Top > 01-2999

01-2999 の変更点

//Table File
//by RUNEFORGE Game Studio

Table Description:
"id" INT  0   |"label" STRING  0   |"english" STRING  0   |

Data:
1   "BeginSpeak"   "'"   |
2   "EndSpeak"   "'"   |
3   "Time: %1s Uhr %2s"   "%1s:%2s"   |
4   "Date: %1l %2n"   "%1l %2n"   |
5   "Buildingtype %1s"   "%1s"   |
6   "Requirements:"   "Requirements:"   |
7   "+"   "+"   |
8   "Facility: %1l"   "Facility: %1l"   |
9   "Base: %1t"   "Base: %1t"   |
10   "Buy: %1t"   "Buy: %1t"   |
11   "Sell: %1t"   "Sell: %1t"   |
12   "Required for:"   "Required for:"   |
13   "Offices"   "Offices"   |
14   "Cancel Measure"   "Cancel action"   |
15   "ShowUpgrades"   "Show upgrades"   |
16   "%1t Taler"   "%1t"   |
17   "Hire Employees"   "Hire employees"   |
18   "Upgrade builded"   "Upgrade built"   |
19   "%1SK (Level %2n)"   "%1SK (Level %2n)"   |
20   "Age: %1n"   "Age: %1n"   |
21   "(EXP: %1n)"   "(XP: %1n)"   |
22   "Self"   "Self"   |
23   "%1l on $N%2s $N%3s $NSource: %4s"   "%1l on $N%2s $N%3s $NSource: %4s"   |
24   "Choose a building:"   "Choose a building:"   |
25   "Buy Small Cart"   "Buy small cart"   |
26   "Buy Medium Cart"   "Buy medium cart"   |
27   "Buy Large Cart"   "Buy large cart"   |
28   "Choose a cart:"   "Choose a cart:"   |
29   "Choose a product:"   "Choose a product:"   |
30   "unable to start production of %1l in %2GG - not enough materials"   "The production of %1l in %2GG stopped because of lack of materials"   |
31   "Unable to start production of %1l in %2GG - no inventory slot free"   "For the production of %1l in %2GG a free storage slot is needed"   |
32   "Adds a new work place"   "Adds a new work place"   |
33   "Adds a new inventory slot"   "Adds a new storage slot"   |
34   "Adds new inventory space"   "Increases the capacity of the storeroom"   |
35   "Increases productivity by %1n %%"   "Increases productivity by %1n %%"   |
36   "Increases Worktime"   "Increases worktime"   |
37   "Enables to build %1l"   "Enables to build %1l"   |
38   "Cost: %1t"   "Cost: %1t"   |
39   "Level %1n, Rooms"   "Level %1n, Rooms"   |
40   "Level"   "Level"   |
41   "Stock"   "Store"   |
42   "Production"   "Production"   |
43   "Status:$N MaxWorker %1n, Productivity %2n %%$N InventorySlots: %3n, InventorySpace: %4n"   "Status:$N Workplaces %1n, Productivity %2n %%$N Storage slots: %3n, Storage space: %4n"   |
44   "Build upgrade %1l on building %2GG"   "Build upgrade %1l on building %2GG"   |
45   "-%1t"   "-%1t"   |
46   "You received a bargaining bonus of %1i Taler"   "You received a bargaining bonus of %1t"   |
47   "unknown"   "unknown"   |
48   "Near %1GG in %2l"   "Near %1GG in %2l"   |
49   "The last member of your dynasties is dead. %1SN has taken over your dynasty"   "The last member of your dynasty is dead. %1SN has taken over your dynasty"   |
50   "Sorry, you can't hire more than %1i employees at %2GG"   "Sorry, you can't hire more than %1i employees at %2GG"   |
51   "Sorry, you need %1i gold to hire %2SN"   "Sorry, you need %1t to hire %2SN"   |
52   "%1SN succesfully hired for %2GG"   "%1SN successfully hired for %2GG"   |
53   "%1n$S[2003]"   "%1n$S[2003]"   |
54   "+%1n$S[2004]"   "+%1n$S[2004]"   |
55   "You received %1n Experience Points"   "You received %1n XP"   |
56   "%1SN was accused of a crime by %2SN. The court will meet in one hour"   "%1SN was accused of a crime by %2SN. The court will meet in one hour."   |
57   "%1SN was sentenced to death."   "%1SN was sentenced to death."   |
58   "%1SN was sentenced to loose all charges."   "%1SN was sentenced to lose all charges."   |
59   "%1SN was sentenced to a fine of 1000."   "%1SN was sentenced to a fine of 1000 coins."   |
60   "The sentence for %1SN was one of acquittal."   "The verdict for %1SN was acquittal."   |
61   "Winter"   "Winter"   |
62   "Spring"   "Spring"   |
63   "Summer"   "Summer"   |
64   "Autumn"   "Autumn"   |
65   "%1l, %2n applicants $NClick to apply for charge for %3t gold."   "%1l, %2n applicants $NClick to apply for charge for %3t."   |
66   "Privileges:"   "Privileges:"   |
67   "$1Tcourt judge"   "$1TCourt judge"   |
68   "$1T%1n workshops"   "$1T%1n Workshops"   |
69   "$1Tresidence level %1n"   "$1TResidence level %1n"   |
70   "$1Tincome %1t gold"   "$1TIncome %1t"   |
71   "%1SN was elected for %2l in %3s"   "%1SN was elected for %2l in %3s"   |
72   "%1SN was reelected from %2l in %3s"   "%1SN was reelected from %2l in %3s"   |
73   "SHEETHEADER_BUILDBUILDING"   "Construct building"   |
74   "SHEETHEADER_DIARY"   "Diary"   |
75   "SHEETHEADER_DYNASTY"   "Dynasty"   |
76   "LE:"   "HP:"   |
77   "EXP:"   "XP:"   |
78   "Status"   "Status"   |
79   "Feats"   "Abilities"   |
80   "Evidence"   "Evidence"   |
81   "Accuse"   "Accuse"   |
82   "Destroy Evidence"   "Destroy evidence"   |
83   "Progress"   "Progress"   |
84   "Description"   "Description"   |
85   "Aspirants"   "Aspirants"   |
86   "Electors"   "Electors"   |
87   "Zoom Out"   "Zoom out"   |
88   "Zoom In"   "Zoom In"   |
89   "Filename:"   "Filename:"   |
90   "Save"   "Save"   |
91   "Load"   "Load"   |
92   "Status:"   "Status:"   |
93   "Choose a Product:"   "Choose a product:"   |
94   "How much money do you want to give:"   "How much money do you want to give?"   |
95   "patron"   "Patron"   |
96   "artisan"   "Craftsman"   |
97   "scholar"   "Scholar"   |
98   "fighter"   "Fighter"   |
99   "tradesman"   "Businessperson"   |
100   "Sorry, you can not kiss a person of the same gender"   "Sorry, you cannot kiss a person of the same gender"   |
101   "The"   "The"   |
102   "personal"   "Personal"   |
103   "Attack"   "Attack"   |
104   "economic"   "Economic"   |
105   "aggressiv"   "Aggressive"   |
106   "social"   "Social"   |
107   "defensiv"   "Defensive"   |
108   "global"   "Global"   |
109   "DebugOnly"   "Debug Only"   |
110   "build"   "Construct building"   |
111   "Repair"   "Renovate building"   |
112   "Order a Spying"   "Spying"   |
113   "Order an evidence collection"   "Collect evidence"   |
114   "Hire"   "Hire"   |
115   "Fire"   "Fire"   |
116   "ExitBuilding"   "Exit building"   |
117   "Sell"   "Sell"   |
118   "Buy"   "Buy"   |
119   "Burn"   "Burn"   |
120   "LevelUpBuilding"   "Upgrade building"   |
121   "Hire Worker"   "Hire worker"   |
122   "Insult"   "Insult"   |
123   "AssignResidence"   "Assign residence"   |
124   "Propel"   "Goad"   |
125   "PayBonus"   "Pay bonus"   |
126   "Attack"   "Attack"   |
127   "PutOutFire"   "Put out fire"   |
128   "OrderASabotage"   "Sabotage"   |
129   "Produce"   "Produce"   |
130   "Bribe"   "Bribe"   |
131   "Patrol"   "Patrol"   |
132   "OrderASlugging"   "Thrashing"   |
133   "Buy Cart"   "Buy cart"   |
134   "Change Appearance"   "Change appearance"   |
135   "Talk"   "Talk"   |
136   "Blackmail a character with evidences"   "Blackmail"   |
137   "Go to sleep"   "Go to sleep"   |
138   "Train"   "Train"   |
139   "MakeEvocation"   "Dark Magic"   |
140   "Follow Me"   "Follow me!"   |
141   "GiveOverItem"   "Hand over item"   |
142   "HugCharacter"   "Embrace"   |
143   "KissCharacter"   "Kiss"   |
144   "RepairCart"   "Repair cart"   |
145   "HaveVision"   "Vision"   |
146   "Marry me"   "Marry me"   |
147   "Be obedient"   "Be obedient"   |
148   "Give an escort"   "Escort"   |
149   "ScriptTest"   "Script test"   |
150   "Gather a resource"   "Gather a resource"   |
151   "CourtCaseSheet"   "Court proceedings"   |
152   "ReelectionSheet"   "Office election"   |
153   "ElectionSheet"   "Office election"   |
154   "TakeCreditSheet"   "Take out a loan"   |
155   "PaybackCreditSheet"   "Repay a loan"   |
156   "BuildingUpgradeSheet"   "$[Building improvements$]"   |
157   "ImportantPersons"   "Important persons"   |
158   "AdministrateDiplomacySheet"   "Diplomatic relations"   |
159   "Transport"   "Transport"   |
160   "StatisticsSheet_+0"   "Statistics"   |
161   "Residence_house"   "Living room"   |
162   "Tavern_taproom"   "Taproom"   |
163   "Send Cart"   "Send cart"   |
164   "Sell Cart"   "Sell cart"   |
165   "Destroy Items"   "Destroy goods"   |
166   "Use Item"   "Use artefact"   |
167   "Alchimist_main"   "Alchemist's room"   |
168   "Inventory"   "Inventory"   |
169   "Market"   "Market"   |
170   "Exit Game"   "Exit game"   |
171   "SimName: %1s %2s"   "%1s %2s"   |
172   "DynastyName: %1s"   "%1s"   |
173   "TimeValue:%1s:%2s"   "%1s:%2s"   |
174   "BuildPublicBuildings"   "Construct public buildings"   |
175   "GateKeeper"   "Keeper of the city gate"   |
176   "dialogue"   "Dialogues"   |
177   "Privileges"   "Privileges"   |
178   "NoPrivileges"   "- no privileges -"   |
179   "neutral"   "Neutral"   |
180   "OverheadSymbolFavorInc"   "$C[255,255,255]$S[2007] +%1i"   |
181   "OverheadSymbolFavorDec"   "$C[255,0,0]$S[2006] %1i"   |
182   "OverheadSymbolXPInc"   "$C[255,255,255]$S[2004]$S[2005] +%1i"   |
183   "OverheadSymbolXPDec"   "$C[255,0,0]$S[2004]$S[2005] %1i"   |
184   "OverheadSymbolHPInc"   "$C[255,255,255]HP: +%1i"   |
185   "OverheadSymbolHPDec"   "$C[255,0,0]$S[2003] %1i"   |
186   "%1l"   "%1l"   |
187   "ShowCreditSheet"   "$[Show Credits$]"   |
188   "Hamlet"   "Hamlet"   |
189   "Village"   "Village"   |
190   "SmallTown"   "Town"   |
191   "Town"   "City"   |
192   "Capital"   "Free city"   |
193   "PENALTY_PRISON"   "Dungeon time"   |
194   "Not Traded"   "Non-tradeable goods"   |
195   "PENALTY_PILLORY"   "Pillory"   |
196   "PENALTY_MONEY"   "Fine"   |
197   "PENALTY_FUGITIVE"   "Exile"   |
198   "PENALTY_DEATH"   "Death"   |
199   "Resource"   "Resources"   |
200   "Food"   "Food"   |
201   "Smithy"   "Iron goods"   |
202   "Textile"   "Textiles"   |
203   "Alchemist"   "Potions and brews"   |
204   "Handicraft"   "Handcrafted goods"   |
205   "Hostility"   "Feud"   |
206   "Neutral"   "Neutral"   |
207   "NAP"   "Non-aggression pact"   |
208   "Alliance"   "Mutual assistance pact"   |
209   "DIPLOMATIC_REQUEST_QUESTION"   "%1DN wants to enter a %2l with you."   |
210   "DIPLOMATIC_STATE_CHANGED"   "Your relationship with the %1DN dynasty has changed from %>%3l%< to %>%2l%<."   |
211   "DIPLOMATIC_REQUEST_ACCEPT"   "%1DN accepts %2l."   |
212   "BUILD_BUILDING_FAILED"   "You need %1t to construct this building."   |
213   "BUILD_BUILDING_SUCCEDED"   "You have invested %1t to construct this building."   |
214   "CITY_LEVELCHANGE"   "%1NAME has reached a new level this year: %2l."   |
215   "COURT_LOVER_FINISHED"   "%1SN is very unhappy about the separation."   |
216   "LIAISON_OVER"   "The affair with %1SN is over."   |
217   "MARRY_SUCCESS"   "Congratulations. %1SN has accepted your proposal of marriage."   |
218   "DYNASTY_LASTMEMBER_DEAD"   "The last leader of your dynasty has died. %1SN has taken over business."   |
219   "HIRE_FAILED_AMOUNT"   "No worker found for %1GN"   |
220   "HIRE_FAILED_MONEY"   "No worker found for %1GN"   |
221   "HIRE_SUCCEEDED"   "You managed to hire %1SN to work in your building %2GG."   |
222   "Invalid Selection"   "Invalid selection"   |
223   "OwnPrice_+0"   "Prod. cost: %1t"   |
224   "HIRE_FAILED_NO_WORKER"   "Unfortunately, no free worker could be found for your building %1GG."   |
225   "UPGRADED_FAILED_NO_PERMISSION"   "You are not authorised to improve the building %1GG. To do this, someone in your dynasty would have to be a %2l."   |
226   "Datebook"   "Datebook"   |
227   "_WORKER_LEVEL_UP_HEAD"   "%1SN has gone up a level."   |
228   "_WORKER_LEVEL_UP_BODY"   "%1SN, who works in your building %2GG, has gone up a level.$NThe new level is: %3l"   |
229   "BERUFSGRAD_1"   "Junior apprentice"   |
230   "BERUFSGRAD_2"   "Apprentice"   |
231   "BERUFSGRAD_3"   "Senior apprentice"   |
232   "BERUFSGRAD_4"   "Journeyman"   |
233   "BERUFSGRAD_5"   "Senior journeyman"   |
234   "BERUFSGRAD_6"   "Master"   |
235   "_WORKER_LEVEL_UP_DYNSIM_HEAD"   "Level advancement %1SN"   |
236   "_WORKER_LEVEL_UP_DYNSIM_BODY"   "Congratulations. %1SN has gone up a level."   |
237   "WORKER_QUITS_JOB_HEAD"   "%1SN quits the job"   |
238   "WORKER_QUITS_JOB_BODY"   "%2GG: The worker %1SN is very unhappy with you and has decided to give notice."   |
239   "WORKER_WANTS_TO_QUIT_HEAD"   "%1SN is giving notice"   |
240   "WORKER_WANTS_TO_QUIT_BODY"   "%2GG: The worker %1SN is very unhappy with you and will quit the job tonight, unless things change before then."   |
241   "Fortschritt"   "Progress"   |
242   "CREDIT_OFFER"   "Amount: %1t$NTerm: %2it$NInterest: %3i%%"   |
243   "CREDIT_OFFER_TAKE_BUTTON"   "Take out"   |
244   "CREDIT_OFFER_PAYBACK_BUTTON"   "Repay"   |
245   "CREDIT_OFFER_HEADLINE_OFFERS"   "Offers"   |
246   "CREDIT_OFFER_HEADLINE_CREDITS"   "Current loans"   |
247   "PoliticsOverview_+0"   "Office overview"   |
248   "Quests"   "Missions"   |
249   "Running Quests"   "Ongoing missions"   |
250   "Finished Quests"   "Completed missions"   |
251   "firstname"   "First name"   |
252   "lastname"   "Last name"   |
253   "COURT_LOVER_FINISHED_FORGOOD"   "%1SN is very unhappy about the separation."   |
254   "StillWorking"   "In Progress"   |
255   "_GO_THERE"   "Let's go"   |
256   "_DONT_GO"   "Don't go"   |
257   "_TRIAL_REMINDER_HEAD"   "Reminder: court hearing"   |
258   "_TRIAL_REMINDER_BODY"   "You are expected at court."   |
259   "catholic"   "Catholic"   |
260   "evangelic"   "Protestant"   |
261   "male"   "Male"   |
262   "female"   "Female"   |
263   "_CHARACTERCREATION_ERROR_NONAME_+0"   "You must enter your full name!"   |
264   "DIPLOMATIC_STATE_CHANGED_HEAD"   "Diplomacy"   |
265   "ChooseMap"   "Select a game world"   |
266   "_QUICKSAVE_ERROR_+0"   "Unable to save while selecting target"   |
267   "_GEMCDOP"   "Game Experience May Change During Online Play"   |
268   "COURT_LOVER_FINISHED_BYME_BODY"   "%1SN is very unhappy about the separation."   |
269   "COURT_LOVER_FINISHED_BYSIM_BODY"   "%1SN wants a separation."   |
270   "COURT_LOVER_FINISHED_HEAD"   "Courtship ended."   |
271   "_INTERFACE_ASSIGNCHARACTERTOBUILDING_+1"   "As long as your court lover is in progress, you are not allowed to move your residence to another city."   |
272   "Refresh"   "Refresh"   |
273   "Buy: %1t-%2t"   "Buy: %1t-%2t"   |
274   "Sell: %1t-%2t"   "Sell: %1t-%2t"   |
275   "_MESSAGE_CLASSES_tips"   "Tips and tricks"   |
276   "_SelectAndOrder"   "Unit speech"   |
277   "Lautstaerke"   "Volume"   |
278   "Musikhaeufigkeit"   "Frequency of music"   |
279   "Gesamtqualitaet"   "Overall quality"   |
280   "Bildschirmaufloesung"   "Screen resolution"   |
281   "Texturaufloesung"   "Texture resolution"   |
282   "Kamerafluege"   "Camera flights"   |
283   "Objekttransparenz"   "Object transparency"   |
284   "JoinGame"   "Join Game"   |
285   "StartGame"   "Start Game"   |
286   "Stadt"   "City"   |
287   "TEXT_025"   "x 0.25"   |
288   "BUILDING_ONLY_AT_WATERSIDE"   "This building needs to be located on the coast"   |
289   "TEXT_8"   "x 8"   |
290   "NobilityTitle"   "Title"   |
291   "_ONSCREENHELP_1_CHARACTER_OTHER_+6"   "Married with:"   |
292   "Abort_+0"   "Abort"   |
293   "Account Name muss länger als 3 Zeichen sein._+0"   "Account name has to be longer than 3 characters."   |
294   "NumberPoint"   ","   |
295   "_GAMEDIFFICULTY_123_+0"   "Mission difficulty:"   |
296   "Game List:"   "Game List:"   |
297   "LifeEnergy"   "Health points"   |
298   "ExperiencePoints"   "Experience points"   |
299   "ChangeCDKey_+0"   "Change CD key"   |
300   "_MP_LANG_GERMAN_+0"   "german"   |
301   "_MP_LANG_ENGLISH_+0"   "english"   |
302   "_MP_LANG_OTHER_+0"   "other"   |
303   "_DEMOVERSION"   "(not in Demo)"   |
304   "_DEMO_END_HEADER"   "End of the demoversion"   |
305   "_DEMO_END_BODY"   "Thank you for playing the demo of The Guild 2. This version ends here."   |
306   "Warte auf Mitspieler..._+0"   "Waiting for Players..."   |
307   "ImperialCapital"   "Imperial Capital"   |
308   "SayHeader"   "What would you like to say?"   |
309   "Ocean watershader"   "Ocean watershader"   |
310   "_ABILITIES_Anfuehrer_NAME_+0"   "Leader"   |
311   "_ABILITIES_Heiligenschein_NAME_+0"   "Halo"   |
312   "_ABILITIES_Heiligenschein_DESCRIPTION_+0"   "You have the incomparable gift of showing yourself in the very best light, of seeming like a perfect angel, even of standing before the judge as a victim rather than a perpetrator. You are truly pitiable! In every trial against you, any evidence of your worst crime... is simply ignored."   |
313   "_ABILITIES_Nachtmensch_NAME_+0"   "Miracle"   |
314   "_ABILITIES_Nachtmensch_DESCRIPTION_+0"   "One afternoon as you walk along the dusty road, there comes a sudden thunderstorm. Soon the storm is raging, rain is pouring down, and lightning flashes from the heavens. There is nowhere to take shelter nearby, and so you throw yourself to the ground and pray to God. It doesn't help, since the next lightning bolt thoroughly burns your backside. The electricity surges through you and shakes you, and then the miracle happens: 4 random talents are permanently increased by one point."   |
315   "_ABILITIES_DorianGrau_NAME_+0"   "Dorian Grayish"   |
316   "_ABILITIES_DorianGrau_DESCRIPTION_+0"   "You have sold your soul: as though by a miracle, you live 20 years longer than you normally would have, and all diseases, breaks, and injuries vanish. There is just one catch; thanks to your pact with evil, your charisma is henceforth 1."   |
317   "_ABILITIES_Friedensstifter_NAME_+0"   "Peacemaker (Prot.)"   |
318   "_ABILITIES_Bettlergestalt_NAME_+0"   "Beggar's guise"   |
319   "_ABILITIES_Bettlergestalt_DESCRIPTION_+0"   "You are a sorry sight. Holes and patches adorn your hose, and you can be smelled from afar. At any rate, you always give the impression that you are so poor that you can never be the victim of thrashing, pickpocketing, and kidnapping. Unfortunately, your decision to go about like this also carries the permanent loss of one point of your charisma talent."   |
320   "_ABILITIES_Friedensstifter_DESCRIPTION_+0"   "A breath of inviolability and holiness surrounds all of your Protestant churches. No one dares to blow them up or set fire to them with bombs, pillage them, or rob them. How handy!"   |
321   "_ABILITIES_Schlitzohr_NAME_+0"   "Wily trader"   |
322   "_ABILITIES_Schlitzohr_DESCRIPTION_+0"   "You are a crafty rascal and have passed on a few of these tricks to your carters. Any time you or your carts sell goods in a market, you receive a 5% bonus on the actual sale price."   |
323   "_ABILITIES_Leisetreter_NAME_+0"   "Pussyfoot"   |
324   "_ABILITIES_Leisetreter_DESCRIPTION_+0"   "Through years of practice at being conspicuously inconspicuous, hiding, and skilled balancing acts, you have achieved a certain degree of mastery in this field and taught it to your >employees<. If you use the talent >stealth<, you and your employees receive a bonus of one point."   |
325   "_ABILITIES_VerbisseneVerteidigung_NAME_+0"   "Block warden"   |
326   "_ABILITIES_VerbisseneVerteidigung_DESCRIPTION_+0"   "Your other job is block warden. As far as your buildings are concerned, you don't miss a thing! If they are attacked by torch-throwing villains, you are able to call up a cursing, shouting crowd in no time, confusing the attackers. Your buildings suffer 30% less damage in attacks."   |
327   "_ABILITIES_Unschuldsmiene_NAME_+0"   "Face of innocence"   |
328   "_ABILITIES_Unschuldsmiene_DESCRIPTION_+0"   "You know how to put a good face on dirty tricks and convince others of your kind-heartedness and honorable intentions. All crimes committed by your employees fade from witnesses' memories one-third faster than normal."   |
329   "_ABILITIES_Blitzeinbruch_NAME_+0"   "Lightning burglary"   |
330   "_ABILITIES_Blitzeinbruch_DESCRIPTION_+0"   "You have taught your thieves a thing or two about getting into a house quickly, stuffing their pockets, and clearing out again. From now on, all of your thieves save 25%% of the usual time on every burglary."   |
331   "_ABILITIES_VorbildlichesElternteil_NAME_+0"   "Model parent"   |
332   "_ABILITIES_VorbildlichesElternteil_DESCRIPTION_+0"   "You are an absolutely perfect mother (or, of course, father). You take the time to teach your children everything they need in life. All of your children receive an experience bonus of 250 EP when they turn 12."   |
333   "_ABILITIES_KamaSutraMeister_DESCRIPTION_+0"   "You are a born lover and a true master of the Kama Sutra. The probability that you will father a child or get pregnant increases significantly. Furthermore, this ability brings you quick success when courting someone of the opposite sex."   |
334   "_ABILITIES_KamaSutraMeister_NAME_+0"   "Kama Sutra master"   |
335   "_ABILITIES_Ortsvereinvorsitzender_DESCRIPTION_+0"   "At political meetings, you have an opinion on everything and everyone, and you always have the last word, although you almost never have any idea what is being discussed. You are just a born politician! You babble so much nonsense at political meetings that the other people at the table surrender and give you a cumulative 5% of their favour for every level of this ability, just so you will finally shut up."   |
336   "_ABILITIES_Anfuehrer_DESCRIPTION_+0"   "You are, in every respect, a role model for your employees. They look up to you, and do not take it the wrong way when you reprimand them or demand exceptional effort. If you use the action >Goad workers<, you no longer suffer the loss of reputation you ought to from the goading."   |
337   "_ABILITIES_Ortsvereinvorsitzender_NAME_+0"   "Local club president"   |
338   "_ABILITIES_Wunderprediger_NAME_+0"   "Great preacher"   |
339   "_ABILITIES_Wunderprediger_DESCRIPTION_+0"   "You have earned the reputation of always striking the right tone in your sermons. Whether calm and meek or powerfully eloquent and strident: the people love you. You receive a bonus of 25% on the attractiveness of your churches, thus pulling in more believers."   |
340   "_ABILITIES_BestesHausAmPlatz_NAME_+0"   "Best house in town"   |
341   "_ABILITIES_BestesHausAmPlatz_DESCRIPTION_+0"   "Through hard work, you have earned the reputation of pampering your guests with special attention, whenever and wherever they may be. No, not what you are thinking! Every inn you operate receives a 25% bonus in attractiveness, thus drawing more customers."   |
342   "_ABILITIES_Zaeh_DESCRIPTION_+0"   "Your constitution is a marvel, wiry and incredibly resistant! For every level of this ability, you receive a cumulative bonus of one point on your constitution talent (including the bonus for life energy). This bonus also applies to every character level already reached."   |
343   "_ABILITIES_Artefaktwissen_NAME_+0"   "Artefact knowledge"   |
344   "_ABILITIES_Artefaktwissen_DESCRIPTION_+0"   "You often have your nose stuck into old folios and study the ancient mystics, druids (and so on, and so forth...). As a result, you are able to get the very most out of an artefact. The time until you can reuse an artefact is reduced, and its period of effectiveness is extended by some time."   |
345   "_ABILITIES_Zaeh_NAME_+0"   "Constitutional miracle"   |
346   "_ABILITIES_Ausbrecher_DESCRIPTION_+0"   "You have been blessed by nature with a curious biological phenomenon: whenever you must rot in the dungeon because of some misdeed, your hair begins to grow at a breathtaking speed. After a few hours, you look as though you have been mouldering for 30 years. You have a 50%% chance every midnight that the guards will show mercy and set you free."   |
347   "_ABILITIES_Ausbeuter_NAME_+0"   "Exploiter"   |
348   "_ABILITIES_Ausbeuter_DESCRIPTION_+0"   "Your motto is: the lion's share for me and you can have the rest! You are excellent at reducing your employees' wages by hinting at their job security. For every level of this ability, you pay 7% less in wages to every employee in all of your handicraft businesses."   |
349   "_ABILITIES_Sicherheitsfanatiker_DESCRIPTION_+0"   "You are a security fanatic! The burglary prevention mechanisms in your businesses are checked at least 5 times every day. Your employees may roll their eyes when you pull out your magnifying glass to check the grilles for rust, but your businesses are secure. Protection against burglary rises by 15% in all of your businesses."   |
350   "_ABILITIES_Seelenverkaeufer_NAME_+0"   "Super seller"   |
351   "_ABILITIES_Seelenverkaeufer_DESCRIPTION_+0"   "Actually, your customer just wanted to buy a woollen blanket, but he leaves your business with a complete set of tailored clothes. You can literally sell anything to anyone. Your bargaining talent suddenly increases by 2 points."   |
352   "_ABILITIES_Ausbrecher_NAME_+0"   "Strong hair growth"   |
353   "_ABILITIES_Sicherheitsfanatiker_NAME_+0"   "Security fanatic"   |
354   "_ABILITIES_Mentor_DESCRIPTION_+0"   "You are the epitome of a good teacher. If your employees ask a question, you take the time to answer everything patiently. Your employees show their gratitude by earning experience 10%% faster for every level you have in this ability, thus reaching a new level 30%% faster than other employees."   |
355   "_ABILITIES_Kaempfer_NAME_+0"   "Sneaky fighter"   |
356   "_ABILITIES_Kaempfer_DESCRIPTION_+0"   "You are a very bold, crafty, and deceitful rascal. For every level of this talent, you have a 10%% chance of a critical hit, which does 50% more damage."   |
357   "_ABILITIES_Mentor_NAME_+0"   "Mentor"   |
358   "_ABILITIES_Gebildet_NAME_+0"   "Educated"   |
359   "_ABILITIES_Gebildet_DESCRIPTION_+0"   "In your free time, you stick your nose into all sorts of things, but most especially books. As a result, you have the advantage of making the most of your experiences. For every level in this ability, you receive 5%% more experience whenever you get experience points. The earlier you choose this bonus, the better."   |
360   "_ABILITIES_Motivationskuenstler_DESCRIPTION_+0"   "Voila! You've got it. Thanks to your incomparable >motivation skills<, you are able to get the very most out of your employees. Any time you chew someone out using the action >Goad workers< so that they will work harder, your foul tirade leaves such an impression that it rings twice as long as normally in the ears of the employees in the appropriate business, and they work faster."   |
361   "_ABILITIES_Motivationskuenstler_NAME_+0"   "Motivation artist"   |
362   "_ABILITIES_MeisterDesDungs_NAME_+0"   "Master of manure"   |
363   "_ABILITIES_MeisterDesDungs_DESCRIPTION_+0"   "Eureka! You have found it, the secret formula for making your grain sprout and flourish. Benefiting from your special manure mixture, the grain grows so well and thick that the harvest on all your farms increases by 10%%."   |
364   "_ABILITIES_LEVEL_2_+0"   "$C[225,214,158]Level 2:$C[255,255,255]"   |
365   "_ABILITIES_LEVEL_4_+0"   "$C[225,214,158]Level 4:$C[255,255,255]"   |
366   "_ABILITIES_LEVEL_7_+0"   "$C[225,214,158]Level 7:$C[255,255,255]"   |
367   "_ABILITIES_LEVEL_10_+0"   "$C[225,214,158]Level 10:$C[255,255,255]"   |
368   "_ABILITIES_POINTS_+0"   "(%1i)"   |
369   "_ABILITIES_NOABILITY_+0"   "- none -"   |
370   "_ABILITIES_DEFAULT_DESCRIPTION_+0"   "Abilities"   |
371   "_ABILITIES_DEFAULT_DESCRIPTION_+1"   "You can learn about your abilities and select them here."   |
372   "_ABILITIES_DEMANDS_+0"   "From level:"   |
373   "_ABILITIES_DEMANDS_+1"   "Permitted classes:"   |
374   "_ABILITIES_DEMANDS_+2"   "Prerequisite:"   |
375   "_ABILITIES_DEMANDS_+3"   "Selectable:"   |
376   "_ABILITIES_DEMANDS_ALLCLASSES_+0"   "All"   |
377   "_ABILITIES_Regeneration_NAME_+0"   "Deep sleep"   |
378   "_ABILITIES_Regeneration_DESCRIPTION_+0"   "Nothing disturbs your slumber! Not even your partner's snoring on the pillow next to you. If you are damaged, your afflictions heal significantly faster when you sleep."   |
379   "_ABILITIES_Packesel_NAME_+0"   "Pack mule"   |
380   "_ABILITIES_Packesel_DESCRIPTION_+0"   "You are one of those people who would rather make one trip and lose half your baggage on the way than make the same trip 3 times. However you do it, you somehow manage to stow all your possessions so that you can carry more than other people. You have 1 additional compartment in your personal inventory."   |
381   "_ABILITIES_Eisenknochen_NAME_+0"   "Ironsides"   |
382   "_ABILITIES_Eisenknochen_DESCRIPTION_+0"   "You have an extremely resistant hide... in any case, you have such a robust physique that you are significantly harder to damage with weapons or brawling. This is reflected in a natural bonus to your armour value."   |
383   "_ABILITIES_Entdecker_NAME_+0"   "Discoverer"   |
384   "_ABILITIES_Entdecker_DESCRIPTION_+0"   "You are a born discoverer, and your sharp eyesight reaches far across the landscape: your visual radius is twice as high as normal."   |
385   "Group_+0"   "Group"   |
386   "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_HEAD_+0"   "Mission assigned"   |
387   "_CAMPAIGN_hanse_1_QUEST_B2_ORDER_MSG_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]You have just assigned a mission"   |
388   "_CHARACTERS_3_OFFICES_NAME_Feldherr_ATHMO_+0"   "The Supreme Commander is a tactical and strategic genius. With skilled tactics, he can grant his men more fighting strength and even spur them to run faster. He also has the vested right to confiscate goods.$NElected by: >Sovereign< and >Marshal<$NRequirement: the title >Nobleman< & office in the highest level in a town or higher"   |
389   "_CHARACTERS_3_OFFICES_NAME_Feldherr_+2"   "#E[NT_NEUTRAL]The glorious post of Supreme Commander"   |
390   "_CHARACTERS_3_OFFICES_NAME_Feldherr_+1"   "#E[NT_NEUTRAL]Supreme Commander"   |
391   "_CHARACTERS_3_OFFICES_NAME_Feldherr_+0"   "#E[NT_NEUTRAL]Supreme Commander"   |
392   "_CHARACTERS_3_OFFICES_NAME_Kardinal_+0"   "#E[NT_NEUTRAL]Cardinal"   |
393   "_CHARACTERS_3_OFFICES_NAME_Kardinal_+1"   "#E[NT_NEUTRAL]Cardinal"   |
394   "_CHARACTERS_3_OFFICES_NAME_Kardinal_+2"   "#E[NT_NEUTRAL]The enlightened position of Cardinal..."   |
395   "_CHARACTERS_3_OFFICES_NAME_Kardinal_ATHMO_+0"   "The Cardinal belongs to the highest circle of the enlightened. He is granted control over the Inquisition and the right to declare a crusade. It is also said that he can work true miracles...$NElected by: >Sovereign< and >Bishop<$NRequirement: the title >Nobleman< & office in the highest level of a town or higher"   |
396   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+3"   "Doctor"   |
397   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+2"   "Doctor"   |
398   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+1"   "Physician"   |
399   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_3_+0"   "Physician"   |
400   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+3"   "Medicus"   |
401   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+2"   "Medicus"   |
402   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+1"   "Surgeon"   |
403   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_2_+0"   "Surgeon"   |
404   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+3"   "Healer"   |
405   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+2"   "Healer"   |
406   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+1"   "Barber surgeon"   |
407   "_CHARACTERS_2_PROFESSIONS_medic_LEVEL_1_+0"   "Barber surgeon"   |
408   "_CHARACTERS_2_PROFESSIONS_medic_NAME_+1"   "Medicus"   |
409   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+2"   "Pirate captain"   |
410   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+3"   "Pirate captain"   |
411   "_CHARACTERS_2_PROFESSIONS_medic_NAME_+0"   "Medicus"   |
412   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+1"   "First mate"   |
413   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_3_+0"   "First mate"   |
414   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+3"   "Bosun"   |
415   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+2"   "Bosun"   |
416   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+1"   "Pirate"   |
417   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_2_+0"   "Pirate"   |
418   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+3"   "Sailor"   |
419   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+2"   "Sailor"   |
420   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+1"   "Wrecker"   |
421   "_CHARACTERS_2_PROFESSIONS_pirate_LEVEL_1_+0"   "Wrecker"   |
422   "_CHARACTERS_2_PROFESSIONS_towncrier_NAME_+0"   "Town crier"   |
423   "_CHARACTERS_2_PROFESSIONS_pirate_NAME_+1"   "Pirate"   |
424   "_CHARACTERS_2_PROFESSIONS_pirate_NAME_+0"   "Pirate"   |
425   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+3"   "Whaler"   |
426   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+2"   "Whaler"   |
427   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+1"   "Harpooner"   |
428   "_CHARACTERS_2_PROFESSIONS_towncrier_NAME_+1"   "Town crier"   |
429   "_CHARACTERS_2_PROFESSIONS_cocotte_NAME_+0"   ""   |
430   "_CHARACTERS_2_PROFESSIONS_cocotte_NAME_+1"   "Pirate wench"   |
431   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+0"   ""   |
432   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+1"   "Trollop"   |
433   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+2"   ""   |
434   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_1_+3"   "Strumpet"   |
435   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+0"   ""   |
436   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+1"   "Pirate wench"   |
437   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+2"   ""   |
438   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_2_+3"   "Harlot"   |
439   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+0"   ""   |
440   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+1"   "Coquette"   |
441   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+2"   ""   |
442   "_CHARACTERS_2_PROFESSIONS_cocotte_LEVEL_3_+3"   "Courtesan"   |
443   "_CHARACTERS_2_PROFESSIONS_fisher_NAME_+0"   "Fisher"   |
444   "_CHARACTERS_2_PROFESSIONS_fisher_NAME_+1"   "Fisher"   |
445   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+0"   "Angler"   |
446   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+1"   "Angler"   |
447   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+2"   "Net caster"   |
448   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_1_+3"   "Net caster"   |
449   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+0"   "Fisher"   |
450   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+1"   "Fisher"   |
451   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_3_+0"   "Harpooner"   |
452   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+3"   "Deep-sea fisher"   |
453   "_CHARACTERS_2_PROFESSIONS_fisher_LEVEL_2_+2"   "Deep-sea fisher"   |
454   "_CHARACTERS_2_PROFESSIONS_undertaker_NAME_+1"   "Gravedigger"   |
455   "_CHARACTERS_2_PROFESSIONS_executioner_NAME_+0"   "Executioner"   |
456   "_CHARACTERS_2_PROFESSIONS_inquisitor_NAME_+0"   "Inquisitor"   |
457   "_CHARACTERS_2_PROFESSIONS_executioner_NAME_+1"   "Executioner"   |
458   "_CHARACTERS_2_PROFESSIONS_second_NAME_+0"   "Second"   |
459   "_CHARACTERS_2_PROFESSIONS_second_NAME_+1"   "Second"   |
460   "_CHARACTERS_2_PROFESSIONS_vendor_NAME_+0"   "Merchant"   |
461   "_CHARACTERS_2_PROFESSIONS_vendor_NAME_+1"   "Merchant"   |
462   "_CHARACTERS_2_PROFESSIONS_undertaker_NAME_+0"   "Gravedigger"   |
463   "_CHARACTERS_2_PROFESSIONS_inquisitor_NAME_+1"   "Inquisitor"   |
464   "_CHARACTERS_2_PROFESSIONS_usher_NAME_+0"   "Town secretary"   |
465   "_CHARACTERS_2_PROFESSIONS_usher_NAME_+1"   "Town secretary"   |
466   "_CHARACTERS_2_PROFESSIONS_townhallguard_NAME_+0"   "Beadle"   |
467   "_CHARACTERS_2_PROFESSIONS_townhallguard_NAME_+1"   "Beadle"   |
468   "_CHARACTERS_3_OFFICES_NAME_Koenig_+1"   "#E[NT_NEUTRAL]Queen"   |
469   "_CHARACTERS_3_OFFICES_NAME_Koenig_+2"   "#E[NT_NEUTRAL]The throne of our ruler..."   |
470   "_CHARACTERS_3_OFFICES_NAME_Koenig_ATHMO_+0"   "Whoever sits on the royal throne has the right to make decisions over the property of others, after due deliberation. He is also not bothered by any immunities which might protect a criminal from punishment. With fiery speeches, he can easily make himself heard. And those who dare to oppose the king are swept away by his guard like a leaf in the wind.$NElected by: >Sovereign<, >Marshal<, and >Bishop<$NRequirement: the title of >Nobleman< & office in the highest level of a city or higher"   |
471   "_CHARACTERS_3_OFFICES_NAME_Koenig_+0"   "#E[NT_NEUTRAL]King"   |
472   "_BUILDING_Fishinghut3_POOL_+3"   "The Meer~schaum Pipe"   |
473   "_BUILDING_Fishinghut1_POOL_+11"   "Fisher's Joy"   |
474   "_BUILDING_Fishinghut2_NAME_+0"   "Fishing hut"   |
475   "_BUILDING_Fishinghut2_NAME_+1"   "Fishing huts"   |
476   "_BUILDING_Fishinghut2_TOOLTIP_+0"   "In this hut, the fishers gut the fish they have caught. Therefore, more sensitive noses will notice a rather unpleasant smell in the fly-plagued fishing hut."   |
477   "_BUILDING_Fishinghut2_REQUIREMENTS_+0"   "Requirements: Patron, level 3"   |
478   "_BUILDING_Fishinghut2_POOL_+0"   "Floating Nets"   |
479   "_BUILDING_Fishinghut2_POOL_+1"   "Fish on Friday"   |
480   "_BUILDING_Fishinghut2_POOL_+2"   "The Seashell"   |
481   "_BUILDING_Fishinghut2_POOL_+3"   "The Smirking Salmon"   |
482   "_BUILDING_Fishinghut2_POOL_+4"   "Well-Hung Herring"   |
483   "_BUILDING_Fishinghut2_POOL_+5"   "MacSalmon"   |
484   "_BUILDING_Fishinghut2_POOL_+6"   "Nothing But Net"   |
485   "_BUILDING_Fishinghut2_POOL_+7"   "Is Herring a Sin?"   |
486   "_BUILDING_Fishinghut2_POOL_+8"   "Best Seafood"   |
487   "_BUILDING_Fishinghut2_POOL_+9"   "The Rusty Hook"   |
488   "_BUILDING_Fishinghut2_POOL_+10"   "The Fish Knife"   |
489   "_BUILDING_Fishinghut2_POOL_+11"   "Fishmarket Supplier"   |
490   "_BUILDING_Fishinghut3_NAME_+0"   "Smokehouse"   |
491   "_BUILDING_Fishinghut3_NAME_+1"   "Smokehouses"   |
492   "_BUILDING_Fishinghut3_TOOLTIP_+0"   "Fish are dried and preserved in the smokehouse. Therefore, it also smells less of stinking fish guts and more of tasty smoked fish."   |
493   "_BUILDING_Fishinghut3_REQUIREMENTS_+0"   "Requirements: Patron, level 5"   |
494   "_BUILDING_Fishinghut3_POOL_+0"   "The Laughing Lamprey"   |
495   "_BUILDING_Fishinghut3_POOL_+1"   "Perfect Pearls"   |
496   "_BUILDING_Fishinghut3_POOL_+2"   "Marga's House of Fish"   |
497   "_ITEM_StinkBomb_TARGET_+0"   "Where do you want to throw the stink bomb, so that it breaks there?"   |
498   "_UPGRADE_InnardsBarrel_NAME_+0"   "Offal barrel"   |
499   "_UPGRADE_InnardsBarrel_NAME_+1"   "Offal barrels"   |
500   "_UPGRADE_InnardsBarrel_TOOLTIP_+0"   "The guts of the fish you process are stored in this barrel. Every evening, it is emptied far away from your business."   |
501   "_UPGRADE_SmokeShed_NAME_+0"   "Smoke shed"   |
502   "_UPGRADE_SmokeShed_NAME_+1"   "Smoke sheds"   |
503   "_UPGRADE_SmokeShed_TOOLTIP_+0"   "Salmon can be smoked in this shed, which makes them tastier and, above all, longer lasting."   |
504   "_UPGRADE_BarbedHook_NAME_+0"   "Barbed hook"   |
505   "_UPGRADE_BarbedHook_NAME_+1"   "Barbed hooks"   |
506   "_UPGRADE_BarbedHook_TOOLTIP_+0"   "If you fix these barbed hooks on your lines, you will have a considerably bigger catch."   |
507   "_UPGRADE_LargeSails_NAME_+0"   "Large sail"   |
508   "_UPGRADE_LargeSails_NAME_+1"   "Large sails"   |
509   "_UPGRADE_LargeSails_TOOLTIP_+0"   "If you equip your fishing boat with a large sail, it will catch more wind, letting the boat shoot across the water like an arrow. All right, maybe not like an arrow, but much faster than with small sails..."   |
510   "_UPGRADE_Poncho_NAME_+0"   "Slicker"   |
511   "_UPGRADE_Poncho_NAME_+1"   "Slickers"   |
512   "_UPGRADE_Poncho_TOOLTIP_+0"   "With slickers, your fishers can still work well in even the worst weather, because they will be protected from getting their clothes soaked."   |
513   "_UPGRADE_SecondBoot_NAME_+0"   "Additional fishing boat"   |
514   "_UPGRADE_SecondBoot_NAME_+1"   "Additional fishing boats"   |
515   "_UPGRADE_SecondBoot_TOOLTIP_+0"   "With an additional fishing boat, you can bring in a lot more fish, and thus advance your production."   |
516   "_ITEM_Shellchain_NAME_+0"   "Mussel necklace"   |
517   "_ITEM_Shellchain_NAME_+1"   "Mussel necklaces"   |
518   "_ITEM_Shellchain_TOOLTIP_+0"   "A necklace of polished mussel shells is a fine piece of jewellery for common people."   |
519   "_ITEM_Herring_NAME_+0"   "Herring"   |
520   "_ITEM_Herring_NAME_+1"   "Herring"   |
521   "_ITEM_Herring_TOOLTIP_+0"   "About an ell long, the silvery green, shining herring is the favourite food fish of our time. It appears in large schools and is easy to catch using nets."   |
522   "_ITEM_Salmon_NAME_+0"   "Salmon"   |
523   "_ITEM_Salmon_NAME_+1"   "Salmon"   |
524   "_ITEM_Salmon_TOOLTIP_+0"   "Salmon can reach more than a pace in length and live almost half a human lifetime. They feed on crustaceans and smaller fish. Their meat is reddish in colour and very healthy."   |
525   "_ITEM_FriedHerring_NAME_+0"   "Fried herring"   |
526   "_ITEM_FriedHerring_NAME_+1"   "Fried herring"   |
527   "_ITEM_FriedHerring_TOOLTIP_+0"   "A well-fried herring is tasty and will keep for a few days. It stills the hunger of common people."   |
528   "_ITEM_Shell_NAME_+0"   "Mussel"   |
529   "_ITEM_Shell_NAME_+1"   "Mussels"   |
530   "_ITEM_Shell_TOOLTIP_+0"   "The flesh of mussels is a tasty ingredient in soups. Besides that, polished mussel shells can be made into handsome jewellery. And sometimes, with a little luck, a shimmering pearl can be found in a mussel..."   |
531   "_ITEM_Shellsoup_NAME_+0"   "Mussel soup"   |
532   "_ITEM_Shellsoup_NAME_+1"   "Mussel soups"   |
533   "_ITEM_Shellsoup_TOOLTIP_+0"   "Tasty and nutritious, mussel soup is the appropriate soup for upright citizens."   |
534   "_ITEM_SmokedSalmon_NAME_+0"   "Smoked salmon"   |
535   "_ITEM_SmokedSalmon_NAME_+1"   "Smoked salmon"   |
536   "_ITEM_SmokedSalmon_TOOLTIP_+0"   "The healthy meat of the salmon loses its taste after just a short period of storage, ultimately becoming foul and inedible. This is prevented by smoking."   |
537   "_ITEM_StinkBomb_NAME_+0"   "Stink bomb"   |
538   "_ITEM_StinkBomb_NAME_+1"   "Stink bombs"   |
539   "_ITEM_StinkBomb_TOOLTIP_+0"   "Foul-smelling fish offal mixed with the odour-enhancing essences of a perfume.$NIf you throw a stink bomb at the feet of your enemies, they will flee in droves. Only a very few can withstand the stink."   |
540   "_ONSCREENHELP_4_UPGRADES_IMPACT_FisherbootCount_+0"   "$LYou can own more fishing boats"   |
541   "_MEASURE_Fishing_TARGET_+0"   "Where should your fishing boat cast its nets?"   |
542   "_MEASURE_Fishing_TOOLTIP_+0"   "With this, you can send out your fishing boat to fish."   |
543   "_MEASURE_Fishing_NAME_+0"   "Fishing"   |
544   "_ITEM_SalmonFilet_NAME_+1"   "Salmon fillets"   |
545   "_ITEM_SalmonFilet_TOOLTIP_+0"   "This fillet is the best and tenderest meat of the salmon. It is cleanly deboned and lightly salted - a delicacy of the highest quality, affordable even for common people."   |
546   "_ITEM_SalmonFilet_NAME_+0"   "Salmon fillet"   |
547   "_ITEM_Pearlchain_TOOLTIP_+0"   "The pearls of many mussels are needed to make beautiful and rather costly pearl necklaces. That is why they are purchased and worn exclusively by rich citizens."   |
548   "_ITEM_Pearlchain_NAME_+1"   "Pearl necklaces"   |
549   "_ITEM_Pearlchain_NAME_+0"   "Pearl necklace"   |
550   "_UPGRADE_LowerNet_TOOLTIP_+0"   "With a dip net, your employees can catch fish at much greater depths."   |
551   "_UPGRADE_LowerNet_NAME_+0"   "Dip net"   |
552   "_UPGRADE_LowerNet_NAME_+1"   "Dip nets"   |
553   "_UPGRADE_Salmon_NAME_+1"   "Salmon"   |
554   "_UPGRADE_Salmon_NAME_+0"   "Salmon"   |
555   "_UPGRADE_Herring_TOOLTIP_+0"   "You have a well-grounded understanding of the methods of catching and processing herring."   |
556   "_UPGRADE_Herring_NAME_+1"   "Herring"   |
557   "_UPGRADE_Herring_NAME_+0"   "Herring"   |
558   "_BUILDING_Shell_POOL_+11"   ""   |
559   "_BUILDING_Shell_POOL_+10"   ""   |
560   "_BUILDING_Shell_POOL_+7"   ""   |
561   "_BUILDING_Shell_POOL_+6"   ""   |
562   "_BUILDING_Shell_POOL_+3"   ""   |
563   "_BUILDING_Shell_POOL_+2"   ""   |
564   "_BUILDING_Shell_POOL_+1"   ""   |
565   "_BUILDING_Shell_POOL_+0"   ""   |
566   "_BUILDING_Shell_REQUIREMENTS_+0"   ""   |
567   "_BUILDING_Shell_TOOLTIP_+0"   "Harvest mussels here"   |
568   "_BUILDING_Shell_NAME_+1"   "Mussel beds"   |
569   "_BUILDING_Shell_NAME_+0"   "Mussel bed"   |
570   "_BUILDING_Salmon_POOL_+11"   ""   |
571   "_BUILDING_Salmon_POOL_+10"   ""   |
572   "_BUILDING_Salmon_POOL_+9"   ""   |
573   "_BUILDING_Salmon_POOL_+8"   ""   |
574   "_BUILDING_Salmon_POOL_+7"   ""   |
575   "_BUILDING_Salmon_POOL_+6"   ""   |
576   "_BUILDING_Salmon_POOL_+5"   ""   |
577   "_BUILDING_Salmon_POOL_+4"   ""   |
578   "_BUILDING_Salmon_POOL_+3"   ""   |
579   "_BUILDING_Salmon_POOL_+2"   ""   |
580   "_BUILDING_Salmon_POOL_+1"   ""   |
581   "_BUILDING_Salmon_POOL_+0"   ""   |
582   "_BUILDING_Salmon_REQUIREMENTS_+0"   ""   |
583   "_BUILDING_Salmon_TOOLTIP_+0"   "Catch salmon here"   |
584   "_BUILDING_Salmon_NAME_+1"   "Schools of salmon"   |
585   "_BUILDING_Salmon_NAME_+0"   "School of salmon"   |
586   "_BUILDING_Herring_POOL_+11"   ""   |
587   "_BUILDING_Herring_POOL_+10"   ""   |
588   "_BUILDING_Herring_POOL_+9"   ""   |
589   "_BUILDING_Herring_POOL_+8"   ""   |
590   "_BUILDING_Herring_POOL_+7"   ""   |
591   "_BUILDING_Herring_POOL_+6"   ""   |
592   "_BUILDING_Herring_POOL_+5"   ""   |
593   "_BUILDING_Herring_POOL_+4"   ""   |
594   "_BUILDING_Herring_POOL_+3"   ""   |
595   "_BUILDING_Herring_POOL_+2"   ""   |
596   "_BUILDING_Herring_POOL_+1"   ""   |
597   "_BUILDING_Herring_POOL_+0"   ""   |
598   "_BUILDING_Herring_REQUIREMENTS_+0"   ""   |
599   "_BUILDING_Herring_TOOLTIP_+0"   "Catch herring here"   |
600   "_BUILDING_Herring_NAME_+1"   "Schools of herring"   |
601   "_BUILDING_Herring_NAME_+0"   "School of herring"   |
602   "_BUILDING_Fishinghut3_POOL_+11"   "Weird Weirs"   |
603   "_BUILDING_Fishinghut3_POOL_+10"   "Angler's Abode"   |
604   "_BUILDING_Fishinghut3_POOL_+9"   "The Salted Herring"   |
605   "_BUILDING_Fishinghut3_POOL_+8"   "The Boning Knife"   |
606   "_BUILDING_Fishinghut3_POOL_+7"   "Polished Pearls"   |
607   "_BUILDING_Fishinghut3_POOL_+6"   "Deep-Sea Delights"   |
608   "_BUILDING_Fishinghut3_POOL_+5"   "The Pearl Diver"   |
609   "_BUILDING_Fishinghut3_POOL_+4"   "Eels and Reels"   |
610   "_BUILDING_Fishinghut1_POOL_+10"   "Frisky Fish"   |
611   "_BUILDING_Fishinghut1_POOL_+7"   "The Fish Hook"   |
612   "_BUILDING_Fishinghut1_POOL_+8"   "Heavenly Herring"   |
613   "_BUILDING_Fishinghut1_POOL_+9"   "Scandalous Salmon"   |
614   "_BUILDING_Fishinghut1_POOL_+6"   "Eat More Fish!"   |
615   "_BUILDING_Fishinghut1_POOL_+0"   "Happy Hooks"   |
616   "_BUILDING_Fishinghut1_POOL_+1"   "Nasty Nets"   |
617   "_BUILDING_Fishinghut1_POOL_+2"   "Mussel Men"   |
618   "_BUILDING_Fishinghut1_POOL_+3"   "We Sell Seashells"   |
619   "_BUILDING_Fishinghut1_POOL_+4"   "Better Bait"   |
620   "_BUILDING_Fishinghut1_POOL_+5"   "Peter's Fish Shack"   |
621   "_BUILDING_Fishinghut1_REQUIREMENTS_+0"   "Requirements: Patron, level 1"   |
622   "_BUILDING_Fishinghut1_TOOLTIP_+0"   "Fishers store their hooks and nets in these humble shacks."   |
623   "_BUILDING_Fishinghut1_NAME_+1"   "Fisher shacks"   |
624   "_BUILDING_Fishinghut1_NAME_+0"   "Fisher shack"   |
625   "_UPGRADE_Salmon_TOOLTIP_+0"   "You have a well-grounded understanding of the methods of catching and processing salmon."   |
626   "_BUILDING_Shell_POOL_+9"   ""   |
627   "_BUILDING_Shell_POOL_+8"   ""   |
628   "_BUILDING_Shell_POOL_+5"   ""   |
629   "_BUILDING_Shell_POOL_+4"   ""   |
630   "_PamphletSheet_+0"   "The Notice Board"   |
631   "_BUILDING_BlackBoard_POOL_+9"   ""   |
632   "_BUILDING_BlackBoard_POOL_+8"   ""   |
633   "_BUILDING_BlackBoard_POOL_+6"   ""   |
634   "_BUILDING_BlackBoard_POOL_+5"   ""   |
635   "_BUILDING_BlackBoard_POOL_+4"   ""   |
636   "_BUILDING_BlackBoard_POOL_+2"   ""   |
637   "_BUILDING_BlackBoard_POOL_+1"   ""   |
638   "_BUILDING_BlackBoard_POOL_+0"   ""   |
639   "_BUILDING_BlackBoard_REQUIREMENTS_+0"   ""   |
640   "_BUILDING_BlackBoard_TOOLTIP_+0"   "Here, for everyone to see, you can hang pamphlets against fellow citizens who annoy you."   |
641   "_BUILDING_BlackBoard_NAME_+1"   "Notice boards"   |
642   "_BUILDING_BlackBoard_NAME_+0"   "Notice board"   |
643   "_GENERAL_OVERHEADSYMBOL_MENCNT_DEC_+0"   "$C[255,222,0]$S[2056] %1i"   |
644   "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+2"   "Plunder ship failed - your crew was crushingly defeated."   |
645   "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+1"   "Plunder ship not possible - you need a crew to be able to board a ship."   |
646   "_GENERAL_MEASURES_PLUNDERSHIP_MSG_+0"   "Plunder ship failed - this ship has already been plundered."   |
647   "_GENERAL_MEASURES_SENDCART_MSG_+1"   "Your vehicle has reached its goal."   |
648   "_GENERAL_MEASURES_SENDCART_MSG_+0"   "Your vehicle has reached its goal. The warehouse is full, goods not unloaded."   |
649   "_GENERAL_MEASURES_SENDCART_TEXT_+0"   "Send only."   |
650   "_MEASURE_ShowBlackBoard_TOOLTIP_+0"   "Check the notice board regularly."   |
651   "_MEASURE_ShowBlackBoard_NAME_+0"   "View notice board"   |
652   "_MEASURE_RPGItemTrade_TARGET_+0"   "To whom do you want to give something?"   |
653   "_MEASURE_RPGItemTrade_TOOLTIP_+0"   "With this, you can give an object from your inventory to the member of another dynasty."   |
654   "_MEASURE_RPGItemTrade_NAME_+0"   "Give item"   |
655   "_MEASURE_RPGSitAround_NAME_+0"   "Sit"   |
656   "_MEASURE_MultiplayerSay_TOOLTIP_+0"   "With this, you can have your character say something."   |
657   "_MEASURE_MultiplayerSay_NAME_+0"   "Speak"   |
658   "_MEASURE_Slander_TARGET_+0"   "Whose reputation do you want tarnished?"   |
659   "_MEASURE_CancelSellBuilding_NAME_+0"   "Cancel building sale"   |
660   "_MESSAGES_SLANDER_SPEECH_ATTACKCIVILIAN_SPEECH_+0"   "#E[AG_THREATENING]Wear a helmet if you go walking in the alleys; this person has taken to thrashing innocent citizens."   |
661   "_MESSAGES_SLANDER_SPEECH_ATTACKCIVILIAN_+0"   "Wear a helmet if you go walking in the alleys; %1ST %1SA %1SV has taken to thrashing innocent citizens."   |
662   "_MESSAGES_SLANDER_SPEECH_MURDER_SPEECH_+0"   "#E[AG_THREATENING]Keep a sharp lookout when you go walking through dark alleys. This person struck again tonight and murdered one of our fellow citizens!"   |
663   "_MESSAGES_SLANDER_SPEECH_MURDER_+0"   "Keep a sharp lookout when you go walking through dark alleys. %1ST %1SA %1SV struck again tonight and murdered one of our fellow citizens!"   |
664   "_MESSAGES_SLANDER_SPEECH_ABDUCTION_SPEECH_+0"   "#E[AG_THREATENING]Lock your doors and windows when you sleep. You don't want to be kidnapped by this person."   |
665   "_MESSAGES_SLANDER_SPEECH_ABDUCTION_+0"   "Lock your doors and windows when you sleep. You don't want to be kidnapped by %1ST %1SA %1SV."   |
666   "_MESSAGES_SLANDER_SPEECH_THEFT_SPEECH_+0"   "#E[AG_THREATENING]Keep an eye on your belongings; this person is out stealing again."   |
667   "_MESSAGES_SLANDER_SPEECH_THEFT_+0"   "Keep an eye on your belongings; %1ST %1SA %1SV is out stealing again."   |
668   "_MESSAGES_SLANDER_SPEECH_ATTACKCART_+0"   "Did you know that %1ST %1SA %1SV ambushed and robbed your carts? It happened outside the city."   |
669   "_MESSAGES_SLANDER_SPEECH_MARAUDING_+0"   "Did you know that %1ST %1SA %1SV is marauding across the land with a mob?"   |
670   "_MESSAGES_SLANDER_SPEECH_POISON_SPEECH_+0"   "#E[AG_THREATENING]This person secretly mixes poisons and other potions in the cellar. Stay away from this person if you value your life."   |
671   "_MESSAGES_SLANDER_SPEECH_POISON_+0"   "%1ST %1SA %1SV secretly mixes poisons and other potions in the cellar. Stay away from this person if you value your life."   |
672   "_MESSAGES_SLANDER_SPEECH_SLUGGING_+0"   "%1ST %1SA %1SV enjoys beating up defenceless citizens of this city. Watch out, or you may be next."   |
673   "_MESSAGES_SLANDER_SPEECH_RAIDING_SPEECH_+0"   "#E[AG_THREATENING]This person breaks into your houses by night and steals everything that isn't nailed down."   |
674   "_MESSAGES_SLANDER_SPEECH_RAIDING_+0"   "%1ST %1SA %1SV breaks into your houses by night and steals everything that isn't nailed down."   |
675   "_MESSAGES_SLANDER_SPEECH_CALUMNY_SPEECH_+0"   "#E[AG_THREATENING]This person scandalously defames innocent citizens. I have that from a reliable source."   |
676   "_MESSAGES_SLANDER_SPEECH_BLACKMAIL_SPEECH_+0"   "#E[AG_THREATENING]I have heard that this person enjoys threatening innocent citizens of our city."   |
677   "_MESSAGES_SLANDER_SPEECH_INTRO_+0"   "#E[AG_SCREAM]Hear ye, hear ye!"   |
678   "_MESSAGES_SLANDER_MSG_BUTTONS_+2"   "With a vengeance. %3t"   |
679   "_MESSAGES_SLANDER_MSG_BUTTONS_+1"   "Quite a bit. %2t"   |
680   "_INTERFACE_UPGRADESHIP_WAGE_+0"   "Wages:"   |
681   "_MESSAGES_KING_DEAD_HEADER_+0"   "#E[NT_NEUTRAL]The king is dead!"   |
682   "_MESSAGES_KING_DEAD_HEADER_+1"   "#E[NT_NEUTRAL]The queen is dead!"   |
683   "_MESSAGES_KING_DEAD_BODY_+0"   "%1SN is dead. Long live our new king %2SN!"   |
684   "_MESSAGES_KING_DEAD_BODY_+1"   "%1SN is dead. Long live our new queen %2SN!"   |
685   "_MEASURE_RemovePamphlet_TARGET_+0"   "Which pamphlet do you want to tear down?"   |
686   "_MEASURE_DoCourting_NAME_+0"   "Is courting"   |
687   "_MEASURE_DoCourting_TOOLTIP_+0"   "This character has the task of courting a spouse in the name of his master or mistress."   |
688   "_GENERAL_SENDAPPLICANT_FAILURES_HEAD_+0"   "Courtship unsuccessful"   |
689   "_GENERAL_SENDAPPLICANT_FAILURES_BODY_+0"   "The courtship was unsuccessful. The person you chose has just died."   |
690   "_GENERAL_SENDAPPLICANT_FAILURES_BODY_+1"   "The courtship was unsuccessful. Someone has married the person you chose right from under your nose."   |
691   "_INTERFACE_TRANSPORTSHEET_BUYCART_+0"   "Purchase cart$N%1n of %2n"   |
692   "_INTERFACE_TRANSPORTSHEET_BUYCART_+1"   "Purchase ship$N%1n of %2n"   |
693   "_INTERFACE_TRANSPORTSHEET_SELLCART_+0"   "Sell cart"   |
694   "_INTERFACE_TRANSPORTSHEET_SELLCART_+1"   "Sell ship"   |
695   "_MEASURE_RPGSitAround_TOOLTIP_+0"   "With this, your character will look for a place to sit. If you do this in a tavern, he or she will start drinking. But don't overdo it..."   |
696   "_MEASURE_Slander_TOOLTIP_+0"   "Do you have an adversary and can't prove anything? No problem. For a small fee, the town crier will see to it that a few, maybe not entirely true, rumours will be started."   |
697   "_MEASURE_Slander_NAME_+0"   "Character assassination"   |
698   "_MEASURE_CancelSellBuilding_TARGET_+0"   ""   |
699   "_MEASURE_CancelSellBuilding_TOOLTIP_+0"   "With this, you can cancel your intention to sell your building."   |
700   "_BUILDING_BlackBoard_POOL_+11"   ""   |
701   "_BUILDING_BlackBoard_POOL_+10"   ""   |
702   "_BUILDING_BlackBoard_POOL_+7"   ""   |
703   "_BUILDING_BlackBoard_POOL_+3"   ""   |
704   "_MESSAGES_SLANDER_SPEECH_ATTACKCART_SPEECH_+0"   "#E[AG_THREATENING]Did you know that this person ambushed and robbed your carts? It happened outside the city."   |
705   "_MESSAGES_SLANDER_SPEECH_MARAUDING_SPEECH_+0"   "#E[AG_THREATENING]Did you know that this person is marauding across the land with a mob?"   |
706   "_MESSAGES_SLANDER_SPEECH_REVOLT_SPEECH_+0"   "#E[AG_THREATENING]This person is frequently involved with the city guard. Is there something going on?"   |
707   "_MESSAGES_SLANDER_SPEECH_REVOLT_+0"   "%1ST %1SA %1SV is frequently involved with the city guard. Is there something going on?"   |
708   "_MESSAGES_SLANDER_SPEECH_SLUGGING_SPEECH_+0"   "#E[AG_THREATENING]This person enjoys beating up defenseless citizens of this city. Watch out, or you may be next."   |
709   "_MESSAGES_SLANDER_SPEECH_CALUMNY_+0"   "%1ST %1SA %1SV scandalously defames innocent citizens. I have that from a reliable source."   |
710   "_MESSAGES_SLANDER_SPEECH_BLACKMAIL_+0"   "I have heard that %1ST %1SA %1SV enjoys threatening innocent citizens of our city."   |
711   "_MESSAGES_SLANDER_SPEECH_SABOTAGE_SPEECH_+0"   "#E[AG_THREATENING]Do you know what this person does at night? Sabotage houses and buildings. I saw it myself."   |
712   "_MESSAGES_SLANDER_SPEECH_SABOTAGE_+0"   "Do you know what %1ST %1SA %1SV does at night? Sabotage houses and buildings. I saw it myself."   |
713   "_MESSAGES_SLANDER_SPEECH_NOMONEY_+0"   "#E[NT_NO]Ha, no money, eh? We can't do business that way."   |
714   "_MESSAGES_SLANDER_MSG_BUTTONS_+0"   "Don't overdo it. %1t"   |
715   "_MESSAGES_SLANDER_MSG_BODY_+0"   "How far should the character assassination go?"   |
716   "_MESSAGES_SLANDER_MSG_HEAD_+0"   "Character assassination"   |
717   "_MESSAGES_KING_DEAD_BODY_+2"   "%1SN has departed from us this year. The nobles of the land are summoned to contend for the throne"   |
718   "_INTERFACE_TRANSPORTSHEET_REPAIRCART_+1"   "Repair ship"   |
719   "_INTERFACE_TRANSPORTSHEET_REPAIRCART_+0"   "Repair cart"   |
720   "_INTERFACE_IMPORTANT_+1"   "Important units"   |
721   "_INTERFACE_OVERVIEWBUILDINGS_VALUE_+0"   "Value"   |
722   "_INTERFACE_OVERVIEWBUILDINGS_TYPE_+0"   "Type"   |
723   "_INTERFACE_OVERVIEWBUILDINGS_OWNER_+0"   "Owner"   |
724   "_INTERFACE_OVERVIEWBUILDINGS_BUILDING_VALUE_+0"   "$C[0,0,0]Value:$C[255,255,255] %1t"   |
725   "_INTERFACE_NPCPANEL_RESIDENCE_+0"   "Residences"   |
726   "_INTERFACE_OVERVIEWBUILDINGS_HEAD_+0"   "Building overview"   |
727   "_INTERFACE_NPCPANEL_PUBLIC_+0"   "Public buildings"   |
728   "_MESSAGES_RPGItemTrade_TEXT_+0"   "What do you want to give?"   |
729   "_INTERFACE_NPCPANEL_BUSINESS_+0"   "Business buildings"   |
730   "_INTERFACE_TEARDOWN_FAILURES_+2"   "Building demolition failed - an inhabitant has applied for an office"   |
731   "_INTERFACE_TEARDOWN_FAILURES_+1"   "Building demolition failed - a family member with an office still lives here"   |
732   "_INTERFACE_TEARDOWN_FAILURES_+0"   "Building demolition failed - you cannot tear down your last residence"   |
733   "_INTERFACE_IMPORTANT_+0"   "Important units"   |
734   "_INTERFACE_TEARDOWN_MSG_BODY_+0"   "Do you really want to tear down the building %1GG?"   |
735   "_INTERFACE_TEARDOWN_MSG_HEAD_+0"   "Tear down building"   |
736   "_INTERFACE_MAIN_MENU_CAMPAIGN_+0"   "Campaign"   |
737   "_GENERAL_BUILDING_NEED_WORKSHOP_+0"   "This building can only be built near your own buildings"   |
738   "_GENERAL_BUILDING_NEED_TITLE_+0"   "You need a higher title in order to be able to own more watchtowers"   |
739   "_GENERAL_BUILDING_TONEAR_CITY_+0"   "The building is too close to the city centre"   |
740   "_MEASURE_RemovePamphlet_TOOLTIP_+0"   "Has someone put up a nasty pamphlet about you? Then act quickly, and tear it down, before the whole world starts to believe the rumours about you."   |
741   "_MEASURE_RemovePamphlet_NAME_+0"   "Tear down pamphlet"   |
742   "_MEASURE_AddPamphlet_TARGET_+0"   "About whom do you want to put up a pamphlet?"   |
743   "_MEASURE_AddPamphlet_TOOLTIP_+0"   "Is there someone you absolutely cannot stand? Then put up a scandalous pamphlet about that person."   |
744   "_MEASURE_AddPamphlet_NAME_+0"   "Put up pamphlet"   |
745   "_GENERAL_BUILDING_MAX_TOWER_+0"   "The maximum number of watchtowers has been reached"   |
746   "_BuildCart_+0"   "Will be built"   |
747   "_GENERAL_BUILDING_NEED_WATER_+0"   "This building must be built near the sea"   |
748   "_GENERAL_TOOLTIPS_BUILDING_KONTOR_+0"   "Counting house of %1NAME"   |
749   "_GENERAL_MOVESPEED_VEHICLE_+0"   "Go to destination"   |
750   "_GENERAL_MOVESPEED_VEHICLE_+1"   "Go to destination"   |
751   "_VOTERS_+0"   "Electors:"   |
752   "_MESSAGES_RPGItemTrade_FAILURES_+0"   "The inventory of %1SN is full."   |
753   "_MESSAGES_RPGItemTrade_FAILURES_+1"   "%1SN does not want your gift."   |
754   "_MESSAGES_RPGItemTrade_HEAD_+0"   "A gift"   |
755   "_MESSAGES_RPGItemTrade_BODY_+0"   "%1SN would like to give you %2l. Will you accept?"   |
756   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_Corsair_+0"   "Compared to the cog, the carrack has a shallower draught, which makes it faster and more agile. It is the ideal privateer vessel."   |
757   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_Warship_+0"   "The holk is a heavy warship with little room for cargo. But it has a fortified superstructure and fortified hull, which gives it a considerable advantage in sea battles."   |
758   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_MerchantmanBig_+0"   "The cog is the ideal trading ship of our day. It has a large cargo hold and enough room for expansions in order to fend off pirates successfully."   |
759   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_MerchantmanSmall_+0"   "For its size and the spread of its sails, the caravel is remarkably fast. However, its hull is relatively narrow and unable to hold much cargo."   |
760   "_ONSCREENHELP_5_SHIPS_DESCRIPTION_FisherBoat_+0"   "The fishing boat is nothing more than a rowboat with sails. It is just large enough to hold fishermen and their catch."   |
761   "_ONSCREENHELP_5_SHIPS_TYPES_+4"   "Carrack"   |
762   "_ONSCREENHELP_5_SHIPS_TYPES_+3"   "Holk"   |
763   "_ONSCREENHELP_5_SHIPS_TYPES_+2"   "Cog"   |
764   "_ONSCREENHELP_5_SHIPS_TYPES_+1"   "Caravel"   |
765   "_ONSCREENHELP_5_SHIPS_TYPES_+0"   "Fishing boat"   |
766   "_BUILDING_Watchtower3_POOL_+11"   ""   |
767   "_BUILDING_Watchtower3_POOL_+10"   ""   |
768   "_BUILDING_Watchtower3_POOL_+8"   ""   |
769   "_BUILDING_Watchtower3_POOL_+9"   ""   |
770   "_BUILDING_Watchtower3_POOL_+7"   ""   |
771   "_BUILDING_Watchtower3_POOL_+5"   ""   |
772   "_BUILDING_Watchtower3_POOL_+6"   ""   |
773   "_BUILDING_Watchtower3_POOL_+4"   ""   |
774   "_BUILDING_Watchtower3_POOL_+3"   ""   |
775   "_BUILDING_Watchtower3_POOL_+2"   ""   |
776   "_BUILDING_Watchtower3_POOL_+0"   ""   |
777   "_BUILDING_Watchtower3_POOL_+1"   ""   |
778   "_BUILDING_Watchtower3_REQUIREMENTS_+0"   ""   |
779   "_BUILDING_Watchtower3_TOOLTIP_+0"   "The cannon tower lives up to its name. Not only does it have immense firepower; it is built from solid masonry and can even withstand attacks from large warships for a time."   |
780   "_BUILDING_Watchtower3_NAME_+1"   "Cannon towers"   |
781   "_BUILDING_Watchtower3_NAME_+0"   "Cannon tower"   |
782   "_BUILDING_Watchtower2_POOL_+11"   ""   |
783   "_BUILDING_Watchtower2_POOL_+9"   ""   |
784   "_BUILDING_Watchtower2_POOL_+10"   ""   |
785   "_BUILDING_Watchtower2_POOL_+8"   ""   |
786   "_BUILDING_Watchtower2_POOL_+6"   ""   |
787   "_BUILDING_Watchtower2_POOL_+7"   ""   |
788   "_BUILDING_Watchtower2_POOL_+4"   ""   |
789   "_BUILDING_Watchtower2_POOL_+5"   ""   |
790   "_BUILDING_Watchtower2_REQUIREMENTS_+0"   ""   |
791   "_BUILDING_Watchtower2_POOL_+0"   ""   |
792   "_BUILDING_Watchtower2_POOL_+1"   ""   |
793   "_BUILDING_Watchtower2_POOL_+2"   ""   |
794   "_BUILDING_Watchtower2_POOL_+3"   ""   |
795   "_BUILDING_Watchtower2_TOOLTIP_+0"   "A watchtower is a good defensive position against small and medium-sized ships. However, it can hardly withstand fire from a warship."   |
796   "_BUILDING_Watchtower2_NAME_+0"   "Watchtower"   |
797   "_BUILDING_Watchtower2_NAME_+1"   "Watchtowers"   |
798   "_BUILDING_Watchtower1_POOL_+10"   ""   |
799   "_BUILDING_Watchtower1_POOL_+11"   ""   |
800   "_BUILDING_Watchtower1_POOL_+1"   ""   |
801   "_BUILDING_Watchtower1_POOL_+2"   ""   |
802   "_BUILDING_Watchtower1_POOL_+3"   ""   |
803   "_BUILDING_Watchtower1_POOL_+4"   ""   |
804   "_BUILDING_Watchtower1_POOL_+5"   ""   |
805   "_BUILDING_Watchtower1_POOL_+6"   ""   |
806   "_BUILDING_Watchtower1_POOL_+7"   ""   |
807   "_BUILDING_Watchtower1_POOL_+8"   ""   |
808   "_BUILDING_Watchtower1_POOL_+9"   ""   |
809   "_BUILDING_Watchtower1_REQUIREMENTS_+0"   ""   |
810   "_BUILDING_Watchtower1_POOL_+0"   ""   |
811   "_BUILDING_Market_Harbour_POOL_+3"   ""   |
812   "_BUILDING_Market_Harbour_POOL_+4"   ""   |
813   "_BUILDING_Market_Harbour_POOL_+5"   ""   |
814   "_BUILDING_Market_Harbour_POOL_+6"   ""   |
815   "_BUILDING_Market_Harbour_POOL_+7"   ""   |
816   "_BUILDING_Market_Harbour_POOL_+8"   ""   |
817   "_BUILDING_Market_Harbour_POOL_+9"   ""   |
818   "_BUILDING_Market_Harbour_POOL_+10"   ""   |
819   "_BUILDING_Market_Harbour_POOL_+11"   ""   |
820   "_BUILDING_Watchtower1_NAME_+0"   "Look-out tower"   |
821   "_BUILDING_Watchtower1_NAME_+1"   "Look-out towers"   |
822   "_BUILDING_Watchtower1_TOOLTIP_+0"   "The look-out tower is equipped with only limited firepower, but can be quite dangerous for a small ship"   |
823   "_BUILDING_Kontor_REQUIREMENTS_+0"   ""   |
824   "_BUILDING_Kontor_TOOLTIP_+0"   "A ship can dock at a counting house to buy the goods offered there, and sell them in its home city with a respectable profit margin.$NBesides the usual goods, counting houses also offer luxury goods: exotic spices, fine silks, precious tableware, fine wines, and valuable amber."   |
825   "_BUILDING_Kontor_NAME_+1"   "Counting houses"   |
826   "_BUILDING_Kontor_NAME_+0"   "Counting house"   |
827   "_BuyShipSheet_+0"   "Purchase ship"   |
828   "_BUILDING_Market_Harbour_POOL_+2"   ""   |
829   "_BUILDING_Market_Harbour_POOL_+0"   ""   |
830   "_BUILDING_Market_Harbour_POOL_+1"   ""   |
831   "_MEASURE_UpgradeShip_NAME_+0"   "Improve ship"   |
832   "_MEASURE_UpgradeShip_TOOLTIP_+0"   "Here you can equip your ship with crew, weapons, and everything else that is important for seafaring."   |
833   "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_TEXT_+0"   "The offer on %2l at the counting house of %1NAME has expired."   |
834   "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]The special offer in a counting house has expired"   |
835   "_KONTOR_MISSIONS_OFFER_ITEMS_FAILED_HEAD_+0"   "Offer expired"   |
836   "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_TEXT_+0"   "At the counting house of %1NAME, %2l is sold out."   |
837   "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_HEAD_+0"   "Goods sold out"   |
838   "_KONTOR_MISSIONS_OFFER_ITEMS_SUCCESS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]In a counting house, all the goods on special offer are sold out"   |
839   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+3"   "In %1NAME, there is a surplus of %2n %3l, which is why these are now for sale at a good price. The offer will last for %4i hours."   |
840   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+2"   "Thanks to a good harvest, %2n %3l is being offered at a low price in the counting house of %1NAME. Hurry, because the offer ends in %4i hours."   |
841   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+1"   "The city %1NAME is selling war materials from its arsenal. For a total of %4i hours, %2n %3l are available for purchase in the counting house."   |
842   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+3"   "#E[NT_NEUTRAL]You can buy raw materials at a good price in a counting house"   |
843   "_KONTOR_MISSIONS_OFFER_ITEMS_TEXT_+0"   "The counting house of %1NAME is currently offering %2n %3l at a favourable price. However, the offer will expire in %4i hours."   |
844   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+2"   "#E[NT_NEUTRAL]Food is being offered at a good price in a counting house"   |
845   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+3"   "%1NAME is selling raw materials"   |
846   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+2"   "Food surplus in %1NAME"   |
847   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+1"   "#E[NT_NEUTRAL]War materials are being offered at favourable prices in a counting house"   |
848   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+0"   "%1NAME has goods for sale"   |
849   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]Goods are for sale at favourable prices in a counting house"   |
850   "_KONTOR_MISSIONS_OFFER_ITEMS_HEAD_+1"   "%1NAME is selling war materials"   |
851   "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_TEXT_+0"   "At the counting house of %1NAME, the demand for %2n %3l has expired."   |
852   "_KONTOR_MISSIONS_OFFER_ITEMS_COOLDOWN_+0"   "%3l from %1NAME:"   |
853   "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]The demand at a counting house has expired"   |
854   "_KONTOR_MISSIONS_NEED_ITEMS_FAILED_HEAD_+0"   "Demand expired"   |
855   "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_TEXT_+0"   "The demand at the counting house of %1NAME for %2n %3l has been satisfied."   |
856   "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_HEAD_+0"   "Demand satisfied"   |
857   "_KONTOR_MISSIONS_NEED_ITEMS_SUCCESS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]The demand at a counting house is satisifed"   |
858   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+5"   "Due to a lack of raw materials, the counting house of %1NAME will be buying up to %2n %3l at advantageous prices for %4i hours."   |
859   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+1"   "For the reconstruction of %1NAME, %2n %3l are desperately needed. The counting house will be buying the goods at a good price for %4i hours."   |
860   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+2"   "A terrible famine has broken out in %1NAME. The city's counting house is desperately seeking %2n %3l. Please help, before it is too late in %4i hours!"   |
861   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+3"   "Hear ye, hear ye! The council of %1NAME calls its citizens to arms. Hurry, for within %4i hours, a total of %2n %3l will be needed."   |
862   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+4"   "Attention! The council of %1NAME is pleased to announce that all of its citizens are invited to a great celebration in honour of the town elders. For this festival, %2n %3l are still needed within %4i hours."   |
863   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+3"   "#E[NT_NEUTRAL]A counting house is buying war materials"   |
864   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+4"   "A great festival in %1NAME"   |
865   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+4"   "#E[NT_NEUTRAL]A counting house is buying goods for a great celebration"   |
866   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+5"   "%1NAME needs raw materials"   |
867   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+5"   "#E[NT_NEUTRAL]A counting house is buying raw materials"   |
868   "_KONTOR_MISSIONS_NEED_ITEMS_TEXT_+0"   "The counting house of %1NAME desperately needs %2n %3l. This demand will last for %4i hours."   |
869   "_ITEM_Porcelain_NAME_+1"   "Tableware"   |
870   "_ITEM_Porcelain_TOOLTIP_+0"   "Golden plates, ivory cups, crystal goblets. Costly tableware like this is highly coveted by high-ranking citizens."   |
871   "_ITEM_Wine_NAME_+0"   "Wine"   |
872   "_ITEM_Wine_NAME_+1"   "Wines"   |
873   "_ITEM_Wine_TOOLTIP_+0"   "Wine imported from distant lands is a real delicacy. However, it is so expensive that only the most prosperous can afford it."   |
874   "_ITEM_Amber_NAME_+0"   "Amber"   |
875   "_ITEM_Amber_NAME_+1"   "Amber"   |
876   "_ITEM_Amber_TOOLTIP_+0"   "Amber is probably the oldest gemstone in the world. Even the ancient empires were familiar with it and crafted it. Even today, >yellow amber< is as popular and desired as ever. But only prosperous citizens can afford it now."   |
877   "_KONTOR_MISSIONS_NEED_ITEMS_COOLDOWN_+0"   "%3l for %1NAME:"   |
878   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+0"   "Goods are needed in %1NAME"   |
879   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]A counting house is buying certain goods"   |
880   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+1"   "Fire! %1NAME is ablaze!"   |
881   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+1"   "#E[NT_NEUTRAL]A counting house is buying materials for building construction"   |
882   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+2"   "Heaven help us! %1NAME is starving!"   |
883   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_SPEECH_+2"   "#E[NT_NEUTRAL]A counting house is buying food"   |
884   "_KONTOR_MISSIONS_NEED_ITEMS_HEAD_+3"   "%1NAME needs war materials"   |
885   "_ITEM_Porcelain_NAME_+0"   "Tableware"   |
886   "_ITEM_Silk_NAME_+0"   "Silk"   |
887   "_ITEM_Silk_NAME_+1"   "Silks"   |
888   "_ITEM_Silk_TOOLTIP_+0"   "Silk is a very expensive material, common only in prosperous circles. Fine to look at and delicate to the touch, silk clothing caresses the body like a second skin."   |
889   "_ITEM_Spicery_TOOLTIP_+0"   "While the rabble can rarely add more than salt and wild herbs to their food, the wealthy enhance their meals with all manner of expensive spices, all of which are merely called >pepper< by the ignorant."   |
890   "_ITEM_Spicery_NAME_+0"   "Spice"   |
891   "_ITEM_Spicery_NAME_+1"   "Spices"   |
892   "_UPGRADE_MoveSpeed_TOOLTIP_+0"   "More than anything else, the masts and sails determine the speed of a sailing ship."   |
893   "_UPGRADE_MoveSpeed_NAME_+0"   "Rigging"   |
894   "_UPGRADE_MoveSpeed_NAME_+1"   "Riggings"   |
895   "_UPGRADE_RotSpeed_NAME_+0"   "Navigation"   |
896   "_UPGRADE_RotSpeed_NAME_+1"   "Navigation"   |
897   "_UPGRADE_RotSpeed_TOOLTIP_+0"   "An experienced helmsman and the right equipment allow your ship to make tighter turns."   |
898   "_UPGRADE_ShipHitpointMod_TOOLTIP_+0"   "The better your ship is armoured, the more damage it can absorb in combat."   |
899   "_UpgradeShipSheet_+0"   "Ship improvements"   |
900   "_UPGRADE_ShipMenCnt_NAME_+0"   "Boarding party"   |
901   "_UPGRADE_ShipMenCnt_NAME_+1"   "Boarding parties"   |
902   "_UPGRADE_ShipMenCnt_TOOLTIP_+0"   "Your boarding party does the dirty work if you run into problems at sea. One can never have enough hard-bitten men, but they must be paid well, or they may turn their wrath against you!"   |
903   "_UPGRADE_ShipMenMod_NAME_+0"   "Armament"   |
904   "_UPGRADE_ShipMenMod_NAME_+1"   "Armaments"   |
905   "_UPGRADE_ShipMenMod_TOOLTIP_+0"   "With this, you can give the crew of your ship better weapons."   |
906   "_UPGRADE_ShipCannonMod_NAME_+0"   "Gunport"   |
907   "_UPGRADE_ShipCannonMod_NAME_+1"   "Gunports"   |
908   "_UPGRADE_ShipCannonMod_TOOLTIP_+0"   "The more gunports a ship has, the more damage it can do in combat."   |
909   "_UPGRADE_ShipHitpointMod_NAME_+0"   "Armour"   |
910   "_UPGRADE_ShipHitpointMod_NAME_+1"   "Armour"   |
911   "_BUILDING_Market_Harbour_REQUIREMENTS_+0"   ""   |
912   "_BUILDING_Market_Harbour_TOOLTIP_+0"   "At the harbour, ships can land and conduct trade with the city."   |
913   "_BUILDING_Market_Harbour_NAME_+1"   "Harbours"   |
914   "_BUILDING_Market_Harbour_NAME_+0"   "Harbour"   |
915   "_BUILDING_Kontor_POOL_+10"   ""   |
916   "_BUILDING_Kontor_POOL_+11"   ""   |
917   "_BUILDING_Kontor_POOL_+9"   ""   |
918   "_BUILDING_Kontor_POOL_+8"   ""   |
919   "_BUILDING_Kontor_POOL_+6"   ""   |
920   "_BUILDING_Kontor_POOL_+7"   ""   |
921   "_BUILDING_Kontor_POOL_+5"   ""   |
922   "_BUILDING_Kontor_POOL_+3"   ""   |
923   "_BUILDING_Kontor_POOL_+4"   ""   |
924   "_BUILDING_Kontor_POOL_+2"   ""   |
925   "_BUILDING_Kontor_POOL_+0"   ""   |
926   "_BUILDING_Kontor_POOL_+1"   ""   |
927   "_MEDICUS_FAILURES_+0"   "Action not possible - you are sick!"   |
928   "_MEDICUS_TREATMENT_MSG_NOMATS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]Your healers cannot treat their patients"   |
929   "_MEDICUS_TREATMENT_MSG_NOMATS_HEAD_+0"   "Treatment interrupted"   |
930   "_MEDICUS_TREATMENT_DOC_NOMATS_SPEECH_+0"   "#E[NT_NEUTRAL]Alas and alack. We do not have the right kind of medicine to treat you."   |
931   "_MEDICUS_TREATMENT_DOC_NOMONEY_+1"   "#E[DF_DISGUSTED]No money? Well, have fun with your ailment, then."   |
932   "_MEDICUS_TREATMENT_DOC_NOMONEY_+0"   "#E[NT_SEVERE]No pay, no treatment. Have I made myself clear?"   |
933   "_MEDICUS_TREATMENT_DOC_NOTHING_+0"   "#E[NT_NEUTRAL]There is nothing wrong with you."   |
934   "_MEDICUS_TREATMENT_DOC_CARIES_+1"   "#E[DF_DISGUSTED]You should have come sooner. This tooth needs to be pulled."   |
935   "_MEDICUS_TREATMENT_DOC_FRACTURE_+1"   "#E[DF_DISGUSTED]You have broken a bone. Cease your lamenting. It will heal."   |
936   "_MEDICUS_TREATMENT_DOC_FRACTURE_+0"   "#E[NT_NEUTRAL]Does this hurt? Hm. Looks like the bone is broken."   |
937   "_MEDICUS_TREATMENT_DOC_PNEUMONIA_+0"   "#E[NT_NEUTRAL]This looks bad. But you came just in time. A bad case of influenza is not to be trifled with."   |
938   "_MEDICUS_TREATMENT_DOC_BURNWOUND_+1"   "#E[DF_DISGUSTED]Did you stand too close to the fire? Here, take this and stop complaining..."   |
939   "_MEDICUS_TREATMENT_DOC_BURNWOUND_+0"   "#E[NT_NEUTRAL]You have sustained a bad burn. Take this, and make sure that the wound is kept clean."   |
940   "_MEDICUS_TREATMENT_DOC_POX_+1"   "#E[DF_DISGUSTED]You have contracted leprosy. Here, take this, and pull yourself together!"   |
941   "_MEDICUS_TREATMENT_DOC_INFLUENZA_+1"   "#E[DF_DISGUSTED]A full-blown case of influenza. It is all your own fault. Take this, and stay abed."   |
942   "_MEDICUS_TREATMENT_DOC_INFLUENZA_+0"   "#E[NT_NEUTRAL]Influenza, most definitely. Take two spoonfuls of this, and take to your bed."   |
943   "_MEDICUS_TREATMENT_DOC_HPLOSS_+1"   "#E[DF_DISGUSTED]What?! You are wasting my precious time on account of this minor bruise?"   |
944   "_MEDICUS_TREATMENT_DOC_COLD_+0"   "#E[NT_NEUTRAL]You appear to have caught a cold. Nothing to worry about."   |
945   "_MEDICUS_TREATMENT_DOC_COLD_+1"   "#E[DF_DISGUSTED]A simple cold. Stop making such a fuss."   |
946   "_MEDICUS_TREATMENT_DOC_SPRAIN_+1"   "#E[DF_DISGUSTED]A sprain? You are wasting my valuable time for this?"   |
947   "_MEDICUS_TREATMENT_DOC_HPLOSS_+0"   "#E[NT_NEUTRAL]Just a few minor bruises. Give me a moment..."   |
948   "_MEDICUS_TREATMENT_DOC_INTRO_+1"   "#E[NT_FRIENDLY]Let me have a look..."   |
949   "_MEDICUS_TREATMENT_DOC_INTRO_+2"   "#E[NT_FRIENDLY]Let me examine this..."   |
950   "_MEDICUS_TREATMENT_DOC_SPRAIN_+0"   "#E[NT_NEUTRAL]It is but a simple sprain. Let me bandage it for you."   |
951   "_MEDICUS_TREATMENT_DOC_INTRO_+3"   "#E[NT_NEUTRAL]Let me see, then..."   |
952   "_MEDICUS_TREATMENT_PATIENT_+4"   "#E[SD_DEPRESSED]I am in pain. Can you cure me?"   |
953   "_MEDICUS_TREATMENT_PATIENT_+0"   "#E[SD_DEPRESSED]Greetings. I think I have contracted an illness..."   |
954   "_MEASURE_MedicalTreatment_TOOLTIP_+0"   "This allows you to assign one of your healers to treating the patients."   |
955   "_MEASURE_MedicalTreatment_NAME_+0"   "Administer medical treatment"   |
956   "_UPGRADE_WhiteCoat_TOOLTIP_+0"   "When they see your employees wearing these gowns, made of waxed white linen, your patients may easily get the impression that they are saints, and infallible. Also, the gowns are naturally stain-resistant. Patients who have beheld your >demigods in white< are guaranteed to come back."   |
957   "_UPGRADE_WhiteCoat_NAME_+1"   "White gowns"   |
958   "_UPGRADE_WhiteCoat_NAME_+0"   "White gown"   |
959   "_UPGRADE_DiagnosisGlass_NAME_+1"   "Diagnostic vials"   |
960   "_UPGRADE_DiagnosisGlass_NAME_+0"   "Diagnostic vial"   |
961   "_UPGRADE_MedicineLocker_TOOLTIP_+0"   "Lock your precious drugs in this cabinet to protect them from the greedy claws of thieving rabble."   |
962   "_UPGRADE_MedicineLocker_NAME_+1"   "Medicine cabinets"   |
963   "_UPGRADE_MedicineLocker_NAME_+0"   "Medicine cabinet"   |
964   "_UPGRADE_MedicalBed_TOOLTIP_+0"   "Patients lie down on this table so that your employees can treat them."   |
965   "_UPGRADE_MedicalBed_NAME_+0"   "Treatment table"   |
966   "_UPGRADE_WaitBank_TOOLTIP_+0"   "A waiting bench allows all those sick, weakened people to sit comfortably while they are awaiting treatment. This is bound to considerably increase the number of patients who seek your help."   |
967   "_UPGRADE_WaitBank_NAME_+1"   "Waiting Benches"   |
968   "_UPGRADE_WaitBank_NAME_+0"   "Waiting Bench"   |
969   "_UPGRADE_Waterspray_TOOLTIP_+0"   "This spray flacon saturates the air with water vapour which has healing properties and eliminates many sickening odours and gases. This makes it so much easier for your employees to manufacture your curative products."   |
970   "_UPGRADE_Waterspray_NAME_+1"   "Healing water sprayers"   |
971   "_UPGRADE_Waterspray_NAME_+0"   "Healing water sprayer"   |
972   "_BUILDING_Hospital3_POOL_+11"   "The Lusty Leech"   |
973   "_BUILDING_Hospital3_POOL_+10"   "Purgative Procedures"   |
974   "_BUILDING_Hospital3_POOL_+9"   "St. Hypochondrus"   |
975   "_BUILDING_Hospital3_POOL_+8"   "Rapid Recovery"   |
976   "_BUILDING_Hospital3_POOL_+7"   "Your Personal Physician"   |
977   "_BUILDING_Hospital3_POOL_+6"   "Happy Hippocrates"   |
978   "_BUILDING_Hospital3_POOL_+5"   "Saintly Surgeons"   |
979   "_BUILDING_Hospital3_POOL_+4"   "Chance of Survival"   |
980   "_BUILDING_Hospital3_POOL_+3"   "Holy Healers"   |
981   "_BUILDING_Hospital3_POOL_+1"   "Gods in White"   |
982   "_BUILDING_Hospital3_POOL_+0"   "Luxurious Laxatives"   |
983   "_BUILDING_Hospital3_TOOLTIP_+0"   "The hospital boasts the most modern equipment of our time. This is also where you find the most skilled physicians. While seeking treatment in a hospital is certainly not cheap, it ensures that you receive the best care that is possible in our day."   |
984   "_BUILDING_Hospital3_NAME_+1"   "Hospitals"   |
985   "_BUILDING_Hospital3_NAME_+0"   "Hospital"   |
986   "_BUILDING_Hospital2_POOL_+11"   "Inventive Care"   |
987   "_BUILDING_Hospital2_POOL_+10"   "St. Exitus"   |
988   "_BUILDING_Hospital2_POOL_+9"   "Scarred for Life"   |
989   "_BUILDING_Hospital2_POOL_+8"   "The Bone Saw"   |
990   "_BUILDING_Hospital2_POOL_+7"   "St. Moneta"   |
991   "_BUILDING_Hospital2_POOL_+6"   "Minor Malpractice"   |
992   "_BUILDING_Hospital2_POOL_+4"   "Artful Amputations"   |
993   "_BUILDING_Hospital2_POOL_+3"   "Enigmatic Enemas"   |
994   "_BUILDING_Hospital2_POOL_+2"   "Barely Used Bandages"   |
995   "_BUILDING_Hospital2_POOL_+1"   "Fly in the Ointment"   |
996   "_BUILDING_Hospital2_POOL_+0"   "Salve and Salvation"   |
997   "_BUILDING_Hospital2_REQUIREMENTS_+0"   "Requirements: Scholar, level 3"   |
998   "_BUILDING_Hospital2_TOOLTIP_+0"   "The infirmary is somewhat better equipped than a pesthouse, rat excrement is less abundant, and the refuse bins are emptied at regular intervals. The main problem you face here is that the methods of treatment are a bit antiquated. The healers in this house are still ignoring medical insights from the Orient. Perhaps you had better not get sick in the first place."   |
999   "_BUILDING_Hospital2_NAME_+1"   "Infirmaries"   |
1000   "_BUILDING_Hospital1_POOL_+11"   "Radical Relief"   |
1001   "_BUILDING_Hospital1_POOL_+10"   "The Miracle Cure"   |
1002   "_BUILDING_Hospital1_POOL_+7"   "Ale or Ailment?"   |
1003   "_BUILDING_Hospital1_POOL_+6"   "One More Try"   |
1004   "_BUILDING_Hospital1_POOL_+5"   "The Last Resort"   |
1005   "_BUILDING_Hospital1_POOL_+4"   "The Bedbug"   |
1006   "_BUILDING_Hospital1_POOL_+3"   "Worms and Worries"   |
1007   "_BUILDING_Hospital1_POOL_+2"   "The Crucial Crutch"   |
1008   "_BUILDING_Hospital1_POOL_+1"   "Lazar House"   |
1009   "_BUILDING_Hospital1_POOL_+0"   "The Cutoff Date"   |
1010   "_BUILDING_Hospital1_REQUIREMENTS_+0"   "Requirements: Scholar, level 1"   |
1011   "_BUILDING_Hospital1_TOOLTIP_+0"   "In the poorly equipped pesthouse, surrounded by rat droppings and crusty bandages, barely qualified barber-surgeons try to alleviate the suffering of all those unfortunate souls who cannot afford better treatment. They are probably doing their best, but... oh well..."   |
1012   "_BUILDING_Hospital1_NAME_+1"   "Pesthouses"   |
1013   "_BUILDING_Hospital1_NAME_+0"   "Pesthouse"   |
1014   "_UPGRADE_DiagnosisGlass_TOOLTIP_+0"   "This vial enables your employees to examine the effects of diseases more thoroughly, and thus create more powerful medicine against these very ailments."   |
1015   "_UPGRADE_MedicalBed_NAME_+1"   "Treatment tables"   |
1016   "_BUILDING_Hospital3_POOL_+2"   "No wealth, no health"   |
1017   "_BUILDING_Hospital3_REQUIREMENTS_+0"   "Requirements: Scholar, level 5"   |
1018   "_BUILDING_Hospital2_POOL_+5"   "Demigods in Off-White"   |
1019   "_BUILDING_Hospital2_NAME_+0"   "Infirmary"   |
1020   "_BUILDING_Hospital1_POOL_+9"   "Lice and License"   |
1021   "_BUILDING_Hospital1_POOL_+8"   "Bargain Bandages"   |
1022   "_MEDICUS_TREATMENT_MSG_NOMATS_BODY_+0"   "Your business %1GG needs %2l in order to continue the treatment,"   |
1023   "_MEDICUS_TREATMENT_DOC_NOMATS_+0"   "#E[NT_NEUTRAL]Alas and alack. We are all out of %1l, therefore we cannot treat you."   |
1024   "_MEDICUS_TREATMENT_DOC_NOTHING_+1"   "#E[DF_DISGUSTED]Stop wasting my precious time, you malingerer!"   |
1025   "_MEDICUS_TREATMENT_DOC_BLACKDEATH_+0"   "#E[NT_SEVERE]Heaven help us all, 'tis the plague! Take this and get out of here!"   |
1026   "_MEDICUS_TREATMENT_DOC_BLACKDEATH_+1"   "#E[DF_DISGUSTED]Oh, no! What is this you brought me? The plague? Here, take this and go away!"   |
1027   "_MEDICUS_TREATMENT_DOC_CARIES_+0"   "#E[NT_NEUTRAL]One of your teeth is rotten! Alas, I will have to extract it."   |
1028   "_MEDICUS_TREATMENT_DOC_POX_+0"   "#E[NT_NEUTRAL]Well, well, this doesn't look too good. Leprosy is no laughing matter. Try this."   |
1029   "_MEDICUS_TREATMENT_PATIENT_+5"   "#E[SD_DEPRESSED]I am not feeling well at all. Can you do something about it?"   |
1030   "_MEDICUS_TREATMENT_DOC_INTRO_+0"   "#E[NT_FRIENDLY]Let me look at this."   |
1031   "_MEDICUS_TREATMENT_PATIENT_+1"   "#E[SD_DEPRESSED]I appear to be ailing. Can you help me?"   |
1032   "_MEDICUS_TREATMENT_PATIENT_+2"   "#E[SD_DEPRESSED]I am feeling truly awful. Help me, please!"   |
1033   "_MEDICUS_TREATMENT_PATIENT_+3"   "#E[SD_DEPRESSED]I think I am sick. Please do your best."   |
1034   "_MEASURE_AttendDoctor_NAME_+0"   "Consult a medicus"   |
1035   "_MEASURE_AttendDoctor_TOOLTIP_+0"   "Are you feeling under the weather? Are you perhaps in pain? Or would you just like to make sure that you are healthy as a horse? Then go see a medicus."   |
1036   "_MEASURE_Quacksalver_TARGET_+0"   "Where would you like to offer your miracle cures?"   |
1037   "_MEASURE_Quacksalver_NAME_+0"   "Quacksalve"   |
1038   "_MEASURE_Quacksalver_TOOLTIP_+0"   ">Gather round, everyone! I offer you the most wondrous, and at the same time most effective, cures for whatever ailment may befall you!<$NMaybe you would never fall for such bogus claims yourself. But the common people are desperately eager to buy >miracle cures< from quacksalvers against all kinds of afflictions. So why not profit from their ignorance?"   |
1039   "_ONSCREENHELP_9_ACTION_IMPACT_totallydrunk_NAME_+0"   "Drunk"   |
1040   "_ONSCREENHELP_9_ACTION_IMPACT_totallydrunk_TOOLTIP_+0"   "is royally drunk"   |
1041   "_ONSCREENHELP_9_ACTION_IMPACT_staffofaesculap_DESCRIPTION_+0"   "This staff is a masterpiece of modern medicine, and it works miracles as well. Whoever carries it will be immune aginst disease. Too bad the protective effect only lasts for a few hours."   |
1042   "_ONSCREENHELP_9_ACTION_IMPACT_staffofaesculap_NAME_+0"   "Caduceus"   |
1043   "_ONSCREENHELP_9_ACTION_IMPACT_Caries_DESCRIPTION_+0"   "Tooth rot is a terrible thing. You are in constant pain, unable to eat properly, and your breath smells quite awful...$NThe only way to treat this is to have the tooth pulled and take some >pain medication<."   |
1044   "_ONSCREENHELP_9_ACTION_IMPACT_Caries_NAME_+0"   "Tooth rot"   |
1045   "_ONSCREENHELP_9_ACTION_IMPACT_Caries_TOOLTIP_+0"   "is suffering from tooth rot"   |
1046   "_ONSCREENHELP_9_ACTION_IMPACT_Pneumonia_NAME_+0"   "Pneumonia"   |
1047   "_ONSCREENHELP_9_ACTION_IMPACT_Pneumonia_DESCRIPTION_+0"   "Bouts of fever, bloody phlegm, painful breathing...$NThose who have come down with pneumonia are doomed to die soon, unless a skilled healer starts treating them with >pain medication< immediately."   |
1048   "_ONSCREENHELP_9_ACTION_IMPACT_Pneumonia_TOOLTIP_+0"   "has contracted pneumonia"   |
1049   "_ONSCREENHELP_9_ACTION_IMPACT_Pox_DESCRIPTION_+0"   "Leprosy, while not inherently lethal, is almost as dangerous as the plague. It covers the bodies of those unfortunate enough to contract it with ugly ulcers, damaging their bodies as well as their minds.$NThe only known efficient treatment for leprosy is external and internal application of a >medicine bottle<. If left untreated, the patient will remain a leper forever."   |
1050   "_ONSCREENHELP_9_ACTION_IMPACT_Pox_NAME_+0"   "Leprosy"   |
1051   "_MEDICUS_TREATMENT_DOC_PNEUMONIA_+1"   "#E[DF_DISGUSTED]Pneumonia... serves you right! Why did you not consult me sooner?"   |
1052   "_ONSCREENHELP_9_ACTION_IMPACT_totallydrunk_DESCRIPTION_+0"   ">Oh... oh... everything is spinning... and why does the ground keep swaying like that? I'm surely not aboard a ship?<$NHad a few too many? Serves you right if you are no longer the master of your own limbs.$NAnd now you are desperately trying to remember your way home so you can crawl under the blankets, sleep it off, and mercifully forget everything that has come to pass today..."   |
1053   "_ONSCREENHELP_9_ACTION_IMPACT_staffofaesculap_TOOLTIP_+0"   "carries the caduceus"   |
1054   "_ONSCREENHELP_9_ACTION_IMPACT_BurnWound_NAME_+0"   "Burn"   |
1055   "_ITEM_PainKiller_NAME_+0"   "Pain medication"   |
1056   "_ITEM_PainKiller_NAME_+1"   "Pain medication"   |
1057   "_ITEM_PainKiller_TOOLTIP_+0"   "If a healer sees fit to apply this treatment in order to help a patient, the illness must be very serious indeed...$NPain medication can provide relief with the following injuries and diseases: >tooth rot<, >pneumonia<, >broken bone< and >Black Death<."   |
1058   "_ONSCREENHELP_9_ACTION_IMPACT_Blackdeath_TOOLTIP_+0"   "has contracted the plague"   |
1059   "_ONSCREENHELP_9_ACTION_IMPACT_Blackdeath_NAME_+0"   "Black Death"   |
1060   "_ONSCREENHELP_9_ACTION_IMPACT_Blackdeath_DESCRIPTION_+0"   "The plague is extremely contagious, and lethal in most cases. Some claim that the >pestilence< is God's punishment for all sinners. Others think it was sent by the Unclean one, Satan himself...$N$NBe that as it may, the Black Death will kill you fast unless you start treating it with >pain medication< immediately."   |
1061   "_ONSCREENHELP_9_ACTION_IMPACT_Sprain_TOOLTIP_+0"   "has sprained an ankle"   |
1062   "_ONSCREENHELP_9_ACTION_IMPACT_Sprain_NAME_+0"   "Sprain"   |
1063   "_ONSCREENHELP_9_ACTION_IMPACT_Sprain_DESCRIPTION_+0"   "Without doubt, someone with a sprained ankle will suffer severe pain whenever he or she tries to move the foot.$NThe treatment of choice for a sprain is a >bandage<, soaked in cold water."   |
1064   "_ONSCREENHELP_9_ACTION_IMPACT_Cold_TOOLTIP_+0"   "has caught a cold"   |
1065   "_ONSCREENHELP_9_ACTION_IMPACT_Cold_NAME_+0"   "Cold"   |
1066   "_ONSCREENHELP_9_ACTION_IMPACT_Cold_DESCRIPTION_+0"   "Dismissed as harmless by many people, a simple cold can quickly develop into a full-blown case of >influenza<. In order to prevent this, well-trained healers treat colds by wrapping the patient in warm >bandages<."   |
1067   "_ONSCREENHELP_9_ACTION_IMPACT_Influenza_TOOLTIP_+0"   "has contracted influenza"   |
1068   "_ONSCREENHELP_9_ACTION_IMPACT_Influenza_NAME_+0"   "Influenza"   |
1069   "_ONSCREENHELP_9_ACTION_IMPACT_Influenza_DESCRIPTION_+0"   "Influenza is not to be taken lightly. Once in its grip, you will soon feel miserable, sapped, and feeble. The only thing that can help you now is a >medicine bottle<, dispensed by a healer, or you might develop >pneumonia< and die..."   |
1070   "_ONSCREENHELP_9_ACTION_IMPACT_BurnWound_TOOLTIP_+0"   "has suffered a burn"   |
1071   "_ITEM_MediPack_TARGET_+0"   ""   |
1072   "_ITEM_MediPack_NAME_+0"   "Healer's pouch"   |
1073   "_ITEM_MediPack_NAME_+1"   "Healer's pouches"   |
1074   "_ITEM_MediPack_TOOLTIP_+0"   "Especially out in the fields of honour, where fighters bleed from many wounds and no healer can be found, you find yourself wishing you carried this handy little bag. It contains all that is necessary to clean and bandage wounds, plus a powerful ointment that accelerates the healing process."   |
1075   "_ITEM_Mixture_TARGET_+0"   "Whom would you like to sprinkle with this mixture?"   |
1076   "_ITEM_Mixture_TOOLTIP_+0"   "The Secret Mixture is created by combining >samples< from carriers of various diseases. If the vial is broken, or merely damaged, its bearer will be doomed.$NOne single drop of this abominable mixture will suffice to give someone a terrible disease..."   |
1077   "_ITEM_Mixture_NAME_+1"   "Secret Mixtures"   |
1078   "_ITEM_Mixture_NAME_+0"   "Secret Mixture"   |
1079   "_ITEM_StaffOfAesculap_TOOLTIP_+0"   "Whosoever carries the caduceus will be immune against any disease for several hours. This may be due to the essential oils with which the staff is anointed. However, superstitious people will insist that the aura of the caduceus alone is enough to ward off all evil..."   |
1080   "_ITEM_Salve_NAME_+0"   "Ointment"   |
1081   "_ITEM_Salve_NAME_+1"   "Ointments"   |
1082   "_ITEM_Salve_TOOLTIP_+0"   "Healers use ointments against all kinds of physical damage."   |
1083   "_ITEM_Medicine_NAME_+0"   "Medicine bottle"   |
1084   "_ITEM_Medicine_NAME_+1"   "Medicine bottles"   |
1085   "_ITEM_Medicine_TOOLTIP_+0"   "This bottle contains an essence, considered miraculous by most, which, through the blessing of God, will heal the most evil diseases. An educated physician who is well aware of the beneficial interaction of swamproot and lavender may roll his eyes - but then, we all know that faith can move mountains...$NThis remedy may cure >influenza<, >leprosy<, and >burns<."   |
1086   "_ITEM_StaffOfAesculap_NAME_+0"   "Caduceus"   |
1087   "_ITEM_StaffOfAesculap_NAME_+1"   "Caducei"   |
1088   "_ITEM_MiracleCure_NAME_+1"   "Miracle cures"   |
1089   "_ITEM_MiracleCure_TOOLTIP_+0"   "This panacea will remedy anything, be it halitosis or the plague. It will cure a bad cough and keep your skin forever young. Squirt it on a cleaning rag, and you can even use it to polish your old dining table and shine your rusty plate armour. Buy two bottles of Miracle Cure today, and get the third one for free. Hurry up, good people, my supplies are limited...$NNote: This is required for the >Quacksalve< action"   |
1090   "_ITEM_MiracleCure_NAME_+0"   "Miracle cure"   |
1091   "_ITEM_Soap_TOOLTIP_+0"   "Regular ablutions with soap and water help prevent many diseases. Also, eating with clean fingers is not only healthier, but also much more enjoyable - after all, the use of forks has been brought back to Europe by crusaders only recently, and has not really caught on so far..."   |
1092   "_ITEM_Soap_NAME_+0"   "Soap"   |
1093   "_ITEM_Soap_NAME_+1"   "Soaps"   |
1094   "_ITEM_Bandage_NAME_+1"   "Bandages"   |
1095   "_ITEM_Bandage_TOOLTIP_+0"   "Woollen bandages can be used by healers to help with >sprains< and >colds<."   |
1096   "_ITEM_Bandage_NAME_+0"   "Bandage"   |
1097   "_UPGRADE_AnatomyStudy_NAME_+1"   "Anatomical studies"   |
1098   "_UPGRADE_AnatomyStudy_TOOLTIP_+0"   "During a surgical procedure, the abundance of innards inside the human body can be quite confusing. Anatomical studies help a surgeon to keep an overview and focus on the correct organs, which in turn contributes significantly to the health of the patient."   |
1099   "_UPGRADE_AnatomyStudy_NAME_+0"   "Anatomical study"   |
1100   "_ONSCREENHELP_9_ACTION_IMPACT_Pox_TOOLTIP_+0"   "has contracted leprosy"   |
1101   "_ONSCREENHELP_9_ACTION_IMPACT_BurnWound_DESCRIPTION_+0"   "Burns are very painful, and quite dangerous as well; with every hour that passes, they considerably diminish the remaining life energy.$NHealers treat burns with a >medicine bottle<, used internally and externally."   |
1102   "_UPGRADE_SurgicalInstruments_NAME_+1"   "Surgical tools"   |
1103   "_UPGRADE_SurgicalInstruments_TOOLTIP_+0"   "These surgical tools, forged from the best, purest metal, are much more likely to gain the patients' confidence than the blunt butcher knives, crude bone saws, and battered chisels used in some of the shabbier institutions."   |
1104   "_UPGRADE_SurgicalInstruments_NAME_+0"   "Surgical tool"   |
1105   "_UPGRADE_SheetBowl_NAME_+0"   "Laundry tub"   |
1106   "_UPGRADE_SheetBowl_NAME_+1"   "Laundry tubs"   |
1107   "_UPGRADE_SheetBowl_TOOLTIP_+0"   "Used towels, bedsheets and gowns are soaked and cleaned in this tub. The water in the tub contains some soap and alcohol, but it can still be used for dousing sudden fires."   |
1108   "_MEDICUS_FAILURES_+1"   "Action not possible - there is no healer nearby!"   |
1109   "_NAMES_PRUSSIAN_SURNAMES_+53"   "Scheffke"   |
1110   "_NAMES_PRUSSIAN_SURNAMES_+63"   "Weiler"   |
1111   "_NAMES_PRUSSIAN_SURNAMES_+61"   "Warkentin"   |
1112   "_NAMES_PRUSSIAN_SURNAMES_+62"   "Warskow"   |
1113   "_NAMES_PRUSSIAN_SURNAMES_+57"   "Suckau"   |
1114   "_NAMES_PRUSSIAN_SURNAMES_+58"   "Tilitzky"   |
1115   "_NAMES_PRUSSIAN_SURNAMES_+59"   "Wabnitz"   |
1116   "_NAMES_PRUSSIAN_SURNAMES_+60"   "Walderwacht"   |
1117   "_NAMES_PRUSSIAN_SURNAMES_+56"   "Stegen"   |
1118   "_NAMES_PRUSSIAN_SURNAMES_+55"   "Smolinski"   |
1119   "_NAMES_PRUSSIAN_SURNAMES_+54"   "Schwegel"   |
1120   "_NAMES_PRUSSIAN_SURNAMES_+52"   "Sawatzki"   |
1121   "_NAMES_PRUSSIAN_SURNAMES_+51"   "Sackner"   |
1122   "_NAMES_PRUSSIAN_SURNAMES_+49"   "Podolski"   |
1123   "_NAMES_PRUSSIAN_SURNAMES_+50"   "Rogalsky"   |
1124   "_NAMES_PRUSSIAN_SURNAMES_+46"   "Nowak"   |
1125   "_NAMES_PRUSSIAN_SURNAMES_+47"   "Nöldeke"   |
1126   "_NAMES_PRUSSIAN_SURNAMES_+48"   "Paulman"   |
1127   "_NAMES_PRUSSIAN_SURNAMES_+64"   "Zitzwitz"   |
1128   "_NAMES_PRUSSIAN_SURNAMES_+44"   "Neukirch"   |
1129   "_NAMES_PRUSSIAN_SURNAMES_+45"   "Niederau"   |
1130   "_NAMES_PRUSSIAN_SURNAMES_+41"   "Mierau"   |
1131   "_NAMES_PRUSSIAN_SURNAMES_+42"   "Mottul"   |
1132   "_NAMES_PRUSSIAN_SURNAMES_+43"   "Mätzing"   |
1133   "_NAMES_PRUSSIAN_SURNAMES_+36"   "Kruhm"   |
1134   "_NAMES_PRUSSIAN_SURNAMES_+37"   "Leibsitz"   |
1135   "_NAMES_PRUSSIAN_SURNAMES_+38"   "Lull"   |
1136   "_NAMES_PRUSSIAN_SURNAMES_+39"   "Markwitan"   |
1137   "_NAMES_PRUSSIAN_SURNAMES_+40"   "Marreck"   |
1138   "_NAMES_PRUSSIAN_SURNAMES_+34"   "Kowalski"   |
1139   "_NAMES_PRUSSIAN_SURNAMES_+35"   "Kroski"   |
1140   "_NAMES_PRUSSIAN_SURNAMES_+31"   "Kleinpeter"   |
1141   "_NAMES_PRUSSIAN_SURNAMES_+32"   "Klingen"   |
1142   "_NAMES_PRUSSIAN_SURNAMES_+33"   "Kowald"   |
1143   "_NAMES_PRUSSIAN_SURNAMES_+30"   "Klaff"   |
1144   "_NAMES_PRUSSIAN_SURNAMES_+28"   "Jelinski"   |
1145   "_NAMES_PRUSSIAN_SURNAMES_+29"   "Kellmer"   |
1146   "_NAMES_PRUSSIAN_SURNAMES_+27"   "Jantz"   |
1147   "_NAMES_PRUSSIAN_SURNAMES_+24"   "Heyer"   |
1148   "_NAMES_PRUSSIAN_SURNAMES_+25"   "Hiebert"   |
1149   "_NAMES_PRUSSIAN_SURNAMES_+26"   "Hoft"   |
1150   "_NAMES_PRUSSIAN_SURNAMES_+22"   "Grachtau"   |
1151   "_NAMES_PRUSSIAN_SURNAMES_+23"   "Görs"   |
1152   "_NAMES_PRUSSIAN_SURNAMES_+19"   "Glumm"   |
1153   "_NAMES_PRUSSIAN_SURNAMES_+20"   "Gneiser"   |
1154   "_NAMES_PRUSSIAN_SURNAMES_+21"   "Goertz"   |
1155   "_NAMES_PRUSSIAN_SURNAMES_+18"   "Garz"   |
1156   "_NAMES_PRUSSIAN_SURNAMES_+16"   "Federau"   |
1157   "_NAMES_PRUSSIAN_SURNAMES_+17"   "Fiebig"   |
1158   "_NAMES_PRUSSIAN_SURNAMES_+15"   "Fastermann"   |
1159   "_NAMES_PRUSSIAN_SURNAMES_+14"   "Eichberger"   |
1160   "_NAMES_PRUSSIAN_SURNAMES_+13"   "Ehrmanntraut"   |
1161   "_NAMES_PRUSSIAN_SURNAMES_+9"   "Borkner"   |
1162   "_NAMES_PRUSSIAN_SURNAMES_+10"   "Delesky"   |
1163   "_NAMES_PRUSSIAN_SURNAMES_+11"   "Drosdowski"   |
1164   "_NAMES_PRUSSIAN_SURNAMES_+12"   "Dzierwa"   |
1165   "_NAMES_PRUSSIAN_SURNAMES_+8"   "Blechmann"   |
1166   "_NAMES_PRUSSIAN_SURNAMES_+4"   "Balitz"   |
1167   "_NAMES_PRUSSIAN_SURNAMES_+5"   "Bartel"   |
1168   "_NAMES_PRUSSIAN_SURNAMES_+6"   "Berlitze"   |
1169   "_NAMES_PRUSSIAN_SURNAMES_+7"   "Birth"   |
1170   "_NAMES_PRUSSIAN_SURNAMES_+0"   "Badowski"   |
1171   "_NAMES_PRUSSIAN_SURNAMES_+1"   "Bahls"   |
1172   "_NAMES_PRUSSIAN_SURNAMES_+2"   "Bahnmann"   |
1173   "_NAMES_PRUSSIAN_SURNAMES_+3"   "Balanski"   |
1174   "_NAMES_PRUSSIAN_FEMALE_+63"   "Walburga"   |
1175   "_NAMES_PRUSSIAN_FEMALE_+64"   "Wanda"   |
1176   "_NAMES_PRUSSIAN_FEMALE_+65"   "Wenda"   |
1177   "_NAMES_PRUSSIAN_FEMALE_+61"   "Verna"   |
1178   "_NAMES_PRUSSIAN_FEMALE_+62"   "Veronika"   |
1179   "_NAMES_PRUSSIAN_FEMALE_+58"   "Tatjana"   |
1180   "_NAMES_PRUSSIAN_FEMALE_+59"   "Trete"   |
1181   "_NAMES_PRUSSIAN_FEMALE_+60"   "Trine"   |
1182   "_NAMES_PRUSSIAN_FEMALE_+55"   "Susanne"   |
1183   "_NAMES_PRUSSIAN_FEMALE_+56"   "Sylvia"   |
1184   "_NAMES_PRUSSIAN_FEMALE_+57"   "Tanja"   |
1185   "_NAMES_PRUSSIAN_FEMALE_+51"   "Patricia"   |
1186   "_NAMES_PRUSSIAN_FEMALE_+52"   "Paula"   |
1187   "_NAMES_PRUSSIAN_FEMALE_+53"   "Paulina"   |
1188   "_NAMES_PRUSSIAN_FEMALE_+54"   "Susanna"   |
1189   "_NAMES_PRUSSIAN_FEMALE_+49"   "Olga"   |
1190   "_NAMES_PRUSSIAN_FEMALE_+50"   "Olivia"   |
1191   "_NAMES_PRUSSIAN_FEMALE_+47"   "Monika"   |
1192   "_NAMES_PRUSSIAN_FEMALE_+48"   "Natalia"   |
1193   "_NAMES_PRUSSIAN_FEMALE_+44"   "Marika"   |
1194   "_NAMES_PRUSSIAN_FEMALE_+45"   "Martina"   |
1195   "_NAMES_PRUSSIAN_FEMALE_+46"   "Mathilde"   |
1196   "_NAMES_PRUSSIAN_FEMALE_+41"   "Maja"   |
1197   "_NAMES_PRUSSIAN_FEMALE_+42"   "Maria"   |
1198   "_NAMES_PRUSSIAN_FEMALE_+43"   "Marie"   |
1199   "_NAMES_PRUSSIAN_FEMALE_+38"   "Lina"   |
1200   "_NAMES_PRUSSIAN_FEMALE_+39"   "Lotte"   |
1201   "_NAMES_PRUSSIAN_FEMALE_+40"   "Magdalena"   |
1202   "_NAMES_PRUSSIAN_FEMALE_+37"   "Klaudia"   |
1203   "_NAMES_PRUSSIAN_FEMALE_+35"   "Karolina"   |
1204   "_NAMES_PRUSSIAN_FEMALE_+36"   "Karoline"   |
1205   "_NAMES_PRUSSIAN_FEMALE_+32"   "Karin"   |
1206   "_NAMES_PRUSSIAN_FEMALE_+33"   "Karla"   |
1207   "_NAMES_PRUSSIAN_FEMALE_+34"   "Karola"   |
1208   "_NAMES_PRUSSIAN_FEMALE_+31"   "Justyna"   |
1209   "_NAMES_PRUSSIAN_FEMALE_+27"   "Hilde"   |
1210   "_NAMES_PRUSSIAN_FEMALE_+28"   "Izabela"   |
1211   "_NAMES_PRUSSIAN_FEMALE_+29"   "Johanne"   |
1212   "_NAMES_PRUSSIAN_FEMALE_+30"   "Julia"   |
1213   "_NAMES_PRUSSIAN_FEMALE_+26"   "Hilda"   |
1214   "_NAMES_PRUSSIAN_FEMALE_+20"   "Friederike"   |
1215   "_NAMES_PRUSSIAN_FEMALE_+21"   "Frowe"   |
1216   "_NAMES_PRUSSIAN_FEMALE_+22"   "Gabriela"   |
1217   "_NAMES_PRUSSIAN_FEMALE_+23"   "Gesche"   |
1218   "_NAMES_PRUSSIAN_FEMALE_+24"   "Gesine"   |
1219   "_NAMES_PRUSSIAN_FEMALE_+25"   "Grete"   |
1220   "_NAMES_PRUSSIAN_FEMALE_+17"   "Erna"   |
1221   "_NAMES_PRUSSIAN_FEMALE_+18"   "Eva"   |
1222   "_NAMES_PRUSSIAN_FEMALE_+19"   "Ewa"   |
1223   "_NAMES_PRUSSIAN_FEMALE_+14"   "Claudia"   |
1224   "_NAMES_PRUSSIAN_FEMALE_+15"   "Dominika"   |
1225   "_NAMES_PRUSSIAN_FEMALE_+16"   "Emilie"   |
1226   "_NAMES_PRUSSIAN_FEMALE_+13"   "Charlotte"   |
1227   "_NAMES_PRUSSIAN_FEMALE_+12"   "Carolina"   |
1228   "_NAMES_PRUSSIAN_FEMALE_+8"   "Anna"   |
1229   "_NAMES_PRUSSIAN_FEMALE_+9"   "Anne"   |
1230   "_NAMES_PRUSSIAN_FEMALE_+10"   "Auguste"   |
1231   "_NAMES_PRUSSIAN_FEMALE_+11"   "Bertha"   |
1232   "_NAMES_PRUSSIAN_FEMALE_+6"   "Angelika"   |
1233   "_NAMES_PRUSSIAN_FEMALE_+7"   "Anita"   |
1234   "_NAMES_PRUSSIAN_FEMALE_+4"   "Alke"   |
1235   "_NAMES_PRUSSIAN_FEMALE_+5"   "Aneta"   |
1236   "_NAMES_PRUSSIAN_MALE_+45"   "Meint"   |
1237   "_NAMES_PRUSSIAN_MALE_+46"   "Merten"   |
1238   "_NAMES_PRUSSIAN_MALE_+47"   "Michal"   |
1239   "_NAMES_PRUSSIAN_MALE_+48"   "Mikel"   |
1240   "_NAMES_PRUSSIAN_MALE_+49"   "Niclaus"   |
1241   "_NAMES_PRUSSIAN_MALE_+50"   "Oswald"   |
1242   "_NAMES_PRUSSIAN_MALE_+51"   "Patrik"   |
1243   "_NAMES_PRUSSIAN_MALE_+52"   "Paul"   |
1244   "_NAMES_PRUSSIAN_MALE_+53"   "Per"   |
1245   "_NAMES_PRUSSIAN_MALE_+54"   "Peter"   |
1246   "_NAMES_PRUSSIAN_MALE_+55"   "Reinhard"   |
1247   "_NAMES_PRUSSIAN_MALE_+56"   "Robert"   |
1248   "_NAMES_PRUSSIAN_MALE_+57"   "Rodewalt"   |
1249   "_NAMES_PRUSSIAN_MALE_+58"   "Rupert"   |
1250   "_NAMES_PRUSSIAN_MALE_+59"   "Sebastian"   |
1251   "_NAMES_PRUSSIAN_MALE_+60"   "Tomas"   |
1252   "_NAMES_PRUSSIAN_MALE_+61"   "Utto"   |
1253   "_NAMES_PRUSSIAN_MALE_+62"   "Valdemar"   |
1254   "_NAMES_PRUSSIAN_MALE_+63"   "Valentin"   |
1255   "_NAMES_PRUSSIAN_MALE_+64"   "Vilhelm"   |
1256   "_NAMES_PRUSSIAN_MALE_+65"   "Vinzent"   |
1257   "_NAMES_PRUSSIAN_FEMALE_+0"   "Adeline"   |
1258   "_NAMES_PRUSSIAN_FEMALE_+1"   "Adriana"   |
1259   "_NAMES_PRUSSIAN_FEMALE_+2"   "Albertine"   |
1260   "_NAMES_PRUSSIAN_FEMALE_+3"   "Alexandra"   |
1261   "_NAMES_PRUSSIAN_MALE_+43"   "Martin"   |
1262   "_NAMES_PRUSSIAN_MALE_+44"   "Mateus"   |
1263   "_NAMES_PRUSSIAN_MALE_+38"   "Ladewig"   |
1264   "_NAMES_PRUSSIAN_MALE_+39"   "Leonhard"   |
1265   "_NAMES_PRUSSIAN_MALE_+40"   "Lukas"   |
1266   "_NAMES_PRUSSIAN_MALE_+41"   "Manifred"   |
1267   "_NAMES_PRUSSIAN_MALE_+42"   "Marek"   |
1268   "_NAMES_PRUSSIAN_MALE_+35"   "Kasper"   |
1269   "_NAMES_PRUSSIAN_MALE_+36"   "Kristian"   |
1270   "_NAMES_PRUSSIAN_MALE_+37"   "Krystian"   |
1271   "_NAMES_PRUSSIAN_MALE_+30"   "Jan"   |
1272   "_NAMES_PRUSSIAN_MALE_+31"   "Jann"   |
1273   "_NAMES_PRUSSIAN_MALE_+32"   "Jirko"   |
1274   "_NAMES_PRUSSIAN_MALE_+33"   "Johann"   |
1275   "_NAMES_PRUSSIAN_MALE_+34"   "Karol"   |
1276   "_NAMES_PRUSSIAN_MALE_+26"   "Henrich"   |
1277   "_NAMES_PRUSSIAN_MALE_+27"   "Jahn"   |
1278   "_NAMES_PRUSSIAN_MALE_+28"   "Jakob"   |
1279   "_NAMES_PRUSSIAN_MALE_+29"   "Jakub"   |
1280   "_NAMES_PRUSSIAN_MALE_+24"   "Götz"   |
1281   "_NAMES_PRUSSIAN_MALE_+25"   "Hennes"   |
1282   "_NAMES_PRUSSIAN_MALE_+22"   "Gus"   |
1283   "_NAMES_PRUSSIAN_MALE_+20"   "Gebhard"   |
1284   "_NAMES_PRUSSIAN_MALE_+21"   "Geppert"   |
1285   "_NAMES_PRUSSIAN_MALE_+19"   "Focko"   |
1286   "_NAMES_PRUSSIAN_MALE_+12"   "David"   |
1287   "_NAMES_PRUSSIAN_MALE_+13"   "Dawid"   |
1288   "_NAMES_PRUSSIAN_MALE_+14"   "Dietleib"   |
1289   "_NAMES_PRUSSIAN_MALE_+15"   "Dragomir"   |
1290   "_NAMES_PRUSSIAN_MALE_+16"   "Ebert"   |
1291   "_NAMES_PRUSSIAN_MALE_+17"   "Egmund"   |
1292   "_NAMES_PRUSSIAN_MALE_+18"   "Ewert"   |
1293   "_NAMES_SCANDINAVIAN_SURNAMES_+48"   "Olleson"   |
1294   "_NAMES_SCANDINAVIAN_SURNAMES_+49"   "Ralfson"   |
1295   "_NAMES_SCANDINAVIAN_SURNAMES_+50"   "Rasmusson"   |
1296   "_NAMES_SCANDINAVIAN_SURNAMES_+51"   "Sanderson"   |
1297   "_NAMES_SCANDINAVIAN_SURNAMES_+52"   "Skatson"   |
1298   "_NAMES_SCANDINAVIAN_SURNAMES_+53"   "Sondreson"   |
1299   "_NAMES_SCANDINAVIAN_SURNAMES_+54"   "Svenson"   |
1300   "_NAMES_SCANDINAVIAN_SURNAMES_+55"   "Theodorson"   |
1301   "_NAMES_SCANDINAVIAN_SURNAMES_+56"   "Thorkilson"   |
1302   "_NAMES_SCANDINAVIAN_SURNAMES_+57"   "Timson"   |
1303   "_NAMES_SCANDINAVIAN_SURNAMES_+58"   "Toralfson"   |
1304   "_NAMES_SCANDINAVIAN_SURNAMES_+59"   "Torbaldson"   |
1305   "_NAMES_SCANDINAVIAN_SURNAMES_+60"   "Torbenson"   |
1306   "_NAMES_SCANDINAVIAN_SURNAMES_+61"   "Toreson"   |
1307   "_NAMES_SCANDINAVIAN_SURNAMES_+62"   "Udoson"   |
1308   "_NAMES_SCANDINAVIAN_SURNAMES_+63"   "Uleson"   |
1309   "_NAMES_SCANDINAVIAN_SURNAMES_+64"   "Ulvson"   |
1310   "_NAMES_SCANDINAVIAN_SURNAMES_+65"   "Viggoson"   |
1311   "_NAMES_PRUSSIAN_MALE_+0"   "Adam"   |
1312   "_NAMES_PRUSSIAN_MALE_+1"   "Adrian"   |
1313   "_NAMES_PRUSSIAN_MALE_+2"   "Agilbert"   |
1314   "_NAMES_PRUSSIAN_MALE_+3"   "Agimund"   |
1315   "_NAMES_PRUSSIAN_MALE_+4"   "August"   |
1316   "_NAMES_PRUSSIAN_MALE_+5"   "Baldewin"   |
1317   "_NAMES_PRUSSIAN_MALE_+6"   "Burkhard"   |
1318   "_NAMES_PRUSSIAN_MALE_+7"   "Christian"   |
1319   "_NAMES_PRUSSIAN_MALE_+8"   "Claas"   |
1320   "_NAMES_PRUSSIAN_MALE_+9"   "Claus"   |
1321   "_NAMES_PRUSSIAN_MALE_+10"   "Craft"   |
1322   "_NAMES_SCANDINAVIAN_SURNAMES_+24"   "Haakonson"   |
1323   "_NAMES_SCANDINAVIAN_SURNAMES_+25"   "Hakonson"   |
1324   "_NAMES_SCANDINAVIAN_SURNAMES_+26"   "Hampusson"   |
1325   "_NAMES_SCANDINAVIAN_SURNAMES_+27"   "Helmerson"   |
1326   "_NAMES_SCANDINAVIAN_SURNAMES_+28"   "Henkson"   |
1327   "_NAMES_SCANDINAVIAN_SURNAMES_+29"   "Henrikson"   |
1328   "_NAMES_SCANDINAVIAN_SURNAMES_+30"   "Hjalmarson"   |
1329   "_NAMES_SCANDINAVIAN_SURNAMES_+31"   "Holgerson"   |
1330   "_NAMES_SCANDINAVIAN_SURNAMES_+32"   "Holmson"   |
1331   "_NAMES_SCANDINAVIAN_SURNAMES_+33"   "Ingmarson"   |
1332   "_NAMES_SCANDINAVIAN_SURNAMES_+34"   "Jarlson"   |
1333   "_NAMES_SCANDINAVIAN_SURNAMES_+35"   "Jerkson"   |
1334   "_NAMES_SCANDINAVIAN_SURNAMES_+36"   "Kellson"   |
1335   "_NAMES_SCANDINAVIAN_SURNAMES_+37"   "Kristerson"   |
1336   "_NAMES_SCANDINAVIAN_SURNAMES_+38"   "Kristofferson"   |
1337   "_NAMES_SCANDINAVIAN_SURNAMES_+39"   "Larsson"   |
1338   "_NAMES_SCANDINAVIAN_SURNAMES_+40"   "Lasseson"   |
1339   "_NAMES_SCANDINAVIAN_SURNAMES_+41"   "Leifson"   |
1340   "_NAMES_SCANDINAVIAN_SURNAMES_+42"   "Linnartson"   |
1341   "_NAMES_SCANDINAVIAN_SURNAMES_+43"   "Ludvigson"   |
1342   "_NAMES_SCANDINAVIAN_SURNAMES_+44"   "Melvinson"   |
1343   "_NAMES_SCANDINAVIAN_SURNAMES_+45"   "Nielsson"   |
1344   "_NAMES_SCANDINAVIAN_SURNAMES_+46"   "Olafson"   |
1345   "_NAMES_SCANDINAVIAN_SURNAMES_+22"   "Gunnarson"   |
1346   "_NAMES_SCANDINAVIAN_SURNAMES_+23"   "Gunvaldson"   |
1347   "_NAMES_SCANDINAVIAN_SURNAMES_+21"   "Gudmarson"   |
1348   "_NAMES_SCANDINAVIAN_SURNAMES_+18"   "Erlandson"   |
1349   "_NAMES_SCANDINAVIAN_SURNAMES_+19"   "Eylefson"   |
1350   "_NAMES_SCANDINAVIAN_SURNAMES_+20"   "Filipson"   |
1351   "_NAMES_SCANDINAVIAN_SURNAMES_+17"   "Erkson"   |
1352   "_NAMES_SCANDINAVIAN_SURNAMES_+14"   "Emilson"   |
1353   "_NAMES_SCANDINAVIAN_SURNAMES_+15"   "Ericson"   |
1354   "_NAMES_SCANDINAVIAN_SURNAMES_+16"   "Erikson"   |
1355   "_NAMES_SCANDINAVIAN_SURNAMES_+12"   "Eirikson"   |
1356   "_NAMES_SCANDINAVIAN_SURNAMES_+13"   "Ejolfson"   |
1357   "_NAMES_SCANDINAVIAN_SURNAMES_+9"   "Edvartson"   |
1358   "_NAMES_SCANDINAVIAN_SURNAMES_+10"   "Edvinson"   |
1359   "_NAMES_SCANDINAVIAN_SURNAMES_+11"   "Einarson"   |
1360   "_NAMES_SCANDINAVIAN_SURNAMES_+6"   "Broderson"   |
1361   "_NAMES_SCANDINAVIAN_SURNAMES_+7"   "Dagfinnson"   |
1362   "_NAMES_SCANDINAVIAN_SURNAMES_+8"   "Detlofson"   |
1363   "_NAMES_SCANDINAVIAN_SURNAMES_+3"   "Arvidson"   |
1364   "_NAMES_SCANDINAVIAN_SURNAMES_+4"   "Arwedson"   |
1365   "_NAMES_SCANDINAVIAN_SURNAMES_+5"   "Bjerneson"   |
1366   "_NAMES_SCANDINAVIAN_SURNAMES_+1"   "Ammundson"   |
1367   "_NAMES_SCANDINAVIAN_SURNAMES_+2"   "Anderson"   |
1368   "_NAMES_SCANDINAVIAN_SURNAMES_+0"   "Agnarson"   |
1369   "_NAMES_SCANDINAVIAN_FEMALE_+64"   "Vilde"   |
1370   "_NAMES_SCANDINAVIAN_FEMALE_+65"   "Wilma"   |
1371   "_NAMES_SCANDINAVIAN_FEMALE_+62"   "Tuva"   |
1372   "_NAMES_SCANDINAVIAN_FEMALE_+57"   "Thea"   |
1373   "_NAMES_SCANDINAVIAN_FEMALE_+58"   "Thia"   |
1374   "_NAMES_SCANDINAVIAN_FEMALE_+59"   "Tilda"   |
1375   "_NAMES_SCANDINAVIAN_FEMALE_+60"   "Tilde"   |
1376   "_NAMES_SCANDINAVIAN_FEMALE_+61"   "Tindra"   |
1377   "_NAMES_SCANDINAVIAN_FEMALE_+55"   "Svenja"   |
1378   "_NAMES_SCANDINAVIAN_FEMALE_+56"   "Swantje"   |
1379   "_NAMES_SCANDINAVIAN_FEMALE_+52"   "Selma"   |
1380   "_NAMES_SCANDINAVIAN_FEMALE_+53"   "Silje"   |
1381   "_NAMES_SCANDINAVIAN_FEMALE_+54"   "Sofie"   |
1382   "_NAMES_SCANDINAVIAN_FEMALE_+48"   "Nellie"   |
1383   "_NAMES_SCANDINAVIAN_FEMALE_+49"   "Nora"   |
1384   "_NAMES_SCANDINAVIAN_FEMALE_+50"   "Oda"   |
1385   "_NAMES_SCANDINAVIAN_FEMALE_+51"   "Saga"   |
1386   "_NAMES_SCANDINAVIAN_FEMALE_+45"   "Mina"   |
1387   "_NAMES_SCANDINAVIAN_FEMALE_+46"   "Moa"   |
1388   "_NAMES_SCANDINAVIAN_FEMALE_+47"   "Nathalie"   |
1389   "_NAMES_SCANDINAVIAN_FEMALE_+43"   "Matilda"   |
1390   "_NAMES_SCANDINAVIAN_FEMALE_+44"   "Mia"   |
1391   "_NAMES_SCANDINAVIAN_FEMALE_+41"   "Martine"   |
1392   "_NAMES_SCANDINAVIAN_FEMALE_+42"   "Mathilde"   |
1393   "_NAMES_SCANDINAVIAN_FEMALE_+40"   "Marte"   |
1394   "_NAMES_SCANDINAVIAN_FEMALE_+36"   "Maja"   |
1395   "_NAMES_SCANDINAVIAN_FEMALE_+37"   "Malin"   |
1396   "_NAMES_SCANDINAVIAN_FEMALE_+38"   "Maren"   |
1397   "_NAMES_SCANDINAVIAN_FEMALE_+39"   "Mari"   |
1398   "_NAMES_SCANDINAVIAN_FEMALE_+34"   "Lova"   |
1399   "_NAMES_SCANDINAVIAN_FEMALE_+35"   "Lovisa"   |
1400   "_NAMES_SCANDINAVIAN_FEMALE_+30"   "Klara"   |
1401   "_NAMES_SCANDINAVIAN_FEMALE_+31"   "Lea"   |
1402   "_NAMES_SCANDINAVIAN_FEMALE_+32"   "Linnea"   |
1403   "_NAMES_SCANDINAVIAN_FEMALE_+33"   "Lisa"   |
1404   "_NAMES_SCANDINAVIAN_FEMALE_+29"   "Kaja"   |
1405   "_NAMES_SCANDINAVIAN_FEMALE_+27"   "Isabelle"   |
1406   "_NAMES_SCANDINAVIAN_FEMALE_+28"   "Josefine"   |
1407   "_NAMES_SCANDINAVIAN_FEMALE_+23"   "Ida"   |
1408   "_NAMES_SCANDINAVIAN_FEMALE_+24"   "Inga"   |
1409   "_NAMES_SCANDINAVIAN_FEMALE_+25"   "Ingrid"   |
1410   "_NAMES_SCANDINAVIAN_FEMALE_+26"   "Isabella"   |
1411   "_NAMES_SCANDINAVIAN_FEMALE_+22"   "Ida"   |
1412   "_NAMES_SCANDINAVIAN_FEMALE_+19"   "Gilla"   |
1413   "_NAMES_SCANDINAVIAN_FEMALE_+20"   "Hanna"   |
1414   "_NAMES_SCANDINAVIAN_FEMALE_+21"   "Hedda"   |
1415   "_NAMES_SCANDINAVIAN_FEMALE_+11"   "Elsa"   |
1416   "_NAMES_SCANDINAVIAN_FEMALE_+12"   "Emelie"   |
1417   "_NAMES_SCANDINAVIAN_FEMALE_+13"   "Emilia"   |
1418   "_NAMES_SCANDINAVIAN_FEMALE_+14"   "Emilie"   |
1419   "_NAMES_SCANDINAVIAN_FEMALE_+15"   "Emma"   |
1420   "_NAMES_SCANDINAVIAN_FEMALE_+16"   "Filippa"   |
1421   "_NAMES_SCANDINAVIAN_FEMALE_+17"   "Freda"   |
1422   "_NAMES_SCANDINAVIAN_FEMALE_+18"   "Frida"   |
1423   "_NAMES_SCANDINAVIAN_FEMALE_+10"   "Ellen"   |
1424   "_NAMES_SCANDINAVIAN_FEMALE_+2"   "Alma"   |
1425   "_NAMES_SCANDINAVIAN_FEMALE_+3"   "Alva"   |
1426   "_NAMES_SCANDINAVIAN_FEMALE_+4"   "Amalie"   |
1427   "_NAMES_SCANDINAVIAN_FEMALE_+5"   "Anna"   |
1428   "_NAMES_SCANDINAVIAN_FEMALE_+6"   "Ebba"   |
1429   "_NAMES_SCANDINAVIAN_FEMALE_+7"   "Elin"   |
1430   "_NAMES_SCANDINAVIAN_FEMALE_+8"   "Elise"   |
1431   "_NAMES_SCANDINAVIAN_FEMALE_+9"   "Ella"   |
1432   "_NAMES_SCANDINAVIAN_MALE_+50"   "Melvin"   |
1433   "_NAMES_SCANDINAVIAN_MALE_+51"   "Olaf"   |
1434   "_NAMES_SCANDINAVIAN_MALE_+52"   "Ole"   |
1435   "_NAMES_SCANDINAVIAN_MALE_+53"   "Olle"   |
1436   "_NAMES_SCANDINAVIAN_MALE_+54"   "Rasmus"   |
1437   "_NAMES_SCANDINAVIAN_MALE_+55"   "Sander"   |
1438   "_NAMES_SCANDINAVIAN_MALE_+56"   "Sondre"   |
1439   "_NAMES_SCANDINAVIAN_MALE_+57"   "Sven"   |
1440   "_NAMES_SCANDINAVIAN_MALE_+58"   "Theo"   |
1441   "_NAMES_SCANDINAVIAN_MALE_+59"   "Theodor"   |
1442   "_NAMES_SCANDINAVIAN_MALE_+60"   "Thorkil"   |
1443   "_NAMES_SCANDINAVIAN_MALE_+61"   "Tim"   |
1444   "_NAMES_SCANDINAVIAN_MALE_+62"   "Toralf"   |
1445   "_NAMES_SCANDINAVIAN_MALE_+63"   "Ule"   |
1446   "_NAMES_SCANDINAVIAN_MALE_+64"   "Viggo"   |
1447   "_NAMES_SCANDINAVIAN_MALE_+65"   "Völundar"   |
1448   "_NAMES_SCANDINAVIAN_FEMALE_+0"   "Abelone"   |
1449   "_NAMES_SCANDINAVIAN_FEMALE_+1"   "Agnes"   |
1450   "_NAMES_SCANDINAVIAN_MALE_+36"   "Jarl"   |
1451   "_NAMES_SCANDINAVIAN_MALE_+37"   "Jerk"   |
1452   "_NAMES_SCANDINAVIAN_MALE_+38"   "Kell"   |
1453   "_NAMES_SCANDINAVIAN_MALE_+39"   "Krister"   |
1454   "_NAMES_SCANDINAVIAN_MALE_+40"   "Kristian"   |
1455   "_NAMES_SCANDINAVIAN_MALE_+41"   "Kristoffer"   |
1456   "_NAMES_SCANDINAVIAN_MALE_+42"   "Lars"   |
1457   "_NAMES_SCANDINAVIAN_MALE_+43"   "Lasse"   |
1458   "_NAMES_SCANDINAVIAN_MALE_+44"   "Leif"   |
1459   "_NAMES_SCANDINAVIAN_MALE_+45"   "Leo"   |
1460   "_NAMES_SCANDINAVIAN_MALE_+46"   "Liam"   |
1461   "_NAMES_SCANDINAVIAN_MALE_+47"   "Linus"   |
1462   "_NAMES_SCANDINAVIAN_MALE_+48"   "Ludvig"   |
1463   "_NAMES_SCANDINAVIAN_MALE_+49"   "Mats"   |
1464   "_NAMES_SCANDINAVIAN_MALE_+34"   "Hugo"   |
1465   "_NAMES_SCANDINAVIAN_MALE_+35"   "Ingmar"   |
1466   "_NAMES_SCANDINAVIAN_MALE_+33"   "Hjalmar"   |
1467   "_NAMES_SCANDINAVIAN_MALE_+30"   "Hampus"   |
1468   "_NAMES_SCANDINAVIAN_MALE_+31"   "Henri"   |
1469   "_NAMES_SCANDINAVIAN_MALE_+32"   "Henrik"   |
1470   "_NAMES_SCANDINAVIAN_MALE_+28"   "Haakon"   |
1471   "_NAMES_SCANDINAVIAN_MALE_+29"   "Hakon"   |
1472   "_NAMES_SCANDINAVIAN_MALE_+24"   "Gudmar"   |
1473   "_NAMES_SCANDINAVIAN_MALE_+25"   "Gunnar"   |
1474   "_NAMES_SCANDINAVIAN_MALE_+26"   "Gunvald"   |
1475   "_NAMES_SCANDINAVIAN_MALE_+27"   "Gustav"   |
1476   "_NAMES_SCANDINAVIAN_MALE_+22"   "Eylef"   |
1477   "_NAMES_SCANDINAVIAN_MALE_+23"   "Filip"   |
1478   "_NAMES_SCANDINAVIAN_MALE_+21"   "Erk"   |
1479   "_NAMES_SCANDINAVIAN_MALE_+19"   "Eric"   |
1480   "_NAMES_SCANDINAVIAN_MALE_+20"   "Erik"   |
1481   "_NAMES_SCANDINAVIAN_MALE_+16"   "Eirik"   |
1482   "_NAMES_SCANDINAVIAN_MALE_+17"   "Ejolf"   |
1483   "_NAMES_SCANDINAVIAN_MALE_+18"   "Emil"   |
1484   "_NAMES_SCANDINAVIAN_MALE_+15"   "Einar"   |
1485   "_NAMES_SCANDINAVIAN_MALE_+11"   "Dagfinn"   |
1486   "_NAMES_SCANDINAVIAN_MALE_+12"   "Detlof"   |
1487   "_NAMES_SCANDINAVIAN_MALE_+13"   "Edvart"   |
1488   "_NAMES_SCANDINAVIAN_MALE_+14"   "Edvin"   |
1489   "_NAMES_SCANDINAVIAN_MALE_+8"   "Axel"   |
1490   "_NAMES_SCANDINAVIAN_MALE_+9"   "Bjerne"   |
1491   "_NAMES_SCANDINAVIAN_MALE_+10"   "Björn"   |
1492   "_NAMES_SCANDINAVIAN_MALE_+6"   "Arvid"   |
1493   "_NAMES_SCANDINAVIAN_MALE_+7"   "Arwed"   |
1494   "_NAMES_SCANDINAVIAN_MALE_+4"   "Anton"   |
1495   "_NAMES_SCANDINAVIAN_MALE_+5"   "Arne"   |
1496   "_NAMES_SCANDINAVIAN_MALE_+3"   "Ammund"   |
1497   "_NAMES_SCANDINAVIAN_MALE_+1"   "Agnar"   |
1498   "_NAMES_SCANDINAVIAN_MALE_+2"   "Albin"   |
1499   "_NAMES_SCANDINAVIAN_MALE_+0"   "Adrian"   |
1500   "_NAMES_PRUSSIAN_MALE_+23"   "Göte"   |
1501   "_NAMES_PRUSSIAN_MALE_+11"   "Daniel"   |
1502   "_NAMES_SCANDINAVIAN_SURNAMES_+47"   "Oleson"   |
1503   "_NAMES_SCANDINAVIAN_FEMALE_+63"   "Tyra"   |
1504   "_NAMES_VIENNA_MALE_+0"   "Josef"   |
1505   "_NAMES_VIENNA_MALE_+1"   "Franz"   |
1506   "_NAMES_VIENNA_MALE_+2"   "Georg"   |
1507   "_NAMES_VIENNA_MALE_+3"   "Andreas"   |
1508   "_NAMES_VIENNA_MALE_+4"   "Alfred"   |
1509   "_NAMES_VIENNA_MALE_+5"   "Ewald"   |
1510   "_NAMES_VIENNA_MALE_+6"   "Ernst"   |
1511   "_NAMES_VIENNA_MALE_+7"   "Martin"   |
1512   "_NAMES_VIENNA_MALE_+8"   "Gustav"   |
1513   "_NAMES_VIENNA_MALE_+9"   "Reinhard"   |
1514   "_NAMES_VIENNA_MALE_+10"   "Friedrich"   |
1515   "_NAMES_VIENNA_MALE_+11"   "Leopold"   |
1516   "_NAMES_VIENNA_MALE_+12"   "Günther"   |
1517   "_NAMES_VIENNA_MALE_+13"   "Robert"   |
1518   "_NAMES_VIENNA_MALE_+14"   "Simon"   |
1519   "_NAMES_VIENNA_MALE_+15"   "Walther"   |
1520   "_NAMES_VIENNA_MALE_+16"   "Stephan"   |
1521   "_NAMES_VIENNA_MALE_+17"   "Thomas"   |
1522   "_NAMES_VIENNA_MALE_+18"   "Levin"   |
1523   "_NAMES_VIENNA_MALE_+19"   "Milan"   |
1524   "_NAMES_VIENNA_MALE_+20"   "Mirko"   |
1525   "_NAMES_VIENNA_MALE_+21"   "Hagen"   |
1526   "_NAMES_VIENNA_MALE_+22"   "Zeljko"   |
1527   "_NAMES_VIENNA_MALE_+23"   "Tomislav"   |
1528   "_NAMES_VIENNA_MALE_+24"   "Bojan"   |
1529   "_NAMES_VIENNA_MALE_+25"   "Vladimir"   |
1530   "_NAMES_VIENNA_MALE_+26"   "Neven"   |
1531   "_NAMES_VIENNA_MALE_+27"   "Vlado"   |
1532   "_NAMES_VIENNA_MALE_+28"   "Stanislav"   |
1533   "_NAMES_VIENNA_MALE_+29"   "Dragan"   |
1534   "_NAMES_VIENNA_MALE_+30"   "Dejan"   |
1535   "_NAMES_VIENNA_MALE_+31"   "Eldin"   |
1536   "_NAMES_VIENNA_MALE_+32"   "Andrej"   |
1537   "_NAMES_VIENNA_MALE_+33"   "Adolph"   |
1538   "_NAMES_VIENNA_MALE_+34"   "Edelhardt"   |
1539   "_NAMES_VIENNA_MALE_+35"   "Albert"   |
1540   "_NAMES_VIENNA_MALE_+36"   "Adam"   |
1541   "_NAMES_VIENNA_MALE_+37"   "Markus"   |
1542   "_NAMES_VIENNA_MALE_+38"   "Otto"   |
1543   "_NAMES_VIENNA_MALE_+39"   "Hermann"   |
1544   "_NAMES_VIENNA_MALE_+40"   "Alois"   |
1545   "_NAMES_VIENNA_MALE_+41"   "Bertram"   |
1546   "_NAMES_VIENNA_MALE_+42"   "Michael"   |
1547   "_NAMES_VIENNA_MALE_+43"   "Edmund"   |
1548   "_NAMES_VIENNA_MALE_+44"   "Bernhardt"   |
1549   "_NAMES_VIENNA_MALE_+45"   "Wolfgang"   |
1550   "_NAMES_VIENNA_MALE_+46"   "Daniel"   |
1551   "_NAMES_VIENNA_MALE_+47"   "Wernherr"   |
1552   "_NAMES_VIENNA_MALE_+48"   "Heinrich"   |
1553   "_NAMES_VIENNA_MALE_+49"   "Gottfried"   |
1554   "_NAMES_VIENNA_MALE_+50"   "Hubert"   |
1555   "_NAMES_VIENNA_MALE_+51"   "Siegesmund"   |
1556   "_NAMES_VIENNA_MALE_+52"   "Hans"   |
1557   "_NAMES_VIENNA_MALE_+53"   "Joachim"   |
1558   "_NAMES_VIENNA_MALE_+54"   "Peter"   |
1559   "_NAMES_VIENNA_FEMALE_+0"   "Mia"   |
1560   "_NAMES_VIENNA_FEMALE_+1"   "Yelina"   |
1561   "_NAMES_VIENNA_FEMALE_+2"   "Svetlana"   |
1562   "_NAMES_VIENNA_FEMALE_+3"   "Fjolla"   |
1563   "_NAMES_VIENNA_FEMALE_+4"   "Emina"   |
1564   "_NAMES_VIENNA_FEMALE_+5"   "Rebekka"   |
1565   "_NAMES_VIENNA_FEMALE_+6"   "Suzana"   |
1566   "_NAMES_VIENNA_FEMALE_+7"   "Tatjana"   |
1567   "_NAMES_VIENNA_FEMALE_+8"   "Tanja"   |
1568   "_NAMES_VIENNA_FEMALE_+9"   "Mara"   |
1569   "_NAMES_VIENNA_FEMALE_+10"   "Zora"   |
1570   "_NAMES_VIENNA_FEMALE_+11"   "Zorica"   |
1571   "_NAMES_VIENNA_FEMALE_+12"   "Sanja"   |
1572   "_NAMES_VIENNA_FEMALE_+13"   "Dina"   |
1573   "_NAMES_VIENNA_FEMALE_+14"   "Emina"   |
1574   "_NAMES_VIENNA_FEMALE_+15"   "Maria"   |
1575   "_NAMES_VIENNA_FEMALE_+16"   "Magdalena"   |
1576   "_NAMES_VIENNA_FEMALE_+17"   "Julia"   |
1577   "_NAMES_VIENNA_FEMALE_+18"   "Erika"   |
1578   "_NAMES_VIENNA_FEMALE_+19"   "Regina"   |
1579   "_NAMES_VIENNA_FEMALE_+20"   "Josephine"   |
1580   "_NAMES_VIENNA_FEMALE_+21"   "Andrea"   |
1581   "_NAMES_VIENNA_FEMALE_+22"   "Margot"   |
1582   "_NAMES_VIENNA_FEMALE_+23"   "Gertrude"   |
1583   "_NAMES_VIENNA_FEMALE_+24"   "Klarabella"   |
1584   "_NAMES_VIENNA_FEMALE_+25"   "Gerlinde"   |
1585   "_NAMES_VIENNA_FEMALE_+26"   "Elisabeth"   |
1586   "_NAMES_VIENNA_FEMALE_+27"   "Katharina"   |
1587   "_NAMES_VIENNA_FEMALE_+28"   "Eva"   |
1588   "_NAMES_VIENNA_FEMALE_+29"   "Anna"   |
1589   "_NAMES_VIENNA_FEMALE_+30"   "Annelise"   |
1590   "_NAMES_VIENNA_FEMALE_+31"   "Gabriele"   |
1591   "_NAMES_VIENNA_FEMALE_+32"   "Hildegard"   |
1592   "_NAMES_VIENNA_FEMALE_+33"   "Irmgard"   |
1593   "_NAMES_VIENNA_FEMALE_+34"   "Anna"   |
1594   "_NAMES_VIENNA_FEMALE_+35"   "Lena"   |
1595   "_NAMES_VIENNA_FEMALE_+36"   "Waltraud"   |
1596   "_NAMES_VIENNA_FEMALE_+37"   "Sarah"   |
1597   "_NAMES_VIENNA_FEMALE_+38"   "Hannah"   |
1598   "_NAMES_VIENNA_FEMALE_+39"   "Gudrun"   |
1599   "_NAMES_VIENNA_FEMALE_+40"   "Sophie"   |
1600   "_NAMES_VIENNA_FEMALE_+41"   "Laura"   |
1601   "_NAMES_VIENNA_FEMALE_+42"   "Elena"   |
1602   "_NAMES_VIENNA_FEMALE_+43"   "Julia"   |
1603   "_NAMES_VIENNA_FEMALE_+44"   "Annelie"   |
1604   "_NAMES_VIENNA_FEMALE_+45"   "Hedwig"   |
1605   "_NAMES_VIENNA_FEMALE_+46"   "Maximiliane"   |
1606   "_NAMES_VIENNA_FEMALE_+47"   "Käthe"   |
1607   "_NAMES_VIENNA_FEMALE_+48"   "Josepha"   |
1608   "_NAMES_VIENNA_FEMALE_+49"   "Silvie"   |
1609   "_NAMES_VIENNA_FEMALE_+50"   "Erdmute"   |
1610   "_NAMES_VIENNA_FEMALE_+51"   "Kreszentia"   |
1611   "_NAMES_VIENNA_FEMALE_+52"   "Traudel"   |
1612   "_NAMES_VIENNA_FEMALE_+53"   "Ambrosina"   |
1613   "_NAMES_VIENNA_FEMALE_+54"   "Margarethe"   |
1614   "_NAMES_VIENNA_SURNAMES_+0"   "Blagojevic"   |
1615   "_NAMES_VIENNA_SURNAMES_+1"   "Selimovic"   |
1616   "_NAMES_VIENNA_SURNAMES_+2"   "Tadic"   |
1617   "_NAMES_VIENNA_SURNAMES_+3"   "Mesic"   |
1618   "_NAMES_VIENNA_SURNAMES_+4"   "Gasparovic"   |
1619   "_NAMES_VIENNA_SURNAMES_+5"   "Jugovic"   |
1620   "_NAMES_VIENNA_SURNAMES_+6"   "Topolanek"   |
1621   "_NAMES_VIENNA_SURNAMES_+7"   "Solyom"   |
1622   "_NAMES_VIENNA_SURNAMES_+8"   "Garics"   |
1623   "_NAMES_VIENNA_SURNAMES_+9"   "Bazina"   |
1624   "_NAMES_VIENNA_SURNAMES_+10"   "Kavlak"   |
1625   "_NAMES_VIENNA_SURNAMES_+11"   "Festetics"   |
1626   "_NAMES_VIENNA_SURNAMES_+12"   "Széchenyi"   |
1627   "_NAMES_VIENNA_SURNAMES_+13"   "Esterhásy"   |
1628   "_NAMES_VIENNA_SURNAMES_+14"   "Pálffy"   |
1629   "_NAMES_VIENNA_SURNAMES_+15"   "Horthy"   |
1630   "_NAMES_VIENNA_SURNAMES_+16"   "Huber"   |
1631   "_NAMES_VIENNA_SURNAMES_+17"   "Messerle"   |
1632   "_NAMES_VIENNA_SURNAMES_+18"   "Schlickenrieder"   |
1633   "_NAMES_VIENNA_SURNAMES_+19"   "Muehlbauer"   |
1634   "_NAMES_VIENNA_SURNAMES_+20"   "Deibler"   |
1635   "_NAMES_VIENNA_SURNAMES_+21"   "Fensterle"   |
1636   "_NAMES_VIENNA_SURNAMES_+22"   "Eckl"   |
1637   "_NAMES_VIENNA_SURNAMES_+23"   "Göggerle"   |
1638   "_NAMES_VIENNA_SURNAMES_+24"   "Jovanovic"   |
1639   "_NAMES_VIENNA_SURNAMES_+25"   "Matjanovic"   |
1640   "_NAMES_VIENNA_SURNAMES_+26"   "Radenkovic"   |
1641   "_NAMES_VIENNA_SURNAMES_+27"   "Sissmanvic"   |
1642   "_NAMES_VIENNA_SURNAMES_+28"   "Romanovic"   |
1643   "_NAMES_VIENNA_SURNAMES_+29"   "Braumann"   |
1644   "_NAMES_VIENNA_SURNAMES_+30"   "Körner"   |
1645   "_NAMES_VIENNA_SURNAMES_+31"   "Hofmann"   |
1646   "_NAMES_VIENNA_SURNAMES_+32"   "Ludwig"   |
1647   "_NAMES_VIENNA_SURNAMES_+33"   "Riedl"   |
1648   "_NAMES_VIENNA_SURNAMES_+34"   "Lehmann"   |
1649   "_NAMES_VIENNA_SURNAMES_+35"   "Huber"   |
1650   "_NAMES_VIENNA_SURNAMES_+36"   "Hubmann"   |
1651   "_NAMES_VIENNA_SURNAMES_+37"   "Berger"   |
1652   "_NAMES_VIENNA_SURNAMES_+38"   "Bucher"   |
1653   "_NAMES_VIENNA_SURNAMES_+39"   "Kremser"   |
1654   "_NAMES_VIENNA_SURNAMES_+40"   "Pichler"   |
1655   "_NAMES_VIENNA_SURNAMES_+41"   "Lindner"   |
1656   "_NAMES_VIENNA_SURNAMES_+42"   "Mayr"   |
1657   "_NAMES_VIENNA_SURNAMES_+43"   "Gruber"   |
1658   "_NAMES_VIENNA_SURNAMES_+44"   "Bauer"   |
1659   "_NAMES_VIENNA_SURNAMES_+45"   "Brauer"   |
1660   "_NAMES_VIENNA_SURNAMES_+46"   "Brauner"   |
1661   "_NAMES_VIENNA_SURNAMES_+47"   "Breuer"   |
1662   "_NAMES_VIENNA_SURNAMES_+48"   "Brunner"   |
1663   "_NAMES_VIENNA_SURNAMES_+49"   "Hacker"   |
1664   "_NAMES_VIENNA_SURNAMES_+50"   "Fleischhacker"   |
1665   "_NAMES_VIENNA_SURNAMES_+51"   "Schmid"   |
1666   "_NAMES_VIENNA_SURNAMES_+52"   "Brugger"   |
1667   "_NAMES_VIENNA_SURNAMES_+53"   "Jäger"   |
1668   "_NAMES_VIENNA_SURNAMES_+54"   "Wolfhart"   |
1669   "_NAMES_VIENNA_SURNAMES_+55"   "Wagner"   |
1670   "_NAMES_VIENNA_SURNAMES_+56"   "Schneider"   |
1671   "_NAMES_VIENNA_SURNAMES_+57"   "Müllner"   |
1672   "_NAMES_VIENNA_SURNAMES_+58"   "Gusenbauer"   |
1673   "_NAMES_VIENNA_SURNAMES_+59"   "Sackl"   |
1674   "_NAMES_VIENNA_SURNAMES_+60"   "Lemmel"   |
1675   "_NAMES_VIENNA_SURNAMES_+61"   "Bardosseck"   |
1676   "_NAMES_VIENNA_SURNAMES_+62"   "Bornhöft"   |
1677   "_NAMES_VIENNA_SURNAMES_+63"   "Carstens"   |
1678   "_NAMES_VIENNA_SURNAMES_+64"   "Dormacher"   |
1679   "_NAMES_VIENNA_SURNAMES_+65"   "Gagern"   |
1680   "_NAMES_VIENNA_SURNAMES_+66"   "Giebel"   |
1681   "_NAMES_VIENNA_SURNAMES_+67"   "Grünbeck"   |
1682   "_NAMES_VIENNA_SURNAMES_+68"   "Höfer"   |
1683   "_NAMES_VIENNA_SURNAMES_+69"   "Raatz"   |
1684   "_NAMES_VIENNA_SURNAMES_+70"   "Rupers"   |
1685   "_NAMES_VIENNA_SURNAMES_+71"   "Rieck"   |
1686   "_NAMES_VIENNA_SURNAMES_+72"   "Röger"   |
1687   "_NAMES_VIENNA_SURNAMES_+73"   "Schmidt"   |
1688   "_NAMES_VIENNA_SURNAMES_+74"   "Schulz"   |
1689   "_NAMES_VIENNA_SURNAMES_+75"   "Schünemann"   |
1690   "_NAMES_VIENNA_SURNAMES_+76"   "Stüben"   |
1691   "_NAMES_VIENNA_SURNAMES_+77"   "Voigt"   |
1692   "_NAMES_VIENNA_SURNAMES_+78"   "Rossmeisl"   |
1693   "_NAMES_VIENNA_SURNAMES_+79"   "Reichardt"   |
1694   "_NAMES_VIENNA_SURNAMES_+80"   "Prohaska"   |
1695   "_NAMES_VIENNA_SURNAMES_+81"   "Danspekgruber"   |
1696   "_NAMES_VIENNA_SURNAMES_+82"   "Gusenbauer"   |
1697   "_NAMES_VIENNA_SURNAMES_+83"   "Schwarzenegger"   |
1698   "_NAMES_VIENNA_SURNAMES_+84"   "Lienz"   |
1699   "_NAMES_VIENNA_SURNAMES_+85"   "Öttl"   |
1700   "_NAMES_VIENNA_SURNAMES_+86"   "Bruckner"   |
1701   "_NAMES_VIENNA_SURNAMES_+87"   "Dahl"   |
1702   "_NAMES_VIENNA_SURNAMES_+88"   "Zuckerkandle"   |
1703   "_NAMES_VIENNA_SURNAMES_+89"   "Ossiach"   |
1704   "_NAMES_VIENNA_SURNAMES_+90"   "Klagenfurt"   |
1705   "_NAMES_VIENNA_SURNAMES_+91"   "Hinterstoder"   |
1706   "_NAMES_VIENNA_SURNAMES_+92"   "Bergthaler"   |
1707   "_NAMES_VIENNA_SURNAMES_+93"   "Dirnberger"   |
1708   "_NAMES_VIENNA_SURNAMES_+94"   "Eisl"   |
1709   "_NAMES_VIENNA_SURNAMES_+95"   "Filzwieser"   |
1710   "_NAMES_VIENNA_SURNAMES_+96"   "Kalteis"   |
1711   "_NAMES_VIENNA_SURNAMES_+97"   "Langecker"   |
1712   "_NAMES_VIENNA_SURNAMES_+98"   "Veitschegger"   |
1713   "_NAMES_DRACULA_MALE_+0"   "Alexandru"   |
1714   "_NAMES_DRACULA_MALE_+1"   "Andras"   |
1715   "_NAMES_DRACULA_MALE_+2"   "Antal"   |
1716   "_NAMES_DRACULA_MALE_+3"   "Aron"   |
1717   "_NAMES_DRACULA_MALE_+4"   "Attila"   |
1718   "_NAMES_DRACULA_MALE_+5"   "Bogdan"   |
1719   "_NAMES_DRACULA_MALE_+6"   "Catalin"   |
1720   "_NAMES_DRACULA_MALE_+7"   "Csaba"   |
1721   "_NAMES_DRACULA_MALE_+8"   "David"   |
1722   "_NAMES_DRACULA_MALE_+9"   "Dimitrie"   |
1723   "_NAMES_DRACULA_MALE_+10"   "Dragos"   |
1724   "_NAMES_DRACULA_MALE_+11"   "Ferencz"   |
1725   "_NAMES_DRACULA_MALE_+12"   "Gabriel"   |
1726   "_NAMES_DRACULA_MALE_+13"   "Geza"   |
1727   "_NAMES_DRACULA_MALE_+14"   "Gheorghe"   |
1728   "_NAMES_DRACULA_MALE_+15"   "Imre"   |
1729   "_NAMES_DRACULA_MALE_+16"   "Ioachim"   |
1730   "_NAMES_DRACULA_MALE_+17"   "Ioan"   |
1731   "_NAMES_DRACULA_MALE_+18"   "Ion"   |
1732   "_NAMES_DRACULA_MALE_+19"   "Istvan"   |
1733   "_NAMES_DRACULA_MALE_+20"   "Janos"   |
1734   "_NAMES_DRACULA_MALE_+21"   "Kalman"   |
1735   "_NAMES_DRACULA_MALE_+22"   "Lajos"   |
1736   "_NAMES_DRACULA_MALE_+23"   "Laszlo"   |
1737   "_NAMES_DRACULA_MALE_+24"   "Marian"   |
1738   "_NAMES_DRACULA_MALE_+25"   "Marius"   |
1739   "_NAMES_DRACULA_MALE_+26"   "Matei"   |
1740   "_NAMES_DRACULA_MALE_+27"   "Matyas"   |
1741   "_NAMES_DRACULA_MALE_+28"   "Paul"   |
1742   "_NAMES_DRACULA_MALE_+29"   "Pavel"   |
1743   "_NAMES_DRACULA_MALE_+30"   "Petru"   |
1744   "_NAMES_DRACULA_MALE_+31"   "Radu"   |
1745   "_NAMES_DRACULA_MALE_+32"   "Rober"   |
1746   "_NAMES_DRACULA_MALE_+33"   "Sandor"   |
1747   "_NAMES_DRACULA_MALE_+34"   "Sergiu"   |
1748   "_NAMES_DRACULA_MALE_+35"   "Stefan"   |
1749   "_NAMES_DRACULA_MALE_+36"   "Teodor"   |
1750   "_NAMES_DRACULA_MALE_+37"   "Tiberiu"   |
1751   "_NAMES_DRACULA_MALE_+38"   "Tudor"   |
1752   "_NAMES_DRACULA_MALE_+39"   "Vasile"   |
1753   "_NAMES_DRACULA_MALE_+40"   "Vlad"   |
1754   "_NAMES_DRACULA_MALE_+41"   "Zoltan"   |
1755   "_NAMES_DRACULA_FEMALE_+0"   "Alexandra"   |
1756   "_NAMES_DRACULA_FEMALE_+1"   "Adelina"   |
1757   "_NAMES_DRACULA_FEMALE_+2"   "Alina"   |
1758   "_NAMES_DRACULA_FEMALE_+3"   "Ana"   |
1759   "_NAMES_DRACULA_FEMALE_+4"   "Anca"   |
1760   "_NAMES_DRACULA_FEMALE_+5"   "Aurica"   |
1761   "_NAMES_DRACULA_FEMALE_+6"   "Cristina"   |
1762   "_NAMES_DRACULA_FEMALE_+7"   "Csilla"   |
1763   "_NAMES_DRACULA_FEMALE_+8"   "Dana"   |
1764   "_NAMES_DRACULA_FEMALE_+9"   "Doina"   |
1765   "_NAMES_DRACULA_FEMALE_+10"   "Erzsebet"   |
1766   "_NAMES_DRACULA_FEMALE_+11"   "Felicia"   |
1767   "_NAMES_DRACULA_FEMALE_+12"   "Florina"   |
1768   "_NAMES_DRACULA_FEMALE_+13"   "Georgina"   |
1769   "_NAMES_DRACULA_FEMALE_+14"   "Gizella"   |
1770   "_NAMES_DRACULA_FEMALE_+15"   "Ibolya"   |
1771   "_NAMES_DRACULA_FEMALE_+16"   "Ileana"   |
1772   "_NAMES_DRACULA_FEMALE_+17"   "Ilona"   |
1773   "_NAMES_DRACULA_FEMALE_+18"   "Ioana"   |
1774   "_NAMES_DRACULA_FEMALE_+19"   "Iolanda"   |
1775   "_NAMES_DRACULA_FEMALE_+20"   "Johanna"   |
1776   "_NAMES_DRACULA_FEMALE_+21"   "Jolanta"   |
1777   "_NAMES_DRACULA_FEMALE_+22"   "Judit"   |
1778   "_NAMES_DRACULA_FEMALE_+23"   "Karina"   |
1779   "_NAMES_DRACULA_FEMALE_+24"   "Katalin"   |
1780   "_NAMES_DRACULA_FEMALE_+25"   "Kinga"   |
1781   "_NAMES_DRACULA_FEMALE_+26"   "Luminita"   |
1782   "_NAMES_DRACULA_FEMALE_+27"   "Maria"   |
1783   "_NAMES_DRACULA_FEMALE_+28"   "Mariana"   |
1784   "_NAMES_DRACULA_FEMALE_+29"   "Mariora"   |
1785   "_NAMES_DRACULA_FEMALE_+30"   "Raluca"   |
1786   "_NAMES_DRACULA_FEMALE_+31"   "Ramona"   |
1787   "_NAMES_DRACULA_FEMALE_+32"   "Reka"   |
1788   "_NAMES_DRACULA_FEMALE_+33"   "Roxanan"   |
1789   "_NAMES_DRACULA_FEMALE_+34"   "Rozsa"   |
1790   "_NAMES_DRACULA_FEMALE_+35"   "Szabina"   |
1791   "_NAMES_DRACULA_FEMALE_+36"   "Teodora"   |
1792   "_NAMES_DRACULA_FEMALE_+37"   "Timea"   |
1793   "_NAMES_DRACULA_FEMALE_+38"   "Valentina"   |
1794   "_NAMES_DRACULA_FEMALE_+39"   "Victoria"   |
1795   "_NAMES_DRACULA_FEMALE_+40"   "Viola"   |
1796   "_NAMES_DRACULA_FEMALE_+41"   "Viorica"   |
1797   "_NAMES_DRACULA_SURNAMES_+0"   "Antima"   |
1798   "_NAMES_DRACULA_SURNAMES_+1"   "Arvunte"   |
1799   "_NAMES_DRACULA_SURNAMES_+2"   "Balazsi"   |
1800   "_NAMES_DRACULA_SURNAMES_+3"   "Balogh"   |
1801   "_NAMES_DRACULA_SURNAMES_+4"   "Banffy"   |
1802   "_NAMES_DRACULA_SURNAMES_+5"   "Becze"   |
1803   "_NAMES_DRACULA_SURNAMES_+6"   "Borbath"   |
1804   "_NAMES_DRACULA_SURNAMES_+7"   "Capastru"   |
1805   "_NAMES_DRACULA_SURNAMES_+8"   "Demeter"   |
1806   "_NAMES_DRACULA_SURNAMES_+9"   "Florea"   |
1807   "_NAMES_DRACULA_SURNAMES_+10"   "Fulop"   |
1808   "_NAMES_DRACULA_SURNAMES_+11"   "Horvath"   |
1809   "_NAMES_DRACULA_SURNAMES_+12"   "Hunyadi"   |
1810   "_NAMES_DRACULA_SURNAMES_+13"   "Hurgoi"   |
1811   "_NAMES_DRACULA_SURNAMES_+14"   "Imre"   |
1812   "_NAMES_DRACULA_SURNAMES_+15"   "Kiss"   |
1813   "_NAMES_DRACULA_SURNAMES_+16"   "Kovacs"   |
1814   "_NAMES_DRACULA_SURNAMES_+17"   "Kristaly"   |
1815   "_NAMES_DRACULA_SURNAMES_+18"   "Moldovan"   |
1816   "_NAMES_DRACULA_SURNAMES_+19"   "Movila"   |
1817   "_NAMES_DRACULA_SURNAMES_+20"   "Munteanu"   |
1818   "_NAMES_DRACULA_SURNAMES_+21"   "Muresan"   |
1819   "_NAMES_DRACULA_SURNAMES_+22"   "Mustiuc"   |
1820   "_NAMES_DRACULA_SURNAMES_+23"   "Nagy"   |
1821   "_NAMES_DRACULA_SURNAMES_+24"   "Novac"   |
1822   "_NAMES_DRACULA_SURNAMES_+25"   "Padure"   |
1823   "_NAMES_DRACULA_SURNAMES_+26"   "Papuc"   |
1824   "_NAMES_DRACULA_SURNAMES_+27"   "Pop"   |
1825   "_NAMES_DRACULA_SURNAMES_+28"   "Popa"   |
1826   "_NAMES_DRACULA_SURNAMES_+29"   "Sava"   |
1827   "_NAMES_DRACULA_SURNAMES_+30"   "Selmeczi"   |
1828   "_NAMES_DRACULA_SURNAMES_+31"   "Somesan"   |
1829   "_NAMES_DRACULA_SURNAMES_+32"   "Sterner"   |
1830   "_NAMES_DRACULA_SURNAMES_+33"   "Szabo"   |
1831   "_NAMES_DRACULA_SURNAMES_+34"   "Szilaghi"   |
1832   "_NAMES_DRACULA_SURNAMES_+35"   "Tamasi"   |
1833   "_NAMES_DRACULA_SURNAMES_+36"   "Taran"   |
1834   "_NAMES_DRACULA_SURNAMES_+37"   "Todoran"   |
1835   "_NAMES_DRACULA_SURNAMES_+38"   "Toth"   |
1836   "_NAMES_DRACULA_SURNAMES_+39"   "Vacar"   |
1837   "_NAMES_DRACULA_SURNAMES_+40"   "Valea"   |
1838   "_CHARACTERS_1_CLASSES_ADDON_patron_DESCRIPTION_+0"   "All buildings and professions which are involved with the generation, processing, and end production of foodstuffs fall under the patron character class. In the game, the patron can represent a powerful class, because the complete food production chain by the common people is simulated. Dynasties are excluded from this.$N$NThe fields of activity for the patron class range from sowing seed to raising animals, from fishing on the open sea to preparing mouth-watering pastries or baking delicious bread. As a special >bonus<, patron players may operate inns, where along with food, sleeping accomodations can be rented and a few >unusual< measures are available..."   |
1839   "_GET_OFFICE_FAILURES_+0"   "Office application not possible - %1SN has already applied for an office"   |
1840   "_CHARACTERS_1_CLASSES_ADDON_artisan_DESCRIPTION_+0"   "Tradesmen form the basis and the backbone of the economy in The Guild II. Whether as smith, carpenter, or tailor, a lucrative life is possible with all professions, and because tradesmen are respectable people, their rise in political offices is often easy. Many councillors are recruited from the ranks of the tradesmen and, thanks to their privileges and decisions, they help rule the town council.$N$NEssentially, the tradesman's daily bread consists of manufacturing all manner of useful items. Whether for daily use or for the adornment of men and women, many of these goods provide the user with advantages – which makes the tradesman's products highly sought."   |
1841   "_CHARACTERS_1_CLASSES_ADDON_scholar_DESCRIPTION_+0"   "Scholars form the intellectual elite in the world of The Guild II. Whether as priest, dodgy alchemist, or educated medicus, probably no character class offers such an interesting range of fields of activity as the scholar. Somewhat more difficult and riskier to play than patron or tradesman, the scholar is probably the class with the greatest potential, especially when you want to achieve something in politics and the nobility.$N$NThe field of activity for scholars is broad. Whether as a priest who cares for the salvation of mankind, a dark warlock who brews potions that make him guilty of heresy, or an expert medicus – many doors are open to the scholar."   |
1842   "_CHARACTERS_1_CLASSES_ADDON_chiseler_DESCRIPTION_+0"   "Buidlings and professions which are more or less involved in dubious activities fall under the rogue character class. Whether you lighten the purses of your unsuspecting victims in broad daylight on the marketplace as a sneaking thief, pull off a bold burglary of the mayor's house, hire yourself out as a robber to lurk in the underbrush for innocent but wealthy merchants, capture the merchant ships of the moneybags as a pirate, or use your pirate wenches to seduce the city guards: you are sure to find a great deal of pleasure in earning your living through not always - or rather, never - legal means.$N$NPickpocketing, burglary, kidnapping, ambushes, and the extortion of protection money: that is the rogue's daily bread!"   |
1843   "_GAMELIST_Ping_+0"   "Ping"   |
1844   "_GAMELIST_VS_+0"   "Version"   |
1845   "_UPGRADE_SHIP_IMPOSSIBLE_+0"   "Ship improvements can only be made when the ship is anchored near a harbour, counting house, storehouse, or pirate nest."   |
1846   "_COURTSHIP_FAILED_DEATH_+0"   "The person chosen by %1SN has passed away."   |
1847   "_INTERFACE_STATISTICS_DYNDEAD_+0"   "wiped out"   |
1848   "_DYNASTY_WIPED_OUT_HEAD_+0"   "The dynasty %1DN is extinct"   |
1849   "_DYNASTY_WIPED_OUT_BODY_+0"   "The dynasty %1DN is extinct. Now they are no longer an adversary."   |
1850   "_CAMPAIGN_movies/tutorial1.mpg_NAME_+0"   "Tutorial video"   |
1851   "_CAMPAIGN_movies/tutorial1.mpg_DESCRIPTION_+0"   "With this video you will learn the most important features of >Pirates of the European seas<."   |
1852   "_PRIVILEGES_REPEALIMMUNITY_MSG_LOOSE_HEAD_+0"   "You have immunity again"   |
1853   "_PRIVILEGES_REPEALIMMUNITY_MSG_LOOSE_BODY_+0"   "Lucky you - %1SN has political immunity again."   |
1854   "_PRIVILEGES_REPEALIMMUNITY_MSG_VICTIM_HEAD_+0"   "Your immunity has been repealed"   |
1855   "_PRIVILEGES_REPEALIMMUNITY_MSG_VICTIM_BODY_+0"   "You have withdrawn political immunity from %1SA %1SN. From this moment on, %1SV can be accused."   |
1856   "_PRIVILEGES_REPEALIMMUNITY_MSG_ACTOR_HEAD_+0"   "Immunity repealed"   |
1857   "_PRIVILEGES_REPEALIMMUNITY_MSG_ACTOR_BODY_+0"   "%1SA %1SN has just withdrawn the political immunity of %2SA %2SN. From this moment on, %2SV can be accused."   |
1858   "_ONSCREENHELP_4_UPGRADES_IMPACT_ShipMenMod_+0"   "$LYour ship's crew is better armed"   |
1859   "_ONSCREENHELP_4_UPGRADES_IMPACT_ShipCannonMod_+0"   "$LYour ship has more cannons"   |
1860   "_ONSCREENHELP_4_UPGRADES_IMPACT_ShipHitpointMod_+0"   "$LYour ship has a reinforced hull"   |
1861   "_ONSCREENHELP_4_UPGRADES_IMPACT_RotSpeed_+0"   "$LYour ship has a tighter turning radius"   |
1862   "_ONSCREENHELP_10_SHIPS_MENCNT_+0"   "$Z$C[225,214,158]Boarding party:$C[255,255,255] %1i - $C[225,214,158]Combat strength:$C[255,255,255] %2i"   |
1863   "_ONSCREENHELP_10_SHIPS_CANONCNT_+0"   "$Z$C[225,214,158]Cannons:$C[255,255,255] %1i"   |
1864   "_ONSCREENHELP_10_SHIPS_HULL_+0"   "$Z$C[225,214,158]Hull strength:$C[255,255,255]"   |
1865   "_ONSCREENHELP_10_SHIPS_HULL_SUB_+0"   "Weak"   |
1866   "_ONSCREENHELP_10_SHIPS_HULL_SUB_+1"   "Medium"   |
1867   "_ONSCREENHELP_10_SHIPS_HULL_SUB_+2"   "Strong"   |
1868   "_ONSCREENHELP_10_SHIPS_HULL_SUB_+3"   "Very strong"   |
1869   "_ONSCREENHELP_10_SHIPS_SPEED_+0"   "$Z$C[225,214,158]Speed:$C[255,255,255]"   |
1870   "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+0"   "Very slow"   |
1871   "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+1"   "Slow"   |
1872   "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+2"   "Regular"   |
1873   "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+3"   "Fast"   |
1874   "_ONSCREENHELP_10_SHIPS_ROTSPEED_+0"   "$Z$C[225,214,158]Manoeuvrability:$C[255,255,255]"   |
1875   "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+0"   "Poor"   |
1876   "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+1"   "Regular"   |
1877   "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+2"   "Good"   |
1878   "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+3"   "Very good"   |
1879   "_ONSCREENHELP_9_ACTION_IMPACT_InMourning_TOOLTIP_+0"   "is deep in mourning"   |
1880   "_ONSCREENHELP_9_ACTION_IMPACT_InMourning_NAME_+0"   "Year of mourning"   |
1881   "_ONSCREENHELP_9_ACTION_IMPACT_InMourning_DESCRIPTION_+0"   "This person's spouse died recently. For a year, the person cannot court a new partner, or be courted."   |
1882   "_FILTER_NO_TARGET_+0"   "no destination"   |
1883   "_FILTER_ALLIANCE_+0"   "allied"   |
1884   "_FILTER_SERVANT_+0"   "own town servant"   |
1885   "_FILTER_NOT_ATTACKABLE_+0"   "cannot be attacked"   |
1886   "_FILTER_PEACEFUL_+0"   "is peaceful"   |
1887   "_FILTER_NO_FIGHTING_INSIDE_+0"   "no combat in buildings"   |
1888   "_FILTER_NO_MILITARY_UNIT_+0"   "cannot be attacked from the water"   |
1889   "_FILTER_NO_PUBLIC_BUILDING_+0"   "no public buildings"   |
1890   "_FILTER_NO_DESTROY_+0"   "cannot be destroyed"   |
1891   "_FILTER_CANT_ATTACK_LANDUNITS_+0"   "cannot attack any land units"   |
1892   "_FILTER_NO_CANNONS_+0"   "cannot be attacked"   |
1893   "_FILTER_CANT_ATTACK_WATERUNITS_+0"   "cannot attack any water units"   |
1894   "_FILTER_NO_OPERATOR_+0"   "cannot be attacked"   |
1895   "_FILTER_CANT_ATTACK_+0"   "cannot be attacked"   |
1896   "_FILTER_NO_RESOURCES_+0"   "Source of raw materials cannot be attacked"   |
1897   "_FILTER_TOO_YOUNG_+0"   "too young"   |
1898   "_FILTER_NOT_MORTAL_+0"   "is immortal"   |
1899   "_FILTER_NO_BUILDING_NPC_+0"   "cannot be attacked"   |
1900   "_FILTER_NO_DYNAST_+0"   "no unemployed persons"   |
1901   "_FILTER_WRONG_CITY_+0"   "wrong town"   |
1902   "_FILTER_WRONG_GENDER_+0"   "wrong gender"   |
1903   "_FILTER_IS_COURTED_+0"   "is already being courted"   |
1904   "_FILTER_HAS_LIASON_+0"   "is already having an affair"   |
1905   "_FILTER_SAME_DYNASTY_+0"   "same dynasty"   |
1906   "_FILTER_NO_WORKER_+0"   "no workers"   |
1907   "_FILTER_BUILDING_NPC_+0"   "cannot be courted"   |
1908   "_FILTER_CUTSCENE_+0"   "is currently busy"   |
1909   "_FILTER_LAST_PARTY_MEMBER_+0"   "last member of a dynasty"   |
1910   "_FILTER_NO_DRIVER_+0"   "no workers"   |
1911   "_FILTER_OFFICE_TOO_HIGH_+0"   "office level difference too great"   |
1912   "_FILTER_NOT_IS_IN_BUILDING_+0"   "in the building"   |
1913   "_FILTER_IS_IN_BUILDING_+0"   "not in the building"   |
1914   "_FILTER_IS_HOSTILE_+0"   "ill disposed"   |
1915   "_FILTER_NOT_IS_HOSTILE_+0"   "well disposed"   |
1916   "_FILTER_QUEST_NPC_+0"   "cannot be attacked"   |
1917   "_FILTER_COMPARE_HP_RELATIVE_LESS_+0"   "not sufficiently damaged"   |
1918   "_FILTER_HP_RELATIVE_GREATER_+0"   "too badly hurt"   |
1919   "_FILTER_IS_DYNASTY_SIM_+0"   "not a dynasty character"   |
1920   "_FILTER_NOT_IS_DYNASTY_SIM_+0"   "dynasty character"   |
1921   "_FILTER_CAN_BE_CONTROLLED_+0"   "own unit"   |
1922   "_FILTER_NOT_CAN_BE_CONTROLLED_+0"   "not an own unit"   |
1923   "_FILTER_MYOWNDYNASTY_+0"   "own dynasty"   |
1924   "_FILTER_NOTMYOWNDYNASTY_+0"   "different dynasty"   |
1925   "_FILTER_GETPROFESSION_+0"   "wrong profession"   |
1926   "_FILTER_WRONG_CLASS_+0"   "wrong class"   |
1927   "_FILTER_WRONG_TYPE_+0"   "wrong type"   |
1928   "_FILTER_CAN_BE_GATHERED_NO_OWNER_+0"   "not the owner"   |
1929   "_FILTER_HAS_DIFFERENT_SEX_+0"   "wrong gender"   |
1930   "_FILTER_EVIDENCE_NOT_ENOUGH_+0"   "insufficient proof"   |
1931   "_FILTER_HAS_SAME_RELIGION_+0"   "wrong religion"   |
1932   "_FILTER_IS_PROTECTED_+0"   "is protected"   |
1933   "_FILTER_NO_EVIL_FROM_+0"   "ingratiated"   |
1934   "_FILTER_CAN_BE_THREATED_+0"   "no proof"   |
1935   "_FILTER_OFFICE_FALSE_SETTLEMENT_+0"   "wrong place of residence"   |
1936   "_FILTER_OFFICE_NOT_FREE_+0"   "Office is occupied"   |
1937   "_FILTER_OFFICE_APPLICANTS_FULL_+0"   "too many candidates"   |
1938   "_FILTER_OFFICE_NOT_ALLOWED_FOR_EPIC_OFFICE_+0"   "Imperial level not accessible"   |
1939   "_FILTER_OFFICE_LEVEL_TO_HIGH_+0"   "office level too high"   |
1940   "_FILTER_NO_ALLOWED_+0"   "has no time"   |
1941   "_FILTER_MARRIED_+0"   "is already married"   |
1942   "_UPGRADE_MakeUpMirror_NAME_+0"   "Vanity"   |
1943   "_UPGRADE_MakeUpMirror_NAME_+1"   "Vanities"   |
1944   "_UPGRADE_MakeUpMirror_TOOLTIP_+0"   "It may take a little longer for your ladies to get themselves ready, but they will certainly be more successful in their ventures when they first use the vanity to apply a dab of lip rouge and powder."   |
1945   "_UPGRADE_BathBowl_NAME_+0"   "Bathtub"   |
1946   "_UPGRADE_BathBowl_NAME_+1"   "Bathtubs"   |
1947   "_UPGRADE_BathBowl_TOOLTIP_+0"   "A warm bath with some special oils will leave the skin of your ladies much cleaner, and softer as well. What red-blooded man would be able to resist them now?"   |
1948   "_UPGRADE_SexyClothes_NAME_+0"   "Low-cut dress"   |
1949   "_UPGRADE_SexyClothes_NAME_+1"   "Low-cut dresses"   |
1950   "_UPGRADE_SexyClothes_TOOLTIP_+0"   ">The devil is in every woman!< - >Indeed he is, and he makes them look awfully pretty!<$NIf you buy your ladies these low-cut dresses, men will have a hard time averting their gaze and focussing on their tasks. This may spell doom for city guards in particular..."   |
1951   "_ONSCREENHELP_4_UPGRADES_IMPACT_cocottebonus_+0"   "$LIncreases the amount of time for which the city guards are distracted"   |
1952   "_MEASURE_AttackShip_NAME_+0"   "Attack ship"   |
1953   "_MEASURE_AttackShip_TOOLTIP_+0"   "Just say the word and the enemy ship will be attacked with all available cannons, rendering it defenceless."   |
1954   "_MEASURE_AttackShip_TARGET_+0"   "Which ship would you like to attack?"   |
1955   "_MEASURE_PlunderShip_NAME_+0"   "Plunder ship"   |
1956   "_MEASURE_PlunderShip_TOOLTIP_+0"   "This is how you order a defenseless ship to be boarded and plundered."   |
1957   "_MEASURE_PlunderShip_TARGET_+0"   "Which ship would you like to plunder?"   |
1958   "_MEASURE_ShipPlunderBuilding_NAME_+0"   "Raid a building"   |
1959   "_MEASURE_ShipPlunderBuilding_TOOLTIP_+0"   "This will command your ship to attack and plunder a storehouse or counting house."   |
1960   "_MEASURE_ShipPlunderBuilding_TARGET_+0"   "Which building would you like to raid?"   |
1961   "_MEASURE_AssignToLaborOfLove_NAME_+0"   "Assign to salacious services"   |
1962   "_MEASURE_AssignToLaborOfLove_TOOLTIP_+0"   "Send out one of your ladies to turn the heads of passing men"   |
1963   "_MEASURE_AssignToLaborOfLove_TARGET_+0"   "Where should your lady take position?"   |
1964   "_MEASURE_UseLaborOfLove_NAME_+0"   "Make use of salacious services"   |
1965   "_MEASURE_UseLaborOfLove_TOOLTIP_+0"   "Lonely? Why not approach one of the damsels in low-cut dresses for a little friendly conversation?"   |
1966   "_MEASURE_UseLaborOfLove_TARGET_+0"   ""   |
1967   "_MEASURE_DistractGuards_NAME_+0"   "Distract city guards"   |
1968   "_MEASURE_DistractGuards_TOOLTIP_+0"   "Generally, men like women to think that they are strong-minded and unfaltering. But take a single woman who shows a little more skin than the rest of them, and every man in sight will lose his mind instantaneously.$NYou can easily make use of this fact by sending your ladies after the city guards."   |
1969   "_MEASURE_DistractGuards_TARGET_+0"   ""   |
1970   "_MEASURE_HidePirateShip_NAME_+0"   "Camouflage pirate ship"   |
1971   "_MEASURE_HidePirateShip_TOOLTIP_+0"   "Allows you to cover up your ship so nobody outside of your dynasty will notice it."   |
1972   "_MEASURE_HidePirateShip_TARGET_+0"   ""   |
1973   "_PIRATE_LABOROFLOVE_PROPOSE_+0"   "#E[LV_FONDLY]Come on, darling! Don't be shy!"   |
1974   "_PIRATE_LABOROFLOVE_PROPOSE_+1"   "#E[LV_FONDLY]Hello, handsome! Got any plans for tonight?"   |
1975   "_PIRATE_LABOROFLOVE_PROPOSE_+2"   "#E[LV_FONDLY]Hello, dumpling! What about the two of us?"   |
1976   "_PIRATE_LABOROFLOVE_PROPOSE_+3"   "#E[LV_FONDLY]Ooh, what a big strong fellow. How about you and me?"   |
1977   "_PIRATE_LABOROFLOVE_PROPOSE_+4"   "#E[LV_FONDLY]I am bored. Will you play with me?"   |
1978   "_PIRATE_LABOROFLOVE_PROPOSE_+5"   "#E[LV_FONDLY]I can make you forget all your worries. Just say the word."   |
1979   "_PIRATE_LABOROFLOVE_TALK_VICTIM_+0"   "#E[LV_BASHFUL]Hello, how much do you ask?"   |
1980   "_PIRATE_LABOROFLOVE_TALK_VICTIM_+1"   "#E[HP_HAPPY]With the greatest pleasure..."   |
1981   "_PIRATE_LABOROFLOVE_TALK_VICTIM_+2"   "#E[HP_HAPPY]I'm looking forward to it..."   |
1982   "_PIRATE_LABOROFLOVE_TALK_AGREED_+0"   "#E[LV_FONDLY]You are not going to regret this..."   |
1983   "_PIRATE_LABOROFLOVE_TALK_AGREED_+1"   "#E[LV_FONDLY]I promise you will be pleased..."   |
1984   "_PIRATE_LABOROFLOVE_TALK_AGREED_+2"   "#E[LV_FONDLY]You are going to like this..."   |
1985   "_PIRATE_LABOROFLOVE_TALK_DISAGREE_+0"   "#E[AG_RANTING]Forget it, runt! Get lost!"   |
1986   "_PIRATE_LABOROFLOVE_TALK_DISAGREE_+1"   "#E[AG_RANTING]Surely you are joking? No money, no fun."   |
1987   "_PIRATE_LABOROFLOVE_TALK_DISAGREE_+2"   "#E[AG_RANTING]I cannot believe this! Leave me alone!"   |
1988   "_PIRATE_LABOROFLOVE_TALK_START_+0"   "#E[HP_HAPPY]Help me have a good time, pretty lady."   |
1989   "_PIRATE_LABOROFLOVE_TALK_START_+1"   "#E[HP_HAPPY]Let me forget about my cares, honey girl."   |
1990   "_PIRATE_LABOROFLOVE_TALK_START_+2"   "#E[HP_HAPPY]I am at your mercy, you buxom wench."   |
1991   "_PIRATE_LABOROFLOVE_TALK_END_+0"   "#E[NT_FRIENDLY]You will certainly remember me fondly. Godspeed."   |
1992   "_PIRATE_LABOROFLOVE_TALK_END_+1"   "#E[NT_FRIENDLY]Thank you so much, kind sir. Travel safely."   |
1993   "_PIRATE_LABOROFLOVE_TALK_END_+2"   "#E[NT_FRIENDLY]Surely you will come back, sir. We shall meet again soon."   |
1994   "_PIRATE_LABOROFLOVE_VISIT_EMPLOYER_+0"   "#E[NT_FRIENDLY]I have come to check on the goods."   |
1995   "_PIRATE_LABOROFLOVE_VISIT_EMPLOYER_+1"   "#E[NT_FRIENDLY]How is business, you sweet thing?"   |
1996   "_PIRATE_LABOROFLOVE_VISIT_COCOTTE_+0"   "#E[LV_FONDLY]Take a look for yourself, sir..."   |
1997   "_PIRATE_LABOROFLOVE_VISIT_COCOTTE_+1"   "#E[LV_FONDLY]How would you like a free sample, good sir?"   |
1998   "_PIRATE_LABOROFLOVE_MSG_HEAD_+0"   "Salacious services rendered"   |
1999   "_PIRATE_LABOROFLOVE_MSG_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]A merry disport has ended"   |
2000   "_PIRATE_LABOROFLOVE_MSG_BODY_+0"   "You feel quite rejuvenated. Your life points increase by 50."   |
2001   "_PIRATE_LABOROFLOVE_MSG_BODY_+1"   "You feel quite depleted. Your life points decrease by 50."   |
2002   "_PIRATE_LABOROFLOVE_MSG_BODY_+2"   "You feel quite inspired. One of your skills has temporarily improved."   |
2003   "_PIRATE_LABOROFLOVE_MSG_BODY_+3"   "You feel quite depressed. One of your skills has temporarily deteriorated."   |
2004   "_PIRATE_LABOROFLOVE_MSG_BODY_+4"   "That was quite exhausting. Your speed of movement has temporarily decreased."   |
2005   "_PIRATE_LABOROFLOVE_MSG_BODY_+5"   "That was quite refreshing. Your speed of movement has temporarily increased."   |
2006   "_PIRATE_LABOROFLOVE_MSG_BODY_+6"   "That was quite an instructive encounter. You have gained some experience."   |
2007   "_PIRATE_PLUNDERSHIP_MSG_HEAD_+0"   "Pirates!"   |
2008   "_PIRATE_PLUNDERSHIP_MSG_HEAD_SPEECH_+0"   "#E[NT_SEVERE]A ship is attacked by pirates!"   |
2009   "_PIRATE_PLUNDERSHIP_MSG_BODY_+0"   "Your good ship %1NAME is being attacked by pirates. What will you do?"   |
2010   "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+0"   "We're ready for them. (%2i man crew)"   |
2011   "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+1"   "Fire at will! (%3i cannons)"   |
2012   "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+2"   "I surrender. (Value of goods %4t)"   |
2013   "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+3"   "Get out of here!"   |
2014   "_ONSCREENHELP_9_ACTION_IMPACT_shipplunderedtoday_TOOLTIP_+0"   "Has recently been plundered"   |
2015   "_ONSCREENHELP_9_ACTION_IMPACT_shipplunderedtoday_NAME_+0"   "Plundered"   |
2016   "_ONSCREENHELP_9_ACTION_IMPACT_shipplunderedtoday_DESCRIPTION_+0"   "This ship has recently been plundered by pirates and no longer contains anything worth taking."   |
2017   "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOfficeTimed_TOOLTIP_+0"   "may apply at the imperial level"   |
2018   "_MEASURE_MilitaryTrainingSelf_NAME_+0"   "Train yourself as a fighter"   |
2019   "_MEASURE_MilitaryTraining_TARGET_+0"   "Whom do you want to train as a fighter?"   |
2020   "_MEASURE_MilitaryTraining_NAME_+0"   "Train someone as a fighter"   |
2021   "_MEASURE_RunInquisition_NAME_+0"   "Inquisition"   |
2022   "_MEASURE_LeadCrusade_TOOLTIP_+0"   ">God wills it!< said the Crusader with his hand on his purse...$N$NIt may not be certain if all Crusaders will return home safely, but all are guaranteed a place in Paradise. And the leader of the Crusade may carry off a little gold here and there, or even an artefact."   |
2023   "_MEASURE_LeadCrusade_NAME_+0"   "Lead a crusade"   |
2024   "_MEASURE_Rage_NAME_+0"   "Rage"   |
2025   "_MEASURE_WorkWonders_NAME_+0"   "Work miracles"   |
2026   "_MEASURE_WorkWonders_TOOLTIP_+0"   "As is fit for God's enlightened, you are granted the ability to work miracles. You can heal all illnesses and extinguish fires in your immediate vicinity."   |
2027   "_MEASURE_CommandInquisitor_NAME_+0"   "Command inquisitors"   |
2028   "_MEASURE_CommandInquisitor_TOOLTIP_+0"   "You have the privilege and the duty to command the inquisitors. With them, you can not only obtain evidence for the abominable deeds of others, but also get rid to the most obstinate heretics at the stake."   |
2029   "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOffice_NAME_+0"   "Apply at the imperial level"   |
2030   "_ONSCREENHELP_9_ACTION_IMPACT_CommandStructure_NAME_+0"   "Improved command structure"   |
2031   "_ONSCREENHELP_9_ACTION_IMPACT_CommandStructure_DESCRIPTION_+0"   "All of your combat units are one-fifth faster than normal."   |
2032   "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOffice_TOOLTIP_+0"   "may apply at the imperial level"   |
2033   "_ONSCREENHELP_9_ACTION_IMPACT_CommandStructure_TOOLTIP_+0"   "Improved command structure"   |
2034   "_ONSCREENHELP_9_ACTION_IMPACT_CommandInquisitor_DESCRIPTION_+0"   "You have the privilege and the duty to command the inquisitors. With them, you can not only obtain evidence for the abominable deeds of others, but also get rid to the most obstinate heretics at the stake."   |
2035   "_ONSCREENHELP_9_ACTION_IMPACT_CommandInquisitor_TOOLTIP_+0"   "can command the inquisitors"   |
2036   "_PRIVILEGES_FLAMINGSPEECH_+1"   "#E[NT_PREACHING]I have personally led the army against our enemies, and shed my precious blood for you all!"   |
2037   "_PRIVILEGES_FLAMINGSPEECH_+0"   "#E[NT_PREACHING]I will lower taxes and dismiss many court officials. All just for you, my beloved subjects!"   |
2038   "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOffice_DESCRIPTION_+0"   "You have earned great respect and also fulfilled all other requirements. Therefore, the imperial level is now open to you."   |
2039   "_ONSCREENHELP_9_ACTION_IMPACT_PoliticalAttention_DESCRIPTION_+0"   "With this privilege, you will be given special attention when you apply for an office."   |
2040   "_ONSCREENHELP_9_ACTION_IMPACT_PoliticalAttention_TOOLTIP_+0"   "has political regard"   |
2041   "_ONSCREENHELP_9_ACTION_IMPACT_PoliticalAttention_NAME_+0"   "Political regard"   |
2042   "_ONSCREENHELP_9_ACTION_IMPACT_BeFromNobleBlood_DESCRIPTION_+0"   "Because you are of noble birth, you are handled with kid gloves in court. For you, the severity of the law is one level more liberal than set forth in the actual legal status, if you are accused."   |
2043   "_ONSCREENHELP_9_ACTION_IMPACT_BeFromNobleBlood_NAME_+0"   "Noble birth"   |
2044   "_ONSCREENHELP_9_ACTION_IMPACT_BeFromNobleBlood_TOOLTIP_+0"   "is of noble birth"   |
2045   "_ONSCREENHELP_9_ACTION_IMPACT_PurchaseForLowerPricesAtPrimaryProducers_DESCRIPTION_+0"   "As guardian of all civic leases, you have an unbeatable advantage in any monetary transaction - after all, no one wants to risk you raising the rents on their property. You receive a small comission for every building that is newly built in your city."   |
2046   "_ONSCREENHELP_9_ACTION_IMPACT_PurchaseForLowerPricesAtPrimaryProducers_NAME_+0"   "Development fee"   |
2047   "_ONSCREENHELP_9_ACTION_IMPACT_PurchaseForLowerPricesAtPrimaryProducers_TOOLTIP_+0"   "receives development fee"   |
2048   "_ONSCREENHELP_9_ACTION_IMPACT_BeVenerability_DESCRIPTION_+0"   "The honourable office of judge is highly respected and esteemed by everyone. Thus, the holder of this office is a venerable person who, wearing a serious and measured expression, can be neither insulted, threatened, blackmailed, nor challenged to a duel."   |
2049   "_ONSCREENHELP_9_ACTION_IMPACT_BeVenerability_NAME_+0"   "Venerability"   |
2050   "_ONSCREENHELP_9_ACTION_IMPACT_BeVenerability_TOOLTIP_+0"   "has venerability"   |
2051   "_ONSCREENHELP_9_ACTION_IMPACT_HaveImmunity_DESCRIPTION_+0"   "You hold an office which is so respected that no one would dare to bring charges against you in court. You enjoy immunity - a very powerful privilege!"   |
2052   "_ONSCREENHELP_9_ACTION_IMPACT_HaveImmunity_NAME_+0"   "Immunity"   |
2053   "_ONSCREENHELP_9_ACTION_IMPACT_HaveImmunity_TOOLTIP_+0"   "has immunity"   |
2054   "_ONSCREENHELP_9_ACTION_IMPACT_HaveUnrestrictedTradingRights_DESCRIPTION_+0"   "Thanks to your special insight into the city's accounts, this privilege allows you to divert a small part of all sales tax income from the sale of goods for yourself..."   |
2055   "_ONSCREENHELP_9_ACTION_IMPACT_HaveUnrestrictedTradingRights_TOOLTIP_+0"   "receives administration mite"   |
2056   "_ONSCREENHELP_9_ACTION_IMPACT_HaveUnrestrictedTradingRights_NAME_+0"   "Administration mite"   |
2057   "_ONSCREENHELP_9_ACTION_IMPACT_AimForInquisitionalProceeding_DESCRIPTION_+0"   "You have studied the Hammer of Witches and all the other magnificent works of the holy inquisition in great detail. No one, but no one can fool you!$N$NTherefore, in a trial, the judge would rather believe you than your opponent. And as the accuser, you can always obtain a harsher punishment than is set by the >severity of the law<."   |
2058   "_ONSCREENHELP_9_ACTION_IMPACT_AimForInquisitionalProceeding_NAME_+0"   "Inquisition trial"   |
2059   "_ONSCREENHELP_9_ACTION_IMPACT_AimForInquisitionalProceeding_TOOLTIP_+0"   "Right to an inquisition trial"   |
2060   "_ONSCREENHELP_9_ACTION_IMPACT_CommandInspector_DESCRIPTION_+0"   "You have the privilege and the duty of commanding the business inspectors. With them, you can conduct raids on businesses, preferably those of your competitors, of course..."   |
2061   "_ONSCREENHELP_9_ACTION_IMPACT_CommandInspector_TOOLTIP_+0"   "can command the business inspectors"   |
2062   "_ONSCREENHELP_9_ACTION_IMPACT_CommandMonitor_DESCRIPTION_+0"   "You have the privilege and the duty of commanding all of the city informants. Gather information on everyone and everything!"   |
2063   "_ONSCREENHELP_9_ACTION_IMPACT_CommandMonitor_NAME_+0"   "Command informants"   |
2064   "_ONSCREENHELP_9_ACTION_IMPACT_CommandMonitor_TOOLTIP_+0"   "can command the informants"   |
2065   "_ONSCREENHELP_9_ACTION_IMPACT_CommandPrisonGuard_DESCRIPTION_+0"   "You have the privilege and the duty of commanding the dungeon guards."   |
2066   "_ONSCREENHELP_9_ACTION_IMPACT_CommandPrisonGuard_NAME_+0"   "Command dungeon guards"   |
2067   "_MEASURE_ConfiscateGoods_NAME_+0"   "Confiscate goods"   |
2068   "_MEASURE_ConfiscateGoods_TOOLTIP_+0"   "A war devours enormous sums. And usually there is too little in the warchest for you to adequately equip and supply your troops. Often, the only thing you can do is confiscate the necessary goods, which of course does not oblige you to harm your own businesses..."   |
2069   "_MEASURE_MilitaryTrainingSelf_TOOLTIP_+0"   "Do you want to take up the sword yourself? Have you had enough of just standing by and watching as others march to war and return covered with glory and honour? Then use your influence and let yourself be trained as a warrior.$N$NNote: This will change your class, and you will become a >rogue<!"   |
2070   "_MEASURE_MilitaryTraining_TOOLTIP_+0"   "If you are of the opinion that your family needs more people fit for military service, you can use this to train fighters. It does not matter if they have completed other training or not.$N$NNote: This will change the character's class to >rogue<!"   |
2071   "_MEASURE_RunInquisition_TARGET_+0"   "Whom do you want to subject to the Holy Inquisition?"   |
2072   "_MEASURE_RunInquisition_TOOLTIP_+0"   "Nothing is as feared as the Holy Inquisition. Even the terror of the all-consuming plague will pale if so much as its name is mentioned.$NSo, whoever holds the power of summoning the Inquisition against an unbeliever should not shy away from using it. Because if the unfortunate victim strictly refuses to convert his faith to yours, you will soon have one worry less..."   |
2073   "_MEASURE_LeadCrusade_TARGET_+0"   "Where do you want to recruit crusaders?"   |
2074   "_MEASURE_Rage_TOOLTIP_+0"   "You have a great talent for leadership. With you at the head of an army, victory is more than within reach. Begin shouting your powerfully eloquent battlecry, and your men, including yourself, will be seized by an almost uncontrollable lust for battle that will break any opposition."   |
2075   "_ONSCREENHELP_9_ACTION_IMPACT_CommandPrisonGuard_TOOLTIP_+0"   "can command the dungeon guards"   |
2076   "_ONSCREENHELP_9_ACTION_IMPACT_CommandCityGuard_DESCRIPTION_+0"   "You have the privilege and the duty of commanding the city guard. Wipe the rabble from the streets of our fair city!"   |
2077   "_ONSCREENHELP_9_ACTION_IMPACT_CommandCityGuard_TOOLTIP_+0"   "can command the city guard"   |
2078   "_ONSCREENHELP_9_ACTION_IMPACT_CommandCityGuard_NAME_+0"   "Command city guard"   |
2079   "_ONSCREENHELP_9_ACTION_IMPACT_IsOnCrusade_NAME_+0"   "Crusade"   |
2080   "_ONSCREENHELP_9_ACTION_IMPACT_IsOnCrusade_DESCRIPTION_+0"   "This character is participating in a crusade."   |
2081   "_ONSCREENHELP_9_ACTION_IMPACT_IsOnRage_DESCRIPTION_+0"   "This character has been put in a rage by the supreme commander and will fight better than usual."   |
2082   "_ONSCREENHELP_9_ACTION_IMPACT_IsOnCrusade_TOOLTIP_+0"   "on crusade"   |
2083   "_ITEM_OrientalCarpet_TARGET_+0"   "In which of your buildings should the carpets be spread?"   |
2084   "_ONSCREENHELP_9_ACTION_IMPACT_IsOnRage_TOOLTIP_+0"   "is in a rage"   |
2085   "_ONSCREENHELP_9_ACTION_IMPACT_IsOnRage_NAME_+0"   "Rage"   |
2086   "_ITEM_OrientalStatues_TARGET_+0"   "In which of your buildings should the statues be placed?"   |
2087   "_ITEM_OrientalCarpet_NAME_+0"   "Oriental carpet"   |
2088   "_ITEM_OrientalCarpet_NAME_+1"   "Oriental carpets"   |
2089   "_ITEM_OrientalCarpet_TOOLTIP_+0"   "With his goods intended for the reception hall of an Oriental palace, the carpet merchant ran smack into your arms on his way there. How lucky for you. Now you can thoroughly amaze your guests.$NSpread the carpets in one of your buildings, preferrably a church, hospital, or inn, and the number of your guests will increase appreciably."   |
2090   "_ONSCREENHELP_9_ACTION_IMPACT_CommandInspector_NAME_+0"   "Command business inspectors"   |
2091   "_ITEM_OrientalStatues_NAME_+0"   "Statues from the Orient"   |
2092   "_ITEM_OrientalStatues_NAME_+1"   "Statues from the Orient"   |
2093   "_ITEM_OrientalStatues_TOOLTIP_+0"   "These wonderfully worked statues, decorated with gold and all manner of gems, come from the palace of a wealthy emir. Whoever views them will be thoroughly enraptured.$NSet up the statues in one of your buildings, preferrably a church, hospital, or inn, and the number of your guests will increase appreciably."   |
2094   "_PRIVILEGES_DISAPPROPRIATE_SPEECH_SPEECH_+1"   "#E[NT_SEVERE]With the right granted me by the royal blood in my veins, I hereby lay claim to this building."   |
2095   "_PRIVILEGES_DISAPPROPRIATE_SPEECH_SPEECH_+2"   "#E[NT_SEVERE]I must certainly be correct in assuming that no-one will contradict me if I use my God-given right and annex this building?!"   |
2096   "_PRIVILEGES_DISAPPROPRIATE_SPEECH_SPEECH_+0"   "#E[NT_SEVERE]Because of my inherent arrogance and the fact that I am of royal blood, I herby lay claim to this building. No discussion!"   |
2097   "_PRIVILEGES_DISAPPROPRIATE_SPEECH_+2"   "#E[NT_SEVERE]I must certainly be correct in assuming that no-one will contradict me if I use my God-given right and annex %1GG, will they?!"   |
2098   "_MEASURE_RepealImmunity_TARGET_+0"   "Which officeholder do you want to strip of immunity?"   |
2099   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+11"   "#E[HP_CHEERING]Huzzah!"   |
2100   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+9"   "#E[HP_CHEERING]Long may you reign!"   |
2101   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+10"   "#E[HP_CHEERING]Those are the words of a true ruler!"   |
2102   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+7"   "#E[HP_CHEERING]Three cheers!"   |
2103   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+8"   "#E[HP_CHEERING]Hail to your regency!"   |
2104   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+4"   "#E[HP_CHEERING]That's the way!"   |
2105   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+5"   "#E[HP_CHEERING]Your people are right behind you!"   |
2106   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+6"   "#E[HP_CHEERING]May your reign last long!"   |
2107   "_ITEM_OrientalTobacco_TOOLTIP_+0"   "There are many legends wrapped around a secret order said to have been founded by the even more legendary >Old Man of the Mountain<. The members of this order smoke a special herb, which is said to give them superhuman powers... and you have obtained a bag of this herb.$NBy smoking this Oriental herb, your spirit and your body will be inspired, so that for a certain amount of time all of your talents will increase."   |
2108   "_ITEM_OrientalTobacco_NAME_+1"   "Oriental smoking herbs"   |
2109   "_ITEM_OrientalTobacco_NAME_+0"   "Oriental smoking herb"   |
2110   "_ITEM_EpicAxe_NAME_+1"   "Axes of Mercy"   |
2111   "_ITEM_EpicAxe_TOOLTIP_+0"   "This axe has drunk blood, a great deal of blood... but it has always been the blood of condemned apostates, who have been sent to God's judgment with a single stroke. Thus has peace among the Christians of Jerusalem been maintained for many years.$NThe Axe of Mercy is perfectly balanced and has an admirable impact."   |
2112   "_ITEM_EpicAxe_NAME_+0"   "Axe of Mercy"   |
2113   "_ITEM_EpicBracers_NAME_+1"   "Vambraces of the Faith"   |
2114   "_ITEM_EpicBracers_TOOLTIP_+0"   "Formed from the hardest metal and lined with a cushion of soft wool, these vambraces were once part of the armour of one of the knights who entered the temple of Jerusalem during the First Crusade and dipped their hands in the font. The vambraces were also moistened by the holy water.$NThe Vambraces of the Faith can withstand even the hardest stroke and also reduce the impact of the blow."   |
2115   "_ITEM_EpicBracers_NAME_+0"   "Vambraces of the Faith"   |
2116   "_ITEM_EpicHelmet_NAME_+0"   "Helmet of the Faith"   |
2117   "_ITEM_EpicHelmet_NAME_+1"   "Helmets of the Faith"   |
2118   "_ITEM_EpicHelmet_TOOLTIP_+0"   "This magnificent helmet once belonged to a paladin of the twelve royal bodyguards of Jerusalem. It was sanctified by the Archbishop of Jerusalem himself, so that no enemy's blade and no bowman's arrow might penetrate it, as long as its bearer remains pure of faith. And now it is in your hands.$NThe Helmet of the Faith is light and comfortable to wear, nevertheless it offers the greatest possible protection for the head."   |
2119   "_ITEM_WarCuirass_NAME_+1"   "Cuirasses of the Faith"   |
2120   "_ITEM_WarCuirass_TOOLTIP_+0"   "This armour was worn by Emperor Frederick II when he landed in Egypt during the Fifth Crusade and negotiated with Sultan Al-Kamil. It is undisputed that these negotiations gained more for the west than all other Crusades. Thus, God was on the side of the emperor. The emperor gave the cuirass to the sultan as a gift.$NThe Cuirass of the Faith is unbelievably hard, but nevertheless light, and scarcely hampers its wearer."   |
2121   "_ITEM_WarCuirass_NAME_+0"   "Cuirass of the Faith"   |
2122   "_MEASURE_RoyalGuard_TARGET_+0"   "To where should your guards rush?"   |
2123   "_MEASURE_SendApplicant_NAME_+0"   "Send suitor"   |
2124   "_MEASURE_SendApplicant_TOOLTIP_+0"   "With this, you can send an agent to court a prospective spouse on your behalf."   |
2125   "_MEASURE_SendApplicant_TARGET_+0"   "Whom should the suitor endeavour to woo on your behalf?"   |
2126   "_ITEM_Excalibur_NAME_+0"   "Sword of the Faith"   |
2127   "_ITEM_Excalibur_NAME_+1"   "Swords of the Faith"   |
2128   "_ITEM_Excalibur_TOOLTIP_+0"   "Godfrey of Bouillon, one of the bravest and most fervent leaders of the First Crusade, entered holy Jerusalem with this sword held high and, according to legend, defeated the captain of the palace guard in a duel. It was held as an artefact in Jerusalem until it was lost to the Christians after the city was captured by Sultan Saladin.$NThe Sword of Faith is unbelievably sharp, and sits perfectly in the hand of its bearer."   |
2129   "_PRIVILEGES_DISAPPROPRIATE_SPEECH_+1"   "#E[NT_SEVERE]With the right granted me by the royal blood in my veins, I hereby lay claim to %1GG."   |
2130   "_PRIVILEGES_DISAPPROPRIATE_MSG_VICTIM_BODY_+0"   "Our majesty %3l %1SN has just used his royal privilege of disappropriation and taken over your building %2GG."   |
2131   "_PRIVILEGES_DISAPPROPRIATE_SPEECH_+0"   "#E[NT_SEVERE]Because of my inherent arrogance, and the fact that I am of royal blood, I herby lay claim to %1GG. No discussion!"   |
2132   "_PRIVILEGES_DISAPPROPRIATE_MSG_VICTIM_HEAD_SPEECH_+0"   "#E[NT_SEVERE]You have been disappropriated by royal command!"   |
2133   "_PRIVILEGES_DISAPPROPRIATE_MSG_VICTIM_HEAD_+0"   "You have been disappropriated"   |
2134   "_MEASURE_RepealImmunity_NAME_+0"   "Repeal immunity"   |
2135   "_MEASURE_RepealImmunity_TOOLTIP_+0"   "Fat and sluggish, your opponents occupy their seats of office. Sitting in the lap of luxury, as it were. They act as they please, because no-one can drag them into court. They are protected by their immunity.$NOnly you are in a position to put an end to this shameful behaviour. Repeal their immunity for a while, and you will see how quickly the problem solves itself..."   |
2136   "_ONSCREENHELP_9_ACTION_IMPACT_CommandInquisitor_NAME_+0"   "Command inquisitors"   |
2137   "_MEASURE_RoyalGuard_TOOLTIP_+0"   "There may be people who dare to oppose even a powerful ruler like you. Don't they know that a small nod from you will suffice to have your guards cut down any of your enemies? Hardly..."   |
2138   "_MEASURE_RoyalGuard_NAME_+0"   "Summon royal guard"   |
2139   "_MEASURE_FlamingSpeech_TARGET_+0"   ""   |
2140   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+3"   "#E[HP_CHEERING]That's right!"   |
2141   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+2"   "#E[HP_CHEERING]Hail to the royal house!"   |
2142   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+1"   "#E[HP_CHEERING]Long live your majesty!"   |
2143   "_PRIVILEGES_DISAPPROPRIATE_MSG_ACTOR_HEAD_+0"   "Disappropriation successful"   |
2144   "_PRIVILEGES_DISAPPROPRIATE_MSG_ACTOR_BODY_+0"   "You have successfully annexed the building %1GG. However, %2SN is less than pleased about it."   |
2145   "_PRIVILEGES_CONFISCATEGOODS_MSG_VICTIM_BODY_+0"   "%3l %1SN has just confiscated goods from your business %2GG."   |
2146   "_PRIVILEGES_CONFISCATEGOODS_MSG_VICTIM_HEAD_SPEECH_+0"   "#E[NT_SEVERE]Goods have been confiscated from one of your businesses!"   |
2147   "_PRIVILEGES_CONFISCATEGOODS_MSG_VICTIM_HEAD_+0"   "Your stock has been confiscated"   |
2148   "_MEASURE_FlamingSpeech_NAME_+0"   "Fiery speech"   |
2149   "_MEASURE_FlamingSpeech_TOOLTIP_+0"   "Not only the nobles in your realm need special care if you plan to remain on the throne any longer. The common folk also want to be cared for, like children by their nurse. Come down from your throne now and then and talk to your people. They will reward you with love and trust."   |
2150   "_PRIVILEGES_CONFISCATEGOODS_MSG_ACTOR_BODY_+0"   "You have been able to confiscate goods from the warehouse of %1GG at a value of %2t."   |
2151   "_MEASURE_Disappropriate_TARGET_+0"   "Which building do you want to take over?"   |
2152   "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+0"   "#E[HP_CHEERING]Bravo!"   |
2153   "_PRIVILEGES_FLAMINGSPEECH_+3"   "#E[NT_PREACHING]I alone am the reason things are going well for you! Without me, the land would be lost!"   |
2154   "_PRIVILEGES_FLAMINGSPEECH_+2"   "#E[NT_PREACHING]I will put an end to the scandalous intrigues in the state forever! What do you say, my beloved subjects?!"   |
2155   "_MEASURE_Disappropriate_TOOLTIP_+0"   "As ruler by the grace of God, you have the right and the duty to disappropriate citizens who are hostile to your rule, and take their property into your custody for the good of the realm. Of course, most of them will not like it. But you are in the right, and no-one will dispute that right as long as you sit on the throne."   |
2156   "_MEASURE_ConfiscateGoods_TARGET_+0"   "From which business do you want to confiscate goods?"   |
2157   "_MEASURE_Disappropriate_NAME_+0"   "Disappropriate"   |
2158   "_PRIVILEGES_CONFISCATEGOODS_MSG_ACTOR_HEAD_+0"   "Goods successfully confiscated"   |
2159   "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_FAILED_BODY_+0"   "This year, %1SN will be given over to the judgment of God on the block of %2NAME as an unbeliever. The Inquisition has completed its work and is departing."   |
2160   "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_FAILED_HEAD_+0"   "#E[NT_SEVERE]Your lack of faith is your doom!"   |
2161   "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_SUCCESS_HEAD_+0"   "#E[NT_SEVERE]You have escaped the Inquisition"   |
2162   "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_SUCCESS_BODY_+0"   "%1SN has succeeded in escaping the Inquisition through a change of faith."   |
2163   "_PRIVILEGES_RUNINQUISITION_MSG_ALL_HEAD_+0"   "Inquisition"   |
2164   "_PRIVILEGES_RUNINQUISITION_MSG_ALL_HEAD_SPEECH_+0"   "#E[NT_SEVERE]The Holy Inquisition is coming to us!"   |
2165   "_PRIVILEGES_RUNINQUISITION_MSG_ALL_BODY_+0"   "Hear ye, hear ye. The Holy Inquisition of %1SA %1SN is on the way to %2NAME. Unbelievers beware!"   |
2166   "_PRIVILEGES_LEADCRUSADE_FAILED_+2"   "Crusade failed - no target for the Crusade could be found"   |
2167   "_PRIVILEGES_LEADCRUSADE_FAILED_+1"   "Call for Crusade failed - too far away from a town"   |
2168   "_PRIVILEGES_LEADCRUSADE_FAILED_+0"   "Call for Crusade failed - Crusades must be called out in the open"   |
2169   "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_END_BODY_+1"   "Your Crusade was successful. You captured %1t and even found %2l."   |
2170   "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_END_HEAD_+0"   "Crusade ended"   |
2171   "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_END_BODY_+0"   "Your Crusade was successful. You captured %1t."   |
2172   "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_BEGIN_BODY_+0"   "%1SN has called a Crusade this year. Therefore, the enthusiastic people are gathering to hurry to the Holy Land, led by %1SV, and fight for the faith."   |
2173   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+4"   "#E[HP_CHEERING]For the Holy Land!"   |
2174   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+5"   "#E[HP_CHEERING]It is God's will!"   |
2175   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+6"   "#E[HP_CHEERING]Yeaaaaah..."   |
2176   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+7"   "#E[HP_CHEERING]I'm coming, too!"   |
2177   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+8"   "#E[HP_CHEERING]You can count on me!"   |
2178   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+9"   "#E[HP_CHEERING]Yes!"   |
2179   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+10"   "#E[HP_CHEERING]For Christ!"   |
2180   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+11"   "#E[HP_CHEERING]My sword is honed!"   |
2181   "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_BEGIN_HEAD_+0"   "Crusade"   |
2182   "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_BEGIN_HEAD_SPEECH_+0"   "#E[NT_SEVERE]A Crusade has been called!"   |
2183   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+2"   "#E[HP_CHEERING]I'll be there!"   |
2184   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+3"   "#E[HP_CHEERING]My blade is yours!"   |
2185   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+1"   "#E[HP_CHEERING]You can count on my sword!"   |
2186   "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+0"   "#E[HP_CHEERING]I'll follow you!"   |
2187   "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+3"   "#E[NT_PREACHING]Those who shed their blood in the Holy Land shall be free of all their sins. So follow me into battle!"   |
2188   "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+2"   "#E[NT_PREACHING]Follow me into the Holy Land! For glory and everyone's salvation!"   |
2189   "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+1"   "#E[NT_PREACHING]The Holy Land is threatened! Will you follow me into battle?!"   |
2190   "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+0"   "#E[NT_PREACHING]Holy Jerusalem must be ours. It is the will of God! Is it your will, too?!"   |
2191   "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOfficeTimed_DESCRIPTION_+0"   "You have earned great respect and also fulfilled all other requirements. The imperial level is now open to you."   |
2192   "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOfficeTimed_NAME_+0"   "Apply at the imperial level"   |
2193   "_ONSCREENHELP_9_ACTION_IMPACT_GoldenSpoon_TOOLTIP_+0"   "belongs to the upper nobility"   |
2194   "_ONSCREENHELP_9_ACTION_IMPACT_GoldenSpoon_NAME_+0"   "The golden spoon"   |
2195   "_ONSCREENHELP_9_ACTION_IMPACT_GoldenSpoon_DESCRIPTION_+0"   "Through tireless dealing, you have reached the ranks of the upper nobility. You have shown the world what your dynasty is made of, and you have thus earned a hefty >victory points< bonus."   |
2196   "_ONSCREENHELP_9_ACTION_IMPACT_TobaccoActive_TOOLTIP_+0"   "all talents +2"   |
2197   "_ONSCREENHELP_9_ACTION_IMPACT_TobaccoActive_NAME_+0"   "Intoxicated"   |
2198   "_ONSCREENHELP_9_ACTION_IMPACT_TobaccoActive_DESCRIPTION_+0"   "One can see right away that that this character is feeling fine. Why might that be?"   |
2199   "_ONSCREENHELP_9_ACTION_IMPACT_OrientalImprovementsActive_TOOLTIP_+0"   "Attractiveness bonus"   |
2200   "_ONSCREENHELP_9_ACTION_IMPACT_OrientalImprovementsActive_NAME_+0"   "Attractiveness bonus"   |
2201   "_ONSCREENHELP_9_ACTION_IMPACT_OrientalImprovementsActive_DESCRIPTION_+0"   "This building has been equipped with exotic items. That makes it distinctly more attractive."   |
2202   "_MEASURE_CommandStructure_NAME_+0"   "Improved command structure"   |
2203   "_MEASURE_CommandStructure_TOOLTIP_+0"   "All of your combat units are one-fifth faster than normal."   |
2204   "_MEASURE_CanApplyForEpicOffice_NAME_+0"   "Apply at the imperial level"   |
2205   "_MEASURE_CanApplyForEpicOffice_TOOLTIP_+0"   "You have earned great respect and also fulfilled all other requirements. The imperial level is now open to you."   |
2206   "_SESSION_ADDON_INTRO_+0"   "#E[NT_NEUTRAL]Let us now debate about the following seat of office:"   |
2207   "_SESSION_ADDON_INTRO_+1"   "#E[NT_NEUTRAL]Next on our agenda is the debate about the following seat of office:"   |
2208   "_SESSION_ADDON_REACTION_+0"   "#E[DF_APPALLED]Excuse me?! That is my office!?!"   |
2209   "_SESSION_ADDON_REACTION_+1"   "#E[DF_APPALLED]Curses! That is my office!"   |
2210   "_SESSION_ADDON_REACTION_+2"   "#E[AG_ENRAGED]Unbelievable! So this is the thanks for my unselfish commitment to the affairs of the city!"   |
2211   "_SESSION_ADDON_REACTION_+3"   "#E[AG_ENRAGED]You dare try to take my office away from me? You will ruet this day!"   |
2212   "_SESSION_ADDON_REACTION_+4"   "#E[AG_CYNICAL]Hahaha... you will never pry me away from my office!"   |
2213   "_SESSION_ADDON_REACTION_+5"   "#E[AG_CYNICAL]Let us begin - I can't wait to hear the arguments against me."   |
2214   "_SESSION_ADDON_CANDIDATES_ONE_+0"   "#E[NT_NEUTRAL]The following person is running for office:"   |
2215   "_SESSION_ADDON_CANDIDATES_ONE_+1"   "#E[NT_NEUTRAL]The following candidate is in attendance:"   |
2216   "_SESSION_ADDON_CANDIDATES_MORE_+0"   "#E[NT_NEUTRAL]The following persons are running for office:"   |
2217   "_SESSION_ADDON_CANDIDATES_MORE_+1"   "#E[NT_NEUTRAL]The following candidates are in attendance:"   |
2218   "_SESSION_ADDON_OFFICEHOLDER_ONE_RIVAL_+0"   "#E[NT_NEUTRAL]must compete with:"   |
2219   "_SESSION_ADDON_OFFICEHOLDER_ONE_RIVAL_+1"   "#E[NT_NEUTRAL]is challenging:"   |
2220   "_SESSION_ADDON_OFFICEHOLDER_MORE_RIVALS_+0"   "#E[NT_NEUTRAL]must compete with:"   |
2221   "_SESSION_ADDON_OFFICEHOLDER_MORE_RIVALS_+1"   "#E[NT_NEUTRAL]are challenging:"   |
2222   "_SESSION_ADDON_VOTERS_+0"   "#E[NT_NEUTRAL]The following persons are entitled to vote:"   |
2223   "_SESSION_ADDON_ONLY_ONE_CANDIDATE_+0"   "#E[NT_NEUTRAL]Since there is only one candidate for this office in attendance, we need no further debate."   |
2224   "_SESSION_ADDON_ONLY_ONE_CANDIDATE_+1"   "#E[NT_NEUTRAL]Since there is only one candidate for this office in attendance, a vote will not be necessary."   |
2225   "_SESSION_ADDON_NO_DECIDERS_+0"   "#E[NT_SEVERE]Well, what can I say... not one of the decision makers has made an appearance. Therefore, today's meeting is cancelled."   |
2226   "_SESSION_ADDON_NO_DECIDERS_+1"   "#E[NT_SEVERE]I have no idea why none of the dignitaries are present. What a scandal! This means we have to cancel today's meeting."   |
2227   "_SESSION_ADDON_RunForAnOffice_+0"   "#E[NT_NEUTRAL]Here is my application for an office. Please pass it on."   |
2228   "_SESSION_ADDON_RunForAnOffice_+1"   "#E[NT_NEUTRAL]I want to apply for an office. Please note this for the next council meeting."   |
2229   "_SESSION_ADDON_COMMENTS_FRIENDLY_+0"   "#E[NT_FRIENDLY]I wish you success for this council meeting."   |
2230   "_SESSION_ADDON_COMMENTS_FRIENDLY_+1"   "#E[NT_FRIENDLY]May this council meeting be a success for you."   |
2231   "_SESSION_ADDON_COMMENTS_FRIENDLY_+2"   "#E[NT_FRIENDLY]May good fortune smile on your endeavour."   |
2232   "_SESSION_ADDON_COMMENTS_FRIENDLY_+3"   "#E[NT_FRIENDLY]I wish you all the best for today's election."   |
2233   "_SESSION_ADDON_COMMENTS_FRIENDLY_+4"   "#E[NT_FRIENDLY]Isn't this a beautiful day for a leisurely council meeting?"   |
2234   "_SESSION_ADDON_COMMENTS_FRIENDLY_+5"   "#E[NT_FRIENDLY]I wish you luck for the election."   |
2235   "_SESSION_ADDON_COMMENTS_FRIENDLY_+6"   "#E[NT_FRIENDLY]Do not fret - everything will turn out all right."   |
2236   "_SESSION_ADDON_COMMENTS_FRIENDLY_+7"   "#E[NT_FRIENDLY]May you achieve your goal today."   |
2237   "_SESSION_ADDON_COMMENTS_FRIENDLY_+8"   "#E[NT_FRIENDLY]With a little help from above, you will certainly succeed..."   |
2238   "_SESSION_ADDON_COMMENTS_FRIENDLY_+9"   "#E[NT_FRIENDLY]No reason to worry. Nothing bad is going to happen."   |
2239   "_SESSION_ADDON_COMMENTS_NEUTRAL_+0"   "#E[NT_NEUTRAL]It has come to my attention that someone is applying for your seat of office."   |
2240   "_SESSION_ADDON_COMMENTS_NEUTRAL_+1"   "#E[NT_NEUTRAL]Some office seats will change hands today. Have you heard?"   |
2241   "_SESSION_ADDON_COMMENTS_NEUTRAL_+2"   "#E[NT_NEUTRAL]May you never run out of arguments today."   |
2242   "_SESSION_ADDON_COMMENTS_NEUTRAL_+3"   "#E[NT_NEUTRAL]May the better person win."   |
2243   "_SESSION_ADDON_COMMENTS_NEUTRAL_+4"   "#E[NT_NEUTRAL]Why do you think we've been called together today?"   |
2244   "_SESSION_ADDON_COMMENTS_NEUTRAL_+5"   "#E[NT_NEUTRAL]I hope we can avoid controversy in the council today..."   |
2245   "_SESSION_ADDON_COMMENTS_NEUTRAL_+6"   "#E[NT_NEUTRAL]What may be the reason for today's meeting? Do you know anything about that?"   |
2246   "_SESSION_ADDON_COMMENTS_NEUTRAL_+7"   "#E[NT_NEUTRAL]I am so excited. What, do you think, is going to happen today?"   |
2247   "_SESSION_ADDON_COMMENTS_NEUTRAL_+8"   "#E[NT_NEUTRAL]I can't wait to see today's agenda. Something must be going on..."   |
2248   "_SESSION_ADDON_COMMENTS_NEUTRAL_+9"   "#E[NT_NEUTRAL]I only hope that everyone is going to behave in a civilised manner today."   |
2249   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+0"   "#E[AG_RANTING]Just how were you able to keep your office for so long? Time for a change, I say!"   |
2250   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+1"   "#E[AG_CYNICAL]I wish you luck for this meeting. You aren't afraid for your seat, are you?"   |
2251   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+2"   "#E[AG_CYNICAL]A fresh approach would work wonders for this council, don't you agree?"   |
2252   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+3"   "#E[AG_CYNICAL]Why is this taking so long? As soon as they confirm me in office, we can all go home..."   |
2253   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+4"   "#E[AG_CYNICAL]A decision will be made - but not the one you are hoping for!"   |
2254   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+5"   "#E[AG_CYNICAL]You cannot seriously believe you are going to win today?!"   |
2255   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+6"   "#E[AG_CYNICAL]Fortune is not on your side today - I am going to win!"   |
2256   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+7"   "#E[AG_CYNICAL]Time to bid your seat of office a fond farewell..."   |
2257   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+8"   "#E[AG_CYNICAL]No use begging and pleading - the score will be settled today!"   |
2258   "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+9"   "#E[AG_CYNICAL]You have no friends left here. You have abused your authority long enough!"   |
2259   "_SESSION_ADDON_MESSAGE_HEAD_+0"   "#E[NT_SEVERE]Your seat of office is in danger"   |
2260   "_SESSION_ADDON_MESSAGE_BODY_+0"   "%1SN has submitted an application for your office. Be prepared for the next council meeting."   |
2261   "_SESSION_ADDON_ADD_NO_VOTERS_+0"   "$N(none of those present are entitled to vote for this office)"   |
2262   "_ADMINBUILDING_6_BUDGET_REPAIR_SUB_+2"   "Keep in good repair!"   |
2263   "_ADMINBUILDING_6_BUDGET_UPGRADES_SUB_+2"   "Upgrades and building levels"   |
2264   "_ADMINBUILDING_6_BUDGET_REPAIR_+0"   "Repair building:"   |
2265   "_ADMINBUILDING_6_BUDGET_REPAIR_SUB_+0"   "Never!"   |
2266   "_ADMINBUILDING_6_BUDGET_REPAIR_SUB_+1"   "When it is a bit dilapidated."   |
2267   "_ADMINBUILDING_6_BUDGET_UPGRADES_+0"   "Improvements:"   |
2268   "_ADMINBUILDING_6_BUDGET_UPGRADES_SUB_+0"   "none"   |
2269   "_ADMINBUILDING_6_BUDGET_UPGRADES_SUB_+1"   "only upgrades"   |
2270   "_ADMINBUILDING_6_BUDGET_SUB_+2"   "Normal"   |
2271   "_ADMINBUILDING_6_BUDGET_SUB_+3"   "Maximum"   |
2272   "_ADMINBUILDING_5_WORKERS_LIKEME_SUB_+1"   "Barely average!"   |
2273   "_ADMINBUILDING_5_WORKERS_LIKEME_SUB_+2"   "They should like me!"   |
2274   "_ADMINBUILDING_6_BUDGET_+0"   "Investments:"   |
2275   "_ADMINBUILDING_6_BUDGET_SUB_+0"   "None"   |
2276   "_ADMINBUILDING_6_BUDGET_SUB_+1"   "Minimum"   |
2277   "_ADMINBUILDING_5_WORKERS_QUALITY_SUB_+2"   "Master is best."   |
2278   "_ADMINBUILDING_5_WORKERS_LIKEME_+0"   "Favour with new employees:"   |
2279   "_ADMINBUILDING_5_WORKERS_LIKEME_SUB_+0"   "I'll take anybody."   |
2280   "_ADMINBUILDING_5_WORKERS_QUALITY_SUB_+1"   "Journeymen if possible."   |
2281   "_ADMINBUILDING_5_WORKERS_QUALITY_SUB_+0"   "Apprentices will do!"   |
2282   "_ADMINBUILDING_5_WORKERS_+0"   "Employees:"   |
2283   "_ADMINBUILDING_5_WORKERS_QUALITY_+0"   "Quality of new employees:"   |
2284   "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_SUB_+1"   "Only consumer goods"   |
2285   "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_SUB_+2"   "Consumer goods and artifacts"   |
2286   "_ADMINBUILDING_2_BUYSELL_CARTS_+0"   "Buy/sell a vehicle:"   |
2287   "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_SUB_+0"   "Manual"   |
2288   "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+0"   "50%%"   |
2289   "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+1"   "75%%"   |
2290   "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_+0"   "Sales depot:"   |
2291   "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+3"   "125%%"   |
2292   "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+4"   "150%%"   |
2293   "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+2"   "100%%"   |
2294   "_ADMINBUILDING_2_BUYSELL_STOCKAIM_SUB_+2"   "24 hour production"   |
2295   "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_+0"   "Sale price level of goods:"   |
2296   "_ADMINBUILDING_2_BUYSELL_STOCKAIM_SUB_+0"   "8 hour production"   |
2297   "_ADMINBUILDING_2_BUYSELL_STOCKAIM_SUB_+1"   "16 hour production"   |
2298   "_ADMINBUILDING_2_BUYSELL_STOCKAIM_+0"   "Keep raw materials for:"   |
2299   "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_SUB_+2"   "On the whole map"   |
2300   "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_+0"   "Sales and purchases:"   |
2301   "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_SUB_+0"   "Not at all"   |
2302   "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_SUB_+1"   "In the city"   |
2303   "_ADMINBUILDING_HEADLINE_+0"   "Building management:"   |
2304   "_ADMINBUILDING_HEADLINE_SUB_+0"   "Player"   |
2305   "_ADMINBUILDING_HEADLINE_SUB_+1"   "AI"   |
2306   "_ADMINBUILDING_SA_+0"   "Manual"   |
2307   "_ADMINBUILDING_SA_+1"   "Automatic"   |
2308   "_ADMINBUILDING_2_BUYSELL_AUSWAHL_+0"   "Production selection:"   |
2309   "_ADMINBUILDING_2_BUYSELL_+0"   "Production:"   |
2310   "_BUILDING_Charcoal_NAME_+0"   "Charcoal Pit"   |
2311   "_BUILDING_Charcoal_NAME_+1"   "Charcoal Pits"   |
2312   "_BUILDING_Charcoal_TOOLTIP_+0"   "Wood is burned to charcoal over several days in a charcoal pit."   |
2313   "_BUILDING_Charcoal_REQUIREMENTS_+0"   ""   |
2314   "_BUILDING_Charcoal_POOL_+0"   ""   |
2315   "_BUILDING_Charcoal_POOL_+1"   ""   |
2316   "_BUILDING_Charcoal_POOL_+2"   ""   |
2317   "_BUILDING_Charcoal_POOL_+3"   ""   |
2318   "_BUILDING_Charcoal_POOL_+4"   ""   |
2319   "_BUILDING_Charcoal_POOL_+5"   ""   |
2320   "_BUILDING_Charcoal_POOL_+6"   ""   |
2321   "_BUILDING_Charcoal_POOL_+7"   ""   |
2322   "_BUILDING_Charcoal_POOL_+8"   ""   |
2323   "_BUILDING_Charcoal_POOL_+9"   ""   |
2324   "_BUILDING_Charcoal_POOL_+10"   ""   |
2325   "_BUILDING_Charcoal_POOL_+11"   ""   |
2326   "_ITEM_Charcoal_NAME_+0"   "Charcoal"   |
2327   "_ITEM_Charcoal_NAME_+1"   "Charcoal"   |
2328   "_ITEM_Charcoal_TOOLTIP_+0"   "Charcoal is necessary for the manufacture of products which must be worked under great heat for a long time."   |
2329   "_BUILDING_Fungi_NAME_+0"   "Mushroom Patch"   |
2330   "_BUILDING_Fungi_NAME_+1"   "Mushroom Patches"   |
2331   "_BUILDING_Fungi_TOOLTIP_+0"   "Tasty or poisonous mushrooms can be harvested here."   |
2332   "_BUILDING_Fungi_REQUIREMENTS_+0"   ""   |
2333   "_BUILDING_Fungi_POOL_+0"   ""   |
2334   "_BUILDING_Fungi_POOL_+1"   ""   |
2335   "_BUILDING_Fungi_POOL_+2"   ""   |
2336   "_BUILDING_Fungi_POOL_+3"   ""   |
2337   "_BUILDING_Fungi_POOL_+4"   ""   |
2338   "_BUILDING_Fungi_POOL_+5"   ""   |
2339   "_BUILDING_Fungi_POOL_+6"   ""   |
2340   "_BUILDING_Fungi_POOL_+7"   ""   |
2341   "_BUILDING_Fungi_POOL_+8"   ""   |
2342   "_BUILDING_Fungi_POOL_+9"   ""   |
2343   "_BUILDING_Fungi_POOL_+10"   ""   |
2344   "_BUILDING_Fungi_POOL_+11"   ""   |
2345   "_ITEM_Fungi_NAME_+0"   "Mushroom Basket"   |
2346   "_ITEM_Fungi_NAME_+1"   "Mushroom Baskets"   |
2347   "_ITEM_Fungi_TOOLTIP_+0"   "Mushrooms are used as ingredients for tasty dishes. But alchemists also know a way to use mushrooms as an ingredient in a variety of poisons."   |
2348   "_BUILDING_Mercenary1_NAME_+0"   "Mercenary Quarters"   |
2349   "_BUILDING_Mercenary1_NAME_+1"   "Mercenary Quarters"   |
2350   "_BUILDING_Mercenary1_TOOLTIP_+0"   "This is the camp of one of the many mercenary bands wandering the land, looking for employment in rich noblemen's' feuds. They'll often demand 'tolls' from passing carriages, but do also keep an eye on the real rabble, which makes them both feared and hated."   |
2351   "_BUILDING_Mercenary1_REQUIREMENTS_+0"   "Requirements: Rogue, level 1"   |
2352   "_BUILDING_Mercenary1_POOL_+0"   "Look Alive!"   |
2353   "_BUILDING_Mercenary1_POOL_+1"   "Always Loyal!"   |
2354   "_BUILDING_Mercenary1_POOL_+2"   "The Two-Hander"   |
2355   "_BUILDING_Mercenary1_POOL_+3"   "Banner Swinger"   |
2356   "_BUILDING_Mercenary1_POOL_+4"   "Shield Wall"   |
2357   "_BUILDING_Mercenary1_POOL_+5"   "Victory is Ours!"   |
2358   "_BUILDING_Mercenary1_POOL_+6"   "More Pay, Please!"   |
2359   "_BUILDING_Mercenary1_POOL_+7"   "Quick March"   |
2360   "_BUILDING_Mercenary1_POOL_+8"   "Summer Quarters"   |
2361   "_BUILDING_Mercenary1_POOL_+9"   "The Toll House"   |
2362   "_BUILDING_Mercenary1_POOL_+10"   "Fraternity of Spears"   |
2363   "_BUILDING_Mercenary1_POOL_+11"   "Sword & Shield"   |
2364   "_BUILDING_Mercenary2_NAME_+0"   "Mercenary Castle"   |
2365   "_BUILDING_Mercenary2_NAME_+1"   "Mercenary Castles"   |
2366   "_BUILDING_Mercenary2_TOOLTIP_+0"   "Compared to the Mercenary Quarters, the Mercenary Castle is well-fortified. And as mercenaries have enemies everywhere, it's just as well."   |
2367   "_BUILDING_Mercenary2_REQUIREMENTS_+0"   "Requirements: Rogue, level 3"   |
2368   "_BUILDING_Mercenary2_POOL_+0"   "Look Alive!"   |
2369   "_BUILDING_Mercenary2_POOL_+1"   "Always Loyal!"   |
2370   "_BUILDING_Mercenary2_POOL_+2"   "The Two-Hander"   |
2371   "_BUILDING_Mercenary2_POOL_+3"   "Banner Swinger"   |
2372   "_BUILDING_Mercenary2_POOL_+4"   "Shield Wall"   |
2373   "_BUILDING_Mercenary2_POOL_+5"   "Victory is Ours!"   |
2374   "_BUILDING_Mercenary2_POOL_+6"   "More Pay, Please!"   |
2375   "_BUILDING_Mercenary2_POOL_+7"   "Quick March"   |
2376   "_BUILDING_Mercenary2_POOL_+8"   "Summer Quarters"   |
2377   "_BUILDING_Mercenary2_POOL_+9"   "The Toll House"   |
2378   "_BUILDING_Mercenary2_POOL_+10"   "Fraternity of Spears"   |
2379   "_BUILDING_Mercenary2_POOL_+11"   "Sword & Shield"   |
2380   "_BUILDING_Mercenary3_NAME_+0"   "Mercenary Fortress"   |
2381   "_BUILDING_Mercenary3_NAME_+1"   "Mercenary Fortresses"   |
2382   "_BUILDING_Mercenary3_TOOLTIP_+0"   "These armed-to-the-teeth hirelings not only demand tolls from transport carts, they also go hunting for rabble to collect high bounties."   |
2383   "_BUILDING_Mercenary3_REQUIREMENTS_+0"   "Requirements: Rogue, level 5"   |
2384   "_BUILDING_Mercenary3_POOL_+0"   "Look Alive!"   |
2385   "_BUILDING_Mercenary3_POOL_+1"   "Always Loyal!"   |
2386   "_BUILDING_Mercenary3_POOL_+2"   "The Two-Hander"   |
2387   "_BUILDING_Mercenary3_POOL_+3"   "Banner Swinger"   |
2388   "_BUILDING_Mercenary3_POOL_+4"   "Shield Wall"   |
2389   "_BUILDING_Mercenary3_POOL_+5"   "Victory is Ours!"   |
2390   "_BUILDING_Mercenary3_POOL_+6"   "More Pay, Please!"   |
2391   "_BUILDING_Mercenary3_POOL_+7"   "Quick March"   |
2392   "_BUILDING_Mercenary3_POOL_+8"   "Summer Quarters"   |
2393   "_BUILDING_Mercenary3_POOL_+9"   "The Toll House"   |
2394   "_BUILDING_Mercenary3_POOL_+10"   "Fraternity of Spears"   |
2395   "_BUILDING_Mercenary3_POOL_+11"   "Sword & Shield"   |
2396   "_GUILDHOUSE_MASTERLIST_BODY_+2"   "No guild house has been founded in %1NAME."   |
2397   "_RESIDENCE_STRONGBOX_HEAD_+0"   "Money chest of the family %1NAME"   |
2398   "_RESIDENCE_STRONGBOX_BODY_+0"   "Currently, the money chest contains:$N%2t$N%3l"   |
2399   "_RESIDENCE_STRONGBOX_BODY_+1"   "The money chest is currently empty.$N%3l"   |
2400   "_RESIDENCE_STRONGBOX_BODY_+2"   "What would you like to do?"   |
2401   "_RESIDENCE_STRONGBOX_BODY_+3"   "How much money would you like to store?"   |
2402   "_RESIDENCE_STRONGBOX_BODY_+4"   "How much money would you like to remove?"   |
2403   "_RESIDENCE_STRONGBOX_BUTTON_+0"   "Store money"   |
2404   "_RESIDENCE_STRONGBOX_BUTTON_+1"   "Remove money"   |
2405   "_RESIDENCE_STRONGBOX_IN_BUTTON_+0"   "Store %4t"   |
2406   "_RESIDENCE_STRONGBOX_IN_BUTTON_+1"   "Store %5t"   |
2407   "_RESIDENCE_STRONGBOX_IN_BUTTON_+2"   "Store %6t"   |
2408   "_RESIDENCE_STRONGBOX_OUT_BUTTON_+0"   "Remove %4t"   |
2409   "_RESIDENCE_STRONGBOX_OUT_BUTTON_+1"   "Remove %5t"   |
2410   "_RESIDENCE_STRONGBOX_OUT_BUTTON_+2"   "Remove everything"   |
2411   "_MEASURE_danegeld_NAME_+0"   "Collect toll"   |
2412   "_MEASURE_danegeld_TOOLTIP_+0"   "With this, you can collect tolls from passing carts on a road. A lucrative business, even if the >fleeced< do not like it and you will decline in their favour."   |
2413   "_MEASURE_danegeld_TARGET_+0"   "Where do you want to collect tolls?"   |
2414   "_MEASURE_danegeld_THANKS_NO_OWNER_+0"   "#E[NT_SEVERE]Tell your master, thanks"   |
2415   "_MEASURE_danegeld_THANKS_NO_OWNER_+1"   "#E[NT_SEVERE]Thank you for the toll"   |
2416   "_MEASURE_danegeld_THANKS_NO_OWNER_+2"   "#E[NT_SEVERE]I guard the roads, so the toll is fair and cheap!"   |
2417   "_MEASURE_danegeld_THANKS_NO_OWNER_+3"   "#E[NT_SEVERE]This toll makes sure that the roads are safe!"   |
2418   "_MEASURE_danegeld_THANKS_NO_OWNER_+4"   "#E[NT_SEVERE]Don't act like that - at least I keep the roads safe!"   |
2419   "_MEASURE_danegeld_THANKS_OWNER_MALE_+0"   "#E[HP_TRIUMPHANT]Tell your master thank you, in the name of %1SN"   |
2420   "_MEASURE_danegeld_THANKS_OWNER_MALE_+1"   "#E[HP_TRIUMPHANT]%1SN thanks you for the toll"   |
2421   "_MEASURE_danegeld_THANKS_OWNER_MALE_+2"   "#E[NT_SEVERE]%1SN guards the roads, so the toll is fair and cheap!"   |
2422   "_MEASURE_danegeld_THANKS_OWNER_MALE_+3"   "#E[NT_SEVERE]This toll makes sure that %1SN keeps the roads safe!"   |
2423   "_MEASURE_danegeld_THANKS_OWNER_MALE_+4"   "#E[HP_HAPPY]Don't act like that - at least %1SN keeps the roads safe!"   |
2424   "_MEASURE_danegeld_THANKS_OWNER_FEMALE_+0"   "#E[HP_TRIUMPHANT]Tell your master thank you, in the name of %1SN"   |
2425   "_MEASURE_danegeld_THANKS_OWNER_FEMALE_+1"   "#E[HP_TRIUMPHANT]%1SN thanks you for the toll"   |
2426   "_MEASURE_danegeld_THANKS_OWNER_FEMALE_+2"   "#E[NT_SEVERE]%1SN guards the roads, so the toll is fair and cheap!"   |
2427   "_MEASURE_danegeld_THANKS_OWNER_FEMALE_+3"   "#E[NT_SEVERE]This toll makes sure that %1SN keeps the roads safe!"   |
2428   "_MEASURE_danegeld_THANKS_OWNER_FEMALE_+4"   "#E[HP_HAPPY]Don't act like that - at least %1SN keeps the roads safe!"   |
2429   "_MEASURE_hushmoney_NAME_+0"   "Collect hush money"   |
2430   "_MEASURE_hushmoney_TOOLTIP_+0"   "Whenever your mercenaries catch someone pickpocketing, providing salacious services, collecting protection money, scouting a building, or carrying out sabotage, they will collect an appropriate sum as hush money. Additionally, the city will be glad to assist you with your expenses - after all, you’ll be giving that disgraceful pack of rogues a fright with it..."   |
2431   "_MEASURE_hushmoney_TARGET_+0"   "In what area do you want to collect hush money?"   |
2432   "_MEASURE_protectorate_NAME_+0"   "Establish protectorate"   |
2433   "_MEASURE_protectorate_TOOLTIP_+0"   "With this, you can define an area which will be your protectorate from now on. Your mercenaries will guard your protectorate and track down every rogue who is up to no good. The city will reward you with a bounty."   |
2434   "_MEASURE_protectorate_TARGET_+0"   "Determine the territory which will be your protectorate from now on!"   |
2435   "_MEASURE_hushmoney_SAYING_MALE_+0"   "#E[NT_SEVERE]Hey scum, I know exactly what you're planning! Pay up or you'll regret it!"   |
2436   "_MEASURE_hushmoney_SAYING_MALE_+1"   "#E[NT_SEVERE]I advise you to buy my silence with gleaming coins, you scum!"   |
2437   "_MEASURE_hushmoney_SAYING_MALE_+2"   "#E[NT_SEVERE]Oh, interesting! Don't you think my silence is worth a little something to you?!"   |
2438   "_MEASURE_hushmoney_SAYING_MALE_+3"   "#E[NT_SEVERE]Fork over some money or I'll call the watch, maggot!"   |
2439   "_MEASURE_hushmoney_SAYING_MALE_+4"   "#E[NT_SEVERE]Halt, gallows bird! My silence is expensive, so you had better not be greedy!"   |
2440   "_MEASURE_hushmoney_SAYING_FEMALE_+0"   "#E[NT_SEVERE]Hey scum, I know exactly what you're planning! Pay up or you'll regret it!"   |
2441   "_MEASURE_hushmoney_SAYING_FEMALE_+1"   "#E[NT_SEVERE]I advise you to buy my silence with gleaming coins, you scum!"   |
2442   "_MEASURE_hushmoney_SAYING_FEMALE_+2"   "#E[NT_SEVERE]Oh, interesting! Don't you think my silence is worth a little something to you?!"   |
2443   "_MEASURE_hushmoney_SAYING_FEMALE_+3"   "#E[NT_SEVERE]Fork over some money or I'll call the watch, hussy!"   |
2444   "_MEASURE_hushmoney_SAYING_FEMALE_+4"   "#E[NT_SEVERE]Halt, hussy! My silence is expensive, so you had better not be greedy!"   |
2445   "_GENERAL_MEASURES_PERFUME_FAILURES_+0"   "Wearing scent not possible - %1SV is currently wearing a different scent"   |
2446   "_UPGRADE_Halberd_NAME_+0"   "Halberd"   |
2447   "_UPGRADE_Halberd_NAME_+1"   "Halberds"   |
2448   "_UPGRADE_Halberd_TOOLTIP_+0"   "You can send your mercenaries on patrol armed with halberds."   |
2449   "_UPGRADE_RingFence_NAME_+0"   "Fence"   |
2450   "_UPGRADE_RingFence_NAME_+1"   "Fences"   |
2451   "_UPGRADE_RingFence_TOOLTIP_+0"   "This fence makes it difficult for thieves to rob your camp."   |
2452   "_ITEM_WeaponPoison_NAME_+0"   "Weapon Poison"   |
2453   "_ITEM_WeaponPoison_NAME_+1"   "Weapon Poisons"   |
2454   "_ITEM_WeaponPoison_TOOLTIP_+0"   "This deadly poison immediately does serious damage to the victim. This will start a fight with your victim!"   |
2455   "_ITEM_WeaponPoison_TARGET_+0"   "Whom do you want to attack with weapon poison?"   |
2456   "_ONSCREENHELP_9_ACTION_IMPACT_POISONED_TOOLTIP_+0"   "Has been poisoned"   |
2457   "_ONSCREENHELP_9_ACTION_IMPACT_POISONED_NAME_+0"   "poisoned"   |
2458   "_ONSCREENHELP_9_ACTION_IMPACT_POISONED_DESCRIPTION_+0"   "This character has been treacherously poisoned!"   |
2459   "_MEASURE_USEPOISON_FAILURE_+0"   "Use of poison failed - %1SN has already been poisoned"   |
2460   "_MEASURE_USEPOISON_FAILURE_+1"   "Use of poison failed - %1SV and %2SN are more than %3n paces apart"   |
2461   "_ITEM_Antidote_NAME_+0"   "Antidote"   |
2462   "_ITEM_Antidote_NAME_+1"   "Antidotes"   |
2463   "_ITEM_Antidote_TOOLTIP_+0"   "The effects of a poison can be neutralised by this almost colourless and tasteless elixir."   |
2464   "_ITEM_Antidote_TARGET_+0"   ""   |
2465   "_ITEM_ParalysisPoison_NAME_+0"   "Paralysis Poison"   |
2466   "_ITEM_ParalysisPoison_NAME_+1"   "Paralysis Poisons"   |
2467   "_ITEM_ParalysisPoison_TOOLTIP_+0"   "This perfidious poison is introduced into the bloodstream of the unsuspecting victim via a wooden splinter fired from a blowgun. The poison paralyses the victim, who moves markedly more slowly."   |
2468   "_ITEM_ParalysisPoison_TARGET_+0"   "Whom do you want to paralyse with the poison arrow?"   |
2469   "_ITEM_BlackWidowPoison_NAME_+0"   "Black Widow Poison"   |
2470   "_ITEM_BlackWidowPoison_NAME_+1"   "Black Widow Poisons"   |
2471   "_ITEM_BlackWidowPoison_TOOLTIP_+0"   "A rumour widespread among husbands says that jealous wives administer a poison to their husbands in the morning and give them the antidote in the evening. This is supposed to keep them from having foolish ideas...$NThe Black Widow poison may be a variant of this poison, for it does great damage over the course of several hours."   |
2472   "_ITEM_BlackWidowPoison_TARGET_+0"   "Who should fall victim to the Black Widow?"   |
2473   "_MEASURE_USEPOISON_HEAD_+0"   "You have been poisoned!"   |
2474   "_MEASURE_USEPOISON_BODY_+0"   "%1SN feels terrible! It must be poison...$NYou had better hurry and get an antidote!"   |
2475   "_MEASURE_USEANTIDOTE_FAILURE_+0"   "Antidote failed - %1SN is currently not poisoned"   |
2476   "_UPGRADE_GuildSignetPatrons_NAME_+0"   "Guild Seal of the Patrons"   |
2477   "_UPGRADE_GuildSignetPatrons_NAME_+1"   "Guild Seals of the Patrons"   |
2478   "_UPGRADE_GuildSignetPatrons_TOOLTIP_+0"   "With this guild seal, your fame will increase by an additional point in every fame calculation, provided you are a member of the patrons' guild."   |
2479   "_UPGRADE_GuildSignetArtisans_NAME_+0"   "Guild Seal of the Tradesmen"   |
2480   "_UPGRADE_GuildSignetArtisans_NAME_+1"   "Guild Seals of the Tradesmen"   |
2481   "_UPGRADE_GuildSignetArtisans_TOOLTIP_+0"   "With this guild seal, your fame will increase by an additional point in every fame calculation, provided you are a member of the tradesmen's guild."   |
2482   "_UPGRADE_GuildSignetScholars_NAME_+0"   "Guild Seal of the Scholars"   |
2483   "_UPGRADE_GuildSignetScholars_NAME_+1"   "Guild Seals of the Scholars"   |
2484   "_UPGRADE_GuildSignetScholars_TOOLTIP_+0"   "With this guild seal, your fame will increase by an additional point in every fame calculation, provided you are a member of the scholars' guild."   |
2485   "_UPGRADE_GuildSignetSchiselers_NAME_+0"   "Guild Seal of the Rogues"   |
2486   "_UPGRADE_GuildSignetSchiselers_NAME_+1"   "Guild Seals of the Rogues"   |
2487   "_UPGRADE_GuildSignetSchiselers_TOOLTIP_+0"   "With this guild seal, your fame will increase by an additional point in every fame calculation, provided you are a member of the rogues' guild."   |
2488   "_UPGRADE_StrongBox_NAME_+0"   "Steel Money Box"   |
2489   "_UPGRADE_StrongBox_NAME_+1"   "Steel Money Boxes"   |
2490   "_UPGRADE_StrongBox_TOOLTIP_+0"   "You can store your money in this money box with an easy mind - burglars and plunderers will not be able to open it or take it with them."   |
2491   "_UPGRADE_GuildNewsletter_NAME_+0"   "Guild Minutes"   |
2492   "_UPGRADE_GuildNewsletter_NAME_+1"   "Guild Minutes"   |
2493   "_UPGRADE_GuildNewsletter_TOOLTIP_+0"   "If you purchase the guild minutes, you will be able to see the most recent events involving the guild house in your city, without having to visit the guild house."   |
2494   "_ITEM_FungiBox1_NAME_+0"   "Mushrooms delivery"   |
2495   "_ITEM_FungiBox1_NAME_+1"   "Mushrooms deliveries"   |
2496   "_ITEM_FungiBox1_TOOLTIP_+0"   "This crate contains a delivery of mushrooms.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate."   |
2497   "_ITEM_FungiBox2_NAME_+0"   "Mushrooms delivery"   |
2498   "_ITEM_FungiBox2_NAME_+1"   "Mushrooms deliveries"   |
2499   "_ITEM_FungiBox2_TOOLTIP_+0"   "This crate contains a delivery of mushrooms.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate."   |
2500   "_ITEM_FungiBox3_NAME_+0"   "Mushrooms delivery"   |
2501   "_ITEM_FungiBox3_NAME_+1"   "Mushrooms deliveries"   |
2502   "_ITEM_FungiBox3_TOOLTIP_+0"   "This crate contains a delivery of mushrooms.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate."   |
2503   "_MEASURE_UseFungiBox1_NAME_+0"   "Unpack mushrooms delivery"   |
2504   "_MEASURE_UseFungiBox1_TOOLTIP_+0"   "Use this to unpack a delivery of mushrooms in the warehouse of the building."   |
2505   "_MEASURE_UseFungiBox1_TARGET_+0"   ""   |
2506   "_MEASURE_UseFungiBox2_NAME_+0"   "Unpack mushrooms delivery"   |
2507   "_MEASURE_UseFungiBox2_TOOLTIP_+0"   "Use this to unpack a delivery of mushrooms in the warehouse of the building."   |
2508   "_MEASURE_UseFungiBox2_TARGET_+0"   ""   |
2509   "_MEASURE_UseFungiBox3_NAME_+0"   "Unpack mushrooms delivery"   |
2510   "_MEASURE_UseFungiBox3_TOOLTIP_+0"   "Use this to unpack a delivery of mushrooms in the warehouse of the building."   |
2511   "_MEASURE_UseFungiBox3_TARGET_+0"   ""   |
2512   "_ITEM_CharcoalBox1_NAME_+0"   "Charcoal delivery"   |
2513   "_ITEM_CharcoalBox1_NAME_+1"   "Charcoal deliveries"   |
2514   "_ITEM_CharcoalBox1_TOOLTIP_+0"   "This crate contains a delivery of charcoal.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate."   |
2515   "_ITEM_CharcoalBox2_NAME_+0"   "Charcoal delivery"   |
2516   "_ITEM_CharcoalBox2_NAME_+1"   "Charcoal deliveries"   |
2517   "_ITEM_CharcoalBox2_TOOLTIP_+0"   "This crate contains a delivery of charcoal.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate."   |
2518   "_ITEM_CharcoalBox3_NAME_+0"   "Charcoal delivery"   |
2519   "_ITEM_CharcoalBox3_NAME_+1"   "Charcoal deliveries"   |
2520   "_ITEM_CharcoalBox3_TOOLTIP_+0"   "This crate contains a delivery of charcoal.$N$NPlace the crate in the warehouse of one of your buildings and then select the building to unpack the crate."   |
2521   "_MEASURE_UseCharcoalBox1_NAME_+0"   "Unpack charcoal delivery"   |
2522   "_MEASURE_UseCharcoalBox1_TOOLTIP_+0"   "Use this to unpack a delivery of charcoal in the warehouse of the building."   |
2523   "_MEASURE_UseCharcoalBox1_TARGET_+0"   ""   |
2524   "_MEASURE_UseCharcoalBox2_NAME_+0"   "Unpack charcoal delivery"   |
2525   "_MEASURE_UseCharcoalBox2_TOOLTIP_+0"   "Use this to unpack a delivery of charcoal in the warehouse of the building."   |
2526   "_MEASURE_UseCharcoalBox2_TARGET_+0"   ""   |
2527   "_MEASURE_UseCharcoalBox3_NAME_+0"   "Unpack charcoal delivery"   |
2528   "_MEASURE_UseCharcoalBox3_TOOLTIP_+0"   "Use this to unpack a delivery of charcoal in the warehouse of the building."   |
2529   "_MEASURE_UseCharcoalBox3_TARGET_+0"   ""   |
2530   "_UPGRADE_WaterBottle_NAME_+0"   "Water bottle"   |
2531   "_UPGRADE_WaterBottle_NAME_+1"   "Water bottles"   |
2532   "_UPGRADE_WaterBottle_TOOLTIP_+0"   "Your mercenaries will walk faster if they have water bottles."   |
2533   "_MEASURE_ShowGuildMastersResidence_NAME_+0"   "View guild minutes"   |
2534   "_MEASURE_ShowGuildMastersResidence_TOOLTIP_+0"   "Here you can see the list of all guild masters in your city."   |
2535   "_MEASURE_ShowGuildMastersResidence_TARGET_+0"   ""   |
2536   "_UPGRADE_PlanOfSite_NAME_+0"   "Plan of site"   |
2537   "_UPGRADE_PlanOfSite_NAME_+1"   "Plans of site"   |
2538   "_UPGRADE_PlanOfSite_TOOLTIP_+0"   "Your mercenaries will get a general idea of the landscape if you buy this plan of site."   |
2539   "_BUILDING_Ton_NAME_+0"   "Clay Pit"   |
2540   "_BUILDING_Ton_NAME_+1"   "Clay Pits"   |
2541   "_BUILDING_Ton_TOOLTIP_+0"   "Clay can be collected here."   |
2542   "_BUILDING_Ton_REQUIREMENTS_+0"   ""   |
2543   "_BUILDING_Ton_POOL_+0"   ""   |
2544   "_BUILDING_Ton_POOL_+1"   ""   |
2545   "_BUILDING_Ton_POOL_+2"   ""   |
2546   "_BUILDING_Ton_POOL_+3"   ""   |
2547   "_BUILDING_Ton_POOL_+4"   ""   |
2548   "_BUILDING_Ton_POOL_+5"   ""   |
2549   "_BUILDING_Ton_POOL_+6"   ""   |
2550   "_BUILDING_Ton_POOL_+7"   ""   |
2551   "_BUILDING_Ton_POOL_+8"   ""   |
2552   "_BUILDING_Ton_POOL_+9"   ""   |
2553   "_BUILDING_Ton_POOL_+10"   ""   |
2554   "_BUILDING_Ton_POOL_+11"   ""   |
2555   "_BUILDING_Weide_NAME_+0"   "Willow"   |
2556   "_BUILDING_Weide_NAME_+1"   "Willow"   |
2557   "_BUILDING_Weide_TOOLTIP_+0"   "Willow withes can be cut here."   |
2558   "_BUILDING_Weide_REQUIREMENTS_+0"   ""   |
2559   "_BUILDING_Weide_POOL_+0"   ""   |
2560   "_BUILDING_Weide_POOL_+1"   ""   |
2561   "_BUILDING_Weide_POOL_+2"   ""   |
2562   "_BUILDING_Weide_POOL_+3"   ""   |
2563   "_BUILDING_Weide_POOL_+4"   ""   |
2564   "_BUILDING_Weide_POOL_+5"   ""   |
2565   "_BUILDING_Weide_POOL_+6"   ""   |
2566   "_BUILDING_Weide_POOL_+7"   ""   |
2567   "_BUILDING_Weide_POOL_+8"   ""   |
2568   "_BUILDING_Weide_POOL_+9"   ""   |
2569   "_BUILDING_Weide_POOL_+10"   ""   |
2570   "_BUILDING_Weide_POOL_+11"   ""   |
2571   "_ITEM_Clay_NAME_+0"   "Clay"   |
2572   "_ITEM_Clay_NAME_+1"   "Clay"   |
2573   "_ITEM_Clay_TOOLTIP_+0"   "Clay is usually used to form and bake pottery."   |
2574   "_ITEM_Willowrot_NAME_+0"   "Willow withe"   |
2575   "_ITEM_Willowrot_NAME_+1"   "Willow withes"   |
2576   "_ITEM_Willowrot_TOOLTIP_+0"   "Strips of this extremely flexible wood are used in basket weaving."   |
2577   "_BUILDING_piratesnest_NAME_+0"   "Pirate haven"   |
2578   "_BUILDING_piratesnest_NAME_+1"   "Pirate havens"   |
2579   "_BUILDING_piratesnest_TOOLTIP_+0"   "In a pirate haven, all sorts of greedy scallywags will assemble and form a dangerous crew. Woe to anyone who is chosen as their victim..."   |
2580   "_BUILDING_piratesnest_POOL_+0"   "The Wooden Leg"   |
2581   "_BUILDING_piratesnest_POOL_+1"   "The Blood-Red Flag"   |
2582   "_BUILDING_piratesnest_POOL_+2"   "The Pesky Petrel"   |
2583   "_BUILDING_piratesnest_POOL_+3"   "Rumbustious Rabble"   |
2584   "_BUILDING_piratesnest_POOL_+4"   "The Rumpus Room"   |
2585   "_BUILDING_piratesnest_POOL_+5"   "Rum Antic Getaway"   |
2586   "_BUILDING_piratesnest_POOL_+6"   "Luscious Loot"   |
2587   "_BUILDING_piratesnest_POOL_+7"   "Davy Jones' Locker"   |
2588   "_BUILDING_piratesnest_POOL_+8"   "The Barbarous Barge"   |
2589   "_BUILDING_piratesnest_POOL_+9"   "Tar Nation"   |
2590   "_BUILDING_piratesnest_POOL_+10"   "Rum's the Word"   |
2591   "_BUILDING_piratesnest_POOL_+11"   "Wayward Winds"   |
2592   "_BUILDING_piratesnest_REQUIREMENTS_+0"   "Requirements: Rogue"   |
2593   "_TRIAL_START_QUESTION_TO_JUDGE_+0"   "%1SA %1SN, you have the possibility to save your time and nerves by asking the accused in the case $N%2SA %2SN $N./.$N%3SA %3SN$N to surrender.$NThe prosecution offered %4n pieces of evidence, amongst which: $N%6l.$NThe victim in this case was %5SA %5SN.$NFof the crimes alleged by the prosecution, the current jurisdiction offers the following possibilities:"   |
2594   "_TRIAL_START_QUESTION_TO_JUDGE_+1"   "Your duty as a judge"   |
2595   "_TRIAL_START_QUESTION_TO_JUDGE_+2"   "The accused shall stand a fair trial!"   |
2596   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_SABOTAGE_+0"   "Sabotage"   |
2597   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_PRIBE_+0"   "Bribery"   |
2598   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_BLACKMAIL_+0"   "Extortion"   |
2599   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_SLUGGING_+0"   "Brawl"   |
2600   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_CALUMNY_+0"   "Defamation"   |
2601   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_POISON_+0"   "Poison"   |
2602   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_ASSAULT_+0"   "Assault"   |
2603   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_REVOLT_+0"   "Commotion"   |
2604   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_MARAUDER_+0"   "Plundering"   |
2605   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_ABDUCTION_+0"   "Abduction"   |
2606   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_MURDER_+0"   "Murder"   |
2607   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_ESPIONAGE_+0"   "Espionage"   |
2608   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_PERSONASSAULT_+0"   "Assault of a Civilian"   |
2609   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_CARTASSAULT_+0"   "Holding up a Carriage"   |
2610   "_TRIAL_START_QUESTION_TO_JUDGE_EVIDENCETYPE_THEFT_+0"   "Theft"   |
2611   "_TRIAL_OFFER_TO_ACCUSED_+0"   "%2SA %2SN offers you the chance to bring the trial to a quick end.$NAmong other things, you are charged with %3l. To pay for your crimes, you are to %4l.$NThe choice is yours!"   |
2612   "_TRIAL_OFFER_TO_ACCUSED_+1"   "Accept"   |
2613   "_TRIAL_OFFER_TO_ACCUSED_+2"   "Refuse and face trial"   |
2614   "_TRIAL_OFFER_TO_ACCUSED_+3"   "Your hearing"   |
2615   "_TRIAL_CANCELED_+0"   "Hearing called off"   |
2616   "_TRIAL_CANCELED_TO_ACCUSOR_+0"   "Your planned trial against %2SA %2SN has been called off. The accused confessed before the court and has been condemned accordingly. As punishment $N%2SN has to %3l."   |
2617   "_TRIAL_CANCELED_TO_ASSESSOR_+1"   ""   |
2618   "_TRIAL_CANCELED_TO_ASSESSOR_+2"   ""   |
2619   "_TRIAL_CANCELED_USHER_+0"   "You weren't told? $NThat's outrageous! The hearing has been called off!"   |
2620   "_TRIAL_CANCELED_USHER_+1"   "Nut much use waiting for the judge. The hearing has been called off!"   |
2621   "_TRIAL_CANCELED_JUDGE_+0"   "Thank you for your appearance, but the accused has already confessed. The hearing has been called off. Go home, people!"   |
2622   "_TRIAL_CANCELED_JUDGE_+1"   "Oh, did I forget to inform you? It must have slipped my mind, my apologies! Today's hearing was called off, as the accused has already confessed! Now I'm really embarrassed...."   |
2623   "_TRIAL_OFFER_ANSWER_+0"   "%2SA %2SN has turned down your offer and wants to stand trial."   |
2624   "_TRIAL_OFFER_ANSWER_+1"   "%2SA %2SN has accepted your offer and confessed."   |
2625   "_TRIAL_OFFER_ANSWER_HEADER_+0"   "Your offer was turned down."   |
2626   "_TRIAL_OFFER_ANSWER_HEADER_+1"   "Your offer was accepted."   |
2627   "_CHARACTERS_3_TITLES_NAME_+0"   "#E[NT_NEUTRAL]Serf"   |
2628   "_CHARACTERS_3_TITLES_NAME_+1"   "#E[NT_NEUTRAL]Serf"   |
2629   "_CHARACTERS_3_TITLES_NAME_+2"   "#E[NT_NEUTRAL]Commoner"   |
2630   "_CHARACTERS_3_TITLES_NAME_+3"   "#E[NT_NEUTRAL]Commoner"   |
2631   "_CHARACTERS_3_TITLES_NAME_+4"   "#E[NT_NEUTRAL]Yeowoman"   |
2632   "_CHARACTERS_3_TITLES_NAME_+5"   "#E[NT_NEUTRAL]Yeoman"   |
2633   "_CHARACTERS_3_TITLES_NAME_+6"   "#E[NT_NEUTRAL]Female Citizen without full civil rights"   |
2634   "_CHARACTERS_3_TITLES_NAME_+7"   "#E[NT_NEUTRAL]Citizen without full civil rights"   |
2635   "_CHARACTERS_3_TITLES_NAME_+8"   "#E[NT_NEUTRAL]Citizen"   |
2636   "_CHARACTERS_3_TITLES_NAME_+9"   "#E[NT_NEUTRAL]Citizen"   |
2637   "_CHARACTERS_3_TITLES_NAME_+10"   "#E[NT_NEUTRAL]Free Female Citizen"   |
2638   "_CHARACTERS_3_TITLES_NAME_+11"   "#E[NT_NEUTRAL]Free Citizen"   |
2639   "_CHARACTERS_3_TITLES_NAME_+12"   "#E[NT_NEUTRAL]Patrician"   |
2640   "_CHARACTERS_3_TITLES_NAME_+13"   "#E[NT_NEUTRAL]Patrician"   |
2641   "_CHARACTERS_3_TITLES_NAME_+14"   "#E[NT_NEUTRAL]Noblewoman"   |
2642   "_CHARACTERS_3_TITLES_NAME_+15"   "#E[NT_NEUTRAL]Nobleman"   |
2643   "_CHARACTERS_3_TITLES_NAME_+16"   "#E[NT_NEUTRAL]Baroness"   |
2644   "_CHARACTERS_3_TITLES_NAME_+17"   "#E[NT_NEUTRAL]Baron"   |
2645   "_CHARACTERS_3_TITLES_NAME_+18"   "#E[NT_NEUTRAL]Allodial Baroness"   |
2646   "_CHARACTERS_3_TITLES_NAME_+19"   "#E[NT_NEUTRAL]Allodial Baron"   |
2647   "_CHARACTERS_3_TITLES_NAME_+20"   "#E[NT_NEUTRAL]Countess"   |
2648   "_CHARACTERS_3_TITLES_NAME_+21"   "#E[NT_NEUTRAL]Count"   |
2649   "_CHARACTERS_3_TITLES_NAME_+22"   "#E[NT_NEUTRAL]Marquess"   |
2650   "_CHARACTERS_3_TITLES_NAME_+23"   "#E[NT_NEUTRAL]Marquis"   |
2651   "_CHARACTERS_3_TITLES_NAME_+24"   "#E[NT_NEUTRAL]Princess"   |
2652   "_CHARACTERS_3_TITLES_NAME_+25"   "#E[NT_NEUTRAL]Prince"   |
2653   "_CHARACTERS_3_TITLES_NAME_+26"   "#E[NT_NEUTRAL]Imperial princess"   |
2654   "_CHARACTERS_3_TITLES_NAME_+27"   "#E[NT_NEUTRAL]Imperial prince"   |
2655   "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_NEW_BODY_+0"   "The title of %>%1l%< offers you the following privileges:$N%5l %6l %7l %8l %9l %10l %11l %12l %13l %14l %15l %16l %17l %18l %19l %20l %21l %22l %23l %24l $N$NThe domicile suitable for your standing is:$N%2l$N$NAs %>%1l%< you are allowed to own %3i businesses. Currently, you own %4i businesses."   |
2656   "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_NEW_BODY_+1"   "none"   |
2657   "_ONSCREENHELP_9_ACTION_IMPACT_TradingRoutePlundered_DESCRIPTION_+0"   "This trade route has been raided so often, most merchants are avoiding it now."   |
2658   "_ONSCREENHELP_9_ACTION_IMPACT_TradingRoutePlundered_TOOLTIP_+0"   "Raid trade routes"   |
2659   "_ONSCREENHELP_9_ACTION_IMPACT_TradingRoutePlundered_NAME_+0"   "Raid trade routes"   |
2660   "_KONTOR_TOOMANYROBBERIES_HEAD_+0"   "Trade Partner complains about raids"   |
2661   "_KONTOR_TOOMANYROBBERIES_BODY_+0"   "The town of %1NAME is complaining about repeated raids on its trade routes. If the necessary measures aren't taken, %1NAME threatens 'consequences'..."   |
2662   "_KONTOR_TOOMANYROBBERIES_BODY_+1"   "Because of the constant raids on its trade routes, the town of %1NAME has decided to suspend trade in this area for the time being."   |
2663   "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NOTINSANE_+0"   "And you want an answer to that? I'm not that crazy!"   |
2664   "_DUELL_1_DIALOGMSG_INSULTER_NOTINSANE_+0"   "$L%1SV, you insulted %2SZ with the following words: >%3l<$N%2SV declines to respond to your insult, as your reputation as a dueller obviously precedes you."   |
2665   "_ONSCREENHELP_9_ACTION_IMPACT_Insulter_DESCRIPTION_+0"   "This member of society is a notorious dueller. Only few people dare take him on."   |
2666   "_ONSCREENHELP_9_ACTION_IMPACT_Insulter_TOOLTIP_+0"   "is a well-known dueller"   |
2667   "_ONSCREENHELP_9_ACTION_IMPACT_Insulter_NAME_+0"   "dueller"   |
2668   "_DUELL_1_DIALOGMSG_INSULTER_IMPACTINSULTER_HEAD_+0"   "You are a dueller"   |
2669   "_DUELL_1_DIALOGMSG_INSULTER_IMPACTINSULTER_BODY_+0"   "%1SV, you are a manipulative dueller. Everybody in town knows about your insults and shooting, so you will have a hard time finding someone who is willing to take you on... "   |
2670   "_PRIVILEGES_118_RUNFORANOFFICE_FAILURES_+5"   "Your title only allows you to apply for posts on the lowest level."   |
2671   "_PRIVILEGE_CanApplyForLowestOffice_MESSAGETEXT_+0"   "Application for post at the lowest level"   |
2672   "_BUILDING_BUILD_BODY_+1"   "A new building has been finished: %1GG.$N$Nhowever there is no harbour within range, which means you cannot build trade ships with it."   |
2673   "_GENERAL_BUILDING_NEED_HARBOR_+0"   "No harbour within range"   |
2674   "_MEASURE_SHOWGUILDMEMBERSHIP_TEXT_+2"   "%7l%1SN does not belong to a guild, as in %2NAME no guild house has been founded yet.$N$NFame within the Hansa: %3l (%4n)$NFame within the family: %5l (%6n)$N$NReputation %8l: %9l (%10n)$NReputation of the family: %11l (%12n)"   |
2675   "_MEASURE_SHOWGUILDMEMBERSHIP_HEAD_+0"   "Reputation"   |
2676   "_MEASURE_SHOWGUILDMEMBERSHIP_TEXT_+0"   "%8l%1SN is %2l to %3NAME.$N$NFame within the Hansa: %4l (%5n)$NFame within the family: %6l (%7n)$N$NReputation %9l: %10l (%11n)$NReputation of the family: %12l (%13n)"   |
2677   "_MEASURE_SHOWGUILDMEMBERSHIP_TEXT_+1"   "%6l%1SN does not belong to a guild.$N$NFame within the Hansa: %2l (%3n)$NFame within the family: %4l (%5n)$N$NReputation %7l: %8l (%9n)$NReputation of the family: %10l (%11n)"   |
2678   "_MEASURE_ShowGuildMembership_NAME_+0"   "Show your reputation"   |
2679   "_MEASURE_ShowGuildMembership_TOOLTIP_+0"   "With this you can view the reputation of your own character."   |
2680   "_MEASURE_ShowGuildMembership_TARGET_+0"   ""   |
2681   "_GUILDHOUSE_MEMBER_PATRON_MALE_+0"   "member in the guild of patrons"   |
2682   "_GUILDHOUSE_MEMBER_PATRON_FEMALE_+0"   "member in the guild of patrons"   |
2683   "_GUILDHOUSE_MEMBER_ARTISAN_MALE_+0"   "member in the guild of tradesmen"   |
2684   "_GUILDHOUSE_MEMBER_ARTISAN_FEMALE_+0"   "member in the guild of tradesmen"   |
2685   "_GUILDHOUSE_MEMBER_SCHOLAR_MALE_+0"   "member in the guild of scholars"   |
2686   "_GUILDHOUSE_MEMBER_SCHOLAR_FEMALE_+0"   "member in the guild of scholars"   |
2687   "_GUILDHOUSE_MEMBER_CHISELER_MALE_+0"   "member in the guild of rogues"   |
2688   "_GUILDHOUSE_MEMBER_CHISELER_FEMALE_+0"   "member in the guild of rogues"   |
2689   "_GUILDHOUSE_FAME_SIM_+0"   "unknown"   |
2690   "_GUILDHOUSE_FAME_SIM_+1"   "known"   |
2691   "_GUILDHOUSE_FAME_SIM_+2"   "noted"   |
2692   "_GUILDHOUSE_FAME_SIM_+3"   "respected"   |
2693   "_GUILDHOUSE_FAME_SIM_+4"   "sought-after"   |
2694   "_GUILDHOUSE_FAME_SIM_+5"   "famous"   |
2695   "_GUILDHOUSE_FAME_DYNASTY_+0"   "unknown"   |
2696   "_GUILDHOUSE_FAME_DYNASTY_+1"   "known"   |
2697   "_GUILDHOUSE_FAME_DYNASTY_+2"   "noted"   |
2698   "_GUILDHOUSE_FAME_DYNASTY_+3"   "respected"   |
2699   "_GUILDHOUSE_FAME_DYNASTY_+4"   "sought-after"   |
2700   "_GUILDHOUSE_FAME_DYNASTY_+5"   "famous"   |
2701   "_MEASURE_ShowGuildMembershipSim_NAME_+0"   "Show reputation of others"   |
2702   "_MEASURE_ShowGuildMembershipSim_TOOLTIP_+0"   "With this, you can view the reputation of another character."   |
2703   "_MEASURE_ShowGuildMembershipSim_TARGET_+0"   "Select the person whose reputation you want to see"   |
2704   "_GUILDHOUSE_FAME_+0"   "Guild fame %1i"   |
2705   "_IMPERIAL_FAME_+0"   "Imperial fame %1i"   |
2706   "_IMPERIAL_FAME_SIM_+0"   "unknown"   |
2707   "_IMPERIAL_FAME_SIM_+1"   "known"   |
2708   "_IMPERIAL_FAME_SIM_+2"   "noted"   |
2709   "_IMPERIAL_FAME_SIM_+3"   "respected"   |
2710   "_IMPERIAL_FAME_SIM_+4"   "sought-after"   |
2711   "_IMPERIAL_FAME_SIM_+5"   "famous"   |
2712   "_IMPERIAL_FAME_DYNASTY_+0"   "unknown"   |
2713   "_IMPERIAL_FAME_DYNASTY_+1"   "known"   |
2714   "_IMPERIAL_FAME_DYNASTY_+2"   "noted"   |
2715   "_IMPERIAL_FAME_DYNASTY_+3"   "respected"   |
2716   "_IMPERIAL_FAME_DYNASTY_+4"   "sought-after"   |
2717   "_IMPERIAL_FAME_DYNASTY_+5"   "famous"   |
2718   "_CHECKALDERMAN_HEAD_+0"   "Alderman election"   |
2719   "_CHECKALDERMAN_BODY_+0"   "The Hansa diet of the guild elders has selected %2SN, %3l of %4NAME, as alderman for the region for the year %1n.$N$NFame in the Hansa: %5l (%6n)$NFame of the family: %7l (%8n)"   |
2720   "_CHECKALDERMAN_ALDERMAN_MALE_+0"   "Alderman"   |
2721   "_CHECKALDERMAN_ALDERMAN_MALE_+1"   "Alderman of the region"   |
2722   "_CHECKALDERMAN_ALDERMAN_FEMALE_+0"   "Alderman"   |
2723   "_CHECKALDERMAN_ALDERMAN_FEMALE_+1"   "Alderman of the region"   |
2724   "_CHECKIMPERIALOFFICER_HEAD_+0"   "Counsellor %9l"   |
2725   "_CHECKIMPERIALOFFICER_BODY_+0"   "With today %2SN from %3NAME is appointed >%4l%< for the duration of the year %1n %.$N$NReputation %9l: %5l (%6n)$NReputation of the family: %7l (%8n)"   |
2726   "_IMPERIAL_OFFICER_MALE_+0"   "Counsellor of the Sovereign"   |
2727   "_IMPERIAL_OFFICER_MALE_+1"   "to the counsellor %9l"   |
2728   "_IMPERIAL_OFFICER_FEMALE_+0"   "Female Counsellor of the Sovereign"   |
2729   "_IMPERIAL_OFFICER_FEMALE_+1"   "to the female counsellor %9l"   |
2730   "_SCENARIO_LORD_GERMANY_+0"   "at the court of the German Emperor"   |
2731   "_SCENARIO_LORD_GERMANY_+1"   "the Emperor of the German Empire"   |
2732   "_SCENARIO_WAR_GERMANY_+0"   "The German Empire"   |
2733   "_SCENARIO_WAR_GERMANY_+1"   "to the German Empire"   |
2734   "_SCENARIO_LORD_NETHERLANDS_+0"   "at the court of the governor of the Free Netherlands"   |
2735   "_SCENARIO_LORD_NETHERLANDS_+1"   "the governor of the Free Netherlands"   |
2736   "_SCENARIO_WAR_NETHERLANDS_+0"   "The Free Republic of the Netherlands"   |
2737   "_SCENARIO_WAR_NETHERLANDS_+1"   "to the Free Republic of the Netherlands"   |
2738   "_SCENARIO_LORD_HANSA_+0"   "at the Council of the Hansa Chairmen"   |
2739   "_SCENARIO_LORD_HANSA_+1"   "the Council of Hansa Chairmen"   |
2740   "_SCENARIO_WAR_HANSA_+0"   "The Hanseatic League"   |
2741   "_SCENARIO_WAR_HANSA_+1"   "to the Hanseatic League"   |
2742   "_SCENARIO_LORD_FRANCE_+0"   "at the court of the king of France"   |
2743   "_SCENARIO_LORD_FRANCE_+1"   "the king of France"   |
2744   "_SCENARIO_WAR_FRANCE_+0"   "The kingdom of France"   |
2745   "_SCENARIO_WAR_FRANCE_+1"   "to the kingdom of France"   |
2746   "_SCENARIO_LORD_DENMARK_+0"   "at the court of the king of Denmark"   |
2747   "_SCENARIO_LORD_DENMARK_+1"   "the king of Denmark"   |
2748   "_SCENARIO_WAR_DENMARK_+0"   "The kingdom of Denmark"   |
2749   "_SCENARIO_WAR_DENMARK_+1"   "to the kingdom of Denmark"   |
2750   "_SCENARIO_LORD_ITALY_+0"   "at the court of the king of Italy"   |
2751   "_SCENARIO_LORD_ITALY_+1"   "the king of Italy"   |
2752   "_SCENARIO_WAR_ITALY_+0"   "The kingdom of Italy"   |
2753   "_SCENARIO_WAR_ITALY_+1"   "to the kingdom of Italy"   |
2754   "_SCENARIO_LORD_SWEDEN_+0"   "at the court of the king of Sweden"   |
2755   "_SCENARIO_LORD_SWEDEN_+1"   "the king of Sweden"   |
2756   "_SCENARIO_WAR_SWEDEN_+0"   "The kingdom of Sweden"   |
2757   "_SCENARIO_WAR_SWEDEN_+1"   "to the kingdom of Sweden"   |
2758   "_SCENARIO_LORD_NORWAY_+0"   "at the court of the king of Norway"   |
2759   "_SCENARIO_LORD_NORWAY_+1"   "the king of Norway"   |
2760   "_SCENARIO_WAR_NORWAY_+0"   "The kingdom of Norway"   |
2761   "_SCENARIO_WAR_NORWAY_+1"   "to the kingdom of Norway"   |
2762   "_SCENARIO_LORD_SPAIN_+0"   "at the court of the king of Spain"   |
2763   "_SCENARIO_LORD_SPAIN_+1"   "the king of Spain"   |
2764   "_SCENARIO_WAR_SPAIN_+0"   "The kingdom of Spain"   |
2765   "_SCENARIO_WAR_SPAIN_+1"   "to the kingdom of Spain"   |
2766   "_SCENARIO_LORD_ENGLAND_+0"   "at the court of the king of England"   |
2767   "_SCENARIO_LORD_ENGLAND_+1"   "the king of England"   |
2768   "_SCENARIO_WAR_ENGLAND_+0"   "The kingdom of England"   |
2769   "_SCENARIO_WAR_ENGLAND_+1"   "to the kingdom of England"   |
2770   "_WAR_DECLARED_HEAD_+0"   "There will be war!"   |
2771   "_WAR_DECLARED_BODY_+0"   "There will be war between %1l and %2l !$N$NIn %3n hours we will gather our troops and move against the enemy. $NWe hereby ask each town in our country to summon lansquenets under their town banner for us.$N$N%5l will set a huge army against us, thus every family in our country is asked to hire extra lansquenets at the arsenals, or even take up arms themselves. Be assured of our gratitude - and a part of the spoils in return.$N$Ngez. %4l"   |
2772   "_WAR_DECLARED_COOLDOWN_+0"   "War preparations against >%5l<:"   |
2773   "_WAR_BEGINS_HEAD_+0"   "The war begins!"   |
2774   "_WAR_BEGINS_BODY_+0"   "%1l has started to summon his troops, and so has %2l. There is no turning back.$NMay God be with our brave troops!"   |
2775   "_WAR_END_WON_HEAD_+0"   "Victory is ours!"   |
2776   "_WAR_END_WON_BODY_+0"   "We, %1l, hereby proudly announce that our troops caused %2l a devastating defeat.$N$NOur tax collectors will soon have collected the debts, and we will then fairly and justly distribute them amongst the towns and dynasties involved.$N$Nsigned, %1l"   |
2777   "_WAR_END_LOOSE_HEAD_+0"   "The war is lost!"   |
2778   "_WAR_END_LOOSE_BODY_+0"   "Hear ye, hear ye! Let it be known that we, %1l, have crushed the enemy! %2l.$N$N%3l has lost the war! Our tax collectors will be collecting the war debts soon.$N$Ngez. %1l"   |
2779   "_WAR_END_WON_HEAD_+1"   "Your share of the war spoils"   |
2780   "_WAR_END_WON_BODY_+1"   "%1l was defeated and we owe the family of %2DN our deepest gratitude for their support in this war. Your share of the spoils amounts to %3t.$N$NSigned, %4l"   |
2781   "_WAR_END_LOOSE_HEAD_+1"   "You have to pay war debt"   |
2782   "_WAR_END_LOOSE_BODY_+1"   "%1l hereby demands a war debt amounting to %3t from the family of %2DN. The debt is to be paid without delay!$N$NLet this be a warning, never to take part in any acts of war against us in the future.$N$Ngez. %4l"   |
2783   "_WAR_OFFICER_PROMOTION_HEAD_+0"   "%1SN has been promoted"   |
2784   "_WAR_OFFICER_PROMOTION_BODY_+0"   "%1SN has been promoted to commander of the banner of %1NAME."   |
2785   "_WAR_OFFICER_PROMOTION_BODY_+1"   "%1SN has been promoted to female commander of the banner of %1NAME."   |
2786   "_WAR_END_ALIVE_HEAD_+0"   "%1SN has survived the war!"   |
2787   "_WAR_END_ALIVE_BODY_+0"   "%1SN has survived the war and returns home victorious!"   |
2788   "_WAR_END_DEAD_HEAD_+0"   "%1SN has fallen in the war!"   |
2789   "_WAR_END_DEAD_BODY_+0"   "%1SN has fallen in the war! Your dynasty is mourning..."   |
2790   "_WAR_CAPTIAN_MALE_+0"   "Commander"   |
2791   "_WAR_CAPTIAN_FEMALE_+0"   "Female Commander"   |
2792   "_WAR_OFFICER_MALE_+0"   "Sergeants"   |
2793   "_WAR_OFFICER_FEMALE_+0"   "Sergeant"   |
2794   "_WAR_MERC_TROOPER_MORE_+0"   "Pikemen"   |
2795   "_WAR_MERC_TROOPER_MALE_+0"   "Pikeman"   |
2796   "_WAR_MERC_TROOPER_FEMALE_+0"   "Pikewoman"   |
2797   "_WAR_MERC_ARKEBUSIER_MORE_+0"   "Harquebusiers"   |
2798   "_WAR_MERC_ARKEBUSIER_MALE_+0"   "Harquebusier"   |
2799   "_WAR_MERC_ARKEBUSIER_FEMALE_+1"   "Female Harquebusier"   |
2800   "_WAR_MERC_CANNON_MORE_+0"   "Cannonneers"   |
2801   "_WAR_MERC_CANNON_MALE_+0"   "Cannonneer"   |
2802   "_WAR_MERC_CANNON_FEMALE_+1"   "Female Cannonneer"   |
2803   "_CONTRACTARSENAL_HIRE_MAIN_HEAD_+0"   "Hire Lansquenets"   |
2804   "_CONTRACTARSENAL_HIRE_MAIN_BODY_+0"   "For the war against >%1l< %2NAME summons the following banner of lansquenets: %3n %4l, %5n %6l and %7n %8l.$Nwould you like to hire additional lansquenets at your own expense in order to increase your fame and secure a share in the war loot?"   |
2805   "_CONTRACTARSENAL_HIRE_MAIN_BODY_+1"   "How many additional %2l would you like to hire?"   |
2806   "_CONTRACTARSENAL_HIRE_OPTION_+0"   "1 %1l for %3t"   |
2807   "_CONTRACTARSENAL_HIRE_OPTION_+1"   "5 %2l for %4t"   |
2808   "_CONTRACTARSENAL_HIRE_OPTION_+2"   "10 %2l for %5t"   |
2809   "_CONTRACTARSENAL_FAILURE_+0"   "Hiring of lansquenets failed - You need to go to the Arsenal of %1NAME."   |
2810   "_CONTRACTARSENAL_FAILURE_+1"   "Hiring of lansquenets failed - The war has already begun."   |
2811   "_CONTRACTARSENAL_FAILURE_+2"   "Hiring of lansquenets failed - You don't have enough money at your disposal."   |
2812   "_MEASURE_ContractArsenal_NAME_+0"   "Hiring of lansquenets"   |
2813   "_MEASURE_ContractArsenal_TOOLTIP_+0"   "With this, you can hire additional lansquenets to increase your fame and secure a higher share of war spoils."   |
2814   "_MEASURE_ContractArsenal_TARGET_+0"   ""   |
2815   "_MEASURE_TravelArsenal_NAME_+0"   "Taking part in the campaign"   |
2816   "_MEASURE_TravelArsenal_TOOLTIP_+0"   "With this, you can take part in the campaign as an officer in the lansquenet banner of the town."   |
2817   "_MEASURE_TravelArsenal_TARGET_+0"   "Who in your dynasty is supposed to become officer in the lansquenet banner of the town?"   |
2818   "_TRAVELARSENAL_HIRE_MAIN_HEAD_+0"   "Taking part in the campaign"   |
2819   "_TRAVELARSENAL_HIRE_MAIN_BODY_+0"   "%2NAME sends a huge lansquenet banner in the war against >%1l<, which must be commanded by capable men and women.$NThere are still %3n free officer posts. Will %4SN fill one?"   |
2820   "_TRAVELARSENAL_FAILURE_+0"   "Taking part in the campaign failed - To do that, you have to go to the Arsenal of %1NAME."   |
2821   "_TRAVELARSENAL_FAILURE_+1"   "Taking part in the campaign failed - The war has already begun."   |
2822   "_TRAVELARSENAL_FAILURE_+2"   "Taking part in the campaign failed - %1NAME already has enough officers for the banner."   |
2823   "_TRAVELARSENAL_MSG_+0"   "%1SN is now taking part in the war as an officer under the banner of %2NAME."   |
2824   "_MEASURE_SHOWGUILDMEMBERSHIP_ALDERMAN_+0"   "%1SV is %14l.$N$N"   |
2825   "_MEASURE_SHOWGUILDMEMBERSHIP_NULL_+0"   ""   |
2826   "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_HEAD_+0"   "Announcement"   |
2827   "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_HEAD_SPEECH_+0"   "#E[NT_NEUTRAL]A settlement has developed and therefore received new right under its charter!"   |
2828   "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_BODY_+0"   "Let it herewith be known that$N$N%1l %2NAME$N$Nhas progressed %3l due to the hard work of its citizens. For this reason we, in all foresight and to the good of the land, do award %2NAME new rights under its charter. From this day on the settlement may only name itself$N$N%4l$N$NMay its good citizens in future continue to contribute to our land's prosperity.$N$Nsgd. %5l"   |
2829   "_GENERAL_INFORMATION_CITY_LEVEL_MSG_MINUS_HEAD_+0"   "Announcement"   |
2830   "_GENERAL_INFORMATION_CITY_LEVEL_MSG_MINUS_HEAD_SPEECH_+0"   "#E[NT_SEVERE]A settlement has degenerated and thereby lost rights under its' charter!"   |
2831   "_GENERAL_INFORMATION_CITY_LEVEL_MSG_MINUS_BODY_+0"   "Let it herewith be known that$N$N%1l %2NAME$N$Nhas regressed due to the neglect shown by its citizens. For this reason, and as a warning to other settlements, we rescind a portion of the municipal rights granted %2NAME. From this day on the settlement may only name itself$N$N%3l$N$NLet this be a warning.$N$Nsgd. %4l"   |
2832   "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_DOCUMENT_HIGH_+0"   "$Z$[Congratulations!$]$N$NIn his infinite wisdom, generous grace and deep gratitude for your services to your country, your liege and lord has decided to grant you, $N$N%1SA %1SN, $N$Na new title. From today, you are allowed to call yourself $N$N%1ST$N$N."   |
2833   "_SCENARIO_OPTIONS_HEAD_+0"   "Scenario"   |
2834   "_SCENARIO_OPTIONS_YEARSPERROUND_+0"   "You can decide whether 4 years (default) or one year passes per round."   |
2835   "_SCENARIO_OPTIONS_YPR_DESC_+0"   "Years per round"   |
2836   "_SCENARIO_OPTIONS_AMBIENT_+0"   "Here you can decided if you want to experience the world with less ambiance, which reduces the demands on your computer. Check the box, and there will be neither stray animals nor campaigning lansquenets."   |
2837   "_SCENARIO_OPTIONS_AMBIENT_DESC_+0"   "less ambience"   |
2838   "_PRIVILEGE_RunForAnOffice_MESSAGETEXT_+0"   "Apply for an office"   |
2839   "_PRIVILEGE_DuelWithOpponent_MESSAGETEXT_+0"   "Insult someone"   |
2840   "_PRIVILEGE_PoliticalAttention_MESSAGETEXT_+0"   "Political attention"   |
2841   "_PRIVILEGE_SendApplicant_MESSAGETEXT_+0"   "Order recruiters"   |
2842   "_PRIVILEGE_BeFromNobleBlood_MESSAGETEXT_+0"   "Of noble descent"   |
2843   "_PRIVILEGE_GoldenSpoon_MESSAGETEXT_+0"   "Golden Spoon"   |
2844   "_PRIVILEGE_CanApplyForEpicOffice_MESSAGETEXT_+0"   "Apply throughout the empire"   |
2845   "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForLowestOffice_TOOLTIP_+0"   "Lower counsel service"   |
2846   "_UPGRADE_RESIDENCE_HEAD_+0"   "Upgrade domicile"   |
2847   "_UPGRADE_RESIDENCE_BODY_+0"   "Would you like to upgrade your domicile %1GG? It will cost you %2t."   |
2848   "_UPGRADE_RESIDENCE_FAILED_+0"   "Your domicile %1GG is already fully upgraded."   |
2849   "_UPGRADE_RESIDENCE_ANSWER_+0"   "Yes, absolutely."   |
2850   "_UPGRADE_RESIDENCE_ANSWER_+1"   "That's much too expensive!"   |
2851   "_BUILDING_Arsenal1_NAME_+0"   "Armoury"   |
2852   "_BUILDING_Arsenal1_NAME_+1"   "Armouries"   |
2853   "_BUILDING_Arsenal1_TOOLTIP_+0"   "The town guards are equipped from this building. Also, all the tools the town lansquenets need in case of war are stored here, and famous citizens can purchase pistols, bombshells and even cannons here."   |
2854   "_BUILDING_Arsenal1_POOL_+0"   ""   |
2855   "_BUILDING_Arsenal1_POOL_+1"   ""   |
2856   "_BUILDING_Arsenal1_POOL_+2"   ""   |
2857   "_BUILDING_Arsenal1_POOL_+3"   ""   |
2858   "_BUILDING_Arsenal1_POOL_+4"   ""   |
2859   "_BUILDING_Arsenal1_POOL_+5"   ""   |
2860   "_BUILDING_Arsenal1_POOL_+6"   ""   |
2861   "_BUILDING_Arsenal1_POOL_+7"   ""   |
2862   "_BUILDING_Arsenal1_POOL_+8"   ""   |
2863   "_BUILDING_Arsenal1_POOL_+9"   ""   |
2864   "_BUILDING_Arsenal1_POOL_+10"   ""   |
2865   "_BUILDING_Arsenal1_POOL_+11"   ""   |
2866   "_BUILDING_Arsenal1_REQUIREMENTS_+0"   ""   |
2867   "_BUILDING_Arsenal2_NAME_+0"   "Arsenal"   |
2868   "_BUILDING_Arsenal2_NAME_+1"   "Arsenals"   |
2869   "_BUILDING_Arsenal2_TOOLTIP_+0"   "The town guards are being equipped in this building. Also all the tools the town lansquenets need in case of war are stored here, and famous citizens can purchase pistols, bombshells and even cannons here."   |
2870   "_BUILDING_Arsenal2_POOL_+0"   "Army and weapons"   |
2871   "_BUILDING_Arsenal2_POOL_+1"   "well armed"   |
2872   "_BUILDING_Arsenal2_POOL_+2"   "parabellum"   |
2873   "_BUILDING_Arsenal2_POOL_+3"   "Powder and iron"   |
2874   "_BUILDING_Arsenal2_POOL_+4"   "Shield and Sword"   |
2875   "_BUILDING_Arsenal2_POOL_+5"   "Vigilantes"   |
2876   "_BUILDING_Arsenal2_POOL_+6"   "Army House"   |
2877   "_BUILDING_Arsenal2_POOL_+7"   "Armoury"   |
2878   "_BUILDING_Arsenal2_POOL_+8"   ""   |
2879   "_BUILDING_Arsenal2_POOL_+9"   ""   |
2880   "_BUILDING_Arsenal2_POOL_+10"   ""   |
2881   "_BUILDING_Arsenal2_POOL_+11"   ""   |
2882   "_BUILDING_Arsenal2_REQUIREMENTS_+0"   ""   |
2883   "_BUILDING_Arsenal3_NAME_+0"   "Arsenal"   |
2884   "_BUILDING_Arsenal3_NAME_+1"   "Arsenals"   |
2885   "_BUILDING_Arsenal3_TOOLTIP_+0"   "The town guards are being equipped in this building. Also all the tools the town lansquenets need in case of war are stored here, and famous citizens can purchase pistols, bombshells and even cannons here."   |
2886   "_BUILDING_Arsenal3_POOL_+0"   "Army and weapons"   |
2887   "_BUILDING_Arsenal3_POOL_+1"   "well armed"   |
2888   "_BUILDING_Arsenal3_POOL_+2"   "parabellum"   |
2889   "_BUILDING_Arsenal3_POOL_+3"   "Powder and iron"   |
2890   "_BUILDING_Arsenal3_POOL_+4"   "Shield and Sword"   |
2891   "_BUILDING_Arsenal3_POOL_+5"   "Vigilantes"   |
2892   "_BUILDING_Arsenal3_POOL_+6"   "Army House"   |
2893   "_BUILDING_Arsenal3_POOL_+7"   "Armoury"   |
2894   "_BUILDING_Arsenal3_POOL_+8"   ""   |
2895   "_BUILDING_Arsenal3_POOL_+9"   ""   |
2896   "_BUILDING_Arsenal3_POOL_+10"   ""   |
2897   "_BUILDING_Arsenal3_POOL_+11"   ""   |
2898   "_BUILDING_Arsenal3_REQUIREMENTS_+0"   ""   |
2899   "_BUILDING_KontorLand1_NAME_+0"   "Overseas Trade Office"   |
2900   "_BUILDING_KontorLand1_NAME_+1"   "Overseas Trade Offices"   |
2901   "_BUILDING_KontorLand1_TOOLTIP_+0"   "In the overseas trade office you can buy goods that are usually unavailable elsewhere. Every now and then, they also offer profitable trading opportunities."   |
2902   "_BUILDING_KontorLand1_POOL_+0"   ""   |
2903   "_BUILDING_KontorLand1_POOL_+1"   ""   |
2904   "_BUILDING_KontorLand1_POOL_+2"   ""   |
2905   "_BUILDING_KontorLand1_POOL_+3"   ""   |
2906   "_BUILDING_KontorLand1_POOL_+4"   ""   |
2907   "_BUILDING_KontorLand1_POOL_+5"   ""   |
2908   "_BUILDING_KontorLand1_POOL_+6"   ""   |
2909   "_BUILDING_KontorLand1_POOL_+7"   ""   |
2910   "_BUILDING_KontorLand1_POOL_+8"   ""   |
2911   "_BUILDING_KontorLand1_POOL_+9"   ""   |
2912   "_BUILDING_KontorLand1_POOL_+10"   ""   |
2913   "_BUILDING_KontorLand1_POOL_+11"   ""   |
2914   "_BUILDING_KontorLand1_REQUIREMENTS_+0"   ""   |
2915   "_BUILDING_KontorLand2_NAME_+0"   "Overseas Trade Office"   |
2916   "_BUILDING_KontorLand2_NAME_+1"   "Overseas Trade Offices"   |
2917   "_BUILDING_KontorLand2_TOOLTIP_+0"   "In the overseas trade office you can buy goods that are usually unavailable elsewhere. Every now and then, they also offer profitable trading opportunities."   |
2918   "_BUILDING_KontorLand2_POOL_+0"   ""   |
2919   "_BUILDING_KontorLand2_POOL_+1"   ""   |
2920   "_BUILDING_KontorLand2_POOL_+2"   ""   |
2921   "_BUILDING_KontorLand2_POOL_+3"   ""   |
2922   "_BUILDING_KontorLand2_POOL_+4"   ""   |
2923   "_BUILDING_KontorLand2_POOL_+5"   ""   |
2924   "_BUILDING_KontorLand2_POOL_+6"   ""   |
2925   "_BUILDING_KontorLand2_POOL_+7"   ""   |
2926   "_BUILDING_KontorLand2_POOL_+8"   ""   |
2927   "_BUILDING_KontorLand2_POOL_+9"   ""   |
2928   "_BUILDING_KontorLand2_POOL_+10"   ""   |
2929   "_BUILDING_KontorLand2_POOL_+11"   ""   |
2930   "_BUILDING_KontorLand2_REQUIREMENTS_+0"   ""   |
2931   "_BUILDING_KontorLand3_NAME_+0"   "Overseas Trade Office"   |
2932   "_BUILDING_KontorLand3_NAME_+1"   "Overseas Trade Offices"   |
2933   "_BUILDING_KontorLand3_TOOLTIP_+0"   "In the overseas trade office you can buy goods that are usually unavailable elsewhere. Every now and then, they also offer profitable trading opportunities."   |
2934   "_BUILDING_KontorLand3_POOL_+0"   ""   |
2935   "_BUILDING_KontorLand3_POOL_+1"   ""   |
2936   "_BUILDING_KontorLand3_POOL_+2"   ""   |
2937   "_BUILDING_KontorLand3_POOL_+3"   ""   |
2938   "_BUILDING_KontorLand3_POOL_+4"   ""   |
2939   "_BUILDING_KontorLand3_POOL_+5"   ""   |
2940   "_BUILDING_KontorLand3_POOL_+6"   ""   |
2941   "_BUILDING_KontorLand3_POOL_+7"   ""   |
2942   "_BUILDING_KontorLand3_POOL_+8"   ""   |
2943   "_BUILDING_KontorLand3_POOL_+9"   ""   |
2944   "_BUILDING_KontorLand3_POOL_+10"   ""   |
2945   "_BUILDING_KontorLand3_POOL_+11"   ""   |
2946   "_BUILDING_KontorLand3_REQUIREMENTS_+0"   ""   |
2947   "_BUILDING_Divehouse1_NAME_+0"   "Pub"   |
2948   "_BUILDING_Divehouse1_NAME_+1"   "Pubs"   |
2949   "_BUILDING_Divehouse1_TOOLTIP_+0"   "A meeting place for nefarious and sinister folk. Here you can buy cheap booze, easy girls... anything the heart of a dubious scallywag might yearn for..."   |
2950   "_BUILDING_Divehouse1_REQUIREMENTS_+0"   "Requirements: Rogue, level 1"   |
2951   "_BUILDING_Divehouse1_POOL_+0"   "Drinking Hole"   |
2952   "_BUILDING_Divehouse1_POOL_+1"   "Greasy Spoon"   |
2953   "_BUILDING_Divehouse1_POOL_+2"   "Lucky Lady"   |
2954   "_BUILDING_Divehouse1_POOL_+3"   "Honest Soul"   |
2955   "_BUILDING_Divehouse1_POOL_+4"   "King of Pints"   |
2956   "_BUILDING_Divehouse1_POOL_+5"   "Shady Crossing"   |
2957   "_BUILDING_Divehouse1_POOL_+6"   "Scum Bar"   |
2958   "_BUILDING_Divehouse1_POOL_+7"   "empty tankard"   |
2959   "_BUILDING_Divehouse1_POOL_+8"   "Fabian the bearded"   |
2960   "_BUILDING_Divehouse1_POOL_+9"   "The Runeforge"   |
2961   "_BUILDING_Divehouse1_POOL_+10"   "Pirate's oasis"   |
2962   "_BUILDING_Divehouse1_POOL_+11"   "Warthog"   |
2963   "_BUILDING_Divehouse2_NAME_+0"   "Shebeen"   |
2964   "_BUILDING_Divehouse2_NAME_+1"   "Shebeens"   |
2965   "_BUILDING_Divehouse2_TOOLTIP_+0"   "A meeting place for nefarious and sinister folk. Here you can buy cheap booze, easy girls... anything the heart of a dubious scallywag might yearn for..."   |
2966   "_BUILDING_Divehouse2_REQUIREMENTS_+0"   "Requirements: Rogue, level 3"   |
2967   "_BUILDING_Divehouse2_POOL_+0"   "Drinking Hole"   |
2968   "_BUILDING_Divehouse2_POOL_+1"   "Greasy Spoon"   |
2969   "_BUILDING_Divehouse2_POOL_+2"   "Lucky Lady"   |
2970   "_BUILDING_Divehouse2_POOL_+3"   "Honest Soul"   |
2971   "_BUILDING_Divehouse2_POOL_+4"   "King of Pints"   |
2972   "_BUILDING_Divehouse2_POOL_+5"   "Shady Crossing"   |
2973   "_BUILDING_Divehouse2_POOL_+6"   "Scum Bar"   |
2974   "_BUILDING_Divehouse2_POOL_+7"   "empty tankard"   |
2975   "_BUILDING_Divehouse2_POOL_+8"   "Fabian the bearded"   |
2976   "_BUILDING_Divehouse2_POOL_+9"   "The Runeforge"   |
2977   "_BUILDING_Divehouse2_POOL_+10"   "Pirate's oasis"   |
2978   "_BUILDING_Divehouse2_POOL_+11"   "Warthog"   |
2979   "_BUILDING_Divehouse3_NAME_+0"   "Hedge Tavern"   |
2980   "_BUILDING_Divehouse3_NAME_+1"   "Hedge Taverns"   |
2981   "_BUILDING_Divehouse3_TOOLTIP_+0"   "A meeting place for nefarious and sinister folk. Here you can buy cheap booze, easy girls... anything the heart of a dubious scallywag might yearn for..."   |
2982   "_BUILDING_Divehouse3_REQUIREMENTS_+0"   "Requirements: Rogue, level 5"   |
2983   "_BUILDING_Divehouse3_POOL_+0"   "Drinking Hole"   |
2984   "_BUILDING_Divehouse3_POOL_+1"   "Greasy Spoon"   |
2985   "_BUILDING_Divehouse3_POOL_+2"   "Lucky Lady"   |
2986   "_BUILDING_Divehouse3_POOL_+3"   "Honest Soul"   |
2987   "_BUILDING_Divehouse3_POOL_+4"   "King of Pints"   |
2988   "_BUILDING_Divehouse3_POOL_+5"   "Shady Crossing"   |
2989   "_BUILDING_Divehouse3_POOL_+6"   "Scum Bar"   |
2990   "_BUILDING_Divehouse3_POOL_+7"   "empty tankard"   |
2991   "_BUILDING_Divehouse3_POOL_+8"   "Fabian the bearded"   |
2992   "_BUILDING_Divehouse3_POOL_+9"   "The Runeforge"   |
2993   "_BUILDING_Divehouse3_POOL_+10"   "Pirate's oasis"   |
2994   "_BUILDING_Divehouse3_POOL_+11"   "Warthog"   |
2995   "_BUILDING_Soldierplace_NAME_+0"   "Lansquenets' Parade Ground"   |
2996   "_BUILDING_Soldierplace_NAME_+1"   "Lansquenets' Parade Ground"   |
2997   "_BUILDING_Soldierplace_TOOLTIP_+0"   "The town lansquenets gather here under their banner, before they march into war, and when they return home."   |
2998   "_BUILDING_Soldierplace_REQUIREMENTS_+0"   ""   |
2999   "_BUILDING_Soldierplace_POOL_+0"   ""   |

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