse" |
5765 "_BUILDING_Tavern3_POOL_+10" "Patrician's Rest" |
5766 "_BUILDING_Tavern3_POOL_+11" "The Baron's Fancy" |
5767 "_BUILDING_Smithy1_NAME_+0" "Foundry" |
5768 "_BUILDING_Smithy1_NAME_+1" "Foundries" |
5769 "_BUILDING_Smithy1_TOOLTIP_+0" "The foundry represents the lowest building level of the smithy. Daggers and tools are made here." |
5770 "_BUILDING_Smithy1_POOL_+0" "Raw Iron, Raw Power" |
5771 "_BUILDING_Smithy1_POOL_+1" "Heavy Hammer" |
5772 "_BUILDING_Smithy1_POOL_+2" "Designer Horse~shoes" |
5773 "_BUILDING_Smithy1_POOL_+3" "The Hot Spot" |
5774 "_BUILDING_Smithy1_POOL_+4" "Tools Of the Trade" |
5775 "_BUILDING_Smithy1_POOL_+5" "Smoke & Fire" |
5776 "_BUILDING_Smithy1_POOL_+6" "Glowing Furnace" |
5777 "_BUILDING_Smithy1_POOL_+7" "Bulging Bellows" |
5778 "_BUILDING_Smithy1_POOL_+8" "Some Like It Hot" |
5779 "_BUILDING_Smithy1_POOL_+9" "Nail Studio" |
5780 "_BUILDING_Smithy1_POOL_+10" "The Iron Age" |
5781 "_BUILDING_Smithy1_POOL_+11" "Rusty & Rustic" |
5782 "_BUILDING_Smithy2a_NAME_+0" "Smithy" |
5783 "_BUILDING_Smithy2a_NAME_+1" "Smithies" |
5784 "_BUILDING_Smithy2a_TOOLTIP_+0" "The smithy produces jewellery as well as weapons and armour." |
5785 "_BUILDING_Smithy2a_POOL_+0" "The Smitten Smith" |
5786 "_BUILDING_Smithy2a_POOL_+1" "Swords To Plough~shares" |
5787 "_BUILDING_Smithy2a_POOL_+2" "The Blue Black~smith" |
5788 "_BUILDING_Smithy2a_POOL_+3" "Scrappe Metal" |
5789 "_BUILDING_Smithy2a_POOL_+4" "The Broken Anvil" |
5790 "_BUILDING_Smithy2a_POOL_+5" "The Metal Band" |
5791 "_BUILDING_Smithy2a_POOL_+6" "Massive Metal" |
5792 "_BUILDING_Smithy2a_POOL_+7" "Iron Fist" |
5793 "_BUILDING_Smithy2a_POOL_+8" "Fire~works" |
5794 "_BUILDING_Smithy2a_POOL_+9" "Solid Silver" |
5795 "_BUILDING_Smithy2a_POOL_+10" "Top Brass" |
5796 "_BUILDING_Smithy2a_POOL_+11" "Iron Will" |
5797 "_BUILDING_Smithy3a_NAME_+0" "Goldsmithery" |
5798 "_BUILDING_Smithy3a_NAME_+1" "Goldsmitheries" |
5799 "_BUILDING_Smithy3a_TOOLTIP_+0" "The goldsmithery specialises in precious jewellery." |
5800 "_BUILDING_Smithy3a_POOL_+0" "The Bauble & Chain" |
5801 "_BUILDING_Smithy3a_POOL_+1" "Five Golden Rings" |
5802 "_BUILDING_Smithy3a_POOL_+2" "Ador~able Adorn~ments" |
5803 "_BUILDING_Smithy3a_POOL_+3" "The Silver Neck~lace" |
5804 "_BUILDING_Smithy3a_POOL_+4" "Precious Metals" |
5805 "_BUILDING_Smithy3a_POOL_+5" "Golden Thumb~screws" |
5806 "_BUILDING_Smithy3a_POOL_+6" "The Mayor's Chain" |
5807 "_BUILDING_Barley2_NAME_+1" "Barley Fields" |
5808 "_BUILDING_Barley2_TOOLTIP_+0" "Barley can be harvested here." |
5809 "_BUILDING_Barley2_POOL_+0" "" |
5810 "_BUILDING_Barley2_POOL_+1" "" |
5811 "_BUILDING_Barley2_POOL_+2" "" |
5812 "_BUILDING_Barley2_POOL_+3" "" |
5813 "_BUILDING_Barley2_POOL_+4" "" |
5814 "_BUILDING_Barley2_POOL_+5" "" |
5815 "_BUILDING_Barley2_POOL_+6" "" |
5816 "_BUILDING_Barley2_POOL_+7" "" |
5817 "_BUILDING_Barley2_POOL_+8" "" |
5818 "_BUILDING_Barley2_POOL_+9" "" |
5819 "_BUILDING_Barley2_POOL_+10" "" |
5820 "_BUILDING_Barley2_POOL_+11" "" |
5821 "_BUILDING_Barley3_NAME_+0" "Barley Field" |
5822 "_BUILDING_Barley3_NAME_+1" "Barley Fields" |
5823 "_BUILDING_Barley3_TOOLTIP_+0" "Barley can be harvested here." |
5824 "_BUILDING_Barley3_POOL_+0" "" |
5825 "_BUILDING_Barley3_POOL_+1" "" |
5826 "_BUILDING_Barley3_POOL_+2" "" |
5827 "_BUILDING_Barley3_POOL_+3" "" |
5828 "_BUILDING_Barley3_POOL_+4" "" |
5829 "_BUILDING_Barley3_POOL_+5" "" |
5830 "_BUILDING_Barley3_POOL_+6" "" |
5831 "_BUILDING_Barley3_POOL_+7" "" |
5832 "_BUILDING_Barley3_POOL_+8" "" |
5833 "_BUILDING_Barley3_POOL_+9" "" |
5834 "_BUILDING_Barley3_POOL_+10" "" |
5835 "_BUILDING_Barley3_POOL_+11" "" |
5836 "_BUILDING_Wheat2_NAME_+0" "Wheat Field" |
5837 "_BUILDING_Wheat2_NAME_+1" "Wheat Fields" |
5838 "_BUILDING_Wheat2_TOOLTIP_+0" "Wheat can be harvested here." |
5839 "_BUILDING_Wheat2_POOL_+0" "" |
5840 "_BUILDING_Wheat2_POOL_+1" "" |
5841 "_BUILDING_Wheat2_POOL_+2" "" |
5842 "_BUILDING_Wheat2_POOL_+3" "" |
5843 "_BUILDING_Wheat2_POOL_+4" "" |
5844 "_BUILDING_Wheat2_POOL_+5" "" |
5845 "_BUILDING_Wheat2_POOL_+6" "" |
5846 "_BUILDING_Wheat2_POOL_+7" "" |
5847 "_BUILDING_Wheat2_POOL_+8" "" |
5848 "_BUILDING_Wheat2_POOL_+9" "" |
5849 "_BUILDING_Wheat2_POOL_+10" "" |
5850 "_BUILDING_Wheat2_POOL_+11" "" |
5851 "_BUILDING_Wheat3_NAME_+0" "Wheat Field" |
5852 "_BUILDING_Wheat3_NAME_+1" "Wheat Fields" |
5853 "_BUILDING_Wheat3_TOOLTIP_+0" "Wheat can be harvested here." |
5854 "_BUILDING_Wheat3_POOL_+0" "" |
5855 "_BUILDING_Wheat3_POOL_+1" "" |
5856 "_BUILDING_Wheat3_POOL_+2" "" |
5857 "_BUILDING_Wheat3_POOL_+3" "" |
5858 "_BUILDING_Wheat3_POOL_+4" "" |
5859 "_BUILDING_Wheat3_POOL_+5" "" |
5860 "_BUILDING_Wheat3_POOL_+6" "" |
5861 "_BUILDING_Wheat3_POOL_+7" "" |
5862 "_BUILDING_Wheat3_POOL_+8" "" |
5863 "_BUILDING_Wheat3_POOL_+9" "" |
5864 "_BUILDING_Wheat3_POOL_+10" "" |
5865 "_BUILDING_Wheat3_POOL_+11" "" |
5866 "_BUILDING_SugarBeet2_NAME_+0" "Beet Field" |
5867 "_BUILDING_SugarBeet2_NAME_+1" "Beet Fields" |
5868 "_BUILDING_SugarBeet2_TOOLTIP_+0" "Sugar beets can be harvested here." |
5869 "_BUILDING_SugarBeet2_POOL_+0" "" |
5870 "_BUILDING_SugarBeet2_POOL_+1" "" |
5871 "_BUILDING_SugarBeet2_POOL_+2" "" |
5872 "_BUILDING_SugarBeet2_POOL_+3" "" |
5873 "_BUILDING_SugarBeet2_POOL_+4" "" |
5874 "_BUILDING_SugarBeet2_POOL_+5" "" |
5875 "_BUILDING_SugarBeet2_POOL_+6" "" |
5876 "_BUILDING_SugarBeet2_POOL_+7" "" |
5877 "_BUILDING_SugarBeet2_POOL_+8" "" |
5878 "_BUILDING_SugarBeet2_POOL_+9" "" |
5879 "_BUILDING_SugarBeet2_POOL_+10" "" |
5880 "_BUILDING_SugarBeet2_POOL_+11" "" |
5881 "_BUILDING_SugarBeet3_NAME_+0" "Beet Field" |
5882 "_BUILDING_SugarBeet3_NAME_+1" "Beet Fields" |
5883 "_BUILDING_SugarBeet3_TOOLTIP_+0" "Sugar beets can be harvested here." |
5884 "_BUILDING_SugarBeet3_POOL_+0" "" |
5885 "_BUILDING_SugarBeet3_POOL_+1" "" |
5886 "_BUILDING_SugarBeet3_POOL_+2" "" |
5887 "_BUILDING_SugarBeet3_POOL_+3" "" |
5888 "_BUILDING_SugarBeet3_POOL_+4" "" |
5889 "_BUILDING_SugarBeet3_POOL_+5" "" |
5890 "_BUILDING_SugarBeet3_POOL_+6" "" |
5891 "_BUILDING_SugarBeet3_POOL_+7" "" |
5892 "_BUILDING_SugarBeet3_POOL_+8" "" |
5893 "_BUILDING_SugarBeet3_POOL_+9" "" |
5894 "_BUILDING_SugarBeet3_POOL_+10" "" |
5895 "_BUILDING_SugarBeet3_POOL_+11" "" |
5896 "_BUILDING_Feedlot_NAME_+0" "Corral" |
5897 "_BUILDING_Feedlot_NAME_+1" "Corrals" |
5898 "_BUILDING_Feedlot_TOOLTIP_+0" "Pigs and cattle are kept in this corral." |
5899 "_BUILDING_Feedlot_POOL_+0" "" |
5900 "_BUILDING_Feedlot_POOL_+1" "" |
5901 "_BUILDING_Feedlot_POOL_+2" "" |
5902 "_BUILDING_Feedlot_POOL_+3" "" |
5903 "_BUILDING_Feedlot_POOL_+4" "" |
5904 "_BUILDING_Feedlot_POOL_+5" "" |
5905 "_BUILDING_Feedlot_POOL_+6" "" |
5906 "_BUILDING_Feedlot_POOL_+7" "" |
5907 "_BUILDING_Feedlot_POOL_+8" "" |
5908 "_BUILDING_Feedlot_POOL_+9" "" |
5909 "_BUILDING_Feedlot_POOL_+10" "" |
5910 "_BUILDING_Feedlot_POOL_+11" "" |
5911 "_BUILDING_Field1_NAME_+0" "Field" |
5912 "_BUILDING_Field1_NAME_+1" "Fields" |
5913 "_BUILDING_Field1_TOOLTIP_+0" "Barley or wheat can be planted in this field." |
5914 "_BUILDING_Field1_POOL_+0" "" |
5915 "_BUILDING_Field1_POOL_+1" "" |
5916 "_BUILDING_Field1_POOL_+2" "" |
5917 "_BUILDING_Field1_POOL_+3" "" |
5918 "_BUILDING_Field1_POOL_+4" "" |
5919 "_BUILDING_Field1_POOL_+5" "" |
5920 "_BUILDING_Field1_POOL_+6" "" |
5921 "_BUILDING_Field1_POOL_+7" "" |
5922 "_BUILDING_Field1_POOL_+8" "" |
5923 "_BUILDING_Field1_POOL_+9" "" |
5924 "_BUILDING_Field1_POOL_+10" "" |
5925 "_BUILDING_Field1_POOL_+11" "" |
5926 "_BUILDING_Field2_NAME_+0" "Field" |
5927 "_BUILDING_Field2_NAME_+1" "Fields" |
5928 "_BUILDING_Field2_TOOLTIP_+0" "Barley or wheat can be planted in this field." |
5929 "_BUILDING_Field2_POOL_+0" "" |
5930 "_BUILDING_Field2_POOL_+1" "" |
5931 "_BUILDING_Field2_POOL_+2" "" |
5932 "_BUILDING_Field2_POOL_+3" "" |
5933 "_BUILDING_Field2_POOL_+4" "" |
5934 "_BUILDING_Field2_POOL_+5" "" |
5935 "_BUILDING_Field2_POOL_+6" "" |
5936 "_BUILDING_Field2_POOL_+7" "" |
5937 "_BUILDING_Field2_POOL_+8" "" |
5938 "_BUILDING_Field2_POOL_+9" "" |
5939 "_BUILDING_Field2_POOL_+10" "" |
5940 "_BUILDING_Field2_POOL_+11" "" |
5941 "_BUILDING_Field3_NAME_+0" "Field" |
5942 "_BUILDING_Field3_NAME_+1" "Fields" |
5943 "_BUILDING_Field3_TOOLTIP_+0" "Barley or wheat can be planted in this field." |
5944 "_BUILDING_Field3_POOL_+0" "" |
5945 "_BUILDING_Field3_POOL_+1" "" |
5946 "_BUILDING_Field3_POOL_+2" "" |
5947 "_BUILDING_Field3_POOL_+3" "" |
5948 "_BUILDING_Field3_POOL_+4" "" |
5949 "_BUILDING_Field3_POOL_+5" "" |
5950 "_BUILDING_Field3_POOL_+6" "" |
5951 "_BUILDING_Field3_POOL_+7" "" |
5952 "_BUILDING_Field3_POOL_+8" "" |
5953 "_BUILDING_Field3_POOL_+9" "" |
5954 "_BUILDING_Field3_POOL_+10" "" |
5955 "_BUILDING_Field3_POOL_+11" "" |
5956 "_BUILDING_HolyWater_NAME_+0" "Holy Well" |
5957 "_BUILDING_HolyWater_NAME_+1" "Holy Wells" |
5958 "_BUILDING_HolyWater_TOOLTIP_+0" "The water from this well is said to have the most astonishing effects. The church uses it as holy water because it will wash the original sin from all believers, and scald the fingers of nasty unbelievers whenever those hypocrites pretend to be pious Christians. Is that really true? Who knows. But it is certainly true that this holy water can also be used to clean up poisoned wells." |
5959 "_BUILDING_HolyWater_POOL_+0" "" |
5960 "_BUILDING_HolyWater_POOL_+1" "" |
5961 "_BUILDING_HolyWater_POOL_+2" "" |
5962 "_BUILDING_HolyWater_POOL_+3" "" |
5963 "_BUILDING_HolyWater_POOL_+4" "" |
5964 "_BUILDING_HolyWater_POOL_+5" "" |
5965 "_BUILDING_HolyWater_POOL_+6" "" |
5966 "_BUILDING_HolyWater_POOL_+7" "" |
5967 "_BUILDING_HolyWater_POOL_+8" "" |
5968 "_BUILDING_HolyWater_POOL_+9" "" |
5969 "_BUILDING_HolyWater_POOL_+10" "" |
5970 "_BUILDING_HolyWater_POOL_+11" "" |
5971 "_BUILDING_Farm1_REQUIREMENTS_+0" "Requirements: Patron, level 1" |
5972 "_BUILDING_Farm2_REQUIREMENTS_+0" "Requirements: Patron, level 3" |
5973 "_BUILDING_Farm3_REQUIREMENTS_+0" "Requirements: Patron, level 5" |
5974 "_BUILDING_Bakery1_REQUIREMENTS_+0" "Requirements: Patron, level 1" |
5975 "_BUILDING_Bakery2_REQUIREMENTS_+0" "Requirements: Patron, level 3" |
5976 "_BUILDING_Bakery3_REQUIREMENTS_+0" "Requirements: Patron, level 5" |
5977 "_BUILDING_Tavern1_REQUIREMENTS_+0" "Requirements: Patron, level 1" |
5978 "_BUILDING_Tavern2_REQUIREMENTS_+0" "Requirements: Patron, level 3" |
5979 "_BUILDING_Tavern3_REQUIREMENTS_+0" "Requirements: Patron, level 5" |
5980 "_BUILDING_Smithy1_REQUIREMENTS_+0" "Requirements: Craftsman, level 1" |
5981 "_BUILDING_Smithy2a_REQUIREMENTS_+0" "Requirements: Craftsman, level 3" |
5982 "_BUILDING_Smithy3a_REQUIREMENTS_+0" "Requirements: Craftsman, level 5" |
5983 "_BUILDING_Smithy2b_REQUIREMENTS_+0" "Requirements: Craftsman, level 3" |
5984 "_BUILDING_Smithy3b_REQUIREMENTS_+0" "Requirements: Craftsman, level 5" |
5985 "_BUILDING_Joinery1_REQUIREMENTS_+0" "Requirements: Craftsman, level 1" |
5986 "_BUILDING_Joinery2_REQUIREMENTS_+0" "Requirements: Craftsman, level 3" |
5987 "_BUILDING_Joinery3_REQUIREMENTS_+0" "Requirements: Craftsman, level 5" |
5988 "_BUILDING_Tailor1_REQUIREMENTS_+0" "Requirements: Craftsman, level 1" |
5989 "_BUILDING_Tailor2_REQUIREMENTS_+0" "Requirements: Craftsman, level 3" |
5990 "_BUILDING_Tailor3_REQUIREMENTS_+0" "Requirements: Craftsman, level 5" |
5991 "_BUILDING_Alchimist1_REQUIREMENTS_+0" "Requirements: Scholar, level 1" |
5992 "_BUILDING_Alchimist2a_REQUIREMENTS_+0" "Requirements: Scholar, level 3" |
5993 "_BUILDING_Alchimist3a_REQUIREMENTS_+0" "Requirements: Scholar, level 5" |
5994 "_BUILDING_Alchimist2b_REQUIREMENTS_+0" "Requirements: Scholar, level 3" |
5995 "_BUILDING_Alchimist3b_REQUIREMENTS_+0" "Requirements: Scholar, level 5" |
5996 "_BUILDING_Church1b_REQUIREMENTS_+0" "Requirements: Scholar, level 1" |
5997 "_BUILDING_Church2b_REQUIREMENTS_+0" "Requirements: Scholar, level 3" |
5998 "_BUILDING_Church3b_REQUIREMENTS_+0" "Requirements: Scholar, level 5" |
5999 "_BUILDING_Church1a_REQUIREMENTS_+0" "Requirements: Scholar, level 1" |


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