|
06000-8999 の変更点
6000 "_BUILDING_Church2a_REQUIREMENTS_+0" "Requirements: Scholar, level 3" | 6001 "_BUILDING_Church3a_REQUIREMENTS_+0" "Requirements: Scholar, level 5" | 6002 "_BUILDING_Robber1_REQUIREMENTS_+0" "Requirements: Rogue, level 1" | 6003 "_BUILDING_Robber2_REQUIREMENTS_+0" "Requirements: Rogue, level 3" | 6004 "_BUILDING_Robber3_REQUIREMENTS_+0" "Requirements: Rogue, level 5" | 6005 "_BUILDING_Thieves1_REQUIREMENTS_+0" "Requirements: Rogue, level 1" | 6006 "_BUILDING_Thieves2_REQUIREMENTS_+0" "Requirements: Rogue, level 3" | 6007 "_BUILDING_Thieves3_REQUIREMENTS_+0" "Requirements: Rogue, level 5" | 6008 "_BUILDING_WoodcutterHut_REQUIREMENTS_+0" "Requirements: Craftsman" | 6009 "_BUILDING_Mine_REQUIREMENTS_+0" "Requirements: Craftsman" | 6010 "_BUILDING_Bankhouse1_REQUIREMENTS_+0" "Requirements: Scholar, level 1" | 6011 "_BUILDING_Bankhouse2_REQUIREMENTS_+0" "Requirements: Scholar, level 3" | 6012 "_BUILDING_Bankhouse3_REQUIREMENTS_+0" "Requirements: Scholar, level 5" | 6013 "_BUILDING_TownHall1_REQUIREMENTS_+0" "" | 6014 "_BUILDING_TownHall2_REQUIREMENTS_+0" "" | 6015 "_BUILDING_TownHall3_REQUIREMENTS_+0" "" | 6016 "_BUILDING_Market_Ressource_REQUIREMENTS_+0" "" | 6017 "_BUILDING_Market_Food_REQUIREMENTS_+0" "" | 6018 "_BUILDING_Market_Smithy_REQUIREMENTS_+0" "" | 6019 "_BUILDING_Market_Textile_REQUIREMENTS_+0" "" | 6020 "_BUILDING_Market_Alchemist_REQUIREMENTS_+0" "" | 6021 "_BUILDING_Market_Handicraft_REQUIREMENTS_+0" "" | 6022 "_BUILDING_Prison1_REQUIREMENTS_+0" "" | 6023 "_BUILDING_Prison2_REQUIREMENTS_+0" "" | 6024 "_BUILDING_Prison3_REQUIREMENTS_+0" "" | 6025 "_BUILDING_School1_REQUIREMENTS_+0" "" | 6026 "_BUILDING_School2_REQUIREMENTS_+0" "" | 6027 "_BUILDING_Well1_REQUIREMENTS_+0" "" | 6028 "_BUILDING_Well2_REQUIREMENTS_+0" "" | 6029 "_BUILDING_Well3_REQUIREMENTS_+0" "" | 6030 "_BUILDING_Graveyard_REQUIREMENTS_+0" "" | 6031 "_BUILDING_Execution1_REQUIREMENTS_+0" "" | 6032 "_BUILDING_Execution2_REQUIREMENTS_+0" "" | 6033 "_BUILDING_Execution3_REQUIREMENTS_+0" "" | 6034 "_BUILDING_WorkersHut1_REQUIREMENTS_+0" "" | 6035 "_BUILDING_WorkersHut2_REQUIREMENTS_+0" "" | 6036 "_BUILDING_WorkersHut3_REQUIREMENTS_+0" "" | 6037 "_BUILDING_Residence1_REQUIREMENTS_+0" "Requirements: The title %>Commoner%<" | 6038 "_BUILDING_Residence2_REQUIREMENTS_+0" "Requirements: The title %>Yeoman%<" | 6039 "_BUILDING_Residence3_REQUIREMENTS_+0" "Requirements: The title %>Citizen%<" | 6040 "_BUILDING_Residence4_REQUIREMENTS_+0" "Requirements: The title %>Free Citizen%<" | 6041 "_BUILDING_Residence5_REQUIREMENTS_+0" "Requirements: The title %>Baron%<" | 6042 "_BUILDING_Warehouse_REQUIREMENTS_+0" "" | 6043 "_BUILDING_Palisade_REQUIREMENTS_+0" "" | 6044 "_BUILDING_CityWall_REQUIREMENTS_+0" "" | 6045 "_BUILDING_DuelPlace_REQUIREMENTS_+0" "" | 6046 "_BUILDING_lingerplace_01_REQUIREMENTS_+0" "" | 6047 "_BUILDING_lingerplace_02_REQUIREMENTS_+0" "" | 6048 "_BUILDING_lingerplace_03_REQUIREMENTS_+0" "" | 6049 "_BUILDING_lingerplace_04_REQUIREMENTS_+0" "" | 6050 "_BUILDING_lingerplace_05_REQUIREMENTS_+0" "" | 6051 "_BUILDING_Treasurechest_REQUIREMENTS_+0" "" | 6052 "_BUILDING_Lavender_REQUIREMENTS_+0" "" | 6053 "_BUILDING_Blackberry_REQUIREMENTS_+0" "" | 6054 "_BUILDING_Moonflower_REQUIREMENTS_+0" "" | 6055 "_BUILDING_Swamproot_REQUIREMENTS_+0" "" | 6056 "_BUILDING_Stonelily_REQUIREMENTS_+0" "" | 6057 "_BUILDING_Frogeye_REQUIREMENTS_+0" "" | 6058 "_BUILDING_Spiderleg_REQUIREMENTS_+0" "" | 6059 "_BUILDING_Iron_REQUIREMENTS_+0" "" | 6060 "_BUILDING_Silver_REQUIREMENTS_+0" "" | 6061 "_BUILDING_Gold_REQUIREMENTS_+0" "" | 6062 "_BUILDING_Gemstone_REQUIREMENTS_+0" "" | 6063 "_BUILDING_Barley1_REQUIREMENTS_+0" "" | 6064 "_BUILDING_Barley2_REQUIREMENTS_+0" "" | 6065 "_BUILDING_Barley3_REQUIREMENTS_+0" "" | 6066 "_BUILDING_Wheat1_REQUIREMENTS_+0" "" | 6067 "_BUILDING_Wheat2_REQUIREMENTS_+0" "" | 6068 "_BUILDING_Wheat3_REQUIREMENTS_+0" "" | 6069 "_BUILDING_SugarBeet1_REQUIREMENTS_+0" "" | 6070 "_BUILDING_SugarBeet2_REQUIREMENTS_+0" "" | 6071 "_BUILDING_SugarBeet3_REQUIREMENTS_+0" "" | 6072 "_BUILDING_Oakwood_REQUIREMENTS_+0" "" | 6073 "_BUILDING_Pinewood_REQUIREMENTS_+0" "" | 6074 "_BUILDING_Feedlot_REQUIREMENTS_+0" "" | 6075 "_BUILDING_Field1_REQUIREMENTS_+0" "" | 6076 "_BUILDING_Field2_REQUIREMENTS_+0" "" | 6077 "_BUILDING_Field3_REQUIREMENTS_+0" "" | 6078 "_BUILDING_HolyWater_REQUIREMENTS_+0" "" | 6079 "CameraMode_Free_+0" "free camera" | 6080 "CameraMode_Normal_+0" "guild camera" | 6081 "CameraMode_Fixed_+0" "fixed guild camera" | 6082 "CameraMode_Fps_+0" "first person view" | 6083 "CameraMode_Indoor_+0" "interior camera" | 6084 "CameraMode_TOP_+0" "top view" | 6085 "CameraMode_Replay_+0" "replay camera" | 6086 "CameraMode_Free" "free camera" | 6087 "CameraMode_Normal" "guild camera" | 6088 "CameraMode_Fixed" "fix guild camera" | 6089 "CameraMode_Fps" "first person camera" | 6090 "CameraMode_Indoor" "indoor camera" | 6091 "CameraMode_TOP" "topview camera" | 6092 "CameraMode_Replay" "Replay Camera" | 6093 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_LOOSE_TITLE_BODY_+0" "A dark day for your entire family, for you have been stripped of the title of %>%1l%%<.$N$NHenceforth, you may only call yourself %>%2l%<..." | 6094 "_CHARACTERS_2_PROFESSIONS_monitor_NAME_+1" "Informant" | 6095 "_CHARACTERS_2_PROFESSIONS_peasant_NAME_+0" "Farmer" | 6096 "_CHARACTERS_2_PROFESSIONS_peasant_NAME_+1" "Farmer" | 6097 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_1_+0" "Day labourer" | 6098 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_1_+1" "Day labourer" | 6099 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_1_+2" "Farmhand" | 6100 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_1_+3" "Maid" | 6101 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_2_+0" "Farrier" | 6102 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_2_+1" "Farrier" | 6103 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_2_+2" "Farmer" | 6104 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_2_+3" "Farmer" | 6105 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_3_+0" "Breeder" | 6106 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_3_+1" "Breeder" | 6107 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_3_+2" "Estate farmer" | 6108 "_CHARACTERS_2_PROFESSIONS_peasant_LEVEL_3_+3" "Estate farmer" | 6109 "_CHARACTERS_2_PROFESSIONS_baker_NAME_+0" "Baker" | 6110 "_CHARACTERS_2_PROFESSIONS_baker_NAME_+1" "Baker" | 6111 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_1_+0" "Miller" | 6112 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_1_+1" "Miller" | 6113 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_1_+2" "Baker" | 6114 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_1_+3" "Baker" | 6115 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_2_+0" "Bread baker" | 6116 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_2_+1" "Bread baker" | 6117 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_2_+2" "Master baker" | 6118 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_2_+3" "Master baker" | 6119 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_3_+0" "Fine baker" | 6120 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_3_+1" "Fine baker" | 6121 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_3_+2" "Confectioner" | 6122 "_CHARACTERS_2_PROFESSIONS_baker_LEVEL_3_+3" "Confectioner" | 6123 "_CHARACTERS_2_PROFESSIONS_brewer_NAME_+0" "Brewer" | 6124 "_CHARACTERS_2_PROFESSIONS_brewer_NAME_+1" "Brewer" | 6125 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_1_+0" "Adulterator" | 6126 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_1_+1" "Adulterator" | 6127 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_1_+2" "Taster" | 6128 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_1_+3" "Taster" | 6129 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_2_+0" "Bartender" | 6130 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_2_+1" "Bartender" | 6131 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_2_+2" "Publican" | 6132 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_2_+3" "Publican" | 6133 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_3_+0" "Master brewer" | 6134 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_3_+1" "Master brewer" | 6135 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_3_+2" "Innkeeper" | 6136 "_CHARACTERS_2_PROFESSIONS_brewer_LEVEL_3_+3" "Innkeeper" | 6137 "_CHARACTERS_2_PROFESSIONS_blacksmith_NAME_+0" "Smith" | 6138 "_CHARACTERS_2_PROFESSIONS_blacksmith_NAME_+1" "Smith" | 6139 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_1_+0" "Iron smelter" | 6140 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_1_+1" "Iron smelter" | 6141 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_1_+2" "Tinker" | 6142 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_1_+3" "Tinker" | 6143 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2A_+0" "Founder" | 6144 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2A_+1" "Founder" | 6145 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2A_+2" "Smith" | 6146 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2A_+3" "Smith" | 6147 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3A_+0" "Wrought-iron smith" | 6148 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3A_+1" "Wrought-iron smith" | 6149 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3A_+2" "Master smith" | 6150 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3A_+3" "Master smith" | 6151 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2B_+0" "Sheet metal smith" | 6152 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2B_+1" "Sheet metal smith" | 6153 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2B_+2" "Weapon smith" | 6154 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_2B_+3" "Weapon smith" | 6155 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3B_+0" "Armourer" | 6156 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3B_+1" "Armourer" | 6157 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3B_+2" "Cannon founder" | 6158 "_CHARACTERS_2_PROFESSIONS_blacksmith_LEVEL_3B_+3" "Cannon founder" | 6159 "_CHARACTERS_2_PROFESSIONS_joiner_NAME_+0" "Carpenter" | 6160 "_CHARACTERS_2_PROFESSIONS_joiner_NAME_+1" "Carpenter" | 6161 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_1_+0" "Cutter" | 6162 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_1_+1" "Cutter" | 6163 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_1_+2" "Cabinetmaker" | 6164 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_1_+3" "Cabinetmaker" | 6165 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_2_+0" "Turner" | 6166 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_2_+1" "Turner" | 6167 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_2_+2" "Inlay carver" | 6168 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_2_+3" "Inlay carver" | 6169 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_3_+0" "Restorer" | 6170 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_3_+1" "Restorer" | 6171 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_3_+2" "Craftsman joiner" | 6172 "_CHARACTERS_2_PROFESSIONS_joiner_LEVEL_3_+3" "Craftswoman joiner" | 6173 "_CHARACTERS_2_PROFESSIONS_tailor_NAME_+0" "Tailor" | 6174 "_CHARACTERS_2_PROFESSIONS_tailor_NAME_+1" "Tailor" | 6175 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_1_+0" "Needleworker" | 6176 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_1_+1" "Needleworker" | 6177 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_1_+2" "Dressmaker" | 6178 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_1_+3" "Dressmaker" | 6179 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_2_+0" "Tailor" | 6180 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_2_+1" "Tailor" | 6181 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_2_+2" "Vestment tailor" | 6182 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_2_+3" "Vestment tailor" | 6183 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_3_+0" "Custom tailor" | 6184 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_3_+1" "Custom tailor" | 6185 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_3_+2" "Fine tailor" | 6186 "_CHARACTERS_2_PROFESSIONS_tailor_LEVEL_3_+3" "Fine tailor" | 6187 "_CHARACTERS_2_PROFESSIONS_alchemist_NAME_+0" "Alchemist" | 6188 "_CHARACTERS_2_PROFESSIONS_alchemist_NAME_+1" "Alchemist" | 6189 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_1_+0" "Herbalist" | 6190 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_1_+1" "Herbalist" | 6191 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_1_+2" "Tincture mixer" | 6192 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_1_+3" "Tincture mixer" | 6193 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2A_+0" "Recipe collector" | 6194 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2A_+1" "Recipe collector" | 6195 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2A_+2" "Inventor" | 6196 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2A_+3" "Inventor" | 6197 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3A_+0" "Alchemist" | 6198 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3A_+1" "Alchemist" | 6199 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3A_+2" "Genius" | 6200 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3A_+3" "Genius" | 6201 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2B_+0" "Conjuror" | 6202 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2B_+1" "Conjuror" | 6203 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2B_+2" "Poison mixer" | 6204 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_2B_+3" "Poison mixer" | 6205 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3B_+0" "Warlock" | 6206 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3B_+1" "Witch" | 6207 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3B_+2" "Necromancer" | 6208 "_CHARACTERS_2_PROFESSIONS_alchemist_LEVEL_3B_+3" "Necromancer" | 6209 "_CHARACTERS_2_PROFESSIONS_priest_NAME_+0" "Preacher" | 6210 "_CHARACTERS_2_PROFESSIONS_priest_NAME_+1" "Preacher" | 6211 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_1_+0" "Preacher" | 6212 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_1_+1" "Preacher" | 6213 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_1_+2" "Church warden" | 6214 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_1_+3" "Church warden" | 6215 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2A_+0" "Priest" | 6216 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2A_+1" "Priestess" | 6217 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2A_+2" "Vicar" | 6218 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2A_+3" "Vicar" | 6219 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3A_+0" "Curator" | 6220 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3A_+1" "Curator" | 6221 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3A_+2" "Patriarch" | 6222 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3A_+3" "Patriarch" | 6223 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2B_+0" "Pastor" | 6224 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2B_+1" "Pastor" | 6225 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2B_+2" "Chaplain" | 6226 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_2B_+3" "Chaplain" | 6227 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3B_+0" "Deacon" | 6228 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3B_+1" "Deaconess" | 6229 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3B_+2" "Reformer" | 6230 "_CHARACTERS_2_PROFESSIONS_priest_LEVEL_3B_+3" "Reformer" | 6231 "_CHARACTERS_2_PROFESSIONS_mercenary_NAME_+0" "Mercenary" | 6232 "_CHARACTERS_2_PROFESSIONS_mercenary_NAME_+1" "Mercenary" | 6233 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_1_+0" "Footman" | 6234 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_1_+1" "Footwoman" | 6235 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_1_+2" "Soldier" | 6236 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_1_+3" "Soldier" | 6237 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_2_+0" "Mercenary" | 6238 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_2_+1" "Mercenary" | 6239 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_2_+2" "Pikeman" | 6240 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_2_+3" "Pikewoman" | 6241 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_3_+0" "Squire" | 6242 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_3_+1" "Squire" | 6243 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_3_+2" "Knight" | 6244 "_CHARACTERS_2_PROFESSIONS_mercenary_LEVEL_3_+3" "Knight" | 6245 "_CHARACTERS_2_PROFESSIONS_robber_NAME_+0" "Robber" | 6246 "_CHARACTERS_2_PROFESSIONS_robber_NAME_+1" "Robber" | 6247 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_1_+0" "Tramp" | 6248 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_1_+1" "Tramp" | 6249 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_1_+2" "Highwayman" | 6250 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_1_+3" "Highwaywoman" | 6251 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_2_+0" "Footpad" | 6252 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_2_+1" "Footpad" | 6253 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_2_+2" "Veteran" | 6254 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_2_+3" "Veteran" | 6255 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_3_+0" "Robber baron" | 6256 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_3_+1" "Robber baroness" | 6257 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_3_+2" "Bandit chief" | 6258 "_CHARACTERS_2_PROFESSIONS_robber_LEVEL_3_+3" "Bandit chief" | 6259 "_CHARACTERS_2_PROFESSIONS_thief_NAME_+0" "Thief" | 6260 "_CHARACTERS_2_PROFESSIONS_thief_NAME_+1" "Thief" | 6261 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_1_+0" "Rogue" | 6262 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_1_+1" "Rogue" | 6263 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_1_+2" "Smuggler" | 6264 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_1_+3" "Smuggler" | 6265 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_2_+0" "Fence" | 6266 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_2_+1" "Fence" | 6267 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_2_+2" "Cut-purse" | 6268 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_2_+3" "Cut-purse" | 6269 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_3_+0" "Pickpocket" | 6270 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_3_+1" "Pickpocket" | 6271 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_3_+2" "Master thief" | 6272 "_CHARACTERS_2_PROFESSIONS_thief_LEVEL_3_+3" "Master thief" | 6273 "_CHARACTERS_2_PROFESSIONS_writer_NAME_+0" "Clerk" | 6274 "_CHARACTERS_2_PROFESSIONS_writer_NAME_+1" "Clerk" | 6275 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_1_+0" "Copyist" | 6276 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_1_+1" "Copyist" | 6277 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_1_+2" "Writer" | 6278 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_1_+3" "Writer" | 6279 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_2_+0" "Printer" | 6280 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_2_+1" "Printer" | 6281 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_2_+2" "Town crier" | 6282 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_2_+3" "Town crier" | 6283 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_3_+0" "Opinion maker" | 6284 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_3_+1" "Opinion maker" | 6285 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_3_+2" "Editor" | 6286 "_CHARACTERS_2_PROFESSIONS_writer_LEVEL_3_+3" "Editor" | 6287 "_CHARACTERS_3_TITLES_SPECIAL_+0" "Dr." | 6288 "_CHARACTERS_3_TITLES_SUB_+0" "Von" | 6289 "_CHARACTERS_3_TITLES_SUB_+1" "Zu" | 6290 "_CHARACTERS_3_TITLES_SUB_+2" "Von and Zu" | 6291 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_0_+0" "#E[NT_SEVERE]Be patient a little longer– you will soon be notified." | 6292 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_0_+1" "#E[NT_SEVERE]Do not bother me – I am busy." | 6293 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_0_+2" "#E[NT_SEVERE]What are you doing here? Kindly wait until you are notified as to the outcome of the matter." | 6294 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+0" "#E[NT_FRIENDLY]Ah, %1ST %1SN, greetings. A lovely spring morning, isn't it?" | 6295 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+1" "#E[HP_HAPPY]Hello, %1ST %1SN, how good to see you. Isn't this a beautiful summer morning? Listen to how wonderfully the birds are singing..." | 6296 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+2" "#E[SD_FRUSTRATED]My, that is uncomfortable... is it raining this windy autumn morning, %1ST %1SN?" | 6297 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+3" "#E[NT_BORED]Greetings, %1ST %1SN. Come in out of the cold and shake the snow off. Brrr... it's cold this morning." | 6298 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+0" "#E[NT_FRIENDLY]Ah, greetings. A lovely spring morning, isn't it?" | 6299 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+1" "#E[HP_HAPPY]Oh, it is you. Isn't this a beautiful summer morning? Listen to how wonderfully the birds are singing..." | 6300 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+2" "#E[SD_FRUSTRATED]My, that is uncomfortable... is it raining this windy autumn morning, perchance?" | 6301 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+3" "#E[NT_BORED]Greetings. Come in out of the cold and shake the snow off. Brrr... it's cold this morning." | 6302 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+4" "#E[NT_FRIENDLY]Ah, %1ST %1SN, greetings. A lovely spring morning, isn't it!? All the plants in blossom – oh, but I do go on..." | 6303 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+5" "#E[HP_HAPPY]Hello, %1ST %1SN, how good to see you. Isn't this a beautiful summer morning? Just listen to those crickets..." | 6304 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+6" "#E[SD_FRUSTRATED]Is it raining outside, %1ST %1SN? Phew, autumn days like this are rather uncomfortable, don't you think?" | 6305 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+7" "#E[NT_BORED]Greetings, %1ST %1SN. Come in out of the cold and shake the snow off. Brrr... it's cold this morning." | 6306 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+4" "#E[NT_FRIENDLY]Ah, greetings. A lovely spring morning, isn't it!? All the plants in blossom – oh, but I do go on..." | 6307 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+5" "#E[HP_HAPPY]Hello, how good to see you. Isn't this a beautiful summer morning? Just listen to those crickets..." | 6308 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+6" "#E[SD_FRUSTRATED]Is it raining outside? Phew, autumn days like this are rather uncomfortable, don't you think?" | 6309 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+7" "#E[NT_BORED]Greetings. Come in out of the cold and shake the snow off. Brrr... it's cold this morning." | 6310 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+8" "#E[NT_FRIENDLY]Ah, %1ST %1SN, greetings. Isn't this a lovely spring evening? Summer will soon be here..." | 6311 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+9" "#E[HP_HAPPY]Hello, %1ST %1SN, how good to see you. Isn't this a beautiful summer evening? Just look out that back window at that gorgeous sunset..." | 6312 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+10" "#E[SD_FRUSTRATED]Phew, is this uncomfortable... everyone comes inside and leaves puddles in our lovely council chambers. Is it still raining, %1ST %1SN?" | 6313 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_+11" "#E[NT_BORED]Greetings, %1ST %1SN. Come in out of the cold and warm yourself by the fireplace. Brrr... it's cold this evening. I heard the wolves howling just a little while ago." | 6314 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+8" "#E[NT_FRIENDLY]Ah, greetings. Isn't this a lovely spring evening? Summer will soon be here..." | 6315 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+9" "#E[HP_HAPPY]Hello, how good to see you. Isn't this a beautiful summer evening? Just look out that back window at that gorgeous sunset..." | 6316 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+10" "#E[SD_FRUSTRATED]Phew, is this uncomfortable... everyone comes inside and leaves puddles in our lovely council chambers. Is it still raining?" | 6317 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_1_SPEECH_+11" "#E[NT_BORED]Greetings. Come in out of the cold and warm yourself by the fireplace. Brrr... it's cold this evening. I heard the wolves howling just a little while ago." | 6318 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+0" "#E[NT_FRIENDLY]But you certainly didn't come here just to hear the sound of my voice, haha." | 6319 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+1" "#E[NT_FRIENDLY]What brings you to see me? It's not often we see you in the town hall.." | 6320 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+2" "#E[NT_NEUTRAL]Just one moment, let me just affix a seal to this document... so, now I have time." | 6321 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+3" "#E[DF_APPALLED]Wait just one moment, where did I put the municipal seal?... Criminy! Ah, there it is." | 6322 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+4" "#E[HP_HAPPY]So... a last bite from my lovely cheese toast... Hmmm, delicious!" | 6323 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+5" "#E[NT_FRIENDLY]Looking at you I can almost guess why you've come..." | 6324 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+6" "#E[SD_FRUSTRATED]You know that in my office as a public servant I already work much too much, but I'm always happy to find the time for you..." | 6325 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+7" "#E[NT_NEUTRAL]So, this pile goes here... and a quick notarisation of this certificate. What can I do for you?" | 6326 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_2_+8" "#E[NT_NEUTRAL]Have you already taken a number?... Haha, just my little joke. What can I do for you?" | 6327 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_+0" "#E[NT_FRIENDLY]I'm certain you have come to purchase a new title. Let's see, you are currently a %1ST and want to purchase the title of >%2l<. That comes to a paltry %3t – a bargain, if you ask me." | 6328 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_+1" "#E[NT_FRIENDLY]You wish a higher title of nobility to improve your standing, am I right? The title of >%2l< would cost but a small fee of %3t . What say you, %1SV?" | 6329 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_+2" "#E[NT_FRIENDLY]A new title of nobility, what? For the incredibly small fee of but %3t I could try to arrange for you to carry the title >%2l< . What say you, %1ST %1SV?" | 6330 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_+3" "#E[NT_SEVERE]So, let's get down to business! You'll not become emperor here, but I could try to get you a certificate bearing the title >%2l<. Just %3t, %1SV. Perhaps not completely legal, but very cheap, don't you think?!" | 6331 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_+4" "#E[NT_NEUTRAL]So, %1ST %1SN, you would like to acquire a new title?! Put %3t on the table and I'll see if I can arrange the title of >%2l<. And don't even think about trying to bargain – that would be a complete waste of time!" | 6332 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_SPEECH_+0" "#E[NT_FRIENDLY]I'm certain you have come to purchase a new title. Let's see, you wish to acquire a better title... that comes to but a paltry sum – a bargain, if you ask me." | 6333 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_SPEECH_+1" "#E[NT_FRIENDLY]You wish a higher title of nobility to improve your standing, am I right? The new title costs but a small fee. What do you say?" | 6334 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_SPEECH_+2" "#E[NT_FRIENDLY]A new title of nobility, what? For an incredibly small fee I could try to arrange for you to carry that new title. What do you say?" | 6335 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_SPEECH_+3" "#E[NT_SEVERE]So, let's get down to business! You'll not become emperor here, but I could try to get you a certificate bearing a better title than what you have now. Only cost a few coins. Perhaps not completely legal, but very cheap, don't you think?!" | 6336 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_SPEECH_+4" "#E[NT_NEUTRAL]So you would like to acquire a new title, eh?! Put your coin on the table and I'll see if I can arrange the title for you. And don't even think about trying to bargain – that would be a complete waste of time!" | 6337 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_MENU_+0" "But of course!" | 6338 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_MENU_+1" "A pity really – I can't afford that." | 6339 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_MENU_+2" "Whaaat? That is much too expensive!" | 6340 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_NO_+0" "#E[NT_BORED]As you wish – you have no idea of the great privileges you're just throwing away!" | 6341 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_NO_+1" "#E[NT_UNFRIENDLY]Hah, you poor devil! Then I guess I'll just sell it to you competitor!" | 6342 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_NO_+2" "#E[AG_CYNICAL]Then why are you bothering me? Get out of here!" | 6343 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_NO_+3" "#E[NT_NEUTRAL]You should think it over once more. That title is worth its weight in gold. Ah, its meaning... That is... its gold... Ah, what does it matter, I must get back to work..." | 6344 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_POSSIBLE_NO_+4" "#E[NT_NEUTRAL]All right, all right. Yet believe me, you'll be back..." | 6345 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_IMPOSSIBLE_+0" "#E[NT_FRIENDLY]You have already acquired the highest title available. I'm afraid there's nothing more I can do for you..." | 6346 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_IMPOSSIBLE_+1" "#E[NT_FRIENDLY]Oh, I see you've come to acquire yet another title. I'm sorry to say that I cannot help you any further." | 6347 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_IMPOSSIBLE_+2" "#E[NT_FRIENDLY]And should you wish to become emperor – I'm afraid I can give you no higher title..." | 6348 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_IMPOSSIBLE_+3" "#E[NT_FRIENDLY]Please excuse my boldness, but you already have the highest title available..." | 6349 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_3_IMPOSSIBLE_+4" "#E[HP_SMILING]You wish a yet higher title? I'm very sorry, but you'll have to wait until the next Add-On; maybe then there will be a title higher than the one you already have." | 6350 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_+0" "#E[NT_FRIENDLY]Now, %1ST %1SV, you will be notified as soon as the matter has been decided." | 6351 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_+1" "#E[NT_FRIENDLY]Many thanks for the bag of coins. You will be notified of the decision shortly." | 6352 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_+2" "#E[NT_FRIENDLY]Very well, %1ST %1SV, I shall see what can be done and will inform you when the time has come." | 6353 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_+3" "#E[NT_FRIENDLY]You, %1ST %1SV, shall soon receive a dispatch informing you of the outcome." | 6354 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_+4" "#E[NT_FRIENDLY]And now go, %1ST %1SV, for I must go back to work. You will soon be notified..." | 6355 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_SPEECH_+0" "#E[NT_FRIENDLY]Now, you will be notified as soon as the matter has been decided." | 6356 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_SPEECH_+1" "#E[NT_FRIENDLY]Many thanks for the bag of coins. You will be notified of the decision shortly." | 6357 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_SPEECH_+2" "#E[NT_FRIENDLY]Very well, I shall see what can be done and will inform you when the time has come." | 6358 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_SPEECH_+3" "#E[NT_FRIENDLY]You shall soon receive a dispatch informing you of the outcome." | 6359 "_CHARACTERS_3_TITLES_AQUIRE_TOWNHALL_4_SPEECH_+4" "#E[NT_FRIENDLY]And now go, for I must go back to work. You will soon be notified..." | 6360 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_DOCUMENT_HEADER_+0" "Bestowal of a title" | 6361 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_DOCUMENT_LOW_+0" "$Z$[Congratulations!$]$N$NIn its wisdom the council has decided to award you,$N$N%1SA %1SN,$N$Na new title. From this day on you may title yourself$N$N%1ST$N$N.$N$Nsigned the Council of %2NAME" | 6362 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_DOCUMENT_LOW_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! The Council, whose wisdom knows no bounds, has decided to award you a new title:" | 6363 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_DOCUMENT_HIGH_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! The Council, in all its wisdom, has decided to award you a new title:" | 6364 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_OTHERPLAYERS_BLOODBAND_+0" "$Z$[A Title for Your Cause!$]$N$NThis should also be to your ends: one of your allies has been awarded a new title: %1SA %1SN is now a %1ST!" | 6365 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_OTHERPLAYERS_BLOODBAND_SPEECH_+0" "#E[NT_NEUTRAL]Rejoice! One of your allies has been awarded a new title:" | 6366 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_OTHERPLAYERS_NEUTRAL_+0" "$Z$[A New Title!$]$N$NOne of your competitors has been awarded a new title: %1SA %1SN is now a %1ST!" | 6367 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_OTHERPLAYERS_NEUTRAL_SPEECH_+0" "#E[NT_SEVERE]One of your competitors has been awarded a new title:" | 6368 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_OTHERPLAYERS_ENEMY_+0" "$Z$[A Title for a Mortal Enemy!$]$N$NHow ignominious! How scandalous! One of your mortal enemies has been awarded a new title: %1SA %1SN is now a %1ST!" | 6369 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_OTHERPLAYERS_ENEMY_SPEECH_+0" "#E[NT_SEVERE]How ignominious! One of your mortal enemies has been awarded a new title:" | 6370 "_CHARACTERS_3_OFFICES_TEMPLATE_+0" "$Z$[Description of Office$]" | 6371 "_CHARACTERS_3_OFFICES_TEMPLATE_+1" "$LThe %1s has the following privileges:$N$N" | 6372 "_CHARACTERS_3_OFFICES_TEMPLATE_+2" "$2TIncome from Office: %1t$N" | 6373 "_CHARACTERS_3_OFFICES_NAME_Weibel_+0" "#E[NT_NEUTRAL]Bailiff" | 6374 "_CHARACTERS_3_OFFICES_NAME_Weibel_+1" "#E[NT_NEUTRAL]Bailiff" | 6375 "_CHARACTERS_3_OFFICES_NAME_Weibel_+2" "#E[NT_NEUTRAL]The Post of Bailiff..." | 6376 "_CHARACTERS_3_OFFICES_NAME_Weibel_ATHMO_+0" "The Bailiff guarantees security in the village. To this end he has his guardsmen patrol the village as notice to the riff-raff: there is no place for shady characters in our community!" | 6377 "_CHARACTERS_3_OFFICES_NAME_Schlichtmann_+0" "#E[NT_NEUTRAL]Mediator" | 6378 "_CHARACTERS_3_OFFICES_NAME_Schlichtmann_+1" "#E[NT_NEUTRAL]Mediator" | 6379 "_CHARACTERS_3_OFFICES_NAME_Schlichtmann_+2" "#E[NT_NEUTRAL]The Mediator's Chair..." | 6380 "_CHARACTERS_3_OFFICES_NAME_Schlichtmann_ATHMO_+0" "As the name would suggest, the Mediator arbitrates disputes within the village, acting as intermediary between the two parties to bring about a peaceful settlement. In his official capacity the Mediator enjoys legal immunity." | 6381 "_CHARACTERS_3_OFFICES_NAME_Schultheiss_+0" "#E[NT_NEUTRAL]Village Mayor" | 6382 "_CHARACTERS_3_OFFICES_NAME_Schultheiss_+1" "#E[NT_NEUTRAL]Village Mayor" | 6383 "_CHARACTERS_3_OFFICES_NAME_Schultheiss_+2" "#E[NT_NEUTRAL]The Office of Village Mayor" | 6384 "_CHARACTERS_3_OFFICES_NAME_Schultheiss_ATHMO_+0" "The Village Mayor runs a village, looks after its administration and determines the sales tax. Although he enjoys a certain immunity from criminal prosecution, it were better if he were careful not to commit any crimes elsewhere. Stories are told of evil mayors who live it up at the other villager's expense..." | 6385 "_CHARACTERS_3_OFFICES_NAME_Foltermeister_+0" "#E[NT_NEUTRAL]Head Torturer" | 6386 "_CHARACTERS_3_OFFICES_NAME_Foltermeister_+1" "#E[NT_NEUTRAL]Head Torturer" | 6387 "_CHARACTERS_3_OFFICES_NAME_Foltermeister_+2" "#E[NT_NEUTRAL]The... umm... Head Torturer's Rack...." | 6388 "_CHARACTERS_3_OFFICES_NAME_Foltermeister_ATHMO_+0" "The shadowy head torturer's job is to - well - >Ascertain the Truth<. When need arises he sends his henchmen out to bring unfortunate souls to his dungeon, where they can learn all about many... intriguing new devices. Usually a simple glance at these devices suffices to loosen reluctant tongues..." | 6389 "_CHARACTERS_3_OFFICES_NAME_Gildenvertreter_+0" "#E[NT_NEUTRAL]Guild Representative" | 6390 "_CHARACTERS_3_OFFICES_NAME_Gildenvertreter_+1" "#E[NT_NEUTRAL]Guild Representative" | 6391 "_CHARACTERS_3_OFFICES_NAME_Gildenvertreter_+2" "#E[NT_NEUTRAL]The Honourable Post of Guild Representative" | 6392 "_CHARACTERS_3_OFFICES_NAME_Gildenvertreter_ATHMO_+0" "The Guild Representative is responsible for examining all of the businesses in their city, where they ensure that all regulations are kept, no unemployed persons are illegally employed, and so on. Just like the self-important expressions worn by the Guild Representative's minions during their inspections, this is nothing more than a pretext: the exclusive goal of a business audit is to quietly put the business out of operation for a time!" | 6393 "_CHARACTERS_3_OFFICES_NAME_Hauptmann_+0" "#E[NT_NEUTRAL]Captain" | 6394 "_CHARACTERS_3_OFFICES_NAME_Hauptmann_+1" "#E[NT_NEUTRAL]Captain" | 6395 "_CHARACTERS_3_OFFICES_NAME_Hauptmann_+2" "#E[NT_NEUTRAL]The Post of Captain..." | 6396 "_CHARACTERS_3_OFFICES_NAME_Hauptmann_ATHMO_+0" "The Captain looks after security in town, where he commands the town guards. No criminal can go about their dastardly business without fear of being caught by the guard and remanded to justice. The Captain's office makes him immune to criminal prosecution." | 6397 "_CHARACTERS_3_OFFICES_NAME_Dorfvogt_+0" "#E[NT_NEUTRAL]Village Reeve" | 6398 "_CHARACTERS_3_OFFICES_NAME_Dorfvogt_+1" "#E[NT_NEUTRAL]Village Reeve" | 6399 "_CHARACTERS_3_OFFICES_NAME_Dorfvogt_+2" "#E[NT_NEUTRAL]The Chair of the Village Reeve" | 6400 "_CHARACTERS_3_OFFICES_NAME_Dorfvogt_ATHMO_+0" "The village reeve serves as town magistrate. As magistrate he is of course himself immune to prosecution and may furthermore decide how heavily criminals in his jurisdiction are to be punished." | 6401 "_CHARACTERS_3_OFFICES_NAME_Dorfschulze_+0" "#E[NT_NEUTRAL]Mayor" | 6402 "_CHARACTERS_3_OFFICES_NAME_Dorfschulze_+1" "#E[NT_NEUTRAL]Mayor" | 6403 "_CHARACTERS_3_OFFICES_NAME_Dorfschulze_+2" "#E[NT_NEUTRAL]The Office of Mayor" | 6404 "_CHARACTERS_3_OFFICES_NAME_Dorfschulze_ATHMO_+0" "The Mayor runs a town. He determines the sales tax and enjoys a certain immunity from criminal prosecution, although he should be careful not to better his somewhat miserly wage through dipping into the town coffers too often.$NIt is also incumbent upon the mayor to ensure the construction and maintenance of public buildings such as wells. More than one prospering town has fallen victim to the flames and thereby passed into obscurity." | 6405 "_CHARACTERS_3_OFFICES_NAME_Kerkermeister_+0" "#E[NT_NEUTRAL]Jailer" | 6406 "_CHARACTERS_3_OFFICES_NAME_Kerkermeister_+1" "#E[NT_NEUTRAL]Jailer" | 6407 "_CHARACTERS_3_OFFICES_NAME_Kerkermeister_+2" "#E[NT_NEUTRAL]The Post of Jailer" | 6408 "_CHARACTERS_3_OFFICES_NAME_Kerkermeister_ATHMO_+0" "The jolly jailer's job is to carry out >effective interrogation<. When need arises he sends his henchmen out to bring unfortunate souls to his dungeon, where they can learn all about many... intriguing new devices. Usually a simple glance at these devices suffices to loosen reluctant tongues...$NThe jailer's reputation precedes him, and few indeed are surprised when he insults, threatens or even blackmails them: they more or less tolerate it..." | 6409 "_CHARACTERS_3_OFFICES_NAME_Gildenmeister_+0" "#E[NT_NEUTRAL]Guild Master" | 6410 "_CHARACTERS_3_OFFICES_NAME_Gildenmeister_+1" "#E[NT_NEUTRAL]Guild Master" | 6411 "_CHARACTERS_3_OFFICES_NAME_Gildenmeister_+2" "#E[NT_NEUTRAL]The Post of Guild Master" | 6412 "_CHARACTERS_3_OFFICES_NAME_Gildenmeister_ATHMO_+0" "The Guild Master is responsible for examining all of the businesses in their city, where they ensure that all regulations are kept, no unemployed persons are illegally employed and so on. Just like the self-important expressions worn by the Guild Representative's minions during their inspections, this is nothing more than a pretext: the exclusive goal of a business audit is to quietly put the business out of operation for a time!$NFurthermore, the Guild Master has the right to purchase not only those goods any merchant in the city might wish to sell, but also any and all finished goods found on the premises.." | 6413 "_CHARACTERS_3_OFFICES_NAME_Inquisitor_+0" "#E[NT_NEUTRAL]Inquisitor" | 6414 "_CHARACTERS_3_OFFICES_NAME_Inquisitor_+1" "#E[NT_NEUTRAL]Inquisitor" | 6415 "_CHARACTERS_3_OFFICES_NAME_Inquisitor_+2" "#E[NT_NEUTRAL]The Post of Inquisitor" | 6416 "_CHARACTERS_3_OFFICES_NAME_Inquisitor_ATHMO_+0" ">Never cross the Inquisitor!<, or so one hears whispered in every large city. Those piercing eyes and icy presence make him the born prosecutor – and more than one magistrate has found themselves unable to refute an Inquisitor's... cutting arguments." | 6417 "_CHARACTERS_3_OFFICES_NAME_Seneschall_+0" "#E[NT_NEUTRAL]Seneschal" | 6418 "_CHARACTERS_3_OFFICES_NAME_Seneschall_+1" "#E[NT_NEUTRAL]Seneschal" | 6419 "_CHARACTERS_3_OFFICES_NAME_Seneschall_+2" "#E[NT_NEUTRAL]The Honourable Post of Seneschal" | 6420 "_CHARACTERS_3_OFFICES_NAME_Seneschall_ATHMO_+0" "Thanks to his excellent diplomatic skills the Seneschal is one the most respected people in the city. Popularity comes easy to him, and he seldom has trouble persuading others to see his point of view. He, too, tries to mediate between parties not inclined to speak to one another." | 6421 "_CHARACTERS_3_OFFICES_NAME_Obrist_+0" "#E[NT_NEUTRAL]Colonel" | 6422 "_CHARACTERS_3_OFFICES_NAME_Obrist_+1" "#E[NT_NEUTRAL]Colonel" | 6423 "_CHARACTERS_3_OFFICES_NAME_Obrist_+2" "#E[NT_NEUTRAL]The Responsible Position of Colonel" | 6424 "_CHARACTERS_3_OFFICES_NAME_Obrist_ATHMO_+0" "The Colonel is responsible for a city's security and therefore commands the city guards. He sends his guardsmen out to patrol the streets and plazas, where they ensure that law and order prevails.$NThe Colonel can have troublemakers thrown into the dungeon temporarily and enjoys the privilege of immunity from prosecution." | 6425 "_CHARACTERS_3_OFFICES_NAME_Richter_+0" "#E[NT_NEUTRAL]Magistrate" | 6426 "_CHARACTERS_3_OFFICES_NAME_Richter_+1" "#E[NT_NEUTRAL]Magistrate" | 6427 "_CHARACTERS_3_OFFICES_NAME_Richter_+2" "#E[NT_NEUTRAL]The Office of Magistrate" | 6428 "_CHARACTERS_3_OFFICES_NAME_Richter_ATHMO_+0" "The Magistrate sits as head of the municipal court. As magistrate he is of course himself immune to prosecution and may furthermore decide how heavily criminals in his jurisdiction are to be punished. This highly respected position affords the Magistrate protection from all kinds of annoyances: no-one would ever dare to insult, threaten or blackmail a Magistrate." | 6429 "_CHARACTERS_3_OFFICES_NAME_Buergermeister_+0" "#E[NT_NEUTRAL]City Mayor" | 6430 "_CHARACTERS_3_OFFICES_NAME_Buergermeister_+1" "#E[NT_NEUTRAL]City Mayor" | 6431 "_CHARACTERS_3_OFFICES_NAME_Buergermeister_+2" "#E[NT_NEUTRAL]The Right Honourable Position of Mayor of our fine city..." | 6432 "_CHARACTERS_3_OFFICES_NAME_Buergermeister_ATHMO_+0" "A position of respect indeed - the Office of City Mayor! He heads the city council and looks after city administration and taxation. He alone decides on the construction of public buildings, and his office brings him both a stately income and immunity from prosecution. If he wishes his city to prosper he had better not dip into the city coffers too often in order to live a life of ease at the taxpayer's expense!" | 6433 "_CHARACTERS_3_OFFICES_NAME_Henker_+0" "#E[NT_NEUTRAL]Executioner" | 6434 "_CHARACTERS_3_OFFICES_NAME_Henker_+1" "#E[NT_NEUTRAL]Executioner" | 6435 "_CHARACTERS_3_OFFICES_NAME_Henker_+2" "#E[NT_NEUTRAL]The Entertaining Position of Executioner" | 6436 "_CHARACTERS_3_OFFICES_NAME_Henker_ATHMO_+0" "Tis grim indeed, the position of executioner. It is the executioner's sad duty to convey those condemned to die for their crimes from life unto death. Who would not tremble at meeting the executioner's eye, or lose the power of speech in their nervousness?" | 6437 "_CHARACTERS_3_OFFICES_NAME_Pachtmeister_+0" "#E[NT_NEUTRAL]Lease Master" | 6438 "_CHARACTERS_3_OFFICES_NAME_Pachtmeister_+1" "#E[NT_NEUTRAL]Lease Master" | 6439 "_CHARACTERS_3_OFFICES_NAME_Pachtmeister_+2" "#E[NT_NEUTRAL]The Office of Lease Master" | 6440 "_CHARACTERS_3_OFFICES_NAME_Pachtmeister_ATHMO_+0" "The Lease Master is responsible for those properties found outside the city walls. In the exercise of his office he travels a great deal, inspecting forests and mining areas. More than one beaker has he emptied beside a warming fire in the company of the foresters and miners on a blustery autumn day, winning him the goodwill of these hard-working men - practical, when one is seeking to buy..." | 6441 "_CHARACTERS_3_OFFICES_NAME_Kerkervogt_+0" "#E[NT_NEUTRAL]Dungeon Master" | 6442 "_CHARACTERS_3_OFFICES_NAME_Kerkervogt_+1" "#E[NT_NEUTRAL]Dungeon Master" | 6443 "_CHARACTERS_3_OFFICES_NAME_Kerkervogt_+2" "#E[NT_NEUTRAL]The Position of Dungeon Master" | 6444 "_CHARACTERS_3_OFFICES_NAME_Kerkervogt_ATHMO_+0" "The dungeon Master is responsible for the dungeon and the proper use of all of the tools and machinery required to bring the truth >Into the Light<. To this end he can send his henchmen out to visit some poor unfortunate soul to invite them to a free stay in the sepulchral catacombs of the torture chamber, where they may feel more free to confess.$NThe Dungeon Master's >Powers of Persuasion< are so highly developed that he can, for a time, break his victim's will and make himself their >best friend<.$NInasmuch as the Dungeon Master's reputation precedes him, few indeed are surprised when he insults, threatens or even blackmails them..." | 6445 "_CHARACTERS_3_OFFICES_NAME_Gildenvorsteher_+0" "#E[NT_NEUTRAL]Master of the Guild" | 6446 "_CHARACTERS_3_OFFICES_NAME_Gildenvorsteher_+1" "#E[NT_NEUTRAL]Mistress of the Guild" | 6447 "_CHARACTERS_3_OFFICES_NAME_Gildenvorsteher_+2" "#E[NT_NEUTRAL]The Tasks of a Guild Master..." | 6448 "_CHARACTERS_3_OFFICES_NAME_Gildenvorsteher_ATHMO_+0" "The Master of the Guild and his minions may inspect other people's businesses. A pity these are unable to produce anything for the duration of the inspection....$NThe Master of the Guild also has the right to purchase not only those goods any merchant in the city might wish to sell, but also any and all finished goods found on the premises.$NFinally, the Master of the Guild may completely forbid the sale of certain goods for a certain period of time - which is unlikely to be to the taste of those worthies concerned..." | 6449 "_CHARACTERS_3_OFFICES_NAME_Bischof_+0" "#E[NT_NEUTRAL]Bishop" | 6450 "_CHARACTERS_3_OFFICES_NAME_Bischof_+1" "#E[NT_NEUTRAL]Bishop" | 6451 "_CHARACTERS_3_OFFICES_NAME_Bischof_+2" "#E[NT_NEUTRAL]The Bishop's Seat" | 6452 "_CHARACTERS_3_OFFICES_NAME_Bischof_ATHMO_+0" "Halleluja! Praise the Bishop - and, of course, the Lord. His clerical air silences even the worst rascal's dirty jokes - and brings God-fearing men to their knees. The Bishop is held in the highest esteem and there is not a court but which does not pay close attention to his mild, yet strict words.$NAs the highest-ranking religious dignitary in any free city, the Bishop determines the tithe - and, when the coffers are well-filled, more than one good-tempered Bishop has found himself inclined to forgive a sinner his trespasses..." | 6453 "_CHARACTERS_3_OFFICES_NAME_Konsul_+0" "#E[NT_NEUTRAL]Consul" | 6454 "_CHARACTERS_3_OFFICES_NAME_Konsul_+1" "#E[NT_NEUTRAL]Consul" | 6455 "_CHARACTERS_3_OFFICES_NAME_Konsul_+2" "#E[NT_NEUTRAL]The Honourable Post of Consul" | 6456 "_CHARACTERS_3_OFFICES_NAME_Konsul_ATHMO_+0" "With his authoritative appearance, the Consul is a born diplomat. Popularity comes easy to him, and he seldom has trouble persuading others to see his point of view. He, too, tries to mediate between parties not inclined to speak to one another.$NThere are even Consuls whose immense experience enables them to bring two families to the brink of feud simply by spreading rumours and half-truths; a truly masterful bit of intrigue." | 6457 "_CHARACTERS_3_OFFICES_NAME_Marschall_+0" "#E[NT_NEUTRAL]Marshal" | 6458 "_CHARACTERS_3_OFFICES_NAME_Marschall_+1" "#E[NT_NEUTRAL]Marshal" | 6459 "_CHARACTERS_3_OFFICES_NAME_Marschall_+2" "#E[NT_NEUTRAL]The Post of Marshal" | 6460 "_CHARACTERS_3_OFFICES_NAME_Marschall_ATHMO_+0" "The Marshal commands the city guards in a free city, where he ensures law and order. He sends troublemakers to the dungeon for short periods of time and enjoys the privilege of immunity from prosecution. His long years of combat experience have toughened the Marshal's body to the point where his wounds heal much more quickly than do those of others." | 6461 "_CHARACTERS_3_OFFICES_NAME_ObersterRichter_+0" "#E[NT_NEUTRAL]Chief Magistrate" | 6462 "_CHARACTERS_3_OFFICES_NAME_ObersterRichter_+1" "#E[NT_NEUTRAL]Chief Magistrate" | 6463 "_CHARACTERS_3_OFFICES_NAME_ObersterRichter_+2" "#E[NT_NEUTRAL]The Office of Chief Magistrate" | 6464 "_CHARACTERS_3_OFFICES_NAME_ObersterRichter_ATHMO_+0" "The Chief Magistrate sits as head of the municipal court in a free city. As magistrate he is of course himself immune to prosecution and may furthermore decide how heavily criminals in his jurisdiction are to be punished. His long years of experience with plaintiffs and defendants allow the chief Magistrate to see through even the most talented liars.$NThis highly respected position affords the Chief Magistrate protection from all kinds of annoyances: no-one would ever dare to insult, threaten or blackmail a Magistrate." | 6465 "_CHARACTERS_3_OFFICES_NAME_Landesherr_+0" "#E[NT_NEUTRAL]Sovereign" | 6466 "_CHARACTERS_3_OFFICES_NAME_Landesherr_+1" "#E[NT_NEUTRAL]Sovereign" | 6467 "_CHARACTERS_3_OFFICES_NAME_Landesherr_+2" "#E[NT_NEUTRAL]The Wonderful Post as Our Sovereign..." | 6468 "_CHARACTERS_3_OFFICES_NAME_Landesherr_ATHMO_+0" "Whosoever climbs to the position of Sovereign should thank the Lord and sing His praises. Tax legislation, municipal construction and a handsome income allow him to live most comfortably and enjoy enormous respect. It goes without saying that the Sovereign is immune to prosecution. Rather, it is his duty to ban criminals and agitators from the city.$NOne word from the Sovereign is all that is needed to send the city's public servants out to tear down an unpopular competitor's buildings." | 6469 "_CHARACTERS_2_PROFESSIONS_monitor_NAME_+0" "Informer" | 6470 "_CHARACTERS_2_PROFESSIONS_inspector_NAME_+0" "Tax inspector" | 6471 "_CHARACTERS_2_PROFESSIONS_inspector_NAME_+1" "Tax inspector" | 6472 "_CHARACTERS_1_CLASSES_patron_NAME_+0" "Patron" | 6473 "_CHARACTERS_1_CLASSES_patron_NAME_+1" "Patron" | 6474 "_CHARACTERS_1_CLASSES_patron_DESCRIPTION_+0" "The Patron character class includes all of those buildings and professions concerned with food production, processing and end production. The Patron can be a very powerful class in the game as the entire food production chain is simulated using the common people. Dynasties represent an exception. It is easy to imagine what would happen to the starving populace of a city under siege.$N$NThe Patron character class covers everything from planting seed and raising animals through processing and right up to the production of delicious pies or baking of fresh bread. As a special >Bonus< Patron players can run inns, allowing them to rent sleeping rooms and giving them access to a number of >unusual< measures in addition to selling food...$N" | 6475 "_CHARACTERS_1_CLASSES_patron_LEVEL_+0" "Worker" | 6476 "_CHARACTERS_1_CLASSES_patron_LEVEL_+1" "Worker" | 6477 "_CHARACTERS_1_CLASSES_patron_LEVEL_+2" "Peasant" | 6478 "_CHARACTERS_1_CLASSES_patron_LEVEL_+3" "Peasant" | 6479 "_CHARACTERS_1_CLASSES_patron_LEVEL_+4" "Trader" | 6480 "_CHARACTERS_1_CLASSES_patron_LEVEL_+5" "Trader" | 6481 "_CHARACTERS_1_CLASSES_patron_LEVEL_+6" "Creamer" | 6482 "_CHARACTERS_1_CLASSES_patron_LEVEL_+7" "Creamer" | 6483 "_CHARACTERS_1_CLASSES_patron_LEVEL_+8" "Merchant" | 6484 "_CHARACTERS_1_CLASSES_patron_LEVEL_+9" "Merchant" | 6485 "_CHARACTERS_1_CLASSES_patron_LEVEL_+10" "Landowner" | 6486 "_CHARACTERS_1_CLASSES_patron_LEVEL_+11" "Landowner" | 6487 "_CHARACTERS_1_CLASSES_patron_LEVEL_+12" "Wholesale merchant" | 6488 "_CHARACTERS_1_CLASSES_patron_LEVEL_+13" "Wholesale merchant" | 6489 "_CHARACTERS_1_CLASSES_patron_LEVEL_+14" "Patron" | 6490 "_CHARACTERS_1_CLASSES_patron_LEVEL_+15" "Patron" | 6491 "_CHARACTERS_1_CLASSES_patron_LEVEL_+16" "Laird" | 6492 "_CHARACTERS_1_CLASSES_patron_LEVEL_+17" "Lady" | 6493 "_CHARACTERS_1_CLASSES_patron_LEVEL_+18" "Magnate" | 6494 "_CHARACTERS_1_CLASSES_patron_LEVEL_+19" "Magnate" | 6495 "_CHARACTERS_1_CLASSES_artisan_NAME_+0" "Craftsman" | 6496 "_CHARACTERS_1_CLASSES_artisan_NAME_+1" "Craftswoman" | 6497 "_CHARACTERS_1_CLASSES_artisan_DESCRIPTION_+0" "Tradespeople form the base and backbone of The Guild II. Whether smith, carpenter or tailor - tradespeople can lead very lucrative lives. And since tradespeople are well-respected it is often relatively easy for them to enter into political life. Many tradespeople become councilpeople where their privileges and decisions allow them a say in ruling the city through the City Council.$N$NA craftsperson's life centres for the most part around the production of all manner of useful items. Whether for daily use or the beautification of men or women, many of these products bring their users decided advantages – which makes the tradespeople's products highly sought-after.$N" | 6498 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+0" "Worker" | 6499 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+1" "Worker" | 6500 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+2" "Tradesman" | 6501 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+3" "Tradeswoman" | 6502 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+4" "Craftsman" | 6503 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+5" "Craftswoman" | 6504 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+6" "Foreman" | 6505 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+7" "Forewoman" | 6506 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+8" "Artisan" | 6507 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+9" "Artisan" | 6508 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+10" "Master" | 6509 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+11" "Master" | 6510 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+12" "Master Craftsman" | 6511 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+13" "Master Craftsman" | 6512 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+14" "Mechanic" | 6513 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+15" "Mechanic" | 6514 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+16" "Craftmaster" | 6515 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+17" "Craftmistress" | 6516 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+18" "Grand Master" | 6517 "_CHARACTERS_1_CLASSES_artisan_LEVEL_+19" "Grand Master" | 6518 "_CHARACTERS_1_CLASSES_scholar_NAME_+0" "Scholar" | 6519 "_CHARACTERS_1_CLASSES_scholar_NAME_+1" "Scholar" | 6520 "_CHARACTERS_1_CLASSES_scholar_DESCRIPTION_+0" "Scholars form the intellectual elite in The Guild II. Whether priest or shady alchemist - no other character class offers as wide a range of fields of activity as that of the scholar. Although somewhat more difficult and risky to play than the patron or craftsman classes, the scholar class probably offers the greatest scope, especially when players wish to enter politics and the nobility. For here the scholar's talent focuses give him an advantage over even a craftsman when it comes to diplomacy or the murkiest depths of politics.$N$NThe range of activity for scholars is wide indeed. From caring for the souls of a congregation as priest to mixing dark potions as a warlock - potions so dark in nature that their very concoction qualifies as heresy – a scholar has many paths to choose from.$N" | 6521 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+0" "Adept" | 6522 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+1" "Adept" | 6523 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+2" "Acolyte" | 6524 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+3" "Acolyte" | 6525 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+4" "Expert" | 6526 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+5" "Expert" | 6527 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+6" "Researcher" | 6528 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+7" "Researcher" | 6529 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+8" "Scholar" | 6530 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+9" "Scholar" | 6531 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+10" "Mystic" | 6532 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+11" "Mystic" | 6533 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+12" "Initiate" | 6534 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+13" "Initiate" | 6535 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+14" "Guardian of Knowledge" | 6536 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+15" "Guardian of Knowledge" | 6537 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+16" "Visionary" | 6538 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+17" "Visionary" | 6539 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+18" "Enlightened" | 6540 "_CHARACTERS_1_CLASSES_scholar_LEVEL_+19" "Enlightened" | 6541 "_CHARACTERS_1_CLASSES_chiseler_NAME_+0" "Rogue" | 6542 "_CHARACTERS_1_CLASSES_chiseler_NAME_+1" "Rogue" | 6543 "_CHARACTERS_1_CLASSES_chiseler_DESCRIPTION_+0" "The Rogue character class includes all of the more or less shady professions and buildings. Whether you empty your unsuspecting victim's purse in the middle of the marketplace at high noon, daringly break into the Mayor's house, or turn to a life of robbery, waiting in the darkness of the woods to prey on innocent but rich merchants: you are guaranteed to enjoy earning your living using methods which are not always - well, never, actually - legal.$N$NPickpocketing, burglary, kidnapping, robbery and extorting protection money: it's a rogue's life!$N" | 6544 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+0" "Outlaw" | 6545 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+1" "Outlaw" | 6546 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+2" "Ne'er-do-well" | 6547 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+3" "Ne'er-do-well" | 6548 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+4" "Tramp" | 6549 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+5" "Tramp" | 6550 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+6" "Rover" | 6551 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+7" "Rover" | 6552 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+8" "Swindler" | 6553 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+9" "Swindler" | 6554 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+10" "Adventurer" | 6555 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+11" "Adventurer" | 6556 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+12" "Cutpurse" | 6557 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+13" "Cutpurse" | 6558 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+14" "Charlatan" | 6559 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+15" "Charlatan" | 6560 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+16" "Rake" | 6561 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+17" "Diva" | 6562 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+18" "Juggernaut" | 6563 "_CHARACTERS_1_CLASSES_chiseler_LEVEL_+19" "Juggernaut" | 6564 "_CHARACTERS_2_PROFESSIONS_unemployed_NAME_+0" "Unemployed" | 6565 "_CHARACTERS_2_PROFESSIONS_unemployed_NAME_+1" "Unemployed" | 6566 "_CHARACTERS_2_PROFESSIONS_myrmidon_NAME_+0" "Thug" | 6567 "_CHARACTERS_2_PROFESSIONS_myrmidon_NAME_+1" "Thug" | 6568 "_CHARACTERS_2_PROFESSIONS_cityguard_NAME_+0" "Guard" | 6569 "_CHARACTERS_2_PROFESSIONS_cityguard_NAME_+1" "Guard" | 6570 "_CHARACTERS_2_PROFESSIONS_eliteguard_NAME_+0" "Bailiff" | 6571 "_CHARACTERS_2_PROFESSIONS_eliteguard_NAME_+1" "Bailiff" | 6572 "_CHARACTERS_2_PROFESSIONS_prisonguard_NAME_+0" "Dungeon guard" | 6573 "_CHARACTERS_2_PROFESSIONS_prisonguard_NAME_+1" "Dungeon guard" | 6574 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_NEW_PRIVILEGES_HEAD_+0" "New Privileges" | 6575 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_NEW_PRIVILEGES_BOTH_BODY_+0" "With the title %>%1l%< you obtain a new privilege:$N$N%2l$N$NFurthermore you are allowed to live in the following residence:$N$N%3l" | 6576 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_NEW_PRIVILEGES_PRIV_BODY_+0" "With the title %>%1l%< you obtain a new privilege:$N$N%2l" | 6577 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_NEW_PRIVILEGES_RESIDENCE_BODY_+0" "With the title %>%1l%< you are allowed to live in the following residence:$N$N%2l" | 6578 "_CHARACTERS_3_TITLES_AQUIRE_MESSAGES_LOOSE_TITLE_HEAD_+0" "You have lost a title" | 6579 "_NETWORK_CHAT_CHANNEL_+0" "All" | 6580 "_NETWORK_CHAT_CHANNEL_+1" "Team" | 6581 "_NETWORK_CHAT_CHANNEL_+2" "Direct" | 6582 "_CHURCH_087_CHANGEFAITH_+0" "Change of Religion" | 6583 "_CHURCH_087_CHANGEFAITH_CATHOLIC_DESCRIPTION_+0" "Will %1t convince you to abjure your pagan beliefs and walk into the light of the Holy Roman Church?" | 6584 "_CHURCH_087_CHANGEFAITH_CATHOLIC_BTN_+0" "Yes - I believe in the Holy Trinity!" | 6585 "_CHURCH_087_CHANGEFAITH_CATHOLIC_BTN_+1" "No, never!" | 6586 "_CHURCH_087_CHANGEFAITH_CATHOLIC_MSG_HEAD_+0" "#E[NT_NEUTRAL]You have converted to the Catholic faith." | 6587 "_CHURCH_087_CHANGEFAITH_CATHOLIC_MSG_BODY_+0" "Today %1SN accepted the catholic faith in the %2GG." | 6588 "_CHURCH_087_CHANGEFAITH_PROTESTANT_DESCRIPTION_+0" "Would you renounce your ties to the Pope and accept the true Gospel for %1t?" | 6589 "_CHURCH_087_CHANGEFAITH_PROTESTANT_BTN_+0" "Yes - I believe in the true Gospel!" | 6590 "_CHURCH_087_CHANGEFAITH_PROTESTANT_BTN_+1" "No, never!" | 6591 "_CHURCH_087_CHANGEFAITH_PROTESTANT_MSG_HEAD_+0" "#E[NT_NEUTRAL]You have converted to the Protestant faith." | 6592 "_CHURCH_087_CHANGEFAITH_PROTESTANT_MSG_BODY_+0" "Today %1SN accepted the Protestant faith in the %2GG." | 6593 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_+0" "#E[NT_PRAYING]Our Lord in Heaven, please protect the building %1GG from all evil." | 6594 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_+1" "#E[NT_PRAYING]Almighty God, please hold your protective hand over the building %1GG." | 6595 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_+2" "#E[NT_PRAYING]Oh Lord, please keep the hand of evil from the building %1GG." | 6596 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_+3" "#E[NT_PRAYING]Almighty God, I most humbly beg you to protect the building %1GG." | 6597 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_3RD_+3" "#E[NT_PREACHING]Turn away from those Protestant heretics! The Holy Roman church forgives the repentant." | 6598 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_1ST_+0" "#E[NT_PREACHING]Listen, brothers and sisters!" | 6599 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_1ST_+1" "#E[NT_PREACHING]Hear my words, good people!" | 6600 "_CHURCH_EVIDENCE_LOSS_SEVERAL_MSG_BODY_+0" "%1n Your evidence against %2SA has become invalid." | 6601 "_CHURCH_EVIDENCE_LOSS_SEVERAL_MSG_HEAD_+0" "#E[NT_NEUTRAL]Some of your evidence has become invalid." | 6602 "_CHURCH_EVIDENCE_LOSS_SINGLE_MSG_BODY_+0" "One piece of evidence against %1SA has become invalid." | 6603 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+7" "#E[AG_RANTING]You lie every time you open your mouth!" | 6604 "_CHURCH_EVIDENCE_LOSS_SINGLE_MSG_HEAD_+0" "#E[NT_NEUTRAL]A piece of evidence has become invalid." | 6605 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+6" "#E[AG_RANTING]Begone, false prophet!" | 6606 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+4" "#E[AG_RANTING]You cannot fool me!" | 6607 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+5" "#E[AG_RANTING]You cannot tempt me!" | 6608 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+3" "#E[AG_RANTING]Nothing in the world can make me betray my faith!" | 6609 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+2" "#E[AG_RANTING]Never - I will remain true to my faith!" | 6610 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+7" "#E[HP_CHEERING]I hear the truth in your words." | 6611 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+0" "#E[AG_RANTING]Never ever!" | 6612 "_CHURCH_093_WINBELIEVERS_COMMENT_NEGATIVE_+1" "#E[AG_RANTING]I would never betray my faith!" | 6613 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+4" "#E[HP_CHEERING]How could I be so blind... you are right." | 6614 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+5" "#E[HP_CHEERING]Lord forgive me my trespasses ..." | 6615 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+6" "#E[HP_CHEERING]You speak the truth. I shall do as you have said." | 6616 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+3" "#E[HP_CHEERING]You have convinced me." | 6617 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+0" "#E[HP_CHEERING]You are right." | 6618 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+1" "#E[HP_CHEERING]Yes, I shall do that." | 6619 "_CHURCH_093_WINBELIEVERS_COMMENT_POSITIVE_+2" "#E[HP_CHEERING]I embrace the true faith." | 6620 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+3" "#E[NT_PREACHING]Therefore join us - and know that your immortal soul will be saved." | 6621 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+1" "#E[NT_PREACHING]Turn therefore to the true Gospel - turn your backs on Rome!" | 6622 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+2" "#E[NT_PREACHING]So turn to the true Gospel, heed henceforth the words of Martin Luther!" | 6623 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+3" "#E[NT_PREACHING]Don't listen to those who soil God's creation with bawdry and ostentation!" | 6624 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_3RD_+0" "#E[NT_PREACHING]Therefore hear me, and leave the obscene activities of the catholic church behind you!" | 6625 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+2" "#E[NT_PREACHING]The Day of Judgement is coming!" | 6626 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+1" "#E[NT_PREACHING]Surely you find the baseness of catholicism shocking?!" | 6627 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_1ST_+2" "#E[NT_PREACHING]In the name of the Reformer - hear my words!" | 6628 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_1ST_+3" "#E[NT_PREACHING]The god of love wants you!" | 6629 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_PROTESTANT_2ND_+0" "#E[NT_PREACHING]God smiles upon those who embrace the true Gospel." | 6630 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_3RD_+1" "#E[NT_PREACHING]Therefore open your hearts to catholicism!" | 6631 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_3RD_+2" "#E[NT_PREACHING]Repent and find your salvation in the arms of the Holy Roman church!" | 6632 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_3RD_+0" "#E[NT_PREACHING]So renounce your pagan beliefs and turn instead to the Holy Roman church!" | 6633 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+2" "#E[NT_PREACHING]Can you not see the sin in your unbelief?!" | 6634 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+3" "#E[NT_PREACHING]Only those who truly abide by the Commandments will feel God's love!" | 6635 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+0" "#E[NT_PREACHING]This is about your salvation!" | 6636 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_2ND_+1" "#E[NT_PREACHING]Lack of faith is the road to the devil!" | 6637 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+2" "#E[NT_PREACHING]The Pope has charged me with the salvation of your souls!" | 6638 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+3" "#E[NT_PREACHING]In the name of the Holy Trinity, hear my words!" | 6639 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+1" "#E[NT_PREACHING]In the name of our Holy Father in Rome - hear me!" | 6640 "_CHURCH_093_WINBELIEVERS_BLAZING_SERMON_CATHOLIC_1ST_+0" "#E[NT_PREACHING]Come and listen! Let me show you the love of Jesus!" | 6641 "_CHURCH_093_WINBELIEVERS_FAILURES_+1" "Unable to win converts - may only be done under God's own heavens." | 6642 "_CHURCH_093_WINBELIEVERS_FAILURES_+0" "Unable to win converts - you do not belong to a religion." | 6643 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COLLECT_MSG_BODY_+0" "%1SN put %2t in the collection plate of the house of God %3GG." | 6644 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COLLECT_BALANCESHEET_+0" "Collection from %1j" | 6645 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COLLECT_MSG_HEAD_+0" "#E[NT_NEUTRAL]You have donated to the collection." | 6646 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+9" "#E[HP_CHEERING]I can feel the Lord!" | 6647 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+8" "#E[HP_CHEERING]God's love is infinite!" | 6648 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+7" "#E[HP_CHEERING]God is with us!" | 6649 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+5" "#E[HP_CHEERING]Wonderful!" | 6650 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+6" "#E[HP_CHEERING]Bless us, Lord!" | 6651 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+3" "#E[HP_CHEERING]Right!" | 6652 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+4" "#E[HP_CHEERING]God is great!" | 6653 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+1" "#E[HP_CHEERING]Praise the Lord!" | 6654 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+2" "#E[HP_CHEERING]Amen!" | 6655 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_COMMENT_+0" "#E[HP_CHEERING]Hallelujah!" | 6656 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+3" "#E[NT_PREACHING]Go ye forth and do good deeds in the name of the Lord." | 6657 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+2" "#E[NT_PREACHING]Let God be with you to show you the way." | 6658 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+1" "#E[NT_PREACHING]May the Lord bless and protect you. Amen." | 6659 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_PROTESTANT_+0" "#E[NT_PREACHING]God be with you, brothers and sisters. Amen." | 6660 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+2" "#E[NT_PREACHING]Gloria Patri et Filio et Spiritui Sancto." | 6661 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+3" "#E[NT_PREACHING]Sicut erat in principio, et nunc et semper, et in saecula saeculorum. Amen." | 6662 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+0" "#E[NT_PREACHING]In nomini Patris, et Filii, et Spiritus Sancti. Amen." | 6663 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_BLESSING_CATHOLIC_+1" "#E[NT_PREACHING]In the name of the Father, the Son and the Holy Ghost. Amen." | 6664 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+3" "#E[NT_PREACHING]This person is a true believer in the faith and the love of God." | 6665 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+1" "#E[NT_PREACHING]This person is without a doubt one of the most brightly shining of God's children." | 6666 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+2" "#E[NT_PREACHING]And I say unto you, this person is truly incapable of sinfulness." | 6667 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+3" "#E[NT_PREACHING]%1SN is a true believer in the faith and the love of God." | 6668 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_SPEECH_+0" "#E[NT_PREACHING]Take example from how this person lives - truly pleasing in the sight of God!" | 6669 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+2" "#E[NT_PREACHING]And I say unto you, %1SN is truly incapable of sinfulness." | 6670 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+2" "#E[NT_PREACHING]God recognizes his own. He can see into the soul of every man and woman." | 6671 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+0" "#E[NT_PREACHING]Take example from how %1SN lives - truly pleasing in the sight of God!" | 6672 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_MAINPART_+1" "#E[NT_PREACHING]%1SN is without a doubt one of the most brightly shining of God's children." | 6673 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+3" "#E[NT_PREACHING]Hear my words, children of the Lord. Here we have a shining example for you all." | 6674 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+1" "#E[NT_PREACHING]Pay attention, my children - for today I will show you a true Christian." | 6675 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PRAISE_INTRO_+0" "#E[NT_PREACHING]Today I would like to praise an inspiring example to you all." | 6676 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+1" "#E[SD_FRUSTRATED]This person has sinned most shamefully! The Lord is most angry indeed!" | 6677 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+2" "#E[SD_FRUSTRATED]This person has fallen under the Devil's sway! Let us pray for their immortal soul..." | 6678 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+3" "#E[SD_FRUSTRATED]Hear me! This person has betrayed the faith most coarsely - a shame to all Christendom!" | 6679 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+3" "#E[SD_FRUSTRATED]Hear me! %1SN has betrayed the faith most coarsely - a shame to all Christendom!" | 6680 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_SPEECH_+0" "#E[SD_FRUSTRATED]And I say unto you - truly, this person has sinned against God most mightily!" | 6681 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+1" "#E[SD_FRUSTRATED]%1SN has sinned most shamefully! The Lord is most angry indeed!" | 6682 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+2" "#E[SD_FRUSTRATED]%1SN has fallen under the Devil's sway! Let us pray for their immortal soul..." | 6683 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+1" "#E[NT_PRAYING]Almighty God, please hold your protective hand above this building." | 6684 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+2" "#E[NT_PRAYING]Oh Lord, please keep all that is evil from this building." | 6685 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+3" "#E[NT_PRAYING]Almighty God, I humbly beg you to watch over this building." | 6686 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_OWNER_HEAD_+0" "#E[NT_NEUTRAL]The Lord is protecting your buildings." | 6687 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_OWNER_BODY_+0" "A holy aura now surrounds your building %1GG. No one will dare sabotage it before %2c in %2j." | 6688 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_FAILURES_+0" "Sabotage failed - the building %1GG is under the Lord's protection." | 6689 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_END_HEAD_+0" "#E[NT_NEUTRAL]God's protection has come to an end..." | 6690 "_CHURCH_089_PRAYFORGODSBLESSING_MESSAGES_END_BODY_+0" "God's protective hand no longer hangs over your building %1GG." | 6691 "_CHURCH_090_BUYHOLYINDULGENCE_HEAD_+0" "Letter of indulgence" | 6692 "_CHURCH_090_BUYHOLYINDULGENCE_DESCRIPTION_+0" "Will you pay %1t to see all your sins forgiven and to save your immortal soul from the fires of Hell?" | 6693 "_CHURCH_090_BUYHOLYINDULGENCE_BTN_+0" "Yes, I want to be cleansed!" | 6694 "_CHURCH_090_BUYHOLYINDULGENCE_BTN_+1" "No thank you, that won't be necessary." | 6695 "_CHURCH_090_BUYHOLYINDULGENCE_FAILURES_+0" "Purchase of letter of indulgence failed - %1SN is completely without sin" | 6696 "_CHURCH_090_BUYHOLYINDULGENCE_FAILURES_+1" "Purchase of letter of indulgence failed - you need %1t to purchase this letter of indulgence" | 6697 "_CHURCH_090_BUYHOLYINDULGENCE_SUCCESS_MSG_HEAD_+0" "#E[NT_NEUTRAL]You have purchased a letter of indulgence" | 6698 "_CHURCH_090_BUYHOLYINDULGENCE_SUCCESS_MSG_BODY_+0" "%1SN, today you have purchased a letter of indulgence in the house of God %2GG for the sum of %3t. With this act God has forgiven you all your sins. Halleluja!" | 6699 "_CHURCH_091_PREPAREWORSHIP_CATHOLIC_DESCRIPTION_+0" "What are you planning to do with %1SN at the next Mass at %2c on %2j ?" | 6700 "_CHURCH_091_PREPAREWORSHIP_CATHOLIC_BTN_+0" "Point out %1SV's sins" | 6701 "_CHURCH_091_PREPAREWORSHIP_CATHOLIC_BTN_+1" "Praise %1SV as a good person" | 6702 "_CHURCH_091_PREPAREWORSHIP_PROTESTANT_DESCRIPTION_+0" "What are you planning to do with %1SN at the next service at %2c on %2j ?" | 6703 "_CHURCH_091_PREPAREWORSHIP_PROTESTANT_BTN_+0" "Point out %1SN's sins" | 6704 "_CHURCH_091_PREPAREWORSHIP_PROTESTANT_BTN_+1" "Praise %1SN as a good person" | 6705 "_CHURCH_091_PREPAREWORSHIP_PRAISE_HEAD_+0" "#E[NT_NEUTRAL]You have been praised." | 6706 "_CHURCH_091_PREPAREWORSHIP_PRAISE_BODY_+0" "%1SN was praised most highly today in the house of God %2GG in front of the entire congregation. You can thank %3SN for this." | 6707 "_CHURCH_091_PREPAREWORSHIP_SCOLD_HEAD_+0" "#E[NT_NEUTRAL]People are speaking badly of you" | 6708 "_CHURCH_091_PREPAREWORSHIP_SCOLD_BODY_+0" "Today, in the house of God %2GG, %1SN was vilified before the entire congregation. You can thank %3SN for this." | 6709 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+0" "#E[NT_PREACHING]Greetings, brothers and sisters of the faith." | 6710 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+1" "#E[NT_PREACHING]Welcome to the House of the Lord, my children." | 6711 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+2" "#E[NT_PREACHING]Let us join together in prayer and praise of the Lord. Halleluja." | 6712 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_WELCOME_+3" "#E[NT_PREACHING]May the God of peace be with you all. Amen." | 6713 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+0" "#E[NT_PREACHING]And the Lord said: keep my commandments, and you shall receive your reward in Heaven." | 6714 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+1" "#E[NT_PREACHING]Oh God, forge their hearts together, that your children shall learn to love and respect one another." | 6715 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+2" "#E[NT_PREACHING]Be good and virtuous, child. And good deeds you shall do, would you rejoice in the next world." | 6716 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_PREACHING_+3" "#E[NT_PREACHING]To give is holier than to receive. For only he who giveth all that he does own will know God in all his glory." | 6717 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+0" "#E[SD_FRUSTRATED]The Devil is grasping, brothers and sisters!" | 6718 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+1" "#E[SD_FRUSTRATED]Abstention and atonement are a true Christian's most sacred duties!" | 6719 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+2" "#E[SD_FRUSTRATED]Sodom and Gomorrah - this place has become a true sink of iniquity!" | 6720 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_INTRO_+3" "#E[SD_FRUSTRATED]God's judgement will be visited upon us all! Already do I hear the trumpets..." | 6721 "_CHURCH_091_PREPAREWORSHIP_WORSHIPPING_DENUNCIATE_MAINPART_+0" "#E[SD_FRUSTRATED]And I say unto you truly, %1SN has sinned against God most mightily!" | 6722 "_CHURCH_089_PRAYFORGODSBLESSING_PRAYING_SPEECH_+0" "#E[NT_PRAYING]Our Lord in Heaven, please protect this building from all that is evil." | 6723 "_CREDITS_+0" ">The Guild 2 - Renaissance<$N$N$Nproduced by$N$NRUNEFORGE Game Studio$Npublished by JoWooD Entertainment AG$Nbased on$N$N>The Guild 2 - Pirates Of The European Seas<$N$Nproduced by 4HEAD Studios$Npublished by JoWooD Entertainment AG$N" | 6724 "_CREDITS_+1" "$[Project Lead$]$N$NHeinrich Meyer$N$N$N$[Lead Artist$]$N$NStephan Kubisch$N$N$N$[Lead Game Designer$]$N$NHeinrich Meyer$N$N$N$[Additional Concept & Game Design$]$NJakob Marczynski$NFabian Hackhofer$NTobias Horn$N" | 6725 "_CREDITS_+2" "$[Technical Director & Programming$]$N$NFabian Hackhofer$N$N$N$[Programming ModLauncher$]$N$NKristian Ziegenmeyer$N$N$N$[Scripting$]$N$NHeinrich Meyer$NFabian Hackhofer$NJakob Marczynski$NJean-Luc Preikschas$N" | 6726 "_CREDITS_+3" "$[2d & 3d Artists$]$N$NStephan Kubisch$NJakob Marczynski$N$N$N$[Additional Artists$]$N$NAndre Panzerzynski$NIsabell Panzerzynski$N$N$N$[Map Design$]$N$NStephan Kubisch$NTobias Horn$NHeinrich Meyer$NDennis Müller$N" | 6727 "_CREDITS_+4" "$[Quality Assurance Manager$]$N$NTobias Horn$NDennis Müller$N$N$N$[Renaissance-Soundtrack composed by$]$N$NYannick Süß$N$N$N$[Remastered by$]$N$NRobin Birner$N$N$NHandbuch$N$NAngelika Lorenz$N" | 6728 "_CREDITS_+5" "$[JoWooD Entertainment AG$]$N$N$NProduction$N$NProducer$N$NReinhard Pollice$N$N$NTesting Coordinator$N$NDan Dawang$N$N$NLocalisation Manager$N$NGennaro Giani" | 6729 "_CREDITS_+6" "Marketing and PR - Europe$N$NHead of Publishing$N$NStefan Berger$N$N$NMarketing Manager$N$NMarkus Reutner$N$N$NProduct Marketing Manager$N$NRoswitha Hauke$N$N$NPR Manager$N$NTamara Berger$NClemens Schneidhofer$N$N$NCommunity Management$N$N>Megalomaniac<$N" | 6730 "_CREDITS_+7" "Graphic Artist$N$NSabine Schmid$N$N$NWeb$N$NErnst Satzinger$NChristian Hutterer$N$N$NTrailer Creation$N$NErnst Satzinger$N" | 6731 "_CREDITS_+8" "Age Rating Coordinator$N$NThomas Reisinger$N$N$NInternational Sales$N$NRoland >HobbiBobbi< Hobiger$N$N$NOnline Sales$N$NThomas Reisinger$N$N$NManufacturing$N$NMasen Watti$N" | 6732 "_CREDITS_+9" "Legal Affairs and Business Development$N$N$NLegal Affairs$N$NKourosh Onghaie$N$N$NBusiness Development$N$NReinhard Pollice$NStefan Berger$N" | 6733 "_CREDITS_+10" "Executive Management JoWooD Group$N$N$NCEO$N$NFranz Rossler$N$N$NCFO$N$NKlemens Kreuzer" | 6734 "_CREDITS_+11" "$[Dreamcatcher Interactive$]$N$N$NMarketing and PR - North America$N$N$NProduct Marketing Manager$N$NDan Dawang$NBryan Cook$N$N$NPR Coordinator$N$NMichael Mota$N$N$NArt Director$N$NJay Kinsella$N" | 6735 "_CREDITS_+12" "Graphic Designers$N$NEsther Sucre$N$N$NOnline Marketing and Web Design$N$NTed Thompson$N$N$NSales$N$NEric Edwards$N$N$NCEO$N$NRoman Wenzl$N" | 6736 "_CREDITS_+13" "External QA:$NQuantic Lab$N$Nwww.quanticlab.com$N$N$NCEO$N$NStefan Seicarescu$N$N$NLead Tester$N$NPap Szilveszter$N" | 6737 "_CREDITS_+14" "$[Nordic Games GmbH$]$N$N$NProducer, Designer & Scripter$N$NHeinrich Meyer$N$N$NExecutive Producer$N$NReinhard Pollice$N$N$NLocalization Manager$N$NGennaro Giani$N$N$NPR & Marketing Manager$N$NPhilipp Brock$N$N$NSocial Media Manager$N$NManuel Karl$N" | 6738 "_CREDITS_+15" "Lead Graphic Artist$N$NErnst Satzinger$N$N$NAsset Assistant$N$NTobias Grimus$N$N$NAge Rating Coordinator$N$NThomas Reisinger$N$N$NSales Director$N$NGeorg Klotzberg$N$N$NSales$N$NReinhold Schor$NNik Blower$N$N$NDigital Distribution Manager$N$NThomas Reisinger$N$N$NManufacturing$N$NAnton Seicarescu$N" | 6739 "_CREDITS_+16" "Accounting & Office Management$N$NMarion Mayer$NAnton Seicarescu$N$N$NBusiness & Product Development Director$N$NReinhard Pollice$N$N$NNordic Games GmbH Management$N$NKlemens Kreuzer$NLars Wingefors$N$N$NNordic Games NA Inc.$N$NEric Wuestmann$NKlemens Kreuzer$N" | 6740 "_CREDITS_+17" "$[Original Concept & Gamedesign (4HEAD Studios)$]$N$NLars Martensen$NTobias Severin$N$Nund das 4HEAD Studios Team$N$N$[Original Sound Design$]$N$NPierre Langer$N$Nproduziert von$N$NDynamedion - www.dynamedion.de$N" | 6741 "_CREDITS_+18" "$[German Voice Recordings$]$N$NTon In Ton$Nwww.toninton.de$N$N$Nproduziert von$N$NWolfgang Zarges$N$[German Voice Actors$]$N$NNarrator$N$NAart Veder$N$N$NIsabella Bartdorf$NMonika Heusch$NThomas Friebe$NDana Geissler$NDieter Gring$NJulius Gröber$NKarl-Jürgen Sihler$NJulian Steiner$NSebastian Walch$N" | 6742 "_CREDITS_+19" "$[Music and Sound FX$]$N$NOriginal Score written by$N$NPierre Langer$NMarkus Schmidt$NTilman Sillescu$NAlexander Röder$N$Nexcept for >Thief of the Night< (40A) by Proud Music$N" | 6743 "_CREDITS_+20" "Score Layout by$N$NMarco Jovic$N$N$NOrchestra$N$NThüringen Philharmonie Gotha - Suhl$N$N$NOrchestra recorded, edited and mixed by$N$NGENUIN Musikproduktion$N$N" | 6744 "_CREDITS_+21" "$[Special Thanks$]$N$NAlex 'Rocky_4r' Marocchi$NIvan 'Aragornil' Lábaj $NPatrick 'pad11' Donghia$NSiriusgirl$NMarcus Reichel$NAlexander Just$NMcCoy!$NAngelika Lorenz$N$N4HEAD Studios$N" | 6745 "_CREDITS_+22" "$[Patch 4.21 Betatesters$]$N$NVFB43, Phenomtaker, Sagisa, vonBonna, TheJan, Crossfire, Duranoyr, Glycerius, Siegfried$N$N$N$[Patch 4.2 Betatesters$]$N$NNeromi, Napi, PhenomTaker, Sagisa, david234, JulianT, Fajeth,$NBegemont, chemiestudent, SirWayne0815, Hamma$N$N$N$[Patch 4.15 Betatesters$]$N$NRocky_4r, Siriusgirl, Reinhold, Aragornil, Hamma, Khalim,$NEickes, Sunshine, Racer, Durin, FrodoBeutlin, Sunpack, L-Tek,$NFajeth, LOST, Tithilion, Wulfgar, Poena, Soribus, Travis McBonG,$NHalama, JacksonSG1, lukiono$N" | 6746 "_CREDITS_+23" "$[Acknowledgement (Patch 4.2)$]$N$NMany thanks to Audinity (www.audinity.com) for remastering remastering 6 pieces of music!$N$NThank you to Kinver, LordProtektor, McCoy, DarkLiz, Zbombe and M.C. for their helpful$Nsuggestions and solutions to so many stubborn bugs.$N$NAnd not to forget: Thank you also to the many fans of >The Guild 2 - Renaissance<, who$Nhave kept the game alive and have tirelessly called our attention to bugs.$N" | 6747 "_CREDITS_+24" "$[Guest appearance by Formatio Versengold$]$N$NWe were able to obtain the services of the famous German medieval band Versengold$N(www.versengold.de) for several in-game performances. They play three of their$Npieces in the taverns and inns of >The Guild 2 - Renaissance<.$N" | 6748 "_LAWS_BRIBERY_NAME_+0" "Bribery" | 6749 "_LAWS_BRIBERY_TOOLTIP_+0" "Whosoever gives another person money in order to thereby secure an advantage shall be subject to a heavy fine for their deed." | 6750 "_LAWS_CALUMNY_NAME_+0" "Slander" | 6751 "_LAWS_CALUMNY_TOOLTIP_+0" "Whosoever bears false witness against another shall have their slanderous tongue stilled by the law." | 6752 "_LAWS_POISON_NAME_+0" "Poison and evil concoctions" | 6753 "_LAWS_POISON_TOOLTIP_+0" "Whosoever harms another through use of poison or other evil concoction shall receive their just punishment here upon Earth through office of the right honourable magistrate." | 6754 "_LAWS_SLUGGING_NAME_+0" "Battery" | 6755 "_LAWS_SLUGGING_TOOLTIP_+0" "Whosoever attacks and harms a citizen of good standing outside of an affair of honour shall be sentenced most heavily for their scandalous deed." | 6756 "_LAWS_THEFT_NAME_+0" "Theft" | 6757 "_LAWS_THEFT_TOOLTIP_+0" ">Thou shalt not steal!< sayeth the Lord, whose commands are our highest law. Whosoever shall break this holy law shall be punished most severely." | 6758 "_LAWS_RAIDING_NAME_+0" "Burglary" | 6759 "_LAWS_RAIDING_TOOLTIP_+0" "Each and every man's or woman's personal possessions stand under the special protection of the law. Burglars shall therefore be subject to disgrace, dishonour and punishment most severe." | 6760 "_LAWS_REVOLT_NAME_+0" "Rebelling against the Authorities" | 6761 "_LAWS_REVOLT_TOOLTIP_+0" "Whosoever resists or rebels against City Council decisions, fails to appear at a trial, or continues to stay illegally in a city forbidden to them under the law shall be punished to the full extent of the law.." | 6762 "_LAWS_SABOTAGE_NAME_+0" "Sabotage" | 6763 "_LAWS_SABOTAGE_TOOLTIP_+0" "Whosoever damages or destroys a competitor's building through use of an explosive mixture, or even contaminates or causes sickness unto its inhabitants through use of any other disgraceful elixir, shall be punished with more than just a few strokes of the whip for their abominable deed." | 6764 "_LAWS_MARAUDING_NAME_+0" "Marauding" | 6765 "_LAWS_MARAUDING_TOOLTIP_+0" "Whosoever attacks, plunders or does commit arson upon other people's buildings is to be punished most severely for his actions in full view of the public." | 6766 "_LAWS_ABDUCTION_NAME_+0" "Kidnapping" | 6767 "_LAWS_ABDUCTION_TOOLTIP_+0" "Whosoever kidnaps any citizen of good standing for the purpose of extorting horrendous sums of money in ransom from their family shall be sentenced to the harshest of punishments, for the only crime more heinous than kidnapping is that of murder." | 6768 "_LAWS_MURDER_NAME_+0" "Murder" | 6769 "_LAWS_MURDER_TOOLTIP_+0" "Whosoever dare commit the foulest and most heinous of all crimes is to be brought before a magistrate. This magistrate shall be empowered to sentence the miscreant to an immediate death, without let or tell or sign of mercy, as was the victim's fate." | 6770 "_LAWS_SHARED_NAME_+0" "Various Crimes" | 6771 "_LAWS_SHARED_TOOLTIP_+0" "Should an offender have committed too many crimes, all those lesser crimes committed are to be consolidated under this title." | 6772 "_LAWS_ATTACKCIVILIAN_NAME_+0" "Attacking a Civilian" | 6773 "_LAWS_ATTACKCIVILIAN_TOOLTIP_+0" "Attacking a respectable citizen is a crime most serious. The perpetrator shall therefore be left but small chance of a mild sentence." | 6774 "_PENALTY_FREE_HEAD_+0" "#E[NT_SEVERE]You have served your sentence." | 6775 "_PENALTY_PRISON_ARRIVED_HEAD_+0" "#E[NT_NEUTRAL]You have been thrown into the dungeon" | 6776 "_PENALTY_PRISON_ARRIVED_BODY_+0" "%1SA %1SN has been thrown into the dungeon and now has enough time to reconsider foul deeds done..." | 6777 "_PENALTY_PRISON_RELEASED_BODY_+0" "%1SN has been released from the dungeon." | 6778 "_PENALTY_PILLORY_START_HEAD_+0" "#E[NT_SEVERE]You have been put in the pillory." | 6779 "_PENALTY_PILLORY_START_BODY_+0" "%1SN has just been pilloried. Laughed at by the general public and pelted with rotten fruit, %1SV finally has enough time to reflect upon the meaning of justice and injustice..." | 6780 "_PENALTY_PILLORY_END_HEAD_+0" "#E[NT_SEVERE]Your sentence in the pillory is ended." | 6781 "_PENALTY_PILLORY_END_BODY_+0" "%1SN has been released from the pillory and may at long last wash..." | 6782 "_LAWS_attackcart_NAME_+0" "Attack cart" | 6783 "_LAWS_attackcart_TOOLTIP_+0" "Hold up and rob carts is not acceptable. Therefore highwayman will be punished." | 6784 "_LAWS_blackmail_NAME_+0" "Blackmail" | 6785 "_LAWS_blackmail_TOOLTIP_+0" "Blackmailing other people by using evidences of their criminal behaviour against them is adisgraceful and evil misdoing." | 6786 "JUMP_+0" "Go there directly" | 6787 "DiarySheet_Page_+0" "Page %1i" | 6788 "_NETWORK_ERROR_DPLAY1_+0" "Internal error" | 6789 "_NETWORK_ERROR_DPLAY2_+0" "Connection failed" | 6790 "_NETWORK_ERROR_DPLAY3_+0" "Connection failed (JoinInfo)" | 6791 "_NETWORK_ERROR_DPLAY6_+0" "Connection failed (Wrong parameter)" | 6792 "_NETWORK_ERROR_DPLAY7_+0" "Internal error" | 6793 "_DUELL_6_TIMEPLANNERENTRY_REMEMBER_+0" "#E[NT_SEVERE]Your duel will begin shortly!" | 6794 "_DUELL_6_TIMEPLANNERENTRY_REMEMBER_+1" "%1ST %1SV, you have arranged to duel!" | 6795 "_DUELL_6_TIMEPLANNERENTRY_DATEBOOK_+0" "Duel!$N%1SN against %2SN" | 6796 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST2_+0" "#E[NT_SEVERE]You demand satisfaction!" | 6797 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST2_+1" "%2SA %2SV, you have been insulted by %1SA %1SN and have demanded satisfaction through a duel." | 6798 "_DUELL_5_OUTRO_END_+3" "#E[NT_NEUTRAL]So people - now be about your business - the duel is over!" | 6799 "_DUELL_5_OUTRO_END_+4" "#E[NT_NEUTRAL]Let us hope that this duel has put an end to the conflict between these two. Farewell, people..." | 6800 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST1_+0" "#E[NT_SEVERE]You have been challenged to a duel!" | 6801 "_DUELL_6_TIMEPLANNERENTRY_DUELLIST1_+1" "%1SA %1SV, you have insulted %2SA %2SN and are challenged to a duel for your impertinence." | 6802 "_DUELL_5_OUTRO_END_+0" "#E[NT_NEUTRAL]The duel is over - now everyone go home!" | 6803 "_DUELL_5_OUTRO_END_+1" "#E[NT_NEUTRAL]The conflict has been settled by an affair of honour - may these two families henceforth live in peace with one another." | 6804 "_DUELL_5_OUTRO_END_+2" "#E[NT_NEUTRAL]I hereby declare this affair of honour to be ended. Now stop gawking, you lot. Be on your way!" | 6805 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+0" "#E[NT_AMAZED]Oops, I didn't even notice that any help which could come would already be too late for you..." | 6806 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+1" "#E[AG_ENRAGED]Did you hear that? #E[NT_AMAZED]Oh, I hadn't even noticed #E[AG_CYNICAL]that you're already dead!" | 6807 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+2" "#E[NT_AMAZED]But - yes, I can even see that from here - #E[AG_ENRAGED]you've already breathed your last!" | 6808 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+4" "#E[NT_AMAZED]But looking at the way you're lying in that pool of blood - that's no longer necessary..." | 6809 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_DEAD_+3" "#E[SD_FRUSTRATED]Hey, answer me! #E[NT_AMAZED]Oh, you can't... oh well, sorry about that!" | 6810 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_ARM_+0" "#E[SD_WORRIED]You'll never become a good shot. At least, not with this arm." | 6811 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+0" "#E[AG_CYNICAL]Fine, and I'll not be helping YOU over there - you cheated!" | 6812 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+1" "#E[AG_CYNICAL]As for you, you cheat - don't even begin to think that I might tend your wounds." | 6813 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+4" "#E[AG_CYNICAL]You there! You are a cheat! You will not receive any help from me, that I swear." | 6814 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+3" "#E[AG_CYNICAL]You dishonourable worm! I refuse to help such as you!" | 6815 "_DUELL_5_OUTRO_DOCTOR_BETRAYED_+2" "#E[AG_CYNICAL]And as far as you over there are concerned: I hope you bleed heavily - I certainly won't help you!" | 6816 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_1_+0" "#E[SD_WORRIED]That doesn't look too good..." | 6817 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_2_+0" "#E[SD_WORRIED]Oh, now what have we here..." | 6818 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_EYE_+0" "#E[SD_WORRIED]That is not what is meant by keeping a sharp eye out. Luckily you have two of them." | 6819 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_KNEE_+0" "#E[SD_WORRIED]You'll have a limp on this knee from now on." | 6820 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_HANDS_+0" "#E[SD_WORRIED]One, two, three, four... there is a finger missing." | 6821 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_STOMACH_+0" "#E[SD_WORRIED]Does this hurt? You had better get used to it, for the pain will last quite a while." | 6822 "_DUELL_5_OUTRO_DOCTOR_HEALS_CRITICAL_EAR_+0" "#E[SD_WORRIED]It would be best if you were to buy a hat immediately. This shredded ear looks terrible." | 6823 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+4" "#E[SD_WORRIED]Don't move, we have to stop the bleeding." | 6824 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+0" "#E[NT_FRIENDLY]You see? You're already doing much better." | 6825 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+1" "#E[NT_FRIENDLY]So, you're wounds have been tended. Try to be more careful next time." | 6826 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+2" "#E[NT_FRIENDLY]And one more bandage here and... voila - done!" | 6827 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+3" "#E[NT_FRIENDLY]Should I get my saw? Wait - the wound is only to your little finger... sooo, there we are!" | 6828 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+4" "#E[SD_DEPRESSED]Ah, you're alive... hey, say something! - Oh no, that was just a last reflex..." | 6829 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+3" "#E[SD_DEPRESSED]And another dead one. Hello - wake up!!! - Criminy, there's no money to be earned here today - again..." | 6830 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+2" "#E[SD_DEPRESSED]I'd say that was your last duel. Tough luck!" | 6831 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+0" "#E[SD_DEPRESSED]Hmm, nothing more to be done for you..." | 6832 "_DUELL_5_OUTRO_DOCTOR_HEALS_DEAD_+1" "#E[SD_DEPRESSED]Oh no, there's no money to be earned here today!" | 6833 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_2_+4" "#E[NT_FRIENDLY]There! I have the bullet! Now you'll soon be on the mend..." | 6834 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+3" "#E[SD_WORRIED]Wait, I'll tend to your wounds." | 6835 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+2" "#E[SD_WORRIED]Easy, easy... let me help you..." | 6836 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+1" "#E[SD_WORRIED]Careful! Open your shirt." | 6837 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+2" "#E[NT_AMAZED]Obviously you have no need of my services." | 6838 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+3" "#E[NT_AMAZED]It's a miracle! It didn't touch you!" | 6839 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+4" "#E[NT_AMAZED]You don't even have a bullet wound - pity, that..." | 6840 "_DUELL_5_OUTRO_DOCTOR_HEALS_WOUNDED_1_+0" "#E[SD_WORRIED]Let me see what I can do." | 6841 "_DUELL_4_FIGHT_TURN_EVADE_FAILED_+1" "#E[NT_NEUTRAL]Your opponent doesn't manage to position himself defensively." | 6842 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+0" "#E[NT_AMAZED]Incredible - not even a scratch." | 6843 "_DUELL_5_OUTRO_DOCTOR_HEALS_NOSCRATCH_+1" "#E[NT_AMAZED]Amazing - you're in perfect health!" | 6844 "_DUELL_4_FIGHT_TURN_EVADE_SUCCESS_+1" "#E[NT_NEUTRAL]Your opponent assumes a position which gives him a very good chance of avoiding your shot." | 6845 "_DUELL_4_FIGHT_TURN_EVADE_FAILED_+0" "#E[NT_NEUTRAL]You don't manage to position yourself defensively." | 6846 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+5" "#E[AG_CYNICAL]You think you're pretty funny, don't you?" | 6847 "_DUELL_4_FIGHT_TURN_EVADE_SUCCESS_+0" "#E[NT_NEUTRAL]You manage to assume a very good defensive position." | 6848 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+2" "#E[AG_CYNICAL]Hah, what a joke..." | 6849 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+3" "#E[AG_CYNICAL]Ha - ha - ha!" | 6850 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+4" "#E[AG_CYNICAL]Aren't you the funny one..." | 6851 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+1" "#E[AG_CYNICAL]Pitiful!" | 6852 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+2" "#E[AG_ENRAGED]You'll pay for that..." | 6853 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+3" "#E[AG_ENRAGED]Grrr..." | 6854 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+4" "#E[AG_ENRAGED]Arghhh..." | 6855 "_DUELL_4_FIGHT_TURN_SLANDER_FAILED_+0" "#E[AG_CYNICAL]Haha, nice try!" | 6856 "_DUELL_4_FIGHT_TURN_SLANDER_+7" "#E[AG_CYNICAL]Hey, get a move on - or can't you find the trigger?" | 6857 "_DUELL_4_FIGHT_TURN_SLANDER_+8" "#E[AG_CYNICAL]The way you aim, it looks like I'll be eating roast pigeon for dinner..." | 6858 "_DUELL_4_FIGHT_TURN_SLANDER_+9" "#E[AG_CYNICAL]Hey, I'm over HERE! You don't want to shoot the seconds, do you?" | 6859 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+0" "#E[AG_ENRAGED]Just you wait..." | 6860 "_DUELL_4_FIGHT_TURN_SLANDER_SUCCESS_+1" "#E[AG_ENRAGED]You deformed abomination! I'm going to shoot your entire family - Rarghhh!" | 6861 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+3" "#E[AG_ENRAGED]Ahhh, miserable dolt!" | 6862 "_DUELL_4_FIGHT_TURN_SHOT_OVERHEAD_MISSED_+0" "Missed!" | 6863 "_DUELL_4_FIGHT_TURN_SLANDER_+0" "#E[AG_CYNICAL]You hold that pistol like a slipper!" | 6864 "_DUELL_4_FIGHT_TURN_SLANDER_+1" "#E[AG_CYNICAL]Hehe, going weak in the knees, aren't you?!" | 6865 "_DUELL_4_FIGHT_TURN_SLANDER_+2" "#E[AG_CYNICAL]You marksmanship will soon see you before the magistrate - for murdering the doctor, haha!" | 6866 "_DUELL_4_FIGHT_TURN_SLANDER_+3" "#E[AG_CYNICAL]Hey, the other way round... you have to hold the pistol the other way round..." | 6867 "_DUELL_4_FIGHT_TURN_SLANDER_+4" "#E[AG_CYNICAL]Do you really want to make a fool of yourself, you amateur?!" | 6868 "_DUELL_4_FIGHT_TURN_SLANDER_+5" "#E[AG_CYNICAL]Give up now - this isn't a game of tramps and guards!" | 6869 "_DUELL_4_FIGHT_TURN_SLANDER_+6" "#E[AG_CYNICAL]A bedpan in the hand would suit you better!" | 6870 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+7" "#E[AG_CYNICAL]Hehe - so much for THAT..." | 6871 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+8" "#E[AG_CYNICAL]Are you always this... accurate... at home?" | 6872 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+9" "#E[AG_CYNICAL]Pathetic amateur!" | 6873 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+0" "#E[DF_APPALLED]...argh, dash it. Who made this pistol?" | 6874 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+1" "#E[DF_APPALLED]How in the world is one to win a duel with a misbegotten piece of engineering like this?" | 6875 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+2" "#E[DF_APPALLED]What's this? Which useless twit built this pistol?" | 6876 "_DUELL_4_FIGHT_TURN_SHOT_JAM_+3" "#E[DF_APPALLED]...today just isn't my day..." | 6877 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+0" "#E[AG_ENRAGED]Arrrgh! Who taught you how to shoot?" | 6878 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+1" "#E[AG_ENRAGED]Hmph... am I surrounded by beginners here?" | 6879 "_DUELL_4_FIGHT_TURN_SHOT_DOCHIT_+2" "#E[AG_ENRAGED]Ouch! Watch what you're doing, will you!" | 6880 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+3" "#E[AG_CYNICAL]Hoho..." | 6881 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+4" "#E[AG_CYNICAL]Close doesn't count." | 6882 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+5" "#E[AG_CYNICAL]Nice try!" | 6883 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+6" "#E[AG_CYNICAL]Hey, Doctor - better take cover!" | 6884 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+0" "#E[AG_CYNICAL]Missed!" | 6885 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+1" "#E[AG_CYNICAL]Haha..." | 6886 "_DUELL_4_FIGHT_TURN_SHOT_MISS_+2" "#E[AG_CYNICAL]Practice!" | 6887 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+6" "#E[DF_FRIGHTENED]Uhg, that hurts..." | 6888 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+7" "#E[DF_FRIGHTENED]Ahhh - you got me!" | 6889 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+0" "#E[DF_FRIGHTENED]Arrrgh!" | 6890 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+1" "#E[DF_FRIGHTENED]Hmph..." | 6891 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+2" "#E[DF_FRIGHTENED]Ouch!" | 6892 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+3" "#E[DF_FRIGHTENED]Help..." | 6893 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+4" "#E[DF_FRIGHTENED]Grrrr..." | 6894 "_DUELL_4_FIGHT_TURN_SHOT_HIT_+5" "#E[DF_FRIGHTENED]Argh - is that blood?!?" | 6895 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+7" "#E[NT_SEVERE]You really don't want to know where I'm aiming..." | 6896 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+4" "#E[NT_SEVERE]And now - say goodbye..." | 6897 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+5" "#E[NT_SEVERE]Your time has come." | 6898 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+6" "#E[NT_SEVERE]Any last words?" | 6899 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+6" "#E[AG_CYNICAL]Rest in peace!" | 6900 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+7" "#E[AG_CYNICAL]Adios!" | 6901 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+0" "#E[NT_SEVERE]I have your eye dead in my sights..." | 6902 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+1" "#E[NT_SEVERE]Soooooooooo..." | 6903 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+2" "#E[NT_SEVERE]And now... your ears are gone!" | 6904 "_DUELL_4_FIGHT_TURN_SHOT_AIMED_+3" "#E[NT_SEVERE]Hmmm... now I have that bulbous nose of yours dead in my sights!" | 6905 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+4" "#E[AG_CYNICAL]Goodbye!" | 6906 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+5" "#E[AG_CYNICAL]Toodle-oo!" | 6907 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+3" "#E[AG_CYNICAL]Make your will!" | 6908 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+9" "#E[SD_FRUSTRATED]Come on - I need some fresh organs for my... experiments, mwahaha." | 6909 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+0" "#E[AG_CYNICAL]That's torn it!" | 6910 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+1" "#E[AG_CYNICAL]Harrr!" | 6911 "_DUELL_4_FIGHT_TURN_SHOT_FAST_+2" "#E[AG_CYNICAL]Take that!" | 6912 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+3" "#E[SD_FRUSTRATED]How boring!" | 6913 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+4" "#E[SD_FRUSTRATED]Did you come here to talk?!" | 6914 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+5" "#E[SD_FRUSTRATED]I want to see some BLOOD!" | 6915 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+6" "#E[SD_FRUSTRATED]What is this - morning callisthenics?!" | 6916 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+7" "#E[SD_FRUSTRATED]I thought this was a duel..." | 6917 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+8" "#E[SD_FRUSTRATED]Come on, your shirts should be BLOOD red by now!" | 6918 "_DUELL_4_FIGHT_TURN_MENU_+2" "Quick shot (martial arts)" | 6919 "_DUELL_4_FIGHT_TURN_MENU_+3" "Aimed shot (martial arts)" | 6920 "_DUELL_4_FIGHT_TURN_MENU_+4" "Taunt in order to distract your opponent (Rhetoric)" | 6921 "_DUELL_4_FIGHT_TURN_MENU_+5" "Attempt to dodge the shot (Dexterity)" | 6922 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+0" "#E[SD_FRUSTRATED]Bah, how exciting!" | 6923 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+1" "#E[SD_FRUSTRATED]Why did I even bother getting up sooo early?" | 6924 "_DUELL_4_FIGHT_TURN_SHOT_DOCTOR_+2" "#E[SD_FRUSTRATED]Yawn..." | 6925 "_DUELL_4_FIGHT_TURN_MENU_+0" "Round %1n of 3" | 6926 "_DUELL_4_FIGHT_TURN_MENU_+1" "%2SV, what do you wish to do in this round of the duel?" | 6927 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+7" "#E[AG_RANTING]Cheat! You were supposed to take 10 paces..." | 6928 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+6" "#E[AG_RANTING]That is the only way you can win, isn't it?!" | 6929 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+5" "#E[AG_RANTING]Cheat! That was only 9 paces!" | 6930 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+4" "#E[AG_RANTING]You cheat - that won't help you either!" | 6931 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+3" "#E[AG_RANTING]That is unfair! Only 9 paces..." | 6932 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+1" "#E[AG_RANTING]8, 9... hey, that was only 9 paces!" | 6933 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+2" "#E[AG_RANTING]You cheat, I saw exactly what you did!" | 6934 "_DUELL_4_FIGHT_BETRAY_MENU_+2" "Yes, hehe... (Dark art)" | 6935 "_DUELL_4_FIGHT_BETRAY_MENU_+3" "I don't need to do that" | 6936 "_DUELL_4_FIGHT_BETRAY_COMMENTS_+0" "#E[AG_RANTING]Buhhh!" | 6937 "_DUELL_4_FIGHT_BETRAY_MENU_+0" "Cheat!" | 6938 "_DUELL_4_FIGHT_BETRAY_MENU_+1" "%1SV, do you wish to try to gain a >small advantage< by only going 9 paces, giving you an accuracy bonus on your first shot?" | 6939 "_DUELL_3_INTRO_2_+2" "#E[NT_SEVERE]Take your positions and don't even think about shooting before the time has come!" | 6940 "_DUELL_3_INTRO_2_+1" "#E[NT_SEVERE]Stand back to back - and then each of you takes 10 paces, turns and shoots! Remember: 10 paces, not 9!" | 6941 "_DUELL_3_INTRO_2_+0" "#E[NT_SEVERE]You know the rules - take your positions! The doctor will not help anyone who cheats." | 6942 "_DUELL_3_INTRO_1_SPEECH_+1" "#E[NT_SEVERE]Good morning! And hopefully not a bloody one. You are here to settle your differences in a duel to the death." | 6943 "_DUELL_3_INTRO_1_+1" "#E[NT_SEVERE]Good morning! And hopefully not a bloody one. %1SN, %2SN, you are here to settle your differences in a duel to the death." | 6944 "_DUELL_3_INTRO_1_SPEECH_+0" "#E[NT_SEVERE]Greetings one and all. We have assembled here to see the conflict between these two duellists settled by an affair of honour." | 6945 "_DUELL_3_INTRO_1_+0" "#E[NT_SEVERE]Greetings one and all. We have assembled here to see the conflict between %1SN and %2SN settled by an affair of honour." | 6946 "_DUELL_2_MISSING_END_2_+2" "#E[AG_RANTING]Tsk tsk... and now where shall I find the blood for my - #E[AG_ENRAGED]studies, hm?" | 6947 "_DUELL_2_MISSING_END_2_+0" "#E[SD_SAD]Hmpf, and I had hoped to acquire an organ or two for my studies today..." | 6948 "_DUELL_2_MISSING_END_2_+1" "#E[AG_CYNICAL]Grrr... and after I brought my new saw along - just to treat the injuries..." | 6949 "_DUELL_2_MISSING_END_1_+2" "#E[NT_SEVERE]Hear, hear: everyone go home - the duel has been cancelled." | 6950 "_DUELL_2_MISSING_END_1_+1" "#E[NT_SEVERE]Then I guess we may as well go home, eh? The duel is cancelled!" | 6951 "_DUELL_2_MISSING_END_1_+0" "#E[NT_SEVERE]Everyone go home. The duel is cancelled." | 6952 "_DUELL_2_MISSING_2ND_SPEECH_+1" "#E[HP_HAPPY]You should talk - I don't see your duellist anywhere either. If you ask me I'd say it looks like quite a flop." | 6953 "_DUELL_2_MISSING_2ND_SPEECH_+2" "#E[HP_HAPPY]Hmm, your party doesn't appear to be here yet either. Maybe WE should duel? No, no - it was just a joke!" | 6954 "_DUELL_2_MISSING_2ND_SPEECH_+0" "#E[HP_HAPPY]Ho ho... you should talk. As far as I can see, your charge isn't anywhere to be found either..." | 6955 "_DUELL_2_MISSING_2ND_+2" "#E[HP_HAPPY]Hmm, %1SA %1SN doesn't appear to be here yet either. Maybe WE should duel? No, no - it was just a joke!" | 6956 "_DUELL_2_MISSING_2ND_+1" "#E[HP_HAPPY]You should talk - I don't see %1SA %1SN anywhere either. If you ask me I'd say it looks like quite a flop." | 6957 "_DUELL_2_MISSING_2ND_+0" "#E[HP_HAPPY]Ho ho.. You should talk. As far as I can see, %1SA %1SN isn't anywhere to be found either..." | 6958 "_DUELL_2_MISSING_1ST_SPEECH_+3" "#E[NT_SEVERE]So, the duel cannot proceed as planned, since your side seems to have decided to sleep in this morning. Lazy AND cowardly, I say!" | 6959 "_DUELL_2_MISSING_1ST_SPEECH_+2" "#E[NT_SEVERE]I see that your charge didn't find it necessary to back up his cowardly insult to my duellist - that is what I call cowardly! And I got up so early for this..." | 6960 "_DUELL_2_MISSING_1ST_SPEECH_+1" "#E[NT_SEVERE]It looks like your duellist failed to appear. What a disgrace..." | 6961 "_DUELL_2_MISSING_1ST_+3" "#E[NT_SEVERE]So, the duel cannot proceed as planned, since %1SA %1SN seems to have decided to sleep in this morning. Lazy AND cowardly, I say!" | 6962 "_DUELL_2_MISSING_1ST_SPEECH_+0" "#E[NT_SEVERE]So, it looks like your duellist has something more important to do than appear on the field of honour..." | 6963 "_DUELL_2_MISSING_1ST_+2" "#E[NT_SEVERE]I see that %1SA %1SN didn't find it necessary to back up his cowardly insult to my duellist - that is what I call cowardly! And I got up so early for this..." | 6964 "_DUELL_2_MISSING_1ST_+1" "#E[NT_SEVERE]It looks like your duellist %1SA %1SN failed to appear. What a disgrace..." | 6965 "_DUELL_2_MISSING_1ST_+0" "#E[NT_SEVERE]So, it looks like %1SA %1SN has something more important to do than appear on the field of honour..." | 6966 "_DUELL_1_DIALOGMSG_TOOLATE_+1" "$L%1SV, you failed to appear at the appointed time for your duel with %2SA %2SN. The people will not forget this act of abject cowardice soon." | 6967 "_DUELL_1_DIALOGMSG_INSULTS_+12" "#E[AG_CYNICAL]Listen carefully: You are a pathetic good-for-nothing, child of a veritable dynasty of criminals, frauds and cheats!" | 6968 "_DUELL_1_DIALOGMSG_TOOLATE_+0" "#E[NT_SEVERE]You missed a duel!" | 6969 "_DUELL_1_DIALOGMSG_INSULTS_+10" "#E[AG_CYNICAL]Why are you standing around like that? Do you have a wooden leg? Or is it just gas?!" | 6970 "_DUELL_1_DIALOGMSG_INSULTS_+11" "#E[AG_CYNICAL]You there! Always one step ahead of fashion, aren't you?! Why else would you wear pants so soiled they can stand up without help?" | 6971 "_DUELL_1_DIALOGMSG_INSULTS_+9" "#E[AG_CYNICAL]Lord, help me! I can't recall having seen anyone dressed more revoltingly than you in a very, very long time..." | 6972 "_DUELL_1_DIALOGMSG_INSULTS_+8" "#E[AG_CYNICAL]You there! Is that a plague-spot on your face, or just your nose?" | 6973 "_DUELL_1_DIALOGMSG_INSULTS_+7" "#E[AG_CYNICAL]Hehe, you look so stupid it's almost enough to frighten a grown man, haha..." | 6974 "_DUELL_1_DIALOGMSG_INSULTS_+6" "#E[AG_CYNICAL]He, you there! Here's a riddle for you: who looks stupider than a post and stinks like an open latrine? Well?..." | 6975 "_DUELL_1_DIALOGMSG_INSULTS_+5" "#E[AG_CYNICAL]Out of my way, scum! Or are you looking for trouble!?" | 6976 "_DUELL_1_DIALOGMSG_INSULTS_+4" "#E[AG_CYNICAL]Who dressed you this morning? Your mother? Hehehe..." | 6977 "_DUELL_1_DIALOGMSG_INSULTS_+2" "#E[AG_CYNICAL]One look at you and I realize exactly why your dynasty will never amount to anything!" | 6978 "_DUELL_1_DIALOGMSG_INSULTS_+3" "#E[AG_CYNICAL]Hey there! Aren't you a member of that good-for-nothing family of cutthroats?!" | 6979 "_DUELL_1_DIALOGMSG_INSULTS_+1" "#E[AG_CYNICAL]Your eyes shine with pure stupidity!" | 6980 "_DUELL_1_DIALOGMSG_INSULTS_+0" "#E[AG_CYNICAL]You really are the prince of idiots!" | 6981 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+4" "#E[HP_TRIUMPHANT]Cowardly wretch! Next time I'll insult your entire family... ah... dynasty!" | 6982 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+3" "#E[HP_TRIUMPHANT]Then get out of my sight. Criminy, someone's almost soiling their pants..." | 6983 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+2" "#E[HP_TRIUMPHANT]What? Cowardly, too? HA! I knew it..." | 6984 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+0" "#E[HP_TRIUMPHANT]Ha ha, now we know what your family is made of." | 6985 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_SUB_+1" "#E[HP_TRIUMPHANT]You whining little worm! Get out of here! Go on..." | 6986 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+3" "#E[DF_SCARED]You... insulted me... hmph, with good cause... I guess..." | 6987 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+4" "#E[DF_SCARED]I - um, yes, of course, absolutely, whatever you say..." | 6988 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+1" "#E[DF_FRIGHTENED]That, well, yes, it's true..." | 6989 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+2" "#E[DF_FRIGHTENED]Oh excuse me if I've upset you. I most certainly did not mean to do so..." | 6990 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+3" "#E[AG_THREATENING]You worm! For that I will shoot both of your ears off tomorrow morning - in a duel!" | 6991 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+4" "#E[DF_DISGUSTED]SATISFACTION! I challenge you to a duel! Tomorrow morning the ravens will feast well indeed - on your dead innards." | 6992 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_NO_+0" "#E[DF_FRIGHTENED]Yes, um... you're quite right..." | 6993 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+2" "#E[AG_THREATENING]Just you wait! This impertinence will cost you your head. We shall meet tomorrow to duel on the field of honour!" | 6994 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+1" "#E[AG_ENRAGED]Really? We shall clarify the matter in a duel tomorrow at the crack of dawn." | 6995 "_DUELL_1_DIALOGMSG_INSULTEDONE_+2" ">I demand satisfaction for that!<" | 6996 "_DUELL_1_DIALOGMSG_INSULTEDONE_+3" "Better to back down..." | 6997 "_DUELL_1_DIALOGMSG_INSULTEDONE_SATISFACTION_YES_+0" "#E[DF_DISGUSTED]I demand satisfaction! Meet me tomorrow morning on the field of honour - to duel, scum!" | 6998 "_DUELL_1_DIALOGMSG_INSULTEDONE_+1" "$L%1SZ: $N >%2l< $N %3SV, how do you wish to react to this impertinent insult?$N" | 6999 "_DUELL_1_DIALOGMSG_INSULTER_NO_+0" "$L%1SV, you insulted %2SZ with the following words: >%3l<$NSubdued, %2SV swallows your insult and loses respect in the eyes of all those present..." | 7000 "_DUELL_1_DIALOGMSG_INSULTEDONE_+0" "#E[NT_SEVERE]Someone has insulted you!" | 7001 "_DUELL_1_DIALOGMSG_INSULTER_+0" "#E[NT_SEVERE]You have insulted someone!" | 7002 "_DUELL_1_DIALOGMSG_INSULTER_YES_+0" "$L%1SV, you insulted %2SZ with the following words: >%3l<$NFurious, %2SV demands satisfaction from you - prepare yourself for a duel!" | 7003 "Found:%1l_+0" "%1l found" | 7004 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_DATEBOOK_ENTRY_+0" "A funeral is coming up" | 7005 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+0" "#E[AG_CYNICAL]About time!" | 7006 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+4" "#E[SD_WAILING]Please take this poor soul to your breast, oh Lord." | 7007 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+5" "#E[SD_WAILING]It's so sad..." | 7008 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+0" "#E[HP_SMILING]It would be my pleasure." | 7009 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+1" "#E[HP_SMILING]I would be so happy... come!" | 7010 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_GOOD_RHETORIC_+2" "#E[HP_SMILING]Yes, my dear - gladly." | 7011 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+0" "#E[LV_ALLAYING]No, not today." | 7012 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+1" "#E[LV_ALLAYING]No, I have a headache." | 7013 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_WEAK_RHETORIC_+2" "#E[LV_ALLAYING]My head is aching. I don't want to today." | 7014 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+0" "#E[LV_ALLAYING]I'm afraid not, I do not wish to do so." | 7015 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+1" "#E[LV_ALLAYING]Not today, dear - I must work..." | 7016 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_NORMAL_RHETORIC_+2" "#E[LV_ALLAYING]I would rather not today. Please understand." | 7017 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+0" "#E[LV_ALLAYING]Could we please put that off until tomorrow?" | 7018 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+1" "#E[LV_ALLAYING]A tempting offer indeed, but not today." | 7019 "_FAMILY_2_COHABITATION_ANSWER_NEGATIVE_GOOD_RHETORIC_+2" "#E[LV_ALLAYING]I don't really want to do that today. Please understand." | 7020 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+0" "#E[NT_NO]No, now get out of here!" | 7021 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+1" "#E[NT_NO]Who do you think you are?! You should treat me better..." | 7022 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_WEAK_RHETORIC_+2" "#E[NT_NO]No - now, leave!" | 7023 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+0" "#E[NT_NO]How dare you?!" | 7024 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+1" "#E[NT_NO]How impertinent!" | 7025 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_NORMAL_RHETORIC_+2" "#E[NT_NO]Who do you think you are?!" | 7026 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+0" "#E[NT_NO]You're behaving like an animal! No!" | 7027 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+1" "#E[NT_NO]By God, no! You're no longer worthy of my love." | 7028 "_FAMILY_2_COHABITATION_ANSWER_OUTRAGED_GOOD_RHETORIC_+2" "#E[NT_NO]Stop this unseemly behaviour at once!" | 7029 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+0" "#E[HP_SMILING]We are going to have a baby, my love." | 7030 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+1" "#E[HP_SMILING]I am pregnant, my husband." | 7031 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOMALE_+2" "#E[HP_SMILING]Darling, I am going to have your baby." | 7032 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+0" "#E[HP_SMILING]I have the feeling you are pregnant, my love." | 7033 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+1" "#E[HP_SMILING]I do believe you are with child, my wife." | 7034 "_FAMILY_2_COHABITATION_PREGNANCY_SUCCESSFUL_TOFEMALE_+2" "#E[HP_SMILING]It would seem you will soon bear a child, dear heart." | 7035 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+0" "#E[SD_DEPRESSED]Alas, I am not pregnant." | 7036 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+1" "#E[SD_DEPRESSED]I am sorry to have to tell you that I am not pregnant." | 7037 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOMALE_+2" "#E[SD_DEPRESSED]I am sorry to have to say this, but I am not with child." | 7038 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+0" "#E[SD_DEPRESSED]I see you have not become pregnant." | 7039 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+1" "#E[SD_DEPRESSED]It would seem you are not pregnant." | 7040 "_FAMILY_2_COHABITATION_PREGNANCY_UNSUCCESSFUL_TOFEMALE_+2" "#E[SD_DEPRESSED]You are not pregnant. How sad... perhaps we could try again?!" | 7041 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_HEAD_SON_+0" "#E[HP_HAPPY]You now have a son" | 7042 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_BODY_SON_+0" "Today %1SN delivered a healthy baby boy. Congratulations.$N%2l" | 7043 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_HEAD_DAUGHTER_+0" "#E[HP_HAPPY]You now have a daughter" | 7044 "_FAMILY_2_COHABITATION_BIRTH_MESSAGE_BODY_DAUGHTER_+0" "Today %1SN delivered a healthy baby girl. Congratulations.$N%2l" | 7045 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_SON_+0" "What do you want to name your son?" | 7046 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_DAUGHTER_+0" "What do you want to name your daughter?" | 7047 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_BTN_+0" "Random" | 7048 "_FAMILY_2_COHABITATION_BIRTH_BAPTISM_BTN_+1" "Accept" | 7049 "_FAMILY_149_ATTENDSCHOOL_FAILURES_+0" "Unable to enter school - you are unable to pay the %2t in tuition fees for %1SV" | 7050 "_FAMILY_149_ATTENDSCHOOL_INTRO_HEAD_+0" "#E[NT_NEUTRAL]One of your children is now eligible for school" | 7051 "_FAMILY_149_ATTENDSCHOOL_INTRO_BODY_+0" "Your child %1SN is now old enough to enter school." | 7052 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_DOCUMENT_+0" "$Z$[School Certificate$]$N$NIn the name of the Board of Directors this Certificate confirms that$N$N%1SN$N$Ndid study at the %2NAME school and has there completed their course of studies most successfully and with all due honour.$N$N%3l %4l$N$NMay you learn an honest profession and become an upstanding citizen and a credit to our community.$N$Nsgd. the School Director$N%2NAME in %5j" | 7053 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has successfully completed school. You can now arrange an apprenticeship for them in someone else's business." | 7054 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+0" "%1SV has incredible stamina." | 7055 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+1" "%1SV is very strong and possesses great endurance." | 7056 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_1ST_+2" "%1SV is seldom out of breath - at least, not from physical exertion." | 7057 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+0" "It should also be noted that %1SV possesses great strength and endurance." | 7058 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+1" "Furthermore, it is seldom indeed that %1SV has endurance problems." | 7059 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CONSTITUTION_2ND_+2" "It should also be mentioned that %1SV does not tire, even during the most strenuous physical activities." | 7060 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+0" "Agility is one of %1SV's most highly-developed attributes." | 7061 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+1" "%1SV has demonstrated excellent agility." | 7062 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_1ST_+2" "%1SV is already possessed of excellent agility." | 7063 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+0" "It should also be noted that %1SV is very agile." | 7064 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+1" "Furthermore, physical agility is one of %1SV's most highly developed attributes." | 7065 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_DEXTERITY_2ND_+2" "%1SV's great physical agility should also be noted." | 7066 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+0" "%1SV is always most charming and courteous." | 7067 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+1" "%1SV integrates well into groups." | 7068 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_1ST_+2" "Others are often happy when %1SV stops for a word with them." | 7069 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+0" "It must also be mentioned that others often have problems tearing their gaze from %1SV." | 7070 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+1" "We would also like to mention that %1SV is most charismatic." | 7071 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CHARISMA_2ND_+2" "In addition, %1SV enjoys great popularity as a conversationalist with the opposite sex." | 7072 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+0" "%1SV is most skilled at prevailing during confrontations." | 7073 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+1" "%1SV is already quite skilled in the use of swords and other weapons." | 7074 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_1ST_+2" "%1SV always manages to retain the upper hand in physical disputes." | 7075 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+0" "It should also be mentioned that %1SV is very assertive." | 7076 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+1" "Furthermore, %1SV refuses to be pushed around - a thoroughly positive trait." | 7077 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_FIGHTING_2ND_+2" "Additionally, %1SV does not give in to opponents and is usually very assertive." | 7078 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+0" "%1SV works steadily and conscientiously." | 7079 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+1" "%1SV is a very talented craftsperson." | 7080 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_1ST_+2" "%1SV is certain to be a highly respected craftsperson one day ." | 7081 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+0" "Furthermore, %1SV is very talented at handwork." | 7082 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+6" "#E[SD_WAILING]I don't know what to say..." | 7083 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+7" "#E[SD_WAILING]That's not possible..." | 7084 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+7" "#E[AG_CYNICAL]That's one problem finally solved..." | 7085 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+6" "#E[AG_CYNICAL]May the worms take you!" | 7086 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+4" "#E[AG_CYNICAL]Today is a beautiful day." | 7087 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+5" "#E[AG_CYNICAL]The weather is fine, an enemy died - I feel great." | 7088 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+1" "#E[AG_CYNICAL]About time!" | 7089 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+2" "#E[AG_CYNICAL]I have absolutely no sympathy!" | 7090 "_FAMILY_6_DEATH_BURIAL_COMMENTS_INCLEMENT_+3" "#E[AG_CYNICAL]Hell is already waiting, hear me?!" | 7091 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+3" "#E[SD_WAILING]I can't believe it." | 7092 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+0" "#E[SD_WAILING]We'll miss you..." | 7093 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+1" "#E[SD_WAILING]It's so terrible..." | 7094 "_FAMILY_6_DEATH_BURIAL_COMMENTS_DOLOROUS_+2" "#E[SD_WAILING]That's not possible..." | 7095 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+3" "#E[NT_PREACHING]We thank you for a life well and bravely lived. May you rest in peace." | 7096 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+0" "#E[NT_PREACHING]May the Lord take you to his side and grant you eternal peace and happiness." | 7097 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+1" "#E[NT_PREACHING]May the Lord receive you with the same love with which you left this world." | 7098 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_SPEECH_+2" "#E[NT_PREACHING]This soul has finally found peace, free of pain and sorrow." | 7099 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+1" "#E[NT_PREACHING]%1SV, may the Lord receive you with the same love with which you left this world." | 7100 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+2" "#E[NT_PREACHING]%1SV's soul has finally found peace, free of pain and sorrow." | 7101 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+3" "#E[NT_PREACHING]We thank you, %1SV, for a life well and bravely lived." | 7102 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+2" "#E[NT_PREACHING]Of the soil are we born, to the soil we return." | 7103 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+3" "#E[NT_PREACHING]Death is a part of God's greater plan, for in death is the soul free of all trials." | 7104 "_FAMILY_6_DEATH_BURIAL_PRIEST_2ND_+0" "#E[NT_PREACHING]May the Lord take you, %1SV, to his side and grant you eternal peace and happiness." | 7105 "_FAMILY_6_DEATH_ANOINTING_+1" "#E[NT_PRAYING]May the Lord who frees you from sin save you and raise you up." | 7106 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+0" "#E[NT_PREACHING]To each and every thing there is a beginning, and an end." | 7107 "_FAMILY_6_DEATH_BURIAL_PRIEST_1ST_+1" "#E[NT_PREACHING]Dirt to dirt, ashes to ashes, dust to dust." | 7108 "_FAMILY_6_DEATH_MSG_DEAD_END_OTHER_DYNASTIES_BODY_+0" "The death of %1SN today marks the passing of the last member of the %1DN dynasty." | 7109 "_FAMILY_6_DEATH_ANOINTING_+0" "#E[NT_PRAYING]Through this holy anointing, may the Lord in his love and mercy help you with the grace of the Holy Spirit." | 7110 "_FAMILY_6_DEATH_MSG_DEAD_END_OWNER_HEAD_+0" "#E[SD_SAD]Your dynasty has come to an end" | 7111 "_FAMILY_6_DEATH_MSG_DEAD_END_OWNER_BODY_+0" "The death of %1SN today marks the passing of the last member of your dynasty." | 7112 "_FAMILY_6_DEATH_MSG_DEAD_END_OTHER_DYNASTIES_HEAD_+0" "#E[NT_NEUTRAL]A dynasty has come to an end" | 7113 "_FAMILY_6_DEATH_MSG_DEAD_OTHER_DYNASTIES_HEAD_+0" "#E[NT_NEUTRAL]A dynasty mourns" | 7114 "_FAMILY_6_DEATH_MSG_DEAD_OTHER_DYNASTIES_BODY_+0" "%1SN of the %1DN dynasty died today." | 7115 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_SUCCESSOR_+0" "$N$NIt is time to name %1SV's successor." | 7116 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_BODY_MALE_+0" "It is with great sadness I must announce the death of %1SN. He spent %2n years here upon God's wonderful Earth. %1SV will be laid to rest in the family grave in %3NAME." | 7117 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_BODY_FEMALE_+0" "It is with great sadness I must announce the death of %1SN. She spent %2n years here upon God's wonderful Earth. %1SV will be laid to rest in the family grave in %3NAME." | 7118 "_FAMILY_6_DEATH_MSG_DEAD_OWNER_HEAD_+0" "#E[SD_SAD]A family member has died" | 7119 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your family members may from this day forth bear the title of Doctor." | 7120 "_FAMILY_151_ATTENDUNIVERSITY_2ND_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]You have interrupted your studies" | 7121 "_FAMILY_151_ATTENDUNIVERSITY_2ND_NOTFINISHED_BODY_+0" "%1SN has interrupted their studies.$N%1SN must study another %2n hours to complete their course of studies." | 7122 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_BODY_FEMALE_+0" "%1SN's time is coming - she can feel it. One last time her steps take her along the path to the house where she was born, where she can spend her few remaining hours with the ones she loves..." | 7123 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_BODY_MALE_+0" "%1SN's time is coming - he can feel it. One last time his steps take him along the path to the house where he was born, where he can spend his few remaining hours with the ones he loves..." | 7124 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_BODY_FEMALE_+0" "%1SN's time is coming - she can feel it. One last time her steps take her along the path to the house where she was born, where she can spend her few remaining hours with the ones she loves..." | 7125 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_WORKER_HEAD_+0" "#E[SD_SAD]An employee is close to death" | 7126 "_FAMILY_5_DIVORCE_TALK_3_+2" "#E[AG_ENRAGED]No argument!" | 7127 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_HEAD_+0" "#E[SD_SAD]A family member is dying" | 7128 "_FAMILY_6_DEATH_MSG_NEAR_DEATH_BODY_MALE_+0" "%1SN's time is coming - he can feel it. One last time his steps take him along the path to the house where he was born, where he can spend his few remaining hours with the ones he loves..." | 7129 "_FAMILY_5_DIVORCE_TALK_3_+0" "#E[AG_ENRAGED]Get out!" | 7130 "_FAMILY_5_DIVORCE_TALK_3_+1" "#E[AG_ENRAGED]Get out of my sight - and stay out!" | 7131 "_FAMILY_5_DIVORCE_TALK_2_+2" "#E[SD_WAILING]NOOOOOOO, please - don't." | 7132 "_FAMILY_5_DIVORCE_TALK_2_+1" "#E[SD_WAILING]What have I done to make you so angry?" | 7133 "_FAMILY_5_DIVORCE_TALK_2_+0" "#E[SD_WAILING]NOOOOOO, please don't leave me..." | 7134 "_FAMILY_5_DIVORCE_TALK_1_+0" "#E[AG_RANTING]%1SV, from this day on we will each go our separate way." | 7135 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_WIFE_+0" "#E[NT_FRIENDLY]And you, %1ST %1SN, do you wish to take %2ST %2SN to be your lawfully wedded husband, to love and honour, til death do you part? If so, answer with: yes." | 7136 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_WIFE_SPEECH_+0" "#E[NT_FRIENDLY]And you, do you wish to take this man to be your lawfully wedded husband, to love and honour, til death do you part? If so, answer with: yes." | 7137 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+2" "#E[AG_RANTING]I have decided to leave you." | 7138 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+1" "#E[AG_RANTING]I don't feel anything for you anymore." | 7139 "_FAMILY_5_DIVORCE_TALK_1_SPEECH_+0" "#E[AG_RANTING]From this day on we will each go our separate way." | 7140 "_FAMILY_5_DIVORCE_TALK_1_+2" "#E[AG_RANTING]%1SV, I have decided to leave you." | 7141 "_FAMILY_5_DIVORCE_TALK_1_+1" "#E[AG_RANTING]%1SV, I don't feel anything for you anymore." | 7142 "_FAMILY_CHILD_TO_GROWNUP_HEAD_+0" "#E[NT_NEUTRAL]Old enough" | 7143 "_FAMILY_CHILD_TO_GROWNUP_BODY_+0" "%1SN is now old enough.$N%1DN." | 7144 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Promotion$]$N$NIn the name of the Board of Directors this diploma confirms that$N$Nbaccalarius dispositi %1SN$N$Nhas through continuing study at the University of %2NAME won the right to carry the title of Doctor.$N$Nsgd. the Dean$N%2NAME in %3j" | 7145 "_FAMILY_151_ATTENDUNIVERSITY_2ND_INTRO_HEAD_+0" "#E[NT_NEUTRAL]You may now begin studying for your doctorate" | 7146 "_FAMILY_151_ATTENDUNIVERSITY_2ND_INTRO_BODY_+0" "%1SN can now study for their doctorate. Tuition will be %2t." | 7147 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_DOCUMENT_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! A family member has completed their studies successfully and earned their diploma." | 7148 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Diploma$]$N$NIn the name of the Board of Directors this diploma confirms that$N$N%1SN$N$Nstudied at the University of %2NAME, where they fulfilled the requirements for graduation from the seminar through the preparation of an original thesis, thereby earning their baccalarius dispositi.$N$NThis title allows them to continue their studies towards their doctorate at a university.$N$Nsgd. the Dean$N%2NAME in %3j" | 7149 "_FAMILY_151_ATTENDUNIVERSITY_1ST_INTRO_HEAD_+0" "#E[NT_NEUTRAL]You may now continue your studies" | 7150 "_FAMILY_151_ATTENDUNIVERSITY_1ST_INTRO_BODY_+0" "%1SN can begin their studies effective immediately. Tuition will cost %2t." | 7151 "_FAMILY_151_ATTENDUNIVERSITY_FAILURES_+0" "Unable to begin studies - you are unable to pay the %2t in tuition fees for %1SV" | 7152 "_FAMILY_151_ATTENDUNIVERSITY_FAILURES_+1" "Unable to begin doctoral studies - you are unable to pay the %2t in tuition fees for %1SV" | 7153 "_FAMILY_151_ATTENDUNIVERSITY_MISSING_EDUCATION_HEAD_+0" "#E[NT_NEUTRAL]You don't have the educational prerequisites." | 7154 "_FAMILY_151_ATTENDUNIVERSITY_MISSING_EDUCATION_BODY_+0" "Normally %1SN would now be able to begin their studies, studies which %1SN cannot begin due to a lack of sufficient education." | 7155 "_FAMILY_150_ATTENDAPPRENTICESHIP_NOTFINISHED_BODY_+0" "Your child %1SN has interrupted their apprenticeship.$N%1SN will have to spend another %2n hours learning the business %3GG in order to complete their apprenticeship." | 7156 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_HEADER_+0" "School Certificate" | 7157 "_FAMILY_150_ATTENDAPPRENTICESHIP_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]Your child has interrupted their apprenticeship" | 7158 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_CHISELER_+0" "Honourable Guild of Rogues" | 7159 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_CHISELER_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Honourable Guild of Rogues." | 7160 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_SCHOLAR_+0" "Guild of Respected Scholars" | 7161 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_SCHOLAR_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Guild of Respected Scholars." | 7162 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_ARTISAN_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Guild of Honest Craftsmen." | 7163 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_ARTISAN_+0" "Guild of Honest Craftsmen" | 7164 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_PATRON_+0" "Guild of Tradition-Conscious Patrons" | 7165 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_CLASS_PATRON_SPEECH_+0" "#E[NT_NEUTRAL]Congratulations! One of your children has completed both their apprenticeship and their Master's certificate examination and is from this day on a member of the Guild of Tradition-Conscious Patrons." | 7166 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_HEADER_+0" "Certificate of Apprenticeship" | 7167 "_FAMILY_151_ATTENDUNIVERSITY_1ST_END_CERTIFICATE_HEADER_+0" "Diploma" | 7168 "_FAMILY_151_ATTENDUNIVERSITY_2ND_END_CERTIFICATE_HEADER_+0" "Doctorate" | 7169 "_FAMILY_150_ATTENDAPPRENTICESHIP_END_CERTIFICATE_DOCUMENT_+0" "$Z$[Certificate of Apprenticeship$]$N$NI hereby certify that $N$N%1SN$N$Ndid successfully complete the apprenticeship to %2SB in my %3GG firm in %4j.$N$NFurthermore, let it be recorded that %1SV has passed the Master's Certificate examination and is now an accepted member of the %5l.$N$Nsgd. %6SN$N%7NAME in %4j" | 7170 "_FAMILY_150_ATTENDAPPRENTICESHIP_MISSED_HEAD_+0" "#E[NT_NEUTRAL]Your child has missed their apprenticeship" | 7171 "_FAMILY_150_ATTENDAPPRENTICESHIP_MISSED_BODY_+0" "You failed to find an apprenticeship for your child %1SN. Now they are too old for that. They are therefore limited to the profession of >%2l< forevermore." | 7172 "_FAMILY_150_ATTENDAPPRENTICESHIP_INTRO_BODY_+0" "Your child %1SN is now old enough to enter an apprenticeship. The apprenticeship fee will cost %2t." | 7173 "_FAMILY_150_ATTENDAPPRENTICESHIP_FAILURES_+0" "Apprenticeship no longer possible - you are unable to pay the apprenticeship fee of %2t for %1SV" | 7174 "_FAMILY_150_ATTENDAPPRENTICESHIP_INTRO_HEAD_+0" "#E[NT_NEUTRAL]Your child can begin an apprenticeship" | 7175 "_FAMILY_149_ATTENDSCHOOL_NOTFINISHED_BODY_+0" "%1SN has interrupted their schooling.$NThey will have to study another %2n hours to complete school." | 7176 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+1" "In addition %1SV is very well-read and has an answer for many things." | 7177 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+2" "And it should also be noted that %1SV has a rich store of knowledge at their disposal." | 7178 "_FAMILY_149_ATTENDSCHOOL_NOTFINISHED_HEAD_+0" "#E[NT_NEUTRAL]Your child has interrupted their schooling" | 7179 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+1" "%1SV has a rich store of knowledge and a firm grasp of theory." | 7180 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+2" "%1SV is seldom caught without an answer to questions pertaining to natural science." | 7181 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_2ND_+0" "%1SV also knows a great deal about many ancient artefacts and texts and their meanings." | 7182 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+2" "In addition, %1SV can bargain like there was no tomorrow." | 7183 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SECRET_KNOWLEDGE_1ST_+0" "%1SV appears to have some knowledge of the world's mysteries." | 7184 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+1" "It should also be mentioned that %1SV is a very talented negotiator." | 7185 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+1" "Furthermore, there seems to be more to %1SV than meets the eye." | 7186 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+2" "%1SV also seems to have a talent for moving almost unnoticeably." | 7187 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+0" "%1SV is well versed in the use of the spoken word." | 7188 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+1" "Much to the chagrin of many a partner in conversation %1SV always seems to find the right arguments." | 7189 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_1ST_+2" "%1SV can talk any partner in conversation into the floor with ease." | 7190 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+0" "Another fact worthy of mention is that %1SV always chooses their words most carefully." | 7191 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+1" "It is also to be noted that %1SV always seems to have the fitting argument at hand." | 7192 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_RHETORIC_2ND_+2" "Furthermore, %1SV always gets the last word in - an unmistakeable sign of great rhetorical talent." | 7193 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+0" "%1SV is quick to spot a lie and sees through other people's intentions with ease." | 7194 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+1" "No secret is safe from %1SV." | 7195 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_1ST_+2" "%1SV is a good judge of character and has a talent for discerning others' intentions." | 7196 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+0" "It should also be mentioned that %1SV has a good sense of when someone is lying." | 7197 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+1" "%1SV also seems to be able to size others up with ease." | 7198 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_EMPATHY_2ND_+2" "It is also noted that it is seldom indeed that someone successfully pull the wool over %1SV's eye's." | 7199 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+0" "%1SV could sell a miller his own flour." | 7200 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+1" "%1SV almost always comes out on top in financial dealings." | 7201 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_1ST_+2" "%1SV is certain to one day head up a flourishing commercial venture from which they will turn a very good profit." | 7202 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_BARGAINING_2ND_+0" "Furthermore, %1SV could easily sell a baker his own bread." | 7203 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+2" "It should also be noted that %1SV is very skilled at handwork." | 7204 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+0" "There seems to be more to %1SV than meets the eye." | 7205 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+1" "One never knows what %1SV will be up to next." | 7206 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_1ST_+2" "%1SV always seems to be up to something." | 7207 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_SHADOW_ARTS_2ND_+0" "It should also be noted that it is seldom that anyone really knows what %1SV is planning to do." | 7208 "_FAMILY_149_ATTENDSCHOOL_END_CERTIFICATE_SKILL_CRAFTSMANSHIP_2ND_+1" "It should also be noted that %1SV is certain to one day head up an honest craftsman's business." | 7209 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_NORMAL_RHETORIC_+2" "#E[HP_SMILING]You first, my love." | 7210 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_NORMAL_RHETORIC_+1" "#E[HP_SMILING]Most gladly." | 7211 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_NORMAL_RHETORIC_+0" "#E[HP_SMILING]Gladly , my dear." | 7212 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_WEAK_RHETORIC_+2" "#E[HP_SMILING]Fine by me." | 7213 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_WEAK_RHETORIC_+1" "#E[HP_SMILING]Why not." | 7214 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+1" "#E[LV_FONDLY]Let us retire to the bedchamber together again tonight, my darling wife." | 7215 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+2" "#E[LV_FONDLY]I thought I might fulfil my marital obligations to you tonight. What do you say?" | 7216 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+3" "#E[LV_FONDLY]How about we retire to our bedchamber - together?" | 7217 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+4" "#E[LV_FONDLY]Come to the bedchamber with me?" | 7218 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+0" "#E[LV_FONDLY]My dear, please come with me to our bedchamber. I must speak with you - and perhaps more..." | 7219 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+1" "#E[LV_FONDLY]It's been long since last we talked. Come into the bedchamber, my love." | 7220 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+2" "#E[LV_FONDLY]Shall we slip under our blankets, dear husband? It is so chilly in here, don't you think?" | 7221 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+3" "#E[LV_FONDLY]As your wife I feel the need to lead you to our bedchamber tonight. Let us spend some time together." | 7222 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOMALE_+4" "#E[LV_FONDLY]What would you say were I to spirit you away to our bedroom, my dear?" | 7223 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+0" "#E[LV_FONDLY]Please come with me to our bedchamber, precious one. There is something I wish to tell you..." | 7224 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+1" "#E[LV_FONDLY]It's been a long time since we last talked. Come into the bedchamber, my sweet." | 7225 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+2" "#E[LV_FONDLY]Shall we slip under our blankets, my dear? I promise to fulfil all your desires..." | 7226 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+3" "#E[LV_FONDLY]As your husband I feel the need to lead you to our bedchamber tonight. Let us spend some time together, my beloved wife." | 7227 "_FAMILY_2_COHABITATION_QUESTION_NORMAL_RHETORIC_TOFEMALE_+4" "#E[LV_FONDLY]What would you say were I to spirit you away to our bedroom, my dear?" | 7228 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+0" "#E[LV_FONDLY]Dearest, let us withdraw to the comfort of our bedchamber, where we two can be alone. What do you say?" | 7229 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+1" "#E[LV_FONDLY]Would you like to join me in our bedchamber, my dear, where we can make ourselves... more comfortable?" | 7230 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+2" "#E[LV_FONDLY]You are the only one for me. Shall we further our love and go to bed.... together?" | 7231 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+3" "#E[LV_FONDLY]Dearest husband, were it not nice to spend some more time together - in our bedchamber?" | 7232 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOMALE_+4" "#E[LV_FONDLY]You have haunted my dreams for so many nights, my love. Let today be the day we make those dreams come true...." | 7233 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+0" "#E[LV_FONDLY]Ahhh, my darling, let us withdraw to the comfort of our bedchamber, where we two can be alone. What do you say?" | 7234 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+1" "#E[LV_FONDLY]Would you like to join me in our bedchamber, my pet, where we can make ourselves... more comfortable?" | 7235 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+2" "#E[LV_FONDLY]You are the only one for me. Shall we further our love and go to bed.... together?" | 7236 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+3" "#E[LV_FONDLY]Ahhhh, my sweet, my wife - were it not nice to spend some more time together - in our bedchamber?" | 7237 "_FAMILY_2_COHABITATION_QUESTION_GOOD_RHETORIC_TOFEMALE_+4" "#E[LV_FONDLY]you have haunted my dreams for so many nights, my love. Let today be the day we make those dreams come true...." | 7238 "_FAMILY_2_COHABITATION_ANSWER_POSITIVE_WEAK_RHETORIC_+0" "#E[HP_SMILING]Gladly." | 7239 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOFEMALE_+0" "#E[LV_FONDLY]I think we should talk. Please come to our bedchamber." | 7240 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+2" "#E[LV_FONDLY]I thought I might fulfill my marital obligations to you tonight. What do you say?" | 7241 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+3" "#E[LV_FONDLY]How about we retire to our bedchamber - together?" | 7242 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+4" "#E[LV_FONDLY]Come to the bedchamber with me?" | 7243 "_FAMILY_2_COHABITATION_FAILURES_+1" "Unable to spend night together - marital bed occupied" | 7244 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+0" "#E[LV_FONDLY]I think we should talk. Please come to our bedchamber." | 7245 "_FAMILY_2_COHABITATION_QUESTION_WEAK_RHETORIC_TOMALE_+1" "#E[LV_FONDLY]Let us retire to the bedchamber together again tonight, my husband." | 7246 "_FAMILY_2_COHABITATION_FAILURES_+0" "Unable to spend night together - you are not home" | 7247 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+1" "#E[AG_CYNICAL]This marriage won't last - 1 year, at the most..." | 7248 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+2" "#E[AG_CYNICAL]What an immoral couple." | 7249 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+3" "#E[AG_CYNICAL]This marriage is immoral and indecent!" | 7250 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_GOOD_RHETORIC_+0" "#E[AG_CYNICAL]Those two are like cat and dog; that can't last." | 7251 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+3" "#E[AG_CYNICAL]The beauty and the executioner. What a lovely couple." | 7252 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+2" "#E[AG_CYNICAL]That won't last anyway." | 7253 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+1" "#E[AG_CYNICAL]Those two are just ludicrous." | 7254 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_NORMAL_RHETORIC_+0" "#E[AG_CYNICAL]They won't stay together anyway..." | 7255 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+2" "#E[AG_CYNICAL]Let them..." | 7256 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+3" "#E[AG_CYNICAL]A plague on them both!" | 7257 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+0" "#E[AG_CYNICAL]Ludicrous!" | 7258 "_FAMILY_1_MARRIAGE_COMMENT_NEGATIVE_WEAK_RHETORIC_+1" "#E[AG_CYNICAL]I don't care..." | 7259 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+5" "#E[HP_CHEERING]There hasn't been a wedding this beautiful in a very long time." | 7260 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+4" "#E[HP_CHEERING]May the Lord hold a protective hand over this couple." | 7261 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+3" "#E[HP_CHEERING]I wish the wedding couple all the best." | 7262 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+1" "#E[HP_CHEERING]The nicest wedding in a long time." | 7263 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+2" "#E[HP_CHEERING]They make such a nice couple." | 7264 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_GOOD_RHETORIC_+0" "#E[HP_CHEERING]What a wonderful wedding." | 7265 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+4" "#E[HP_CHEERING]Here's to the wedding couple!" | 7266 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+5" "#E[HP_CHEERING]They make a very good couple." | 7267 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+2" "#E[HP_CHEERING]Good luck and God bless!" | 7268 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+3" "#E[HP_CHEERING]Good luck and lots of children!" | 7269 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+1" "#E[HP_CHEERING]Three cheers for the wedding couple!" | 7270 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+5" "#E[HP_CHEERING]Hurray!" | 7271 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_NORMAL_RHETORIC_+0" "#E[HP_CHEERING]Hooray for the wedding couple!" | 7272 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+3" "#E[HP_CHEERING]All the best!" | 7273 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+4" "#E[HP_CHEERING]Best wishes." | 7274 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_FINALE_SPEECH_+0" "#E[NT_FRIENDLY]I hereby declare you man and wife. You may now kiss the bride." | 7275 "_FAMILY_1_MARRIAGE_CEREMONY_ANSWER_+0" "#E[HP_HAPPY]Yes, I do." | 7276 "_FAMILY_1_MARRIAGE_CEREMONY_ANSWER_+1" "#E[HP_HAPPY]Yes." | 7277 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+0" "#E[HP_CHEERING]Bravo!" | 7278 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+1" "#E[HP_CHEERING]Yahoo!" | 7279 "_FAMILY_1_MARRIAGE_COMMENT_POSITIVE_WEAK_RHETORIC_+2" "#E[HP_CHEERING]Well done!" | 7280 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_FINALE_+0" "#E[NT_FRIENDLY]I hereby declare you man and wife. You may now kiss the bride, %1ST %1SV." | 7281 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_+1" "#E[NT_FRIENDLY]And you, %1ST %1SN, do you wish to take %2ST %2SN to be your lawfully wedded wife, to love and honour, til death do you part? If so, answer with: yes." | 7282 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_SPEECH_+1" "#E[NT_FRIENDLY]And you, do you wish to take this woman to be your lawfully wedded wife, to love and honour, til death do you part? If so, answer with: yes." | 7283 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_+0" "#E[NT_FRIENDLY]We are gathered together today to join %1ST %1SN and %2ST %2SN in the bonds of holy matrimony." | 7284 "_FAMILY_1_MARRIAGE_CEREMONY_PRIEST_HUSBAND_SPEECH_+0" "#E[NT_FRIENDLY]We are gathered together today to join these two people in the bonds of holy matrimony." | 7285 "_FAMILY_1_MARRIAGE_MESSAGE_BODY_COME_+0" "What a joyful day, for today you, %1SN, are to marry %2SN.$NYou must pay the %4SD family %3t as dowry money." | 7286 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOMALE_+0" "#E[LV_BASHFUL]I offer you my hand in marriage. Would you like to be a good husband to me?" | 7287 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOMALE_+1" "#E[LV_BASHFUL]I would like to grow old with you. What do you say, my dear man?" | 7288 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOMALE_+2" "#E[LV_BASHFUL]Would you like to marry me and be the father of my children?" | 7289 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOFEMALE_+0" "#E[LV_BASHFUL]I ask for your hand in marriage. Will you let me provide most faithfully for you and our family?" | 7290 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOFEMALE_+1" "#E[LV_BASHFUL]I would like to grow old with you and have a family. What do you say? Oh please - marry me!" | 7291 "_FAMILY_1_MARRIAGE_QUESTION_NORMAL_RHETORIC_TOFEMALE_+2" "#E[LV_BASHFUL]Would you like to be the mother of my children? I swear to provide for you faithfully forevermore." | 7292 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOMALE_+0" "#E[LV_BASHFUL]Will you make my dream come true and lead me to the altar? For I love you - now and always." | 7293 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOMALE_+1" "#E[LV_BASHFUL]I love you, dear man, and I would like to spend my life with you. Will you marry me?" | 7294 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOMALE_+2" "#E[LV_BASHFUL]Please forgive my boldness, sir: I wish to marry you. Please, say yes." | 7295 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOFEMALE_+0" "#E[LV_BASHFUL]My dear, I'm just going to say it: would you allow me to escort you to the altar?" | 7296 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOFEMALE_+1" "#E[LV_BASHFUL]I love you, my lady, and I would like to spend my life with you. Will you marry me? Please say you will!" | 7297 "_FAMILY_1_MARRIAGE_QUESTION_GOOD_RHETORIC_TOFEMALE_+2" "#E[LV_BASHFUL]Please forgive my boldness, milady: I wish to marry you and be there for you forevermore. Please, say yes." | 7298 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOMALE_+0" "#E[LV_LOVING]Yes." | 7299 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOMALE_+1" "#E[LV_LOVING]Gladly, sir." | 7300 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOMALE_+2" "#E[LV_LOVING]Most gladly, sir." | 7301 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOFEMALE_+0" "#E[LV_LOVING]Yes." | 7302 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOFEMALE_+1" "#E[LV_LOVING]Gladly, milady." | 7303 "_FAMILY_1_MARRIAGE_ANSWER_WEAK_RHETORIC_TOFEMALE_+2" "#E[LV_LOVING]Most gladly." | 7304 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOMALE_+0" "#E[LV_LOVING]It would be my pleasure, sir." | 7305 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOMALE_+1" "#E[LV_LOVING]Of course. I've been waiting so long for you to ask." | 7306 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOMALE_+2" "#E[LV_LOVING]I am overjoyed at your proposal, sir. Yes, for I love you just as you have so often told me you love me. Let us marry." | 7307 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOFEMALE_+0" "#E[LV_LOVING]It would be my pleasure, milady. I cannot resist you." | 7308 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOFEMALE_+1" "#E[LV_LOVING]Of course. I've been waiting so long for this question to arise, yet I could not bring myself to ask. I was afraid you might not want me." | 7309 "_FAMILY_1_MARRIAGE_ANSWER_NORMAL_RHETORIC_TOFEMALE_+2" "#E[LV_LOVING]I am overjoyed at your proposal, madam. And I accept with the greatest pleasure - let us marry." | 7310 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOMALE_+0" "#E[LV_LOVING]I could not imagine a better husband than you. Yes, yes! Oh, I'm so happy to be able to spend my life with you." | 7311 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOMALE_+1" "#E[LV_LOVING]You are fulfilling one of my fondest dreams, sir. I would be only too happy to marry you." | 7312 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOMALE_+2" "#E[LV_LOVING]Nothing could fill my heart with more joy than to spend the rest of my life with you. Yes, I will marry you." | 7313 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOFEMALE_+0" "#E[LV_LOVING]I could not imagine a better wife than you. Yes! I'm so happy to be able to spend the rest of my life with you." | 7314 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOFEMALE_+1" "#E[LV_LOVING]You are fulfilling one of my fondest dreams, madam. I would be only too happy to marry you." | 7315 "_FAMILY_1_MARRIAGE_ANSWER_GOOD_RHETORIC_TOFEMALE_+2" "#E[LV_LOVING]Nothing could fill my heart with more joy than to spend the rest of my life with you. Yes, I will marry you." | 7316 "_FAMILY_1_MARRIAGE_MESSAGE_HEAD_LEAVE_+0" "#E[NT_FRIENDLY]A wedding is taking place" | 7317 "_FAMILY_1_MARRIAGE_MESSAGE_BODY_LEAVE_+0" "A member of your family, %1SN, is marrying into the %2DN family.$NYou receive %3t as dowry money." | 7318 "_FAMILY_1_MARRIAGE_MESSAGE_HEAD_COME_+0" "#E[NT_FRIENDLY]You will soon get married!" | 7319 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOMALE_+0" "#E[LV_BASHFUL]Will you marry me?" | 7320 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOMALE_+1" "#E[LV_BASHFUL]Shall we marry? What do you say?" | 7321 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOMALE_+2" "#E[LV_BASHFUL]Sir, will you take me as your wife?" | 7322 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOFEMALE_+0" "#E[LV_BASHFUL]Will you marry me?" | 7323 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOFEMALE_+1" "#E[LV_BASHFUL]Shall we marry? What do you say?" | 7324 "_FAMILY_1_MARRIAGE_QUESTION_WEAK_RHETORIC_TOFEMALE_+2" "#E[LV_BASHFUL]Will you take me as your husband?" | 7325 "_FAMILY_7_DYNCOURT_COURT_DYN_MEMBER_BODY_+0" "%1SN is being courted by %2SN. Do you want to allow this suit? During the suit, %1SN cannot be added to your player group." | 7326 "_FAMILY_7_DYNCOURT_COURT_PARTY_MEMBER_BODY_+0" "%1SN is being courted by %2SN. Do you want to allow this suit? %1SN would be removed from your player group and cannot be added to the group again." | 7327 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+1" "#E[NT_FRIENDLY]I'd love to come back again next time." | 7328 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+2" "#E[NT_FRIENDLY]That was a lovely evening. Til we meet again." | 7329 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+3" "#E[NT_FRIENDLY]A truly lovely evening!" | 7330 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+0" "#E[NT_NEUTRAL]Oh well, I probably should have left earlier anyway..." | 7331 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+1" "#E[NT_NEUTRAL]A party like any other - nothing special." | 7332 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+2" "#E[NT_NEUTRAL]Good night - until next time." | 7333 "_FEAST_4_GOODBYE_B_COMMENTS_NEUTRAL_+3" "#E[NT_NEUTRAL]Til next time! We'll see you soon..." | 7334 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+0" "#E[NT_UNFRIENDLY]Finally - I was so bored I almost fell asleep..." | 7335 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+1" "#E[NT_UNFRIENDLY]About time. I won't be back here soon." | 7336 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+2" "#E[NT_UNFRIENDLY]A boring party finally comes to an end..." | 7337 "_FEAST_4_GOODBYE_B_COMMENTS_BAD_+3" "#E[NT_UNFRIENDLY]About time. I think I'll saunter over to the inn - it is certain to be more entertaining..." | 7338 "_FEAST_5_TIMEPLANNERENTRY_INVITER_+0" "A Party!" | 7339 "_FEAST_5_TIMEPLANNERENTRY_INVITER_+1" "%1SA %1SV, you have now invited %2i people to a party at your home in %3NAME." | 7340 "_FEAST_5_TIMEPLANNERENTRY_GUEST_+0" "$ZA Party!" | 7341 "_FEAST_5_TIMEPLANNERENTRY_GUEST_+1" "%1SA %1SV, you are invited to a party at %2SA %2Sn's home in %3NAME." | 7342 "_FEAST_5_TIMEPLANNERENTRY_REMEMBER_+0" "Reminder!" | 7343 "_FEAST_5_TIMEPLANNERENTRY_REMEMBER_+1" "%1ST %1SV, do not forget the party!" | 7344 "_FEAST_FAILURES_+0" "Unable to invite to party - you have already invited %1SN." | 7345 "_FEAST_FAILURES_+1" "Unable to invite to party - %1SN has already been invited to another party." | 7346 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYDISAPPOINTED_+1" "#E[SD_FRUSTRATED]I think I have to ... burp..." | 7347 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYDISAPPOINTED_+2" "#E[SD_FRUSTRATED]The host should be hanged for serving a meal like this!" | 7348 "_FEAST_4_GOODBYE_A_BYE_INVITER_+0" "#E[NT_FRIENDLY]So, honoured guests, I'm afraid the time has come to go. Thank you for coming. Until we meet again." | 7349 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_DISAPPOINTED_+2" "#E[NT_BORED]These drinks are but one step short of a catastrophe." | 7350 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYDISAPPOINTED_+0" "#E[SD_FRUSTRATED]Are they trying to poison us with this swill?" | 7351 "_FEAST_4_GOODBYE_B_COMMENTS_GOOD_+0" "#E[NT_FRIENDLY]I enjoyed the party. Til next time." | 7352 "_FEAST_4_GOODBYE_A_BYE_MUSICIAN_+2" "#E[NT_SEVERE]Everyone listen up - the party is over! Or did you want to have us play til morning light!?" | 7353 "_FEAST_4_GOODBYE_A_BYE_MUSICIAN_+0" "#E[NT_SEVERE]That's all for today, good people! Time to go home - we were paid for the evening, not the entire night!" | 7354 "_FEAST_4_GOODBYE_A_BYE_MUSICIAN_+1" "#E[NT_SEVERE]This party must come to an end. My fingers are raw from playing! So - the party is over!" | 7355 "_FEAST_4_GOODBYE_A_BYE_INVITER_+2" "#E[NT_FRIENDLY]My honoured guests. Let us now bring this party to an end - I would like to thank you all for, um... attending in such number." | 7356 "_FEAST_4_GOODBYE_A_BYE_INVITER_+1" "#E[NT_FRIENDLY]My dear friends, it is late. Let us end the party for today and my thanks for coming." | 7357 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_NEUTRAL_+1" "#E[NT_NEUTRAL]While this meal may not be a delicacy, it does taste good." | 7358 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_NEUTRAL_+2" "#E[NT_NEUTRAL]A free meal - well, that's something, anyway..." | 7359 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_DISAPPOINTED_+0" "#E[NT_BORED]Oof, a little spicy, I find!" | 7360 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_DISAPPOINTED_+1" "#E[NT_BORED]The food here is much too bland - nothing for me!" | 7361 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_CONFIDENT_+1" "#E[HP_SMILING]Ah yes, a dignified meal." | 7362 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_CONFIDENT_+2" "#E[HP_SMILING]Yes, that is delicious." | 7363 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_NEUTRAL_+0" "#E[NT_NEUTRAL]Oh well, at least the meal is filling..." | 7364 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYCONFIDENT_+1" "#E[HP_HAPPY]Truly a gourmet repast!" | 7365 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYCONFIDENT_+2" "#E[HP_HAPPY]Delicious, simply delicious, this dinner!" | 7366 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_CONFIDENT_+0" "#E[HP_SMILING]Yes, this meal tastes very good." | 7367 "_FEAST_3_FEAST_C_EATDRINK_INTRO_+2" "#E[NT_FRIENDLY]Honoured guests, now the dance is over I can say: the buffet is opened!" | 7368 "_FEAST_3_FEAST_C_EATDRINK_INTRO_+1" "#E[NT_FRIENDLY]After a dance like that we've all earned ourselves something to eat and drink." | 7369 "_FEAST_3_FEAST_C_EATDRINK_COMMENTS_VERYCONFIDENT_+0" "#E[HP_HAPPY]All I can say is: delicious!" | 7370 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYDISAPPOINTED_+1" "#E[SD_FRUSTRATED]Help - I can't hear anything anymore... Hello..." | 7371 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYDISAPPOINTED_+2" "#E[SD_FRUSTRATED]The music was just terrible!" | 7372 "_FEAST_3_FEAST_C_EATDRINK_INTRO_+0" "#E[NT_FRIENDLY]And now I'm hungry and thirsty. Off to the buffet!" | 7373 "_FEAST_3_FEAST_B_DANCE_COMMENTS_DISAPPOINTED_+1" "#E[NT_BORED]The music is pretty mediocre." | 7374 "_FEAST_3_FEAST_B_DANCE_COMMENTS_DISAPPOINTED_+2" "#E[NT_BORED]No, that was a little hard on the ears..." | 7375 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYDISAPPOINTED_+0" "#E[SD_FRUSTRATED]Help! These so-called musicians are enough to cause an ear-ache." | 7376 "_FEAST_3_FEAST_B_DANCE_COMMENTS_DISAPPOINTED_+0" "#E[NT_BORED]These musicians really could have been at least a tad better." | 7377 "_FEAST_3_FEAST_B_DANCE_COMMENTS_NEUTRAL_+2" "#E[NT_NEUTRAL]The musicians, well, they were acceptable." | 7378 "_FEAST_3_FEAST_B_DANCE_COMMENTS_NEUTRAL_+0" "#E[NT_NEUTRAL]Well, the music was pretty average, really." | 7379 "_FEAST_3_FEAST_B_DANCE_COMMENTS_NEUTRAL_+1" "#E[NT_NEUTRAL]About average music at this dance." | 7380 "_FEAST_3_FEAST_B_DANCE_COMMENTS_CONFIDENT_+2" "#E[HP_SMILING]I enjoyed the music." | 7381 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYCONFIDENT_+2" "#E[HP_HAPPY]Beautiful music!" | 7382 "_FEAST_3_FEAST_B_DANCE_COMMENTS_CONFIDENT_+0" "#E[HP_SMILING]Yes, that was good music." | 7383 "_FEAST_3_FEAST_B_DANCE_COMMENTS_CONFIDENT_+1" "#E[HP_SMILING]I enjoyed the dance." | 7384 "_FEAST_3_FEAST_B_DANCE_INTRO_+2" "#E[NT_FRIENDLY]Might I ask you to dance?... Musicians, play!" | 7385 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYCONFIDENT_+0" "#E[HP_HAPPY]Ah, what lovely music. Simply splendid!" | 7386 "_FEAST_3_FEAST_B_DANCE_COMMENTS_VERYCONFIDENT_+1" "#E[HP_HAPPY]The music is truly excellent!" | 7387 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_SPEECH_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and our hostess doesn't feel the need to even show up." | 7388 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_SPEECH_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our hostess is the only one missing." | 7389 "_FEAST_3_FEAST_B_DANCE_INTRO_+0" "#E[NT_FRIENDLY]Come, you musicians, play us something to dance to!" | 7390 "_FEAST_3_FEAST_B_DANCE_INTRO_+1" "#E[NT_FRIENDLY]Let the dance begin, my friends. Musicians, play us a jolly tune!" | 7391 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_2_+2" "#E[HP_HAPPY]That should not stop us from celebrating all the same." | 7392 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_2_+1" "#E[HP_HAPPY]Ah, what - we'll amuse ourselves famously just the same." | 7393 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_2_+0" "#E[HP_HAPPY]Let's not be bothered by that and enjoy ourselves anyhow." | 7394 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_SPEECH_+0" "#E[AG_CYNICAL]Ha, look at that. That lazy excuse for a hostess didn't even show up to her own party." | 7395 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and %1SN doesn't feel the need to even show up." | 7396 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our hostess is the only one missing." | 7397 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_SPEECH_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our host is the only one missing." | 7398 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_FEMALE_+0" "#E[AG_CYNICAL]Ha, look at that. %1SV didn't even show up to her own party." | 7399 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_SPEECH_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and our host doesn't feel the need to even show up." | 7400 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_+2" "#E[AG_CYNICAL]Now this is a funny party. The guests have all arrived and now our host is the only one missing." | 7401 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_+1" "#E[AG_RANTING]Now that is really the limit! Here we are, standing around, and %1SN doesn't feel the need to even show up." | 7402 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_SPEECH_+0" "#E[AG_CYNICAL]Ha, look at that. That lazy excuse for a host didn't even show up to his own party." | 7403 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+3" "#E[HP_HAPPY]Welcome, my friends and guests. And now: enjoy yourselves!" | 7404 "_FEAST_3_FEAST_A_HELLO_INVITERMISSING_1_MALE_+0" "#E[AG_CYNICAL]Ha, look at that. %1SV didn't even show up to his own party." | 7405 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+2" "#E[HP_HAPPY]I would like to bid you all a warm welcome to my party. I wish you all a good time!" | 7406 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+0" "#E[HP_HAPPY]My dear friends, in the name of my family I welcome you all to my party!" | 7407 "_FEAST_3_FEAST_A_HELLO_GO_EVERYTHINGOK_+1" "#E[HP_HAPPY]A most hearty welcome to you all, my guests! I hope you all enjoy yourselves immensely." | 7408 "_FEAST_2_INVITE_TIMEOUT_HEADER_+0" "Deadline for invitations expired" | 7409 "_FEAST_2_INVITE_TIMEOUT_HEADER_SPEECH_+0" "#E[NT_NEUTRAL]The deadline for invitations to your party has expired." | 7410 "_FEAST_2_INVITE_NOONEINVITED_HEADER_SPEECH_+0" "#E[NT_NEUTRAL]There are no guests for your party" | 7411 "_FEAST_2_INVITE_NOONEINVITED_BODY_+0" "%1SV, how inattentive of you! You failed to invite any guests to your party within the invitation period. The party is therefore cancelled." | 7412 "_FEAST_2_INVITE_TIMEOUT_BODY_+0" "%1SV, the time limit within which you could have invited other guests to your party has expired." | 7413 "_FEAST_2_INVITE_C_ANSWER_BODY_YES_TO_FEMALE_+0" "$LDear Madam %1SA %1SN,$N$NI would be honored to attend your party at %2c on %2j at your residence in %4NAME. I look forward to a smashing time and shall remain until the end.$N$N%5l" | 7414 "_FEAST_2_INVITE_NOONEINVITED_HEADER_+0" "There are no guests for your party" | 7415 "_FEAST_2_INVITE_C_ANSWER_SUBSCRIPTION_+0" "Respectfully Yours, %3SA %3SN" | 7416 "_FEAST_2_INVITE_C_ANSWER_BODY_NO_TO_FEMALE_+0" "$LDear %1SA %1SN,$N$Nunfortunately I am unable to accept your invitation to your party for pressing reasons. A pity, for I would have loved to see you in your new dress, ah... Be that as it may, I remain$N$N%2l" | 7417 "_FEAST_2_INVITE_C_ANSWER_BODY_NO_TO_MALE_+0" "$LDear %1SA %1SN,$N$Nunfortunately I am unable to accept the invitation to your party for reasons which are really none of your business. Still I remain$N$N%2l" | 7418 "_FEAST_2_INVITE_C_ANSWER_BODY_YES_TO_MALE_+0" "$LDear Sir %1SA %1SN,$N$NI would be honored to attend your party at %2c on %2j at your residence in %4NAME. I look forward to a smashing time and shall remain until the end.$N$N%5l" | 7419 "_FEAST_1_PLAN_A_ORDERMENUE_+0" "Throw a party" | 7420 "_FEAST_1_PLAN_A_ORDERMENUE_+1" "Of which quality shall the meal served your guests be?$N$N" | 7421 "_FEAST_1_PLAN_A_ORDERMENUE_+2" "Choice venison and the finest wines for %1t per guest." | 7422 "_FEAST_1_PLAN_A_ORDERMENUE_+3" "Brook trout on a bed of vegetables and a good wine for %2t per guest." | 7423 "_FEAST_1_PLAN_A_ORDERMENUE_+4" "A roast and a strong beer for %3t per person." | 7424 "_FEAST_1_PLAN_A_ORDERMENUE_+5" "Warmed leftover sweet potatoes and small beer for %4t per person." | 7425 "_FEAST_1_PLAN_A_ORDERMENUE_+6" "Or perhaps porridge and stale water for only %5t per guest?" | 7426 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+0" "Whom would you like to invite to entertain your guests musically?$N$N" | 7427 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+1" "The famous >Midland Troubadours< for only %1t." | 7428 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+2" "Well-known bard >William Hamshakes< for a paltry %2t." | 7429 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+3" "A troop of flautists from the Andes - only %3t." | 7430 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+4" "The notorious >Frightful Folksingers< - for only %4t." | 7431 "_FEAST_1_PLAN_B_ORDERMUSICIANS_+5" "Bah, humbug! I will sing myself! (Secret knowledge)" | 7432 "_FEAST_1_PLAN_C_DATE_+0" "Your party will take place tomorrow at 23:00 and will cost you %1t. You may invite six guests, but each guest will cost you an additional %2t. The invitations must be delivered by 17:00 tomorrow." | 7433 "_FEAST_1_PLAN_BTN_+0" "So be it!" | 7434 "_FEAST_1_PLAN_BTN_+1" "I'd rather not" | 7435 "_FEAST_2_INVITE_A_INFOLINE_+0" "Whom would you like to invite to your party?" | 7436 "_FEAST_2_INVITE_A_INFOLINE_+1" "%1SA %1SN has received your invitation..." | 7437 "_FEAST_2_INVITE_B_LETTER_HEADER_+0" "Someone has invited you to a party" | 7438 "_FEAST_2_INVITE_B_LETTER_HEADER_SPEECH_+0" "#E[NT_FRIENDLY]Someone has invited you to a party" | 7439 "_FEAST_2_INVITE_B_LETTER_TO_MALE_+0" "$LBester %1SA %1SN,$N$NI would be overjoyed to be able to greet you, my dear %1SV, on %3j at %2c in my home in %4NAME at a party I am hosting. Food and drink are provided and there will be no lack of musical entertainment. I would be most happy to be able to welcome you.$N$N%5l" | 7440 "_FEAST_2_INVITE_B_LETTER_TO_FEMALE_+0" "$LHochverehrte %1SA %1SN,$N$NI would be overjoyed to be able to greet you, my dear %1SV, on %3j at %2c in my home in %4NAME at a party I am hosting. Food and drink are provided and there will be no lack of musical entertainment. I would be most happy to be able to welcome you.$N$N%5l" | 7441 "_FEAST_2_INVITE_B_LETTER_SUBSCRIPTION_+0" "With best regards, %6SA %6SN" | 7442 "_FEAST_2_INVITE_B_LETTER_ANSWER_+0" "I would be happy to attend!" | 7443 "_FEAST_2_INVITE_B_LETTER_ANSWER_+1" "At your home? No thank you." | 7444 "_FEAST_2_INVITE_C_ANSWER_HEADER_+0" "You receive an answer to your invitation" | 7445 "_FEAST_2_INVITE_C_ANSWER_HEADER_+1" "#E[NT_NEUTRAL]You receive an answer to your invitation." | 7446 "_FEAST_FAILURES_+2" "Invitation to the feast has failed - You have already invited 6 people" | 7447 "_BATTLE_DYNASTY_SELF_ATTACKED_CART_MSG_BODY_+0" "I %1SN %2SN %" | 7448 "_BATTLE_DYNASTY_SELF_ATTACKED_SIM_MSG_BODY_+0" "I %1SN %2SN %" | 7449 "_GAMESPEED_SUB_+5" "Very fast" | 7450 "_GAMESPEED_SUB_+6" "Fast forward" | 7451 "_GAMESPEED_SUB_+3" "Normal" | 7452 "_GAMESPEED_SUB_+4" "Fast" | 7453 "_GAMESPEED_SUB_+2" "Slow" | 7454 "_GAMESPEED_SUB_+0" "Pause" | 7455 "_GAMESPEED_SUB_+1" "Very slow" | 7456 "_GAMESPEED_MSSG_+0" "Game speed: %1l" | 7457 "_GAMESTATISTICS_DIVERS_+0" "Miscellaneous" | 7458 "_GAMESTATISTICS_BALANCE_+0" "Accounting" | 7459 "_GAMESTATISTICS_UNITS_+0" "Units" | 7460 "_GAMESTATISTICS_POINTS_+0" "Victory points" | 7461 "_GAMESTATISTICS_FINANCE_+0" "Finances" | 7462 "_GAMESTATISTICS_HEADLINE_+0" "Statistics" | 7463 "_GAMESTATISTICS_ASSETS_+0" "Wealth" | 7464 "_GAMESTATISTICS_ALIGNMENT_+0" "Attitude" | 7465 "_GAMESTATISTICS_SKILLLEVEL_+0" "Abilities" | 7466 "_GAMESTATISTICS_NUMBEROFMARRIAGES_+0" "Weddings: %1n" | 7467 "_GAMESTATISTICS_NUMBEROFBIRTHS_+0" "Births: %1n" | 7468 "_GAMESTATISTICS_REALTIMEDURATION_+0" "Play time: %1n h %2n m" | 7469 "_GAMESTATISTICS_GAMETIMEDURATION_+0" "Played days: %1n" | 7470 "_GAMESTATISTICS_AQUIREDBUILDINGS_+0" "Buildings under control: %1n" | 7471 "_GAMESTATISTICS_KILLEDUNITS_+0" "Killed opponents: %1n" | 7472 "_GAMESTATISTICS_LOSTUNITS_+0" "Lost units: %1n" | 7473 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_SPEECH_+2" "#E[NT_NEUTRAL]Too far away." | 7474 "_GENERAL_INFORMATION_INVENTORY_ACCESS_DENIED_+0" "You are not allowed to load anything here." | 7475 "_GENERAL_INFORMATION_INVENTORY_NOT_ENOUGH_MONEY_+0" "You don't have enough money." | 7476 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_SPEECH_+0" "#E[NT_NEUTRAL]Too far away." | 7477 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_SPEECH_+1" "#E[NT_NEUTRAL]Too far away." | 7478 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_+2" "Your %1NAME is too far away!" | 7479 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_+0" "%1SN is too far away!" | 7480 "_GENERAL_INFORMATION_INVENTORY_DESTINATION_OUT_OF_REACH_+1" "%1GG is too far away!" | 7481 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+2" "#E[NT_NEUTRAL]The cargo area is full." | 7482 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+3" "#E[NT_NEUTRAL]Inventory is full." | 7483 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+3" "Neither %1SN nor %2GG have room for >%3l< !" | 7484 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+0" "#E[NT_NEUTRAL]Inventory is full." | 7485 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_SPEECH_+1" "#E[NT_NEUTRAL]The warehouse is full." | 7486 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+2" "Unfortunately your %1NAME doesn't have enough room to load >%2l<!" | 7487 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+1" "%1GG doesn't have enough warehouse space available for >%2l<!" | 7488 "_GENERAL_INFORMATION_INVENTORY_INVENTORY_FULL_+0" "Unfortunately %1SN doesn't have enough inventory space available for >%2l<!" | 7489 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+2" "wonderfully" | 7490 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+3" "most splendidly" | 7491 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+4" "to the highest power conceivable" | 7492 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+0" "carry on" | 7493 "_GENERAL_INFORMATION_CITY_LEVEL_MSG_PLUS_ATTRIBUTE_+1" "very well" | 7494 "_GENERAL_BUTTONS_OK_+0" "Ok" | 7495 "_GENERAL_BUTTONS_CLOSE_+0" "Close" | 7496 "_GENERAL_MOVESPEED_+0" "Go to" | 7497 "_GENERAL_MOVESPEED_+1" "Run to" | 7498 "_GENERAL_MOVESPEED_+2" "On the way back" | 7499 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+0" "Hamlet" | 7500 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+1" "Village" | 7501 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+2" "Town" | 7502 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+3" "City" | 7503 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+4" "Free city" | 7504 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+0" "the hamlet" | 7505 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+1" "the village" | 7506 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+2" "the town" | 7507 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+3" "the city" | 7508 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+4" "the free city" | 7509 "_GENERAL_OVERHEADSYMBOL_XP_DEC_+0" "$C[255,0,0]$S[2004]$S[2005] %1i" | 7510 "_GENERAL_OVERHEADSYMBOL_HP_INC_+0" "$C[255,255,255]HP: +%1i" | 7511 "_GENERAL_OVERHEADSYMBOL_HP_DEC_+0" "$C[255,0,0]$S[2003] %1i" | 7512 "_GENERAL_OVERHEADSYMBOL_XP_INC_+0" "$C[255,255,255]$S[2004]$S[2005] +%1i" | 7513 "_GENERAL_PRODUCTION_UNABLE_SPACE_HEAD_+0" "#E[NT_NEUTRAL]Production has been interrupted" | 7514 "_GENERAL_PRODUCTION_UNABLE_SPACE_BODY_+0" "Your %2GG doesn't have enough room to produce >%1l<." | 7515 "_GENERAL_OVERHEADSYMBOL_FAVOR_INC_+0" "$C[255,255,255]$S[2007] +%1i" | 7516 "_GENERAL_OVERHEADSYMBOL_FAVOR_DEC_+0" "$C[255,0,0]$S[2006] %1i" | 7517 "_GENERAL_PRODUCTION_UNABLE_MATERIALS_HEAD_+0" "#E[NT_NEUTRAL]Production has been interrupted" | 7518 "_GENERAL_PRODUCTION_UNABLE_MATERIALS_BODY_+0" "Your %2GG ran out of the raw materials needed to produce >%1l<." | 7519 "_GENERAL_TOOLTIPS_CART_+1" "%1DS %1NAME" | 7520 "_GENERAL_INFORMATION_INVENTORY_SOURCE_IS_FOE_+0" "The %1NAME family is hostile towards you and doesn't want to sell you anything!" | 7521 "_GENERAL_INFORMATION_INVENTORY_SOURCE_IS_FOE_SPEECH_+0" "#E[NT_SEVERE]You can't buy things from your enemies." | 7522 "_GENERAL_MSGMEASURE_BACK_TO_WORK_+0" "On the way back" | 7523 "_GENERAL_MSGMEASURE_SEARCHING_+0" "Look for %1l" | 7524 "_GENERAL_MSGMEASURE_GATHER_+0" "Gather %1l" | 7525 "_GENERAL_MSGMEASURE_MINE_+0" "Mine %1l" | 7526 "_GENERAL_MSGMEASURE_HARVEST_+0" "Harvest %1l" | 7527 "_GENERAL_MSGMEASURE_SLAUGHTER_+0" "Slaughter %1l" | 7528 "_GENERAL_MSGMEASURE_TAKE_+0" "Take %1l" | 7529 "_GENERAL_TIMEPLANNERENTRY_DATE_+0" "$L%1SN" | 7530 "_GENERAL_TIMEPLANNERENTRY_DATE_+1" "$R%1c on %1j" | 7531 "_GENERAL_TIMEPLANNERENTRY_STATE_+0" "$Ltime: %1i years, %2z hours" | 7532 "_GENERAL_TIMEPLANNERENTRY_STATE_+1" "$Ltime: %1z hours" | 7533 "_GENERAL_TIMEPLANNERENTRY_STATE_+2" "$R%1s" | 7534 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+0" "Noncritical..." | 7535 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+1" "About time!" | 7536 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+2" "Faster!!" | 7537 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+3" "RUN!!!" | 7538 "_GENERAL_TIMEPLANNERENTRY_STATE_REACHABLE_+4" "Too late..." | 7539 "_GENERAL_TIMEPLANNERENTRY_MESSAGE_BUTTONS_+0" "Hurry over there" | 7540 "_GENERAL_TIMEPLANNERENTRY_MESSAGE_BUTTONS_+1" "Don't go there" | 7541 "_GENERAL_INVENTORY_CHARACTER_NAME_+0" "%1SN" | 7542 "_GENERAL_INVENTORY_CHARACTER_NAME_+1" "%1SB (Level: %2i)" | 7543 "_GENERAL_BALANCE_HEADER_+0" "Balance of Accounts" | 7544 "_GENERAL_BALANCE_ENTRY_+0" "Sales:$8T%1t$NPurchases:$8T%2t$N--------------------------------------------------$NTaxes:$N%3s$N--------------------------------------------------$NProfit:$8T%4t$N$8T======$NBuilding expenditures:$8T%5t$NWages:$8T%6t$NIncome from office:$8T%7t$NOther:$8T%8t$N--------------------------------------------------$NTotal:$8T%9t$N$8T=====$NAssets:$8T%10t" | 7545 "_GENERAL_BALANCE_TAXENTRY_+0" "%1NAME:$8T%2t$N" | 7546 "_GENERAL_BALANCE_TAXSUM_+0" "--------------------------------------------------$NTotal: $8T%1t" | 7547 "_GENERAL_TOOLTIPS_CART_+0" "%1DS %1NAME of %2GG" | 7548 "_GENERAL_TOOLTIPS_BUILDING_+0" "%1DS %2s$N>%3s<" | 7549 "_GENERAL_TOOLTIPS_BUILDING_+1" "%1DS %2s" | 7550 "_GENERAL_TOOLTIPS_BUILDING_PUBLIC_+0" "%1GT of %2NAME" | 7551 "_GENERAL_TOOLTIPS_BUILDING_PUBLIC_+1" "%1GT" | 7552 "_GENERAL_TOOLTIPS_POLITICS_OVERVIEW_APPLICANT_+0" "%1SZ" | 7553 "_GENERAL_INFORMATION_INVENTORY_INVALID_ITEM_+0" "You can't store %2l here." | 7554 "_GENERAL_INFORMATION_INVENTORY_INVALID_ITEM_SPEECH_+0" "#E[NT_NEUTRAL]This material may not be stored here." | 7555 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_+5" "Imperial Capital" | 7556 "_GENERAL_INFORMATION_CITY_LEVEL_NAME_WITHARTICLE_+5" "the Imperial Capital" | 7557 "_GENERAL_MEASURES_FAILURES_+18" "Action not possible - you can't carry out the measure %>%2l%< until %1c" | 7558 "_GENERAL_MEASURES_FAILURES_+24" "You can't own more than %1i workshops with your current title." | 7559 "_GENERAL_MEASURES_HIRE_HEAD_+0" "Hire someone" | 7560 "_GENERAL_MEASURES_HIRE_BODY_+0" "Do you want to hire %1SN for a handsel of %2t?$N$N%1SK %1SN (Level: %3n)$NSalaries per round: %4t" | 7561 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_SUCCESS_BODY_+0" "You have assigned %1SN a different residence: %2GG" | 7562 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A residence has been assigned" | 7563 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+4" "#E[AG_THREATENING]You can sleep at home in your bed - but not in my shop!" | 7564 "_GENERAL_MEASURES_033_PAYBONUS_FORM_HEAD_+0" "Pay bonus" | 7565 "_GENERAL_MEASURES_033_PAYBONUS_FORM_BODY_+0" "How much do you wish to give each of your employees?" | 7566 "_GENERAL_MEASURES_033_PAYBONUS_FAILURES_+0" "Unable to pay bonus - none of your employees are currently in the building %1GG" | 7567 "_GENERAL_MEASURES_033_PAYBONUS_FAILURES_+1" "Unable to pay bonus - you don't have enough money to pay your employees %1t." | 7568 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+0" "#E[NT_FRIENDLY]Here, take these coins in thanks." | 7569 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+1" "#E[NT_FRIENDLY]Take it, it's a little special bonus for your good work." | 7570 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+2" "#E[NT_FRIENDLY]Please, accept this. You've earned this bonus." | 7571 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+3" "#E[NT_FRIENDLY]Here you are, you've worked hard for this bonus..." | 7572 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+4" "#E[NT_FRIENDLY]Listen up: take this bonus in thanks for all your hard work." | 7573 "_GENERAL_MEASURES_033_PAYBONUS_STATEMENT_+5" "#E[NT_FRIENDLY]Since none of you seem to appreciate my homemade cheese toast I've brought you a little bonus instead..." | 7574 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+0" "Building assignment failed - for this, %1SN must be located in one of your buildings" | 7575 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_ACTION_+0" "Keep an ear out for evidence" | 7576 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A spy has secured evidence for you" | 7577 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_SUCCESS_BODY_+0" "Your spy %1SN was successful in finding evidence.$NThis new evidence is available in your evidence book." | 7578 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_FAILED_HEAD_+0" "#E[NT_NEUTRAL]A spy was unsuccessful" | 7579 "_GENERAL_MEASURES_211_ORDERCOLLECTEVIDENCE_MSG_FAILED_BODY_+0" "Your spy %1SN was unable to find any crime witnesses." | 7580 "_GENERAL_MEASURES_220_TRAINCHARACTER_FAILURES_+0" "Further education impossible - %1SN cannot find anywhere to study in quiet" | 7581 "_GENERAL_MEASURES_BEWITCHCHARACTER_FAILURES_+0" "Sweet-talking failed - %1SN can't pay the %2t required for the drinks" | 7582 "_GENERAL_MEASURES_BEWITCHCHARACTER_FAILURES_+1" "Sweet-talking failed - the %1GG is too full to be able to converse quietly" | 7583 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You succeeded in sweet-talking someone" | 7584 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_SUCCESS_BODY_+0" "During the conversation in the %1GG %2SA %2SN forgot %3n pieces of evidence against %4SN." | 7585 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_NO_EVIDENCE_HEAD_+0" "#E[NT_NEUTRAL]You had a nice conversation" | 7586 "_GENERAL_MEASURES_BEWITCHCHARACTER_MSG_NO_EVIDENCE_BODY_+0" "During the course of conversation at the %1GG it turned out that %2SN doesn't have any evidence against %3SN." | 7587 "_GENERAL_MEASURES_EXECUTED_MSG_DEAD_HEAD_+0" "#E[SD_SAD]A member of your dynasty has been executed" | 7588 "_GENERAL_MEASURES_EXECUTED_MSG_DEAD_BODY_+0" "Today is a sad day indeed, for %1SN, a member of your dynasty, has just been executed..." | 7589 "_GENERAL_MEASURES_HUGCHARACTER_FAILURES_+0" "Hug failed - %1SN has more important things to do at the moment" | 7590 "_GENERAL_MEASURES_MARRY_FAILURES_+0" "Wedding failed - %1SN has no time for that at the moment." | 7591 "_GENERAL_MEASURES_REPAIRCART_FAILURES_+0" "Wagon repairs failed - the driver cannot leave the wagon" | 7592 "_GENERAL_MEASURES_SHOW_CITYLAWS_+0" "Governing Laws" | 7593 "_GENERAL_MEASURES_SHOW_CITYLAWS_+1" "The following laws are now applicable in %1NAME:$N$N1. The sales tax rate is %2n%%.$N2. The Church tithe is %3n%%.$N3. The fullest extent of the law is >%4l<." | 7594 "_GENERAL_MEASURES_SHOW_CITYSCHEDULE_+0" "Public events" | 7595 "_GENERAL_MEASURES_SHOW_CITYSCHEDULE_+1" "No events at the moment" | 7596 "_GENERAL_MEASURES_SOWFIELD_HEAD_+0" "Plant seeds" | 7597 "_GENERAL_MEASURES_SOWFIELD_BODY_+0" "What do you wish to plant on this field?" | 7598 "_GENERAL_MEASURES_RAISECATTLE_HEAD_+0" "Breed animals" | 7599 "_GENERAL_MEASURES_RAISECATTLE_BODY_+0" "Which animals are to graze here in the future?" | 7600 "_GENERAL_MEASURES_071_BUYBUILDING_FORMER_OWNER_HEAD_+0" "A building has been sold" | 7601 "_BUILDING_UPGRADE_BUILD_HEAD_+0" "#E[NT_NEUTRAL]A building extension has been completed" | 7602 "_BUILDING_RENOVATE_SUCCESS_BODY_+0" "Your building %1GG is now fully renovated." | 7603 "_BUILDING_RENOVATE_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A building has been renovated" | 7604 "_BUILDING_LEVELUP_BODY_+0" "Your building %1GG has been successfully upgraded." | 7605 "_BUILDING_LEVELUP_HEAD_+0" "#E[NT_NEUTRAL]A building has been upgraded" | 7606 "_BUILDING_BUILD_BODY_+0" "A new building has been completed: %1GG." | 7607 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+3" "#E[AG_THREATENING]Work faster! You're not leaving until the job has been done! Now get a move on before I forget myself..." | 7608 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+1" "#E[AG_THREATENING]Get back to work, you lazy gits, before I forget my manners! You there - move it - faster!!!" | 7609 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+2" "#E[AG_THREATENING]Get moving, you lazy dogs! Or would you rather have a good swift kick in the pants?!" | 7610 "_GENERAL_MEASURES_FAILURES_+0" "Interaction not possible - %1SN has no time for %2SN at the moment." | 7611 "_GENERAL_MEASURES_FAILURES_+1" "Interaction not possible - %1NAME is busy at the moment" | 7612 "_GENERAL_MEASURES_FAILURES_+2" "%1NAME: I believe I've reached my goal, but no results are known?!" | 7613 "_GENERAL_MEASURES_FAILURES_+3" "%1NAME: I'm not allowed to enter the building!" | 7614 "_GENERAL_MEASURES_FAILURES_+4" "%1NAME: I'm allowed to enter the building, but somehow I can't... (GL_MOVERESULT_ERROR_NOT_ENTERABLE_ILLEGAL_DEST)" | 7615 "_GENERAL_MEASURES_FAILURES_+5" "%1NAME: I'm allowed to enter the building, but somehow I can't... (GL_MOVERESULT_ERROR_TRANSITION_FAILED)" | 7616 "_GENERAL_MEASURES_FAILURES_+6" "%1NAME: My goal has disappeared!" | 7617 "_GENERAL_MEASURES_FAILURES_+7" "%1NAME: My goal cannot be reached!" | 7618 "_GENERAL_MEASURES_FAILURES_+8" "%1NAME: There is no valid path to my goal!" | 7619 "_GENERAL_MEASURES_FAILURES_+9" "%1NAME: The MoveCtrl is using unauthorized parameters. (GL_MOVERESULT_ERROR_NOT_INITIALIZED)!" | 7620 "_GENERAL_MEASURES_FAILURES_+10" "%1NAME: The Pathfinder will not work with the given parameters. (GL_MOVERESULT_ERROR_UNKNOWN_PATHFINDER)!" | 7621 "_GENERAL_MEASURES_FAILURES_+11" "%1NAME: Pathfinding process failed - Error code %2i" | 7622 "_GENERAL_MEASURES_FAILURES_+12" "Employment not possible - you cannot hire a woman as %1l." | 7623 "_GENERAL_MEASURES_FAILURES_+13" "Employment not possible - at the moment you may not hire more than %1i employees for your building %2GG." | 7624 "_GENERAL_MEASURES_FAILURES_+14" "You need %1t in order to hire %2SN." | 7625 "_GENERAL_MEASURES_FAILURES_+15" "Hiring failed - unable to find any employees for your building %1GG" | 7626 "_GENERAL_MEASURES_FAILURES_+16" "Hiring failed - unable to hire %1SN." | 7627 "_GENERAL_MEASURES_FAILURES_+17" "Action not possible - you cannot carry out any dark schemes against %1NAME at the moment." | 7628 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_HEAD_+0" ">%3l< exhausted" | 7629 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A source of raw materials has been exhausted." | 7630 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_BODY_+0" "%2SN has stopped working due to a lack of >%3l<." | 7631 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_ALL_HEAD_+0" ">%3l< exhausted" | 7632 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_ALL_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A source of raw materials has been exhausted." | 7633 "_GENERAL_MEASURES_GATHER_RESOURCE_EMPTY_ALL_BODY_+0" "%2SN has only been able to find exhausted supplies of %3NAME. There is nothing you can do except wait until enough >%3l< becomes available." | 7634 "_GENERAL_MEASURES_GATHER_RESOURCE_NOTHING_FOUND_HEAD_+0" "%1l not found" | 7635 "_GENERAL_MEASURES_GATHER_RESOURCE_NOTHING_FOUND_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A source of raw materials cannot be found." | 7636 "_GENERAL_MEASURES_GATHER_RESOURCE_NOTHING_FOUND_BODY_+0" "Unfortunately %2SN was unsuccessful in their search for >%3l<." | 7637 "_GENERAL_MEASURES_010_GOTOSLEEP_FAILURES_+0" "Sleep not possible - %1SN has no home" | 7638 "_GENERAL_MEASURES_010_GOTOSLEEP_FAILURES_+1" "Sleep not possible - %1SN cannot find a bed" | 7639 "_GENERAL_MEASURES_010_GOTOSLEEP_WAKEUP_HEAD_+0" "#E[NT_NEUTRAL]You have woken." | 7640 "_GENERAL_MEASURES_010_GOTOSLEEP_WAKEUP_BODY_+0" "%1SN is well rested and ready for another day of hard work." | 7641 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_FAILURES_+0" "Unable to goad workers on - none of your employees are in the building %1GG" | 7642 "_GENERAL_MEASURES_032_PROPELEMPLOYEES_STATEMENT_+0" "#E[AG_THREATENING]Listen up, you dolts, you don't stop until the job is done! Now get to work before I put the boot on!" | 7643 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_FAILED_BODY_+0" "Your spy %1SN has stopped surveillance on %2SA %2SN without having had any success. Too bad, really, for it almost looks like %2SV is clean as a whistle..." | 7644 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+0" "#E[AG_SCREAM]Guards!" | 7645 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+1" "#E[AG_SCREAM]Bailiff!" | 7646 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+2" "#E[AG_SCREAM]Guards, help!" | 7647 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+3" "#E[AG_SCREAM]Bailiff, over here!" | 7648 "_GENERAL_MEASURES_146_ALERTTHEGUARD_+4" "#E[AG_SCREAM]Why doesn't someone do something?!" | 7649 "_GENERAL_MEASURES_147_PATROLTHETOWN_WAYPOINT_+0" "Next waypoint or click the last waypoint to end." | 7650 "_GENERAL_MEASURES_143_ORDERASHADOWING_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You are shadowing someone." | 7651 "_GENERAL_MEASURES_143_ORDERASHADOWING_MSG_SUCCESS_BODY_+0" "Your spy %1SN regularly provides you with information about %2SA %2SN. From now on you can see the shadowed person's character profile for a limited period." | 7652 "_GENERAL_MEASURES_145_ORDERASPYING_ACTION_+0" "Observing %1SN" | 7653 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]A spy has provided you proof." | 7654 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_SUCCESS_BODY_+0" "Your spy %1SN was successful and has stopped surveillance of %2SA %2SN. The needed evidence is in your Book of Evidence." | 7655 "_GENERAL_MEASURES_145_ORDERASPYING_MSG_FAILED_HEAD_+0" "#E[NT_NEUTRAL]A spy was unsuccessful." | 7656 "_GENERAL_MEASURES_143_ORDERASHADOWING_FAILURES_+2" "Sabotage not possible - there are too many people too close to the building %1GG." | 7657 "_GENERAL_MEASURES_142_ORDERASABOTAGE_FAILURES_+2" "Sabotage failed - there are too many people too close to the building %1GG." | 7658 "_GENERAL_MEASURES_142_ORDERASABOTAGE_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been sabotaged!" | 7659 "_GENERAL_MEASURES_142_ORDERASABOTAGE_MSG_VICTIM_BODY_+0" "Your %1GG has just been sabotaged." | 7660 "_GENERAL_MEASURES_143_ORDERASHADOWING_ACTION_+0" "Follow %1SN" | 7661 "_GENERAL_MEASURES_143_ORDERASHADOWING_FAILURES_+0" "Sabotage not possible - the building %1GG has already been sabotaged recently." | 7662 "_GENERAL_MEASURES_143_ORDERASHADOWING_FAILURES_+1" "Sabotage failed - unable to find suitable place for the bomb on %1GG." | 7663 "_GENERAL_MEASURES_142_ORDERASABOTAGE_FAILURES_+1" "Sabotage failed - unable to find suitable place for the bomb on %1GG." | 7664 "_GENERAL_MEASURES_073_LEVELUPBUILDING_FAILURES_+1" "Building level up failed - you need %1t to level up the building %2GG." | 7665 "_GENERAL_MEASURES_074_RENOVATEBUILDING_FAILURES_+0" "Building renovation failed - you need %1t to renovate the building %2GG." | 7666 "_GENERAL_MEASURES_075_SELLBUILDING_FAILURES_+0" "Sale of building failed - you cannot sell your last residence." | 7667 "_GENERAL_MEASURES_142_ORDERASABOTAGE_FAILURES_+0" "Sabotage failed - the building %1GG has already been sabotaged recently." | 7668 "_GENERAL_MEASURES_073_LEVELUPBUILDING_FAILURES_+0" "Building level up failed - unfortunately, %1SN does not have the right to level up the building %2GG." | 7669 "_GENERAL_MEASURES_071_BUYBUILDING_MSG_HEAD_+0" "Purchase building" | 7670 "_GENERAL_MEASURES_071_BUYBUILDING_MSG_BODY_+0" "Do you wish to purchase the building %1GG for %2t?" | 7671 "_GENERAL_MEASURES_071_BUYBUILDING_SUCCESS_BODY_+0" "%1SN has bought the building %2GG for %3t." | 7672 "_GENERAL_MEASURES_071_BUYBUILDING_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You have bought a building." | 7673 "_GENERAL_MEASURES_071_BUYBUILDING_FAILURES_+0" "Purchase building failed - you do not have the right to buy %1GG." | 7674 "_GENERAL_MEASURES_071_BUYBUILDING_FAILURES_+1" "Purchase building failed - you require %1t in order to buy the building %2GG." | 7675 "_GENERAL_MEASURES_071_BUYBUILDING_FAILURES_+2" "Purchase building failed - %1SN was unable to purchase the building %2GG." | 7676 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_GOOD_RHETORIC_+2" "#E[NT_CONFIDENT]Come with me, I know the way." | 7677 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_WEAK_RHETORIC_+1" "#E[NT_CONFIDENT]Follow me!" | 7678 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_WEAK_RHETORIC_+2" "#E[NT_CONFIDENT]Come along!" | 7679 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_NORMAL_RHETORIC_+0" "#E[NT_CONFIDENT]I'll go ahead!" | 7680 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_NORMAL_RHETORIC_+1" "#E[NT_CONFIDENT]Follow me, please!" | 7681 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_NORMAL_RHETORIC_+2" "#E[NT_CONFIDENT]Come along, please!" | 7682 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_GOOD_RHETORIC_+0" "#E[NT_CONFIDENT]Stick close to my heels." | 7683 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_GOOD_RHETORIC_+1" "#E[NT_CONFIDENT]This way." | 7684 "_GENERAL_MEASURES_051_FOLLOWME_STATEMENT_WEAK_RHETORIC_+0" "#E[NT_CONFIDENT]Follow me!" | 7685 "_BUILDING_UPGRADE_BUILD_BODY_+0" "The >%1l< upgrade to your building %2GG is finished." | 7686 "_BUILDING_BUILD_HEAD_+0" "#E[NT_NEUTRAL]A new building has been finished." | 7687 "_GENERAL_MEASURES_FAILURES_+19" "Action not possible - you can't carry out this measure until %1c." | 7688 "_GENERAL_MEASURES_FAILURES_+20" "Action not possible - you can't carry out the measure %>%3l%< against %2NAME until %1c" | 7689 "_GENERAL_MEASURES_FAILURES_+21" "Action not possible - you can't carry out this measure against %2NAME until %1c." | 7690 "_GENERAL_MEASURES_FAILURES_+22" "Action not possible - there are still enemies in the building %1GG" | 7691 "_INTERFACE_DIALOG_TO_NEWS_HEADER_+0" "#E[NT_NEUTRAL]Someone has spoken to you" | 7692 "_GENERAL_MEASURES_074_RENOVATEBUILDING_MSG_BODY_+0" "Do you want to renovate the building %1GG for %2t?" | 7693 "_GENERAL_MEASURES_FAILURES_+23" "Action not possible - the target is outside the city borders" | 7694 "_GENERAL_MEASURES_071_BUYBUILDING_FORMER_OWNER_BODY_+0" "%1SN has bought the building %2GG for %3t." | 7695 "_GENERAL_MEASURES_GETDIVORCED_HEAD_+0" "Get a divorce" | 7696 "_GENERAL_MEASURES_GETDIVORCED_BODY_+0" "Do you really want a divorce from %1SN? You have to pay a unique payment of %2t." | 7697 "_GENERAL_MEASURES_FAILURES_+25" "Break bones impossible - %1SN's bones are already broken" | 7698 "_GENERAL_MEASURES_FAILURES_+26" "Sabotage cancelled - The employees of this building are working outside" | 7699 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_TEXT_+0" "Dispatch vehicle" | 7700 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_TEXT_+1" "Unload" | 7701 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_TEXT_+2" "Unload and return" | 7702 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_MSG_+0" "Your vehicle has reached its destination and unloaded the goods" | 7703 "_GENERAL_MEASURES_SENDCARTANDUNLOAD_MSG_+1" "Your vehicle has returned" | 7704 "_GENERAL_MEASURES_075_SELLBUILDING_FAILURES_+2" "Sale of building failed - a resident is applying for an office" | 7705 "_GENERAL_MEASURES_075_SELLBUILDING_FAILURES_+1" "Sale of building failed - a resident is holding an office" | 7706 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+3" "Building assignment failed - %1SN is applying for an office in this settlement" | 7707 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+2" "Building assignment failed - %1SN is in office in this settlement" | 7708 "_GENERAL_MEASURES_035_ASSIGNCHARACTERTOBUILDING_FAILURES_+1" "Building assignment failed - a feast is taking place here" | 7709 "NETWORK_ERROR_HOSTTIME_+0" "Only the host can affect the time flow." | 7710 "NETWORK_ERROR_HOSTTIME" "Only the host can change the progression of time." | 7711 "Abilities_+0" "Abilities" | 7712 "Production_+0" "Production" | 7713 "Campaign_+0" "Tutorial" | 7714 "Start_+0" "Start" | 7715 "ChooseMap_+0" "Choose Map" | 7716 "Schwierigkeitsgrad:_+0" "Difficulty:" | 7717 "schwer_+0" "hard" | 7718 "leicht_+0" "easy" | 7719 "Dynastiewappen:_+0" "Coat of arms:" | 7720 "Spielerzahl:_+0" "Number of dynasties:" | 7721 "Spielziel:_+0" "Mission:" | 7722 "Spielmodus:_+0" "Game mode:" | 7723 "Startstadt:_+0" "Hometown" | 7724 "Load Game_+0" "Load Game" | 7725 "Spieltyp:_+0" "Game type:" | 7726 "Spieler:_+0" "Player:" | 7727 "Kartenbeschreibung:_+0" "Map description:" | 7728 "Host Game_+0" "Host Game" | 7729 "Spielbeschreibung:_+0" "Game description:" | 7730 "Map:_+0" "Map:" | 7731 "Continue_+0" "Continue" | 7732 "Quit Game_+0" "Quit Game" | 7733 "Back To Game_+0" "Back to Game" | 7734 "Save Game_+0" "Save Game" | 7735 "Main Menu_+0" "Main Menu" | 7736 "Cancel_+0" "Cancel" | 7737 "Single Player_+0" "Single Player" | 7738 "Multi Player_+0" "Multiplayer" | 7739 "Credits_+0" "Credits" | 7740 "Quit_+0" "Quit" | 7741 "Lade_+0" "Loading" | 7742 "Fortschritt:_+0" "Progress:" | 7743 "Neuen Account erstellen:_+0" "Create new account:" | 7744 "Abbruch_+0" "Cancel" | 7745 "Account Name:_+0" "Account name:" | 7746 "Passwort:_+0" "Password:" | 7747 "Passwort (Wiederholung):_+0" "Password (repeat):" | 7748 "EMail Adresse:_+0" "Email address:" | 7749 "Login:_+0" "Login:" | 7750 "Account erstellen_+0" "Create account" | 7751 "Account:_+0" "Account:" | 7752 "Join Game_+0" "Join Game" | 7753 "Name:_+0" "Name:" | 7754 "Fehler:_+0" "Error:" | 7755 "Internet_+0" "Internet" | 7756 "Lokales Netzwerk_+0" "Local Network" | 7757 "Spiel_+0" "Game" | 7758 "Sound_+0" "Sound" | 7759 "Grafik_+0" "Graphics" | 7760 "Optionen:_+0" "Options:" | 7761 "Game Settings_+0" "Game Settings" | 7762 "Spielgeschwindigkeit_+0" "Game speed" | 7763 "Scrollgeschwindigkeit_+0" "Scroll speed" | 7764 "Tipps und Tricks_+0" "Tips and Tricks" | 7765 "Immer Rennen_+0" "Always run" | 7766 "Automatisch Speichern_+0" "Autosave" | 7767 "Hilfe am Mauszeiger_+0" "Rollover tooltip" | 7768 "Contextmenu_+0" "Context menu" | 7769 "Mausgeschwindigkeit_+0" "Mouse speed" | 7770 "Quality Settings_+0" "Quality Settings" | 7771 "Display Settings_+0" "Screen Settings" | 7772 "Detail Settings_+0" "Detail Settings" | 7773 "Shader Settings_+0" "Shadow Settings" | 7774 "Kontrast_+0" "Contrast" | 7775 "Helligkeit_+0" "Brightness" | 7776 "Sichtweite_+0" "Range of sight" | 7777 "Vegetationssichtweite_+0" "Vegetation viewing distance" | 7778 "Boden-Mipmapping_+0" "Ground mipmapping" | 7779 "Zeichne Grass_+0" "Render grass" | 7780 "Zeichne Tiere_+0" "Render animals" | 7781 "Aussenlichter_+0" "Outdoor lights" | 7782 "Charakter Schatten_+0" "Character shadow" | 7783 "Schattendarstellung_+0" "Shadows" | 7784 "Wasser Reflektion_+0" "Water reflection" | 7785 "Bloomshader_+0" "Bloomshader" | 7786 "Flaggen Detail_+0" "Flag detail" | 7787 "Modell Detail_+0" "Model detail" | 7788 "Sound Settings_+0" "Sound Settings" | 7789 "Soundeffekte_+0" "Sound effects" | 7790 "Musik_+0" "Music" | 7791 "Sprachausgabe_+0" "Speech" | 7792 "ToggleMinimap_+0" "Map" | 7793 "Show Map_+0" "Show Map" | 7794 "Options_+0" "Options" | 7795 "Wealth_+0" "Wealth" | 7796 "Politics_+0" "Politics" | 7797 "_Build Building_+0" "Build Building" | 7798 "Randomize_+0" "Random" | 7799 "Skin_+0" "Skin" | 7800 "Age_+0" "Age" | 7801 "Hair_+0" "Hair" | 7802 "Beard_+0" "Beard" | 7803 "Haircolor_+0" "Hair color" | 7804 "Hat_+0" "Headdress" | 7805 "Character Appearance:_+0" "Appearance:" | 7806 "Thickness_+0" "Physique" | 7807 "Clothcolor_+0" "Cloth Color" | 7808 "Status_+0" "Status" | 7809 "EXP:_+0" "XP:" | 7810 "LE:_+0" "LE:" | 7811 "Feats_+0" "Abilities" | 7812 "Chatfenster_+0" "Chat Window" | 7813 "Alle_+0" "All" | 7814 "Team_+0" "Team" | 7815 "Class_+0" "Class" | 7816 "_DEMOVERSION_+0" "_DEMOVERSION" | 7817 "Datebook_+0" "Date book" | 7818 "Filter_+0" "Filter" | 7819 "DestroyEvidence_+0" "Destroy evidence" | 7820 "Destroy Evidence_+0" "Destroy evidence" | 7821 "Accuse_+0" "Accuse" | 7822 "Evidence_+0" "Evidence" | 7823 "_GENERAL_FAMILYTREE_ADD_TO_PARTY_HEADER_+0" "Player Party" | 7824 "No_+0" "No" | 7825 "Yes_+0" "Yes" | 7826 "male_+0" "male" | 7827 "female_+0" "female" | 7828 "Gender_+0" "Gender" | 7829 "Tipps_+0" "Tips" | 7830 "Guide_+0" "Help" | 7831 "Vor_+0" "Next" | 7832 "Startseite_+0" "Main page" | 7833 "Transport_+0" "Transport" | 7834 "Character_+0" "Character" | 7835 "Inventory_+0" "Inventory" | 7836 "Schiffe_+0" "Ships" | 7837 "Textile_+0" "Textiles" | 7838 "Alchimist_+0" "Misc" | 7839 "Food_+0" "Food" | 7840 "Smithy_+0" "Iron goods" | 7841 "Resource_+0" "Resources" | 7842 "Market_+0" "Market" | 7843 "lastname_+0" "Last name" | 7844 "firstname_+0" "First name" | 7845 "Back_+0" "Back" | 7846 "Status:_+0" "Status:" | 7847 "Filename:_+0" "File name:" | 7848 "Save_+0" "Save" | 7849 "Quests_+0" "Missions" | 7850 "catholic_+0" "Catholic" | 7851 "evangelic_+0" "Protestant" | 7852 "Religion_+0" "Religion" | 7853 "Skills_+0" "Talents" | 7854 "SellStock_+0" "Sales Stock" | 7855 "Stock_+0" "Storeroom" | 7856 "Scholar_+0" "Scholar" | 7857 "Artisan_+0" "Craftsman" | 7858 "Patron_+0" "Patron" | 7859 "Tradesman_+0" "Trader" | 7860 "Fighter_+0" "Rogue" | 7861 "Kanonenstärke_+0" "Cannon strength" | 7862 "Rüstungsstärke_+0" "Armour strength" | 7863 "Kompass_+0" "Compass" | 7864 "Segel_+0" "Sails" | 7865 "Lagerplatz_+0" "Storage slot" | 7866 "Lagermenge_+0" "Storage quantity" | 7867 "Eigenschaften:_+0" "Attributes:" | 7868 "Muskete_+0" "Musket" | 7869 "Entermesser_+0" "Cutlass" | 7870 "Bewaffnung:_+0" "Armament:" | 7871 "Besatzung:_+0" "Crew:" | 7872 "Fertig_+0" "Ready" | 7873 "Waiting for Players:_+0" "Waiting for players:" | 7874 "Start Game_+0" "Start Game" | 7875 "Warnung:_+0" "Warning:" | 7876 "Die Änderungen treten erst nach dem Neustart des Spiels in Kraft" "These changes will not take effect until you start a new game." | 7877 "Select Game_+0" "Select a game" | 7878 "Start Campaign_+0" "Start Campaign" | 7879 "Es sind noch nicht alle teilnehmenden Spieler fertig, wollen sie das Spiel trotzdem starten?_+0" "Not all players ready. Proceed anyway?" | 7880 "Ja_+0" "Yes" | 7881 "Nein_+0" "No" | 7882 "Ability_+0" "Ability" | 7883 "SubstSimFullDescOffice_+0" "%1ST %1SV %1SD, %1SA in %2NAME" | 7884 "SubstSimFullDescNoOffice_+0" "%1ST %1SV %1SD" | 7885 "NETWORK_MESSAGE_PLAYERLEFT_+0" "Player %1s has left the game" | 7886 "NETWORK_MESSAGE_HOSTLEFT_+0" "The host %1s has left the game." | 7887 "_ITEM_Dye_NAME_+0" "Plant Colourant" | 7888 "_ITEM_Dye_NAME_+1" "Plant Colourant" | 7889 "_ITEM_Dye_TOOLTIP_+0" "Colourants and ink are used to produce books and documents. Colourants are also used to decorate work pieces or dye clothing." | 7890 "_UPGRADE_Dye_NAME_+0" "Plant Colourant" | 7891 "_UPGRADE_Dye_NAME_+1" "Plant Colourant" | 7892 "_UPGRADE_Dye_TOOLTIP_+0" "You can now produce Plant Colourant." | 7893 "_ITEM_Hasstirade_NAME_+0" "Torrent of Hatred" | 7894 "_ITEM_Hasstrirade_NAME_+1" "Torrent of Hatred" | 7895 "_ITEM_Hasstirade_TOOLTIP_+0" "Send this text to somebody, and sign it with the name of another person. In this way you can cause mischief between the two..." | 7896 "_UPGRADE_Hasstrirade_NAME_+0" "Torrent of Hatred" | 7897 "_UPGRADE_Hasstrirade_NAME_+1" "Torrent of Hatred" | 7898 "_UPGRADE_Hasstirade_TOOLTIP_+0" "You can now create Torrents of Hatred." | 7899 "_ITEM_Handwerksurkunde_NAME_+0" "Certificate of Tradesmanship" | 7900 "_ITEM_Handwerksurkunde_NAME_+1" "Certificate of Tradesmanship" | 7901 "_ITEM_Handwerksurkunde_TOOLTIP_+0" "Owning a certificate of tradesmanship will impress the employees in your businesses. Your reputation will grow and your stalls will work more effectively." | 7902 "_UPGRADE_Handwerksurkunde_NAME_+0" "Certificate of Tradesmanship" | 7903 "_UPGRADE_Handwerksurkunde_NAME_+1" "Certificate of Tradesmanship" | 7904 "_UPGRADE_Handwerksurkunde_TOOLTIP_+0" "You can now create certificates of tradesmanship." | 7905 "_ITEM_Beschlag_NAME_+0" "Fitting" | 7906 "_ITEM_Beschlag_NAME_+1" "Fittings" | 7907 "_ITEM_Beschlag_TOOLTIP_+0" "Different shapes of metal fittings. Fittings hold things together, or are used for joints or decoration." | 7908 "_UPGRADE_Beschlag_NAME_+0" "Fitting" | 7909 "_UPGRADE_Beschlag_NAME_+1" "Fittings" | 7910 "_UPGRADE_Beschlag_TOOLTIP_+0" "You can now create fittings." | 7911 "_ITEM_Holzzapfen_NAME_+0" "Wood Pin" | 7912 "_ITEM_Holzzapfen_NAME_+1" "Wood Pins" | 7913 "_ITEM_Holzzapfen_TOOLTIP_+0" "Wood pins are used to fasten larger work pieces, so they serve a similar purpose to nails." | 7914 "_UPGRADE_Holzzapfen_NAME_+0" "Wood Pin" | 7915 "_UPGRADE_Holzzapfen_NAME_+1" "Wood Pins" | 7916 "_UPGRADE_Holzzapfen_TOOLTIP_+0" "You can now create wood pins." | 7917 "_ITEM_Kamm_NAME_+0" "Comb" | 7918 "_ITEM_Kamm_NAME_+1" "Combs" | 7919 "_ITEM_Kamm_TOOLTIP_+0" "Combing your hair will raise your reputation with everybody in town, especially the office holders. After a while you should use a new comb though, as the teeth tend to fall out." | 7920 "_UPGRADE_Kamm_NAME_+0" "Comb" | 7921 "_UPGRADE_Kamm_NAME_+1" "Combs" | 7922 "_UPGRADE_Kamm_TOOLTIP_+0" "You can now create combs." | 7923 "_ITEM_Pistole_NAME_+0" "Pistol" | 7924 "_ITEM_Pistole_NAME_+1" "Pistols" | 7925 "_ITEM_Pistole_TOOLTIP_+0" "A simple but awkward 1400 era firearm with a matchlock! If you know how to handle it, it will still provide penetrating success in battle. To fire the pistol you need to have at least one cartridge in your inventory." | 7926 "_ITEM_Granate_NAME_+0" "Pot Bomb" | 7927 "_ITEM_Granate_NAME_+1" "Pot Bombs" | 7928 "_ITEM_Granate_TOOLTIP_+0" "A clay pot filled with a terrible mixture of obscure ingredients. You need a fire steel to ignite it." | 7929 "_ITEM_pddv_NAME_+0" "Powder of Dark Decay" | 7930 "_ITEM_pddv_NAME_+1" "Powder of Dark Decay" | 7931 "_ITEM_pddv_TOOLTIP_+0" "This sinister powder is produced from ground bone and ectoplasm. Use it on an enemy to reduce his life expectancy a little. This offers you various possibilities..." | 7932 "_UPGRADE_pddv_NAME_+0" "Powder of Dark Decay" | 7933 "_UPGRADE_pddv_NAME_+1" "Powder of Dark Decay" | 7934 "_UPGRADE_pddv_TOOLTIP_+0" "You can now create the Powder of Dark Decay." | 7935 "_ITEM_Robe_NAME_+0" "Sorcerer Robe" | 7936 "_ITEM_Robe_NAME_+1" "Sorcerer Robes" | 7937 "_ITEM_Robe_TOOLTIP_+0" "If you wear this dark robe, you will receive a bonus to your rhetoric, shadow art and empathy. However, in return you will suffer a loss of charisma." | 7938 "_UPGRADE_Robe_NAME_+0" "Sorcerer Robe" | 7939 "_UPGRADE_Robe_NAME_+1" "Sorcerer Robes" | 7940 "_UPGRADE_Robe_TOOLTIP_+0" "You can now create sorcerer robes." | 7941 "_ITEM_Voodo_NAME_+0" "Voodoo Doll" | 7942 "_ITEM_Voodo_NAME_+1" "Voodoo Dolls" | 7943 "_ITEM_Voodo_TOOLTIP_+0" "If you buy a Voodoo doll, you hold a dangerous weapon in your hands. A powerful spell is cast on the doll, and if you attach hair or cloth pieces of your victim to it, it will suffer enormous pain..." | 7944 "_UPGRADE_Voodo_NAME_+0" "Voodoo Doll" | 7945 "_UPGRADE_Voodo_NAME_+1" "Voodoo Dolls" | 7946 "_UPGRADE_Voodo_TOOLTIP_+0" "You can now create Voodoo dolls." | 7947 "_ITEM_spindel_NAME_+0" "Spindle of the Sleeping Beauty" | 7948 "_ITEM_spindel_NAME_+1" "Spindles of the Sleeping Beauty" | 7949 "_ITEM_spindel_TOOLTIP_+0" "Use one of these spindles to eliminate a competitor in the race for a free office seat. If you sting him with the spindle, he will fall asleep before the election and annoy the decision-makers." | 7950 "_UPGRADE_spindel_NAME_+0" "Spindle of the Sleeping Beauty" | 7951 "_UPGRADE_spindel_NAME_+1" "Spindles of the Sleeping Beauty" | 7952 "_UPGRADE_spindel_TOOLTIP_+0" "You can now create a spindle of the Sleeping Beauty." | 7953 "_ITEM_pendel_NAME_+0" "Hypnosis Pendulum" | 7954 "_ITEM_pendel_NAME_+1" "Hypnosis Pendulum" | 7955 "_ITEM_pendel_TOOLTIP_+0" "If you call a hypnosis pendulum your own, you hold a powerful weapon in your hands. Hold it in front of your victim's face, and they'll soon fall into a trance, leaving them aimlessly wandering about town, missing court hearings and elections." | 7956 "_UPGRADE_pendel_NAME_+0" "Hypnosis Pendulum" | 7957 "_UPGRADE_pendel_NAME_+1" "Hypnosis Pendulum" | 7958 "_UPGRADE_pendel_TOOLTIP_+0" "You can now create hypnosis pendulums." | 7959 "_ITEM_pddv_TARGET_+0" "Whose life expectancy do you want to reduce?" | 7960 "_ONSCREENHELP_9_ACTION_IMPACT_robe_TOOLTIP_+0" "Rhetoric+2, Shadow Art+2, Empathy+2, Charisma -2" | 7961 "_ONSCREENHELP_9_ACTION_IMPACT_robe_NAME_+0" "Sorcerer Robe" | 7962 "_ONSCREENHELP_9_ACTION_IMPACT_robe_DESCRIPTION_+0" "This character wears a sorcerer robe. It increases his mental skills, but has a negative influence on his charisma... An eerie cloak. " | 7963 "_GENERAL_MEASURES_bttr_HANDWERKSURKUNDE_STATEMENT_+0" "I should use this artefact in one of my own businesses." | 7964 "_GENERAL_MEASURES_BTTR_HANDWERKSURKUNDE_FAILURES_+0" "To use this artefact you need employees." | 7965 "_ITEM_spindel_TARGET_+0" "Who do you want to 'sleep' for a short time?" | 7966 "_ITEM_Hasstirade_TARGET_+0" "Who do you want to be hated?" | 7967 "_BUILDING_Friedhof1_NAME_+0" "Vault" | 7968 "_BUILDING_Friedhof1_NAME_+1" "Vaults" | 7969 "_BUILDING_Friedhof1_TOOLTIP_+0" "The vault is an evil place. If you don't want to put your afterlife in danger, you better stay away..." | 7970 "_BUILDING_Friedhof1_POOL_+0" "Haunted Place" | 7971 "_BUILDING_Friedhof1_POOL_+1" "Last Resting Place" | 7972 "_BUILDING_Friedhof1_POOL_+2" "Last Home" | 7973 "_BUILDING_Friedhof1_POOL_+3" "Corpse Depot" | 7974 "_BUILDING_Friedhof1_POOL_+4" "Silent Fog" | 7975 "_BUILDING_Friedhof1_POOL_+5" "Creaking Door" | 7976 "_BUILDING_Friedhof1_POOL_+6" "Death-like Silence" | 7977 "_BUILDING_Friedhof1_POOL_+7" "Refuge of the Dead" | 7978 "_BUILDING_Friedhof1_POOL_+8" "Underneath the Lime Tree" | 7979 "_BUILDING_Friedhof1_REQUIREMENTS_+0" "Requirements: Scholar, level 1" | 7980 "_BUILDING_Friedhof2_REQUIREMENTS_+0" "Requirements: Scholar, level 3" | 7981 "_BUILDING_Friedhof2_NAME_+0" "Crypt" | 7982 "_BUILDING_Friedhof2_NAME_+1" "Crypts" | 7983 "_BUILDING_Friedhof2_TOOLTIP_+0" "Dark mists surround the crypt and at night you can hear terrified screaming from inside. Nobody can tell what evil magic is at work there." | 7984 "_BUILDING_Friedhof3_NAME_+0" "Cemetery" | 7985 "_BUILDING_Friedhof3_NAME_+1" "Cemetery" | 7986 "_BUILDING_Friedhof3_TOOLTIP_+0" "Stop, wanderer! Do not come any closer, this place is cursed! If you approach, then be prepared to meet your maker..." | 7987 "_BUILDING_Friedhof3_REQUIREMENTS_+0" "Requirements: Scholar, level 5" | 7988 "_BUILDING_Friedhof2_POOL_+0" "Chain Rattling" | 7989 "_BUILDING_Friedhof2_POOL_+1" "Skull Grove" | 7990 "_BUILDING_Friedhof2_POOL_+2" "Pitch black" | 7991 "_BUILDING_Friedhof2_POOL_+3" "Corpses Welcome" | 7992 "_BUILDING_Friedhof2_POOL_+4" "Coffin Manufacture" | 7993 "_BUILDING_Friedhof2_POOL_+5" "Raven Night" | 7994 "_BUILDING_Friedhof2_POOL_+6" "Tombstone" | 7995 "_BUILDING_Friedhof2_POOL_+7" "Death Yard" | 7996 "_BUILDING_Friedhof2_POOL_+8" "Corpse Forest" | 7997 "_BUILDING_Friedhof3_POOL_+0" "Mouldering Grave" | 7998 "_BUILDING_Friedhof3_POOL_+1" "Grave Fiends" | 7999 "_BUILDING_Friedhof3_POOL_+2" "Dark Legends" | 8000 "_BUILDING_Friedhof3_POOL_+3" "Decaying Coffin" | 8001 "_BUILDING_Friedhof3_POOL_+4" "Necromancer Home" | 8002 "_BUILDING_Friedhof3_POOL_+5" "Croaking Raven" | 8003 "_BUILDING_Friedhof3_POOL_+6" "Death Dance" | 8004 "_BUILDING_Friedhof3_POOL_+7" "Last Rites" | 8005 "_BUILDING_Friedhof3_POOL_+8" "Deep Down" | 8006 "_ITEM_Knochenarmreif_NAME_+0" "Bone Bangle" | 8007 "_ITEM_Knochenarmreif_NAME_+1" "Bone Bangle" | 8008 "_ITEM_Knochenarmreif_TOOLTIP_+0" "A bone bangle is a simple piece of jewellery made of human bones." | 8009 "_UPGRADE_Knochenarmreif_NAME_+0" "Bone Bangle" | 8010 "_UPGRADE_Knochenarmreif_NAME_+1" "Bone Bangle" | 8011 "_UPGRADE_Knochenarmreif_TOOLTIP_+0" "You can now create bone bangles." | 8012 "_ITEM_Ektoplasma_NAME_+0" "Ectoplasm" | 8013 "_ITEM_Ektoplasma_NAME_+1" "Ectoplasm" | 8014 "_ITEM_Ektoplasma_TOOLTIP_+0" "If you mix the finely ground remains of bones and skulls with water, it creates ectoplasm, a liquid or sometimes gas-like substance that serves as a kind of glue to sinister ghosts and thoughts..." | 8015 "_UPGRADE_Ektoplasma_NAME_+0" "Ectoplasm" | 8016 "_UPGRADE_Ektoplasma_NAME_+1" "Ectoplasm" | 8017 "_UPGRADE_Ektoplasma_TOOLTIP_+0" "You can now create ectoplasm" | 8018 "_ITEM_knochen_NAME_+0" "Bone" | 8019 "_ITEM_knochen_NAME_+1" "Bones" | 8020 "_ITEM_knochen_TOOLTIP_+0" "You can find bones in graves, so your helpers' findings are perfectly normal..." | 8021 "_UPGRADE_knochen_NAME_+0" "Bone" | 8022 "_UPGRADE_knochen_NAME_+1" "Bones" | 8023 "_UPGRADE_knochen_TOOLTIP_+0" "You can now search for bones." | 8024 "_ITEM_Schadel_NAME_+0" "Skull" | 8025 "_ITEM_Schadel_NAME_+1" "Skulls" | 8026 "_ITEM_Schadel_TOOLTIP_+0" "Skulls of corpses aren't easy to find, but they are still an important ingredient in many a mumbled formula the undertaker mutters while cooking his 'products'." | 8027 "_UPGRADE_Schadel_NAME_+0" "Skull" | 8028 "_UPGRADE_Schadel_NAME_+1" "Skulls" | 8029 "_UPGRADE_Schadel_TOOLTIP_+0" "You can now search for skulls." | 8030 "_ITEM_Leichenhemd_NAME_+0" "Burial Gown" | 8031 "_ITEM_Leichenhemd_NAME_+1" "Burial Gown" | 8032 "_ITEM_Leichenhemd_TOOLTIP_+0" "A macabre relict your helpers sometimes take from poor, damned souls. An important ingredient for several necromantic recipes." | 8033 "_UPGRADE_Leichenhemd_NAME_+0" "Burial Gown" | 8034 "_UPGRADE_Leichenhemd_NAME_+1" "Burial Gown" | 8035 "_ITEM_HexerdokumentI_NAME_+0" "Sorcerer Document I" | 8036 "_ITEM_HexerdokumentI_NAME_+1" "Sorcerer Documents I" | 8037 "_ITEM_HexerdokumentI_TOOLTIP_+0" "This depraved document only serves one purpose: Forged evidence against one of your competitors. With the help of this document you can forge one piece of evidence against a person of your choice." | 8038 "_UPGRADE_HexerdokumentI_NAME_+0" "Sorcerer Document I" | 8039 "_UPGRADE_HexerdokumentI_NAME_+1" "Sorcerer Documents I" | 8040 "_UPGRADE_HexerdokumentI_TOOLTIP_+0" "You can now create a Sorcerer Document I." | 8041 "_ITEM_Schadelkerze_NAME_+0" "Skull Candle" | 8042 "_ITEM_Schadelkerze_NAME_+1" "Skull Candle" | 8043 "_ITEM_Schadelkerze_TOOLTIP_+0" "The skull candle is a mysterious talisman whose effects cannot fully be predicted." | 8044 "_UPGRADE_Schadelkerze_NAME_+0" "Skull Candle" | 8045 "_UPGRADE_Schadelkerze_NAME_+1" "Skull Candle" | 8046 "_UPGRADE_Schadelkerze_TOOLTIP_+0" "You can now create skull candles." | 8047 "_UPGRADE_steinkreis_NAME_+0" "Stone Circle" | 8048 "_UPGRADE_steinkreis_NAME_+1" "Stone Circle" | 8049 "_UPGRADE_steinkreis_TOOLTIP_+0" "The Stone Circle is an ancient relict of times long gone by, but there still seems to be some magic around it that gives you the 'Curse Building' ability." | 8050 "_UPGRADE_friedhofshecke_NAME_+0" "Graveyard Hedge" | 8051 "_UPGRADE_friedhofshecke_NAME_+1" "Graveyard Hedge" | 8052 "_UPGRADE_friedhofshecke_TOOLTIP_+0" "This beautiful hedge is an adornment for your crypt, and with its thorns it's also a pain for grave robbers." | 8053 "_UPGRADE_totenspise_NAME_+0" "Skull Skewers" | 8054 "_UPGRADE_totenspise_NAME_+1" "Skull Skewers" | 8055 "_UPGRADE_totenspise_TOOLTIP_+0" "The demon-like grinning skulls of the deceased are a terrifying experience for the living, but they magically attract ghosts, especially teases. You can make use of these by setting them on disagreeable people..." | 8056 "_UPGRADE_engelstatue_NAME_+0" "Angel Statue" | 8057 "_UPGRADE_engelstatue_NAME_+1" "Angel Statue" | 8058 "_UPGRADE_engelstatue_TOOLTIP_+0" "People of your profession do not usually believe in divine preordination, however, the angel statue offers you and your business a certain... blessing." | 8059 "_UPGRADE_friedhofstor_NAME_+0" "Graveyard Gate" | 8060 "_UPGRADE_friedhofstor_NAME_+1" "Graveyard Gate" | 8061 "_UPGRADE_friedhofstor_TOOLTIP_+0" "With a solid gate at the entrance to your crypt, you will make it more difficult for thieves and villains to steal your belongings." | 8062 "_UPGRADE_Grabmittel_NAME_+0" "Medium Grave" | 8063 "_UPGRADE_Grabmittel_NAME_+1" "Medium Grave" | 8064 "_UPGRADE_Grabmittel_TOOLTIP_+0" "This grave is of such high quality stonemasonry, that your wares are very well placed in here." | 8065 "_UPGRADE_Grabklein_NAME_+0" "Small Grave" | 8066 "_UPGRADE_Grabklein_NAME_+1" "Small Grave" | 8067 "_UPGRADE_Grabklein_TOOLTIP_+0" "Expansion of the burial mound paid off - finally you can stack your wares more efficiently." | 8068 "_UPGRADE_Grabhugel_NAME_+0" "Burial Mount" | 8069 "_UPGRADE_Grabhugel_NAME_+1" "Burial Mount" | 8070 "_UPGRADE_Grabhugel_TOOLTIP_+0" "The heap of soil really does not provide much room..." | 8071 "_UPGRADE_baumknorrig_NAME_+0" "Dead Tree" | 8072 "_UPGRADE_baumknorrig_NAME_+1" "Dead Tree" | 8073 "_UPGRADE_baumknorrig_TOOLTIP_+0" "This tree is actually quite an eyesore, but for fear of one day dangling from it with a noose around their neck, your employees will work faster." | 8074 "_UPGRADE_drudenfus_NAME_+0" "Pentagram" | 8075 "_UPGRADE_drudenfus_NAME_+1" "Pentagram" | 8076 "_UPGRADE_drudenfus_TOOLTIP_+0" "If you expand the stone circle of your crypt with a pentagram, the elemental forces running through it will make your employees work much faster." | 8077 "_ITEM_HexerdokumentII_NAME_+0" "Sorcerer Document II" | 8078 "_ITEM_HexerdokumentII_NAME_+1" "Sorcerer Documents II" | 8079 "_ITEM_HexerdokumentII_TOOLTIP_+0" "This depraved document only serves one purpose: Forged evidence against one of your competitors. With the help of this document you can forge two pieces of evidence against a person of your choice." | 8080 "_UPGRADE_HexerdokumentII_NAME_+0" "Sorcerer Document II" | 8081 "_UPGRADE_HexerdokumentII_NAME_+1" "Sorcerer Documents II" | 8082 "_UPGRADE_HexerdokumentII_TOOLTIP_+0" "You can now create a Sorcerer Document II." | 8083 "_ITEM_Komposthaufen_NAME_+0" "Compost Heap" | 8084 "_ITEM_Komposthaufen_NAME_+1" "Compost Heap" | 8085 "_ITEM_Komposthaufen_TOOLTIP_+0" "A compost heap is the simplest and best way to dispose of your rubbish." | 8086 "_UPGRADE_Komposthaufen_NAME_+0" "Compost Heap" | 8087 "_UPGRADE_Komposthaufen_NAME_+1" "Compost Heap" | 8088 "_UPGRADE_Komposthaufen_TOOLTIP_+0" "A compost heap is the simplest and best way to dispose of your rubbish." | 8089 "_UPGRADE_Dornenhecke_NAME_+0" "Thorn Hedge" | 8090 "_UPGRADE_Dornenhecke_NAME_+1" "Thorn Hedge" | 8091 "_UPGRADE_Dornenhecke_TOOLTIP_+0" "If you fortify your estate with a thorn hedge, thieves will have to balance the risk of small wounds on the one hand, and alarming the town guard with painful cries on the other." | 8092 "_UPGRADE_Fenstergitter_NAME_+0" "Window Grill" | 8093 "_UPGRADE_Fenstergitter_NAME_+1" "Window Grill" | 8094 "_UPGRADE_Fenstergitter_TOOLTIP_+0" "The purpose of a window grill is quite obvious: Only very nimble thieves can get through such windows without causing any noise. They also inspire confidence in your customers." | 8095 "_UPGRADE_Wachhund_NAME_+0" "Watchdog" | 8096 "_UPGRADE_Wachhund_NAME_+1" "Watchdog" | 8097 "_UPGRADE_Wachhund_TOOLTIP_+" "Woof! - and the pants are gone! Dogs that bark, don't bite... But who want s to find out for themselves??" | 8098 "_UPGRADE_Wachhundtraining_NAME_+0" "Watchdog Training" | 8099 "_UPGRADE_Wachhundtraining_NAME_+1" "Watchdog Training" | 8100 "_UPGRADE_Wachhundtraining_TOOLTIP_+0" "The training of a watchdog takes a lot of time. But once the training is successfully completed a trained watchdog is the worst nightmare of every thief!" | 8101 "_UPGRADE_Einfriedung_NAME_+0" "Fencing" | 8102 "_UPGRADE_Einfriedung_NAME_+1" "Fencing" | 8103 "_UPGRADE_Einfriedung_TOOLTIP_+0" "A gate and a wall around your estate will make it more difficult for thieves to steal your belongings." | 8104 "_UPGRADE_Fensterladen_NAME_+0" "Window Shutters" | 8105 "_UPGRADE_Fensterladen_NAME_+1" "Window Shutters" | 8106 "_UPGRADE_Fensterladen_TOOLTIP_+0" "They block the view into your building and thus make it harder for thieves to decide whether it's worth paying you a visit...." | 8107 "_UPGRADE_Hellebarde_NAME_+0" "Halberd" | 8108 "_UPGRADE_Hellebarde_NAME_+1" "Halberd" | 8109 "_UPGRADE_Hellebarde_TOOLTIP_+0" "If you put this impressive weapon in plain view of your window, rogues will think twice before breaking into your business..." | 8110 "_UPGRADE_goldlow_NAME_+0" "Copper Coins" | 8111 "_UPGRADE_goldlow_NAME_+1" "Copper Coins" | 8112 "_UPGRADE_goldlow_TOOLTIP_+0" "You are able to coin copper coins." | 8113 "_UPGRADE_goldlowmed_NAME_+0" "Copper Coins" | 8114 "_UPGRADE_goldlowmed_NAME_+1" "Copper Coins" | 8115 "_UPGRADE_goldlowmed_TOOLTIP_+0" "You are able to coin copper coins." | 8116 "_UPGRADE_goldmed_NAME_+0" "Silver Coins" | 8117 "_UPGRADE_goldmed_NAME_+1" "Silver Coins" | 8118 "_UPGRADE_goldmed_TOOLTIP_+" "You are able to coin silver coins." | 8119 "_UPGRADE_goldmedhigh_NAME_+0" "Silver Coins" | 8120 "_UPGRADE_goldmedhigh_NAME_+1" "Silver Coins" | 8121 "_UPGRADE_goldmedhigh_TOOLTIP_+0" "You are able to coin silver coins." | 8122 "_UPGRADE_goldhigh_NAME_+0" "Gold Coins" | 8123 "_UPGRADE_goldhigh_NAME_+1" "Gold Coins" | 8124 "_UPGRADE_goldhigh_TOOLTIP_+0" "You are able to coin gold coins." | 8125 "_UPGRADE_goldveryhigh_NAME_+0" "Gold Coins" | 8126 "_UPGRADE_goldveryhigh_NAME_+1" "Gold Coins" | 8127 "_UPGRADE_goldveryhigh_TOOLTIP_+0" "You are able to coin gold coins." | 8128 "_ITEM_goldhigh_NAME_+0" "Gold Coin" | 8129 "_ITEM_goldhigh_NAME_+1" "Gold Coins" | 8130 "_ITEM_goldhigh_TOOLTIP_+0" "To be able to coin gold coins you must be a true master in the art of coining. Gold coins usually show the emperor's portrait on the front and have rich ornaments on the reverse. Only the richest of the rich pay with coins like these." | 8131 "_ITEM_goldveryhigh_NAME_+0" "Gold Coin" | 8132 "_ITEM_goldveryhigh_NAME_+1" "Gold Coins" | 8133 "_ITEM_goldveryhigh_TOOLTIP_+0" "To be able to coin gold coins you must be a true master in the art of coining. Gold coins usually show the emperor's portrait on the front and have rich ornaments on the reverse. Only the richest of the rich pay with coins like these." | 8134 "_ITEM_goldmed_NAME_+0" "Silver Coin" | 8135 "_ITEM_goldmed_NAME_+1" "Silver Coins" | 8136 "_ITEM_goldmed_TOOLTIP_+0" "The production of silver coins requires a certain skill in coining. Most of the time, the town father's portrait is immortalized on one side. " | 8137 "_ITEM_goldmedhigh_NAME_+0" "Silver Coin" | 8138 "_ITEM_goldmedhigh_NAME_+1" "Silver Coins" | 8139 "_ITEM_goldmedhigh_TOOLTIP_+0" "The production of silver coins requires a certain skill in coining. Most of the time, the town father's portrait is immortalized on one side. " | 8140 "_ITEM_goldlow_NAME_+0" "Copper Coin" | 8141 "_ITEM_goldlow_NAME_+1" "Copper Coins" | 8142 "_ITEM_goldlow_TOOLTIP_+0" "Copper coins are the currency of the lowest social class. They are comparably easy to coin, but do look rather shabby." | 8143 "_ITEM_goldlowmed_NAME_+0" "Copper Coin" | 8144 "_ITEM_goldlowmed_NAME_+1" "Copper Coins" | 8145 "_ITEM_goldlowmed_TOOLTIP_+0" "Copper coins are the currency of the lowest social class. They are comparably easy to coin, but do look rather shabby." | 8146 "_UPGRADE_brennnesseln_NAME_+0" "Stinging Nettle" | 8147 "_UPGRADE_brennnesseln_NAME_+1" "Stinging Nettle" | 8148 "_UPGRADE_brennnesseln_TOOLTIP_+0" "If you plant this wonderful cultivated plant around your estate, it will cause a muffled 'Ouch!' from intruders trying to rob your home." | 8149 "_UPGRADE_eisenschrank_NAME_+0" "Iron Closet" | 8150 "_UPGRADE_eisenschrank_NAME_+1" "Iron Closet" | 8151 "_UPGRADE_eisenschrank_TOOLTIP_+0" "This iron closet was crafted according to the latest techniques in modern forgery. If you want to keep your documents and parchments a secret, then this is the place to hide them..." | 8152 "_UPGRADE_eisentur_NAME_+0" "Iron Door" | 8153 "_UPGRADE_eisentur_NAME_+1" "Iron Door" | 8154 "_UPGRADE_eisentur_TOOLTIP_+0" "This iron door is not only fitted with a bolt, but also with a heavy lock. Only a very few pilferers can overcome this obstacle." | 8155 "_UPGRADE_gardiene_NAME_+0" "Curtains" | 8156 "_UPGRADE_gardiene_NAME_+1" "Curtains" | 8157 "_UPGRADE_gardiene_TOOLTIP_+" "A curtain is not only decorative, but also prevents unwanted spectators from looking into your home from the street. It is impossible to see who is doing business with who - so the client will come back to his trusted money lender again and again..." | 8158 "_UPGRADE_Geldleiheschild_NAME_+0" "Money Lender Trade Sign" | 8159 "_UPGRADE_Geldleiheschild_NAME_+1" "Money Lender Trade Sign" | 8160 "_UPGRADE_Geldleiheschild_TOOLTIP_+0" "The money lender trade sign informs citizens that there is a bank here, but they'll have horrendous interest to pay you...! " | 8161 "_UPGRADE_geldschrank_NAME_+0" "Strongbox" | 8162 "_UPGRADE_geldschrank_NAME_+1" "Strongbox" | 8163 "_UPGRADE_geldschrank_TOOLTIP_+0" "You can safely store your money in a strongbox, so you'll always have some coins handy." | 8164 "_UPGRADE_kamin_NAME_+0" "Chimney" | 8165 "_UPGRADE_kamin_NAME_+1" "Chimney" | 8166 "_UPGRADE_kamin_TOOLTIP_+0" "The chimney is a wonderful place to warm the hands, feet and body. You will always be cosy and warm, even if the snow outside is several feet high." | 8167 "_UPGRADE_munztruhe_NAME_+0" "Coin Chest" | 8168 "_UPGRADE_munztruhe_NAME_+1" "Coin Chest" | 8169 "_UPGRADE_munztruhe_TOOLTIP_+0" "There are always enough coins in the coin chest - makes spending easier!" | 8170 "_UPGRADE_offenesfeuer_NAME_+0" "Open Fire" | 8171 "_UPGRADE_offenesfeuer_NAME_+1" "Open Fire" | 8172 "_UPGRADE_offenesfeuer_TOOLTIP_+0" "An open fire place spreads comfortable heat through the house. When it gets really cold outside, you won't mind the clouds of smoke." | 8173 "_UPGRADE_rosenstrauch_NAME_+0" "Rose Bush" | 8174 "_UPGRADE_rosenstrauch_NAME_+1" "Rose Bush" | 8175 "_UPGRADE_rosenstrauch_TOOLTIP_+0" "Some rose bushes in your own garden or spread in front of the building are not only lovely to look at, but are also a considerable obstacle for those curious about the windows behind them..." | 8176 "_UPGRADE_sessel_NAME_+0" "Visitor Easy Chair" | 8177 "_UPGRADE_sessel_NAME_+1" "Visitor Easy Chair" | 8178 "_UPGRADE_sessel_TOOLTIP_+0" "With this particularly pompous, soft, easy chair, you can expect visits from the big personalities in town. People just feel comfortable at your place..." | 8179 "_UPGRADE_stuhl_NAME_+0" "Visitor Chair" | 8180 "_UPGRADE_stuhl_NAME_+1" "Visitor Chair" | 8181 "_UPGRADE_stuhl_TOOLTIP_+0" "Makes your employees feel more comfortable and less adverse to working extra hours if need be..." | 8182 "_UPGRADE_wandgemalde_NAME_+0" "Wall Painting" | 8183 "_UPGRADE_wandgemalde_NAME_+1" "Wall Painting" | 8184 "_UPGRADE_wandgemalde_TOOLTIP_+0" "Have a look at this beautiful painting and you are relaxed and ready for new deeds." | 8185 "_UPGRADE_weinflaschen_NAME_+0" "Wine Bottle" | 8186 "_UPGRADE_weinflaschen_NAME_+1" "Wine Bottle" | 8187 "_UPGRADE_weinflaschen_TOOLTIP_+0" "You'll be a popular host if you can always offer a glass of wine to your guests. They will love visiting you at home." | 8188 "_UPGRADE_optigold_NAME_+0" "Stock Purchase Warrant (Gold)" | 8189 "_UPGRADE_optigold_NAME_+1" "Stock Purchase Warrant (Gold)" | 8190 "_UPGRADE_optigold_TOOLTIP_+0" "If you urgently need gold and have a gold stock purchase warrant, you can relax, even if there's none on the market - just cash the warranty against however much of the precious raw material you need." | 8191 "_ITEM_optigold_NAME_+0" "Stock Purchase Warrant (Gold)" | 8192 "_ITEM_optigold_NAME_+1" "Stock Purchase Warrant (Gold)" | 8193 "_ITEM_optigold_TOOLTIP_+0" "If you urgently need gold and have a gold stock purchase warrant, you can relax, even if there's none on the market - just cash the warranty against however much of the precious raw material you need." | 8194 "_UPGRADE_optisilber_NAME_+0" "Stock Purchase Warrant (Silver)" | 8195 "_UPGRADE_optisilber_NAME_+1" "Stock Purchase Warrant (Silver)" | 8196 "_UPGRADE_optisilber_TOOLTIP_+0" "If you urgently need silver and have a silver stock purchase warrant, you can relax, even if there's none on the market - just cash the warranty against however much of the precious raw material you need." | 8197 "_ITEM_optisilber_NAME_+0" "Stock Purchase Warrant (Silver)" | 8198 "_ITEM_optisilber_NAME_+1" "Stock Purchase Warrant (Silver)" | 8199 "_ITEM_optisilber_TOOLTIP_+0" "If you urgently need silver and have a silver stock purchase warrant, you can relax, even if there's none on the market - just cash the warranty against however much of the precious raw material you need." | 8200 "_UPGRADE_optieisen_NAME_+0" "Stock Purchase Warrant (Iron)" | 8201 "_UPGRADE_optieisen_NAME_+1" "Stock Purchase Warrant (Iron)" | 8202 "_UPGRADE_optieisen_TOOLTIP_+0" "If you urgently need iron and have an iron stock purchase warrant, you can relax, even if there's none on the market - just cash the warranty against however much of the precious raw material you need." | 8203 "_ITEM_optieisen_NAME_+0" "Stock Purchase Warrant (Iron)" | 8204 "_ITEM_optieisen_NAME_+1" "Stock Purchase Warrant (Iron)" | 8205 "_ITEM_optieisen_TOOLTIP_+0" "If you urgently need iron and have an iron stock purchase warrant, you can relax, even if there's none on the market - just cash the warranty against however much of the precious raw material you need." | 8206 "_UPGRADE_pergament_NAME_+0" "Notarial Paper" | 8207 "_UPGRADE_pergament_NAME_+1" "Notarial Paper" | 8208 "_UPGRADE_pergament_TOOLTIP_+0" "Notarial paper is the basis for all the important documents, bonds and obligations a banker can create. It is special paper, usually bearing the watermark of the bank." | 8209 "_ITEM_pergament_NAME_+0" "Notarial Paper" | 8210 "_ITEM_pergament_NAME_+1" "Notarial Paper" | 8211 "_ITEM_pergament_TOOLTIP_+0" "Notarial paper is the basis for all the important documents, bonds and obligations a banker can create. It is special paper, usually bearing the watermark of the bank." | 8212 "_UPGRADE_Schuldenbrief_NAME_+0" "Obligation" | 8213 "_UPGRADE_Schuldenbrief_NAME_+1" "Obligations" | 8214 "_UPGRADE_Schuldenbrief_TOOLTIP_+0" "This is a very bad thing! If you ever have to sign an obligation, you may as well move to another town and make a fresh start." | 8215 "_ITEM_Schuldenbrief_NAME_+0" "Obligation" | 8216 "_ITEM_Schuldenbrief_NAME_+1" "Obligations" | 8217 "_ITEM_Schuldenbrief_TOOLTIP_+0" "This is a very bad thing! If you ever have to sign an obligation, you may as well move to another town and make a fresh start." | 8218 "_UPGRADE_Urkunde_NAME_+0" "Certificate" | 8219 "_UPGRADE_Urkunde_NAME_+1" "Certificates" | 8220 "_UPGRADE_Urkunde_TOOLTIP_+0" "Certificates are always needed, everywhere! Gained a new title? Certificate. Performed a heroic deed? Certificate. You get a certificate for almost everything...." | 8221 "_ITEM_Urkunde_NAME_+0" "Certificate" | 8222 "_ITEM_Urkunde_NAME_+1" "Certificates" | 8223 "_ITEM_Urkunde_TOOLTIP_+0" "Certificates are always needed, everywhere! Gained a new title? Certificate. Performed a heroic deed? Certificate. You get a certificate for almost everything...." | 8224 "_ONSCREENHELP_9_ACTION_IMPACT_kamm_TOOLTIP_+0" "%>+ 5 favour with all office holders<%" | 8225 "_ONSCREENHELP_9_ACTION_IMPACT_kamm_NAME_+0" "%>Comb<%" | 8226 "_ONSCREENHELP_9_ACTION_IMPACT_kamm_DESCRIPTION_+0" "This character has just recently used a%>comb<%." | 8227 "_ITEM_HexerdokumentI_TARGET_+0" "Who do you want to forge evidence against?" | 8228 "_ITEM_HexerdokumentII_TARGET_+0" "Who do you want to forge evidence against?" | 8229 "_ITEM_pendel_TARGET_+0" "Choose your victim!" | 8230 "_MEASURE_RPGEatDrink_NAME_+0" "Eat a snack" | 8231 "_RATBOY_TITLE_+0" "The Pied Piper is out and about..." | 8232 "_RATBOY_DESCR_+0" "Hear, hear, citizens! The Pied Piper has been seen near the town gates! Watch out for your children, or they will soon be dead." | 8233 "_ONSCREENHELP_9_ACTION_IMPACT_spindel_TOOLTIP_+0" "Take a little nap" | 8234 "_ONSCREENHELP_9_ACTION_IMPACT_spindel_NAME_+0" "Spindle of the Sleeping Beauty" | 8235 "_ONSCREENHELP_9_ACTION_IMPACT_spindel_DESCRIPTION_+0" "This character seems to be sound asleep..." | 8236 "_ONSCREENHELP_9_ACTION_IMPACT_pendel_TOOLTIP_+0" "Is not in control of the situation..." | 8237 "_ONSCREENHELP_9_ACTION_IMPACT_pendel_NAME_+0" "Hypnosis Pendulum" | 8238 "_ONSCREENHELP_9_ACTION_IMPACT_pendel_DESCRIPTION_+0" "The character seems to be in a kind of trance..." | 8239 "_MEASURE_RPGEatDrink_TOOLTIP_+0" "If you eat a small snack, it will have a positive effect on your health. But beware of sweets, as too many will ruin your teeth..." | 8240 "_MEASURE_SelfRepair_NAME_+0" "Repair a building" | 8241 "_MEASURE_SelfRepair_TOOLTIP_+0" "As a tradesman you can repair your building yourself. The only thing you need for that is construction material..." | 8242 "_MEASURE_Ausschenken_NAME_+0" "Serve Beer" | 8243 "_MEASURE_Ausschenken_TOOLTIP_+0" "As a patron you are allowed to serve wheat beers in crowded places. Most citizens would love to enjoy a cool blond beer when the temperatures rise to almost tropical levels. And as thirsty as they are, they're ready to pay through the nose for it." | 8244 "_MEASURE_VerFluchen_NAME_+0" "Curse a Building" | 8245 "_MEASURE_VerFluchen_TOOLTIP_+0" "Oh, you are such a... As a necromancer you have the unique ability to curse buildings! A certain talent in secret knowledge, plus 6 skull candles in your inventory lets you cast a dark spell on the building of one of your competitors. The spell mysteriously causes a part of the raw materials and products in the storehouse of your victim to disappear." | 8246 "_MEASURE_Lehren_NAME_+0" "Teach a dynasty member" | 8247 "_MEASURE_Lehren_TOOLTIP_+0" "As a scholar you can teach your other family members reading texts about the arts of fighting, philosophy or craftsmanship. To be able to do this you need to have a book called 'About Talents' in your inventory. " | 8248 "_MEASURE_Betrugen_NAME_+0" "Forge Certificates" | 8249 "_MEASURE_Betrugen_TOOLTIP_+0" "A banker seems trustworthy... Even when he stands in the middle of the road and sells a part of the recently reappeared Atlantis to unsuspecting citizens. All you need to accomplish this are documents in your inventory and some talent..." | 8250 "_ONSCREENHELP_9_ACTION_IMPACT_RuebenPfRauchen_NAME_+0" "Stoned" | 8251 "_ONSCREENHELP_9_ACTION_IMPACT_RuebenPfRauchen_DESCRIPTION_+0" "Your character smoked a root pipe and is now so stoned he doesn't know what he's doing..." | 8252 "_MEASURE_Handel_NAME_+0" "Free trade" | 8253 "_MEASURE_Handel_TOOLTIP_+0" "As a trader, you know quite well how to charm your clients into buying your goods. No matter what you're selling, they'll buy from you, and most of the time for a higher price than usual. Of course you can perfect this art by training your 'Haggling' and 'Charisma' talents." | 8254 "_MEASURE_Handel_TARGET_+0" "Choose a place" | 8255 "_MEASURE_Lehren_TARGET_+0" "Choose a pupil" | 8256 "_MEASURE_VerFluchen_TARGET_+0" "Choose a building" | 8257 "_MEASURE_Ausschenken_TARGET_+0" "Choose a place" | 8258 "_MEASURE_SelfRepair_TARGET_+0" "Choose a building" | 8259 "_MEASURE_RPGEatDrink_TARGET_+0" "What will it be?" | 8260 "_MEASURE_Betrugen_TARGET_+0" "Choose a place" | 8261 "_CHARACTERS_3_OFFICES_NAME_Armenvogt_+0" "#E[NT_NEUTRAL]Bailiff of the Poor" | 8262 "_CHARACTERS_3_OFFICES_NAME_Armenvogt_+1" "#E[NT_NEUTRAL]Female Bailiff of the Poor" | 8263 "_CHARACTERS_3_OFFICES_NAME_Armenvogt_+2" "#E[NT_NEUTRAL]The office of Bailiff of the Poor" | 8264 "_CHARACTERS_3_OFFICES_NAME_Armenvogt_ATHMO_+0" "As a bailiff of the poor it is your duty to ensure that the alms law is respected amongst the poor and the beggar folks, who will be controlled more tightly than widows, orphans or cripples. His Majesty has composed an explicit dispatch on this issue: '...at the same time, bailiffs of the poor shall be appointed, who will watch the poor and chiefly the strange folks amongst them, and take care that they stay away from people's doors after they have received their alms...'" | 8265 "_CHARACTERS_3_OFFICES_NAME_Venner_+0" "#E[NT_NEUTRAL]Knight Banneret" | 8266 "_CHARACTERS_3_OFFICES_NAME_Venner_+1" "#E[NT_NEUTRAL]Female Knight Banneret" | 8267 "_CHARACTERS_3_OFFICES_NAME_Venner_+2" "#E[NT_NEUTRAL] The Banner of the Knight Banneret" | 8268 "_CHARACTERS_3_OFFICES_NAME_Venner_ATHMO_+0" "The office of the Knight Banneret is one of the few military-political offices in town. As a banneret you are responsible for a certain part of town in which you have to keep up law and order! In cases of war you will command your part of town, and defend the town together with the other town bannerets." | 8269 "_BUILDING_Gaukler3_NAME_+0" "Camp of the Travelling Folks" | 8270 "_BUILDING_Gaukler3_NAME_+1" "Camp of the Travelling Folks" | 8271 "_BUILDING_Gaukler3_TOOLTIP_+0" "Travelling restlessly from one town to the next, these are the vagabonds of our country. The children cheer happily when jugglers set up their tents in town. Rumour is they are gifted artists marching through town making music, and presenting exotic and wild animals as well as staging excellent theatrical plays." | 8272 "_BUILDING_Gaukler3_POOL_+0" "Vagabond Meeting Place!" | 8273 "_BUILDING_Gaukler3_REQUIREMENTS_+0" "Requirements: Level 5" | 8274 "_BUILDING_Gaukler2_NAME_+0" "Jugglers' Camp" | 8275 "_BUILDING_Gaukler2_NAME_+1" "Jugglers' Camp" | 8276 "_BUILDING_Gaukler2_TOOLTIP_+0" "Travelling restlessly from one town to the next, these are the vagabonds of our country. The children cheer happily when jugglers set up their tents in town. Rumour is they are gifted artists marching through town making music, and presenting exotic and wild animals as well as staging excellent theatrical plays." | 8277 "_BUILDING_Gaukler2_POOL_+0" "Vagabond Meeting Place!" | 8278 "_BUILDING_Gaukler2_REQUIREMENTS_+0" "Requirements: Level 3" | 8279 "_BUILDING_Gaukler1_NAME_+0" "Vagabond Camp" | 8280 "_BUILDING_Gaukler1_NAME_+1" "Vagabond Camp" | 8281 "_BUILDING_Gaukler1_TOOLTIP_+0" "Travelling restlessly from one town to the next, these are the vagabonds of our country. The children cheer happily when jugglers set up their tents in town. Rumour is they are gifted artists marching through town making music, and presenting exotic and wild animals as well as staging excellent theatrical plays." | 8282 "_BUILDING_Gaukler1_POOL_+0" "Vagabond Meeting Place!" | 8283 "_BUILDING_Gaukler1_REQUIREMENTS_+0" "Requirements: Level 1" | 8284 "_UPGRADE_personalbuch_NAME_+0" "Personnel Book" | 8285 "_UPGRADE_personalbuch_NAME_+1" "Personnel Book" | 8286 "_UPGRADE_personalbuch_TOOLTIP_+0" "Employments and dismissals are recorded here, along with all information on workers and servants." | 8287 "_UPGRADE_weinvorrat_NAME_+0" "Wine Supplies" | 8288 "_UPGRADE_weinvorrat_NAME_+1" "Wine Supplies" | 8289 "_UPGRADE_weinvorrat_TOOLTIP_+0" "Wine supplies considerably raise morale among your people, because with a sip of good wine even the most difficult task can be accomplished without complaint." | 8290 "_UPGRADE_leier_NAME_+0" "Lyer" | 8291 "_UPGRADE_leier_NAME_+1" "Lyer" | 8292 "_UPGRADE_leier_TOOLTIP_+0" "If you send your people out begging, give them a lyre to take with them. It makes it easier to soften the hearts of the townsfolk and ask for alms." | 8293 "_UPGRADE_tanzbarenkafig_NAME_+0" "Wolf Cage" | 8294 "_UPGRADE_tanzbarenkafig_NAME_+1" "Wolf Cage" | 8295 "_UPGRADE_tanzbarenkafig_TOOLTIP_+0" "Here lives the clan's wolf. It guards the camp and defends it from every unsolicited guest. At the cage you can see it's name: -Siriusgirl-" | 8296 "_UPGRADE_tanzbar_NAME_+0" "Dancing Bear" | 8297 "_UPGRADE_tanzbar_NAME_+1" "Dancing Bear" | 8298 "_UPGRADE_tanzbar_TOOLTIP_+0" "With a dancing bear on a leash, your beggars will get far more alms out of the townsfolk." | 8299 "_UPGRADE_schlingenfalle_NAME_+0" "Snare Trap" | 8300 "_UPGRADE_schlingenfalle_NAME_+1" "Snare Trap" | 8301 "_UPGRADE_schlingenfalle_TOOLTIP_+0" "If your people use a snare trap when hunting for ingredients, they may not only catch hares and other small anymals but also some clumsy burglars." | 8302 "_UPGRADE_lagerfeuer_NAME_+0" "Camp Fire" | 8303 "_UPGRADE_lagerfeuer_NAME_+1" "Camp Fire" | 8304 "_UPGRADE_lagerfeuer_TOOLTIP_+0" "Around a crackling camp fire, everybody gathers to eat and drink together. What better means are there to keep the clan together and increase their pleasure in work?" | 8305 "_UPGRADE_traumfanger_NAME_+0" "Dreamcatcher" | 8306 "_UPGRADE_traumfanger_NAME_+1" "Dreamcatcher" | 8307 "_UPGRADE_traumfanger_TOOLTIP_+0" "Usually a dreamcatcher gives a recreational sleep. However, in this case there is a spell on it that causes terrible nightmares for thieves sneaking into the camp at night." | 8308 "_UPGRADE_hundezwinger_NAME_+0" "Dog Pound" | 8309 "_UPGRADE_hundezwinger_NAME_+1" "Dog Pound" | 8310 "_UPGRADE_hundezwinger_TOOLTIP_+0" "With a dog pound - and a watch dog in it - your camp will be much safer against burglars and thieves." | 8311 "_UPGRADE_innereinfass_NAME_+0" "Entrails Barrel" | 8312 "_UPGRADE_innereinfass_NAME_+1" "Entrails Barrel" | 8313 "_UPGRADE_innereinfass_TOOLTIP_+0" "Whatever is left over from the raw material preparation is disposed of in here. This way the area around the camp stays clean, which again facilitates the search for new ingredients." | 8314 "_UPGRADE_hochseil_NAME_+0" "High Wire" | 8315 "_UPGRADE_hochseil_NAME_+1" "High Wire" | 8316 "_UPGRADE_hochseil_TOOLTIP_+0" "A high wire can be used to present the most daring acrobatic acts." | 8317 "_UPGRADE_steinderstrafe_NAME_+0" "Stone of Punishment" | 8318 "_UPGRADE_steinderstrafe_NAME_+1" "Stone of Punishment" | 8319 "_UPGRADE_steinderstrafe_TOOLTIP_+0" "This impressive stone curses all thugs which try to act against the juggler's clan." | 8320 "_UPGRADE_netzfalle_NAME_+0" "Net Trap" | 8321 "_UPGRADE_netzfalle_NAME_+1" "Net Trap" | 8322 "_UPGRADE_netzfalle_TOOLTIP_+0" "If you equip your people with a net trap for their ingredient searches, they will catch hares much easier. They can also spread it under a rowan berry bush and shake the twigs to collect the berries." | 8323 "_UPGRADE_baldachim_NAME_+0" "Baldachin" | 8324 "_UPGRADE_baldachim_NAME_+1" "Baldachin" | 8325 "_UPGRADE_baldachim_TOOLTIP_+0" "Underneath a baldachin your people can take a break from work, to continue later, refreshed and well-rested." | 8326 "_UPGRADE_fratzengesicht_NAME_+0" "Grimaces" | 8327 "_UPGRADE_fratzengesicht_NAME_+1" "Grimaces" | 8328 "_UPGRADE_fratzengesicht_TOOLTIP_+0" "Grimaces are supposed to keep rapacious rabble away from the clan's camp. It seems to work fairly well, because in the twilight you can easily take the carved grimaces for demon faces..." | 8329 "_ITEM_flote_NAME_+0" "Flute" | 8330 "_ITEM_flote_NAME_+1" "Flutes" | 8331 "_ITEM_flote_TOOLTIP_+0" "The flute is a very popular instrument, with commoners and those at court." | 8332 "_UPGRADE_eisenbander_NAME_+0" "Iron Bands" | 8333 "_UPGRADE_eisenbander_NAME_+1" "Iron Bands" | 8334 "_UPGRADE_eisenbander_TOOLTIP_+0" "Iron bands are used to further solidify a wall already equipped with stakes. This gives them more stability against bombs and cannon fire." | 8335 "_UPGRADE_eisentaren_NAME_+0" "Iron Doors" | 8336 "_UPGRADE_eisentaren_NAME_+1" "Iron Doors" | 8337 "_UPGRADE_eisentaren_TOOLTIP_+0" "If you secure your estate with iron doors, the town's burglars, attracted by your obvious wealth, will barely manage to get in." | 8338 "_UPGRADE_fundamentausbau_NAME_+0" "Basement Reinforcement" | 8339 "_UPGRADE_fundamentausbau_NAME_+1" "Basement Reinforcement" | 8340 "_UPGRADE_fundamentausbau_TOOLTIP_+0" "If you have the basement of your estate reinforced, it will be much more resistant to sabotage and cannon fire." | 8341 "_UPGRADE_hofbrunnen_NAME_+0" "Yard Well" | 8342 "_UPGRADE_hofbrunnen_NAME_+1" "Yard Well" | 8343 "_UPGRADE_hofbrunnen_TOOLTIP_+0" "If you have a well dug in your courtyard, you'll not only have fresh, clean water for drinking and washing, but also a large water supply for putting out fires." | 8344 "_UPGRADE_mauervorbauten_NAME_+0" "Porched Walls" | 8345 "_UPGRADE_mauervorbauten_NAME_+1" "Porched Walls" | 8346 "_UPGRADE_mauervorbauten_TOOLTIP_+0" "Porched walls can be an additional reinforcement for your estate against sabotage and cannon fire." | 8347 "_UPGRADE_regentonne_NAME_+0" "Rain Barrel" | 8348 "_UPGRADE_regentonne_NAME_+1" "Rain Barrel" | 8349 "_UPGRADE_regentonne_TOOLTIP_+0" "Collect the rain running down from your roof. The water is guided through a system of tubes and channels, so it can be used for fire fighting too." | 8350 "_UPGRADE_schaufelaufzug_NAME_+0" "Shovel Conveyor Belt" | 8351 "_UPGRADE_schaufelaufzug_NAME_+1" "Shovel Conveyor Belt" | 8352 "_UPGRADE_schaufelaufzug_TOOLTIP_+0" "This apparatus helps your servants to quickly and easily collect water from the cistern, which can be vital in case of a fire." | 8353 "_UPGRADE_schlossfallen_NAME_+0" "Lock Trap" | 8354 "_UPGRADE_schlossfallen_NAME_+1" "Lock Trap" | 8355 "_UPGRADE_schlossfallen_TOOLTIP_+0" "With this elaborate device fitted to the door lock of every important room in your house, you have of an extremely effective weapon against burglary: A poisoned metal thorn shoots out of the lock in case the wrong key is used...." | 8356 "_UPGRADE_spiesse_NAME_+0" "Skewers" | 8357 "_UPGRADE_spiesse_NAME_+1" "Skewers" | 8358 "_UPGRADE_spiesse_TOOLTIP_+0" "Obviously intended to scare away unwanted visitors, these solid metal skewers in fact reinforce the wall of your building, so it takes less damage from cannon fire and attacks." | 8359 "_UPGRADE_stallung_NAME_+0" "Stables" | 8360 "_UPGRADE_stallung_NAME_+1" "Stables" | 8361 "_UPGRADE_stallung_TOOLTIP_+0" "The stables house your horses that you can use for travelling over long distances in your carriage." | 8362 "_UPGRADE_wachhaus_NAME_+0" "Guard House" | 8363 "_UPGRADE_wachhaus_NAME_+1" "Guard House" | 8364 "_UPGRADE_wachhaus_TOOLTIP_+0" "From this fortified building, your servants take turns on guard duty. If unwanted visitors enter your estate with the idea of robbing you, the guards will spot them and sound the alarm." | 8365 "_UPGRADE_wehrgang_NAME_+0" "Parapet Walk" | 8366 "_UPGRADE_wehrgang_NAME_+1" "Parapet Walk" | 8367 "_UPGRADE_wehrgang_TOOLTIP_+0" "With a parapet walk on the wall around your estate, you can definitely feel safe. Your servants patrol along it, quickly spotting and chasing away unwanted intruders... " | 8368 "_UPGRADE_zisterne_NAME_+0" "Cistern" | 8369 "_UPGRADE_zisterne_NAME_+1" "Cistern" | 8370 "_UPGRADE_zisterne_TOOLTIP_+0" "With a cistern you can set up an underground water storage for your estate that supplies you and your servants for several weeks in case of a siege. In times of peace the cistern offers an immense water reservoir in case of fire." | 8371 "_HPFZ_Brandschatzen_NAME_+0" "Pillage" | 8372 "_HPFZ_Brandschatzen_TARGET_+0" "Choose a building" | 8373 "_HPFZ_FeuerLegen_NAME_+0" "Set fire" | 8374 "_HPFZ_FeuerLegen_TARGET_+0" "Choose a building" | 8375 "_HPFZ_GELAGE_SPRUCH_+0" "Clink the barrels, you mangy dogs!" | 8376 "_HPFZ_GELAGE_MISSLUNGEN_+0" "You don't have a crew for drinking company!" | 8377 "_HPFZ_GELAGE_MISSLUNGEN_+1" "You can't afford to binge!" | 8378 "_HPFZ_KIELHOLEN_MISSLUNGEN_+0" "You don't have a crew to keelhaul!" | 8379 "_HPFZ_KIELHOLEN_SPRUCH_+0" "You damn bare-faced pirates, I won't have that!" | 8380 "_HPFZ_KIELHOLEN_SPRUCH_+1" "To work, you damned pirate rabble!" | 8381 "_HPFZ_KIELHOLEN_SPRUCH_+2" "Be more bloodthirsty, or I'll tie you to the main mast!" | 8382 "_HPFZ_KIELHOLEN_SPRUCH_+3" "Keep the deck clean or you'll walk the plank and feed the fish!" | 8383 "_HPFZ_KIELHOLEN_SPRUCH_+4" "You even think of mutiny, you'll be keelhauled! Shiver me timbers!" | 8384 "_HPFZ_Kielholen_NAME_+0" "Keelhaul crew" | 8385 "_HPFZ_GelageGeben_NAME_+0" "Arrange a binge" | 8386 "_BUILDING_Windmill_REQUIREMENTS_+0" "Requirements: Patron Level 1" | 8387 "_BUILDING_Windmill_NAME_+0" "Windmill" | 8388 "_BUILDING_Windmill_NAME_+1" "Windmill" | 8389 "_BUILDING_Windmill_TOOLTIP_+0" "In a windmill you can have your corn ground to the finest flour. However, to cool the millstones, you need the water from a nearby creek." | 8390 "_BUILDING_Windmill_POOL_+0" "Grain and Flour" | 8391 "_BUILDING_Windmill_POOL_+1" "Miller's Pride" | 8392 "_ITEM_Getreide_NAME_+0" "Corn" | 8393 "_ITEM_Getreide_NAME_+1" "Corn" | 8394 "_ITEM_Getreide_TOOLTIP_+0" "Corn is the basis for all sorts of food. Of course you have to have it ground to flour in a windmill first." | 8395 "_UPGRADE_Getreide_NAME_+0" "Corn" | 8396 "_UPGRADE_Getreide_NAME_+1" "Corn" | 8397 "_UPGRADE_Getreide_TOOLTIP_+0" "You can now grow corn." | 8398 "_ITEM_wasser_NAME_+0" "Water" | 8399 "_ITEM_wasser_NAME_+1" "Water" | 8400 "_ITEM_wasser_TOOLTIP_+0" "You need water to cool the millstones. This protects the corn which is ground to flour between the millstones of the windmill." | 8401 "_UPGRADE_wasser_NAME_+0" "Water" | 8402 "_UPGRADE_wasser_NAME_+1" "Water" | 8403 "_UPGRADE_wasser_TOOLTIP_+0" "You can now scoop water from the well." | 8404 "_RANDOM_EVENT_NEGATIV_MESSAGE_HEAD_+0" "You are a public nuisance!" | 8405 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+0" "For singing indecent songs in the >%1GG< you are sentenced to pay %2t fine!" | 8406 "_RANDOM_EVENT_POSITIV_MESSAGE_HEAD_+0" "You're lucky!" | 8407 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+0" "While gambling after mass, you win %1t!" | 8408 "_RANDOM_EVENT_POSITIV_MESSAGE_HEAD_+1" "An inheritance" | 8409 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+1" "The demise of an eighth-grade relative brings you an inheritance of %1t!" | 8410 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+1" "A >distinguished looking field salesman< convinces you in a weak moment to buy land on the >recently reappeared Atlantis<.$NYou get 14 hectares for the bargain price of %1t. That will surely help you..." | 8411 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+2" "In a field just outside of town you find some antique shards. $N$NDespite your Trotz's assurance that they are 'only trumpery ', you are handed a purse with %1t in the market place." | 8412 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+2" "During a mass %1SA %1SN almost casually sniffs you.$N$NIt seems you insulted %1SV's exquisite nose with your toilet water..." | 8413 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+3" "Lost in your thoughts you put down a %1t next to a cross on the wayside and say a prayer. Suddenly you hear a high, clear voice in your ear:$N$N>Don't be afraid! The Lord sent me as his helping hand to protect you!<$N$NThis makes you feel so confident, you gain an additional %2n experience points..." | 8414 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+15" "Thanks to your exemplary sense of business and your lucky hand in picking successful deals, you are praised at the assembly by the guild elders. This raises your reputation in the guild." | 8415 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+16" "The travel report of a high state official who has just recently visited the town, mentions your dynasty explicitly. Your reputation in the empire accordingly rises." | 8416 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+12" "You got in the way of a renowned member of your guild once too often. At the next assembly you are admonished, put in your place and lose your reputation in the guild." | 8417 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+13" "At the reception of a state official at the town hall you addressed the head guest with the wrong title. After this outrage, you should be aware that your reputation in the country has worsened." | 8418 "_RANDOM_EVENT_NEUTRAL_MESSAGE_HEAD_+0" "You are a visionary!" | 8419 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+0" "The latest fashion from Paris reaches you first, so you decide to attach several colourful ribbons to your hat. $N The narrow-minded townsfolk just give you an insecure smile for that..." | 8420 "_RANDOM_EVENT_NEGATIV_MESSAGE_HEAD_+1" "Oh dear!" | 8421 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+3" "You owe it to your carelessness and your nightly excesses that your >%1l< talent has sunk." | 8422 "_RANDOM_EVENT_NEGATIV_MESSAGE_HEAD_+2" "You are an unlucky fellow!" | 8423 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+4" "You have to remargin %1t of church tithe money." | 8424 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+9" "By a lucky coincidence you prevent an attack on a building of %1SA %1SN.$N$N%1SV's. Be sure to get some gratitude!" | 8425 "_RANDOM_EVENT_NEUTRAL_MESSAGE_HEAD_+1" "You are a visionary!" | 8426 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+1" "Your fashion idea to wear socks instead of high stockings is generally smiled at, but people still let you do as you like..." | 8427 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+4" "The town Council has decided to repay you %1t tax money. $NAt last!" | 8428 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+5" "You win %1t in estate speculation." | 8429 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+6" "In the market square you notice that the trousers of %1SA %1SN are not >as properly closed< as they should be. Thanks to your hint %1SV avoided an 'embarrassing situation' and gratefully shakes %2SV's hands..." | 8430 "_RANDOM_EVENT_POSITIV_MESSAGE_HEAD_+2" "Congratulations!" | 8431 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+7" "After constant worry about your skills in the >%1l< talent, sudden inspiration hits you like a thunderbolt. $NYour skills have permanently improved!" | 8432 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+5" "When you muse about the meanness of the world, all of a sudden a thundering voice fills your ear:$N$N>You never got any where and you never will. Hehehe...<$N$NYou immediately run off to church to confess, and thus lose %1n experience points..." | 8433 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+8" "At the market a drunkard bumps into you:$N$N>Oh, beg your pardon hic...<$N$NAfter he urns the next corner, you notice a little pouch at your feet. You swiftly open it and look inside: %1t!" | 8434 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+2" "Inspired by wine, the >%1l< talent of %2SN rises in your business >%3GG<." | 8435 "_RANDOM_EVENT_NEUTRAL_MESSAGE_HEAD_+2" "As luck would have it..." | 8436 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+7" "The town council has decided to tax you a belated %1t.$NNext time be more careful when you try to put money aside!" | 8437 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+8" "You lose %1t on mining speculation." | 8438 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+9" "You win %1t on mining speculation." | 8439 "_Item_dtBau_NAME_+0" "Upgrade municipal building" | 8440 "_Item_dtBau_TOOLTIP_+0" "As head of the town you not only control its fate, you are also responsible for upgrading the municipal buildings... Provided there is enough money in the treasury and you have the according title." | 8441 "_Item_dtBau_TARGEt_+0" "Which building would you like to upgrade?" | 8442 "_EATDRINK_TEXT_+0" "What would you like to eat?" | 8443 "_EATDRINK_FEHLER_+0" "You do not have anything edible on you." | 8444 "_EATDRINK_SPRUCH_+0" "Actually, I'd prefer cheesy toast!" | 8445 "_EATDRINK_SPRUCH_+1" "Delicious! A real treat!" | 8446 "_EATDRINK_SPRUCH_+2" "...Gingerbread Man... I'd give anything for a gingerbread man!" | 8447 "_EATDRINK_SPRUCH_+3" "Ouch! My teeth hurt...!" | 8448 "_EATDRINK_SPRUCH_+4" "A miracle! My teeth don't hurt any more!" | 8449 "_HPFZ_MEASURES_HIRE_ZUSATZ_+0" "What level of knowledge do you want the candidate to have?" | 8450 "_HPFZ_HIRERANDOM_FEHLER_+0" "No such candidate available to employ!" | 8451 "_BUILDING_Bankhouse1_NAME_+0" "Pawn Broker" | 8452 "_BUILDING_Bankhouse1_NAME_+1" "Pawn Brokers" | 8453 "_BUILDING_Bankhouse1_TOOLTIP_+0" "At a pawn broker, every righteous citizen can borrow money - if he can provide the necessary security..." | 8454 "_BUILDING_Bankhouse1_POOL_+0" "To half a percent" | 8455 "_BUILDING_Bankhouse1_POOL_+1" "Excessive Interest" | 8456 "_BUILDING_Bankhouse1_POOL_+2" "Lively Sharing" | 8457 "_BUILDING_Bankhouse1_POOL_+3" "Carl's Collection Corner" | 8458 "_BUILDING_Bankhouse1_POOL_+4" "Ship Shares" | 8459 "_BUILDING_Bankhouse1_POOL_+5" "Inland Properties" | 8460 "_BUILDING_Bankhouse1_POOL_+6" "Speculator's Luck" | 8461 "_BUILDING_Bankhouse1_POOL_+7" "Yours is Mine" | 8462 "_BUILDING_Bankhouse1_POOL_+8" "Money Laundry" | 8463 "_BUILDING_Bankhouse1_POOL_+9" "Sparkling Coin" | 8464 "_BUILDING_Bankhouse1_POOL_+10" "Friend of the Greedy" | 8465 "_BUILDING_Bankhouse1_POOL_+11" "The Golden Chicken" | 8466 "_BUILDING_Bankhouse2_NAME_+0" "Money Lender" | 8467 "_BUILDING_Bankhouse2_NAME_+1" "Money Lender" | 8468 "_BUILDING_Bankhouse2_TOOLTIP_+0" "You can borrow any sum from a bank. In return you need sufficient security that can be impounded or sold in case the loan is not repaid in time." | 8469 "_BUILDING_Bankhouse2_POOL_+0" "Speculators always welcome!" | 8470 "_BUILDING_Bankhouse2_POOL_+1" "Just Interest" | 8471 "_BUILDING_Bankhouse2_POOL_+2" "Interest and compound interest" | 8472 "_BUILDING_Bankhouse2_POOL_+3" "Shareholder Deals" | 8473 "_BUILDING_Bankhouse2_POOL_+4" "Overseas Assets" | 8474 "_BUILDING_Bankhouse2_POOL_+5" "To the Social Gap" | 8475 "_BUILDING_Bankhouse2_POOL_+6" "Rich & Beautiful" | 8476 "_BUILDING_Bankhouse2_POOL_+7" "Get rich the nice way" | 8477 "_BUILDING_Bankhouse2_POOL_+8" "Gold Reserves" | 8478 "_BUILDING_Bankhouse2_POOL_+9" "Avarice is ace!" | 8479 "_BUILDING_Bankhouse2_POOL_+10" "Money for the smart" | 8480 "_BUILDING_Bankhouse2_POOL_+11" "Loads! And don't be stingy!" | 8481 "_BUILDING_Bankhouse3_NAME_+0" "Bank" | 8482 "_BUILDING_Bankhouse3_NAME_+1" "Bank" | 8483 "_BUILDING_Bankhouse3_TOOLTIP_+0" "You can borrow any sum from a bank. In return you need sufficient security that can be impounded or sold in case the loan is not repaid in time." | 8484 "_BUILDING_Bankhouse3_POOL_+0" "We clear the way!" | 8485 "_BUILDING_Bankhouse3_POOL_+1" "Excessive Interest" | 8486 "_BUILDING_Bankhouse3_POOL_+2" "Socially acceptable" | 8487 "_BUILDING_Bankhouse3_POOL_+3" "Collection Office" | 8488 "_BUILDING_Bankhouse3_POOL_+4" "Loads of Dough" | 8489 "_BUILDING_Bankhouse3_POOL_+5" "No security, no money!" | 8490 "_BUILDING_Bankhouse3_POOL_+6" "Credit redeemers" | 8491 "_BUILDING_Bankhouse3_POOL_+7" "Gold Scales" | 8492 "_BUILDING_Bankhouse3_POOL_+8" "Insignia" | 8493 "_UPGRADE_Imkerbrief_NAME_+0" "Beekeeper Certificate" | 8494 "_UPGRADE_Imkerbrief_NAME_+1" "Beekeeper Certificate" | 8495 "_UPGRADE_Imkerbrief_TOOLTIP_+0" "Awarded to you by the beekeeper guild, this certificate grants you the right to breed bees and sell their products." | 8496 "_UPGRADE_Bienenkiste_NAME_+0" "Bee Chest" | 8497 "_UPGRADE_Bienenkiste_NAME_+1" "Bee Chest" | 8498 "_UPGRADE_Bienenkiste_TOOLTIP_+0" "This chest enables your employees to resettle your bees into another hive without being exposed to danger." | 8499 "_UPGRADE_Zuchtplaene_NAME_+0" "Breeding Plans" | 8500 "_UPGRADE_Zuchtplaene_NAME_+1" "Breeding Plans" | 8501 "_UPGRADE_Zuchtplaene_TOOLTIP_+0" "In these books you have carefully written down the genealogical tree of the single bee populations, and your comments on their breeding efforts. Thanks to your successful breeding, your bees produce more and better honey!" | 8502 "_UPGRADE_Kohlebecken_NAME_+0" "Coal Basin" | 8503 "_UPGRADE_Kohlebecken_NAME_+1" "Coal Basin" | 8504 "_UPGRADE_Kohlebecken_TOOLTIP_+0" "To avoid being stung, your employees should calm the bees down with white smoke before they harvest the hives. If they set up the coal basin near a beehive, they should be able to approach it without risk." | 8505 "_UPGRADE_Honigregal_NAME_+0" "Honey Shelf" | 8506 "_UPGRADE_Honigregal_NAME_+1" "Honey Shelf" | 8507 "_UPGRADE_Honigregal_TOOLTIP_+0" "When the honey is filled in honey glasses, your employees can easily store them on a honey shelf. Protected against the sun and stored in a cool place, the honey ripens and even gets sweeter. This way you can harvest the honey earlier than usual." | 8508 "_UPGRADE_Erntesichel_NAME_+0" "Harvesting Sickle" | 8509 "_UPGRADE_Erntesichel_NAME_+1" "Harvesting Sickle" | 8510 "_UPGRADE_Erntesichel_TOOLTIP_+0" "Collecting flowers is a time-consuming task. Until now your employees only plucked most flowers carelessly from their stems. With the help of the harvesting sickle they not only work faster, but also treat the delicate blossoms more carefully." | 8511 "_UPGRADE_Transporttasche_NAME_+0" "Transport Bag" | 8512 "_UPGRADE_Transporttasche_NAME_+1" "Transport Bag" | 8513 "_UPGRADE_Transporttasche_TOOLTIP_+0" "With this bag your employees can collect more flowers than before!" | 8514 "_UPGRADE_Pfluckerschuhe_NAME_+0" "Collector Boots" | 8515 "_UPGRADE_Pfluckerschuhe_NAME_+1" "Collector Boots" | 8516 "_UPGRADE_Pfluckerschuhe_TOOLTIP_+0" "Thanks to these boots your employees not only walk faster, they also preserve their environment and don't carelessly trample everything down. The last thing you need is crop damage." | 8517 "_HPFZ_WS_STUFF_+0" "Start" | 8518 "_HPFZ_WS_STUFF_+1" "First Cast" | 8519 "_HPFZ_WS_STUFF_+2" "...continue" | 8520 "_HPFZ_WS_STUFF_+3" "Second Cast" | 8521 "_HPFZ_WS_STUFF_+4" "Third Cast" | 8522 "_HPFZ_WS_STUFF_+5" "Fourth Cast" | 8523 "_HPFZ_WS_STUFF_+6" "The die is cast!" | 8524 "_HPFZ_WS_STUFF_+7" "The Dicer" | 8525 "_HPFZ_WS_STUFF_+8" "Please explain the rules." | 8526 "_HPFZ_WS_STUFF_+9" "Go ahead, give me the dice!" | 8527 "_HPFZ_WS_STUFF_+10" "I'd rather not." | 8528 "_HPFZ_WS_STUFF_+11" "Let us begin..." | 8529 "_HPFZ_WS_KOPF_+0" "Game of Dice" | 8530 "_HPFZ_WS_KOPF_+1" "Intermediate Results" | 8531 "_HPFZ_WS_KOPF_+2" "Too bad, that's a draw." | 8532 "_HPFZ_WS_KOPF_+3" "Won!" | 8533 "_HPFZ_WS_KOPF_+4" "Lost!" | 8534 "_HPFZ_WS_KOPF_+5" "Too bad!" | 8535 "_HPFZ_WS_KOPF_+6" "Rules for the dice game '17'." | 8536 "_HPFZ_WS_RUMPF_+0" "Greetings. Would you like to play a game of '17' with me?" | 8537 "_HPFZ_WS_RUMPF_+1" "Altogether you threw %2n.$N$N If you want to leave it at that, then it's the next person's turn. But you can also roll an additional die." | 8538 "_HPFZ_WS_RUMPF_+2" "You as well as the dicer have both thrown %1n. You get back your stake." | 8539 "_HPFZ_WS_RUMPF_+3" "You threw %1n whereas the dicer threw only %2n.$N$N Congratulations, you are lucky! You win the pool, %3t..." | 8540 "_HPFZ_WS_RUMPF_+4" "The dicer threw %1n, you only %2n.$N$N Unfortunately you weren't very lucky and you lose the amount of %3t..." | 8541 "_HPFZ_WS_RUMPF_+5" "You are not very lucky and threw more than 17. You lose your stake in the amount of %1t..." | 8542 "_HPFZ_WS_RUMPF_+6" "1. The aim of the game is to get as close as possible to 17 pips with a number of dice. When you throw 18 or more, you lose.$N$N2. In the first round each player puts his stake in the 'pool' and then rolls three dice.$N$N3. After the cast the pips are summed up. Then the player can decide whether he wants to roll another die or pass. In the first case, the player has to increase his stake.$N$N4. The player can use a maximum of three additional dice.$N$N5. When the player finishes his round, the competitor is allowed to roll the same number of dice.$N$N6. In case of a draw the player gets his stake back.$N$N8. If you leave an on-going game, you lose your stake!" | 8543 "_HPFZ_WS_RUMPF_+7" "I agree. I put %1t at stake.$N$NMay the best player win..." | 8544 "_HPFZ_WS_RUMPF_+8" "So how much would you like to stake?" | 8545 "_HPFZ_WS_RUMPF_+9" "You are lucky and got an exact 17! Hopefully the dicer is not that lucky..." | 8546 "_HPFZ_WS_EINSATZ_+0" "Raise by %1t and keep on playing" | 8547 "_HPFZ_WS_EINSATZ_+1" "Risk something" | 8548 "_HPFZ_WS_EINSATZ_+2" "Put house and home at stake" | 8549 "_HPFZ_WS_EINSATZ_+3" "My dice are good" | 8550 "_HPFZ_WS_EINSATZ_+4" "Gamble for little money" | 8551 "_HPFZ_BLACKJACK_SPRUCH_+0" "Who wants another go?" | 8552 "_HPFZ_BLACKJACK_SPRUCH_+1" "Who dares to play '17', the game for true guildians!" | 8553 "_HPFZ_BLACKJACK_SPRUCH_+2" "Easy money, don't miss the opportunity!" | 8554 "_HPFZ_BLACKJACK_SPRUCH_+3" "There is no easier way to earn money!" | 8555 "_HPFZ_BLACKJACK_SPRUCH_+4" "A game of '17', sir?" | 8556 "_HPFZ_BLACKJACK_SPRUCH_+5" "How about a game of '17', m'lady?" | 8557 "_HPFZ_WS_FEHLER_+0" "You cannot pay your stake!" | 8558 "_HPFZ_DEBUG_MESSAGE_+0" "Keelhaul employees only in or near the building" | 8559 "_HPFZ_KIELHOLEN_OPFER_+0" "Now it's mutiny, old sea snake!" | 8560 "_HPFZ_KIELHOLEN_OPFER_+1" "Aye, Captain!" | 8561 "_HPFZ_DEBUG_MESSAGE_+1" "Set up a binge only in or near the building" | 8562 "_HPFZ_GELAGE_SPRUCH_+1" "Three cheers for our leader!" | 8563 "_HPFZ_GELAGE_SPRUCH_+2" "Yo-ho-ho, and a bottle of rum!" | 8564 "_HPFZ_GELAGE_SPRUCH_+3" "And another round!" | 8565 "_HPFZ_GELAGE_SPRUCH_+4" "I haven't had enough yet." | 8566 "_HPFZ_GELAGE_SPRUCH_+5" "We are indeed a punch of very bad guys, hahaha!" | 8567 "_HPFZ_GELAGE_SPRUCH_+6" "I've got an old slooop waiting for me at hooome..." | 8568 "_HPFZ_FEUERLEGEN_SPRUCH_+0" "Harrr, that old flounder will burn like cinder!" | 8569 "_HPFZ_PRODUCENEKRO_FEHLER_+0" "You don't have enough space for carrying!" | 8570 "_HPFZ_PRODUCENEKRO_FEHLER_+1" "You don't have enough space for storing!" | 8571 "_HPFZ_PRODUCENEKRO_SPRUCH_+0" "Better than licking the master's shoes." | 8572 "_HPFZ_PRODUCENEKRO_SPRUCH_+1" "Hey hey! Still fresh." | 8573 "_HPFZ_PRODUCENEKRO_SPRUCH_+2" "Yuk! Full of maggots." | 8574 "_HPFZ_PRODUCENEKRO_SPRUCH_+3" "I hope neither priests nor guards will detect me." | 8575 "_HPFZ_PRODUCEMILL_FEHLER_+0" "Access to well impossible!" | 8576 "_HPFZ_PRODUCEMILL_FEHLER_+1" "Access to building impossible!" | 8577 "_HPFZ_PRODUCEMILL_FEHLER_+2" "Access to work surface impossible!" | 8578 "_HPFZ_PRODUCEMILL_SPRUCH_+0" "... Nothing but toil and trouble!" | 8579 "_HPFZ_PRODUCEMILL_SPRUCH_+1" "Oh dear, my poor back..." | 8580 "_HPFZ_PRODUCEMILL_SPRUCH_+2" "...and rats everywhere...." | 8581 "_HPFZ_PRODUCEMILL_SPRUCH_+3" "Without his charming wife, the miller's days are trouble and strife!" | 8582 "_HPFZ_ENTLASSEN_SPRUCH_+0" "But... How will I pay back all my debts...?" | 8583 "_HPFZ_ENTLASSEN_SPRUCH_+1" "...now I'm penniless..." | 8584 "_HPFZ_ENTLASSEN_SPRUCH_+2" "...But... Where am I to go now?" | 8585 "_HPFZ_ENTLASSEN_SPRUCH_+3" "And that's the gratitude I get for all my work?!" | 8586 "_HPFZ_ENTLASSEN_SPRUCH_+4" "I never liked it here anyway!" | 8587 "_HPFZ_ENTLASSEN_SPRUCH_+5" "May the rats eat you!" | 8588 "_HPFZ_MEASURES_HIRE_ZUSATZ_+0" "What level of knowledge do you want the candidate to have?" | 8589 "_HPFZ_HIRERANDOM_FEHLER_+0" "There is no such candidate available for employ!" | 8590 "_HPFZ_AUSSTADTKASSEBEDIENEN_FEHLER_KOPF_+0" "That's bad luck..." | 8591 "_HPFZ_AUSSTADTKASSEBEDIENEN_FEHLER_RUMPF_+0" "The treasury of %1NAME is almost empty, defrauding them is pointless." | 8592 "_HPFZ_BETTLER_SPRUCH_+0" "Alms for a relic?" | 8593 "_HPFZ_BETTLER_SPRUCH_+1" "I used to have my own market stall too..." | 8594 "_HPFZ_BETTLER_SPRUCH_+2" "...and then the tax collectors came!" | 8595 "_HPFZ_BETTLER_SPRUCH_+3" "Have you got a coin for me?" | 8596 "_HPFZ_BETTLER_SPRUCH_+4" "Don't be such a wimp!" | 8597 "_HPFZ_BETTLER_SPRUCH_+5" "Then keep your illicit money! Pa!" | 8598 "_HPFZ_BETTLER_SPRUCH_+6" "What a lucky day! Some thrown away left-overs!" | 8599 "_HPFZ_BETTLER_SPRUCH_+7" "...maggoty and rancid... What a feast!" | 8600 "_HPFZ_BETTLER_SPRUCH_+8" "I used to work here until the former owner fired me!" | 8601 "_HPFZ_BETTLER_SPRUCH_+9" "I used to work here until old %1SN fired me!" | 8602 "_HPFZ_BETTLER_SPRUCH_+10" "Nowadays people don't know what hard work really means!" | 8603 "_HPFZ_BETTLER_SPRUCH_+11" "I used to work here!" | 8604 "_HPFZ_BETTLER_SPRUCH_+12" "I used to be a famous >%1l< too!" | 8605 "_HPFZ_BETTLER_SPRUCH_+13" "Outrageous! This business is mine, it was stolen in a game of dice!" | 8606 "_HPFZ_BETTLER_SPRUCH_+14" "Outrageous! This business is mine, %1SN stole it in a game of dice!" | 8607 "_HPFZ_BETTLER_SPRUCH_+15" "It's society's fault I'm so run down!" | 8608 "_HPFZ_BETTLER_SPRUCH_+16" "Almost broke my back working for this town!" | 8609 "_HPFZ_BETTLER_SPRUCH_+17" "Yeah... Nothing is as hard as man's ingratitude..." | 8610 "_HPFZ_BETTLER_SPRUCH_+18" "There they sit, the fat-bellied rich... And I'm starving!" | 8611 "_HPFZ_BETTLER_SPRUCH_+19" "Throw away the leftovers from your lunch-table already! I'm hungry!" | 8612 "_HPFZ_BETTLER_SPRUCH_+20" "Oh, I can smell rotten fish... At least it smells like rotten fish..." | 8613 "_HPFZ_BETTLER_SPRUCH_+21" "%1SA %1SN is an old fool, hee hee!" | 8614 "_HPFZ_BETTLER_SPRUCH_+22" "%1SA %1SN used to be a whore, hee hee!" | 8615 "_HPFZ_BETTLER_SPRUCH_+23" "Throw the leftovers out of the window, I'm hungry!" | 8616 "_HPFZ_BETTLER_SPRUCH_+24" "%1SN is the country's worst %1SA!" | 8617 "_HPFZ_BETTLER_SPRUCH_+25" "%1SN is not a %1SA, she's a witch!" | 8618 "_HPFZ_BETTLER_SPRUCH_+26" "With the town ordinance, I wipe my backside!" | 8619 "_HPFZ_BETTLER_SPRUCH_+27" "%1SN %1SA sometimes dresses as a woman, hee hee!" | 8620 "_HPFZ_BETTLER_SPRUCH_+28" "%1SN %1SA sometimes dresses as a man, hee hee!" | 8621 "_HPFZ_BETTLER_SPRUCH_+29" "Exploiters, all of them! Pa..." | 8622 "_HPFZ_BETTLER_SPRUCH_+30" "Our%1SA %1SN is an old drunkard!" | 8623 "_HPFZ_BETTLER_SPRUCH_+31" "Our %1SA %1SN has the inquisition on their heels!" | 8624 "_HPFZ_BETTLER_SPRUCH_+32" "Stray animals all over the place! Worse than in the woods!" | 8625 "_HPFZ_BETTLER_SPRUCH_+33" "The %1SA %1SN does not care about the people at all!" | 8626 "_HPFZ_BETTLER_SPRUCH_+34" "The %1SA %1SN only has eyes for the town treasury!" | 8627 "_HPFZ_BETTLER_SPRUCH_+35" "And then they even dare to raise fees for studying, these maggots!" | 8628 "_HPFZ_BETTLER_SPRUCH_+36" "I don't care for you, I don't care for the town, and I don't care for the king or even the pope!" | 8629 "_HPFZ_BETTLER_SPRUCH_+37" "The house is empty and I need to sleep in the street?!" | 8630 "_HPFZ_BETTLER_SPRUCH_+38" "%1SV %1SN is a slimy, dishonourable scallywag, he hee hee!" | 8631 "_HPFZ_BETTLER_SPRUCH_+39" "%1SV %1SN is an ugly old witch, hee hee hee!" | 8632 "_HPFZ_BETTLER_SPRUCH_+40" "Neither rats nor me would like to live here!" | 8633 "_HPFZ_BETTLER_SPRUCH_+41" "What a run-down hovel, he hee hee!" | 8634 "_HPFZ_BETTLER_SPRUCH_+42" "I'm sure there is something left over from the lunch table for me here!" | 8635 "_HPFZ_BETTLER_SPRUCH_+43" "I wonder if the owner pays me for emptying his cesspit..." | 8636 "_HPFZ_BETTLER_SPRUCH_+44" "Hey there! Don't just throw your trash out of the window like that! You just hit me!" | 8637 "_HPFZ_BETTLER_BETTELT_+0" "Do you have an alm for an outcast?" | 8638 "_HPFZ_BETTLER_ANFRAGE_+0" "Hey! Got a coin?" | 8639 "_HPFZ_BETTLER_ANFRAGE_+1" "Just take it, my friend, Offer 5 coins to the beggar" | 8640 "_HPFZ_BETTLER_ANFRAGE_+2" "Clear off, you tramp, Chase away the beggar" | 8641 "_HPFZ_BETTLER_ANFRAGE_+3" "Derelict begging: " | 8642 "_HPFZ_BETTLER_ANFRAGE_+4" "Hey! Got a coin?" | 8643 "_HPFZ_BETTLER_ANFRAGE_+5" "Five coins would be right up my alley!" | 8644 "_HPFZ_BETTLER_ANFRAGE_+6" "In your generosity you had mercy and gave this poor soul %1t coins.$N$N Isn't it uplifting to help the needy and relieve their distress?" | 8645 "_HPFZ_BETTLER_SPRUCH_+45" "Hee hee, thank you. And now, off to the tavern!" | 8646 "_HPFZ_BETTLER_SPRUCH_+46" "%1SN, you old miser! Then keep your undeserved money!" | 8647 "_HPFZ_BETTLER_SPRUCH_+47" "Pa! I don't want none of them!" | 8648 "_HPFZ_BETTLER_SPRUCH_+48" "Oh, I am so tired... I think, I'll get myself comfy here!" | 8649 "_HPFZ_BETTLER_SPRUCH_+49" "Now for a nice meal. Today maybe some Eucharistic bread?" | 8650 "_HPFZ_EINSTELLEN_+0" "Apprentice" | 8651 "_HPFZ_EINSTELLEN_+1" "Journeyman" | 8652 "_HPFZ_EINSTELLEN_+2" "Master" | 8653 "_HPFZ_AUSSCHENKEN_FEHLER_+0" "You don't have anything to serve in your inventory!" | 8654 "_HPFZ_AUSSCHENKEN_FEHLER_+1" "My barrels are empty, I need new supplies!" | 8655 "_HPFZ_BETRUGEN_FEHLER_+0" "You don't have any material for forging on you!" | 8656 "_HPFZ_BETRUGEN_FEHLER_+1" "All empty! I need new documents!" | 8657 "_HPFZ_VERFLUCHEN_FEHLER_+0" "You cannot cast spells at the moment!" | 8658 "_HPFZ_VERFLUCHEN_FEHLER_+1" "You lack the necessary ingredients!" | 8659 "_HPFZ_VERFLUCHEN_SPRUCH_+0" "Damn! The curse didn't work!" | 8660 "_HPFZ_VERFLUCHEN_ANFRAGE_+0" "You are a sorcerer!" | 8661 "_HPFZ_VERFLUCHEN_ANFRAGE_+1" "Your spell on the building of %1SA %1SN has been successful! %1SV has to watch helplessly as their goods melt away." | 8662 "_HPFZ_VERFLUCHEN_ANFRAGE_+2" "You are a witch!" | 8663 "_HPFZ_SCHIFFFAHRT_FEHLER_+0" "There is no room for more passengers!" | 8664 "_HPFZ_SCHIFFFAHRT_FEHLER_+2" "You can only drop off passengers on solid ground!" | 8665 "_HPFZ_SCHIFFFAHRT_FEHLER_+3" "There are no passengers on board!" | 8666 "_HPFZ_HANDEL_FEHLER_+0" "You don't have any good on you that you could sell!" | 8667 "_HPFZ_LEHREN_FEHLER_+0" "You don't have any children you could teach!" | 8668 "_HPFZ_LEHREN_FEHLER_+1" "You need something from the 'About Talents' series!" | 8669 "_HPFZ_LEHREN_ANFRAGE_+0" "Which book would you like to read with your child?" | 8670 "_HPFZ_LEHREN_ANFRAGE_+1" "Fighting" | 8671 "_HPFZ_LEHREN_ANFRAGE_+2" "Dexterity" | 8672 "_HPFZ_LEHREN_ANFRAGE_+3" "Craftsmanship" | 8673 "_HPFZ_LEHREN_SPRUCH_+0" "That's way too difficult!" | 8674 "_HPFZ_LEHREN_SPRUCH_+1" "... I can't read ..." | 8675 "_HPFZ_LEHREN_SPRUCH_+2" "Do I have to read that all?" | 8676 "_HPFZ_LEHREN_SPRUCH_+3" "The priest says: Books are the devil's work." | 8677 "_HPFZ_LEHREN_SPRUCH_+4" "I don't want to hurt myself." | 8678 "_HPFZ_LEHREN_SPRUCH_+5" "Ouch, my thumb!" | 8679 "_HPFZ_LEHREN_SPRUCH_+6" "Oh, why is the screw nuts?" | 8680 "_HPFZ_LEHREN_SPRUCH_+7" "I'm soooo tired." | 8681 "_HPFZ_LEHREN_SPRUCH_+8" "Can I build my own shop now?" | 8682 "_HPFZ_LEHREN_SPRUCH_+9" "This tool is bad." | 8683 "_HPFZ_REPARIER_FEHLER_+0" "You don't have construction material on you!" | 8684 "_HPFZ_REPARIER_FEHLER_+1" "Your building is in no need for repair!" | 8685 "_HPFZ_REPARIER_FEHLER_+2" "You have used up all your construction material!" | 8686 "_HPFZ_ARTEFAKT_SPINDEL_SPRUCH_+0" "What is all that nonsense about?" | 8687 "_HPFZ_ARTEFAKT_SPINDEL_SPRUCH_+1" "Er.... well ... It was like this ... I ... er ..." | 8688 "_HPFZ_ARTEFAKT_SPINDEL_SPRUCH_+2" "Yes, I, no, I was wrong, I'm looking for someone else!" | 8689 "_HPFZ_ARTEFAKT_SPINDEL_SPRUCH_+3" "How clumsy of me, I apologize." | 8690 "_HPFZ_ARTEFAKT_SPINDEL_SPRUCH_+4" "You must apologize, even the most hard-nosed people are prone to being clumsy." | 8691 "_HPFZ_ARTEFAKT_SPINDEL_SPRUCH_+5" "I do apologize! Of course I will pay for the damage caused." | 8692 "_HPFZ_ARTEFAKT_SPINDEL_NUTZER_KOPF_+0" "The spindle works!" | 8693 "_HPFZ_ARTEFAKT_SPINDEL_NUTZER_RUMPF_+0" "You 'accidentally' put %1SV %1SN to sleep. As long as he is in the land of dreams he cannot do anything." | 8694 "_HPFZ_ARTEFAKT_SPINDEL_OPFER_KOPF_+0" "You have been put out of action!" | 8695 "_HPFZ_ARTEFAKT_SPINDEL_OPFER_RUMPF_+0" "%1SV %1SN has put you to sleep. As long as you are in the land of dreams you cannot do anything." | 8696 "_HPFZ_ARTEFAKT_SOCKEN_FEHLER_+0" "This artefact can only be used during the working hours of your business!" | 8697 "_HPFZ_ARTEFAKT_SOCKEN_FEHLER_+1" "You do not have any employees this artefact could have an effect on!" | 8698 "_HPFZ_ARTEFAKT_SOCKEN_FEHLER_+2" "Using the artefact failed!" | 8699 "_HPFZ_ARTEFAKT_SOCKEN_NUTZER_KOPF_+0" "Your warm socks are very popular!" | 8700 "_HPFZ_ARTEFAKT_SOCKEN_NUTZER_RUMPF_+0" "Your employees are very happy about the warm socks, and you are happy about more efficient employees. $N Until the effect fades." | 8701 "_HPFZ_ARTEFAKT_PENDEL_SPRUCH_+0" "What is that nonsense about?!" | 8702 "_HPFZ_ARTEFAKT_PENDEL_NUTZER_KOPF_+0" "The pendulum worked!" | 8703 "_HPFZ_ARTEFAKT_PENDEL_NUTZER_RUMPF_+0" "You managed to hypnotize %1SV %1SN with the pendulum and take him back to his childhood. Now %1SV %1SN is the laughing stock of all %2NAME." | 8704 "_HPFZ_ARTEFAKT_PENDEL_OPFER_KOPF_+0" "Oh dear, how embarrassing!" | 8705 "_HPFZ_ARTEFAKT_PENDEL_OPFER_RUMPF_+0" "With the help of hypnosis %1SV %1SN managed to take you back into your childhood. Now you are the laughing stock of all %2NAME." | 8706 "_HPFZ_ARTEFAKT_ALLGEMEIN_FEHLER_+0" "Your victim cannot be reached at the moment!" | 8707 "_HPFZ_ARTEFAKT_ALLGEMEIN_FEHLER_+1" "You have to choose two different people!" | 8708 "_HPFZ_ARTEFAKT_PDDV_SPRUCH_+0" "Playing with poison will cost you dear." | 8709 "_HPFZ_ARTEFAKT_PDDV_NUTZER_KOPF_+0" "The powder has worked!" | 8710 "_HPFZ_ARTEFAKT_PDDV_NUTZER_RUMPF_+0" "You managed to reduce %1SV %1SN's life expectancy by a few years. You can almost feel the wrinkles..." | 8711 "_HPFZ_ARTEFAKT_PDDV_OPFER_KOPF_+0" "Your lifetime has been reduced!" | 8712 "_HPFZ_ARTEFAKT_PDDV_OPFER_RUMPF_+0" "With the help of some sinister brew, %1SV %1SN managed to steal a few years of your life. You can already feel the wrinkles." | 8713 "_HPFZ_ARTEFAKT_OPTSCH_NUTZER_KOPF_+0" "Stock Purchase Warrant successfully used!" | 8714 "_HPFZ_ARTEFAKT_OPTSCH_NUTZER_RUMPF_+0" "In your building (%1GG) the return of the stock purchase warrants was unloaded in the form of %2n units of >%3l<." | 8715 "_HPFZ_ARTEFAKT_VODOO_SPRUCH_+0" "What is this nonsense about?" | 8716 "_HPFZ_ARTEFAKT_VODOO_SPRUCH_+1" "What is happening here...?" | 8717 "_HPFZ_ARTEFAKT_VODOO_NUTZER_KOPF_+0" "Your witchery was successful!" | 8718 "_HPFZ_ARTEFAKT_VODOO_NUTZER_RUMPF_+0" "You managed to bewitch %1SV %1SN with your sinister spell. As much malicious fun as that may be, you had better pray the inquisition doesn't take notice of you." | 8719 "_HPFZ_ARTEFAKT_VODOO_OPFER_KOPF_+0" "You are being bewitched!" | 8720 "_HPFZ_ARTEFAKT_VODOO_OPFER_RUMPF_+0" "%1SV %1SN managed to bewitch you with a sinister spell. Do not allow %1SV a second of malicious joy - put the inquisition onto him!" | 8721 "_HPFZ_ARTEFAKT_MOSCHUS_CUT_SPRUCH_+0" "Excellent! Now I smell like a real man should!" | 8722 "_HPFZ_ARTEFAKT_KAMM_CUT_SPRUCH_+0" "With orderly hair I do give a civilized impression, worthy of an office holder." | 8723 "_ARTEFAKT_GRANATE_SPRUCH_+0" "Ha! Missed! GUARDS!!!" | 8724 "_HPFZ_ARTEFAKT_TIRADE_NUTZER_KOPF_+0" "Your intrigue was successful!" | 8725 "_HPFZ_ARTEFAKT_TIRADE_NUTZER_RUMPF_+0" "You managed to put %1SV %1SN up against %2SV %2SN." | 8726 "_HPFZ_ARTEFAKT_TIRADE_OPFERA_KOPF_+0" "You are being hated!" | 8727 "_HPFZ_ARTEFAKT_TIRADE_OPFERA_RUMPF_+0" "%1SV %1SN is extremely annoyed about the defamation of his person and does not think too highly of you now. $N It seems someone is spreading lies about your person..." | 8728 "_HPFZ_ARTEFAKT_TIRADE_OPFERB_KOPF_+0" "You are being insulted!" | 8729 "_HPFZ_ARTEFAKT_TIRADE_OPFERB_RUMPF_+0" "%1SV %1SN reveals to you that %2SV %2SN spreads rumours about you and defames your good name. %2SV totally loses your favour." | 8730 "_HPFZ_ARTEFAKT_TIRADE_SPRUCH_NUTZER_+0" "Let's have a word, my good man. I've got something you should know about." | 8731 "_HPFZ_ARTEFAKT_TIRADE_SPRUCH_NUTZER_+1" "Let's have a word, my good woman. I've got something you should know about." | 8732 "_HPFZ_ARTEFAKT_TIRADE_SPRUCH_NUTZER_+2" "This document here is addressed to you. It doesn't make you look good, it seems the writer is not exactly a friend of yours." | 8733 "_HPFZ_ARTEFAKT_TIRADE_SPRUCH_OPFER_+0" "What do you want? I'm very busy, so hurry." | 8734 "_HPFZ_ARTEFAKT_TIRADE_SPRUCH_OPFER_+1" "What a scoundrel! It will have consequences to insult me like this." | 8735 "_HPFZ_ARTEFAKT_TIRADE_SPRUCH_OPFER_+2" "What a witch! It will have consequences to insult me like this." | 8736 "_HPFZ_ARTEFAKT_GIFTD_SPRUCH_+0" "What have you done... I'm not feeling well... I'm dizzy..." | 8737 "_HPFZ_ARTEFAKT_GIFTD_SPRUCH_+0" "Are you out of your mind? What made you do this, you dog!" | 8738 "_HPFZ_ARTEFAKT_GIFTD_OPFER_KOPF_+0" "You have been poisoned!" | 8739 "_HPFZ_ARTEFAKT_GIFTD_OPFER_RUMPF_+0" "%1SV %1SN has poisoned you. Go see a medic as soon as you can and get a treatment... $N...If you manage to get there alive." | 8740 "_HPFZ_ARTEFAKT_MOSCHUS_OPFER_KOPF_+0" "You are being charmed!" | 8741 "_HPFZ_ARTEFAKT_MOSCHUS_OPFER_RUMPF_+0" "%2SV %2SN feels charmed by the masculine scent of her office colleague %1SV %1SN. In future %2SV will regard %1SV with a little more appreciation." | 8742 "_HPFZ_ARTEFAKT_KAMM_OPFER_KOPF_+0" "A decent appearance" | 8743 "_HPFZ_ARTEFAKT_KAMM_OPFER_RUMPF_+0" "You politics colleague %1SV %1SN attracts your attention with his decent appearance. Your opinion about %1SV has improved a little. $N Incredible what a little combing can do!" | 8744 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+0" "This is were I build my estate." | 8745 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+1" "Fantastic! I will move to Atlantis-West!" | 8746 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+2" "Excellent! A good piece of land for a comparably ridiculous price. Hurray!" | 8747 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+3" "Atlantis... I just hope, it's not close to water." | 8748 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+4" "You are a trickster! I will call the guards!" | 8749 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+5" "Ha! Are you trying to make a fool of me, you scoundrel!" | 8750 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+6" "Oh no, no, no... You trickster!" | 8751 "_HPFZ_BEHAVIOUR_BETRUGEN_SPRUCH_+7" "You are a scoundrel!" | 8752 "_HPFZ_BEHAVIOUR_AUSSCHENKEN_SPRUCH_+0" "I'm soo drunk.... I'll tab out on my ssssskip..." | 8753 "_HPFZ_BEHAVIOUR_AUSSCHENKEN_SPRUCH_+1" "Yo ho ho... And a bottle of rum!" | 8754 "_HPFZ_BEHAVIOUR_AUSSCHENKEN_SPRUCH_+2" "Watch out! The dead return and take over our offices!" | 8755 "_HPFZ_BEHAVIOUR_AUSSCHENKEN_SPRUCH_+3" "Where's me money? Where d'ya put me money!" | 8756 "_HPFZ_BEHAVIOUR_AUSSCHENKEN_SPRUCH_+4" "...what measure...?" | 8757 "_HPFZ_BEHAVIOUR_AUSSCHENKEN_SPRUCH_+5" "Na, I'm not drunk, you are..." | 8758 "_HPFZ_BEHAVIOUR_CHEERBB_SPRUCH_+0" "I wouldn't have expected something like that from %1SN." | 8759 "_HPFZ_BEHAVIOUR_CHEERBB_SPRUCH_+1" "Excellent! I had exactly the same thoughts about %1SN!" | 8760 "_HPFZ_BEHAVIOUR_CHEERBB_SPRUCH_+2" "Yes, that is really like the %1SD family. Really embarrassing!" | 8761 "_HPFZ_BEHAVIOUR_CHEERBB_SPRUCH_+3" "I really wouldn't like to run into %1SN!" | 8762 "_HPFZ_HANDEL_FEHLER_+0" "No sellable goods in the inventory!" | 8763 "_HPFZ_HANDEL_SPRUCH_+0" "No flour, no bread. You should buy!" | 8764 "_HPFZ_HANDEL_SPRUCH_+1" "The best flour from local production!" | 8765 "_HPFZ_HANDEL_SPRUCH_+2" "The best wood from the local woods!" | 8766 "_HPFZ_HANDEL_SPRUCH_+3" "Good fire wood for the next winter!" | 8767 "_HPFZ_HANDEL_SPRUCH_+4" "High-quality iron bars from the local furnaces!" | 8768 "_HPFZ_HANDEL_SPRUCH_+5" "Stock up with iron bars!" | 8769 "_HPFZ_HANDEL_SPRUCH_+6" "Good German beer from the local breweries!" | 8770 "_HPFZ_HANDEL_SPRUCH_+7" "Real pirate grog! Get stuck in, you landlubbers!" | 8771 "_HPFZ_HANDEL_SPRUCH_+8" "No meal without bread!" | 8772 "_HPFZ_HANDEL_SPRUCH_+9" "Bread, the food of the ordinary citizen!" | 8773 "_HPFZ_HANDEL_SPRUCH_+10" "Impress your guests with smoked salmon!" | 8774 "_HPFZ_HANDEL_SPRUCH_+11" "Impress your loved ones with a vitalising mussel soup!" | 8775 "_HPFZ_HANDEL_SPRUCH_+12" "You need tools, if you want to build!" | 8776 "_HPFZ_HANDEL_SPRUCH_+13" "If you can't afford a house, maybe you can build one yourself!" | 8777 "_HPFZ_HANDEL_SPRUCH_+14" "In a duel having a pistol is a real advantage!" | 8778 "_HPFZ_HANDEL_SPRUCH_+15" "This pistol is the latest development from our workshops!" | 8779 "_HPFZ_HANDEL_SPRUCH_+16" "Keep scoundrels and robbers at bay with a sword!" | 8780 "_HPFZ_HANDEL_SPRUCH_+17" "Take care of yourself and your dynasty's security!" | 8781 "_HPFZ_HANDEL_SPRUCH_+18" "Read and learn to read! Latest writings translated from Latin!" | 8782 "_HPFZ_HANDEL_SPRUCH_+19" "A good education is a virtue in the young and the old!" | 8783 "_HPFZ_HANDEL_SPRUCH_+20" "Only decent clothing can properly represent your standing!" | 8784 "_HPFZ_HANDEL_SPRUCH_+21" "The latest fashion from Florence! Made out of the finest wool!" | 8785 "_HPFZ_HANDEL_SPRUCH_+22" "Stow your coins safely away on your person, in this pouch!" | 8786 "_HPFZ_HANDEL_SPRUCH_+23" "This pouch is equipped with the latest protection against pilferers!" | 8787 "_HPFZ_HANDEL_SPRUCH_+24" "Potions and brews, everything for the prospective alchemist!" | 8788 "_HPFZ_HANDEL_SPRUCH_+25" "Dark potions for dark intrigues!" | 8789 "_HPFZ_HANDEL_SPRUCH_+26" "The latest miracle cures!" | 8790 "_HPFZ_HANDEL_SPRUCH_+27" "Improve your health with all sorts of miracle cures!" | 8791 "_HPFZ_HANDEL_SPRUCH_+28" "A bottle of perfume makes an ideal gift for the lady you are courting!" | 8792 "_HPFZ_HANDEL_SPRUCH_+29" "This perfume is ideal against unpleasant odours!" | 8793 "_HPFZ_HANDEL_ANTWORT_+0" "If you don't have bread, eat cake. But I need flour for both!" | 8794 "_HPFZ_HANDEL_ANTWORT_+1" "I can use the wood to mend the holes in the roof at last." | 8795 "_HPFZ_HANDEL_ANTWORT_+2" "I will resell the iron bar as soon as the prices rise again." | 8796 "_HPFZ_HANDEL_ANTWORT_+3" "There is no complaining about a decent drop!" | 8797 "_HPFZ_HANDEL_ANTWORT_+4" "Bread is all right, but when will we have cheese toast again?" | 8798 "_HPFZ_HANDEL_ANTWORT_+5" "My guests will love this! Already the smell is lovely!" | 8799 "_HPFZ_HANDEL_ANTWORT_+6" "At last I have everything I need to renovate my house." | 8800 "_HPFZ_HANDEL_ANTWORT_+7" "This pistol is much too expensive, I demand satisfaction!" | 8801 "_HPFZ_HANDEL_ANTWORT_+8" "A really impressive sword. Excellent work, my compliment to the blacksmith." | 8802 "_HPFZ_HANDEL_ANTWORT_+9" "Did the church give its blessings to these writings?" | 8803 "_HPFZ_HANDEL_ANTWORT_+10" "Rats gnawed on my old clothes." | 8804 "_HPFZ_HANDEL_ANTWORT_+11" "A coin pouch? How handy! My coins will be safe against thieves in there!" | 8805 "_HPFZ_HANDEL_ANTWORT_+12" "...and I already know who I'm going to administer this to, hee hee..." | 8806 "_HPFZ_HANDEL_ANTWORT_+13" "I think I suffer from dysentery." | 8807 "_HPFZ_HANDEL_ANTWORT_+14" "A really pleasant smell and a perfect gift." | 8808 "_HPFZ_HANDEL_ANTWORT_+15" "You are a lousy trader!" | 8809 "_HPFZ_HANDEL_ANTWORT_+16" "I'm not interested in your stock!" | 8810 "_HPFZ_HANDEL_ANTWORT_+17" "Is that what you call quality merchandise?" | 8811 "_HPFZ_HANDEL_ANTWORT_+18" "I just remember that I still have a candle burning at home..." | 8812 "_HPFZ_KATASTR_KRANK_KOPF" "Illness in the family!" | 8813 "_HPFZ_KATASTR_KRANK_RUMPF" "Oh dear! %1SV suffers from %2l! $N$N There is no way around going to the medic... Provided you make it there..." | 8814 "_HPFZ_KATASTR_RATTE_KOPF" "Be warned" | 8815 "_HPFZ_KATASTR_RATTE_RUMPF" "Take care of your children, the Pied Piper is about! $N$N Now it pays off, if you've warned your children of yielding to strange temptations. May the poor little ones be capable of resisting the Pied Piper's flute tune, because whoever follows its call, is doomed to ruin! " | 8816 "_HPFZ_KATASTR_FEUER_KOPF" "There's a fire!" | 8817 "_HPFZ_KATASTR_FEUER_RUMPF" "In %1NAME a fire broke out! $N$N Take care the fire doesn't spread onto your buildings, or your belongings will go up in flames too!" | 8818 "_HPFZ_KATASTR_GRILLEN_KOPF" "God's Wrath!" | 8819 "_HPFZ_KATASTR_GRILLEN_RUMPF" "The fields in %1NAME are infested with grasshopper swarms eating everything clean. There is no help against this plague and the local farmers fear considerably reduced crops from the fields concerned. $N$N This season the harvest is lost!" | 8820 "_HPFZ_KATASTR_STOD_KOPF" "God have mercy!" | 8821 "_HPFZ_KATASTR_STOD_RUMPF" "The pest broke out in %1NAME, and the town is no longer safe! $N$N Seek shelter for you and your family before the Black Death reaches out his bony hands for you! $N$N You will take comfort in prayer." | 8822 "_HPFZ_KATASTR_KRANK_NAM_+0" "a sprain" | 8823 "_HPFZ_KATASTR_KRANK_NAM_+1" "a cold" | 8824 "_HPFZ_KATASTR_KRANK_NAM_+2" "the flu" | 8825 "_HPFZ_KATASTR_KRANK_NAM_+3" "leprosy" | 8826 "_HPFZ_KATASTR_KRANK_NAM_+4" "a broken bone" | 8827 "_HPFZ_KATASTR_KRANK_NAM_+5" "caries" | 8828 "_MEASURE_AutoRoute_NAME_+0" "Set up a trading route!" | 8829 "_MEASURE_AutoRoute_TOOLTIP_+0" "Here you can set up automatic trading routes." | 8830 "_MEASURE_AutoRoute_TARGET_+0" "Choose your destination!" | 8831 "_MEASURE_SchiffFahrt_NAME_+0" " And a-cruising we will go, oho, oho, oho!" | 8832 "_MEASURE_SchiffFahrt_TOOLTIP_+0" "From now on you can sail the Seven Seas with your ships..." | 8833 "_MEASURE_SchiffFahrt_TARGET_+0" "Choose your destination!" | 8834 "_MEASURE_VonBord_NAME_+0" "Go off the ship..." | 8835 "_MEASURE_VonBord_TOOLTIP_+0" "From now on you can sail the Seven Seas with your ships..." | 8836 "_MEASURE_VonBord_TARGET_+0" "Choose your destination!" | 8837 "_HPFZ_FHANDLER_KOPF_+0" "Visitor from a far away country" | 8838 "_HPFZ_FHANDLER_RUMPF_+0" "Currently an overseas tradesman visits the marketplace of %1NAME and astounds people with his exotic, miraculous and strange goods." | 8839 "_HPFZ_STATE_GEBBAU_KOPF_+0" "Order builders" | 8840 "_HPFZ_STATE_GEBBAU_RUMPF_+0" "You can raise your buildings with some help, or lend a hand yourself to save some money." | 8841 "_HPFZ_STATE_GEBBAU_WAHL_+0" "Day labourer for %1t" | 8842 "_HPFZ_STATE_GEBBAU_WAHL_+1" "Builder journeymen for %1t" | 8843 "_HPFZ_STATE_GEBBAU_WAHL_+2" "Master Builders for %1t" | 8844 "_HPFZ_STATE_GEBBAU_WAHL_+3" "Artist Builders for %1t" | 8845 "_HPFZ_STATE_GEBBAU_WAHL_+4" "Self do, self have..." | 8846 "_HPFZ_STATE_GEBBAU_STUFF_+4" "doesn't cost a coin" | 8847 "_HPFZ_STATE_GEBBAU_FEHLER_+0" "There are already workers at the construction site, but you can call back dynasty members!" | 8848 "_HPFZ_BAUARBEIT_SPRUCH_+0" "That doesn't concur with my construction plans! Quod deus bene vertat!" | 8849 "_HPFZ_BAUARBEIT_SPRUCH_+1" "My name stands in for this building...Ora et labora." | 8850 "_HPFZ_BAUARBEIT_SPRUCH_+2" "No, no, no! This goes over there, and this one over there, you no-goods!" | 8851 "_HPFZ_BAUARBEIT_SPRUCH_+3" "Why do I mess with these foolish workers and simple buildings anyway?" | 8852 "_HPFZ_BAUARBEIT_SPRUCH_+4" "Work makes good progress. %1SN will be content." | 8853 "_HPFZ_BAUARBEIT_SPRUCH_+5" "%1SN will be thrilled, when the building is finished." | 8854 "_HPFZ_BAUARBEIT_SPRUCH_+6" "Excellent! %1SN will surely appreciate the craftsmen's excellent work." | 8855 "_HPFZ_BAUARBEIT_SPRUCH_+7" "%1SN will be happy with this work. Very good!" | 8856 "_HPFZ_SELBERBAU_KOPF_+0" "Who do you want to build here?" | 8857 "_HPFZ_SELBERBAU_OPTION_+0" "Hire someone" | 8858 "_HPFZ_SELBERBAU_OPTION_+1" "Do yourself" | 8859 "_HPFZ_STATE_GEBBAU_FEHLER_+1" "You do not have the necessary money to pay the workers you ordered!" | 8860 "_HPFZ_STATE_GEBBAU_FEHLER_+2" "Construction complications!" | 8861 "_HPFZ_STATE_GEBBAU_FEHLER_+3" "There is already a Master -Builder working for you, so you shouldn't interfere." | 8862 "_HPFZ_STATE_GEBBAU_FEHLER_+4" "You ordered an Artist-Builder with the construction. Your interference would be an enormous insult to him." | 8863 "_HPFZ_BARDE_KOPF_+0" "Poetry Reading" | 8864 "_HPFZ_BARDE_RUMPF_+0" "The news has spread like wildfire: On the market place of %1NAME an artist arrived who will recite poetry..." | 8865 "_HPFZ_BARDE_SPRUCH_+0" "Come here, you citizens! Come and enjoy the high art of poetry!" | 8866 "_HPFZ_FHANDLER_SPRUCH_+0" "Come and admire the latest, the most interesting, the most mysterious things! You can find them all in my stock!" | 8867 "_HPFZ_ZUFALLSN_NR22_RUMPF" "You face a subsequent tax payment of %1t!" | 8868 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+11" "You cannot remember, but a town clerk assures you vividly that it was all >just a mistake>. You get back the toll amounting to %1t..." | 8869 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+12" "With a very shady smuggling deal you earned %1t." | 8870 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+13" "A >mysterious stranger< sent you a pouch with %1t in it! $N$N On a paper note it says:$N$N>I know it's a fortune, so do not spend it all at once!<" | 8871 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+3" "What a wonderful dream you had last night!$N- No, it was more like a vision!$N You dreamt of a delicious meal only your palate can truly estimate: From now on >Cheesy Toast< will be your favourite dish.." | 8872 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+4" "In a jolly mood you make a generous offering of %1t to the orphanage of the local monastery.$N$N This earns you the admiration and favour of our town's clergymen!" | 8873 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+5" "You have the distinct feeling of being observed... From now on you always have someone look under your bed before you go to sleep at night." | 8874 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+6" "Your explanations about the movements of the stars are simply shrugged off as nonsense. With you being a drunkard you just don't seem trustworthy enough..." | 8875 "_RANDOM_EVENT_NEUTRAL_MESSAGE_BODY_+7" "There is a gold coin twinkling at you in the cesspit. Will you reach out for it...?" | 8876 "_RANDOM_EVENT_POSITIV_MESSAGE_BODY_+14" "You find a pouch with %1t in the middle of the road..." | 8877 "_HPFZ_ZUFALLSN_NR29_RUMPF" "In a miserably failed smuggling deal you lost %1t ." | 8878 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+9" "For the dowry of a distant relative you have to raise %1t.$N$N May she be cursed three times, the leech! Hmph..." | 8879 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+10" "A terrible accident occurs in your business: A co-worker >accidentally< knocks %2GG$N$N%1SN with a solid object on the head. $N%1SV collapses and dies on the spot." | 8880 "_RANDOM_EVENT_NEGATIV_MESSAGE_BODY_+11" "As you are about to do your business on the lavatory, a ghostly creature suddenly appears out of nowhere.$NWhile making the most absurd faces, it speaks to you in a thundering voice:$N>Refrain from doing evil against thy neighbour, or you will bitterly regret it!<$N$NParalysed with fear you decide to send someone ahead every time you're about to go to the toilet.$N$NThis terrible experience costs you precious experience points..." | 8881 "_HPFZ_STADTKASSEBLICK_KOPF_+0" "The town treasury of %1NAME" | 8882 "_HPFZ_STADTKASSEBLICK_RUMPF_+0" "Currently there are $N$N %2t in the town treasury." | 8883 "_HPFZ_STADTUPGRADE_FEHLER_KOPF_+0" "Building upgrade failed..." | 8884 "_HPFZ_STADTUPGRADE_FEHLER_RUMPF_+0" "Unfortunately your character level is too low to be able to upgrade this building by another level." | 8885 "_HPFZ_STADTUPGRADE_FEHLER_RUMPF_+1" "Unfortunately this building cannot be upgraded. Perhaps try another building..." | 8886 "_HPFZ_STADTUPGRADE_FEHLER_RUMPF_+2" "You cannot upgrade this building, as it does not lie in the realm of your official influence!" | 8887 "_HPFZ_STADTUPGRADE_FEHLER_RUMPF_+3" "Unfortunately you cannot upgrade this building, as the town does not dispose of the necessary money!" | 8888 "_HPFZ_IDLELIB_GETFOOD_SPRUCH_+0" "I'd like %1l , please. Thank you!" | 8889 "_HPFZ_IDLELIB_GETFOOD_SPRUCH_+1" "%1l , please. And is it fresh? At least it smells fresh." | 8890 "_HPFZ_IDLELIB_GETFOOD_SPRUCH_+2" "%1l is sold out? What a pity! I was so looking forward to it..." | 8891 "_HPFZ_IDLELIB_GETFOOD_SPRUCH_+3" "There is no more %1l? When will it be on stock again? I'm hungry!" | 8892 "_HPFZ_IDLELIB_GETGOOD_SPRUCH_+0" "I'd like to have %1l, carefully wrapped up, please. Thank you." | 8893 "_HPFZ_IDLELIB_GETGOOD_SPRUCH_+1" "And did the %1l get the clergy's blessing?" | 8894 "_HPFZ_IDLELIB_GETGOOD_SPRUCH_+2" "You don't have any more %1l? How disappointing!" | 8895 "_HPFZ_IDLELIB_GETGOOD_SPRUCH_+3" "You don't have any %1l stocked? I want to talk to the manager immediately!" | 8896 "_HPFZ_IDLELIB_ILLNESS_SPRUCH_+0" "It will make you feel better soon, I hope." | 8897 "_HPFZ_IDLELIB_ILLNESS_SPRUCH_+1" "It is not available you say... And with me being so ill!" | 8898 "_HPFZ_KATASTR_KRANK_RUMPF_+0" "Oh dear! %1SV suffers from " | 8899 "_HPFZ_KATASTR_KRANK_RUMPF_+1" "! $N$N There is no way around going to the medic... Provided you make it there..." | 8900 "_REN_FASTMERCHANTSHIP_KOPF_+0" "Please choose a resource." | 8901 "_REN_FASTMERCHANTSHIP_KOPF_+1" "Which amount of this resource would you like to order?" | 8902 "_REN_FASTMERCHANTSHIP_KOPF_+2" "Where do you want the delivery to go to?" | 8903 "_REN_FASTMERCHANTSHIP_FEHLER_+0" "Ordering mistake!" | 8904 "_REN_FASTMERCHANTSHIP_FEHLER_+1" "The place you chose for unloading does not have enough space!" | 8905 "_REN_FASTMERCHANTSHIP_FEHLER_+2" "You cannot afford an order with the conditions you chose!" | 8906 "_REN_FASTMERCHANTSHIP_WAHL_+0" "Sail off..." | 8907 "_REN_FASTMERCHANTSHIP_WAHL_+1" "Rather not." | 8908 "_REN_FASTMERCHANTSHIP_RUMPF_+0" "Would you like to order the fast trading ship to get you %1n %2l for %3t and deliver it to your business %4GG? Of this...$N$N trader's share %5t$N trading costs %6t$N levied tolls %7t" | 8909 "_REN_FASTMERCHANTSHIP_TITLE_+0" "Fast Trade" | 8910 "_REN_FASTMERCHANTSHIP_CHOOSEBUTTON_+0" "Choose unloading place" | 8911 "_REN_FASTMERCHANTSHIP_CANCEL_+0" "Cancel" | 8912 "_MEASURE_FastMerchantShip_NAME_+0" "Order fast trading ship" | 8913 "_MEASURE_FastMerchantShip_TOOLTIP_+0" "With this measure you can order the urgently needed resources transported by sea - of course for an adequate price." | 8914 "_MEASURE_SelbBauenMeasure_NAME_+0" "Give construction orders" | 8915 "_MEASURE_SelbBauenMeasure_TOOLTIP_+0" "Would you like your building to be solid and yet make a fast progress? Then you should hire the most capable craftsmen and even work along with them." | 8916 "_MEASURE_SelbBauenMeasure_TARGET_+0" "Which construction do you want to give orders for?" | 8917 "_MEASURE_EatDrink_NAME_+0" "Food & Drink" | 8918 "_MEASURE_EatDrink_TOOLTIP_+0" "Use this to eat or drink something out of your inventory and regain some of the life energy you lost. But be careful, as you might get caries when eating too much sweets." | 8919 "_MEASURE_EatDrink_TARGET_+0" "" | 8920 "_MEASURE_Reparier_NAME_+0" "Repair Building" | 8921 "_MEASURE_Reparier_TOOLTIP_+0" "Buildings can be heavily damaged by fire or battle. This is especially bad for trading businesses, as the state of the building mostly reflects back on the working morale of your employees. So take some construction material and get ready to repair the damages!" | 8922 "_MEASURE_Reparier_TARGET_+0" "Which building would you like to repair?" | 8923 "_GENERAL_TOOLTIPS_SIMS_+0" "%1DS %1SZ" | 8924 "Game Loaded_+0" "Game loaded" | 8925 "_LOAD_ERROR_HUD_+0" "HUD data could not be loaded" | 8926 "_IMPORTANTPERSONS_TOPICS_+5" "Duel opponents" | 8927 "_IMPORTANTPERSONS_TOPICS_+6" "Trial participants" | 8928 "_IMPORTANTPERSONS_TOPICS_+2" "Lovers" | 8929 "_IMPORTANTPERSONS_TOPICS_+3" "Friends" | 8930 "_IMPORTANTPERSONS_TOPICS_+4" "Enemies" | 8931 "_IMPORTANTPERSONS_HEAD_+0" "Important persons" | 8932 "_IMPORTANTPERSONS_TOPICS_+0" "Family" | 8933 "_IMPORTANTPERSONS_TOPICS_+1" "People courted" | 8934 "_IMPORTANTPERSONS_TOPICS_+7" "Council meeting" | 8935 "_IMPORTANTPERSONS_TOPICS_+8" "Alliance" | 8936 "_IMPORTANTPERSONS_TOPICS_+9" "Non-aggression pact" | 8937 "_IMPORTANTPERSONS_TOPICS_+10" "Neutral" | 8938 "_IMPORTANTPERSONS_CANDIDATES_+0" "The best candidates for$N%1SN" | 8939 "_IMPORTANTPERSONS_CANDIDATES_+1" "The best candidates for$N%1SN" | 8940 "_IMPORTANTPERSONS_COURTLOVER_+0" "Courted man by$N%1SN" | 8941 "_IMPORTANTPERSONS_COURTLOVER_+1" "Courted woman by$N%1SN" | 8942 "_IMPORTANTPERSONS_LIASON_+0" "%1Sn lover" | 8943 "_IMPORTANTPERSONS_LIASON_+1" "%1Sn lover" | 8944 "_INTERFACE_MISSIONS_ACUSS_+0" "Your mission is to accuse %1i opponents and have them condemned to death in court.$N$NCondemned so far: %2i" | 8945 "_INTERFACE_TRANSPORTICON_ESCORTCOUNT_+0" "%1n / %2n" | 8946 "_BUYCARTSHEET_+0" "Purchase cart" | 8947 "_INTERFACE_NPCPANEL_MARKETTOOLTIP_+0" "Market of %1NAME" | 8948 "_MESSAGEFILTERSHEET_+0" "Message filter" | 8949 "_INTERFACE_MISSIONS_DEATHMATCH_+2" "A dynasty has been extinguished. Just %1i more and victory is yours!" | 8950 "_INTERFACE_CHARACTERCREATION_GENERAL_+0" "Start game" | 8951 "_INTERFACE_MISSIONS_ENDLESS_+0" "Dynasty Mode" | 8952 "_INTERFACE_MISSIONS_ENDLESS_+1" "Found a family empire that will last long into the future.$N$NThere are no victory conditions in this mode. The game will only end when your dynasty dies out." | 8953 "_INTERFACE_MISSIONS_DEATHMATCH_+1" "Eliminate all other dynasties.$N$NRemaining dynasties: %1i" | 8954 "_INTERFACE_MISSIONS_DEATHMATCH_+0" "All of your opponents are ready. When you have eliminated all %1i dynasties, victory will be yours!" | 8955 "_INTERFACE_CHARACTERCREATION_GENDER_+2" "female" | 8956 "_INTERFACE_CHARACTERCREATION_RELIGION_+1" "Catholic" | 8957 "_INTERFACE_CHARACTERCREATION_RELIGION_+2" "Protestant" | 8958 "_INTERFACE_CHARACTERCREATION_GENDER_+1" "male" | 8959 "_INTERFACE_PRESENTTEXT_+0" "What do you want to give?" | 8960 "_DIARY_+0" "Diary" | 8961 "_DIARY_+1" "$[Diary$]" | 8962 "_DATEBOOK_+0" "Datebook" | 8963 "_DATEBOOK_+1" "$[Datebook$]" | 8964 "_DYNASTY_+0" "Dynasty" | 8965 "_DYNASTY_+1" "$[Dynasty$]" | 8966 "_CHARACTER_+0" "Character" | 8967 "_ABILITIES_+0" "Abilities" | 8968 "_OFFICE_+0" "Office" | 8969 "_DIFFICULTY_+0" "Difficulty" | 8970 "_EVIDENCES_+0" "Book of evidence" | 8971 "_EVIDENCES_+1" "$[Book of evidence$]" | 8972 "_EVIDENCES_TOOLTIPS_ALIGNMENT_+0" "Strength of evidence" | 8973 "_EVIDENCES_TOOLTIPS_INFOQUALITY_+0" "Believability" | 8974 "_EVIDENCES_TOOLTIPS_LIFETIME_+0" "Validity" | 8975 "_QUESTBOOK_+0" "Mission book" | 8976 "_QUESTBOOK_+1" "$[Mission book$]" | 8977 "_BUILDBUILDING_+0" "Construct building" | 8978 "_BUILDBUILDING_+1" "$[Construct building$]" | 8979 "_BUILDBUILDING_MISC_+0" "Miscellaneous" | 8980 "_TRANSPORT_SEND_+0" "Send" | 8981 "_TRANSPORT_BUYCART_+0" "Purchase vehicle" | 8982 "_MESSAGE_CLASSES_production_+0" "Production" | 8983 "_MESSAGE_CLASSES_building_+0" "Building" | 8984 "_MESSAGE_CLASSES_economie_+0" "Competitors" | 8985 "_MESSAGE_CLASSES_military_+0" "Combat" | 8986 "_MESSAGE_CLASSES_intrigue_+0" "Intrigues" | 8987 "_MESSAGE_CLASSES_politics_+0" "Politics" | 8988 "_MESSAGE_CLASSES_schedule_+0" "Appointments" | 8989 "_MESSAGE_CLASSES_default_+0" "General" | 8990 "_INTERFACE_CHARACTERCREATION_FIRSTNAME_+0" "First name" | 8991 "_INTERFACE_CHARACTERCREATION_LASTNAME_+0" "Last name" | 8992 "_INTERFACE_CHARACTERCREATION_CLASS_+0" "Class" | 8993 "_INTERFACE_CHARACTERCREATION_SIGN_+0" "Zodiac sign" | 8994 "_INTERFACE_CHARACTERCREATION_GENDER_+0" "Sex" | 8995 "_INTERFACE_CHARACTERCREATION_RELIGION_+0" "Religion" | 8996 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+0" "Appearance" | 8997 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+1" "Headgear" | 8998 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+2" "Garment colour" | 8999 "_INTERFACE_CHARACTERCREATION_APPEARANCE_+3" "Hair colour" | |