public GameObject target1; void Start() { GameObject newTarget1 = (GameObject)Instantiate(target1); newTarget1.name = target1.name; }
void OnTriggerEnter(Collider other) { Debug.Log(other.name); }
transform.SetParent(GameObject.Find("oya").transform);
transform.position = new Vector3(x, y, z); transform.rotation = new Quaternion(x, y, z, w);